[INCLUDE: common/materials_interior.ini] 
[INCLUDE: common/navigators.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: android_auto/config.ini]
[INCLUDE: pbr_int.ini]
[INCLUDE: pbr_ext.ini]

[SHADER_REPLACEMENT_...] ; Sets Mesh Transparent, Has to be Alpha-Blend,
MATERIALS = INT_symbols_emissive,TransGauge
IS_TRANSPARENT = 1


[INCLUDE: common/materials_interior.ini]

; License Plate Shader

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_LP_US
PROP_0 = ksSpecular, 0.08
PROP_...=ksSpecularEXP,150

; License Plate Frame Plastic


; License Plate Frame Metal
[Material_Metal_v2]
Materials = EXT_LP_CHROME
DetailScale = 1

────────────────────── WIPERS ────────────────────────
[WIPERS]
FRONT_0=Geometry
FRONT_1=Geometry90
BACK=glassfint_a-1

──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1
──────────────────────────────────────────────
[LIGHTING] ; Standard Config - Do Not Change
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
INTERIOR_FAKE_SHADOW_FADE=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1

[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1


────────────────────── ANALOG ARROWS ────────────────────────


────────────────────── ANALOG ARROWS ────────────────────────


[SHADER_REPLACEMENT_...] ; Sets Mesh Transparent, Has to be Alpha-Blend,
MATERIALS = tyre_tread
PROP_...=ksSpecular,0.01
PROP_...=ksSpecularEXP,15


[SHADER_REPLACEMENT_...] ; Sets Mesh Transparent, Has to be Alpha-Blend,
MATERIALS =INT_GLASS
PROP_...=fresnelC,0
PROP_...=fresnelMaxLevel,0.08
[SHADER_REPLACEMENT_...] ; Sets Mesh Transparent, Has to be Alpha-Blend,
MATERIALS = EXT_TL_LIGHT


────────────────────── Exterior PBR Shaders────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1


[BRAKEDISC_FX]
ACTIVE = 1   

────────────────────── ────────────────────────

[EXTRA_FX]
MASK_GBUFFER = material:EXT_GLASS,material:EXT_GLASS_RED


────────────────────── FLAMES ────────────────────────

[EXHAUST_FLAMES]
ANTILAG=0 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.00 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY= 10.05 ; flame size
ANTILAG_INTERVAL_MAX=0.038
ANTILAG_INTERVAL_MIN=0.038
ANTILAG_TURBO_THRESHOLD=0.2
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.05
DAMAGE_INTENSITY=1
DAMAGE_PROBABILITY=1
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=1 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0 ; delay after throttle lift
DISCHARGE_DURATION=0.5 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=0.6; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=0.1; flame size
DISCHARGE_RPM_THRESHOLD_MAX=8900 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=3000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=;
FLAT_SHIFT=0 ; on upshift
FLAT_SHIFT_COOLDOWN=0.03 ; after upshift
FLAT_SHIFT_DURATION=0.002 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=40 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=1.0 ; flame size
FLAT_SHIFT_PROBABILITY=1.0 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=4000
LIMITER=0.0 ; on hitting the limiter
LIMITER_DELAY=0.0 ; delay, in seconds
LIMITER_INTENSITY=0.0001 ; flame size
LIMITER_RPM_THRESHOLD=6500 ; limiter flames will not shoot below this rpm

────────────────────── EXHAUST ────────────────────────

[INCLUDE: common/gt3_exhaust_glow.ini]

[SHAKING_EXHAUST_0]
MESHES = INT_GPS



────────────────────── LICENSE PLATE LIGHTS ────────────────────────


;Plate Light
[EMISSIVE_LIGHT_...]
NAME=EXT_EMISSIVE_BULB_1
COLOR=10,12,11,1
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8

