[INCLUDE]
INCLUDE=common/all_conditions.ini, common/materials_track.ini, common/grass_fx.ini


[CONDITION_0]
NAME=BLINK
INPUT=ONE
DELAY=0
FLASHING_FREQUENCY=5
FLASHING_SMOOTHNESS=0
FLASHING_SKIP_OFF_STATE=0
FLASHING_NOISE_AMPLITUDE=0
FLASHING_MIN_VALUE=0.0
FLASHING_SYNCED=1
INPUT = SUN
LUT = (|0=0|85=0|85=1|180=1)
LAG = 0.97

;Light Poles
[MATERIAL_ADJUSTMENT_0]
MATERIALS=LAMPU KACA
KEY_0=ksEmissive
VALUE_0=255,130,40, 0.5
CONDITION=SHARP_SUN_A
[LIGHT_SERIES_0]
MATERIALS=LAMPU KACA
RANGE_GRADIENT_OFFSET=0
SPOT=150
COLOR=255, 173, 65, 0.2
CONDITION=SHARP_SUN_A


;Tents
[MATERIAL_ADJUSTMENT_1]
MATERIALS=ROADA766
KEY_0=ksEmissive
VALUE_0=255,255,255, 0.5
CONDITION=SHARP_SUN_A
[LIGHT_SERIES_1]
MATERIALS=ROADA766
SPOT=180
RANGE=10
RANGE_GRADIENT_OFFSET=0
CONDITION=SHARP_SUN_A

;Blinking Lights
[MATERIAL_ADJUSTMENT_2]
MATERIALS=LOADER_LIGHTS
KEY_0=ksEmissive
VALUE_0=40,10,1
CONDITION=BLINK

[LIGHT_SERIES_2]
MATERIALS=LOADER_LIGHTS
CLUSTER_THRESHOLD=0
RANGE_GRADIENT_OFFSET=0
SPOT=0
COLOR=40,10,1
RANGE=1
CONDITION=BLINK


;Additional Trackside Lighting
[LIGHT_SERIES_3]
MATERIALS=MCR_R34MCR_DETAIL_GLASS_RED,
CLUSTER_THRESHOLD=0
OFFSET=0,0,0
SPOT=0
RANGE=0.5
RANGE_GRADIENT_OFFSET=0
COLOR=20,1,1, 5
CONDITION=SHARP_SUN_A

[MATERIAL_ADJUSTMENT_3]
MATERIALS=MCR_R34MCR_DETAIL_GLASS_RED,
KEY_0=ksEmissive
VALUE_0=1,0,0
CONDITION=SHARP_SUN_A

[SHADER_REPLACEMENT_...]
MATERIALS=gunsai_roada69?
PROP_...=ksDiffuse,0.3
PROP_...=ksSpecular,0.05
PROP_...=ksSpecularEXP,15

[SHADER_REPLACEMENT_...]
SHADER = ksPerPixelReflection
MATERIALS=VEH2EVO4_EVO4WINDOWX,EVO9VEH2_E9GENERIC_WINDOWS,FDPD_WCWINDOW,LOADER_GLASS,MCR_MINES_WINDOW_OUT,MCR_R34MCR_WINDOW_OUT_F
IS_TRANSPARENT=0
PROP_...=ksAmbient,0.2
PROP_...=ksDiffuse,0.12
PROP_...=ksSpecularEXP,250
PROP_...=ksSpecular,1
PROP_...=fresnelC,0.1
PROP_...=fresnelEXP,2.5
PROP_...=fresnelMaxLevel,0.6
PROP_...=isAdditive,2

[SHADER_REPLACEMENT_...]
SHADER = ksPerPixelReflection
MATERIALS=EVO9VEH2_WCCARBODY,VEH2EVO4_WCCARBODY,FDPD_WCCARBODY,LOADER_BODY,LOADER_FRAME,ROADA677,ROADA431,ROADA432,ROADA680,ROADA678,MCR_R34MCR_RACEWING_BODY,MCR_WCCARBODYMCR,FDPD_GRAMLIGHTS_57D_PINK_RIM WHEELS3
PROP_...=ksAmbient,0.1
PROP_...=ksDiffuse,0.2
PROP_...=ksSpecularEXP,300
PROP_...=ksSpecular,0.6
PROP_...=fresnelC,0.03
PROP_...=fresnelEXP,3.5
PROP_...=fresnelMaxLevel,0.3
PROP_...=isAdditive,1




