[SCRATCHES]
MAX_SPEED=80  ;kmh Tatuus
MIN_SPEED=20   ;kmh

[OSCILLATIONS]
ENABLED=1

[DAMAGE]
INITIAL_LEVEL=20


[VISUAL_OBJECT_0]
NAME=WING_FRONT
STATIC_ROTATION_AXIS=-1,1,1
STATIC_ROTATION_ANGLE=6 
MULT_G=0.01        
DAMAGE_ZONE=FRONT  
MIN_SPEED=20     
FULL_SPEED=50     
OSCILLATION_AXIS=1,1,1 
OSCILLATION_MIN_ANGLE=0  
OSCILLATION_MAX_ANGLE=5
ALLOWED_G=1,1,1   
 
[VISUAL_OBJECT_1]
NAME=WING_REAR 
STATIC_ROTATION_AXIS=-1,1,1 
STATIC_ROTATION_ANGLE=-6 
MULT_G=0.01         
DAMAGE_ZONE=REAR   
MIN_SPEED=20      
FULL_SPEED=50      
OSCILLATION_AXIS=1,1,1 
OSCILLATION_MIN_ANGLE=0  
OSCILLATION_MAX_ANGLE=5
ALLOWED_G=1,1,1

[VISUAL_OBJECT_2]
NAME=053-0-53 ; NAME OF THE NODE
STATIC_ROTATION_AXIS=0.02,002,0.02 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=-0.01 ; STATIC ROTATION ANGLE
MULT_G=0.1         ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=REAR  ; ZONE IDENTIFIER
MIN_SPEED=-5		; MINIMUM DAMAGE SPEED
FULL_SPEED=-5    ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=-0.01,-0.01,-0.01 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=0  ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
OSCILLATION_MAX_ANGLE=1 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
ALLOWED_G=0.1,0.1,0.1   ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much (0 is off, 1 is 100%)

[VISUAL_OBJECT_3]
NAME=052-0-52  ; NAME OF THE NODE
STATIC_ROTATION_AXIS=0.02,002,0.02 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=-0.01 ; STATIC ROTATION ANGLE
MULT_G=0.1         ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=REAR  ; ZONE IDENTIFIER
MIN_SPEED=-5		; MINIMUM DAMAGE SPEED
FULL_SPEED=-5    ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=-0.01,-0.01,-0.01 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=0  ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
OSCILLATION_MAX_ANGLE=1 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
ALLOWED_G=0.1,0.1,0.1   ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much (0 is off, 1 is 100%)
