############################# GAUGES #############################

[ANALOG_INDICATOR_...]
BIND_TO=OIL_TEMP
NAME=ARROW_OIL_TEMP
LUT=(50=0|150=255)

[ANALOG_INDICATOR_...]
BIND_TO=TURBO
NAME=ARROW_TURBO
USE_BAR=1
MIN_VALUE=-1.0
MAX_VALUE=2.0
INPUT_LAG_UP=0.9
INPUT_LAG_DOWN=0.1
LUT=(-1=0|0=6|1=36|2=128)

############################# VARIOUS FX #############################

[BRAKEDISC_FX]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0            ; use ceramic look
CARVED = 0             ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 20  ; increase to make more lines
GLOW_OFFSET = 0.8      ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle

; Patch guesses holes from alpha-channel of txDiffuse. Holes don’t glow or reflect stuff and look dark:
ALPHA_MASK = 0.1, 0.2  ; hole is everything with alpha below 0.1, everything with alpha above 0.2 is not a hole, in-between is a transition

; Patch can also estimate deepenings based on luminance and normal texture. Deepenings glow with a delay (but fully heated, glow more) and are a bit occluded:
LUMINOCITY_MASK = 0.01, 0.02  ; everything darker than 0.01 is a deepening
NORMAL_MASK = 0.5, 0.3        ; everything looking away more than 50% is a deepening

; Patch would try and guess size of brake disc and its inside area from its mesh, but if it fails:
DISC_RADIUS = 0.25           ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.15  ; radius of an inside part of a brake disc

; Another feature is that patch would mask reflections with rim, stopping brake disc from reflecting sky if looked at a angle. By default it would use rim radius and 60% of wheel width (for the distance between brake disc and exterior part) from “tyres.ini”, could be changed if needed:
RIM_RADIUS = 0.35  ; inside radius of a rim
RIM_HEIGHT = 0.2   ; distance between surface of brake disc and vertical surface of a wheel rim


[REAL_MIRROR_0]  ; where N is mirror index
ROTATION = 0, 0  ; rotation
FOV = 10         ; field of view in degress
ASPECT_MULT = 1  ; multiplier for aspect ratio
IS_MONITOR = 0   ; set to 1 to make mirror act as a monitor
FLIP = 0         ; set to 1 to flip mirror

USE_MONITOR_SHADER = 0           ; set to 1 to use monitor shader with pixels visible if camera is too close
MONITOR_SHADER_SCALE = 400, 100  ; adjust pixel density of monitor shader
MONITOR_SHADER_TYPE = 0          ; set to 1 to use IPS matrix for monitor, without skewing colors

[REAL_MIRROR_1]  ; where N is mirror index
ROTATION = 0, 0  ; rotation
FOV = 10         ; field of view in degress
ASPECT_MULT = 1  ; multiplier for aspect ratio
IS_MONITOR = 0   ; set to 1 to make mirror act as a monitor
FLIP = 0         ; set to 1 to flip mirror

USE_MONITOR_SHADER = 0           ; set to 1 to use monitor shader with pixels visible if camera is too close
MONITOR_SHADER_SCALE = 400, 100  ; adjust pixel density of monitor shader
MONITOR_SHADER_TYPE = 0          ; set to 1 to use IPS matrix for monitor, without skewing colors

[REAL_MIRROR_2]  ; where N is mirror index
ROTATION = 0, 0  ; rotation
FOV = 10         ; field of view in degress
ASPECT_MULT = 1  ; multiplier for aspect ratio
IS_MONITOR = 0   ; set to 1 to make mirror act as a monitor
FLIP = 0         ; set to 1 to flip mirror

USE_MONITOR_SHADER = 0           ; set to 1 to use monitor shader with pixels visible if camera is too close
MONITOR_SHADER_SCALE = 400, 100  ; adjust pixel density of monitor shader
MONITOR_SHADER_TYPE = 0          ; set to 1 to use IPS matrix for monitor, without skewing colors


############################# ANDROID AUTO #############################

[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = radio  ; display mesh
aftermarketComponent = 1
Resolution = 1460,785   ; texture resolution
Size = 1460,785           ; size of the screen area
Offset = 0, 0              ; left top corner of screen area
Scale = .5                  ; might need adjusting to get the scale right
RearCameraPosition = 0, 0.75, -2.4  ; position of rear view camera


#################### EXHAUST AND FX #############################

[BASIC]
DIESEL_ENGINE = 0

[PARTICLES_FX_EXHAUST_0]
POSITION = -0.545, 0.220, -1.95
DIRECTION = 0, 0, -1 			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.2				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears


[PARTICLES_FX_EXHAUST_1]
POSITION = 0.545, 0.220, -1.95
DIRECTION = 0, 0, -1 			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.2				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[FAKE_SHADOWS_FX]
DISALLOW_REBAKING=0
CUSTOM_SKIN_SHADOWS=0

