[INCLUDE: common/materials_interior.ini] 
[INCLUDE: common/navigators.ini]
[INCLUDE: common/selflighting.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/materials_glass.ini]
[INCLUDE: common/materials_interior.ini]
[INCLUDE: common/materials_carpaint.ini]
[INCLUDE: common/gt3_exhaust_glow.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: android_auto/config.ini]
[INCLUDE: pbr_int.ini]
[INCLUDE: pbr_ext.ini]

;;;;;;;;; Dodge Durango By TGN Modding ;;;;;;;;; 
; Conversion: TGN Modding / Origin: Forza Horizon 4
; Ambient Occlusion: Mr. Suzuki
; Interior Details: Mr. Suzuzi
; Physics: Mr. Suzuki
; Custom Shaders Patch: Mr. Suzuki

; Download Link: https://www.facebook.com/groups/tgnmodding
; Patreon: https://www.patreon.com/TGNModding 
; Discord: https://discord.gg/Vam77j5UPu

;;;;;;;;; Data Replacement ;;;;;;;;; 
[DATA] 
DISABLE_LIGHTSINI = 1

[LIGHTING] ; Standard Config - Do Not Change
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
INTERIOR_FAKE_SHADOW_FADE=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1

[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1

[PARTICLES_FX]
BODYSPARKS_AMOUNT=0.25
BODYSPARKS_INTENSITY=0.2
BODYSPARKS_LIFETIME=0.4
BODY_SPARKS_COLOR=1, 0.5, 0, 10
COLLIDER_0SPARKS_AMOUNT=0.25
COLLIDER_0SPARKS_INTENSITY=0.2
COLLIDER_0SPARKS_LIFETIME=0.4
COLLIDER_0_SPARKS_COLOR=1, 0.5, 0, 10
DRAG_MULT=2
INTERIOR_BOUNDS_CHECK=1
INTERIOR_BOUNDS_HEIGHT=0.644874
LIFT_MULT=0.1
SPARKS_AMOUNT_MULT=2
SPARKS_COOLDOWN_LAG=0.96
SPARKS_DEPTH_EXP=4
SPARKS_MAX_DEPTH=0.0025
SPARKS_OVERLOAD_LAG=0.7
TRACES_LIGHTS_POS=0.655593, 0.825127, -2.15187

[INSTRUMENTS]
FUEL_SPLASH_MULT=0
HAZARDS_G_THRESHOLD=1.5
SPEED_FIX=0.2
SPEED_LAG=0.1
SPEED_LIMIT=0

;;;;;;;;; Exterior PBR Shaders / By Mr. Suzuki ;;;;;;;;; 
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

[SHADOWED_WHEELS_FRONT]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=0
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.04
WIDTH=0.1

[SHADOWED_WHEELS_REAR]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=0
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.04
WIDTH=0.1

[REFLECTIONS_FX]
ALLOW_INTERIOR_SSAO=0
ALLOW_INTERIOR_SSGI=0
AUTOFIX=1
MASK_CUBEMAP_ENABLED=1
MASK_CUBEMAP_OFFSET=0, -0.1, 0.2
MASK_CUBEMAP_TWEAK=0.5

[SMART_MIRROR]
DISALLOW_MAPPING_NORMALIZATION=0
DISALLOW_REAR_MIRROR=0
DISALLOW_REFLECTION_TILTING=0
SHAKING=0

[STATUS_BATTERY]
BASE_VOLTAGE=12.4
MAX_VOLTAGE=13.6
RPM_LAG=0.98

[STATUS_EXHAUST]
TEMPERATURE_BOOST=400
TEMPERATURE_IDLE=400
TEMPERATURE_LAG_DOWN=0.995
TEMPERATURE_LAG_UP=0.995
TEMPERATURE_RPM=100

[STATUS_OIL]
PRESSURE_BASE=1
PRESSURE_LAG_DOWN=0.9985
PRESSURE_LAG_UP=0.998
PRESSURE_STEP=0.7
TEMPERATURE_LAG_DOWN=0.995
TEMPERATURE_LAG_UP=0.995
TEMPERATURE_MULT=1
TEMPERATURE_OFFSET=0
TEMPERATURE_RPM_FACTOR=0.03

