[INCLUDE: common/materials_interior.ini] 
[INCLUDE: common/navigators.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: android_auto/config.ini]
[INCLUDE: pbr_int.ini]
[INCLUDE: pbr_ext.ini]
[INCLUDE: navigators_maps.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: navigators_maps.ini]
[INCLUDE: navigators_layouts.ini]
[INCLUDE: navigators_themes.ini]

 
[LIGHT_EXTRA_45]                                 ;(REAR)
LINE_FROM=-0.35, 0.5, -1.6                    ;position of the glow
LINE_TO=0.35, 0.5, -1.6                         ;position of the glow
BIND_TO_EXTRA_D=1                          ;(1=turn on with headlights) (0=always on)
COLOR=100,0,0                                  ;more zeroes=brighter
DIFFUSE_CONCENTRATION=.8
FADE_AT=1501
FADE_SMOOTH=11
RANGE=0.7
RANGE_GRADIENT_OFFSET=0.1
SPOT=150
SPOT_SHARPNESS=11
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1                                ;(1=glow will light up objects surrounding it)
EXTERIOR_ONLY=1                                 ;(1=only visible from outside)
INTERIOR_ONLY=0                                 ;(1=only visible from cockpit view)

[LIGHT_EXTRA_1]                                ;(LEFT)
LINE_FROM=0.5, 0.2, 0.8
LINE_TO=0.5, 0.2, -0.8
BIND_TO_EXTRA_D=1 
COLOR=100,0,0 
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.8
RANGE_GRADIENT_OFFSET=0.1
SPOT=150
SPOT_SHARPNESS=0.0
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0

[LIGHT_EXTRA_2]                                ;(RIGHT) 
LINE_FROM=-0.5, 0.2, 0.8
LINE_TO=-0.5, 0.2, -0.8
BIND_TO_EXTRA_D=1 
COLOR=100,0,0 
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.8
RANGE_GRADIENT_OFFSET=0.1
SPOT=150
SPOT_SHARPNESS=0.0
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0

[LIGHT_EXTRA_3]                                 ;(FRONT)
LINE_FROM=-0.5, 0.12,1.75
LINE_TO=0.5, 0.12, 1.75
BIND_TO_EXTRA_D=1 
COLOR=100,0,0 
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=1
RANGE_GRADIENT_OFFSET=0.1
SPOT=150
SPOT_SHARPNESS=0.0
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0


ligma
──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
OPEN_WHEELER = 0           
RALLY_CAR = 0
DIESEL_ENGINE = 0
HEADLIGHTS_ARE_HEADLIGHTS=1

[BOUNCED_INTERIOR_LIGHT]
MULT=1, 1, 1, 1
OFFSET=0, 0, 0
RANGE=3.2
RANGE_GRADIENT_OFFSET=0.9
SPOT=20
SPOT_SHARPNESS=0.

[LIGHTING]
EMISSIVE_MULT=1

[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

[BRAKEDISC_FX]
ACTIVE = 1
DISC_RADIUS = 0.3          ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.05  ; radius of an inside part of a brake disc
────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MESHES = R,Object004,F,Kit3_Light_Geo_lodA.004
CULL_MODE = DOUBLESIDED


[SHADER_REPLACEMENT_...] 
MATERIALS = 
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.2
PROP_... = fresnelEXP, 50
PROP_... = fresnelMaxLevel, 0.00
PROP_... = fresnelC, 0.00
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.03
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...] ; Sets Mesh Transparent, Has to be Alpha-Blend,
MATERIALS = INT_Turns
IS_TRANSPARENT = 1
BLEND_MODE = ALPHA_BLEND

[SHADER_REPLACEMENT_...]
MESHES=Interior_Geo_lodA.032
IS_TRANSPARENT = 0
CAST_SHADOWS = 0 
BLEND_MODE = OPAQUE

[SHADER_REPLACEMENT_...] ; Sets Mesh Transparent, Has to be Alpha-Blend,
MATERIALS = S2000_INTERIOR_EMISSIVE
IS_TRANSPARENT = 1
BLEND_MODE = ALPHA_TEST


──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,tach_glass
SKIP_GBUFFER = material:Material #550
GLASS_FILTER = 
────────────────────── Lights Cast────────────────────────

