 ; configuration file for simtraxx_drazgose
	
	[ABOUT]
AUTHOR = LittleYing993
VERSION = 1.0
DATE_RELEASE = 15 Nov 2018
LIGHTS_COUNT = Nae too many
NOTES = Release

[LIGHTING]
SPECULAR_MULT = 1
LIT_MULT = 1
CAR_LIGHTS_LIT_MULT = 1

[INCLUDE]
INCLUDE = common/conditions.ini, common/conditions_blm.ini

[MODEL_REPLACEMENT_0]
FILE = simtraxx_drazgose.kn5
INSERT = simtraxx_drazgose___extras.kn5
INSERT_AFTER = cobble
HIDE = lamps_SUB1

[MATERIAL_ADJUSTMENT_1]
DESCRIPTION = HouseWindows1 M
ACTIVE = 1
MATERIALS = roada2028.001
KEY_0 = ksEmissive
VALUE_0 = 255, 244, 229, 0.005
CONDITION = NIGHT_SMOOTH

[MATERIAL_ADJUSTMENT_2]
DESCRIPTION = House1 M
ACTIVE = 1
MATERIALS = roada1807.001
KEY_0 = ksEmissive
VALUE_0 = 0.3
CONDITION = NIGHT_SMOOTH

[LIGHT_SERIES_1]
DESCRIPTION = House1 L
ACTIVE = 1
MESHES = 1WALL_house?
OFFSET = 0,20,0
DIRECTION = 0,-1,0
SPOT = 166
RANGE_GRADIENT_OFFSET = 0.15
SPOT_SHARPNESS = 0.13
RANGE = 30
DIFFUSE_CONCENTRATION = 0.24
COLOR = 255, 209, 178, 0.015
CLUSTER_THRESHOLD = 24
FADE_AT = 300
FADE_SMOOTH = 10
CONDITION = NIGHT_SMOOTH

[MATERIAL_ADJUSTMENT_3]
DESCRIPTION = Tents M
ACTIVE = 1
MATERIALS = tent?
KEY_0 = ksEmissive
VALUE_0 = 0.1
CONDITION = NIGHT_SMOOTH

[LIGHT_SERIES_2]
DESCRIPTION = Tents L
ACTIVE = 1
MATERIALS = tent?
SPOT = 166
RANGE = 5
COLOR = 255, 239, 247, 0.05
FADE_AT = 400
CLUSTER_THRESHOLD = 6
OFFSET = 0,-1,0
DIRECTION = 0,1,0
DIFFUSE_CONCENTRATION = 0.69
RANGE_GRADIENT_OFFSET = 0.47
SPOT_SHARPNESS = 0.53
CONDITION = NIGHT_SMOOTH

[LIGHT_1]
DESCRIPTION = Pit1 LL
ACTIVE = 1
LINE_FROM = -1102.23, 546.88, 560.81
LINE_TO = -1105.03, 547.35, 534.61
RANGE = 4
RANGE_GRADIENT_OFFSET = 0.5
COLOR = 255, 209, 178, 0.004
CONDITION = NIGHT_SHARP

[LIGHT_SERIES_3]
DESCRIPTION = StartLine L
ACTIVE = 1
MATERIALS = roada1817.001
CLUSTER_THRESHOLD = 4
RANGE = 8
RANGE_GRADIENT_OFFSET = 0.5
COLOR = 255, 209, 178, 0.05
CONDITION = NIGHT_SMOOTH
DIRECTION = 0,1,0
SPOT = 180

[MATERIAL_ADJUSTMENT_4]
DESCRIPTION = StartLine M
ACTIVE = 1
MATERIALS = roada1817.001
KEY_0 = ksEmissive
VALUE_0 = 0.2
KEY_1 = ksAlphaRef
VALUE_1 = -193
CONDITION = NIGHT_SMOOTH

[MATERIAL_ADJUSTMENT_5]
DESCRIPTION = TapeEtc M
ACTIVE = 1
MATERIALS = objects_rally
KEY_0 = ksDiffuse
VALUE_0 = 0.75
VALUE_0_OFF = ORIGINAL
KEY_1 = ksEmissive
VALUE_1 = 0.2
VALUE_1_OFF = ORIGINAL
KEY_2 = ksAlphaRef
VALUE_2 = -193
CONDITION = NIGHT_SHARP

[MATERIAL_ADJUSTMENT_6]
DESCRIPTION = RoadPole
ACTIVE = 1
MATERIALS = pole_road
KEY_0 = ksDiffuse
VALUE_0 = 0.5
VALUE_0_OFF = ORIGINAL
KEY_1 = ksEmissive
VALUE_1 = 0.2
VALUE_1_OFF = ORIGINAL
KEY_2 = ksAlphaRef
VALUE_2 = -193
CONDITION = NIGHT_SHARP

[MATERIAL_ADJUSTMENT_7]
DESCRIPTION = LowBarriers M
ACTIVE = 1
KEY_0 = ksDiffuse
VALUE_0 = 0.3
VALUE_0_OFF = ORIGINAL
KEY_1 = ksEmissive
VALUE_1 = 0.01
VALUE_1_OFF = ORIGINAL
KEY_2 = ksAlphaRef
VALUE_2 = -193
MATERIALS = texture1
KEY_3 = ksSpecular
VALUE_3 = 0.5
VALUE_3_OFF = ORIGINAL
CONDITION = NIGHT_SHARP

[MATERIAL_ADJUSTMENT_8]
DESCRIPTION = StreetLamp M
ACTIVE = 1
KEY_0 = ksEmissive
VALUE_0 = 255, 244, 229, 0.3
MATERIALS = streetlamp_mat
VALUE_0_OFF = ORIGINAL
CONDITION = NIGHT_SLOW_HEATING
KEY_1 = ksAlphaRef
VALUE_1 = -193

[LIGHT_SERIES_4]
DESCRIPTION = StreetLamp L
ACTIVE = 1
MATERIALS = streetlamp_mat
COLOR = 255, 244, 229, 0.2
SPOT = 180
SPOT_SHARPNESS = 0.13
RANGE = 20
RANGE_GRADIENT_OFFSET = 0.66
FADE_AT = 400
FADE_SMOOTH = 10
CLUSTER_THRESHOLD = 1
CONDITION = NIGHT_SLOW_HEATING
OFFSET = 0,0,0