[BRAKEDISC_FX]
ACTIVE = 1   
REFRESH = 1          ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 1         ; use ceramic look
CARVED = 30              ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 10  ; increase to make more lines
GLOW_OFFSET = 0.72   ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.110
DISC_RADIUS = 0.200
ALPHA_MASK = 0.012, 0.07
LUMINOCITY_MASK = 0.08 0.3
WEAR_FORCE = 0.6
;GLOW_FORCE = 0.0

[EXTRA_FX] ; Front + Taillights Glass Only
MASK_GBUFFER = wingmirrorl_a_SUB5, glasslhl_a_SUB4, glassrhl_a_SUB4, wingmirrorr_a_SUB5, glassrtl_a_SUB3, glassltl_a_SUB0 , glassctl_a_SUB0 , glassltl_a_SUB2 , glassctl_a_SUB1 , glassctl_a_SUB2 , glassrtl_a_SUB2 , glassrtl_a_SUB0 

[SHADER_REPLACEMENT_...] ; Sets Mesh Transparent, Has to be Alpha-Blend
MESHES = 
IS_TRANSPARENT = 1

[SHADER_REPLACEMENT_...] ; Tyres
MATERIALS = Tyre
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.4
PROP_... = fresnelEXP, 50
PROP_... = fresnelMaxLevel, 0.00
PROP_... = fresnelC, 0.00
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.03
DOUBLE_FACE_SHADOW_BIASED = 1

[Material_Glass] ; Red Taillights Glass
Materials = 
FilmIOR = 1.8
ExtraLightsAdjustment = 0.05
BrightnessAdjustment = 0.1
Refraction = 1
Desaturate = 0
ThicknessMult = 2

[Material_Glass] ; Windows
Materials = ExtWindows
FilmIOR = 2.3
ExtraLightsAdjustment = .2
BrightnessAdjustment = .3
Refraction = 1
Desaturate = 00
ThicknessMult = 1
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 1
MaskPassColor=20,20,20

[Material_PhotoelasticGlass] ; Headlights
Materials = ExtGlass
FilmIOR = 2.0
PhotoelasticityMult = 0.25  ; doesn’t look good if too high
ThicknessMult = 0.5
BrightnessAdjustment = 0.3
ExtraLightsAdjustment = 0.35
; Ideally, there would be a texture for that, but we’re not going to draw
; all those textures for Kunos cars, so here are some parameters for perlin noise
; instead
PhotoelasticityBaseScale = 3.5     ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.328  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.325   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.0  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 3.5   ; how many stripes are there
ProfileFix = 0.0

[WIPERS] ; Wiper Shake 
FRONT_0= 
FRONT_1= 
REAR_0= 
WIND_THRESHOLDS_KMH = 150, 350 ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1 ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1 ; multiplier for frequency
WIND_OFFSET = 0.03 ; base animation 

[WIPERS_TRACE_...]
SURFACE = glassf_a_SUB1, glassfint_a_SUB0
WIPERS = wipers_a_SUB005 , wipers_a_SUB1

[EMISSIVE_WATER_TEMP_0_EXHAUST_GLOW] ; Exhaust Glow
MESHES = 
COLOR = 25, 3, 0, 3
USE_SMOOTH_TRANSITION = 1
INPUT_MIN = 50
INPUT_MAX = 60
INPUT_LUT = (| 84 = 0 | 95 = 1 |)
AFFECTS_TRACK = 1
SPECULAR_MULT = 3

[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0

[EXHAUST_FLAMES] ; CSP Flames Configuration
ANTILAG=0 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=10 ; flame size
ANTILAG_INTERVAL_MAX=7000
ANTILAG_INTERVAL_MIN=65000
ANTILAG_TURBO_THRESHOLD=0.0
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0.1 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=0.55 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=1; flame size
DISCHARGE_RPM_THRESHOLD_MAX=7200 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=0.1 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=50 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=.1 ; flame size
FLAT_SHIFT_PROBABILITY=.5 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=6500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0.2 ; delay, in seconds
LIMITER_INTENSITY=.1 ; flame size
LIMITER_RPM_THRESHOLD=6500 ; limiter flames will not shoot below this rpm