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[LIGHT_BRAKES]
COLOR=2, 0, 0, 3
POSITION=0, 0.4, -2.5 	
MIRROR=0.7		
DIRECTION=-0, -1,-1	

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.620
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0.0, 0.696, -1.99
RANGE=4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4

[LIGHT_EXTRA_0]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 0.8, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, 1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.611
MIRROR_DIRECTION=0
POSITION=0, 0.65127, 1.65
RANGE=3
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=100
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4


────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metallic]
Materials=
FresnelMax = 0.5
FresnelC = 0.08
FlakesK = 0.05
BrightnessAdjustment = 1.0
SpecularBase = 1.0, 40
SpecularSun = 0.01, 900
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.04

────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMeshes=
ExteriorGlassFilmedMaterials=

;Clear Glass
[Material_Glass]
Materials =EXT_GLASS
ThicknessMult = 1
ExtraLightsAdjustment = 0
PROP_1... = ksAmbient, 1
IOR = 2.1 

; Red Glass
[Material_Glass]
Materials = 
IOR = 2.3          ; looks better like this
FilmIOR = 2.3      ; redefine IOR for external film layer to increase reflections
ThicknessMult = 1 ; thicker glass passes less light through
ProfileFix = 0    ; adds thickness to glass for glazing angles
MaskPass = 1.0      ; mask pass opacity
MaskPassColor = 255, 5, 0  ; mask pass color adjustment
BrightnessAdjustment = 0
Desaturate = 0

; Window Glass
[Material_Glass]
Materials=EXT_WINDOW
MaskPass=0.2
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=2
Desaturate=0
FilmIOR=2.2


;Interior Glass
[Material_Glass]
Materials = 
FilmIOR = 1.25 
ThicknessMult = 1
ProfileFix = 0


;Glass Nm
[Material_Glass]
Materials= 
IOR = 2             ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ProfileFix = 0.0   ; adds thickness to glass for glazing angles
UseNormalMapWithAlpha = 1
BrightnessAdjustment = 0.5
ThicknessMult = 1
Refraction = 1

;Photoelastic Glass
[Material_PhotoelasticGlass]
Meshes = 
PhotoelasticityMult = 0.1

────────────────────── MATERIALS (EXTERIOR) ────────────────────────
[Material_Aluminium_v2]
Materials= 
Smoothness = 0.0
Metalness = 0.4
Reflectance = 0.4
BrightnessAdjustment = 0.4
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.4
DetailScale = 60
DetailNormalBlend = 10
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0.05
ApplyTilingFix = 1

;Ext Metal
[Material_Metal_v2]
Materials = EXT_ENGINE_ALUMAYBEIDONTKNOW
Metalness = 0.2
BrightnessAdjustment = 1
LocalReflectionsSharpness = 1

[Material_Aluminium_v2]
Meshes = Kit3_Light_Geo_lodA.004
Smoothness = 0.00
Metalness = .1
Reflectance = .0
BrightnessAdjustment = 0.015
CubemapReflectionBlur = 1
PROP_22=pbReflectionBlurEnv, 0

[Material_Aluminium_v2]
Meshes = Kit3_Light_Geo_lodA.005,Kit3_Light_Geo_lodA.012,Kit3_Light_Geo_lodA.007
Smoothness = 0.4
Metalness = .3
Reflectance = .4
BrightnessAdjustment = 0.15
CubemapReflectionBlur = 1
PROP_22=pbReflectionBlurEnv, 0
DetailScale = 5

;Ext Alu Old
[Material_AluminiumOld_v2]
Meshes = 
Metalness = 0.0
Reflectance = 1
Brightness = 1

;Ext Alu
[Material_AluminiumOld_v2]
Materials = EXT_ENGINE_METAL
Metalness = 0.2
Reflectance = 0.0
BrightnessAdjustment = .1
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 1,1 1, 1
DetailScale = 7
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 2


;Ext Metal Old
[Material_MetalOld_v2]
Materials =EXT_ENGINE_METAL_DULL


;Ext Smooth Plastic
[Material_Plastic_v2]
Materials =EXT_PLASTIC
Metalness = 0.0
Reflectance = 0.04
Smoothness = 0.8
BrightnessAdjustment = 0.15
ApplyTilingFix = 0
DetailScale = 0