[MESH_ADJUSTMENT_0]
ACTIVE = 1
DESCRIPTION = all casts shadows
MESHES = evo9_SUB?,evo4_SUB?,fd3s_SUB?,loader?,mcr_r34_SUB?,obj 7_SUB42
CAST_SHADOWS = 1



[BOUNCED_LIGHT]
SUPPORTED = 1
SURFACE_MATERIALS =gunsai_roada698,gunsai_roada695,gunsai_roada697, gunsai_roada694,gunsai_roada699,gunsai_roada696



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GRASS FX;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


[GRASS_FX]
GRASS_MATERIALS=GUNSAI_GRAS707,gunsai_roada714,gunsai_roada711
OCCLUDING_MATERIALS=?road?, ?ROAD?, gunsai_wall725
OCCLUDING_MESHES_ALPHA=?road?, ?ROAD?
OCCLUDING_MESHES=?road?, ?ROAD?
ORIGINAL_GRASS_MATERIALS=
ORIGINAL_GRASS_MESHES=

;custom texture
TEXTURE=mike08.dds
TEXTURE_SLOTS=12, 3

[GRASS_FX_TEXTURE_GROUP_0]
;insectsFX
PIECE_0=1, 1
PIECE_0_CHANCE=17.9
PIECE_0_WIND=0.2
PIECE_1=6, 1
PIECE_1_CHANCE=19.712
PIECE_2=6, 2, 
PIECE_2_CHANCE=0.02
PIECE_2_WIND=23.4
PIECE_3=8, 1


;high, flowers, stones
[GRASS_FX_TEXTURE_GROUP_1]
PIECE_0=8, 1
PIECE_0_CHANCE=0.41
PIECE_0_WIND=4.5
PIECE_1=9, 2, 1, 1
PIECE_1_CHANCE=0.01
PIECE_2=6, 2
PIECE_2_CHANCE=0.40
PIECE_3=8, 1

;bushes, sunflowers, gf, 
[GRASS_FX_TEXTURE_GROUP_2]
PIECE_0=5, 1, 1, 2
PIECE_0_CHANCE=1.91
PIECE_0_WIND=2.2
PIECE_1=6, 2
PIECE_1_CHANCE=0.101
PIECE_1_WIND=4.2
PIECE_2=6,1
PIECE_2_CHANCE=0.01
PIECE_2_WIND=0.4
PIECE_3=10, 0, 1, 3
PIECE_3_CHANCE=0.001
PIECE_3_WIND=3.4

;stones, giant fennel
[GRASS_FX_TEXTURE_GROUP_3]
PIECE_0= 9, 2, 1, 1
PIECE_0_CHANCE=0.3
PIECE_0_WIND=0.0
PIECE_1=1, 1
PIECE_1_CHANCE=0.13
PIECE_2=10, 0, 1, 3
PIECE_2_CHANCE=0.005
PIECE_2_WIND=6.4
PIECE_3=8, 1

[GRASS_FX_CONFIGURATION_A]
SHAPE_SIZE=3.0
SHAPE_WIDTH=1
SHAPE_TIDY=0.01
SHAPE_CUT=0
MASK_BLUR=0
MASK_MAIN_THRESHOLD = 0.01  ; how saturated (with green) should the surface be (not real saturation, could be more than 1)
MASK_RED_THRESHOLD = 0.05  ; offsets target color from green to yellow and red, if set high enough
MASK_MIN_LUMINANCE = 0.01  ; minimum luminance to spawn grass on
MASK_MAX_LUMINANCE = 0.8  ; maximum luminance
TEXTURE_BASE_CHANCE=1.7
TEXTURE_GROUP_0_CHANCE=0.02
TEXTURE_GROUP_1_CHANCE=0.71
TEXTURE_GROUP_2_CHANCE=0.06
TEXTURE_GROUP_3_CHANCE=0.2