Object839


[BRAKEDISC_FX]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0            ; use ceramic look
CARVED = 1             ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 20  ; increase to make more lines
GLOW_OFFSET = 0.8      ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle




############################# LIGHTS #############################


[BOUNCED_HEADLIGHTS]               ;;; bounced lights
ACTIVE=1
FADE_AT=20
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=1

[BOUNCED_INTERIOR_LIGHT]
ACTIVE=1
DIRECTION=0, 1, -2
MULT=1, 1, 1, 1
OFFSET=0, -1, 3
RANGE=3.2
RANGE_GRADIENT_OFFSET=0.9
SPOT=20
SPOT_SHARPNESS=0.9

[ANALOG_INDICATOR_...]
INPUT = TIME_MINUTES
NAME = ARROW_CLOCK
START = 0 

############################# CORNERING LIGHTS #############################

[EMISSIVE_CORNERINGLAMP_LEFT_0]
NAME = corner_lamp_l   ; name (one or more) of a mesh to glow
COLOR = 50, 50, 50          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT            ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights
STEER_THRESHOLD = -65


[EMISSIVE_CORNERINGLAMP_RIGHT_0]
NAME = corner_lamp_r   ; name (one or more) of a mesh to glow
COLOR = 50, 50, 50          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT            ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights
STEER_THRESHOLD = 65


############################# INTERIOR LIGHTS #############################



[EMISSIVE_LIGHT_...] ;  nav
NAME=radio
BIND_TO_HEADLIGHTS=1
COLOR=2, 2, 2,0.5
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] ;  cluster
NAME=gauges_01, Object949
BIND_TO_HEADLIGHTS=1
COLOR=2, 2, 2,1
OFF_COLOR=1, 1, 1,0.4
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] ;  cluster blue
NAME=23, 153, 25, 161, 164, 162, 16646
BIND_TO_HEADLIGHTS=1
COLOR=0, 0, 2,1
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=1


[EMISSIVE_LIGHT_...] ;  buttons
NAME=Object1174, Object1177
BIND_TO_HEADLIGHTS=1
COLOR=2, 0.6, 0,2
LAG=0
SIMULATE_HEATING=0

[EMISSIVE_LIGHT_...] ;  buttons
NAME=Object1175
BIND_TO_HEADLIGHTS=1
COLOR=0, 2, 0,2
LAG=0
SIMULATE_HEATING=0

[EMISSIVE_LIGHT_...] ;  buttons
NAME=Object1183
BIND_TO_HEADLIGHTS=1
COLOR=0, 0, 2,2
LAG=0
SIMULATE_HEATING=0


[EMISSIVE_LIGHT_...] ;  buttons
NAME=stickers_dash01, stickers_dash02, stickers_dash03, stickers_tsL, stickers_tsR, stickers_doorL, stickers_doorR, stickers_wheel
BIND_TO_HEADLIGHTS=1
COLOR=2, 0, 0,2
LAG=0
SIMULATE_HEATING=0


[LIGHT_EXTRA_...]               ;;; Int roof light 
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
COLOR=7,7,6,1
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=-0.06, 1.17, 0.284
DIRECTION=0,-1,0
RANGE=1.5
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=200
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...]               ;;; Int roof light 
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
COLOR=7,7,6,1
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=0.06, 1.17, 0.284
DIRECTION=0,-1,0
RANGE=1.5
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=200
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...]               ;;; Int roof light
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
COLOR=7,7,6,2
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=0.0618, 1.26, -0.71
DIRECTION=0,-1,0
RANGE=1.5
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=250
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...]               ;;; Int roof light
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
COLOR=7,7,6,2
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=-0.0618, 1.26, -0.71
DIRECTION=0,-1,0
RANGE=1.5
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=250
SPOT_SHARPNESS=0

[EMISSIVE_EXTRA_A_0]               ;;; Int roof light                
NAME = int_roof_light
COLOR =5,5,5 ,4
LAG = 0.5
SIMULATE_HEATING = 0
LOCATION = FRONT
CLUSTER_THRESHOLD = 0.5

[LIGHT_EXTRA_...]               ;;; Cluster ambient light L
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=11,11,12,20
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=-0.251, 0.855, 0.615
DIRECTION=0,5,-10
RANGE=0.085
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=200
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...]               ;;; Cluster ambient light R
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=11,11,12,20
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=-0.441, 0.855, 0.615
DIRECTION=0,5,-10
RANGE=0.08
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=200
SPOT_SHARPNESS=0


