[INCLUDE]
INCLUDE=common/no_popup_lights.ini

[BASIC]
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=1

[AUDIO_PITCH]
ENGINE_EXT = 0.7
ENGINE_INT = 0.7
GEAR_EXT = 1.1
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 0.9
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.1
BACKFIRE_INT = 1.1
TRACTION_CONTROL_EXT = 0
TRACTION_CONTROL_INT = 0
TRANSMISSION = 0
LIMITER = 0
TURBO = 1.0
HIT = 1.0
SCRAPE = 1.3
WHEEL = 1.0
SKID_EXT = 1.1
SKID_INT = 1.1

[AUDIO_VOLUME]
BACKFIRE_EXT=1.5
BACKFIRE_INT=1.5
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=2.0
ENGINE_INT=1.5
GEAR_EXT=1.5
GEAR_GRIND=1
GEAR_INT=1.5
HORN=1
LIMITER=1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[LIGHTING]
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.06
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.01
EMISSIVE_HEADLIGHTS_MULT=1.0
EMISSIVE_PARKINGLIGHTS_MULT=1.5
EMISSIVE_BRAKELIGHTS_MULT=1.0
LIT_MULT = 1     
SPECULAR_MULT = 1

[LIGHT_EXTRA_0]
COLOR=1,1,1,1

[SHADOWED_WHEELS]
DISTANCE=3
WIDTH=0.2
OPACITY=0.3

[SHADOWED_TYRES]
WIDTH=0.1
OPACITY=0.2
RPMMBIENT_BRIGHTNESS=0.1

[BOUNCED_INTERIOR_LIGHT]
MULT=1,1,1,0.25

[SMART_MIRROR]
VISIBLE_FIRSTPERSON=LEFT

[INSTRUMENTS]
SPEED_LAG=0.7
SPEED_LIMIT=270

[LIGHT_FLAMES]
SPOT=300
CAR_BRIGHTNESS_MULT=0.5



[TYRES_FX]
DAMAGE_DEBUG=0                ; set it to 1 to get damaged tyres from the start
DAMAGE_FLAT_SPOT_GAIN=200.0   ; multiplier for increasing flat spot
DAMAGE_FLAT_SPOT_FADE=0.1     ; how much of flat spot (which is in 0…1 range) will be gone after 1 km driven
DAMAGE_GRAIN_GAIN=1.0         ; multiplier for increasing grain
DAMAGE_WIDTH_K=0.95           ; decrease to make damage more narrow and vise versa
DAMAGE_OFFSET_K=0.0           ; horizontal offset for visible damage; increase to move it closer to the car
DAMAGE_GRAIN_MAX=0.4          ; upper bound for grain damage, from 0 to 1

DAMAGE_SPEC_MULT=0.6          ; by how much ksSpecular should be multiplied for fully damaged areas
DAMAGE_SPEC_EXP_MULT=0.2      ; by how much ksSpecularEXP should be multiplied for fully damaged areas
DAMAGE_REFL_MULT=0.4          ; by how much fresnelMaxLevel should be multiplied for fully damaged areas
DAMAGE_OCCLUSION_MULT=0.8     ; how much of occlusion to substract from fully damaged areas
DAMAGE_NORMALS_MULT=2.0       ; normals multiplier for fully damaged areas

FLEX_SKEW_SMOOTHING=0.1       ; how fast should tyre mesh react to change in force
FLEX_MAX_SKEW_MULT=0.8        ; multiplier for maximum flex distance
FLEX_PROFILE_MULT=0.6         ; multiplier for profile size for deforming tyre
FLEX_SKEW_RANGE_MULT=2.0      ; how much of a tyre should be skewed, maximum value is 3
FLEX_MULT=1.0                 ; how far a tyre should be skewed

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = SKIN_00, SKIN_01, SKIN_00_sec, SKIN_01_sec
DisableDev = 1

[Material_CarPaint_Metallic]
AmbientSpecular = 0.0
ColoredSpecular = 0.8
AmbientSpecularEXP = 1.0
BrightnessAdjustment = 0.75




[ANIMATION_0]
FILE=car_door_R.ksanim
TIME=0.5
BIND_TO_EXTRA_C=1

[ANIMATION_1]
FILE=car_door_L.ksanim
TIME=0.5
BIND_TO_EXTRA_C=1


[LIGHT_FLAME_0]
BRIGHTNESS_MULT=0.2
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=0.2
COLOR=-1, -1, -1, -1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.517
SPOT_SHARPNESS=0.8