[GRASS_FX_ADJUSTMENT_...]
MATERIALS=GUNSAI_GRAS707,gunsai_roada714,gunsai_roada711
MAP=A

[GRASS_FX_ADJUSTMENT_...]
;location or just X and Z world coordinates in meters
CENTER=93.944, 991.3536, 94.8479
SIZE=9931, 9938  
ANGLE=40
FADE=20
MAP=A



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;RAIN FX;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


[RAIN_FX]
PUDDLES_MATERIALS =gunsai_roada698,gunsai_roada695,gunsai_roada697,roada700,gunsai_roada694,gunsai_roada699,gunsai_roada696,EVO9VEH2_WCCARBODY,VEH2EVO4_WCCARBODY,FDPD_WCCARBODY,FDPD_WCWINDOW,VEH2EVO4_EVO4WINDOWX,EVO9VEH2_E9GENERIC_WINDOWS,LOADER_BODY,LOADER_FLATBED,ROADA432,ROADA431,ROADA533,ROADA678, ROADA770, ROADA771, ROADA772, ROADA773, ROADA774, gunsai_roada717,gunsai_roada716, gunsai_wall729, gunsai_roada38, gunsai_roada1960 
ROUGH_MATERIALS =BUMBUNG_MERAH, ROADA755, GUNSAI_GRAS707, gunsai_roada708, gunsai_roada709, gunsai_roada710, gunsai_roada711, gunsai_roada712, gunsai_roada714, gunsai_roada715,gunsai_wall?,gunsai_roada49,tepiwall?, gunsai_grvl831
SOAKING_MATERIALS=gunsai_wall726, ROADA468, gunsai_roada462, ROADA539, gunsai_roada129, gunsai_roada465, gunsai_roada698,gunsai_roada695,gunsai_roada697, gunsai_roada694,gunsai_roada699,gunsai_roada696, roada700
SMOOTH_MATERIALS=gunsai_roada129 

[SMOOTH_NORMALS_...]
MATERIALS =gunsai_roada698,gunsai_roada695,gunsai_roada697,roada700,gunsai_roada694,gunsai_roada699,gunsai_roada696, 
PRECISION = 0.001
NORMAL_CONTRIBUTION = 0

STREAM_POINT_...=92.11, 998.35, 71.92







;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;color correction;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


[MATERIAL_ADJUSTMENT_4]
ACTIVE=1
DESCRIPTION=pokok maple
MATERIALS=maple_autumn
KEY_0=ksAmbient
VALUE_0=0.26
KEY_1=ksDiffuse
VALUE_1=0.18

[MATERIAL_ADJUSTMENT_5]
ACTIVE=1
DESCRIPTION=pokok maple special
MATERIALS=maple_autumn_special1
KEY_0=ksAmbient
VALUE_0=0.26
KEY_1=ksDiffuse
VALUE_1=0.18



[MATERIAL_ADJUSTMENT_6]
ACTIVE=1
DESCRIPTION=Summer Pine 11/Labuh dekat
MATERIALS=pine11_near_summer
KEY_0=ksAmbient
VALUE_0=0.22
KEY_1=ksDiffuse
VALUE_1=0.18

[MATERIAL_ADJUSTMENT_7]
ACTIVE=1
DESCRIPTION=Autumn Pine 11/Labuh dekat
MATERIALS=pine11_near_autumn
KEY_0=ksAmbient
VALUE_0=0.26
KEY_1=ksDiffuse
VALUE_1=0.18

[MATERIAL_ADJUSTMENT_8]
ACTIVE=1
DESCRIPTION=Autumn Pine 11/Labuh
MATERIALS=pine11_autumn
KEY_0=ksAmbient
VALUE_0=0.22
KEY_1=ksDiffuse
VALUE_1=0.18



