[INCLUDE: motec_cluster.ini]

[DATA] 
DISABLE_LIGHTSINI = 1

[REFLECTIONS_FX]
SKIP_GBUFFER = headlights_glass, taillights_glass

;---------------------///Magic///---------------------
[INCLUDE: common/materials_interior.ini]

[Material_Velvet_v2] ; Alcantara
Materials= esparco_alcant
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.35
DetailScale = 19
BrightnessAdjustment = 0.05
ClothSheenColor = 1, 1, 1

[Material_Velvet_v2] ; Int Alcantara
Materials= int_alcantara
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.35
DetailScale = 59
BrightnessAdjustment = 0.03
ClothSheenColor = 1, 1, 1

[Material_Velvet_v2] ; 12 Clock
Materials= steer_12
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.35
DetailScale = 19
BrightnessAdjustment = 0.15
ClothSheenColor = 1, 1, 1

[Material_Velvet_v2] ; Seat Alcantara
Materials= seats_alcantara
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.35
DetailScale = 10
BrightnessAdjustment = 0.05
ClothSheenColor = 1, 1, 1


[Material_Leather] Leathers
Materials = seats_leather
BrightnessAdjustment = 0.2

[Material_Carbon] seat_carbon
Materials = seats_carbon
DetailScale = 500
BrightnessAdjustment = 0.30
ClearCoatF0 = 0.15

[Material_Metal_v2] Alu
Materials = int_alu, Cinture_Metall, INT_rails, pedals_alu, esparco_alu, rear_alu
BrightnessAdjustment = 0.15
DetailScale = 0.8
Metalness = 0.15
Reflectance = 0.2
LocalReflectionsSharpness = 0.1

[Material_InteriorPBRDetail] Interior and Rollcage
Materials= int_paint, int_color_2, int_color_1, int_rollcage_paint, dash_pad_color_full
Metalness = 0.05
Reflectance = 0.15
BrightnessAdjustment = 0.3
DetailNormalTexture = common/pbr_metal.dds
DsetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 0
DetailNormalBlend = 0
DetailNormalPBRSmoothnessGamma = 2
Smoothness = 0.5

[Material_Plastic_v2] ; Plastic
Materials = int_plastic, plastic_out, seats_plastic, rear_plastic, engine_bay_plastic, engine_plastic, headlights_plastic, tails_plastic, led_brake
BrightnessAdjustment = 0.08
DetailScale = 100
DetailTextureBlur = 1
DetailNormalBlend = 1
LocalReflectionsSharpness = 0.1
Reflectance = 0.15

[Material_Plastic_v2] ; Plastic Color
Materials = engine_red, rear_red, color_tow_bar, 
BrightnessAdjustment = 0.2
DetailScale = 100
DetailTextureBlur = 1
DetailNormalBlend = 1
LocalReflectionsSharpness = 0.1
Reflectance = 0.15

[Material_Metal_v2] Engine Chrome
Materials = engine_chrome, engine_welds, front_suspension_alu, chrome_out, another_chrome, headlights_chrome, int_chrome, cooler, rear_chrome
BrightnessAdjustment = 0.25
DetailScale = 10
Metalness = 0.5
Reflectance = 0.3
LocalReflectionsSharpness = 0.1

[Material_Metal_v2] Badge
Materials = toyota_badge
BrightnessAdjustment = 0.75
DetailScale = 10
Metalness = 0.6
Reflectance = 0.5
LocalReflectionsSharpness = 0.1

[Material_InteriorPBRDetail]
Materials= engine_black, engine_alu, engine_bronze_ish, front_suspension_black, front_suspension_black, int_black, pedals_dark, Cinture, rear_black, tails_red  
Metalness = 0.01
Reflectance = 0.1
BrightnessAdjustment = 0.2
DetailNormalTexture = common/pbr_metal.dds
DsetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 0
DetailNormalBlend = 0
DetailNormalPBRSmoothnessGamma = 2
Smoothness = 0.5