[LIGHT_EXTRA_...]               ;;; Cluster ambient light L red
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=2,2,4,12
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=-0.22, 0.714, 0.72
DIRECTION=0,5,-10
RANGE=0.14
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=100
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...]               ;;; Cluster ambient light R red
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=2,2,4,12
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=-0.425, 0.714, 0.72
DIRECTION=0,5,-10
RANGE=0.14
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=100
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...]               ;;; Cluster LCD
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=11,11,11,1
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=-0.348, 0.868, 0.611
DIRECTION=0,5,-10
RANGE=0.2
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=300
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...]               ;;; gauge turbo
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=11,11,11,50
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=-0.0713, 0.97, 0.66
DIRECTION=0,5,-10
RANGE=0.06
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=200
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...]               ;;; gauge clock
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=11,11,11,50
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=-0.0003, 0.97, 0.66
DIRECTION=0,5,-10
RANGE=0.06
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=200
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...]               ;;; gauge oil
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=11,11,11,50
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=0.0706, 0.97, 0.66
DIRECTION=0,5,-10
RANGE=0.06
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=200
SPOT_SHARPNESS=0

[LIGHT_LICENSEPLATE]                                                     ;;; lic plate light
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=licplate_rear
OFFSET=0, 0, -0.02
RANGE=0.35
RANGE_GRADIENT_OFFSET=0.3
SPOT=250
SPOT_SHARPNESS=0.1
COLOR=5,5,5,1.2


#############################  WARNING LIGHTS #############################


[EMISSIVE_HIGHBEAM_2]
NAME=wl_highbeams
TOGGLE_VISIBILITY = 1
COLOR=0.1,0.1,4, 1.0
LAG=0.2
SIMULATE_HEATING=0

[EMISSIVE_AIRBAG_0]
NAME = wl_airbag
COLOR = 5, 4, 0

[EMISSIVE_BATTERY_0]
NAME = wl_battery
COLOR = 5, 1, 0

[EMISSIVE_BRAKE_0]
NAME = 
COLOR = 20,3,0,20

[EMISSIVE_TRACTIONCONTROL_0]
NAME=wl_tcoff
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR= 5, 1, 0
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_INACTION_0]
NAME=wl_tc
TOGGLE_VISIBILITY = 1
COLOR=5, 1, 0
LAG=0.2


[EMISSIVE_...]
NAME=SteeringSuspensionFail
TOGGLE_VISIBILITY = 0
COLOR=60,12,0.2,1
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2

[EMISSIVE_...]
NAME=CheckEngine
TOGGLE_VISIBILITY = 0
COLOR=60,12,0.2,1
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_...]
NAME=TyrePressureHighLow
TOGGLE_VISIBILITY = 0
COLOR=60,12,0.2,1
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 35
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

[EMISSIVE_ABS_0]
NAME=
TOGGLE_VISIBILITY = 0
COLOR=0
OFF_COLOR=40,20,4,1
LAG=0.0

[EMISSIVE_...]
NAME=Fuel
TOGGLE_VISIBILITY = 0
COLOR=60,20,0.1,1
INPUT=FUEL
INPUT_THRESHOLD = 12
INPUT_THRESHOLD_INVERSE = 1
LAG=0.4

[EMISSIVE_...]
NAME=hzrdb 
TOGGLE_VISIBILITY = 0
COLOR=4,0.1,0.1, 1.2 
OFF_COLOR=2,0.1,0.1, 0.7
INPUT=HAZARD
LAG=0.4

[EMISSIVE_ABS_INACTION_0]
NAME=wl_abs
TOGGLE_VISIBILITY = 0
COLOR=60,12,0.2,1
LAG=0.2


[EMISSIVE_HANDBRAKE_0]
NAME=wl_brake
TOGGLE_VISIBILITY = 0
COLOR=60,2,0.2,1
LAG=0.2

[EMISSIVE_...]
NAME=AirBag, Seatbelt
TOGGLE_VISIBILITY = 0
COLOR=60,0,0,1
INPUT=STALLED
LAG=0.2


[EMISSIVE_...]
NAME=warning_oil
TOGGLE_VISIBILITY = 0
COLOR=60,0,0,1
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 910
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2


[EMISSIVE_...]                     ;DRL
NAME=foglights
TOGGLE_VISIBILITY = 0
COLOR=6,6,6,1
INPUT=EXTRA_C
LAG=0.2
CAST_LIGHT=1