;Ext Carbon
[Material_Carbon]
Materials =EXT_CARBON
DetailScale = 400
RESOURCE_2 = txNormalDetail
RESOURCE_FILE_2 = PBR_CARBON_NM.dds
RESOURCE_3 = txDetail
RESOURCE_FILE_3 = PBR_CARBON_D.dds
Brightness = 0.2
ClearCoatF0 = 0.2
CubemapReflectionBlur = 0,0

[Material_Carbon]
Materials =Honda_S2000F2_2001Carbon1_Material.001
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 420
ColorSource = DIFFUSE
────────────────────── MATERIALS (INTERIOR) ────────────────────────
;assets
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0

[Material_InteriorPBR]
Materials = INT_STEER_01
ColorSource = DIFFUSE
BrightnessAdjustment = 1
Metalness = 0.5

[Material_InteriorPBR]
Materials = S2000_INTERIOR_FORZA_NOALPHA
ColorSource = DIFFUSE
BrightnessAdjustment = .1
Metalness = 0.0

[Material_InteriorPBR]
Materials = INT_GAUGE_PLASTIC
ColorSource = DIFFUSE
BrightnessAdjustment = .1
Metalness = 0.0


[Material_InteriorPBR]
Materials = Enkei_rim_color
BrightnessAdjustment = .15
Metalness = 0.2
Reflectance = 0.0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0.6

[Material_LeatherPoked_v2]
Materials = INT_STEER_02
Reflectance = 0.04
DetailNormalTexture = common/pbr_leather_pattern.dds
DetailNormalIntensity = 2
DetailNormalPBRSecondaryColor = 0, 0, 0, 10
DetailNormalPBRReflectance = 11
BrightnessAdjustment =.35
Smoothness =0.75


[INCLUDE: common/materials_interior.ini]
[Material_DigitalScreen]
Meshes =
MatrixType = IPS         ; valid values: IPS, TN
UseTextureCoordinates = 0  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 1920          ; amount of pixels horizontally
ScreenAspectRatio = 7   ; aspect ratio, height/width
Emissive = 0.5          ; screen brightness
FlipXY = 0                 ; rotate display 90°

;Int Plastic
[Material_Plastic_v2]
Materials = INT_PLASTIC
BrightnessAdjustment = 0.2
DetailScale = 50
DetailTextureBlur = 1
DetailNormalBlend = 0.5
Reflectance = 0.02
Smoothness = 0.1

;Int Alcantara
[Material_Velvet_v2]
Materials = 
DetailScale=30
DetailNormalBlend = 1
BrightnessAdjustment=1

;Int Carpet
[Material_Carpet_v2]
Materials = 
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1

;Int Leather 2
[Material_Leather_v2]
Materials =
Reflectance = 0.04
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08
DetailNormalBlend = -1

;Int Leather 1
[Material_Leather]
Materials=INT_SKIN
Brightness=.5
Reflectance = 0.04
Smoothness = 0.0

;Int Leather 1
[Material_Leather]
Materials=INT_LEATHER
Brightness=1
Reflectance = 0.01
Smoothness = 0.75

;Int Metal
[Material_Metal_v2]
Materials = INT_METAL
Metalness = 0.1
;Int Alu 1 
[Material_MetalOld_v2]
Materials = 
BrightnessAdjustment = 10
DetailNormalPBRSmoothness = 0.9
Metalness = 0.3
Smoothness = 0.01
Reflectance = 0.2
DetailScale = 0

;Int brushed
[Material_Metal_v2]
Materials = 
RESOURCE_2 = txNormalDetail
RESOURCE_FILE_2 = PBR_brushed.dds
RESOURCE_3 = txDetail
RESOURCE_FILE_3 = PBR_brushed_detail.dds
DetailNormalBlend = 1
DetailScale = 5
Metalness = 0.9
BrightnessAdjustment = 0.2
Smoothness = 0.9
Reflectance = 0.5
DetailNormalPBRSmoothness = 1.75

[Material_DigitalScreen]
Meshes = INTM_DIGITAL, INTM_SPEEDO
MatrixType = IPS          ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 480       ; amount of pixels horizontally
ScreenAspectRatio = 1   ; aspect ratio, height/width
Emissive = 1.2             ; screen brightness
FlipXY = 0                 ; rotate display 90°
────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=Light_Geo_lodA.013
COLOR=255, 255, 255, 0.05
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8
LOCATION=INTERIOR