[MATERIAL_ADJUSTMENT_9]
ACTIVE=1
DESCRIPTION=Bush standard summer
MATERIALS=bush2, bush1_summer
KEY_0=ksAmbient
VALUE_0=0.22
KEY_1=ksDiffuse
VALUE_1=0.16

[MATERIAL_ADJUSTMENT_10]
ACTIVE=1
DESCRIPTION=Bush Center for Autumn
MATERIALS=bush_center_autumn
KEY_0=ksAmbient
VALUE_0=0.22
KEY_1=ksDiffuse
VALUE_1=0.16

[MATERIAL_ADJUSTMENT_11]
ACTIVE=1
DESCRIPTION=Bush 3 for Autumn
MATERIALS=bush3_autumn
KEY_0=ksAmbient
VALUE_0=0.22
KEY_1=ksDiffuse
VALUE_1=0.16



[MATERIAL_ADJUSTMENT_12]
ACTIVE=1
DESCRIPTION=Summer Pine 10 near/Cangkat
MATERIALS=pine10_near_summer
KEY_0=ksAmbient
VALUE_0=0.26
KEY_1=ksDiffuse
VALUE_1=0.18

[MATERIAL_ADJUSTMENT_13]
ACTIVE=1
DESCRIPTION=Autumn Pine 10 near/Cangkat
MATERIALS=pine10_near_autumn
KEY_0=ksAmbient
VALUE_0=0.26
KEY_1=ksDiffuse
VALUE_1=0.18



[MATERIAL_ADJUSTMENT_14]
ACTIVE=1
DESCRIPTION=pokok tree 4/pokok tgh jalan
MATERIALS=tree4
KEY_0=ksAmbient
VALUE_0=0.26
KEY_1=ksDiffuse
VALUE_1=0.18



[MATERIAL_ADJUSTMENT_15]
ACTIVE=1
DESCRIPTION=pokok tree 2/pokok besar
MATERIALS=tree2
KEY_0=ksAmbient
VALUE_0=0.26
KEY_1=ksDiffuse
VALUE_1=0.18


[MATERIAL_ADJUSTMENT_16]
ACTIVE=1
DESCRIPTION=pokok tree 3/pokok kecik batang banyak
MATERIALS=tree3
KEY_0=ksAmbient
VALUE_0=0.26
KEY_1=ksDiffuse
VALUE_1=0.18



[MATERIAL_ADJUSTMENT_17]
ACTIVE=1
DESCRIPTION=pokok rendang daun besar
MATERIALS=rendang3
KEY_0=ksAmbient
VALUE_0=0.22
KEY_1=ksDiffuse
VALUE_1=0.12


[MATERIAL_ADJUSTMENT_18]
ACTIVE=1
DESCRIPTION=pokok rendang daun kecil
MATERIALS=rendang1
KEY_0=ksAmbient
VALUE_0=0.24
KEY_1=ksDiffuse
VALUE_1=0.14


[MATERIAL_ADJUSTMENT_19]
ACTIVE=1
DESCRIPTION=pokok rendang daun kecil
MATERIALS=rendang2
KEY_0=ksAmbient
VALUE_0=0.22
KEY_1=ksDiffuse
VALUE_1=0.14



[MATERIAL_ADJUSTMENT_20]
ACTIVE=1
DESCRIPTION=pokok kembang
MATERIALS=tree_kembang3, tree_kembang2
KEY_0=ksAmbient
VALUE_0=0.26
KEY_1=ksDiffuse
VALUE_1=0.18

[MATERIAL_ADJUSTMENT_21]
ACTIVE=1
DESCRIPTION=pokok kembang
MATERIALS=tree_kembang1
KEY_0=ksAmbient
VALUE_0=0.22
KEY_1=ksDiffuse
VALUE_1=0.18



[MATERIAL_ADJUSTMENT_22]
ACTIVE=1
DESCRIPTION=terrain
MATERIALS=GUNSAI_GRAS707
KEY_0=ksAmbient
VALUE_0=0.31
KEY_1=ksDiffuse
VALUE_1=0.28


