############################# INFOTAINMENT #############################

[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = nav  ; display mesh
aftermarketComponent = 1
Resolution = 1460,786   ; texture resolution
Size = 1405,745           ; size of the screen area
Offset = 30, 21              ; left top corner of screen area
Scale = .5                  ; might need adjusting to get the scale right
RearCameraPosition = 0, 0.75, -2.4  ; position of rear view camera


[INCLUDE: common/navigators.ini]

[Navigator_StyleSimpleDark]
Meshes =    ; here, use the name of that mesh
Brightness = 1 ; adjust brightness later so it wouldnÃ¢â‚¬â„¢t shine too much
@ = Navigator_Size, Resolution = "1460,786", Offset = "30, 21", Size = "1405,745", Scale = 0.5 ; replace resolution with texture resolution, offset with start of display on texture, in pixels, size with size of display on texture, in pixels, adjust scale later so it would look of proper size



#################### EXHAUST AND FX #############################

[BASIC]
DIESEL_ENGINE = 0

[PARTICLES_FX_EXHAUST_0]
POSITION=-0.105,0.12,-2.0
DIRECTION = 0, 0.3, -1 			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.2				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears


[PARTICLES_FX_EXHAUST_1]
POSITION=0.09,0.12,-2.0
DIRECTION = 0, 0.3, -1 			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.2				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[FAKE_SHADOWS_FX]
DISALLOW_REBAKING=0
CUSTOM_SKIN_SHADOWS=0


[BRAKEDISC_FX]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0            ; use ceramic look
CARVED = 1             ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 20  ; increase to make more lines
GLOW_OFFSET = 0.8      ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle




############################# LIGHTS #############################


[BOUNCED_HEADLIGHTS]               ;;; bounced lights
ACTIVE=1
FADE_AT=20
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=1

[BOUNCED_INTERIOR_LIGHT]
ACTIVE=1
DIRECTION=0, 1, -2
MULT=1, 1, 1, 1
OFFSET=0, -1, 3
RANGE=3.2
RANGE_GRADIENT_OFFSET=0.9
SPOT=20
SPOT_SHARPNESS=0.9

############################# CORNERING LIGHTS #############################

[EMISSIVE_CORNERINGLAMP_LEFT_0]
NAME = corner_lamp_l   ; name (one or more) of a mesh to glow
COLOR = 50, 50, 50          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT            ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights
STEER_THRESHOLD = -65


[EMISSIVE_CORNERINGLAMP_RIGHT_0]
NAME = corner_lamp_r   ; name (one or more) of a mesh to glow
COLOR = 50, 50, 50          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT            ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights
STEER_THRESHOLD = 65


############################# INTERIOR LIGHTS #############################



[EMISSIVE_LIGHT_...] ;  nav
NAME=
BIND_TO_HEADLIGHTS=1
COLOR=2, 2, 2,1.8
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] ;  cluster
NAME=Object614
BIND_TO_HEADLIGHTS=1
COLOR=2, 2, 2,9
OFF_COLOR=2, 2, 2,3
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] ;  cluster blue
NAME=Object592, Object602, Object598, Object586
BIND_TO_HEADLIGHTS=1
COLOR=0, 0, 2,1
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] ;  buttons
NAME=emissive_Red
BIND_TO_HEADLIGHTS=1
COLOR=2, 0, 0,2
LAG=0
SIMULATE_HEATING=0


[LIGHT_EXTRA_...]               ;;; Int roof light 
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
COLOR=7,7,6,1
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=-0.06, 1.17, 0.284
DIRECTION=0,-1,0
RANGE=1.5
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=200
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...]               ;;; Int roof light 
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
COLOR=7,7,6,1
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=0.06, 1.17, 0.284
DIRECTION=0,-1,0
RANGE=1.5
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=200
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...]               ;;; Int roof light
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
COLOR=7,7,6,2
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=0.0618, 1.26, -0.71
DIRECTION=0,-1,0
RANGE=1.5
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=250
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...]               ;;; Int roof light
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
COLOR=7,7,6,2
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=-0.0618, 1.26, -0.71
DIRECTION=0,-1,0
RANGE=1.5
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=250
SPOT_SHARPNESS=0