[LIGHT_LICENSEPLATE] 
MESHES=EXT_LP
OFFSET=0.05, 0.02, -0.03
RANGE=0.2
RANGE_GRADIENT_OFFSET=0.5
SPOT_SHARPNESS=0
COLOR=10,12,11,1
LAYOUT=TWO_ON_TOP
SPOT=170
────────────────────── LIGHTS ────────────────────────
[INCLUDE] 
INCLUDE=common/selflighting.ini,


────────────────────── TAIL LIGHTS ────────────────────────

[EMISSIVE_LIGHT_...] ; DRL 
NAME=EXT_EMISSIVE_BULB_4
COLOR=50, 12, 0, 5
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.0

[EMISSIVE_BRAKE_...] ; Brakelights 
NAME=ExtPlastic_15
COLOR=50,15, 0,15
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

[EMISSIVE_BRAKE_...] ;DRL + BRAKE 
NAME=
COLOR=50, 5, -10,5
FALLBACK_HEADLIGHTS_COLOR = 50, 5, -10
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_BRAKE_...] EMERGENCY BRAKE
NAME=
COLOR=110, 10, 10, 2
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR = 110, 10, 10, 2
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking

────────────────────── REVERSE LIGHT ────────────────────────

[EMISSIVE_REVERSE_...] ; Reverse Lights
NAME =EXT_TL_REVERSE
COLOR = 12,11,10,5     ; glowing color if condition is met
LAG = 0.0                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 1        ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0      ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

────────────────────── FOG LIGHTS ────────────────────────

; Extra Option Lights - Could Be FogLights
[EMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=foglightrbulbs_a,foglightlbulbs_a
COLOR=12,10,8
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

────────────────────── REFRACTION ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS =INT_GPS,zl1_digital_gauge,INT_gauges,INT_symbols_emissive
ADAPTIVE_EMISSIVE = 1



[Display_AndroidAuto]
Meshes = INT_GPS
Resolution = 1024,512
Size = 700, 512
Offset =01, 0
Scale = 1,0.75
RearCameraPosition = 0.0056, 0.914, -1.95
aftermarketComponent=1
────────────────────── INTERIOR LIGHTS ────────────────────────

[EMISSIVE_LIGHT_...] ; Cluster 1 Light
NAME=gaugecluster_a,dashstructurebezels_a_SUB5_002_002_002
COLOR=2
OFF_COLOR=1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR



[EMISSIVE_LIGHT_...] ; Cluster 1 Light
NAME=INT_GPS
COLOR=2
OFF_COLOR=1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR



[EMISSIVE_LIGHT_...] ; Interior Decal Lights
NAME=overheadconsole_a.001,steeringwheel_a
COLOR=2,2,2
LAG=0
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Arrows Light
NAME=dod_chargerfast7_15_cockpit_tach_min_gauge_emissive,Object007,dod_chargerfast7_15_cockpit_speed_min_gauge_emissive,Object005
COLOR=5,1,0
LAG=0.9
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

────────────────────── STERO/GPS ────────────────────────

────────────────────── WARNING LIGHTS ────────────────────────

[EMISSIVE_TURNSIGNAL_LEFT_...] ; Interior Left Turnsignal
NAME=Warning_Light06
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Interior Right Turnsignal
NAME=Warning_Light03
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...] ; High Beam
NAME=Warning_Light00
COLOR=0,0,10,3
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...] ; Lowbeam 2 - Leave Blank Unless Used
NAME=Warning_Light01
COLOR=0,10,0,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HAZARD_0]
COLOR=40,4,4,1.5
NAME=redbuttonbitch
FALLBACK_HEADLIGHTS_COLOR=40,4,4,0.2
LAG=0.2

[EMISSIVE_ABS_INACTION_0] ; Warning ABS Inaction
NAME=Warninglightsbro008
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
LAG=0.2