[EMISSIVE_...]
NAME=drl_lights
TOGGLE_VISIBILITY = 0
COLOR=6,6,6,20
INPUT=EXTRA_C
LAG=0.2
CAST_LIGHT=1

[EMISSIVE_...]
NAME=wl_drl
COLOR=0,6,0,1
INPUT=EXTRA_C
LAG=0.2
CAST_LIGHT=1

############################# EXTERIOR LIGHTS #############################

[DATA] 
DISABLE_LIGHTSINI = 1


[INCLUDE]
INCLUDE=common/no_popup_lights.ini

[EMISSIVE_REVERSE_0]
NAME=rev_int
CHANNEL = 0
COLOR=5,5,4,6
LAG=0.6
SIMULATE_HEATING=0

[EMISSIVE_LIGHT_...]   ;; plate lights
NAME=Object784
COLOR=3, 3, 3,8
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_LIGHT_0]      ;; headlights
NAME=lowbeams, headlight_led, Object1369
AFFECTS_TRACK=1
COLOR=10,10,10,25
LAG=0.1
CAST_LIGHT=1
LOCATION=FRONT
SIMULATE_HEATING=0


[EMISSIVE_LIGHT_...]   ;; tailights
NAME=taillights
COLOR=10, 3, 0,4
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_HIGHBEAM_...]   ;;highbeam
NAME=highbeams
TOGGLE_VISIBILITY = 1
COLOR=10,10,10,30
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_BRAKE_...]                ;;breaklights
NAME=brakelight02
COLOR=30, 1, 00,6
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_BRAKE_1]                ;;breaklights
NAME=brakelights01
TOGGLE_VISIBILITY = 1
COLOR=30, 1, 00,6
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


############################# REFRACTION LIGHTS #############################

[REFRACTING_HEADLIGHT_0]
SURFACE = reverse_light_glass
INSIDE = rev_int
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.030000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.487000,0.504000,0.393000,0.178000
CUSTOM_BULB_1 = 0.500000,0.500000,0.239000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.350000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.342000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 1.000000,0.999900,0.999900
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.000017,0.661094,-1.896083
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.471603,0.661094,-1.915347
RADIUS = 0.086363
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1




############################# INDICATORS #############################




[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=f_ind_01_l, f_ind_02_l
TOGGLE_VISIBILITY = 1
COLOR=20, 2, 0,1
LAG=0
REPEAT_FREQENCY_HZ=2.2
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=0


[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=m_ind_l, mirror_ind_l
COLOR=20, 2, 0,2
LAG=0.5
BLINK_FREQENCY_HZ = 1.1 ; sets frequency for blinking
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
BLINK_FREQENCY_HAZARDS_HZ = 1.1

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=ts_arrow_l
COLOR=-10, 10, -10
LAG=0
BLINK_FREQENCY_HZ = 1.1 ; sets frequency for blinking
BLINK_FREQENCY_HAZARDS_HZ = 1
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
TOGGLE_VISIBILITY = 0

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=ind_f_chrome_l
COLOR=20, 2, 0,3
LAG=0
BLINK_FREQENCY_HZ = 1.1 ; sets frequency for blinking
BLINK_FREQENCY_HAZARDS_HZ = 1
LOCATION=FRONT
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_LEFT_4]
NAME=ts_r_l_0
RANGE_PREFIX=ts_r_l_
RANGE_START_INDEX=0
RANGE_END_INDEX=13
RANGE_DELAY=0.05 	; to compensate for that there are more of them
COLOR=20, 2, 0,1
LAG=0
REPEAT_FREQENCY_HZ=1.1
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=0

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=f_ind_01_r, f_ind_02_r
TOGGLE_VISIBILITY = 1
COLOR=20, 2, 0,1
LAG=0
BLINK_FREQENCY_HZ = 1.1 ; sets frequency for blinking
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
BLINK_FREQENCY_HAZARDS_HZ = 1.1
REPEAT_FREQUENCY_HAZARDS_HZ

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=m_ind_r, mirror_ind_r1
COLOR=20, 2, 0,2
LAG=0
BLINK_FREQENCY_HZ = 1.1 ; sets frequency for blinking
BLINK_FREQENCY_HAZARDS_HZ = 1
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1


[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=ts_arrow_r
COLOR=-10, 10, -10
LAG=0
BLINK_FREQENCY_HZ = 1.1 ; sets frequency for blinking
BLINK_FREQENCY_HAZARDS_HZ = 1
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
TOGGLE_VISIBILITY = 0

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=ind_f_chrome
COLOR=20, 2, 0,3
LAG=0
BLINK_FREQENCY_HZ = 1.1 ; sets frequency for blinking
BLINK_FREQENCY_HAZARDS_HZ = 1
LOCATION=FRONT
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_4]
NAME=ts_r_r_0
RANGE_PREFIX=ts_r_r_
RANGE_START_INDEX=0
RANGE_END_INDEX=13
RANGE_DELAY=0.05 	; to compensate for that there are more of them
COLOR=20, 2, 0,1
LAG=0
REPEAT_FREQENCY_HZ=1.1
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=0


############################# SELF-LIGHTING #############################


[INCLUDE: common/selflighting.ini]