[EMISSIVE_EXTRA_A_0]               ;;; Int roof light                
NAME = int_roof_light
COLOR =5,5,5 ,4
LAG = 0.5
SIMULATE_HEATING = 0
LOCATION = FRONT
CLUSTER_THRESHOLD = 0.5

[LIGHT_EXTRA_...]               ;;; Cluster ambient light L
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=11,11,12,9
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=-0.251, 0.722, 0.655
DIRECTION=0,5,-10
RANGE=0.11
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=200
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...]               ;;; Cluster ambient light R
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=11,11,12,9
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=-0.441, 0.722, 0.655
DIRECTION=0,5,-10
RANGE=0.11
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=200
SPOT_SHARPNESS=0


[LIGHT_EXTRA_...]               ;;; Cluster ambient light L red
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=2,2,4,12
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=-0.22, 0.714, 0.72
DIRECTION=0,5,-10
RANGE=0.14
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=100
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...]               ;;; Cluster ambient light R red
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=2,2,4,12
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=-0.425, 0.714, 0.72
DIRECTION=0,5,-10
RANGE=0.14
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=100
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...]               ;;; Cluster LCD
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=11,11,11,4.5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=-0.348, 0.736, 0.68
DIRECTION=0,5,-10
RANGE=0.2
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=300
SPOT_SHARPNESS=0


[LIGHT_LICENSEPLATE]                                                     ;;; lic plate light
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=licplate_front001
OFFSET=0, 0, -0.02
RANGE=0.35
RANGE_GRADIENT_OFFSET=0.3
SPOT=250
SPOT_SHARPNESS=0.1
COLOR=5,5,5,1.2


#############################  WARNING LIGHTS #############################


[EMISSIVE_HIGHBEAM_2]
NAME=wl_highbeams
TOGGLE_VISIBILITY = 1
COLOR=0.1,0.1,4, 1.0
LAG=0.2
SIMULATE_HEATING=0

[EMISSIVE_AIRBAG_0]
NAME = wl_airbag
COLOR = 5, 4, 0

[EMISSIVE_BATTERY_0]
NAME = wl_battery
COLOR = 5, 1, 0

[EMISSIVE_BRAKE_0]
NAME = 
COLOR = 20,3,0,20

[EMISSIVE_TRACTIONCONTROL_0]
NAME=wl_tcoff
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR= 5, 1, 0
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_INACTION_0]
NAME=wl_tc
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR= 5, 1, 0
LAG=0.2


[EMISSIVE_...]
NAME=SteeringSuspensionFail
TOGGLE_VISIBILITY = 0
COLOR=60,12,0.2,1
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2

[EMISSIVE_...]
NAME=CheckEngine
TOGGLE_VISIBILITY = 0
COLOR=60,12,0.2,1
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_...]
NAME=TyrePressureHighLow
TOGGLE_VISIBILITY = 0
COLOR=60,12,0.2,1
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 35
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

[EMISSIVE_ABS_0]
NAME=
TOGGLE_VISIBILITY = 0
COLOR=0
OFF_COLOR=40,20,4,1
LAG=0.0

[EMISSIVE_...]
NAME=Fuel
TOGGLE_VISIBILITY = 0
COLOR=60,20,0.1,1
INPUT=FUEL
INPUT_THRESHOLD = 12
INPUT_THRESHOLD_INVERSE = 1
LAG=0.4

[EMISSIVE_...]
NAME=hzrdb 
TOGGLE_VISIBILITY = 0
COLOR=4,0.1,0.1, 1 
INPUT=HAZARD
LAG=0.4

[EMISSIVE_ABS_INACTION_0]
NAME=wl_abs
TOGGLE_VISIBILITY = 0
COLOR=60,12,0.2,1
LAG=0.2


[EMISSIVE_HANDBRAKE_0]
NAME=wl_brake
TOGGLE_VISIBILITY = 0
COLOR=60,2,0.2,1
LAG=0.2

[EMISSIVE_...]
NAME=AirBag, Seatbelt
TOGGLE_VISIBILITY = 0
COLOR=60,0,0,1
INPUT=STALLED
LAG=0.2


[EMISSIVE_...]
NAME=warning_oil
TOGGLE_VISIBILITY = 0
COLOR=60,0,0,1
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 910
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2