[EMISSIVE_REVERSE_0]
NAME=trunk_light_SUB1
COLOR=85, 85, 85
LAG=0.0
SIMULATE_HEATING=1.0



[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=headlightl_a.008
FALLBACK_HEADLIGHTS_COLOR=50,25,0
COLOR=211, 84, 0
LAG=0.2
SIMULATE_HEATING=0.9
LOCATION=FRONT



[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=taillightl_a.002
FALLBACK_BRAKES_COLOR=150,30,0
FALLBACK_HEADLIGHTS_COLOR=30,5,0
COLOR=150,30, 0
LAG=0.2
SIMULATE_HEATING=0.9
LOCATION=REAR


[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=headlightr_a.009
FALLBACK_HEADLIGHTS_COLOR=50,25,0
COLOR=211, 84, 0
LAG=0.2
SIMULATE_HEATING=0.9
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=taillightr_a.002
FALLBACK_BRAKES_COLOR=150,30,0
FALLBACK_HEADLIGHTS_COLOR=30,5,0
COLOR=150,30, 0
LAG=0.2
SIMULATE_HEATING=0.9
LOCATION=REAR

[EMISSIVE_EXTRA_A_0]
NAME=lb_LED2_0
COLOR=0, 0, 80000
LAG=0
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=1|0.5=0|1=0|2=1|3=0|3.5=1)
BLINKING_DURATION=0.5
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_1]
NAME=lb_LED_0
COLOR=80000, 0, 0
LAG=0
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=1|0.5=0|1=0|2=1|3=0|3.5=1)
BLINKING_DURATION=0.3
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_2]
NAME=lb_LED2_1
COLOR=0, 0, 80000
LAG=0
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=1|0.5=0|1=0|2=1|3=0|3.5=1)
BLINKING_DURATION=0.3
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_3]
NAME=lb_LED_1
COLOR=80000, 0, 0
LAG=0
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=1|0.5=0|1=0|2=1|3=0|3.5=1)
BLINKING_DURATION=0.3
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_4]
NAME=lb_LED2_2
COLOR=0, 0, 80000
LAG=0
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=1|0.5=0|1=0|2=1|3=0|3.5=1)
BLINKING_DURATION=0.5
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_5]
NAME=lb_LED_2
COLOR=80000, 0, 0
LAG=0
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=1|0.5=0|1=0|2=1|3=0|3.5=1)
BLINKING_DURATION=0.5
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_6]
NAME=lb_LED2_3
COLOR=0, 0, 80000
LAG=0
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=1|0.5=0|1=0|2=1|3=0|3.5=1)
BLINKING_DURATION=0.3
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_7]
NAME=lb_LED_3
COLOR=80000, 0, 0
LAG=0
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=1|0.5=0|1=0|2=1|3=0|3.5=1)
BLINKING_DURATION=0.3
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_8]
NAME=lb_LED2_4
COLOR=0, 0, 80000
LAG=0
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=1|0.5=0|1=0|2=1|3=0|3.5=1)
BLINKING_DURATION=0.4
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_9]
NAME=lb_LED_4
COLOR=80000, 0, 0
LAG=0
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=1|0.5=0|1=0|2=1|3=0|3.5=1)
BLINKING_DURATION=0.4
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_10]
NAME=lb_LED2_5
COLOR=0, 0, 80000
LAG=0
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=1|0.5=0|1=0|2=1|3=0|3.5=1)
BLINKING_DURATION=0.4
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_11]
NAME=lb_LED_5
COLOR=80000, 0, 0
LAG=0
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=1|0.5=0|1=0|2=1|3=0|3.5=1)
BLINKING_DURATION=0.4
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_12]
NAME=lb_LED2_6
COLOR=0, 0, 80000
LAG=0
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=1|0.5=0|1=0|2=1|3=0|3.5=1)
BLINKING_DURATION=0.6
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1


[EMISSIVE_EXTRA_A_13]
NAME=headlightrbulbs_a.002
COLOR=80000, 80000, 80000
LAG=0
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=1|0.5=0|1=0|2=1|3=0|3.5=1)
BLINKING_DURATION=0.4
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_14]
NAME=headlightlbulbs_a.002
COLOR=80000, 80000, 80000
LAG=0
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=1|0.5=0|1=0|2=1|3=0|3.5=1)
BLINKING_DURATION=0.3
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1