[MATERIAL_ADJUSTMENT_23]
ACTIVE=1
DESCRIPTION=BANKS
MATERIALS=gunsai_roada711, gunsai_roada714, gunsai_roada709, gunsai_roada708, gunsai_roada715, gunsai_roada710, gunsai_roada712, gunsai_roada717, gunsai_roada716, ROADA742, ROADA756, ROADA754, ROADA752, BUMBUNG_MERAH
KEY_0=ksAmbient
VALUE_0=0.19
KEY_1=ksDiffuse
VALUE_1=0.24



[MATERIAL_ADJUSTMENT_24]
ACTIVE=1
DESCRIPTION=ASPHALT
MATERIALS=gunsai_roada699, gunsai_roada694, gunsai_roada695, gunsai_roada696, gunsai_roada697, gunsai_roada698
KEY_0=ksAmbient
VALUE_0=0.35
KEY_1=ksDiffuse
VALUE_1=0.38



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;VAO BRIGHTNESS CORRECTION;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



[VAO]
OPACITY = 0.6 ; override opacity of VAO patch if set
MULTIPLIER = 1.6 ; override brightness multiplier of VAO patch if set




;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;SEASON CONDITION;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



[CONDITION_1]
NAME=SEASON_SUMMER
INPUT=YEAR_PROGRESS
LUT=(|-1=0|0=1|0.13=1|0.2=0|0.43=0|0.5=0.8|0.55=1|0.7=1|0.75=0|0.8=0|0.85=1|1=1|)
# LUT=(|-1=0|0=0|0.1=0|0.23=1|0.35=0|0.48=0|0.6=0.85|0.7=0|0.71=0|0.8=1|0.95=0|1=0|)
LAG=0

[CONDITION_2]
NAME=SEASON_WINTER
INPUT=YEAR_PROGRESS
LUT=(|-1=0|0=0.5|0.1=1|0.2=0|0.8=0|0.9=0.35|1=0.5|)
#LUT=(|-1=0|0=0.65|0.085=1|0.23=0|0.8=0|0.9=0.45|1=0.65|)
LAG=0

[CONDITION_3]
NAME=SEASON_AUTUMN
INPUT=YEAR_PROGRESS
LUT=(|-1=0|0=1|0.2=0|0.45=0|0.6=0.25|0.7=0|0.75=0|0.8=1|1=1|)
LAG=0


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;SUMMER;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


[MATERIAL_ADJUSTMENT_25]
ACTIVE=1
DESCRIPTION=Trees Normal Summer
MATERIALS=maple_autumn, pine10_near_autumn, maple_autumn, pine10_near_summer, rendang1, tree4, rendang2, rendang3, bush1_summer, tree_kembang1, tree_kembang2, tree_kembang3, tree2, bush2, bush3_autumn, BackgroundGunsai, bush_center_autumn, pine11_autumn, pine11_near_autumn, pine11_near_summer, tree3
KEY_0=seasonSummer
VALUE_0=0.01
CONDITION=SEASON_SUMMER


;[MATERIAL_ADJUSTMENT_5]
;ACTIVE=1
;DESCRIPTION=Trees Pine 11 dark
;MATERIALS=pine11_autumn, pine11_near_autumn, pine11_near_summer
;KEY_0=seasonSummer
;VALUE_0=0.01
;KEY_1=ksAmbient
;VALUE_1=0.12
;VALUE_1_OFF=ORIGINAL
;KEY_2=ksDiffuse
;VALUE_2=0.05
;VALUE_2_OFF=ORIGINAL
;CONDITION=SEASON_SUMMER


;[MATERIAL_ADJUSTMENT_6]
;ACTIVE=1
;DESCRIPTION=Trees 3 Dark
;MATERIALS=tree3
;KEY_0=seasonSummer
;VALUE_0=0.01
;KEY_1=ksAmbient
;VALUE_1=0.05
;VALUE_1_OFF=ORIGINAL
;KEY_2=ksDiffuse
;VALUE_2=0.05
;VALUE_2_OFF=ORIGINAL
;CONDITION=SEASON_SUMMER