;;;;;;;;; Exterior Lights / By Mr. Suzuki ;;;;;;;;; 
[EMISSIVE_LIGHT_...] ; Lowbeam 1 
NAME=
COLOR=130,100,80,50
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...] ; High Beam
NAME=headlightl_a_SUB3,headlightr_a_SUB3
COLOR=70,100,130,10
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
FALLBACK_HEADLIGHTS_COLOR = 70,100,130,2

[EMISSIVE_LIGHT_...] ; DRL Taillights - Colour MUST MATCH "50,2,-10"
NAME=taillightl_a_SUB1 , taillightc_a_SUB3 , taillightr_a_SUB1
COLOR=50, 5, -10,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_BRAKE_...]
NAME=taillightc_a_SUB0,taillightl_a_SUB2,taillightchmsl_a_SUB1 , taillightr_a_SUB2
COLOR=50, 5, -10,15
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR = 50, 5, -10,7
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking

[EMISSIVE_REVERSE_...] ; Reverse Lights
NAME = taillightcbulbs_a_SUB1                ; name (one or more) of a mesh to glow
COLOR = 120,110,130,20       ; glowing color if condition is met
LAG = 0.2                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 1        ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[LIGHT_LICENSEPLATE] ; License Plate 
; no need to specify meshes names if material is using Plate_D.dds and Plate_NM.dds textures
MESHES= plateus_a
OFFSET=-0.1, 0.1, 0.0
RANGE=0.5
RANGE_GRADIENT_OFFSET=0.4
SPOT=80
SPOT_SHARPNESS=0.2
COLOR=1,2.5,4, 1.2
FALLBACK_EMISSIVE=1,2.5,4, 1.5 
LAYOUT=TWO_ON_TOP ; other supported values: TWO_ON_TOP, ONE_ON_TOP, TWO_ON_BOTTOM, ONE_ON_BOTTOM

; Turn Signals 
[EMISSIVE_TURNSIGNAL_LEFT_...] ; Front Left Turnsignal
NAME=headlightlbulbs_a_SUB1
COLOR=100,20,0,40
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_LEFT_...] ; Left Mid Turnsignal
NAME=wingmirrorl_a_SUB4
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_LEFT_...] ; Rear Left Turnsignal 
NAME=taillightlbulbs_a_SUB1
COLOR=100,20,0,30
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Front Right Turnsignal
NAME=headlightrbulbs_a_SUB1
COLOR=100,20,0,40
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Mid Right Turnsignal
NAME=wingmirrorr_a_SUB1
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Rear Right Turnsignal 
NAME=taillightrbulbs_a_SUB1
COLOR=100,20,0,30
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Extra Option Lights - Could Be FogLights
[EMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=foglightl_a_SUB1,foglightr_a_SUB1,
COLOR=100,120,150,50
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_1] ; Rear FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=headlightl_a_SUB2,headlightr_a_SUB2,headlightr_a_SUB6,headlightl_a_SUB7
COLOR=100,120,150,50
FALLBACK_HEADLIGHTS_COLOR=120,100,80,5
LAG=0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_B_1] ; Rear FogLight - Extra A
BIND_TO_EXTRA_B=1
NAME=Object005 , trunk_a_SUB4
COLOR=10,0,0
LAG=0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Interior Lights
[EMISSIVE_LIGHT_...] ; Cluster Light
NAME=dashstructure_a_SUB021,gaugecluster_a,Object001,Object002,NoHesiPlate
COLOR=2,2,2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Arrows Light
NAME=Object012,Object011,dashstructure_a_SUB18,ARROW_RPM
COLOR=10,0,0
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Navigation Light
NAME=centerstackbezels_a_SUB0
COLOR=2,2,2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Buttons Light
NAME=overheadconsole_a_SUB0, overheadconsole_a_SUB10, steeringcolumn_a_SUB6, dashstructure_a_SUB4, dashpad_a_SUB0, doorcardlf_a_SUB5, steeringcolumn_a_SUB14 , centerstackbezels_a_SUB6 , centerconsolebezels_a_SUB3
COLOR=0,0.5,2,3
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Buttons Light
NAME=overheadconsole_a_SUB14, dashpad_a_SUB10 , centerstackbezels_a_SUB4,dashstructure_a_SUB6
COLOR=10,0.0,0,.2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