[Material_Carbon] carbon
Materials = int_carbon, int_dash_doors_carbon, under_carbon
DetailScale = 500
BrightnessAdjustment = 0.30
ClearCoatF0 = 0.15

[Material_Carbon] wires
Materials = engine_wires, rear_wires, engine_carbon
DetailScale = 2000
BrightnessAdjustment = 0.30
ClearCoatF0 = 0.15

[Material_Aluminium_v2] Lights
Materials = blinker_nm
Smoothness = 0.05
Metalness = 1
Reflectance = 2
BrightnessAdjustment = 0.25
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1

[Material_Aluminium_v2] Lights
Materials = tails_nm
Smoothness = 0.05
Metalness = 1
Reflectance = 2
BrightnessAdjustment = 0.15
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1
;---------------------///Paint///---------------------
[INCLUDE: common/materials_carpaint.ini]

CarPaintMaterial = car_paint, front_canard_color, sideskirt_color, rear_canard_color, logos_color, engine_bay_paint, logos_base, engine_rtr_color, front_suspension_springs, engine_filters, engine_color_2, engine_color_1, 7twenty Style55_Wheel.001, rim_sticker, rear_color_2, rear_color_1, rear_springs, rear_susp_color, front_suspension_color, front_bash_bar_paint, rear_bash_bar_color, Endless_calipers
CarPaintVersionAware = 2

[Material_CarPaint_Metallic]
Materials = car_paint, front_canard_color, sideskirt_color, rear_canard_color, logos_color, engine_bay_paint, logos_base, engine_rtr_color, front_suspension_springs, engine_filters, engine_color_2, engine_color_1, rim_color, 7twenty Style55_Wheel.001, rear_color_2, rear_color_1, rear_springs, rear_susp_color, front_suspension_color, front_bash_bar_paint, rear_bash_bar_color, Endless_calipers
LocalReflectionsForce = 1
FlakesK = 2


;---------------------///Glass///---------------------

[INCLUDE: common/materials_glass.ini]

[Material_Glass] ext_glass 
Materials = glass_out
ThicknessMult = 4.5
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 5
FilmIOR=3

[Material_PhotoelasticGlass]
Materials = headlights_glass
PhotoelasticityBaseScale = 5    ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.5  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.15   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.1  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 10  ; how many stripes are there
ProfileFix = 0.09
ThicknessMult = 1
FilmIOR=2.5
ExtraLightsAdjustment = 0.018

[Material_PhotoelasticGlass]
Materials = taillights_glass
FilmIOR = 2.6
PhotoelasticityMult = 0.4  
ThicknessMult = 1
MaskPass = 2.5
ExtraLightsAdjustment = 0.018
PhotoelasticityBaseScale = 1     
PhotoelasticityNoiseScale = 0.0003  
PhotoelasticitySpotsScale = 0.001   
PhotoelasticitySpotsOffset = 0.32  
PhotoelasticityStripesScale = 3     

---------------------------Key Pad by @ssofficially----------------------------------

[EMISSIVE_...] white logos on
INPUT=HEADLIGHTS
NAME= stickers, GEO_Cockpit_HR_SUB9
COLOR=1,1,1,8
CAST_LIGHT=1 
LAG=0.7

[EMISSIVE_...] green lights on
INPUT=HEADLIGHTS
NAME= green_lights_on
COLOR=0,25,0,1
LAG=0.3

[EMISSIVE_...] red lights on
INPUT=HEADLIGHTS
NAME= red_lights_on
COLOR=25,0,0, 1
LAG=0.3

[EMISSIVE_...] green lights always on
BIND_TO=FUEL
INPUT_THRESHOLD=15  
INPUT_THRESHOLD_INVERSE=1
NAME= green_lights_always_on
COLOR=0,25,0,1
LAG=0.3

