[INCLUDE]
INCLUDE=common/conditions.ini

[PARTICLES_FX]
FIREWORKS_POS_1 = 886.42, 178.83, -833.68
FIREWORKS_POS_2 = -435.58, -213.69, 945.01

[CONDITION_1]
NAME=BLINK
INPUT=ONE
DELAY=0
FLASHING_FREQUENCY=2
FLASHING_SMOOTHNESS=3
FLASHING_SKIP_OFF_STATE=1
FLASHING_NOISE_AMPLITUDE=0
FLASHING_MIN_VALUE=0.0
FLASHING_SYNCED=1
FLASHING_LUT=(|0=0|1=1)

[CONDITION_2]
NAME=BLINKFAST
INPUT=ONE
DELAY=0
FLASHING_FREQUENCY=2
FLASHING_SMOOTHNESS=3
FLASHING_SKIP_OFF_STATE=1
FLASHING_NOISE_AMPLITUDE=0
FLASHING_MIN_VALUE=0.0
FLASHING_SYNCED=1
FLASHING_LUT=(|0=1|1=0)


[LIGHTING]
BOUNCED_LIGHT_MULT=1,1,1,1
CAR_LIGHTS_LIT_MULT=1
ENABLE_TREES_LIGHTING=1
LIT_MULT=1
SPECULAR_MULT=1

[GRASS_FX]
GRASS_MATERIALS=ROAD GRASS,GRASS,GRASS EXTRA,GRASS EDGE,CURBS
ORIGINAL_GRASS_MATERIALS=BUSHES ROADSIDE
SHAPE_SIZE = 5
SHAPE_TIDY = 0
SHAPE_WIDTH = 1.0
MASK_MAIN_THRESHOLD = 0.4
MASK_RED_THRESHOLD = 0
MASK_MIN_LUMINANCE = -0.5
MASK_MAX_LUMINANCE = 0.5



[SHADER_REPLACEMENT_0]
MATERIALS = TREES,BUSHES,BUSHES ROADSIDE
DOUBLE_FACE_SHADOW_BIASED = 0

[SHADER_REPLACEMENT_1]
MATERIALS = TREES,TREES FLAT,BUSHES,BUSHES ROADSIDE
SHADER = ksTree_ppshadows

[BOUNCED_LIGHT]
SUPPORTED = 1 
DEPTH_EXPANSION_STEPS=1
SURFACE_MATERIALS =VIS ROAD,GRASS EDGE,CURBS,ROAD MARKINGS,WALLS
OBJECT_MATERIALS =RAILS,SIGNS,TREES,FENCING WOOD,FENCING POST,FENCING
OCCLUDING_MATERIALS =
SPOT_MATERIALS =GRASS


[SHADER_REPLACEMENT_0]
TAGS = NEW_WATER
MATERIALS = WATER
SHADER = smWaterSurface
RESOURCE_0 = txDetailNM
RESOURCE_TEXTURE_0 = water_NM.dds

[Material_Water]
Materials = WATER
Type = POND
UseNormalMapTwice = 1
UseAlphaFromDiffuse = 0
UseRecommendedTextures = 0




[LIGHT_SERIES_1]
DESCRIPTION = CP Lights Front
ACTIVE = 1
MATERIALS =CHECKPOINT 2 LIGHTS TOP FRONT,CHECKPOINT 1 LIGHTS TOP FRONT,CHECKPOINT 3 LIGHTS TOP FRONT
DIRECTION=0,-1,0
OFFSET = 0,1.5,0
RANGE =9
SPOT = 100
SPOT_SHARPNESS = 0.0
RANGE_GRADIENT_OFFSET = 0.65
CLUSTER_THRESHOLD = 5
FADE_AT = 200
COLOR = 253,245,230, 0.04
SINGLE_FREQUENCY = 0.7
CONDITION =NIGHT_SMOOTH

