[INCLUDE]
INCLUDE=common/no_popup_lights.ini

:::::::::::::::::::animations:::::::::::::::::::

[ANIMATION_0]
FILE=car_door_L.ksanim
TIME= 10
BIND_TO_EXTRA_A=1

[ANIMATION_1]
FILE=car_door_R.ksanim
TIME= 10
BIND_TO_EXTRA_B=1

:::::::::::::::::::xtra:::::::::::::::::::

[LIGHTING]
INTERIOR_DARKEN_LIGHT=1.0
INTERIOR_DARKEN_SPECULAR=0.5
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=0.0
LIT_MULTIPLIER=0.5
SPECULAR_MULTIPLIER=0.8

[INCLUDE: common/materials_interior.ini]
DisableDev=1

[FAKE_SHADOWS_FX]
DISALLOW_REBAKING = 0 ; set to 1 to prevent CSP from generating new fake shadows (not recommended)
CUSTOM_SKIN_SHADOWS = 0 ; change to 1 to make CSP cache shadows for different skins separately (could be

[SHADOWED_WHEELS]
WIDTH = 0.1

[SHADOWED_WHEELS_REAR]
WIDTH = 0.18
OFFSET = 0.05
ANGLE = 15

[LIGHT_HEADLIGHTS]
BOUND_TO = lbeam
BOUND_EMISSIVE_MAX = 300
COLOR = 7.5,6.5,6

[INCLUDE: common/materials_glass.ini]
ExteriorGlassMaterials=gls_window

GLASS_FILTER = glass_EXT, GlassClear

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = carpaint, carbon, pattern, CSR2_Light, bagde, plate
PROP_0 = sunSpecular, 0.2
PROP_1 = ksSpecular, 0.01
PROP_2 = ksSpecularEXP, 100
 
[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial=carpaint, Color_RIM
DisableDev=1

[Material_CarPaint_Metallic]
Materials=carpaint, Color_RIM, bagde,
BrightnessAdjustment=0.275
ColoredSpecular = 0.95
AmbientSpecular = 1.5
AmbientSpecularEXP = 2.5
ClearCoatTh ickness = 0.05

[Material_CarPaint_Metallic]
Materials = carpaint
LocalReflectionsForce = 1

[Material_CarPaint_Metallic]
AmbientSpecular = 1

[Material_CarPaint_Metallic]
Materials=carpaint
FresnelMax = 1
FresnelC = 0.1
BrightnessAdjustment = 0.9 ; compensates for ambient specular
ColoredSpecular = 0.9
AmbientSpecular = 0.6
AmbientSpecularEXP = 2.5
ClearCoatThickness = 0.05

[Material_Velvet_v2]
Materials = black_leather, leather_color
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.4
UseClothShading = 1
Reflectance = 0.4
DetailScale = 80
ClothSheenColor = 1, 1, 1, 1
BrightnessAdjustment = 0.5
ApplyTilingFix=1

[Material_fabric]
Materials = carpet, alcantara
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.4
UseClothShading = 1
Reflectance = 0.3
DetailScale = 60
ClothSheenColor = 1, 1, 1, 1
BrightnessAdjustment = 0.3
ApplyTilingFix=1

[Material_Plastic_v2]
Materials = black_matte, black_matte_INT,pattern, CSR2_Global_Texture_Coloured
BrightnessAdjustment = 0.5
DetailScale = 100
Metalness = 0.1
Reflectance = 0.5
OcclusionMap = 0.

[Material_InteriorPBRDetail]
Materials = black_gloss, black_gloss_INT,
ColorSource=DIFFUSE
Reflectance=0.8
Smoothness=0.2
Metalness=0.9
CubemapReflectionBlur=0.0
Brightness=0.1
OcclusionMult=0.5
DetailScale=50
ApplyTilingFix=1

[Material_Carbon]
Materials = carbon, carbon_INT
Brightness = 0.8
HasDetailNormals = 1
Smoothness = 0.4
Reflectance = 0.3
CubemapReflectionBlur = 0.
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 2.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 2050

[Material_InteriorPBRDetail]
Materials = CSR2_CaliperZonePainted
ColorSource=DIFFUSE
Reflectance=0.0
Smoothness=0.15
Metalness=0.3
CubemapReflectionBlur=0.95
Brightness=1
OcclusionMult=0.8
DetailScale=30
ApplyTilingFix=1

[INCLUDE: common/materials_glass.ini]
ExteriorGlassFilmedMaterials= glass_EXT
ExteriorGlassTintedMaterials=  glass_EXT
ExteriorGlassHeadlightsMaterials = glass_EXT
[Material_PhotoelasticGlass]
Meshes= glass_EXT

:::::::::::::::::::lighting:::::::::::::::::::

[EMISSIVE_LIGHT_...]
NAME=Object120, rpm_stick
COLOR=1,1,1,50
OFF_COLOR=3,3,3,0
LAG=0.5
SIMULATE_HEATING=0.6
CAST_LIGHT=1 
LOCATION=FRONT

[EMISSIVE_LIGHT_...]
NAME=InteriorEmissive, Object048, Object025, Object044, Object068, Object146, Object045
COLOR=1,1,1, 2
OFF_COLOR=1,1,1, 0.1

[EMISSIVE_LIGHT_...]
NAME=Object016, Object017
COLOR=1,1,1, 3l
OFF_COLOR=1,1,1, 2

[EMISSIVE_LIGHT_...]
NAME=Grille4
COLOR=1,1,1, 1
OFF_COLOR=1,1,1, 1

[EMISSIVE_BRAKE_...]
NAME=Object128, Object130
COLOR=10,1,1,50
FALLBACK_HEADLIGHTS_COLOR=50,1,1,1
LAG=0.7  
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR

[EMISSIVE_BRAKE_...]
NAME=Object129
COLOR=50,1,1,0.5
FALLBACK_HEADLIGHTS_COLOR=50,1,1,0.5
LAG=0.7  
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=Object125, Object124
COLOR=200,37,4,10
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=Object123, Object126
COLOR=200,37,4, 10
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=FRONT



;;;;;;;;;;;;;;;;;;;;;;;analog;;;;;;;;;;;;;;;;;;;

[ANALOG_INDICATOR_...]
INPUT = SPEED
NAME = rpm_stick
DELAY = 0
ZERO = -0  
LUT = (0=18.75|50=45.06|100=73.765|150=100.38|200=128.45|250=157.79|300=187.27|350=214.42|400=241.74|450=268.86|500=296.42)