[EMISSIVE_...]                     ;DRL
NAME=foglight_l, foglight_r
TOGGLE_VISIBILITY = 0
COLOR=6,6,6,0.7
INPUT=EXTRA_C
LAG=0.2
CAST_LIGHT=1

[EMISSIVE_...]
NAME=fog_led1
TOGGLE_VISIBILITY = 0
COLOR=6,6,6,5
INPUT=EXTRA_C
LAG=0.2
CAST_LIGHT=1

[EMISSIVE_...]
NAME=wl_drl
COLOR=0,6,0,1
INPUT=EXTRA_C
LAG=0.2
CAST_LIGHT=1

############################# EXTERIOR LIGHTS #############################

[DATA] 
DISABLE_LIGHTSINI = 1


[INCLUDE]
INCLUDE=common/no_popup_lights.ini

[EMISSIVE_REVERSE_0]
NAME=rev_int
CHANNEL = 0
COLOR=5,5,4,6
LAG=0.6
SIMULATE_HEATING=0


[EMISSIVE_LIGHT_...]   ;; plate lights
NAME=platelight
COLOR=3, 3, 3,8
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_LIGHT_0]      ;; headlights
NAME=angeleye
AFFECTS_TRACK=1
COLOR=10,10,10, 60
LAG=0.1
LOCATION=FRONT
CAST_LIGHT=1
SIMULATE_HEATING=0


[EMISSIVE_LIGHT_...]   ;; tailights
NAME=tail_led, tail_led1
COLOR=50, 15, 00,25
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_HIGHBEAM_...]   ;;highbeam
NAME=angeleye_hb
TOGGLE_VISIBILITY = 1
COLOR=10,10,10,100
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_BRAKE_...]                ;;breaklights
NAME=brakelight02, brakelights01, brakelights_03, 
COLOR=30, 1, 00,100
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5



[EMISSIVE_BRAKE_1]                ;;breaklights
NAME=tail_brake_01, tail_brake_02
TOGGLE_VISIBILITY = 1
COLOR=30, 1, 00,100
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


############################# REFRACTION LIGHTS #############################

[REFRACTING_HEADLIGHT_0]
SURFACE = reverse_light_glass
INSIDE = rev_int
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.030000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.487000,0.504000,0.393000,0.178000
CUSTOM_BULB_1 = 0.500000,0.500000,0.239000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.350000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.342000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 1.000000,0.999900,0.999900
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.000017,0.661094,-1.896083
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.471603,0.661094,-1.915347
RADIUS = 0.086363
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1




############################# INDICATORS #############################

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=Object570, ind_f_l, ts_r_l
COLOR=20, 2, 0,5
LAG=0
REPEAT_FREQENCY_HZ=2.2
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=0


[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=m_ind_l
COLOR=20, 2, 0,2
LAG=0.5
BLINK_FREQENCY_HZ = 1.1 ; sets frequency for blinking
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
BLINK_FREQENCY_HAZARDS_HZ = 1.1

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=ts_arrow_l
COLOR=-10, 10, -10
LAG=0
BLINK_FREQENCY_HZ = 1.1 ; sets frequency for blinking
BLINK_FREQENCY_HAZARDS_HZ = 1
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
TOGGLE_VISIBILITY = 0

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=ind_f_chrome_l
COLOR=20, 2, 0,3
LAG=0
BLINK_FREQENCY_HZ = 1.1 ; sets frequency for blinking
BLINK_FREQENCY_HAZARDS_HZ = 1
LOCATION=FRONT
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=51_0, ind_f_r, ts_r_r
COLOR=20, 2, 0,3
LAG=0
BLINK_FREQENCY_HZ = 1.1 ; sets frequency for blinking
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
BLINK_FREQENCY_HAZARDS_HZ = 1.1
REPEAT_FREQUENCY_HAZARDS_HZ