[SelfLight_Clusterl]   ;; INT Cluster
MIRROR = 0.0
DIRECTION = 0, 0,-10
POSITION = -0.385, 0.728, 0.965
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = tail_led
SPOT_SHARPNESS =0.1
SPOT = 500
COLOR = 10,10,10,255
SPECULAR_MULT = 0
RANGE = 0.85

[SelfLight_Headlights]   ;; front indicators
MIRROR = 0.0
DIRECTION = -1, 0,10
POSITION = -0.549, 0.582, 1.86
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = lowbeams
SPOT_SHARPNESS =0.1
SPOT = 150
COLOR =10,10,11,10
SPECULAR_MULT = 0
RANGE = 0.2

[SelfLight_Headlights]
MIRROR = 0.0
DIRECTION = -1, 0,10
POSITION = 0.549, 0.582, 1.86
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = lowbeams
SPOT_SHARPNESS =0.1
SPOT = 150
COLOR =10,10,11,10
SPECULAR_MULT = 0
RANGE = 0.2

[SelfLight_Headlights]    ;;headlights
MIRROR = 0.0
DIRECTION = -1, 0,10
POSITION = 0.696, 0.620, 1.65
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = lowbeams
SPOT_SHARPNESS =0.2
SPOT = 76
COLOR =10,10,11,10
SPECULAR_MULT = 0
RANGE = 1

[SelfLight_Headlights]    
MIRROR = 0.0
DIRECTION = -1, 0,10
POSITION = -0.696, 0.620, 1.65
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = lowbeams
SPOT_SHARPNESS =0.2
SPOT = 76
COLOR =10,10,11,10
SPECULAR_MULT = 0
RANGE = 1

[SelfLight_Headlights]    ;;highbeam
MIRROR = 0.0
DIRECTION = -1, 0,10
POSITION = 0.696, 0.620, 1.65
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = highbeams
SPOT_SHARPNESS =0.2
SPOT = 76
COLOR =10,10,11,15
SPECULAR_MULT = 0
RANGE = 0.8

[SelfLight_Headlights]    
MIRROR = 0.0
DIRECTION = -1, 0,10
POSITION = -0.696, 0.620, 1.65
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = highbeams
SPOT_SHARPNESS =0.2
SPOT = 76
COLOR =10,10,11,15
SPECULAR_MULT = 0
RANGE = 0.8


>>>>>>>>>>>>>>>> BRAKELIGHTS <<<<<<<<

[SelfLight_Headlights]      ;;brakelights LED R
MIRROR = -0.0
DIRECTION = 0, 0, -10
POSITION = -0.708, 0.782, -1.726
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.712, 0.77, -1.728
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.715, 0.757, -1.73
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.714, 0.744, -1.732
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.712, 0.732, -1.737
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.706, 0.719, -1.743
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.693, 0.706, -1.75
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.672, 0.696, -1.764
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.646, 0.694, -1.782
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.622, 0.693, -1.795
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03


[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.596, 0.693, -1.807
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      ;;brakelights LED L
MIRROR = -0.0
DIRECTION = 0, 0, -10
POSITION = 0.708, 0.782, -1.726
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.712, 0.77, -1.728
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.715, 0.757, -1.73
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.714, 0.744, -1.732
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.712, 0.732, -1.737
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.706, 0.719, -1.743
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.693, 0.706, -1.75
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.672, 0.696, -1.764
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.646, 0.694, -1.782
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.622, 0.693, -1.795
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03


[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.596, 0.693, -1.807
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,7,0,300
SPECULAR_MULT = 0
RANGE = 0.03



[SelfLight_Headlights]      ;;  brakelights
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.65, 0.78, -1.72
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 150
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.16

[SelfLight_Headlights]
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.65, 0.78, -1.72
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 150
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.16

[SelfLight_Headlights]
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.435, 0.79, -1.82
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.5
SPOT = 150
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.16

[SelfLight_Headlights]
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.435, 0.79, -1.84
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.3
SPOT = 150
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.16

[SelfLight_Headlights]      ;; hatch brakelight 
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.139, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.128, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.116, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.105, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.095, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.0825, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.0713, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.0591, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.0483, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.0374, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.0256, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.012, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.0000, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.012, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.0256, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.0374, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.0483, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4


[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.0591, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.0713, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.0825, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.095, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.105, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.116, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.128, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]      
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.148, 1.21, -1.67
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelights01
SPOT_SHARPNESS =0.0
SPOT = 110
COLOR =3,0,0,200
SPECULAR_MULT = 0
RANGE = 0.4