[LIGHT_LICENSEPLATE]
MESHES=200
OFFSET= 0.00 ,0, -0.01
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.4
SPOT=170
SPOT_SHARPNESS=0.5
COLOR=23,16,9,1
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9


────────────────────── LIGHTS ────────────────────────
; Lowbeam 
[EMISSIVE_LIGHT_...] 
NAME=
COLOR=120,120,70,2     
LAG=0.3
SIMULATE_HEATING=1
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=HIGHBEAM_BULB
COLOR=100,130,120,3
LAG=0.9
SIMULATE_HEATING=1
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

Low Beam + Highbeam
[EMISSIVE_HIGHBEAM_...] 
NAME=Kit3_Light_Geo_lodA.001
COLOR=220,240,310, .5
FALLBACK_HEADLIGHTS_COLOR=220,240,310, .25
LAG=0.3
SIMULATE_HEATING=0.5

; DRL
[EMISSIVE_LIGHT_...]  
NAME=
COLOR=120,120,160,.5
OFF_COLOR=120,120,160,1
LAG=0.1
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

────────────────────── TAIL LIGHTS ────────────────────────

;DRL 
[EMISSIVE_LIGHT_...] 
NAME=
COLOR=50, 2, 0, 2.5
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

; Brakelights 
[EMISSIVE_BRAKE_...] 
NAME=
COLOR=50, 1, 0,10
LAG=0.3
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=Light_Geo_lodA.001
COLOR=50, 1, -10,5
FALLBACK_HEADLIGHTS_COLOR = 50, 1, -10
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;EMERGENCY BRAKE
[EMISSIVE_BRAKE_...] 
NAME=
COLOR=110, 10, 10, 2
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR = 110, 10, 10, 2
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking

[INCLUDE: common/custom_emissive.ini]



────────────────────── REVERSE LIGHT ────────────────────────

; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME =reverse ; name (one or more) of a mesh to glow
COLOR = 10,10,8,.5   ; glowing color if condition is met
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 1        ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

────────────────────── INDICATORS ────────────────────────

; Front Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=IND_LF
COLOR=100,20,0,.5
LAG=0.89
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=1
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=GGW123
COLOR=100,20,0,5
LAG=0.8
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=t23213
COLOR=100,30,0,1
LAG=0.7
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=1
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Front Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=IND_RF
COLOR=100,20,0,.5
LAG=0.89
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=1
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=Light_Geo_lodA.008
COLOR=100,20,0,5
LAG=0.8
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=GG2223333
COLOR=100,30,0,1
LAG=0.7
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=1
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=gg02
COLOR=0,30,0,1
LAG=0.6
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=1
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

────────────────────── OUTSIDE EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MESHES = Kit3_Light_Geo_lodA.001
RANGE = 0.2
COLOR = 0.1
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0.4
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 1
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS =1
NORMAL_SHIFT = -0.0

[EXTRA_FX_EMISSIVE_...]
MESHES = Light_Geo_lodA.009
RANGE = 0.01
COLOR = 0.1
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS =0
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = GG2223333,t23213
RANGE = 0.1
COLOR = 0.005
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS =0
NORMAL_SHIFT = -0.02

[EXTRA_FX_EMISSIVE_...]
MESHES = reverse
RANGE = 0.14
COLOR = .1
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 3
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS =0
NORMAL_SHIFT = -0.03




[INCLUDE: common/selflighting.ini]


[LIGHT_EXTRA_...]
BOUND_TO =Kit3_Light_Geo_lodA.009
COLOR = 150,150,150,20
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0
POSITION =-0.615, 0.644, 1.58
DIRECTION=0,0, 1
RANGE=0.14
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT = 1
SPOT = 178
AMBIENT_INFLUENCE= 0




[LIGHT_EXTRA_...]
BOUND_TO =Light_Geo_lodA.001
COLOR = 150,50,0,10
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0.58
POSITION =, 0.689, -1.85
DIRECTION=0,0, -1
RANGE=0.15
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT = 1
SPOT = 178
AMBIENT_INFLUENCE= 0