[LIGHT_SERIES_2]
DESCRIPTION = CP Lights Back
ACTIVE = 1
MATERIALS =CHECKPOINT 2 LIGHTS TOP BACK,CHECKPOINT 1 LIGHTS TOP BACK,CHECKPOINT 3 LIGHTS TOP BACK
DIRECTION=0,-1,0
OFFSET = 0,1.5,0
RANGE =9
SPOT = 100
SPOT_SHARPNESS = 0.0
RANGE_GRADIENT_OFFSET = 0.65
CLUSTER_THRESHOLD = 5
FADE_AT = 200
COLOR = 253,245,230, 0.04
SINGLE_FREQUENCY = 0.7
CONDITION =NIGHT_SMOOTH

[LIGHT_SERIES_3]
DESCRIPTION = Start/Finish Light Right
ACTIVE = 1
MATERIALS = START GATE LIGHTS BACK,FINISH GATE LIGHTS BACK
DIRECTION=0,1,0
OFFSET = 0,-2,1
RANGE =10
SPOT = 150
SPOT_SHARPNESS = 0.0
RANGE_GRADIENT_OFFSET = 0.65
CLUSTER_THRESHOLD = 5
FADE_AT = 200
COLOR = 253,245,230, 0.02
SINGLE_FREQUENCY = 0.7
CONDITION =NIGHT_SMOOTH

[LIGHT_SERIES_4]
DESCRIPTION = Start/Finish Light Left
ACTIVE = 1
MATERIALS =START GATE LIGHTS FRONT,FINISH GATE LIGHTS FRONT
DIRECTION=0,1,0
OFFSET = 0,-2,-1
RANGE =10
SPOT = 150
SPOT_SHARPNESS = 0.0
RANGE_GRADIENT_OFFSET = 0.65
CLUSTER_THRESHOLD = 5
FADE_AT = 200
COLOR = 253,245,230, 0.02
SINGLE_FREQUENCY = 0.7
CONDITION =NIGHT_SMOOTH



[MATERIAL_ADJUSTMENT_1]
DESCRIPTION=CP Lights
ACTIVE=1
KEY_0 = ksEmissive
VALUE_0 = 25.3,24.5,23.0, 0.1
VALUE_0_OFF = 0,0,0
MATERIALS=START GATE LIGHTS FRONT,START GATE LIGHTS BACK,FINISH GATE LIGHTS FRONT,FINISH GATE LIGHTS BACK,CHECKPOINT 1 LIGHTS TOP FRONT,CHECKPOINT 1 LIGHTS SIDE,CHECKPOINT 1 LIGHTS TOP BACK,CHECKPOINT 2 LIGHTS TOP FRONT,CHECKPOINT 2 LIGHTS SIDE,CHECKPOINT 2 LIGHTS TOP BACK,CHECKPOINT 3 LIGHTS TOP FRONT,CHECKPOINT 3 LIGHTS SIDE,CHECKPOINT 3 LIGHTS TOP BACK
CONDITION =NIGHT_SMOOTH

[MATERIAL_ADJUSTMENT_2]
DESCRIPTION = CP Blinking Lights
ACTIVE = 1
KEY_0 = ksEmissive
VALUE_0 = 25.3,24.5,23.0, 0.2
VALUE_0_OFF = 0,0,0
MATERIALS = CHECKPOINT 3 LIGHTS OUTER,CHECKPOINT 2 LIGHTS OUTER,CHECKPOINT 1 LIGHTS INNER
CONDITION = BLINK

[MATERIAL_ADJUSTMENT_3]
DESCRIPTION = CP Blinking Lights
ACTIVE = 1
KEY_0 = ksEmissive
VALUE_0 = 25.3,24.5,23.0, 0.2
VALUE_0_OFF = 0,0,0
MATERIALS =CHECKPOINT 3 LIGHTS INNER,CHECKPOINT 2 LIGHTS INNER,CHECKPOINT 1 LIGHTS OUTER
CONDITION = BLINKFAST