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=m_ind_r
COLOR=20, 2, 0,2
LAG=0
BLINK_FREQENCY_HZ = 1.1 ; sets frequency for blinking
BLINK_FREQENCY_HAZARDS_HZ = 1
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1


[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=ts_arrow_r001
COLOR=-10, 10, -10
LAG=0
BLINK_FREQENCY_HZ = 1.1 ; sets frequency for blinking
BLINK_FREQENCY_HAZARDS_HZ = 1
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
TOGGLE_VISIBILITY = 0

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=ind_f_chrome
COLOR=20, 2, 0,3
LAG=0
BLINK_FREQENCY_HZ = 1.1 ; sets frequency for blinking
BLINK_FREQENCY_HAZARDS_HZ = 1
LOCATION=FRONT
SIMULATE_HEATING=0
CAST_LIGHT=1




############################# SELF-LIGHTING #############################


[INCLUDE: common/selflighting.ini]


[SelfLight_Clusterl]   ;; INT Cluster
MIRROR = 0.0
DIRECTION = 0, 0,-10
POSITION = -0.385, 0.728, 0.965
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.1
SPOT = 500
COLOR = 10,10,10,255
SPECULAR_MULT = 0
RANGE = 0.85


[SelfLight_Headlights]   ;; front indicators
MIRROR = 0.0
DIRECTION = -1, 0,10
POSITION = -0.53, 0.48, 1.84
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = ind_f_r
SPOT_SHARPNESS =0.1
SPOT = 80
COLOR =30,10,10,255
SPECULAR_MULT = 0
RANGE = 0.15

[SelfLight_Headlights]
MIRROR = 0.0
DIRECTION = -1, 0,10
POSITION = 0.52, 0.48, 1.84
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = ind_f_l
SPOT_SHARPNESS =0.1
SPOT = 80
COLOR =30,10,10,255
SPECULAR_MULT = 0
RANGE = 0.15


>>>>>>>>>>>>>>>> BRAKELIGHTS <<<<<<<<

[SelfLight_Headlights]      ;;brakelights LED R
MIRROR = -0.0
DIRECTION = 0, 0, -10
POSITION = -0.708, 0.782, -1.726
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.712, 0.77, -1.728
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.715, 0.757, -1.73
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.714, 0.744, -1.732
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.712, 0.732, -1.737
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.706, 0.719, -1.743
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.693, 0.706, -1.75
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.672, 0.696, -1.764
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.646, 0.694, -1.782
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.622, 0.693, -1.795
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03


[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.596, 0.693, -1.807
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      ;;brakelights LED L
MIRROR = -0.0
DIRECTION = 0, 0, -10
POSITION = 0.708, 0.782, -1.726
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.712, 0.77, -1.728
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.715, 0.757, -1.73
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.714, 0.744, -1.732
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.712, 0.732, -1.737
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.706, 0.719, -1.743
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.693, 0.706, -1.75
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.672, 0.696, -1.764
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.646, 0.694, -1.782
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.622, 0.693, -1.795
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03


[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.596, 0.693, -1.807
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03



[SelfLight_Headlights]      ;;  brakelights
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.65, 0.78, -1.72
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 150
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.16

[SelfLight_Headlights]
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.65, 0.78, -1.72
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 150
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.16

[SelfLight_Headlights]
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.435, 0.79, -1.82
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.5
SPOT = 150
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.16

[SelfLight_Headlights]
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.435, 0.79, -1.84
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.3
SPOT = 150
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.16

[SelfLight_Headlights]      ;; hatch brakelight 
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.139, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.128, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.116, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.105, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.095, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.0825, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.0713, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.0591, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.0483, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.0374, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.0256, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.012, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.0000, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.012, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.0256, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.0374, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.0483, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4


[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.0591, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.0713, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.0825, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.095, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.105, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.116, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.128, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.148, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4


[SelfLight_Headlights]    ;;headlights
MIRROR = 0.0
DIRECTION = -1, 0,10
POSITION = 0.675, 0.51, 1.55
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = angeleye
SPOT_SHARPNESS =0.6
SPOT = 35
COLOR =10,14,10,40
SPECULAR_MULT = 0
RANGE = 0.6