;;;;;;;;; Light Effects Config / By Mr. Suzuki ;;;;;;;;; 
[SelfLight_Headlights] ; Highbeam Selflighting
MIRROR = 0.766 ; X Position
DIRECTION = 0, 0,1
POSITION = 0.0, 0.707, 2.0
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = headlightl_a_SUB3
SPOT_SHARPNESS =0.0
SPOT = 40
COLOR=130,130,130,0.5
SPECULAR_MULT = 1
RANGE = 0.4

[SelfLight_Headlights] ; Highbeam Selflighting
MIRROR = 0.720 ; X Position
DIRECTION = 0, 0,-1
POSITION = 0.0, 0.705, 2.24
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = headlightl_a_SUB3
SPOT_SHARPNESS =0.0
SPOT = 60
COLOR=120,122,130,1.5
SPECULAR_MULT = 1
RANGE = 0.4

[SelfLight_Headlights] ; Right Front Turn Selflighting
MIRROR = 0.0 ; X Position
DIRECTION = 0, 0,1
POSITION = -0.620, 0.702, 1.90
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = headlightrbulbs_a_SUB1
SPOT_SHARPNESS =0.0
SPOT = 40
COLOR=50,30,0,50
SPECULAR_MULT = 1
RANGE = 0.4

[SelfLight_Headlights] ; Right Front Turn Selflighting
MIRROR = 0.0 ; X Position
DIRECTION = .4, 0,-1
POSITION = -0.650, 0.702, 2.20
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = headlightrbulbs_a_SUB1
SPOT_SHARPNESS =0.0
SPOT = 90
COLOR=50,30,0,10
SPECULAR_MULT = 1
RANGE = 0.4

[SelfLight_Headlights] ; Left Front Turn Selflighting
MIRROR = 0.0 ; X Position
DIRECTION = 0, 0,1
POSITION = 0.620, 0.702, 1.90
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = headlightlbulbs_a_SUB1
SPOT_SHARPNESS =0.0
SPOT = 40
COLOR=50,30,0,50
SPECULAR_MULT = 1
RANGE = 0.4

[SelfLight_Headlights] ; Left Front Turn Selflighting
MIRROR = 0.0 ; X Position
DIRECTION = -.4, 0,-1
POSITION = 0.650, 0.702, 2.20
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = headlightlbulbs_a_SUB1
SPOT_SHARPNESS =0.0
SPOT = 90
COLOR=50,30,0,10
SPECULAR_MULT = 1
RANGE = 0.4

[SelfLight_Headlights] ; Left Rear Turn Selflighting
MIRROR = 0.0 ; X Position
DIRECTION = 0, 0,1
POSITION = 0.736, 0.932, -2.52
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = taillightlbulbs_a_SUB1
SPOT_SHARPNESS =0.0
SPOT = 50
COLOR=50,30,0,45
SPECULAR_MULT = 1
RANGE = 0.6

[SelfLight_Headlights] ; Left Rear Turn Selflighting
MIRROR = 0.0 ; X Position
DIRECTION = -1.1, 0,1
POSITION = 0.793, 0.932, -2.52
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 0.9
RANGE_GRADIENT_OFFSET=0.35
BOUND_TO = taillightlbulbs_a_SUB1
SPOT_SHARPNESS =0.0
SPOT = 50
COLOR=50,30,0,45
SPECULAR_MULT = 1
RANGE = 0.37

[SelfLight_Headlights] ; Left Rear Turn Selflighting
MIRROR = 0.0 ; X Position
DIRECTION = 0, 0,1
POSITION = -0.736, 0.932, -2.52
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = taillightrbulbs_a_SUB1
SPOT_SHARPNESS =0.0
SPOT = 50
COLOR=50,30,0,45
SPECULAR_MULT = 1
RANGE = 0.6

[SelfLight_Headlights] ; Left Rear Turn Selflighting
MIRROR = 0.0 ; X Position
DIRECTION = 1.1, 0,1
POSITION = -0.793, 0.932, -2.52
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 0.9
RANGE_GRADIENT_OFFSET=0.35
BOUND_TO = taillightrbulbs_a_SUB1
SPOT_SHARPNESS =0.0
SPOT = 50
COLOR=50,30,0,45
SPECULAR_MULT = 1
RANGE = 0.37