>>>>>>>>>>>>>>> TAILLIGHTS <<<<<<<<<<<<<<<<<<<<

[SelfLight_Headlights]      ;;  big bulbs
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.753, 0.78, -1.78
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = taillights
SPOT_SHARPNESS =0.0
SPOT = 200
COLOR =3,0,0,50
SPECULAR_MULT = 0
RANGE = 0.16

[SelfLight_Headlights]      ;;  big bulbs
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.675, 0.795, -1.82
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = taillights
SPOT_SHARPNESS =0.0
SPOT = 150
COLOR =3,0,0,50
SPECULAR_MULT = 0
RANGE = 0.16

[SelfLight_Headlights]      ;;  big bulbs
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = -0.574, 0.795, -1.87
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = taillights
SPOT_SHARPNESS =0.0
SPOT = 150
COLOR =3,0,0,50
SPECULAR_MULT = 0
RANGE = 0.16

[SelfLight_Headlights]      ;;  big bulbs
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.753, 0.78, -1.78
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = taillights
SPOT_SHARPNESS =0.0
SPOT = 200
COLOR =3,0,0,50
SPECULAR_MULT = 0
RANGE = 0.16

[SelfLight_Headlights]      ;;  big bulbs
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.675, 0.795, -1.82
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = taillights
SPOT_SHARPNESS =0.0
SPOT = 150
COLOR =3,0,0,50
SPECULAR_MULT = 0
RANGE = 0.16

[SelfLight_Headlights]      ;;  big bulbs
MIRROR = 0.0
DIRECTION = 0, 0, -10
POSITION = 0.574, 0.795, -1.87
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = taillights
SPOT_SHARPNESS =0.0
SPOT = 150
COLOR =3,0,0,50
SPECULAR_MULT = 0
RANGE = 0.16

############################# ANIMATIONS #############################

[ANIMATION_...]
INPUT=HANDBRAKE
INPUT_AS_PROGRESS = 1       ; set to 1 to switch to that second input-as-progress mode
FILE=handbrake.ksanim   ; file name of new animation in “animations” folder
TIME = 0.2      ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0


[ANIMATION_0]                  ;;;;;;; Indicator arm
INPUT = TURNSIGNAL_RIGHT
FILE = ts_right.ksanim
TIME = 0.5

[ANIMATION_1]
INPUT = TURNSIGNAL_LEFT
FILE = ts_left.ksanim
TIME = 0.5

[ANIMATION_...]             ;;;;;;;
FILE=car_hood.ksanim
TIME= 1.5
BIND_TO_EXTRA_E=1

[ANIMATION_...]
FILE=car_door_L.ksanim
TIME= 1.5
BIND_TO_EXTRA_B=1

[ANIMATION_...]
FILE=car_door_R.ksanim
TIME= 1.5
BIND_TO_EXTRA_B=1

[ANIMATION_...]             ;;;;;;; Sunroof
FILE=sunroof.ksanim
TIME= 1.5
BIND_TO_EXTRA_D=1

[ANIMATION_...]             ;;;;;;; Skinned shifter
BIND_TO_GEAR_R = 1
FILE = gear_r.ksanim
TIME = 1.0

[ANIMATION_...]
BIND_TO_GEAR_1 = 1
FILE = gear_1.ksanim
TIME = 1.0

[ANIMATION_...]
BIND_TO_GEAR_2 = 1
FILE = gear_2.ksanim
TIME = 1.0

[ANIMATION_...]
BIND_TO_GEAR_3 = 1
FILE = gear_3.ksanim
TIME = 1.0

[ANIMATION_...]
BIND_TO_GEAR_4 = 1
FILE = gear_4.ksanim
TIME = 1.0

[ANIMATION_...]
BIND_TO_GEAR_5 = 1
FILE = gear_5.ksanim
TIME = 1.0

[ANIMATION_...]
BIND_TO_GEAR_6 = 1
FILE = gear_6.ksanim
TIME = 1.0


[ANIMATION_...]             ;;;;;;; badge reverse camera
BIND_TO_GEAR_R = 1
FILE = rev_camera.ksanim
TIME = 1.0


[ANIMATION_...]
INPUT = GAS
INPUT_AS_PROGRESS = 1
FILE = throttle.ksanim
TIME = 1.0

[ANIMATION_...]
INPUT = GAS
INPUT_AS_PROGRESS = 1
FILE = throttle_foot.ksanim
TIME = 1.0

[ANIMATION_...]
INPUT = CLUTCH
INPUT_AS_PROGRESS = 1
FILE = clutch.ksanim
TIME = 1.0


[ANIMATION_...]
INPUT = BRAKE
INPUT_AS_PROGRESS = 1
FILE = brake.ksanim
TIME = 1.0

[ANIMATION_...]
INPUT = BRAKE
INPUT_AS_PROGRESS = 1
FILE = brake_foot.ksanim
TIME = 1.0