[EMISSIVE_LIGHT_...] orange flashing light
NAME= orange_lights_flashing
BIND_TO=FUEL
INPUT_THRESHOLD=15  
INPUT_THRESHOLD_INVERSE=1
COLOR=5,5,0, 2
BLINKING_PATTERN = (|0 = 0|0.5 = 0|0.542 = 0|0.583 = 1|0.625 = 0|0.667 = 0|0.708 = 0|0.75 = 1|0.792 = 0|0.833 = 0|0.875 = 0|0.917 = 0|0.958 = 0|1 = 0|)
BLINKING_DURATION = 1.0
LAG=0.0

[EMISSIVE_LIGHT_...] green flashing light
NAME= green_lights_flashing
BIND_TO=FUEL
INPUT_THRESHOLD=15  
INPUT_THRESHOLD_INVERSE=1
COLOR=0,25,0,1
BLINKING_PATTERN = (|0 = 0|0.5 = 0|0.542 = 0|0.583 = 1|0.625 = 0|0.667 = 0|0.708 = 0|0.75 = 1|0.792 = 0|0.833 = 0|0.875 = 0|0.917 = 0|0.958 = 0|1 = 0|)
BLINKING_DURATION = 1.0
LAG=0.0

[EMISSIVE_LIGHT_...] red flashing light
NAME= red_lights_flashing
BIND_TO=FUEL
INPUT_THRESHOLD=15  
INPUT_THRESHOLD_INVERSE=1
COLOR=25,0,0, 1
BLINKING_PATTERN = (|0 = 0|0.5 = 0|0.542 = 0|0.583 = 1|0.625 = 0|0.667 = 0|0.708 = 0|0.75 = 1|0.792 = 0|0.833 = 0|0.875 = 0|0.917 = 0|0.958 = 0|1 = 0|)
BLINKING_DURATION = 1.0
LAG=0.0 

;---------------------///refracting and light///---------------------
[INCLUDE: common/selflighting.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: common/no_popup_lights.ini]

[EXTRA_FX_EMISSIVE_...] EXTRA FX Lights Test
MESHES =  headlights_high_beam
RANGE = 0.15
COLOR = 190, 190, 210, 0.03
DIRECTED = 1
LAG=0.6

[EXTRA_FX_EMISSIVE_...] EXTRA FX Motec
MESHES = motec_logo,  motec_data_displey
RANGE = 0.08
COLOR=1,1,1, 2
DIRECTED = 1 
EXTERIOR_ONLY = 0 
LAG=0.6

[EMISSIVE_BRAKE_0]
NAME=taillights_main
COLOR=220,23,1, 1.5
FALLBACK_HEADLIGHTS_COLOR=200,120,0 0.5
CAST_LIGHT=1
LAG=0.3
SIMULATE_HEATING=3
LOCATION=REAR

[EMISSIVE_BRAKE_1]
NAME= taillights_nm
COLOR=2,0.23,00.1, 0.5
FALLBACK_HEADLIGHTS_COLOR=2,1.2,0 0.01
CAST_LIGHT=1
LAG=0.3
SIMULATE_HEATING=3
LOCATION=REAR

[EMISSIVE_BRAKE_2]
NAME=led_brakes
COLOR=150,2,2,100
CAST_LIGHT=1
LAG=0
SIMULATE_HEATING=0


[EMISSIVE_LIGHT_...]
NAME=headlights_day_lights
COLOR=90,90,120, 1.5
LAG=0.2
SIMULATE_HEATING=0.2
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
NAME=grill_lights 
COLOR=230,230,280, 8
LAG=0.2
SIMULATE_HEATING=0.2
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
NAME=headlights_high_beam
BIND_TO_HEADLIGHTS=1
COLOR=230,230,280, 12
LAG=0.88
SIMULATE_HEATING=0.8
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;---------------------///Wipers///---------------------