[EMISSIVE_ABS_0] ; Warning ABS Off
NAME=Warninglightsbro001
TOGGLE_VISIBILITY = 0
COLOR=0,0,0
OFF_COLOR=10,5.6,-4
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_0] ; Warning Traction Off 1
NAME=Warning_Light04
TOGGLE_VISIBILITY = 0
COLOR=0
OFF_COLOR=20,6,0.1,3.5
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_1] ; Warning Traction Off 2
NAME=Warninglightsbro012
TOGGLE_VISIBILITY = 0
OFF_COLOR=10,3.1,0.1,3
COLOR=0
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_INACTION_0] Warning Traction In Action
COLOR=20,4,0.1,3.5
NAME=Warning_Light08
TOGGLE_VISIBILITY = 0
LAG=0.2

[EMISSIVE_HANDBRAKE_0] ; Warning Handbrake
NAME=Warninglightsbro002
TOGGLE_VISIBILITY = 0
COLOR=45,0.7,0, 1.8
LAG=0.25

[EMISSIVE_...] ; Warning Suspension
NAME=Warninglightsbro014
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2
 
[EMISSIVE_...] ; Warning Engine
NAME=Warninglightsbro004
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_...] ; Warning Tyre Pressure
NAME=Warning_Light05
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 38
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

[EMISSIVE_...] ; Warning Fuel
NAME=warning_fuel
TOGGLE_VISIBILITY = 0
COLOR=20,3.5,0.1,35
INPUT=FUEL
INPUT_THRESHOLD = 12
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_...] ; Stalled Manual Only
NAME=Warninglightsbro017
BIND_TO=STALLED 
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
LAG=0.3

[EMISSIVE_...] ; Stalled Manual Only
NAME=Warninglightsbro005, Warninglightsbro010
BIND_TO=STALLED 
TOGGLE_VISIBILITY = 0
COLOR=5,0 ,0 , 3.5
LAG=0.3
────────────────────── INTERIOR EMISSIVE FX ────────────────────────



────────────────────── OUTSIDE EMISSIVE FX ────────────────────────


[EXTRA_FX_EMISSIVE_...] 
MESHES =EXT_TL_REVERSE
RANGE = 0.04
COLOR =0.1
DIRECTED =1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 1
EMISSIVE_TWEAK = 0
SPLIT_ELEMENTS = 0


[EXTRA_FX_EMISSIVE_...] 
MESHES =gaugecluster_a
RANGE = 0.15
COLOR =1
DIRECTED =1
INTERIOR_ONLY = 1
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
SPLIT_ELEMENTS = 0
[EXTRA_FX_EMISSIVE_...] 
MESHES =INT_GPS
RANGE = 0.15
COLOR =0.3
DIRECTED =1
INTERIOR_ONLY = 1
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
SPLIT_ELEMENTS = 0



────────────────────── OUTSIDE EMISSIVE FX (Taillight) ────────────────────────


────────────────────── DOUBLE SIDED MESH ────────────────────────

[SHADER_REPLACEMENT_...]
MESHES = 
CULL_MODE = DOUBLESIDED

────────────────────── INDICATORS ────────────────────────



[EMISSIVE_HIGHBEAM_...] 
NAME=EXT_EMISSIVE_BULB_0
COLOR=130,120,110,1.5
FALLBACK_HEADLIGHTS_COLOR=130,120,110
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EXTRA_FX_EMISSIVE_...] 
MESHES =EXT_EMISSIVE_BULB_0
RANGE = 0.05
COLOR =0.s
DIRECTED =1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 1
EMISSIVE_TWEAK = 0
SPLIT_ELEMENTS = 0

[SelfLight]
POSITION =, 0.6, 1.97
MIRROR = 0.686
DIRECTION = 0, -0.0, 1
BOUND_TO =EXT_EMISSIVE_BULB_0
COLOR = 1, 1, 1, 110
SPOT = 150
SPOT_SHARPNESS = 0.5
RANGE = 0.2
RANGE_GRADIENT_OFFSET = 0
SPECULAR_MULT = 1
SELF_LIGHTNING = 1
EXTERIOR_ONLY = 1
INTERIOR_ONLY = 0
DIFFUSE_CONCENTRATION = 1
FADE_AT = 60
FADE_SMOOTH = 60