[LIGHT_EXTRA_...]
BOUND_TO =IND_LF
COLOR = 150,150,150,155
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0
POSITION =0.651, 0.581, 1.58
DIRECTION=-.1,0, 1
RANGE=0.21
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT = 1
SPOT = 140
AMBIENT_INFLUENCE= 0
FADE_AT=0


[LIGHT_EXTRA_...]
BOUND_TO =IND_RF
COLOR = 150,150,150,155
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0
POSITION =-0.651, 0.581, 1.58
DIRECTION=.1,0, 1
RANGE=0.21
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT = 1
SPOT = 140
AMBIENT_INFLUENCE= 0
FADE_AT=0


[LIGHT_EXTRA_...]
BOUND_TO_HEADLIGHTS=1
COLOR =17,6,1
DIFFUSE_CONCENTRATION=0.999
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0
POSITION =0.383, 0.838, 0.141
DIRECTION=0,0, -1
RANGE=0.37
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT = 1
SPOT = 140
AMBIENT_INFLUENCE= 0
FADE_AT=0

────────────────────── REFRACTION ────────────────────────
[REFRACTING_HEADLIGHT_0]
SURFACE =TL_CENTER
INSIDE = Light_Geo_lodA.002
INSIDE_BULBS=Light_Geo_lodA.001
OVERLAY=TL_CENTER
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.03
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.31
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.16
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0,0.6932003,-1.9197499
NM_SHARE_EXT = 0
NM_SHARE_INT = .51
ORIGIN = 0.58,0.6932003,-1.973
RADIUS = 0.07320007
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0


[REFRACTING_HEADLIGHT_1]
SURFACE =TL_IND_RR_GLASS
INSIDE = Light_Geo_lodA.018,RR1233
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1.47
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.0001,9.998999e-05,9.998999e-05
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.92
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0,0.69410026,-1.8637499
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.6574,0.69410026,-1.9317999
RADIUS = 0.078050025
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1





────────────────────── INTERIOR LIGHTS ────────────────────────

; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=gauges_dials,Object1123124495,Object1123124489,Object1123124490
COLOR=2,0.5,0,2
OFF_COLOR=2,0.5,0,2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
DISABLE_WITH_EMISSIVE_LIGHT = 1



; Interior Decal Lights
[EMISSIVE_LIGHT_...] 
NAME=Interior_Geo_lodA.001,INT_Emissive
COLOR=2,.02,0.01
LAG=0.9
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

; Arrows Light
[EMISSIVE_LIGHT_...] 
NAME=ARROW_OIL_SUB1,ARROW_WATER_SUB1,ARROW_TURBO_SUB1
COLOR=4
OFF_COLOR=7
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

; Arrows Light
[EMISSIVE_LIGHT_...] 
NAME=INT_GaugesEmissive
COLOR=1
OFF_COLOR=1
LAG=0.1
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] 
NAME=GPS
COLOR=1.3
OFF_COLOR=3
LAG=0.1
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] 
NAME=arrow_rpm1
COLOR=2
OFF_COLOR=3
LAG=0.7
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
[EMISSIVE_LIGHT_...] 
NAME=Light_Geo_lodA.017
COLOR=2,0,0,5
LAG=0.7
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

; Arrows Light
[EMISSIVE_LIGHT_...] 
NAME=tach_gauge_lgt
COLOR=2,0.3,0,2
OFF_COLOR=2,0.3,0,2
LAG=0.7
SIMULATE_HEATING=1
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
;RPM
[EMISSIVE_...]
NAME = led_0
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 8800
COLOR = 10,2,0
LAG=0.4
BLINKING_PATTERN=(|0=3||1=0|)
BLINKING_DURATION=0.15
────────────────────── INTERIOR EMISSIVE FX ────────────────────────

[EXTRA_FX_EMISSIVE_...]
MESHES =GPS
RANGE = 0.08
COLOR = 1
DIRECTED = 1   
INTERIOR_ONLY = 0      
EXTERIOR_ONLY = 0   

[EXTRA_FX_EMISSIVE_...]
MESHES =INT_GaugesEmissive
RANGE = 0.10
COLOR = 2,0.8,0,2
DIRECTED = 1   
INTERIOR_ONLY = 0      
EXTERIOR_ONLY = 0   