[SelfLight_Headlights]    
MIRROR = 0.0
DIRECTION = -1, 0,10
POSITION = -0.635, 0.51, 1.55
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = angeleye
SPOT_SHARPNESS =0.6
SPOT = 35
COLOR =10,14,10,40
SPECULAR_MULT = 0
RANGE = 0.6

[SelfLight_Headlights]    ;;highbeam
MIRROR = 0.0
DIRECTION = -1, 0,10
POSITION = 0.68, 0.51, 1.55
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = angeleye_hb
SPOT_SHARPNESS =0.6
SPOT = 30
COLOR =10,14,10,80
SPECULAR_MULT = 0
RANGE = 0.9

[SelfLight_Headlights]    
MIRROR = 0.0
DIRECTION = -1, 0,10
POSITION = -0.615, 0.51, 1.55
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = angeleye_hb
SPOT_SHARPNESS =0.6
SPOT = 30
COLOR =10,14,10,80
SPECULAR_MULT = 0
RANGE = 0.9


>>>>>>>>>>>>>>> TAILLIGHTS <<<<<<<<<<<<<<<<<<<<

[SelfLight_Headlights]      ;;  big bulbs
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.65, 0.78, -1.72
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 150
COLOR =3,0,0,100
SPECULAR_MULT = 0
RANGE = 0.16

[SelfLight_Headlights]
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.65, 0.78, -1.72
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 150
COLOR =3,0,0,100
SPECULAR_MULT = 0
RANGE = 0.16

[SelfLight_Headlights]
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.435, 0.79, -1.82
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.5
SPOT = 150
COLOR =3,0,0,100
SPECULAR_MULT = 0
RANGE = 0.16

[SelfLight_Headlights]
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.435, 0.79, -1.84
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.3
SPOT = 150
COLOR =3,0,0,100
SPECULAR_MULT = 0
RANGE = 0.16

[SelfLight_Headlights]      ;;taillights LED
MIRROR = -0.0
DIRECTION = 0, 0, -10
POSITION = 0.708, 0.782, -1.726
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300llllll
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.712, 0.77, -1.728
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.715, 0.757, -1.73
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.714, 0.744, -1.732
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.712, 0.732, -1.737
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.706, 0.719, -1.743
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.693, 0.706, -1.75
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.672, 0.696, -1.764
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.646, 0.694, -1.782
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.622, 0.693, -1.795
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03


[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.596, 0.693, -1.807
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.519, 0.774, -1.843
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.523, 0.762, -1.847
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.526, 0.75, -1.85
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.525, 0.738, -1.845
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.524, 0.726, -1.848
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.519, 0.714, -1.852
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.509, 0.702, -1.855
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.487, 0.695, -1.86
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.464, 0.692, -1.865
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.439, 0.692, -1.870
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.414, 0.691, -1.874
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03


RHS LED

[SelfLight_Headlights]      ;;taillights LED
MIRROR = -0.0
DIRECTION = 0, 0, -10
POSITION = -0.708, 0.782, -1.726
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.712, 0.77, -1.728
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.715, 0.757, -1.73
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.714, 0.744, -1.732
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.712, 0.732, -1.737
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.706, 0.719, -1.743
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.693, 0.706, -1.75
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.672, 0.696, -1.764
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.646, 0.694, -1.782
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.622, 0.693, -1.795
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03


[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.596, 0.693, -1.807
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.519, 0.774, -1.843
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.523, 0.762, -1.847
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.526, 0.75, -1.85
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.525, 0.738, -1.845
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.524, 0.726, -1.848
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.519, 0.714, -1.852
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.509, 0.702, -1.855
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.487, 0.695, -1.86
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.464, 0.692, -1.865
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.439, 0.692, -1.870
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.414, 0.691, -1.874
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03



############################# WIPERS #############################


[WIPERS]
FRONT_0= wiper_l, Object555
FRONT_1= wiper_r, Object556
REAR_0= wiper_c
WIND_THRESHOLDS_KMH = 60, 150 ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1 ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1 ; multiplier for frequency
WIND_OFFSET = 0.03 ; base animation 

