[INCLUDE: common/navigators.ini]
[Navigator_StyleNavitel]
Meshes = Radio_Display_Icons
Resolution = 1110, 419
Offset = 0, 0
Size = 1120, 420

[HOUR_INDICATOR_...]
NAME=ARROW_CLOCK_hour
START=-210
[MINUTE_INDICATOR_...]
NAME=ARROW_CLOCK_minute
START=-180

[ANALOG_INDICATOR_...]
INPUT=TIME_SECONDS
NAME=ARROW_unknow
UPPER_BOUND=60
START=-100
RANGE=360


[ANALOG_INDICATOR_...]
INPUT=BODY_DAMAGE
INPUT_SELECTOR = FIRST             ; maximum input value for arrow to move with
UPPER_BOUND=60
INPUT_LUT = (|0=0|11=12|155=44|)
INPUT_LAG=1.5
INPUT_STALLED_VALUE=0.4
INPUT_STALLED_LAG=0.02
SPEED_LAG = 0.6   
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.00, -0.00, 0.0013
POS_OFFSET_END = -0.000, 0.0, 0.0013
NAME=Plane001

; New car paint
[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = Paint_Material, Carpaint_GT3
CarPaintVersionAware = 2

[Material_CarPaint_Metallic]
Materials = Paint_Material, Carpaint_GT3
LocalReflectionsForce = 1

[Material_CarPaint_Metallic]
AmbientSpecular = 1


[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1
ENGINE_INT=1
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER=1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[INCLUDE: common/materials_glass.ini]
ExteriorGlassFilmedMaterials= 
ExteriorGlassTintedMaterials= 
ExteriorGlassHeadlightsMaterials = FL_Glass_clean
[Material_PhotoelasticGlass]
Meshes= headlamp_glass 1


[EMISSIVE_LIGHT_...]
NAME=Radio_Display_Icons
COLOR=5,5,5
OFF_COLOR=5,5,5
LAG=0.8
SIMULATE_HEATING=0.6
CAST_LIGHT=1 
LOCATION=FRONT


[EMISSIVE_LIGHT_...]
NAME=FLHeadLamps_602_RiffleFake_Icons_I 1_SUB0
COLOR=0,0,0
OFF_COLOR=500,500,500
LAG=0.8
SIMULATE_HEATING=0.6
CAST_LIGHT=1 
LOCATION=FRONT

[EMISSIVE_LIGHT_...]
NAME=RearLamp_Glass_III
COLOR=50,10,0
OFF_COLOR=0,0,0
LAG=0.8
SIMULATE_HEATING=0.6
CAST_LIGHT=1 
LOCATION=FRONT


[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=30,30,40
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.1, 0.8
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=130
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.624442
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0, 0.68, 2.0
RANGE=480
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=129.6
SECOND_SPOT_INTENSITY=0.27
SECOND_SPOT_RANGE=50
SECOND_SPOT_SHARPNESS=0.58
SECOND_SPOT_SKIP=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=40
SPOT_EDGE=0.02088, 0.01992, 0.018
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.0499376, 0.998752, 0

[INCLUDE: common/selflighting.ini]


[SelfLight_Headlights]
MIRROR = 0.69
DIRECTION = 0.2, 0.8, 1.9
POSITION = 0, 0.59, 1.65
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO =  HeadLamps_602_LowerPart_V 1
SPOT_SHARPNESS = 0.7
SPOT = 131
COLOR =14,14,19,5
SPECULAR_MULT = 0
RANGE = 0.3	


[SelfLight_Headlights]
MIRROR = 0.69
DIRECTION = 0.2, 0.8, 1.9
POSITION = 0, 0.59, 1.65
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO = FL_602_XenonGlass_Glass_II 1
SPOT_SHARPNESS = 0.7
SPOT = 131
COLOR =14,14,19,5
SPECULAR_MULT = 0
RANGE = 0.3

[SelfLight_Headlights]
MIRROR = 0.69
DIRECTION = 0.2, 0.8, 1.9
POSITION = 0, 0.59, 1.61
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO = FLHeadLamps_602_RiffleFake_Icons_I 1_SUB1
SPOT_SHARPNESS = 0.7
SPOT = 150
COLOR =14,14,19,15
SPECULAR_MULT = 0
RANGE = 0.35


[EMISSIVE_HANDBRAKE_0]
NAME=handbreak
TOGGLE_VISIBILITY = 1
COLOR=40,4,4,1
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_INACTION_0]
COLOR=40,20,4,1
NAME=tcoff
TOGGLE_VISIBILITY = 1
LAG=0.2