[ANIMATION_...]
INPUT = BRAKE
INPUT_AS_PROGRESS = 0
FILE = brake_led.ksanim
TIME = 1.0





############################# EXTERIOR SHADERS #############################

[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metallic]
Materials = Paint
FresnelMax = 1
FresnelC = 0.1
BrightnessAdjustment = 0.5 ; compensates for ambient specular
ColoredSpecular = 0.9
AmbientSpecular = 0.4
AmbientSpecularEXP = 2.5
ClearCoatThickness = 0.1

[Material_CarPaint_Solid]
Skins = Tornado_red, Candy_white

[Material_CarPaint_Metallic]
Skins = Rising_blue_metallic, Carbon_steel_gray_metallic, Deep_black_metallic

[Material_CarPaint_Pearl]
Skins =


[BRAKEDISC_FX]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0            ; use ceramic look
CARVED = 0           ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 1  ; increase to make more lines
GLOW_OFFSET = 0.5      ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle

; Patch guesses holes from alpha-channel of txDiffuse. Holes don’t glow or reflect stuff and look dark:
ALPHA_MASK = 0.1, 0.2  ; hole is everything with alpha below 0.1, everything with alpha above 0.2 is not a hole, in-between is a transition

; Patch can also estimate deepenings based on luminance and normal texture. Deepenings glow with a delay (but fully heated, glow more) and are a bit occluded:
LUMINOCITY_MASK = 0.01, 0.02  ; everything darker than 0.01 is a deepening
NORMAL_MASK = 0.5, 0.3        ; everything looking away more than 50% is a deepening


############################# GLASS #############################

[INCLUDE: common/materials_glass.ini]

ExteriorGlassFilmedMaterials= 
ExteriorGlassTintedMaterials= glass_ext_dark
ExteriorGlassHeadlightsMaterials = 

[Material_PhotoelasticGlass]
Meshes=glass_headlights001
FilmIOR=3.5
ThicknessMult = 2


[Material_Glass]
Materials = GlassRedMtl
Meshes = 
FilmIOR = 2.6
ThicknessMult = 1
ProfileFix = 0.05
MaskPass = 0500           ; mask pass opacity
MaskPassColor = 255, 0, 0  ; mask pass color adjustment

[Material_Glass]
Materials = GlassMtl
ThicknessMult = 1.0
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 1
FilmIOR=1.5

[Material_Glass]
Materials = glass_front_ext
ThicknessMult = 1.0
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 1
FilmIOR=1.9


############################# INTERIOR SHADERS #############################

[INCLUDE: common/materials_interior.ini]
DisableDev = 1


>>>>>> METAL <<<<<<<<

[Material_Metal_v2]
Materials = wheels_silver
BrightnessAdjustment = 1.2
DetailScale = 1
Metalness = 0.4
Reflectance = .3
LocalReflectionsSharpness = 0.9 	ext_rim, EXT_Rim
DetailTexture = .2

[Material_Metal_v2]
Materials = rim
BrightnessAdjustment = 0.8
DetailScale = 1
Metalness = 0.1
Reflectance = .1
LocalReflectionsSharpness = 0.9 	ext_rim, EXT_Rim
DetailTexture = .2

[Material_Metal_v2]
Materials = tailpipes
BrightnessAdjustment = 0.3
DetailScale = 10
Metalness = 0.4
Reflectance = 0.5
Smoothness = 0.35
LocalReflectionsSharpness = 0.1		ext_rim, EXT_Rim
DetailTexture = 1

[Material_Metal_v2]
Materials = chrome_ext, wheel_badge_chrome
BrightnessAdjustment = 1
DetailScale = 10
Metalness = 0.75
Reflectance = .85
LocalReflectionsSharpness = 0.2		ext_rim, EXT_Rim
DetailTexture = 1
Smoothness = 0.95


[Material_Metal_v2]
Materials = lights_chrome, 4_003
BrightnessAdjustment = 0.2
DetailScale = 0
Metalness = 0.3
Reflectance = 0.12
LocalReflectionsSharpness = 0.1
DetailTexture = 1
Smoothness = 0.75

[Material_Metal_v2]
Materials = tail_chrome
BrightnessAdjustment = 0.0
DetailScale = 0
Metalness = 0.3
Reflectance = 0.12
LocalReflectionsSharpness = 0.1
DetailTexture = 1
Smoothness = 0.75

[Material_Metal_v2]
Materials = tail_int_lines01, chrome_lights_red
BrightnessAdjustment = 0.3
DetailScale = 0
Metalness = 0.6
Reflectance = 0.45
LocalReflectionsSharpness = 0.1
DetailTexture = 1
Smoothness = 0.75