[WIPERS_TRACE_...]
SURFACE = glass_outside
WIPERS = WIPER_1

;---------------------///Animations///---------------------



[ANIMATION_...] Hood Animation
INPUT = EXTRA_A            
FILE = hood.ksanim     
TIME = 1.0                  
INPUT_AS_PROGRESS = 0       
LOOP_WHILE_ACTIVE = 0                                                               
LOOP_KEEP_UNTIL_DONE = 1                               
TICK_TOCK_MODE = 0                                      
AFFECTS_INTERIOR_SHAPE = 1  

[ANIMATION_...] Trunk Animation
INPUT = EXTRA_B            
FILE = trunk.ksanim   
TIME = 1.0                  
INPUT_AS_PROGRESS = 0       
LOOP_WHILE_ACTIVE = 0                                                               
LOOP_KEEP_UNTIL_DONE = 1                               
TICK_TOCK_MODE = 0                                      
AFFECTS_INTERIOR_SHAPE = 1  

[ANIMATION_...] Left Door Animation
INPUT = EXTRA_C            
FILE = car_door_L.ksanim   
TIME = 1.0                  
INPUT_AS_PROGRESS = 0       
LOOP_WHILE_ACTIVE = 0                                                               
LOOP_KEEP_UNTIL_DONE = 1                               
TICK_TOCK_MODE = 0                                      
AFFECTS_INTERIOR_SHAPE = 1  

[ANIMATION_...] Right Door Animation
INPUT = EXTRA_D            
FILE = car_door_R.ksanim    
TIME = 1.0                  
INPUT_AS_PROGRESS = 0       
LOOP_WHILE_ACTIVE = 0                                                               
LOOP_KEEP_UNTIL_DONE = 1                               
TICK_TOCK_MODE = 0                                      
AFFECTS_INTERIOR_SHAPE = 1  

[EMISSIVE_EXTRA_E_...] Hood Remove
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME = hood_paint, hood_chrome, hood_plastic, hood_grill_at, hoodliner_a
COLOR=0,0,1,1         
OFF_COLOR = 0,0,0         
LAG = 0.01                  
SIMULATE_HEATING = 0      
LOCATION =FRONT             
ACT_AS_HEADLIGHTS = 0       
TOGGLE_VISIBILITY=1	
TOGGLE_VISIBILITY_INVERSE=1

[EMISSIVE_EXTRA_F_...] Trunk Remove
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME =  wing_paint, wing_bolts_at, trunk_bolts_at_1, trunk_chrome, trunk_bolts_at_2, trunk_grill_at, trunk_plastic, rtr_logots_color_back, rtr_logos_back, trunk_paint, trunkliner_a
COLOR=0,0,1,1         
OFF_COLOR = 0,0,0         
LAG = 0.01                  
SIMULATE_HEATING = 0      
LOCATION =FRONT             
ACT_AS_HEADLIGHTS = 0       
TOGGLE_VISIBILITY=1	
TOGGLE_VISIBILITY_INVERSE=1

;---------------------///Exhaust and Audio stuff///---------------------

[EXHAUST_FLAMES]
ANTILAG=1.0
ANTILAG_DELAY=0.02
ANTILAG_INTENSITY=14
ANTILAG_INTERVAL_MAX=10.0
ANTILAG_INTERVAL_MIN=0.0
ANTILAG_TURBO_THRESHOLD=0.4
DAMAGE=0
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1
DISCHARGE_CHARGE_TIME=0
DISCHARGE_DELAY=0.02
DISCHARGE_DURATION=0.2
DISCHARGE_INTENSITY=1
DISCHARGE_PROBABILITY=1
DISCHARGE_RPM_THRESHOLD_MAX=8500
DISCHARGE_RPM_THRESHOLD_MIN=8600
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=60
FLAT_SHIFT=1
FLAT_SHIFT_COOLDOWN=0.5
FLAT_SHIFT_DURATION=0.01
FLAT_SHIFT_GAS_THRESHOLD=50
FLAT_SHIFT_INTENSITY=0.25
FLAT_SHIFT_PROBABILITY=0.4
FLAT_SHIFT_RPM_THRESHOLD=7000
LIMITER=8210
LIMITER_DELAY=0.0
LIMITER_INTENSITY=1
LIMITER_RPM_THRES