[EMISSIVE_LIGHT_...] ; DRL 
NAME=EXT_HL_dRL
COLOR=120,120,110,0.3
OFF_COLOR=120,120,110,0.3
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE



[EMISSIVE_LIGHT_...] ; DRL 
NAME=EXT_EMISSIVE_BULB_2
COLOR=50,15,0
OFF_COLOR=50,15,0
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE

[EMISSIVE_LIGHT_...] ; DRL 
NAME=EXT_EMISSIVE_BULB_3
COLOR=50,5,0
OFF_COLOR=50,5,0
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE






[EMISSIVE_...] 
INPUT=TURNSIGNAL_LEFT
NAME=EXT_EMISSIVE_BULB_5
COLOR=100,15,0
OFF_COLOR=120,120,110,.5
REPEAT_FREQENCY_HZ=2.6
LOCATION=NONE
LAG = 0.5
NO_FALLBACK_WHILE_BLINKING=1


[EMISSIVE_TURNSIGNAL_LEFT_...]; Rear Right Turnsignal 
NAME=EXT_TL_LR
COLOR=50,9,0,2
FALLBACK_BRAKES_COLOR =50,5,0,2
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_...] 
INPUT=TURNSIGNAL_RIGHT
NAME=EXT_EMISSIVE_BULB_6
COLOR=100,15,0
OFF_COLOR=120,120,110,.5
REPEAT_FREQENCY_HZ=2.6
LOCATION=NONE
LAG = 0.5
NO_FALLBACK_WHILE_BLINKING=1

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Rear Right Turnsignal 
NAME=EXT_TL_RR
COLOR=50,9,0,2
FALLBACK_BRAKES_COLOR =50,5,0,2
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5




────────────────────── LIGHT CAST ────────────────────────


[LIGHT_HEADLIGHT_0]
MIRROR=0.68
POSITION=, 0.602, 1.97
COLOR=221, 226, 235,0.05
AFFECTS_TRACK=1
AMBIENT_INFLUENCE = 0.85
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.9
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR_DIRECTION=1
RANGE=100
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=50
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.03, 0.03, 0.03
SPOT_EDGE_SHARPNESS=20
SPOT_SHARPNESS=0.1
SPOT_UP=0.02, 1, 0



[LIGHT_BRAKE_0] ; Brakelights Both DRL/Brakelights are located inside this
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.181034, 0, 3


[LIGHT_REVERSE_0] ; Reverse Lights
AFFECTS_TRACK=1


────────────────────── MATERIALS (EXTERIOR) ────────────────────────

;Exterior Paint
[INCLUDE: common/materials_carpaint.ini]

; body paint
[Material_CarPaint_Metallic]
Materials=ext_Body_Paint
FresnelMax = 0.8
FresnelC = 0.08
FlakesK = 0
SpecularSun  = 0.4, 5000
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.01
AmbientSpecular = 0.2

; interior paint
[Material_CarPaint_Metal]
Materials=int_Body_Paint
AmbientSpecular = 0
FresnelC = 0.2
BrightnessAdjustment=0.5

; caliper paint
[Material_CarPaint_Metallic]
Materials=ext_Wheel_brake_caliper
AmbientSpecular = 0
BrightnessAdjustment = 0.5
; wheel paint
[Material_CarPaint_Chrome]
Materials =ext_Wheel_paint1
UseMetallicReflections = 0
BrightnessAdjustment = 0.4
FresnelC = 0.05
ClearCoatThickness = 0.2
SpecularBase = 0.5, 65
SpecularSun = 0.5, 1000



────────────────────── MATERIALS (Interior) ────────────────────────

[INCLUDE: common/materials_interior.ini]

[Material_DigitalScreen]  ; set digital screen material
Materials = Gps
ScreenScale = 500
ScreenAspectRatio = 0.35
MatrixType = IPS
Emissive = 1.0