[Material_Metal_v2]
Materials = piano_black, grille
BrightnessAdjustment = 0.008
DetailScale = 0
Metalness = 0.0
Reflectance = 0.25
Smoothness = 0.95
LocalReflectionsSharpness = 0.1
DetailTexture = 1

[Material_Metal_v2]
Meshes = rims_black
BrightnessAdjustment = 0.2
DetailScale = 0
Metalness = 0.3
Reflectance = 0.35
LocalReflectionsSharpness = 0.1
DetailTexture = 1



[Material_Metal_v2]
Materials = Int_chrome, chrome_satin, wheel_nuts
Meshes = 
BrightnessAdjustment = 0.15
DetailScale = 0
Metalness = 0.4
Reflectance = 0.35
LocalReflectionsSharpness = 0.5
DetailTexture = 0.9
Smoothness = .75

[Material_Metal_v2]
Materials = brakediscs, rims_black
BrightnessAdjustment = 0.5
DetailScale = 0
Metalness = 0.1
Reflectance = 0.1
LocalReflectionsSharpness = 0.1
DetailTexture = 1
Smoothness = 0.5


[Material_Carbon]
Materials = carbon
BrightnessAdjustment = 0.9
ClearCoatF0 = 0.20
DetailScale = 100
Smoothness = 0.9



>>>>>> PLASTIC <<<<<<<<

[Material_Plastic_v2]
Materials = Material #337, wipers
BrightnessAdjustment = 0.3
DetailScale = 100
Reflectance = 0.5
Smoothness = 0.9

[Material_Plastic_v2]
Materials = wheel_badge_black
BrightnessAdjustment = 0.3
DetailScale = 100
Reflectance = 0.05
Smoothness = 0.3



[Material_Plastic_v2]
Materials = WheelMtl
BrightnessAdjustment = 0.08
DetailScale = 100
Reflectance = 0.1
Smoothness = 0.55

[Material_Plastic_v2]
Materials =  licplate_front, licplate_rear
BrightnessAdjustment = 0.25
Smoothness = 0.45
Reflectance = 0.35

[Material_Plastic]
Materials=tires , ext_black_plastic , wiper_metal, wipers, door_seals
BrightnessAdjustment = 0.2
Smoothness = 0.55
Reflectance = 0.15


[Material_Plastic]
Materials=plastic_smooth_int, Material #137
BrightnessAdjustment = 0.23
DetailScale = 12
Reflectance = 0.12
Smoothness = 0.6

[Material_Plastic]
Materials=Material #334
BrightnessAdjustment = 0.03
DetailScale = 12
Reflectance = 0.08
Smoothness = 0.6



[Material_Plastic_v2]
Materials=plastic_rough_int
BrightnessAdjustment = 0.3
DetailScale = 12


>>>>>> UPHOLSTERY <<<<<<<<

[Material_Velvet_v2]
Materials=carpet, alcantara
BrightnessAdjustment=0.2
DetailScale = 8

[Material_Velvet_v2]
Materials=headliner
BrightnessAdjustment=0.06
DetailScale = 10


[Material_Velvet_v2]
Materials=, pillars
BrightnessAdjustment=0.05
DetailScale = 8
DetailTexture = 0.5
Reflectance = 0.1
Smoothness = 0.5

[Material_InteriorPBRDetail]
Meshes = Object610
Reflectance = 0.15
Smoothness = 0.7
BrightnessAdjustment = 0.12
DetailNormalTexture = common/pbr_leather_pattern.dds
DetailNormalIntensity = 0.1
DetailNormalPBRSecondaryColor = 0, 0, 0, 10
DetailNormalPBRReflectance = 10
DetailScale = 2


[Material_Leather]
Materials=dash_main
BrightnessAdjustment = 0.03
Reflectance = 0.24
Smoothness = 0.5
DetailScale = 52
DetailTexture = 0.8

[Material_Leather]
Materials=swheel_fakeleather
BrightnessAdjustment = 0.025
Reflectance = 0.1
Smoothness = 0.5
DetailScale = 7
DetailTexture = 0.8

[Material_Leather]
Materials=seate_leather
BrightnessAdjustment = 0.15
DetailScale = 15
Reflectance = 0.095
Smoothness = 0.45

[Material_Leather]
Materials=swheel_leather
BrightnessAdjustment = 0.08
DetailScale = 9
DetailTexture = 0.3
Reflectance = 0.25
Smoothness = 0.75

############################# WIPERS #############################


[WIPERS]
FRONT_0= wiper_l, Object555
FRONT_1= wiper_r, Object556
REAR_0= wiper_c
WIND_THRESHOLDS_KMH = 60, 150 ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1 ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1 ; multiplier for frequency
WIND_OFFSET = 0.03 ; base animation 



[WIPERS_TRACE_...]
SURFACE = Window, Object769
WIPERS = Object555, Object556