[SelfLight_Headlights] ; Reverse Selflighting
MIRROR = 0.0 ; X Position
DIRECTION = -1.0, 0,.5
POSITION = 0.710, 0.931, -2.58
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 0.9
RANGE_GRADIENT_OFFSET=0.35
BOUND_TO = taillightcbulbs_a_SUB1
SPOT_SHARPNESS =0.0
SPOT = 70
COLOR=10,10,10,5
SPECULAR_MULT = 1
RANGE = 0.45

[SelfLight_Headlights] ; Reverse Selflighting
MIRROR = 0.0 ; X Position
DIRECTION = 1.0, 0,.5
POSITION = 0.295, 0.945, -2.61
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 1.3
RANGE_GRADIENT_OFFSET=0.35
BOUND_TO = taillightcbulbs_a_SUB1
SPOT_SHARPNESS =0.0
SPOT = 79
COLOR=10,10,10,50
SPECULAR_MULT = 1
RANGE = 0.45

[SelfLight_Headlights] ; Reverse Selflighting
MIRROR = 0.0 ; X Position
DIRECTION = 1.0, 0,.5
POSITION = -0.710, 0.931, -2.58
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 0.9
RANGE_GRADIENT_OFFSET=0.35
BOUND_TO = taillightcbulbs_a_SUB1
SPOT_SHARPNESS =0.0
SPOT = 70
COLOR=10,10,10,5
SPECULAR_MULT = 1
RANGE = 0.45

[SelfLight_Headlights] ; Reverse Selflighting
MIRROR = 0.0 ; X Position
DIRECTION = -1.0, 0,.5
POSITION = -0.295, 0.945, -2.61
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 1.3
RANGE_GRADIENT_OFFSET=0.35
BOUND_TO = taillightcbulbs_a_SUB1
SPOT_SHARPNESS =0.0
SPOT = 79
COLOR=10,10,10,50
SPECULAR_MULT = 1
RANGE = 0.45

[LIGHT_HEADLIGHT_0] ; Headlights Both Low/Highbeam are located inside this
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=70,100,130,0.01
LAG=0.1
DIFFUSE_CONCENTRATION=0.5
DIRECTION=0, -0.2, 2
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=50
LOWBEAM_RANGE_MULT=0.9
LOWBEAM_RANGE_ONCOMING_MULT=0.3
MIRROR=0.736
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0.0, 0.708, 3.40
RANGE=230
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=50
SECOND_SPOT_INTENSITY=2.0
SECOND_SPOT_RANGE=50
SECOND_SPOT_SHARPNESS=0.20
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=55
SPOT_EDGE=0.021, 0.02, 0.02
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.050, 0.99, 0

[LIGHT_BRAKE_0] ; Brakelights Both DRL/Brakelights are located inside this
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.181034, 0, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -.5, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.672
MIRROR_DIRECTION=0
POSITION=0.0, 0.886, -2.56
RANGE=7
RANGE_GRADIENT_OFFSET=0.35
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=100
SPOT_EDGE=0.135, 0.135, 0.135
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4

[LIGHT_REVERSE_0] ; Reverse Lights
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.552
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=0
POSITION=0.0, 0.929, -2.58
RANGE=4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4

[LIGHT_EXTRA_...] ; Fog Lights Front / No Use For Rear
BIND_TO_EXTRA_A=1
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=100,120,150,.03
LAG=0.1
DIFFUSE_CONCENTRATION=0.0
DIRECTION=0, -0.3, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
MIRROR=0.752
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0.0, 0.191, 2.14
RANGE=90
RANGE_GRADIENT_OFFSET=0
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=85
SPOT_EDGE=0.02088, 0.01992, 0.018
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.0499376, 0.998752, 0