;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AUTUMN;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[MATERIAL_ADJUSTMENT_26]
ACTIVE=1
MATERIALS=pine11_autumn, tree_kembang1,
KEY_0=seasonAutumn
VALUE_0=0.3
OFF_VALUE_0=ORIGINAL
DESCRIPTION=autumn trees
CONDITION=SEASON_AUTUMN


[MATERIAL_ADJUSTMENT_27]
ACTIVE=1
MATERIALS=rendang3
KEY_0=seasonAutumn
VALUE_0=0.45
OFF_VALUE_0=ORIGINAL
DESCRIPTION=autumn trees
CONDITION=SEASON_AUTUMN



[MATERIAL_ADJUSTMENT_28]
ACTIVE=1
MATERIALS=pine11_near_autumn, pine10_near_autumn, tree2
KEY_0=seasonAutumn
VALUE_0=0.6
OFF_VALUE_0=ORIGINAL
DESCRIPTION=autumn trees
CONDITION=SEASON_AUTUMN


[MATERIAL_ADJUSTMENT_29]
ACTIVE=1
MATERIALS=rendang1, rendang2
KEY_0=seasonAutumn
VALUE_0=1.5
OFF_VALUE_0=ORIGINAL
DESCRIPTION=autumn trees
CONDITION=SEASON_AUTUMN


[MATERIAL_ADJUSTMENT_30]
ACTIVE=1
MATERIALS=maple_autumn, tree_kembang3, tree_kembang2, bush1_summer
KEY_0=seasonAutumn
VALUE_0=0.8
OFF_VALUE_0=ORIGINAL
DESCRIPTION=autumn trees
CONDITION=SEASON_AUTUMN


[MATERIAL_ADJUSTMENT_31]
ACTIVE=1
MATERIALS=tree4
KEY_0=seasonAutumn
VALUE_0=1.8
OFF_VALUE_0=ORIGINAL
DESCRIPTION=autumn trees
CONDITION=SEASON_AUTUMN


[MATERIAL_ADJUSTMENT_32]
ACTIVE=1
MATERIALS=maple_autumn_special1
KEY_0=seasonAutumn
VALUE_0=0.3
OFF_VALUE_0=ORIGINAL
;KEY_1=ksAmbient
;VALUE_1=0.05
;VALUE_1_OFF=ORIGINAL
;KEY_2=ksDiffuse
;VALUE_2=0.01
;VALUE_2_OFF=ORIGINAL
DESCRIPTION=autumn trees
CONDITION=SEASON_AUTUMN


[MATERIAL_ADJUSTMENT_33]
ACTIVE=1
MATERIALS=bush3_autumn
KEY_0=seasonAutumn
VALUE_0=0.5
OFF_VALUE_0=ORIGINAL
DESCRIPTION=autumn bushes
CONDITION=SEASON_AUTUMN


[MATERIAL_ADJUSTMENT_34]
ACTIVE=1
MATERIALS=BackgroundGunsai
KEY_0=seasonAutumn
VALUE_0=0.6
OFF_VALUE_0=ORIGINAL
DESCRIPTION=autumn mountains
CONDITION=SEASON_AUTUMN


[MATERIAL_ADJUSTMENT_35]
ACTIVE=1
MATERIALS=bush_center_autumn
KEY_0=seasonAutumn
VALUE_0=0.2
OFF_VALUE_0=ORIGINAL
;;KEY_1=ksAmbient
;;VALUE_1=0.18
;;VALUE_1_OFF=ORIGINAL
;;KEY_2=ksDiffuse
;;VALUE_2=0.08
;;VALUE_2_OFF=ORIGINAL
DESCRIPTION=bush center autumn
CONDITION=SEASON_AUTUMN




;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;WINTER;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



[MATERIAL_ADJUSTMENT_36]
ACTIVE=1
MATERIALS=tree4, maple_autumn, rendang1, tree3, rendang2, rendang3, bush1_summer, tree_kembang1, tree_kembang2, tree_kembang3, tree2, bush2, bush3_autumn, BackgroundGunsai, bush_center_autumn, pine11_autumn, pine11_near_autumn, pine10_near_autumn, pine10_near_summer, pine11_near_summer, maple_autumn_special1
KEY_0=seasonWinter
VALUE_0=1.2
OFF_VALUE_0=ORIGINAL
DESCRIPTION=winter non specular
CONDITION=SEASON_WINTER


