[ANALOG_INDICATOR_...]
BIND_TO=WATER_TEMP
NAME=ARROW_WATER_TEMP
ZERO=-20
STEP=-1.5
MIN_VALUE=50

[ANALOG_INDICATOR_...]
BIND_TO=OIL_TEMP
NAME=ARROW_OILTEMP
INPUT_MIN=70
INPUT_MAX=150
INPUT_OFFSET=-68
UPPER_BOUND=120
RANGE=200

[ANALOG_INDICATOR_...]
BIND_TO=OIL
NAME=ARROW_OILPRESSUER
MIN_VALUE=2.5
MAX_VALUE=8.5
INPUT_LAG_UP=0.9
INPUT_LAG_DOWN=0.1
LUT=(0=0|5=37|8.5=62)
USE_BAR=1

[LIGHT_BRAKEDISCS]
COLOR = 10, 2, 1, 0.05
LAG = 0.2
SIMULATE_HEATING = 0.1
DEBUG = 0                       ; set to 1 to set it to work all the time

[BRAKEDISC_FX]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0            ; use ceramic look
CARVED = 1             ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 20  ; increase to make more lines
GLOW_OFFSET = 0.8 ; increase to offset heated and worn center more to the center, decrease

[INCLUDE]
INCLUDE=common/no_popup_lights.ini

[LIGHT_EXTRA_0]
BIND_TO_EXTRA_B=1
COLOR=5.75, 3.09, 1.4, 3
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=1
FADE_AT=300
FADE_SMOOTH=250
MIRROR=0.42, 0, 0
MIRROR_DIRECTION=1
POSITION=0, -0.15, 2.15
DIRECTION=0, -1.5, 1
RANGE=30
RANGE_GRADIENT_OFFSET=0.00
SPECULAR_MULT=0
SPOT=165
SPOT_SHARPNESS=0.2

[EMISSIVE_EXTRA_B_0]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=FOG, FOG_REF
COLOR=5.75, 3.09, 1.4, 3
OFF_COLOR=0,0,0
LAG=0.9
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_0]   
BIND_TO_EXTRA_A=1
NAME=Head_REF
COLOR=135,220,350,0.15
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
FADE_AT=300
FADE_SMOOTH=250
MIRROR=0.42, 0, 0
MIRROR_DIRECTION=1
POSITION=0, -0.15, 2.15
DIRECTION=0, -1.5, 1
RANGE=120
RANGE_GRADIENT_OFFSET=0.00
SPECULAR_MULT=0
SPOT=165
SPOT_SHARPNESS=0.2

[EMISSIVE_REVERSE_0]
NAME = Reverse_REF.001
COLOR = 150, 150, 150
LAG = 0
LOCATION = REAR
SIMULATE_HEATING = 0

[EMISSIVE_REVERSE_1]
NAME = Reverse_light
COLOR = 150, 150, 150
LAG = 0
LOCATION = REAR
SIMULATE_HEATING = 0

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=Rear_Blinker_L_REF
COLOR=300, 150, 0
LAG=0.85
SIMULATE_HEATING=0
BLINK_FREQENCY_HZ=1.15
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=Side_Blinker_L
COLOR=300, 150, 0
LAG=0.85
SIMULATE_HEATING=0
BLINK_FREQENCY_HZ=1.15
LOCATION=

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=FRONT_Blinker_L
COLOR=300, 150, 0
LAG=0.85
SIMULATE_HEATING=0
BLINK_FREQENCY_HZ=1.15
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=Rear_Blinker_R_REF
COLOR=300, 150, 0
LAG=0.85
SIMULATE_HEATING=0
BLINK_FREQENCY_HZ=1.15
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=FRONT_Blinker_R
COLOR=300, 150, 0
LAG=0.85
SIMULATE_HEATING=0
BLINK_FREQENCY_HZ=1.15
LOCATION=FRONT


[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=SIDE_Blinker_R
COLOR=300, 150, 0
LAG=0.85
SIMULATE_HEATING=0
BLINK_FREQENCY_HZ=1.15
LOCATION=

[INCLUDE: common/custom_emissive.ini]

[CustomEmissiveMulti]
Meshes = INT_BLINKER       ; target mesh
UseEmissive0AsFallback = 1
Intensity = 1
Resolution = 512, 512      ; texture resolution for coordinates to work
@ = AlphaFromTxDiffuse
@ = MultiItem, Role = TURNSIGNAL_LEFT, Center = "215, 203", Size = "100"
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Center = "320, 203", Size = "100"

[CustomEmissiveMulti]
Meshes = INT_BADGE.017     ; target mesh
UseEmissive0AsFallback = 1
Intensity = 1
Resolution = 512, 512      ; texture resolution for coordinates to work
@ = AlphaFromTxDiffuse
@ = MultiItem, Role = EXTRA_A, Color="5,5,100", Center = "41, 282", Size = "40"
@ = MultiItem, Role = ABS_INACTION, Center = "97,269", Size = "50", Color="255, 199, 0, 1"
@ = MultiItem, Role = DashWarningSeatbelt, Center = "180, 316", Size = "10"
@ = MultiItem, Role = EXTRA_B, Center = "153, 274", Size = "40", Color="0, 20, 0"
@ = MultiItem, Role = TRACTIONCONTROL_INACTION, Center = "392, 314", Size = "50", Color="255, 199, 0, 0.3",
@ = MultiItem, Role = BATTERY, Center = "322, 112", Size = "30", Color = "3,1,0"
@ = MultiItem, Role = DashWarningTemperature, Center = "134,325", Size = "40", Color = "3,0,0"

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial=body
[Material_CarPaint_Metallic]
FresnelMax =0.5
FresnelC =0.1
FlakesK =0.1
BrightnessAdjustment =1.4
SpecularBase = 1, 40
SpecularSun = 4, 5000
SpecularMult =0.2
SunMultiplier =0.9
ClearCoatThickness =0.2
ClearCoatSpecular=0.1

[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMaterials = glass

[Material_Glass]
Materials = window
ThicknessMult = 1
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY =0

[REFRACTING_HEADLIGHT_...]
SURFACE = FOG
INSIDE = FOG_REF
SYNC_EMISSIVE_AUTO = 1
ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.550000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 3.120000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 2.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000000,0.116459,2.110691
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.662820,0.116459,2.115048
RADIUS = 0.034774
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1



