[BASIC]
IS_LOW_BEAM_AVAILABLE=1

[REFLECTIONS_FX]
SKIP_GBUFFER = material:EXT_GLASS



[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=plate_rear_002
OFFSET=0.00, 0.035, -0.0
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.25
SPOT=180
SPOT_SHARPNESS=0.8
COLOR=10,10,11,0.825
FALLBACK_EMISSIVE=1,1,1,0.9
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=TWO_ON_TOP
FADE_AT=10
FADE_SMOOTH=4
ACTIVE=1
AFFECTS_TRACK=1

[LIGHT_LICENSEPLATE_1]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=Headlights_SUB3_002
OFFSET=0.50, 0.105, -0.5
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.25
SPOT=180
SPOT_SHARPNESS=0.8
COLOR=10,10,11,0.825
FALLBACK_EMISSIVE=1,1,1,0.9
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=TWO_ON_TOP
FADE_AT=10
FADE_SMOOTH=4
ACTIVE=1
AFFECTS_TRACK=1

[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = radio1 ; display mesh   ; Use Name of "screen" 
Resolution = 1920,1080    ; texture resolution
Size =   1920,1080       ; size of the screen area
Offset = -0, -0         ; left top corner of screen area
Scale = 0.5             ; might need adjusting to get the scale right
RearCameraPosition = 0, 0.5, -2.4  ; position of rear view camera
aftermarketComponent = 1    ;If car is older than 2006 or doesnt show up, set to 1 if not set to 0



[LIGHT_EXTRA_1]
BIND_TO_HEADLIGHTS=1
COLOR=1, 1, 1, 65
DIFFUSE_CONCENTRATION=0.5
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.8
FADE_AT=90
FADE_SMOOTH=43
MIRROR=0.50, 0.0, 0
POSITION=0, 0.6, 1.7
DIRECTION=0.15, -0.0, 0.5
RANGE=0.5
RANGE_GRADIENT_OFFSET=0.00
SPECULAR_MULT=-00
SPOT=065
SPOT_SHARPNESS=0.3






[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=shache1
COLOR=25, 12, 0
LAG=0.9
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=led_002
COLOR=25, 12, 0
LAG=0.8
SIMULATE_HEATING=0.0
LOCATION=NONE


[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=shache2
COLOR=25, 12, 0
LAG=0.9
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=led_002
COLOR=25, 12, 0
LAG=0.9
SIMULATE_HEATING=0.0
LOCATION=NONE





































[INCLUDE: common/navigators.ini]
[Navigator_StyleModernDark]
Meshes =Panel_SUB4_001 ; here, use the name of that mesh
Brightness = 1.5 ; adjust brightness later so it wouldn’t shine too much
@ = Navigator_Size, Resolution = "2048,2048", Offset = "1115, 20", Size = "622, 370", Scale = 1 ; replace resolution with texture resolution, offset with start of display on texture, in pixels, size with size of display on texture, in pixels, adjust scale later so it would look of proper size