[MATERIAL_ADJUSTMENT_37]
ACTIVE=1
MATERIALS=GUNSAI_GRAS707, gunsai_roada708, gunsai_roada709
KEY_0=seasonWinter
VALUE_0=2.2
OFF_VALUE_0=ORIGINAL
DESCRIPTION=winter non specular
CONDITION=SEASON_WINTER






;;;;;;that green fence;;;;;;;;;;

[MATERIAL_ADJUSTMENT_38]               ;;;;;;;;;;;;;;;very light snow effect;;;;;;;;;;;;;
MATERIALS=gunsai_wall704
CONDITION=SEASON_WINTER
KEY_0=seasonWinter
VALUE_0=0.4
OFF_VALUE_0=0
KEY_1=boh
VALUE_1=1.5
OFF_VALUE_1=0
;;KEY_2=ksAmbient
;;VALUE_2=0.15
;;OFF_VALUE_2=ORIGINAL
ACTIVE=1
DESCRIPTION=winter non specular light


;;;;;that cement kerb;;;;;;;;;;;;

[MATERIAL_ADJUSTMENT_39]               ;;;;;;;;;;;;;;;very medium snow effect;;;;;;;;;;;;;
MATERIALS=gunsai_roada716, gunsai_roada717, gunsai_wall729, gunsai_wall728, gunsai_grvl857, gunsai_roada38
CONDITION=SEASON_WINTER
KEY_0=seasonWinter
VALUE_0=0.8
OFF_VALUE_0=0
KEY_1=boh
VALUE_1=1.5
OFF_VALUE_1=0
ACTIVE=1
DESCRIPTION=winter non specular light


;;;;for banks;;;;;;

[MATERIAL_ADJUSTMENT_40]
ACTIVE=1
DESCRIPTION=banks winter non specular strong
MATERIALS=gunsai_roada710, gunsai_roada711, gunsai_roada712, gunsai_roada714, gunsai_roada715, DL_wall727, gunsai_grvl831
KEY_0=seasonWinter
VALUE_0=2.8
OFF_VALUE_0=ORIGINAL
CONDITION=SEASON_WINTER


;;;;for road & rock wall;;;;

[MATERIAL_ADJUSTMENT_41]
MATERIALS=gunsai_roada694, gunsai_roada695, gunsai_roada696, gunsai_roada697, gunsai_roada698, gunsai_roada699, gunsai_wall47, gunsai_rdcp30, gunsai_roada1960, ROADA770, ROADA771, ROADA772, ROADA773, ROADA774
KEY_0=seasonWinter
VALUE_0=1.6
OFF_VALUE_0=0
ACTIVE=1
DESCRIPTION=winter non specular weak
CONDITION=SEASON_WINTER


;;;;;;for red roof;;;;;;;;;;;;;;;;;;

[MATERIAL_ADJUSTMENT_42]
ACTIVE=1
DESCRIPTION=roof strong
MATERIALS=ROADA755, ROADA769
KEY_0=seasonWinter
VALUE_0=17
OFF_VALUE_0=ORIGINAL
CONDITION=SEASON_WINTER


[MATERIAL_ADJUSTMENT_43]
ACTIVE=1
DESCRIPTION=roof strong
MATERIALS=BUMBUNG_MERAH
KEY_0=seasonWinter
VALUE_0=30.0
OFF_VALUE_0=ORIGINAL
CONDITION=SEASON_WINTER


[MATERIAL_ADJUSTMENT_44]
ACTIVE=1
DESCRIPTION=roof strong
MATERIALS=ROADA759
KEY_0=seasonWinter
VALUE_0=16.1
OFF_VALUE_0=ORIGINAL
CONDITION=SEASON_WINTER

[LIGHTING]
SPECULAR_MULT=1.0
CAR_LIGHTS_LIT_MULT=1.0
LIT_MULT=1.0