[LIGHT_EXTRA_...] ; Interior Ambient Lighting (Cluster, Doors, Pedals, Navigation, Rear Seats)
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=1,1,1,.3
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=0.387, 0.978, 0.483
DIRECTION=0,0,1
RANGE=.45
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=160
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...] ; Interior Ambient Lighting (Cluster, Doors, Pedals, Navigation, Rear Seats)
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=10,0,0,15
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=0.387, 0.978, 0.783
DIRECTION=0,0,-1
RANGE=.45
RANGE_GRADIENT_OFFSET=00.0
SPECULAR_MULT=1
SPOT=120
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...] ; Interior Ambient Lighting (Cluster, Doors, Pedals, Navigation, Rear Seats)
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=0,0,10,20
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=-0.0632, 0.633, 0.651
DIRECTION=0,0,-1
RANGE=.35
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=.3
SPOT=120
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...] ; Interior Ambient Lighting (Cluster, Doors, Pedals, Navigation, Rear Seats)
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=0,0,10,1
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=0.0023, 0.97, 0.238
DIRECTION=0,-1,0
RANGE=.95
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=.3
SPOT=120
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...] ; Interior Ambient Lighting (Cluster, Doors, Pedals, Navigation, Rear Seats)
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=0,0,10,10
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=-0.052, 0.605, 0.420
DIRECTION=0,0,-1
RANGE=.35
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=120
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...] ; Interior Ambient Lighting (Cluster, Doors, Pedals, Navigation, Rear Seats)
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=0,0,10,10
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=0, 1.17, 0.242
DIRECTION=0,1,0
RANGE=.35
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=120
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...] ; Interior Ambient Lighting (Cluster, Doors, Pedals, Navigation, Rear Seats)
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=100,0,0,3
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=0.262, 0.588, 1.2
DIRECTION=0,-.5,-1
RANGE=.95
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=1
SPOT=120
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...] ; Interior Ambient Lighting (Cluster, Doors, Pedals, Navigation, Rear Seats)
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=10,10,10,20
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=-0.0269, 0.96, 0.605
DIRECTION=0,0,-1
RANGE=.35
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=120
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...] ; Interior Ambient Lighting (Cluster, Doors, Pedals, Navigation, Rear Seats)
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=100,0,0,3
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.262
POSITION=0.0, 0.588, 1.2
DIRECTION=0,-.5,-1
RANGE=.95
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=1
SPOT=120
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...] ; Interior Ambient Lighting (Cluster, Doors, Pedals, Navigation, Rear Seats)
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
COLOR=100,0,0,1
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=0.33, 0.693, 2.49
DIRECTION=0,0,-1
RANGE=.35
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=60
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...] ; Interior Ambient Lighting (Cluster, Doors, Pedals, Navigation, Rear Seats)
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
COLOR=100,0,0,1
DIFFUSE_CONCENTRATION=0.5
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=0.537, 0.604, -2.75
DIRECTION=0,0,1
RANGE=.55
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=80
SPOT_SHARPNESS=0

;;;;;;;;; Animation Config / By Mr. Suzuki ;;;;;;;;; 
[ANIMATION_0]
FILE=car_hood.ksanim
TIME= 2.0
BIND_TO_EXTRA_B=1

[ANIMATION_1]
FILE=car_door_L.ksanim
TIME= 0.9
BIND_TO_EXTRA_C=1

[ANIMATION_2]
FILE=car_door_R.ksanim
TIME= 0.9
BIND_TO_EXTRA_C=1

[ANIMATION_3]
FILE=car_door_RR.ksanim
TIME= 0.8
BIND_TO_EXTRA_C=1

[ANIMATION_4]
FILE=car_door_LR.ksanim
TIME= 0.8
BIND_TO_EXTRA_C=1

;;;;;;;;; Cluster Config / By Mr. Suzuki ;;;;;;;;; 
[CustomEmissiveMulti] ; Emissive Warning Lights
Meshes = centerconsolebezels_a_SUB10
Resolution = 512, 512
UseEmissive0AsFallback = 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = HANDBRAKE, Start = "483.4, 2.6", Size = "24.2, 24.5", Color = "10, -10,-10 " ,OffColor= "2,2,3",