[EMISSIVE_TRACTIONCONTROL_0]
NAME=tcoff001
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=40,20,4,1
LAG=0.2

[EMISSIVE_ABS_INACTION_0]
NAME=as
TOGGLE_VISIBILITY = 1
COLOR=40,20,4,1
OFF_COLOR=0
LAG=0.2

[EMISSIVE_HIGHBEAM_0]
NAME=hb
ACT_AS_HEADLIGHTS=0
COLOR=0,0,30,2

[EMISSIVE_...]
NAME=lowtyrepressure
TOGGLE_VISIBILITY = 1
COLOR=40,20,4,1
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 45
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

[EMISSIVE_LIGHT_...]
NAME=ind_light_004
COLOR=0,62,0
OFF_COLOR=0,0,0
BIND_TO_HEADLIGHTS=1
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=0
TOGGLE_VISIBILITY=0

[EMISSIVE_LIGHT_...]
NAME=Counter_Displays_Needles_Icons
COLOR=3,3,3
OFF_COLOR=2,2,2
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=0
TOGGLE_VISIBILITY=0

[EMISSIVE_LIGHT_...]
NAME=FL_main_lighters_II
COLOR=0,0,0
OFF_COLOR=60,60,70
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=0
TOGGLE_VISIBILITY=0

[EMISSIVE_LIGHT_...]
NAME=FLHeadLamps_602_RiffleFake_Icons_I 1_SUB1
COLOR=0,0,0
OFF_COLOR=50,50,60
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=0
TOGGLE_VISIBILITY=0

[EMISSIVE_LIGHT_...]
NAME=
COLOR=400,500,600
OFF_COLOR=0,0,0
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=0
TOGGLE_VISIBILITY=0


[EMISSIVE_LIGHT_...]
NAME=texIntD_displays
COLOR=4,4,4
OFF_COLOR=4,4,4
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=0
TOGGLE_VISIBILITY=0

[EMISSIVE_REVERSE_0]
NAME=RearLamp_Reflector_Part_I
COLOR=100,100,100
LAG=0.6
SIMULATE_HEATING=0


[EMISSIVE_TURNSIGNAL_LEFT_0]
RANGE_PREFIX=blinkerlr_
RANGE_START_INDEX=0
RANGE_END_INDEX=10
RANGE_DELAY=0.05 	; to compensate for that there are more of them
COLOR=400, 100, 0, 1
LAG=0
REPEAT_FREQENCY_HZ=1.8
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=0

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=ext_FL_turn_FL_01
COLOR=400, 100, 0
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=ext_RL_turn_RL
COLOR=400, 100, 0
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=MIDDLE

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=ext_FL_turn_FL_02
COLOR=400, 100, 0
OFF_COLOR=60,60,70
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=MIDDLE


[EMISSIVE_TURNSIGNAL_LEFT_4]
NAME=l1
COLOR=0,62,0
OFF_COLOR=0,0,0
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=MIDDLE
CAST_LIGHT=0

[EMISSIVE_TURNSIGNAL_RIGHT_0]
RANGE_PREFIX=blinkerrr_
RANGE_START_INDEX=0
RANGE_END_INDEX=10
RANGE_DELAY=0.05 	; to compensate for that there are more of them
COLOR=400, 100, 0, 1
LAG=0
REPEAT_FREQENCY_HZ=1.8
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=0

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=ext_FL_turn_FR_01
COLOR=400, 100, 0
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=ext_RL_turn_RR
COLOR=400, 100, 0
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=MIDDLE

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=ext_FL_turn_FR_02
COLOR=400, 100, 0
OFF_COLOR=60,60,70
LAG=0.3
SIMULATE_HEATING=0.0


[EMISSIVE_TURNSIGNAL_RIGHT_4]
NAME=rb2
COLOR=0,62,0
OFF_COLOR=0,0,0
LAG=0.3
SIMULATE_HEATING=0.0
CAST_LIGHT=0

[EMISSIVE_HIGHBEAM_...]
NAME=FL_602_XenonGlass_Glass_II 1
BOUND_TO= LOW_BEAM
COLOR=480,480,680 
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
LOCATION=MIDDLE

[LIGHT_EXTRA_0]
BIND_TO_HEADLIGHTS=1
COLOR=5,5,6
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.32, 0.7158, 0.4859
DIRECTION=0,0,-0.9
RANGE=0.85;1.25
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=0
SPOT=60
SPOT_SHARPNESS=0.3

[LIGHT_EXTRA_1]
BIND_TO_HEADLIGHTS=1
COLOR=5,5,6
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.0, 0.5, 0.4859
DIRECTION=0,0,-0.9
RANGE=0.85;1.25
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=0
SPOT=60
SPOT_SHARPNESS=0.3