[AUDIO_VOLUME]
ENGINE_EXT = 1.2
ENGINE_INT = 1.2
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.4
TURBO = 1.0

[AUDIO_PITCH]
ENGINE_EXT = 1.0
ENGINE_INT = 1.0
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 1.0
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0

[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 9000=8500 |)
ENGINE_INT_RPMS = (| 0=0 | 9000=8500 |)



;---------------------///Brake and Tyre fx///---------------------

[BRAKEDISC_FX_FRONT]
ACTIVE=1
DISC_INTERNAL_RADIUS=0.115
DISC_RADIUS=0.15
GLOW_OFFSET=0.9

[BRAKEDISC_FX_REAR]
ACTIVE=1
DISC_INTERNAL_RADIUS=0.115
DISC_RADIUS=0.15
GLOW_OFFSET=0.9

[BRAKEDISC_FX]
CERAMIC=0
CARVED=0
CARVED_FREQUENCY=10
ALPHA_MASK=0.0, 0.3
LUMINOCITY_MASK=0.15, 0.2
OVERRIDE_NORMAL_MAP=0

DEBUG = 0
WEAR_FORCE = 0.65
;GLOW_FORCE = 0.8

[TYRES_FX_FRONT]
COOKTORRANCE_FRESNEL_REFLECTANCE=0.2
COOKTORRANCE_IOR=0.1
COOKTORRANCE_LAMBERT_FACTOR=5
COOKTORRANCE_ROUGHNESS=0.5
DAMAGE_FLAT_SPOT_DEBUG=0
DAMAGE_FLAT_SPOT_FADE=0.1
DAMAGE_FLAT_SPOT_GAIN=10
DAMAGE_GRAIN_DEBUG=0
DAMAGE_GRAIN_GAIN=10
DAMAGE_GRAIN_MAX=0.8
DAMAGE_NORMALS_MULT=2
DAMAGE_OCCLUSION_MULT=0.2
DAMAGE_OFFSET_K=0
DAMAGE_REFL_MULT=0.8
DAMAGE_SPEC_EXP_MULT=0.2
DAMAGE_SPEC_MULT=0.6
DAMAGE_WIDTH_K=1.2
DIRT_ACCUMULATION=10000
DIRT_FADE=100
ENABLED=1
FLEX_MAX_SKEW_MULT=0.8
FLEX_MULT=1
FLEX_PROFILE_MULT=0.45
FLEX_SKEW_RANGE_MULT=3
FLEX_SKEW_SMOOTHING=0.1
FLEX_SQUASH_SMOOTHING=0.1
NOFX_DISTANCE_SWITCH=20
VISIBLE_IN_INTERIOR_CAM=0

[TYRES_FX_REAR]
COOKTORRANCE_FRESNEL_REFLECTANCE=0.2
COOKTORRANCE_IOR=0.1
COOKTORRANCE_LAMBERT_FACTOR=5
COOKTORRANCE_ROUGHNESS=0.5
DAMAGE_FLAT_SPOT_DEBUG=0
DAMAGE_FLAT_SPOT_FADE=0.1
DAMAGE_FLAT_SPOT_GAIN=10
DAMAGE_GRAIN_DEBUG=0
DAMAGE_GRAIN_GAIN=10
DAMAGE_GRAIN_MAX=0.8
DAMAGE_NORMALS_MULT=2
DAMAGE_OCCLUSION_MULT=0.2
DAMAGE_OFFSET_K=0
DAMAGE_REFL_MULT=0.8
DAMAGE_SPEC_EXP_MULT=0.2
DAMAGE_SPEC_MULT=0.6
DAMAGE_WIDTH_K=1.2
DIRT_ACCUMULATION=10000
DIRT_FADE=100
ENABLED=1
FLEX_MAX_SKEW_MULT=0.8
FLEX_MULT=1
FLEX_PROFILE_MULT=0.45
FLEX_SKEW_RANGE_MULT=3
FLEX_SKEW_SMOOTHING=0.1
FLEX_SQUASH_SMOOTHING=0.1
NOFX_DISTANCE_SWITCH=20
VISIBLE_IN_INTERIOR_CAM=0