[WIPERS_TRACE_...]
SURFACE = glass_front_ext, glass_int_front, glass_ext_dark, glass_int_rear
WIPERS = wiper_l, Object555, wiper_r, Object556, wiper_c



############################# ANIMATIONS #############################

[ANIMATION_...]
INPUT=HANDBRAKE
INPUT_AS_PROGRESS = 1       ; set to 1 to switch to that second input-as-progress mode
FILE=handbrake.ksanim   ; file name of new animation in “animations” folder
TIME = 0.2      ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0


[ANIMATION_0]                  ;;;;;;; Indicator arm
INPUT = TURNSIGNAL_RIGHT
FILE = ts_right.ksanim
TIME = 0.5

[ANIMATION_1]
INPUT = TURNSIGNAL_LEFT
FILE = ts_left.ksanim
TIME = 0.5

[ANIMATION_...]             ;;;;;;; Unused (for now)
FILE=car_hood.ksanim
TIME= 1.5
BIND_TO_EXTRA_A=1

[ANIMATION_...]
FILE=car_door_L.ksanim
TIME= 1.5
BIND_TO_EXTRA_B=1

[ANIMATION_...]
FILE=car_door_R.ksanim
TIME= 1.5
BIND_TO_EXTRA_B=1

[ANIMATION_...]
FILE=open_doors_lcd.ksanim
INPUT= OPENDOORS
TIME= 1.5

[ANIMATION_...]
FILE=open_doors_lcd.ksanim
TIME= 1.5
BIND_TO_EXTRA_B=1

[ANIMATION_...]
BIND_TO_EXTRA_C = 1
FILE = navbig.ksanim
TIME = 1.0

[ANIMATION_...]             ;;;;;;; Skinned shifter
BIND_TO_GEAR_R = 1
FILE = gear_r.ksanim
TIME = 1.0

[ANIMATION_...]
BIND_TO_GEAR_N = 1
FILE = gear_n.ksanim
TIME = 1.0

[ANIMATION_...]
BIND_TO_GEAR_D = 1
FILE = gear_d.ksanim
TIME = 1.0

[ANIMATION_...]
BIND_TO_GEAR_P = 1
FILE = gear_p.ksanim
TIME = 1.0

[ANIMATION_...]             ;;;;;;; badge reverse camera
BIND_TO_GEAR_R = 1
FILE = rev_camera.ksanim
TIME = 1.0


[ANIMATION_...]
INPUT = GAS
INPUT_AS_PROGRESS = 1
FILE = throttle.ksanim
TIME = 1.0

[ANIMATION_...]
INPUT = GAS
INPUT_AS_PROGRESS = 1
FILE = throttle_foot.ksanim
TIME = 1.0


[ANIMATION_...]
INPUT = BRAKE
INPUT_AS_PROGRESS = 1
FILE = brake.ksanim
TIME = 1.0

[ANIMATION_...]
INPUT = BRAKE
INPUT_AS_PROGRESS = 1
FILE = brake_foot.ksanim
TIME = 1.0

[ANIMATION_...]
INPUT = BRAKE
INPUT_AS_PROGRESS = 0
FILE = brake_led.ksanim
TIME = 1.0


############################# EXTERIOR SHADERS #############################

[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metallic]
Materials = Paint
FresnelMax = 1
FresnelC = 0.1
BrightnessAdjustment = 0.5 ; compensates for ambient specular
ColoredSpecular = 0.9
AmbientSpecular = 0.4
AmbientSpecularEXP = 2.5
ClearCoatThickness = 0.1

[Material_CarPaint_Solid]
Skins = Tornado_red, Candy_white

[Material_CarPaint_Metallic]
Skins = Rising_blue_metallic, Carbon_steel_gray_metallic, Deep_black_metallic

[Material_CarPaint_Pearl]
Skins =


[BRAKEDISC_FX]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0            ; use ceramic look
CARVED = 0           ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 1  ; increase to make more lines
GLOW_OFFSET = 0.5      ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle

; Patch guesses holes from alpha-channel of txDiffuse. Holes don’t glow or reflect stuff and look dark:
ALPHA_MASK = 0.1, 0.2  ; hole is everything with alpha below 0.1, everything with alpha above 0.2 is not a hole, in-between is a transition

; Patch can also estimate deepenings based on luminance and normal texture. Deepenings glow with a delay (but fully heated, glow more) and are a bit occluded:
LUMINOCITY_MASK = 0.01, 0.02  ; everything darker than 0.01 is a deepening
NORMAL_MASK = 0.5, 0.3        ; everything looking away more than 50% is a deepening


############################# GLASS #############################

[INCLUDE: common/materials_glass.ini]

ExteriorGlassFilmedMaterials= 
ExteriorGlassTintedMaterials= 
ExteriorGlassHeadlightsMaterials = GlassMtl 

[Material_PhotoelasticGlass]
Meshes=glass_headlights
FilmIOR=1.7

[Material_Glass]
Materials = Glasstail
Meshes = 
FilmIOR = 3.0
ThicknessMult = 1
ProfileFix = 0.05
MaskPass = 500           ; mask pass opacity
MaskPassColor = 6, 0, 0  ; mask pass color adjustment

[Material_Glass]
Materials = GlassMtl
ThicknessMult = 1.0
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 1
FilmIOR=1.5

[Material_Glass]
Materials = glass_front_ext
ThicknessMult = 1.0
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 1
FilmIOR=1.9

[Material_Glass]
Materials = glass_ext_dark
ThicknessMult = 0.8
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 1.2
FilmIOR=1.9

[Material_Glass]
Materials = 73_0
ThicknessMult = 2.5
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 1
FilmIOR=1.8

############################# INTERIOR SHADERS #############################

[INCLUDE: common/materials_interior.ini]
DisableDev = 1


>>>>>> METAL <<<<<<<<

[Material_Metal_v2]
Materials = wheels_silver
BrightnessAdjustment = 1.2
DetailScale = 1
Metalness = 0.4
Reflectance = .3
LocalReflectionsSharpness = 0.9 	ext_rim, EXT_Rim
DetailTexture = .2

[Material_Metal_v2]
Materials = rim
BrightnessAdjustment = 0.8
DetailScale = 1
Metalness = 0.1
Reflectance = .1
LocalReflectionsSharpness = 0.9 	ext_rim, EXT_Rim
DetailTexture = .2

[Material_Metal_v2]
Materials = tailpipes
BrightnessAdjustment = 0.3
DetailScale = 10
Metalness = 0.4
Reflectance = 0.5
Smoothness = 0.35
LocalReflectionsSharpness = 0.1		ext_rim, EXT_Rim
DetailTexture = 1

[Material_Metal_v2]
Materials = chrome_ext, wheel_badge_chrome
BrightnessAdjustment = 1
DetailScale = 10
Metalness = 0.75
Reflectance = .9
LocalReflectionsSharpness = 0.2		ext_rim, EXT_Rim
DetailTexture = 1
Smoothness = 0.95

[Material_Metal_v2]
Materials = int_chrome
BrightnessAdjustment = 0.2
DetailScale = 0
Metalness = 0.2
Reflectance = 0.5
LocalReflectionsSharpness = 0.1
DetailTexture = 1

[Material_Metal_v2]
Materials = lights_chrome, 4_003, tail_chrome, chrome_lights_red
BrightnessAdjustment = 0.2
DetailScale = 0
Metalness = 0.3
Reflectance = 0.12
LocalReflectionsSharpness = 0.1
DetailTexture = 1
Smoothness = 0.75


[Material_Metal_v2]
Materials = piano_black, grille
BrightnessAdjustment = 0.008
DetailScale = 0
Metalness = 0.0
Reflectance = 0.25
Smoothness = 0.95
LocalReflectionsSharpness = 0.1
DetailTexture = 1

[Material_Metal_v2]
Meshes = rims_black
BrightnessAdjustment = 0.2
DetailScale = 0
Metalness = 0.3
Reflectance = 0.35
LocalReflectionsSharpness = 0.1
DetailTexture = 1