[CustomEmissiveMulti] ; Emissive Warning Lights
Meshes = centerconsolebezels_a_SUB4
Resolution = 512, 512
UseEmissive0AsFallback = 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = GEAR_R, Start = "483.7, 27.3", Size = "24.2, 22.1" , Color = "10, -10,-10 " ,OffColor= "2,2,3",
@ = MultiItem, Role = GEAR_N, Start = "487.8, 52.6", Size = "20.7, 20.7" , Color = "10, -10,-10 " ,OffColor= "2,2,3",
@ = MultiItem, Role = TRACTIONCONTROL, Start = "489.9, 75.7", Size = "16.9, 20.4", Color="10, -10, -10",OffColor= "2,2,3", Input= 0
@ = MultiItem, Role = TRACTIONCONTROL, Start = "444.4, 73.3", Size = "36.6, 25.5", Color="10, -10, -10", OffColor= "2,2,3",InputInverse = 1

[CustomEmissiveMulti] ; Emissive Warning Lights
Meshes = Object002
Resolution = 1920, 1080
UseEmissive0AsFallback = 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = GEAR_R,Start = "1323, 353", Size = "26.4, 24.5", Color = "10, -10,-10 " , OffColor= "2,2,3",
@ = MultiItem, Role = GEAR_N, Start = "1328.1, 380", Size = "30.2, 25.1" , Color = "10, -10,-10 " ,OffColor= "2,2,3",
@ = MultiItem, Role = HANDBRAKE,Start = "1311.7, 324.4", Size = "35.2, 25.1", Color = "10, -10,-10 " ,OffColor= "2,2,3",
@ = MultiItem, Role = GEAR_D, Start = "1327.8, 409.6", Size = "30.8, 26.7", Color = "10, -10,-10 " ,OffColor= "2,2,3",

[EMISSIVE_TURNSIGNAL_LEFT_...] ; Interior Left Turnsignal
NAME=warning_car006
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=INSIDE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Interior Right Turnsignal
NAME=warning_car005
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=INSIDE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...] ; High Beam
NAME=warning_car009
COLOR=0,0,10,10
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...] ; Lowbeam 2 - Leave Blank Unless Used
NAME=warning_car008
COLOR=0,10,0,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_ABS_0] ; Warning ABS Off
NAME=warning_car001
TOGGLE_VISIBILITY = 0
COLOR=0,0,0
OFF_COLOR=10,5.6,-4
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_0] ; Warning Traction Off 1
NAME=warning_car010
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=20,6,0.1,3.5
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_INACTION_0] Warning Traction In Action
COLOR=20,4,0.1,3.5
NAME=warning_car
TOGGLE_VISIBILITY = 1
LAG=0.2

[EMISSIVE_HANDBRAKE_0] ; Warning Handbrake
NAME=warning_car007
TOGGLE_VISIBILITY = 0
COLOR=45,0.7,0, 1.8
LAG=0.25
 
[EMISSIVE_...] ; Warning Engine
NAME=warning_car004
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 0
LAG=0.2

[EMISSIVE_...] ; Stalled Manual Only
NAME=warning_car003, warning_car002
BIND_TO=STALLED 
TOGGLE_VISIBILITY = 0
COLOR=5,0 ,0 , 3.5
LAG=0.3

[ODOMETER_MAIN]
DIGITAL_ITEM=20
DIGITAL_ITEM_NUMBER_FORMAT=06.0
UPPER_BOUND=999999
; add zero to add leading zeros

[ODOMETER_TRIP]
DIGITAL_ITEM=3
DIGITAL_ITEM_NUMBER_FORMAT=06.1
UPPER_BOUND=9999

[DI_FUEL_ESTIMATE_DISTANCE_TOTAL_...]
DIGITAL_ITEM = 20
DIGITAL_ITEM_NUMBER_FORMAT = 1.0
OUTPUT_MULTIPLIER = 0.01

"[ITEM_] ; This Goes Into Your Digital_Instruments.ini
VERSION=2
PARENT=
POSITION=-0.133,0.082,0.035
TYPE=PLACE_HOLDER
SIZE=0.017
COLOR=255,255,255,255
INTENSITY=3
FONT=e92_big
ALIGN=CENTER
UNITS=KML

[ITEM_] ; Odometer Main
PARENT=
TYPE=PLACE_HOLDER
TEXT=05448
POSITION=-0.0078, -0.0365, 0.00
SIZE=0.008
COLOR=300,300,300,300
INTENSITY=3.0
FONT=e92_mid
VERSION=2
ALIGN=LEFT