;CLUSTER EMISSIVE
[EXTRA_FX_EMISSIVE_...]
MESHES =tach_gauge_lgt  ; list of meshes
RANGE = 0.02   
COLOR = .5          
DIRECTED = 1           
INTERIOR_ONLY = 0      
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK = 1
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    

[EXTRA_FX_EMISSIVE_...]
MESHES =Light_Geo_lodA.017  ; list of meshes
RANGE = 0.1 
COLOR = .05          
DIRECTED = 1           
INTERIOR_ONLY = 0      
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK = 0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    


[EXTRA_FX_EMISSIVE_...]
MESHES =led_0  ; list of meshes
RANGE = 0.1  
COLOR = 0.1          
DIRECTED = 1           
INTERIOR_ONLY = 0      
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK = 0
COVERAGE =1        
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0.0  

[EXTRA_FX_EMISSIVE_...]
MESHES =Object011 ; list of meshes
RANGE = 0.06
COLOR = .7        
DIRECTED = 1           
INTERIOR_ONLY = 0      
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK = 0
COVERAGE =8        
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0.0  

[EXTRA_FX_EMISSIVE_...]
MESHES =INT_Emissive ; list of meshes
RANGE = 0.01
COLOR = 0.3      
DIRECTED = 0.5       
INTERIOR_ONLY = 0      
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK = 0
COVERAGE =8        
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0.0  

────────────────────── STERO/GPS ────────────────────────
[Navigator_StyleModernDark]
Meshes = 
@ = Navigator_Size, Resolution = "512, 512", Size = "512, 272", Offset = "0, 120", Scale = 1.5
Brightness = 0.5
UPCOMING_TURN_DISTANCE_ROUND_TO = 100

;other navigators
[Navigator_StyleRacing]
[Navigator_StyleSimpleDark]
[Navigator_StyleAndroidAuto]
[Navigator_StyleModernDark]

[Display_AndroidAuto]
Meshes = GPS
Resolution = 740,640
Size = 730, 620
Offset = 9, 3
Scale = 1,0.75
RearCameraPosition = 0.0056, 0.914, -1.95
aftermarketComponent=1

[CAR_STEREO_...]
MESHES = 
RESOLUTION = 512, 128
DISPLAY_POS = 0, 0
DISPLAY_SIZE = 512, 128
BACKGROUND = 0, 0, 0, 1
FONT = digital_big
TEXT_0 = "{Artist} - {Track}"
TEXT_0_NOALBUM = "{Artist} - {Track}"
TEXT_0_NOARTIST = "{Track}"
TEXT_0_FALLBACK = "FM{Random:1,4} {Random:80,120}.{Random}"
TEXT_0_ALIGN = CENTER
TEXT_0_START = 26, 16
TEXT_0_LETTER = 24, 64
TEXT_0_LETTERS_LIMIT = $" floor((512 - 26 * 2) / 24) "
TEXT_1 = "{Time:%p %I:%M}"
TEXT_1_ALIGN = CENTER
TEXT_1_START = 26, 84
TEXT_1_LETTER = 12, 28
TEXT_1_LETTERS_LIMIT = 8
ICON_0 = @SOURCE
ICON_0_FALLBACK = FM
ICON_0_START = 174, 84
ICON_0_SIZE = 17, 24
ANIMATION_0 = 10, 4
ANIMATION_0_START = 204, 80
ANIMATION_0_BLOCK = 24, 4
ANIMATION_0_MARGIN = 4, 4
ANIMATION_0_BASE_ROW = BOTTOM

────────────────────── WARNING LIGHTS ────────────────────────


; Interior High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=gg01
COLOR=0,0,10,3
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Low Beam
[EMISSIVE_LIGHT_...] ; 
NAME=
COLOR=0,10,0,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Hazard
[EMISSIVE_HAZARD_0]
COLOR=40,4,4,1.5
NAME=
FALLBACK_HEADLIGHTS_COLOR=40,4,4,0.2
LAG=0.2

; Warning ABS Inaction
[EMISSIVE_ABS_INACTION_0] 
NAME=gg03
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
LAG=0.2

; Warning ABS Off
[EMISSIVE_ABS_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=0,0,0
OFF_COLOR=10,5.6,-4
LAG=0.2

; Warning Traction Off 1
[EMISSIVE_TRACTIONCONTROL_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=0
OFF_COLOR=20,6,0.1,3.5
LAG=0.2