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_tyre
PROP_... = ksAmbient, 0.06
PROP_... = ksDiffuse, 0.22
PROP_... = fresnelMaxLevel, 0.06

;---------------------///REAL MIRRORS///---------------------

[REAL_MIRROR_0]
ASPECT_MULT=1.000000
FLIP=1
FOV=13.000000
IS_MONITOR=0
MONITOR_SHADER_TYPE=1.000000
ROTATION=0.000000,0.000000

[REAL_MIRROR_1]
ASPECT_MULT=0.600000
FLIP=1
FOV=7.000000
IS_MONITOR=0
MONITOR_SHADER_TYPE=1.000000
ROTATION=0.000000,0.000000

[REAL_MIRROR_2]
ASPECT_MULT=0.600000
FLIP=1
FOV=7.000000
IS_MONITOR=0
MONITOR_SHADER_TYPE=1.000000
ROTATION=0.000000,0.000000

[REAL_MIRROR_3]
ASPECT_MULT=1.000000
FLIP=1
FOV=13.000000
IS_MONITOR=0
MONITOR_SHADER_TYPE=1.000000
ROTATION=0.000000,0.000000


;---------------------///Double Side///---------------------
[SHADER_REPLACEMENT_...]
MESHES = int_carbon, hood_grill_at, trunk_paint
CULL_MODE = DOUBLESIDED

;---------------------///UNDERGLOW///---------------------

[LIGHT_EXTRA_0]
LINE_FROM=0.75, -0.02, 0.94
LINE_TO=0.75, -0.04, -0.94
BIND_TO_HEADLIGHTS=1
COLOR=253,171,159,1
DIFFUSE_CONCENTRATION=0.9
FADE_AT=40
FADE_SMOOTH=10
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.1
SPOT=210
SPOT_SHARPNESS=0.75
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
SPECULAR_MULT=0
AMBIENT_INFLUENCE = 0.2

[LIGHT_EXTRA_1]
LINE_FROM=-0.75, -0.02, 0.94
LINE_TO=-0.75, -0.04, -0.94
BIND_TO_HEADLIGHTS=1
COLOR=253,171,159,1
DIFFUSE_CONCENTRATION=0.9
FADE_AT=40
FADE_SMOOTH=10
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.1
SPOT=210
SPOT_SHARPNESS=0.75
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
SPECULAR_MULT=0
AMBIENT_INFLUENCE = 0.2

[LIGHT_EXTRA_2]
LINE_FROM=0.7, 0.1, 1.95
LINE_TO=-0.7, 0.1, 1.95
BIND_TO_HEADLIGHTS=1
COLOR=253,171,159,1
DIFFUSE_CONCENTRATION=0.9
FADE_AT=40
FADE_SMOOTH=10
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.1
SPOT=210
SPOT_SHARPNESS=0.75
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
SPECULAR_MULT=0
AMBIENT_INFLUENCE = 0.2

[LIGHT_EXTRA_3]
LINE_FROM=0.7, 0.1, -2.05
LINE_TO=-0.7, 0.1, -2.05
BIND_TO_HEADLIGHTS=1
COLOR=253,171,159,1
DIFFUSE_CONCENTRATION=0.9
FADE_AT=40
FADE_SMOOTH=10
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.1
SPOT=210
SPOT_SHARPNESS=0.75
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
SPECULAR_MULT=0
AMBIENT_INFLUENCE = 0.2