[EMISSIVE_EXTRA_B_0]
BIND_TO_EXTRA_B=1
NAME=foglightl_light
COLOR=7,7,7,5 ;last number is for brightness
BIND_TO_HEADLIGHTS=0

[EMISSIVE_EXTRA_B_1]
BIND_TO_EXTRA_B=1
NAME=foglightr_a_light
COLOR=7,7,7,5 ;last number is for brightness
BIND_TO_HEADLIGHTS=0

[LIGHT_EXTRA_1]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_B=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=100,100,100,0.1
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=100;5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.875,1.145,0.74 ;links hoch vor
DIRECTION=-0.1,0,1 ;0,-0.6,1
RANGE=15;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=90;120
SPOT_SHARPNESS=0


[LIGHT_EXTRA_2]    ;lightcone Foglight_R for players car only
BIND_TO_EXTRA_B=1  ; if "1" on/off with "Alt+NUMPAD_7"
COLOR=100,100,100,0.1
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=100;5
FADE_SMOOTH=5
MIRROR=0
POSITION=-0.875,1.145,0.735    ;links hoch vor
DIRECTION=0.1,0,1
RANGE=200;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=90;120
SPOT_SHARPNESS=0

[LIGHT_EXTRA_3]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=0,0,100,0.5
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=2000;5
FADE_SMOOTH=5
MIRROR=0
POSITION=-0.325,1.495,-0.255 ;links hoch vor
DIRECTION=0,0,1 ;0,-0.6,1
RANGE=120;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=120;120
SPOT_SHARPNESS=0
BLINKING_PATTERN=(|0=1|0.5=0|1=0|2=1|3=0|3.5=1)
BLINKING_DURATION=0.4
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[LIGHT_EXTRA_4]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1  ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=100,0,0,0.1
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=2000;5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.325,1.495,-0.255 ;links hoch vor
DIRECTION=0.1,0,1 ;0,-0.6,1
RANGE=120;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=120;120
SPOT_SHARPNESS=0
BLINKING_PATTERN=(|0=1|0.5=0|1=0|2=1|3=0|3.5=1)
BLINKING_DURATION=0.6
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[LIGHT_EXTRA_5]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1  ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=0,0,100,0.1
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=2000;5
FADE_SMOOTH=5
MIRROR=0
POSITION=-0.325,1.495,-0.585 ;links hoch vor
DIRECTION=0,0,-1 ;0,-0.6,1
RANGE=120;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=120;120
SPOT_SHARPNESS=0
BLINKING_PATTERN=(|0=1|0.5=0|1=0|2=1|3=0|3.5=1)
BLINKING_DURATION=0.4
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[LIGHT_EXTRA_6]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1  ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=100,0,0,0.1
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=2000;5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.325,1.495,-0.585 ;links hoch vor
DIRECTION=0,0,-1 ;0,-0.6,1
RANGE=120;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=120;120
SPOT_SHARPNESS=0
BLINKING_PATTERN=(|0=1|0.5=0|1=0|2=1|3=0|3.5=1)
BLINKING_DURATION=0.6
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1


[LIGHT_EXTRA_7]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1 ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=100,100,100,0.1
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=200;5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.785,0.645,2.245 ;links hoch vor
DIRECTION=0.7,-0.8,1 ;0,-0.6,1
RANGE=15;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=90;120
SPOT_SHARPNESS=0
BLINKING_PATTERN=(|0=1|0.5=0|1=0|2=1|3=0|3.5=1)
BLINKING_DURATION=0.4
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[LIGHT_EXTRA_8]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1  ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=100,100,100,0.1
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=200;5
FADE_SMOOTH=5
MIRROR=0
POSITION=-0.785,0.645,2.245 ;links hoch vor
DIRECTION=-0.7,-0.8,1 ;0,-0.6,1
RANGE=15;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=90;120
SPOT_SHARPNESS=0
BLINKING_PATTERN=(|0=1|0.5=0|1=0|2=1|3=0|3.5=1)
BLINKING_DURATION=0.6
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=trunk_plate_rear_SUB1
OFFSET=0.00, 0.04, 0.0
RANGE=0.8
RANGE_GRADIENT_OFFSET=0.0
SPOT=180
SPOT_SHARPNESS=0.8
COLOR=10,10,11,1.25
FALLBACK_EMISSIVE=1,1,1,0.9
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=ONE_ON_TOP
FADE_AT=10
FADE_SMOOTH=4
ACTIVE=1
AFFECTS_TRACK=1