[BRAKEDISC_FX]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0            ; use ceramic look
CARVED = 0             ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 20  ; increase to make more lines
GLOW_OFFSET = 0.8      ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle

; Patch guesses holes from alpha-channel of txDiffuse. Holes don’t glow or reflect stuff and look dark:
ALPHA_MASK = 0.1, 0.2  ; hole is everything with alpha below 0.1, everything with alpha above 0.2 is not a hole, in-between is a transition

; Patch can also estimate deepenings based on luminance and normal texture. Deepenings glow with a delay (but fully heated, glow more) and are a bit occluded:
LUMINOCITY_MASK = 0.01, 0.02  ; everything darker than 0.01 is a deepening
NORMAL_MASK = 0.5, 0.3        ; everything looking away more than 50% is a deepening

[INCLUDE: common/gt3_exhaust_glow.ini]
[EMISSIVE_WATER_TEMP_0_EXHAUST_GLOW]
MESHES = 
COLOR = 25, 3, 0, 3
USE_SMOOTH_TRANSITION = 1
INPUT_MIN = 82
INPUT_MAX = 100
INPUT_LUT = (| 84 = 0 | 95 = 1 |)
AFFECTS_TRACK = 1
SPECULAR_MULT = 3


[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = 
DisableDev = 1
[Material_CarPaint_Metallic]
FresnelMax = 1
FresnelC = 0.1
BrightnessAdjustment = 0.9 ; compensates for ambient specular
ColoredSpecular = 0.9
AmbientSpecular = 0.6
AmbientSpecularEXP = 2.5
ClearCoatThickness = 0.06


;PBR GLASS
[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials = glass_exterior
ThicknessMult = 2.5
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 5
FilmIOR=3

[INCLUDE: common/materials_interior.ini]
;PBR MATERIALS EXTERIOR
[Material_Carbon]
Materials = 
BrightnessAdjustment = 0.50
ClearCoatF0 = 0.25
DetailScale = 800

[INCLUDE: common/materials_carpaint.ini]
[Material_InteriorPBRDetail]
Materials = 
DetailNormalTexture = common/pbr_metal_satin.dds
DetailScale = 15
ApplyTilingFix = 1
BrightnessAdjustment = 0.25
DetailNormalPBRSmoothness = 0.8
DetailNormalPBRSmoothnessGamma = 1
Metalness = 0.2
Reflectance = 0.1
LocalReflectionsSharpness = 0.1
DetailNormalPBRSecondaryColor = 0, 0, 0, 1

[INCLUDE: common/materials_carpaint.ini]
[Material_Metal_v2]
Materials = EXT_Mechanics_aluminium, EXT_Decore_WindowDecoreFrameI_991_DIF
BrightnessAdjustment = 0.1
DetailScale = 700
Metalness = 0.50
Reflectance = 0.20
LocalReflectionsSharpness = 0.9			ext_rim, EXT_Rim
DetailTexture = 1

[Material_Plastic_v2]
Materials = BlackPlanes_DIF
BrightnessAdjustment = 0.01
DetailScale = 100

;INTERIOR PBR
[INCLUDE: common/materials_interior.ini]
[Material_Metal_v2]
Materials = chrome_Decor_ChromeHighGloss_991_DIF, chrome_Decor_Silver
BrightnessAdjustment = 0.3
DetailScale = 0
Metalness = 0.20
Reflectance = 0.10
LocalReflectionsSharpness = 0.1
DetailTexture = 1
[Material_Velvet]
Materials=
BrightnessAdjustment=0.15
[Material_Carpet]
Materials=
[Material_Leather]
Materials=
BrightnessAdjustment = 0.30
[Material_Plastic]
Materials=
BrightnessAdjustment = 0.10
[Material_Carbon]
Materials=carbon inter, carbon inter vert, carbon inter sym, 
DetailScale = 400
BrightnessAdjustment = 0.30
ClearCoatF0 = 0.15
Reflectance = 0.1

[WIPERS]
FRONT_0= Wiper1
FRONT_1= Wiper3
WIND_THRESHOLDS_KMH = 180, 300  ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1        ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1        ; multiplier for frequency
WIND_OFFSET = 0.03





[BASIC]
DIESEL_ENGINE = 0 		; or 1

[PARTICLES_FX_EXHAUST_1]
POSITION = -0.06,0.142,-2.25		; self explanatory
DIRECTION = 0, 0.3, -1 			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears
		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_2]
POSITION = 0.06,0.142,-2.25		; self explanatory
DIRECTION = 0, 0.3, -1 			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

