
[INCLUDE]
INCLUDE=common/no_popup_lights.ini

[INCLUDE: common/materials_interior.ini]

[Material_Carbon]
Materials = st_carbonfiber?
HasDetailNormals = 1
Smoothness = 0.6
Reflectance = 0.5
CubemapReflectionBlur = 0.2
UseClearCoat = 0
ClearCoatSmoothness = 0.8
ClearCoatIntensity = 0.1
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
BrightnessAdjustment = -0.58


[Material_Chrome]
Materials = st_chrome?



[INCLUDE: common/materials_glass.ini]

[Material_PhotoelasticGlass]
Materials = ?glass?, window?
FilmIOR = 1.3              ; looks better like this
PhotoelasticityMult = 0.1  ; doesn’t look good if too high
ProfileFix = 0.05          ; a bit thicker edge




[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial=body, body_b
CarPaintVersionAware=4


[Material_CarPaint_Metallic]
FresnelMax = 0.4
FresnelC = 0.42
BrightnessAdjustment = 0.8 ; compensates for ambient specular
ColoredSpecular = 1.2
AmbientSpecular = 1.0
AmbientSpecularEXP = 1.9
ClearCoatThickness = 0.25
FlakesK = 0.6               ; flakes behavior



; -------- STANDARD MATERIALS ------------

[SHADER_REPLACEMENT_...]
MATERIALS = rim_ao, rim_blur_ao
PROP_... = ksDiffuse, 0.09
PROP_... = ksAmbient, 0.1
PROP_... = ksSpecular, 2
PROP_... = ksSpecularEXP, 250
PROP_... = fresnelC, 0.8
PROP_...  = fresnelEXP, 1
PROP_...  = fresnelMaxLevel, 0.6
PROP_...  = sunSpecular, 20
PROP_...  = sunSpecularEXP, 200
PROP_...  = isAdditive, 1
PROP_...  = shadowBiasMult, 0

[SHADER_REPLACEMENT_...]
MATERIALS = st_plastic_black_glossy
SHADER = ksPerPixelNM
PROP_0 = ksDiffuse, 0.15
PROP_1 = ksAmbient, 0.2
PROP_2 = ksSpecular, 0.8
PROP_3 = ksSpecularEXP, 180
PROP_4 = fresnelC, 0.1
PROP_5 = fresnelEXP, 5
PROP_6 = fresnelMaxLevel, 0.5
PROP_7 = sunSpecular, 0.55
PROP_8 = sunSpecularEXP, 50
PROP_9 = isAdditive, 1
PROP_10 = shadowBiasMult, 0


[SHADER_REPLACEMENT_...]
MATERIALS = st_plastic_interior_fine
SHADER = ksPerPixelNM
PROP_0 = ksDiffuse, 0.05
PROP_1 = ksAmbient, 0.05
PROP_2 = ksSpecular, 0.2
PROP_3 = ksSpecularEXP, 12
PROP_4 = fresnelC, 0.1
PROP_5 = fresnelEXP, 5
PROP_6 = fresnelMaxLevel, 0.02
PROP_7 = sunSpecular, 0.55
PROP_8 = sunSpecularEXP, 50
PROP_9 = isAdditive, 1
PROP_10 = shadowBiasMult, 0



[SHADER_REPLACEMENT_...]
MATERIALS = st_dash?
PROP_... = ksDiffuse, 0.5
PROP_... = ksAmbient, 0.8
PROP_... = ksSpecular, 0.05
PROP_... = ksSpecularEXP, 400

[SHADER_REPLACEMENT_...]
MATERIALS = st_led_map
PROP_... = ksDiffuse, 0.5
PROP_... = ksAmbient, 0.8
PROP_... = ksSpecular, 0.05
PROP_... = ksSpecularEXP, 400





[Material_Aluminium_v2]
Materials = st_plastic_interior_hexagon
BrightnessAdjustment = 0.05
DetailScale = 0.5
Reflectance = 0.1
Smoothness = 0.1
CubemapReflectionBlur = 0.6
DetailNormalIntensity = 0


[Material_Aluminium_v2]
Materials = st_plastic_interior_grey
BrightnessAdjustment = 0.08
DetailScale = 0.0
Reflectance = 0.0
Smoothness = 0.0
CubemapReflectionBlur = 0.8
DetailNormalIntensity = 0

[Material_Leather_v2]
;Materials=st_fabri
DetailScale=900
ApplyTilingFix=1
ColorSource=DIFFUSE


; ; [INCLUDE: common/materials_glass.ini]
; ; ExteriorGlassFilmedMaterials=Glass

; --------------  INTERIOR  ---------------

; [SHADER_REPLACEMENT_...]
; MATERIALS=INTERIOR_INFO
; PROP_...=ksAmbient,0.5

; [Material_InteriorPBRDetail]
; Materials=INTERIOR_DETAIL
; Reflectance=0.4
; Smoothness=0.2
; CubemapReflectionBlur=0.8
; ColorSource=DIFFUSE

; [Material_Leather_v2]
; Materials=INTERIOR_DASH
; DetailScale=900
; ApplyTilingFix=1
; ColorSource=DIFFUSE

; [Material_Leather_v2]
; Materials=INTERIOR_STEERING_WHEEL_RIM
; DetailNormalIntensity = 10
; DetailScale=15
; ApplyTilingFix=1

; [Material_Metal_v2]
; Materials=Material INTERIOR_STEERING_WHEEL_CENTRE
; CubemapReflectionBlur=0.7
; DetailScale=0
; OcclusionMult=0.5

; [Material_Leather_v2]
; Materials=INTERIOR_LEATHER
; DetailNormalIntensity=10
; DetailScale=20
; ColorSource=DIFFUSE

; [Material_Metal_v2]
; Materials=INTERIOR_FRAME
; DetailScale=0
; OcclusionMult=0.5
; BrightnessAdjustment=0.2
; ColorSource=DIFFUSE


; [SHADER_REPLACEMENT_100] 
; MATERIALS = gls_windsheild_interior2
; SHADER = ksWindscreen
; PROP_0=ksAmbient, 0.40
; PROP_1=ksDiffuse, 0.30

; --------------  EXTERIOR  ---------------




; [Material_Aluminium_v2]
; Materials = Black_Lucid?
; BrightnessAdjustment = 0.18
; DetailScale = 0.5
; Reflectance = 0.2
; Smoothness = 0.2
; CubemapReflectionBlur = 0.05
; DetailNormalIntensity = 5

; [Material_Metal_v2]
; Materials=Car_Exhaust?,
; DetailScale=0
; OcclusionMult=0.3
; BrightnessAdjustment=0.1
; ColorSource=DIFFUSE

; [Material_Leather]
; Materials = suede_001
; Smoothness = 0.5
; Reflectance = 0.22
; BrightnessAdjustment = 0.5





; [Material_Aluminium_v2]
; Materials = Gold, st_gold
; Smoothness = 0.0
; Reflectance = 0.0
; BrightnessAdjustment = 0.3
; CubemapReflectionBlur = 0.1
; UseMetallicReflections = 0.0






; [Material_Aluminium_v2]
; Materials = st_metal_brushed
; BrightnessAdjustment = 0.15
; DetailScale = 0
; Reflectance = 0.5
; Smoothness = 0.1
; CubemapReflectionBlur = 0.3
; DetailNormalIntensity = 0



