[HEADER]
VERSION=1 ; version number

[INFO]
SCREEN_NAME=Audi S3						; Name of the car. Used on info apps ingame and to identify the car on servers etc. data

[BASIC]
GRAPHICS_OFFSET=0,-0.585,-0.21		; 3 axis correction (x,y,z), applies only to the 3D object of the car (meters)
GRAPHICS_PITCH_ROTATION=0.1				; Changes 3D object rotation in pitch (degrees)
TOTALMASS=1480								; Total vehicle weight in kg with driver and no fuel
INERTIA=1.60 ,0.1 ,5.0								; Car polar inertia. Calculated from the car dimensions. Start with the generic width,height,length and modify accordingly to the car's configuration 

[GRAPHICS]
DRIVEREYES=0.350540,1.145560,-0.097205
ONBOARD_EXPOSURE=19
OUTBOARD_EXPOSURE=31
ON_BOARD_PITCH_ANGLE=-2.251329
BUMPER_CAMERA_POS=0.000000,0.600000,0.910000
BONNET_CAMERA_POS=0.000000,0.580000,0.620000
MIRROR_POSITION=0.0,1.3,0.5 ; Position used to render the mirror
VIRTUAL_MIRROR_ENABLED=0
USE_ANIMATED_SUSPENSIONS=0
SHAKE_MUL=3
FUEL_LIGHT_MIN_LITERS=7
BONNET_CAMERA_PITCH=-2.291755
BUMPER_CAMERA_PITCH=-2.291755

[CONTROLS]
FFMULT=1.98
STEER_ASSIST=1					; Variable steer assist, speed relative
STEER_LOCK=378											; Real car's steer lock from center to right
STEER_RATIO=-13	
LINEAR_STEER_ROD_RATIO=0.00237

[FUEL]
CONSUMPTION=0.0015				; fuel consumption. In one second the consumption is (rpm*gas*CONSUMPTION)/1000 litres
FUEL=65							; default starting fuel in litres
MAX_FUEL=65				; max fuel in litres. APP car physics ingame has a CONS (consumption) value. Do a couple of laps and get the average CONS. Then multiply by fuel tank and input the result in the ui/ui_car.json file under value range. make it pessimistic by eliminating at least 5lt

[FUELTANK]
POSITION=0,-0.20,-1.5675

[RIDE]
PICKUP_FRONT_HEIGHT=-0.37			; Height of the front ride height pickup point in meters WRT cg
PICKUP_REAR_HEIGHT=-0.35

[PIT_STOP]
TYRE_CHANGE_TIME_SEC=1            ; time spent to change each tyre
FUEL_LITER_TIME_SEC=0.6   ; time spent to put 1 lt of fuel inside the car
BODY_REPAIR_TIME_SEC=1    ; time spent to repair 10% of body damage
ENGINE_REPAIR_TIME_SEC=1  ; time spent to repair 10% of engine damage
SUSP_REPAIR_TIME_SEC=1   ; time spent to repair 10% of suspension damage
