[INCLUDE: common/navigators.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: common/selflighting.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/materials_glass.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: common/materials_interior.ini]
[INCLUDE: common/materials_carpaint.ini]


[SKIDMARKS_FX]
ALPHA = 0.0, 0.0        ; Minimum and maximum alpha

[ANIMATION_0]
INPUT =  G_FORCE	        ; bind to reverse gear
INPUT_SELECTOR=X
FILE = CAR_STEER.ksanim     ; file name of new animation in “animations” folder
TIME = 3.5                  ; animation time
INPUT_AS_PROGRESS = 1       ; set to 1 to switch to that second input-as-progress mode  
INPUT_LUT = (| -1=1| 0=0.5 | 1=0)
INPUT_LAG_UP = 0.975
INPUT_LAG_DOWN = 0.975

[ANIMATION_1]
INPUT =  G_FORCE	        ; bind to reverse gear
INPUT_SELECTOR=X
FILE = driver_STEER.ksanim     ; file name of new animation in “animations” folder
TIME = 3.5                  ; animation time
INPUT_AS_PROGRESS = 1       ; set to 1 to switch to that second input-as-progress mode  
INPUT_LUT = (| -1=0| 0=0.47 | 1=1)
INPUT_LAG_UP = 0.975
INPUT_LAG_DOWN = 0.975



;Head Light
[EMISSIVE_LIGHT_...]
NAME=headLightBulb,headLight
COLOR = 200,200,255,5
LAG = 0.5
SIMULATE_HEATING = 0.5
LOCATION = FRONT
CAST_LIGHT = 1

[EMISSIVE_LIGHT_...]
NAME=headLightReflector
COLOR = 200,200,255,0.1
LAG = 0.5
SIMULATE_HEATING = 0.5
LOCATION = FRONT
CAST_LIGHT = 1

;Brake Light
[EMISSIVE_BRAKE_...]
NAME=brakeLightReflector
CAST_LIGHT = 1
COLOR = 255,15,10,1
FALLBACK_HEADLIGHTS_COLOR = 150,10 ,10,0.5
LAG = 0.5
SIMULATE_HEATING = 0.5
LOCATION = REAR

;TurnSignal Light

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=turnLightReflectorLF
COLOR=255,120,50,2
LAG=0.5
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION = FRONT

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=turnLightReflectorLR
COLOR=255,120,50,2
LAG=0.5
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION = REAR

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=turnLightReflectorRF
COLOR=255,120,50,2
LAG=0.5
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION = FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=turnLightReflectorRR
COLOR=255,120,50,2
LAG=0.5
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION = REAR


[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=LOD_A_PLATE
OFFSET=0.0,0.0025,-0.02
RANGE=0.3 
RANGE_GRADIENT_OFFSET=0.3
SPOT=200
SPOT_SHARPNESS=0.5
COLOR=10,9,8, 1
FALLBACK_EMISSIVE=1,1,1,1
; other supported values: TWO_ON_TOP, ONE_ON_TOP, TWO_ON_BOTTOM, ONE_ON_BOTTOM
LAYOUT=TWO_ON_TOP

[SHAKING_EXHAUST_0]
MESHES = EXHAUST
POINT_0 = 1, 2, 3
POINT_0_RADIUS = 1
POINT_0_EXP = 9
POINT_0_SCALE = 0.2, 0.3, 0.3


;;;;;BRAKE_DISC;;;;;;
[BRAKEDISC_FX]
DEBUG=0
CERAMIC=0
CARVED=1
CARVED_FREQUENCY=15
GLOW_MULT=2
GLOW_OFFSET=0.8
WEAR_FORCE=0.3
DISC_RADIUS=0.137
DISC_INTERNAL_RADIUS=0.031
OVERRIDE_DIFFUSE_MAP=1
OVERRIDE_NORMAL_MAP=1
NORMAL_MASK = 0.15, 0.8
REFLECTION_F0=0.1, 0.2

; meter
[EMISSIVE_LIGHT_...]
NAME=arrowRPM, arrowFuel, arrowOilPres, arrowOilTemp, arrowWaterTemp
COLOR=100,100,10l0,0.1
OFF_llCOLOR=100,100,10l0,0.1

; Analog Indicator
[ANALOG_INDICATOR_...]
INPUT=OIL_TEMPERATURE
NAME=ARROW_OIL_TEMP
ZERO=0
MIN_VALUE=30
MAX_VALUE=170
STEP=1.8
LUT=(30=0|170=252)

[ANALOG_INDICATOR_...]
INPUT=OIL_PRESSURE
NAME=ARROW_OIL_PRES
ZERO=0
MIN_VALUE=0
MAX_VALUE=8
STEP=0.7875
LUT=(0=0|8=63)

[DI_DRIVEN_TOTAL_...]
DIGITAL_ITEM = 1
DIGITAL_ITEM_NUMBER_FORMAT = 6.0
UPPER_BOUND = 999999