[ITEM_] ; Odometer Trip
PARENT=
TYPE=PLACE_HOLDER
TEXT=829.8
POSITION=0.000, -0.0365, 0.00
SIZE=0.008
COLOR=300,300,300,300
INTENSITY=3.0
FONT=e92_mid
VERSION=2
ALIGN=RIGHT

[TURBO_BOOST_SERIE_] ; Dynamic Boost Range
PREFIX=
START_INDEX=
END_INDEX=
BOOST_START=-0.0
BOOST_END=1.1

[RPM_SERIE_] ; Digital RPM Gauge
PREFIX=
START_INDEX=0
END_INDEX=25
RPM_START=0
RPM_END=

[LED_] ; RPM Blink LED
OBJECT_NAME=
RPM_SWITCH=6500
EMISSIVE=15,15,0
DIFFUSE=0.3" 

;;;;;;;;; Audio Volume [CAREFULL WITH THIS] / By Mr. Suzuki ;;;;;;;;; 
[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=0
ENGINE_INT_BOOST=0
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1
ENGINE_INT=1
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER=1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=0
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 0.90
ENGINE_INT = 0.90
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1.0
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1

;;;;;;;;; Display Settings [CAREFULL WITH THIS] / By Mr. Suzuki ;;;;;;;;; 
[Display_AndroidAuto] ; Android Auto [!!ONLY WORKS WITH 1.78PREVIEW+]
Meshes = centerstackbezels_a_SUB0  ; display mesh
Resolution = 1024, 548   ; texture resolution
Size = 1024, 548           ; size of the screen area
Offset = 0, 0              ; left top corner of screen area
Scale = 1                  ; might need adjusting to get the scale right
RearCameraPosition = 0.0, 0.827, -2.74  ; position of rear view camera
aftermarketComponent=1

[EMISSIVE_EXTRA_C_...] Upper Grille
NAME=Object013,Object014
COLOR=0,0,0
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=3|0.05=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0|1=0)
BLINKING_DURATION=1
CAST_LIGHT=1
TOGGLE_VISIBILITY=1

[EMISSIVE_EXTRA_C_...] Upper Grille
NAME=PoliceLights01
COLOR=0,0,1000,10
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=3|0.05=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0|1=0)
BLINKING_DURATION=1
CAST_LIGHT=1
TOGGLE_VISIBILITY=1

[EMISSIVE_EXTRA_C_...] Upper Grille
NAME=foglightl_a_SUB1,foglightr_a_SUB1
COLOR=1000,0,0,10
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.49=0|0.5=3|0.55=0|0.59=0| 0.6=3|0.65=0|0.69=0|0.70=3|0.75=0|0.80=3|0.85=0|1=0)
BLINKING_DURATION=1
CAST_LIGHT=1
TOGGLE_VISIBILITY=0

[EMISSIVE_EXTRA_C_...] Upper Grille
NAME=headlightr_a_SUB2 , headlightl_a_SUB2
COLOR=1000,1000,1000,10
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.49=0|0.5=3|0.55=0|0.59=0| 0.6=3|0.65=0|0.69=0|0.70=3|0.75=0|0.80=3|0.85=0|1=0)
BLINKING_DURATION=1
CAST_LIGHT=1
TOGGLE_VISIBILITY=0

[EMISSIVE_EXTRA_C_...] Upper Grille
NAME=policelughts
COLOR=0,0,1000,15
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.49=0|0.5=3|0.55=0|0.59=0| 0.6=3|0.65=0|0.69=0|0.70=3|0.75=0|0.80=3|0.85=0|1=0)
BLINKING_DURATION=0.75
TOGGLE_VISIBILITY=1
CAST_LIGHT=1

[EMISSIVE_EXTRA_C_...] Upper Grille
NAME=Policelights12
COLOR=1000,0,0,15
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.49=0|0.5=3|0.55=0|0.59=0| 0.6=3|0.65=0|0.69=0|0.70=3|0.75=0|0.80=3|0.85=0|1=0)
BLINKING_DURATION=0.75
TOGGLE_VISIBILITY=1
CAST_LIGHT=1