[Material_Metal_v2]
Materials = int_brushed_aluminium, chrome_satin, wheel_nuts
BrightnessAdjustment = 1
DetailScale = 0
Metalness = 0.5
Reflectance = 0.3
LocalReflectionsSharpness = 0.1
DetailTexture = 1

[Material_Metal_v2]
Materials = brakediscs, rims_black
BrightnessAdjustment = 0.5
DetailScale = 0
Metalness = 0.1
Reflectance = 0.1
LocalReflectionsSharpness = 0.1
DetailTexture = 1
Smoothness = 0.5


[Material_Carbon]
Materials = carbon
BrightnessAdjustment = 0.9
ClearCoatF0 = 0.20
DetailScale = 100
Smoothness = 0.9



>>>>>> PLASTIC <<<<<<<<

[Material_Plastic_v2]
Materials = Material #337, wipers
BrightnessAdjustment = 0.3
DetailScale = 100
Reflectance = 0.5
Smoothness = 0.9

[Material_Plastic_v2]
Materials = wheel_badge_black
BrightnessAdjustment = 0.3
DetailScale = 100
Reflectance = 0.05
Smoothness = 0.3



[Material_Plastic_v2]
Materials = EXT_Tyre
BrightnessAdjustment = 0.08
DetailScale = 100
Reflectance = 0.1
Smoothness = 0.55

[Material_Plastic_v2]
Materials =  licplate_front, licplate_rear
BrightnessAdjustment = 0.25
Smoothness = 0.45
Reflectance = 0.35

[Material_Plastic]
Materials=tires , ext_black_plastic , wiper_metal, wipers, door_seals
BrightnessAdjustment = 0.2
Smoothness = 0.55
Reflectance = 0.15


[Material_Plastic]
Materials=plastic_smooth_int, Material #137
BrightnessAdjustment = 0.23
DetailScale = 12
Reflectance = 0.12
Smoothness = 0.6

[Material_Plastic]
Materials=Material #334
BrightnessAdjustment = 0.03
DetailScale = 12
Reflectance = 0.08
Smoothness = 0.6



[Material_Plastic_v2]
Materials=plastic_rough_int
BrightnessAdjustment = 0.3
DetailScale = 12


>>>>>> UPHOLSTERY <<<<<<<<

[Material_Velvet_v2]
Materials=carpet, alcantara
BrightnessAdjustment=0.2
DetailScale = 8

[Material_Velvet_v2]
Materials=headliner
BrightnessAdjustment=0.06
DetailScale = 10

[Material_Velvet_v2]
Materials=
BrightnessAdjustment=0.1
DetailScale = 9
Smoothness = 0.3
Reflectance = 0.1
DetailTexture = 0.25

[Material_Velvet_v2]
Materials=, pillars
BrightnessAdjustment=0.05
DetailScale = 8
DetailTexture = 0.5
Reflectance = 0.1
Smoothness = 0.5

[Material_InteriorPBRDetail]
Meshes = Object610
Reflectance = 0.15
Smoothness = 0.7
BrightnessAdjustment = 0.12
DetailNormalTexture = common/pbr_leather_pattern.dds
DetailNormalIntensity = 0.1
DetailNormalPBRSecondaryColor = 0, 0, 0, 10
DetailNormalPBRReflectance = 10
DetailScale = 2


[Material_Leather]
Materials=dash_main
BrightnessAdjustment = 0.02
Reflectance = 0.1
Smoothness = 0.5
DetailScale = 23
DetailTexture = 0.8

[Material_Leather]
Materials=swheel_fakeleather
BrightnessAdjustment = 0.025
Reflectance = 0.1
Smoothness = 0.5
DetailScale = 7
DetailTexture = 0.8

[Material_Leather]
Materials=seate_leather
BrightnessAdjustment = 0.15
DetailScale = 15
Reflectance = 0.15
Smoothness = 0.5

[Material_Leather]
Materials=swheel_leather
BrightnessAdjustment = 0.08
DetailScale = 3
DetailTexture = 0.2
Reflectance = 0.15