---------------------------------------MATERIALS-----------------------------------
[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Meshes = EXT_sunroof_glass
ThicknessMult = 5
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 0.45
BrightnessAdjustment = 1
PROP_1... = ksAmbient, 0.35
IOR = 1.490            ; looks better like this
MaskPassColor = 0, 255, 96  ; mask pass color adjustment

[Material_Glass]
Meshes=EXT_frontwindows, EXT_rearwindows
IOR = 2.4              ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 2  ; thicker glass passes less light through
ProfileFix = 0.04    ; adds thickness to glass for glazing angles
MaskPass = 1.4            ; mask pass opacity
MaskPassColor = 40, 60, 43  ; mask pass color adjustment

[Material_Glass]
Meshes=EXT_TL_main_glass, EXT_TL_glass_detail, EXT_FL_fog_glass_trim, INT_thirdbrake_glass
ThicknessMult = 2.4
FilmIOR = 2.2
Desaturate = 0

[Material_Glass]
Meshes=INT_overhead_light
ThicknessMult = 1.5
FilmIOR = 1.4
Desaturate = 0

[Material_Glass]
Meshes=EXT_TL_red_plain
Materials=red_lenses
FilmIOR = 1.6
UseNormalMap = 1
UseNormalMapWithAlpha = 1
ThicknessMult = 3
Desaturate = 0
MaskPass = 20
MaskPassColor = 10, 0, 0

[INCLUDE: common/materials_interior.ini]
[Material_Velvet_v2]
Materials = int_carpet, int_headliner
DetailNormalTexture = common/pbr_carpet.dds
BrightnessAdjustment=0.12
UseClothShading = 1
Reflectance = 0.1
DetailScale = 48
ClothSheenColor = 1, 1, 1

[Material_Leather]
Materials= int_leather_rough
BrightnessAdjustment=0.48
Reflectance = 0.1
DetailScale=45
DetailNormalBlend=0.9

[Material_Leather]
Materials= int_steer_leather
BrightnessAdjustment=0.1
Reflectance = 0.2
DetailScale=16
DetailNormalBlend=0.9

[Material_Plastic]
Materials = int_leather_smooth
Reflectance = 0.1
BrightnessAdjustment = 0.2
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.4
DetailNormalTexture = common/pbr_plastic.dds
DetailScale=20
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1

[Material_Plastic]
Materials = int_black_plastic
Reflectance = 0.15
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.5
DetailNormalTexture = common/pbr_plastic.dds
DetailScale=45
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1

[Material_Plastic]
Materials = int_colored_plastic
Reflectance = 0.15
BrightnessAdjustment = 0.2
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.5
DetailNormalTexture = common/pbr_plastic.dds
DetailScale=45
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1

[Material_Plastic]
Materials = ext_red_plain
Reflectance = 0.13
DetailNormalPBRSecondaryColor = 15, 2, 2, 1
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1

[Material_Plastic]
Meshes = EXT_radiator, EXT_dark_plastic
OcclusionMult=0.7
Reflectance = 0.1
DetailNormalPBRSecondaryColor = 2, 2, 2, 1
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
DetailNormalBlend = 0.5

[Material_InteriorPBRDetail]
Meshes = EXT_TL_chrome_trim, INT_chrome, EXT_keyholes, EXT_chrome_silver
UseNormalMap = 1
ColorSource=DIFFUSE
OcclusionMult=0.9
Brightness=0.2
Metalness=0.2
Reflectance=0.5
Smoothness=1
CubemapReflectionBlur=0

[Material_InteriorPBRDetail]
Materials = ext_chrome_matte
UseNormalMap = 1
ColorSource=DIFFUSE
OcclusionMult=0.9
Brightness=0.2
Metalness=0.2
Reflectance=0.5
Smoothness=1
CubemapReflectionBlur=0