;Warning Traction In Action
[EMISSIVE_TRACTIONCONTROL_INACTION_0] 
COLOR=20,4,0.1,3.5
NAME=Warning_Light08
TOGGLE_VISIBILITY = 0
LAG=0.2

; Warning Handbrake
[EMISSIVE_HANDBRAKE_0]
NAME=
TOGGLE_VISIBILITY = 0
COLOR=45,0.7,0, 1.8
LAG=0.25

[EMISSIVE_...] ; Warning Suspension
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2
 
; Warning Engine
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

; Warning Tyre Pressure
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 38
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

; Warning Fuel
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,3.5,0.1,35
INPUT=FUEL
INPUT_THRESHOLD = 12
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

; Stalled Manual Only
[EMISSIVE_...] 
NAME=
BIND_TO=STALLED 
TOGGLE_VISIBILITY = 0
COLOR=5,0 ,0 , 3.5
LAG=0.3

────────────────────── EXHAUST ────────────────────────
[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0

[PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT = 1,1,1
TEMPERATURE_MULT =1
SIZE_MULT =  1.0
INTENSITY_MULT =1.00

[EXHAUST_FLAMES]
ANTILAG=1  
ANTILAG_DELAY=0.4
ANTILAG_INTENSITY=1
ANTILAG_INTERVAL_MAX=2
ANTILAG_INTERVAL_MIN=2
ANTILAG_TURBO_THRESHOLD=0.2
DISCHARGE=1.0
DISCHARGE_CHARGE_TIME=1
DISCHARGE_DELAY=0.0 
DISCHARGE_DURATION=1
DISCHARGE_PROBABILITY=0.9;
DISCHARGE_INTENSITY=0.2
DISCHARGE_RPM_THRESHOLD_MAX=9500 
DISCHARGE_RPM_THRESHOLD_MIN=7500
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=10
FLAT_SHIFT=0
FLAT_SHIFT_COOLDOWN=0.03 
FLAT_SHIFT_DURATION=0.002 
FLAT_SHIFT_GAS_THRESHOLD=40 
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=1.0
FLAT_SHIFT_RPM_THRESHOLD=4000
LIMITER=1.0 
LIMITER_DELAY=0.0 
LIMITER_INTENSITY=0.1
LIMITER_RPM_THRESHOLD=9000 


[SHAKING_EXHAUST_0]
MESHES =29_T,215
POINT_0 = -0.0971, 0.162, -1.09
POINT_0_RADIUS = 1
POINT_0_EXP = 2
POINT_0_SCALE = 1

────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1

[1AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 7000=7350 |)
ENGINE_INT_RPMS = (| 0=0 | 7000=7350|)

────────────────────── might be useful ────────────────────────
[ANIMATION_...]
INPUT = 
FILE = 
TIME = 1.0
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_A_0] 
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME = S,S1,hood,Coloured_Geo_lodA.002,Object002,Grille1_Geo_lodA,Engine_Geo_lodA.002
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

────────────────────── FOG LIGHTS ────────────────────────

[EMISSIVE_EXTRA_B_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_B=1
NAME=Kit3_Light_Geo_lodA.009
COLOR=12,10,8,.7
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.6
SIMULATE_HEATING=1
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

────────────────────── ANALOG ARROWS ────────────────────────

[ANALOG_INDICATOR_...]
INPUT=WATER_TEMPERATURE
NAME=
ZERO=-0.0
STEP=-1.195

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMPERATURE
NAME=
ZERO=5.0
STEP=-0.195

[ANALOG_INDICATOR_...]
INPUT=RPM
ZERO=0
STEP=0.0222
OBJECT_NAME=arrow_rpm1
MIN_VALUE=0

[ANALOG_INDICATOR_...]
INPUT = RPM
INPUT_MAX = 9300
NAME = INT_RPM
ZERO = 1
LUT=(0000=0|1000=7|9000=102)

[ANALOG_INDICATOR_...]
INPUT =TURBO
ZERO=0.0
STEP=90
MIN_VALUE=0
USE_BAR=0
OBJECT_NAME=ARROW_TURBO

──────────────────────────────────────────────
[EXTRA_SWITCHES]
SWITCH_A = remove hood
SWITCH_B = foglight
SWITCH_C = 
SWITCH_D = underglow

──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1