[Material_Plastic_v2]
Materials =  IntPlastic
Brightness = 0.6
Reflectance = 0.05
DetailScale = 0
DetailNormalBlend = 0
DetailNormalPBRSmoothnessGamma = 1
ApplyTilingFix = 1
Smoothness = 0.98

[Material_InteriorPBR]
Materials = Interior
Smoothness = 0.51
Reflectance = 0.11
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
Brightness = 0.5
DetailScale = 100
OcclusionMult = 0.8
ApplyTilingFix = 1




Int Plastic/Leather
[Material_Plastic_v2]
Materials = IntPlasticLeather
BrightnessAdjustment = 0.33
DetailScale =80
DetailNormalBlend = 1
Reflectance = 0.003
Smoothness = 0.1
RESOURCE_1 = txNormalDetail
RESOURCE_TEXTURE_1 = Skin_NM.dds

Int Smooth Plastic
[Material_Plastic_v2]
Materials = 
BrightnessAdjustment = 0.25
DetailScale = 0
DetailTextureBlur = 1
DetailNormalBlend = 0
Reflectance = 0.15
Smoothness = 0.2

;Int Piano Black
[Material_Plastic_v2]
Materials = 
BrightnessAdjustment = 0.9
DetailScale = 0
Reflectance = 0.15
Smoothness = 0.999999

;Int Alcantara
[Material_Velvet_v2]
Materials = IntAlcnt
DetailScale=30
DetailNormalBlend = 1
BrightnessAdjustment=0.25
ApplyTilingFix=0


[Material_Velvet_v2]
Materials = INT_ALCANTARA
BrightnessAdjustment=0.2



[Material_Carpet_v2]
Materials = IntCarpet
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 0
DetailTextureBlur = 0
Brightness = 0.9
DetailScale = 85
ApplyTilingFix = 1
OcclusionMult = 0.6

[Material_Leather]
Materials=INT_SKIN,
Brightness=0.3
Reflectance = 0.08
Smoothness = 0.45
DetailScale=100

[Material_Leather]
Materials=INT_LEATHER_BLACK
Brightness=0.3



[Material_Leather]
Materials=int_leather_paint3,int_leather_paint2
DetailScale=80
DetailNormalBlend=.55
Smoothness=0.5
Brightness=0.5

[Material_Fabric_v2]
Materials =int_leather_paint1

[Material_Aluminium_v2]
Materials=INT_CHROME

;Int Old Leather
[Material_Leather_v2]
Materials = 
Reflectance = 0.02
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08
DetailScale = 100
BrightnessAdjustment = 0.34

;Int Spotty Leather
[Material_LeatherSpotty_v2]
Materials = Interiorthing
Reflectance = 0.04
DetailNormalTexture = common/pbr_leather_spotty.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.1
DetailScale = 110


;Int Leather
[Material_Leather]
Materials =
Reflectance = 0.01
DetailScale = 150
DetailNormalBlend = 0.15
BrightnessAdjustment = 0.55

;Int Leather
[Material_Leather]
Materials =
Reflectance = 0.01
DetailScale = 45
DetailNormalBlend = 0.15
BrightnessAdjustment = 0.75





;Int Carbon
[Material_Carbon]
Materials=IntCarbon
RESOURCE_0=txDetail
RESOURCE_TEXTURE_0=carbon_fiber2.png
RESOURCE_1=txNormalDetail
RESOURCE_TEXTURE_1=carbon_fiber_nm2.png
DetailScale=265
Brightness=0.4
DetailNormalBlend=1

[Material_Fabric_v2]
Materials=SeatBelt
DetailScale = 150
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.1
Brightness=0.6
────────────────────── MATERIALS (EXTERIOR) ────────────────────────


Ext Metal
[Material_Metal_v2]
Materials = IntChrome
BrightnessAdjustment = 1
DetailScale = 50
Metalness = 0.1
Reflectance = 0.99


[Material_Metal_v2]
Materials = ChromeLightPattern


Ext Metal
[Material_Metal_v2]
Materials = ExtChrome
DetailScale = 50
BrightnessAdjustment = 0.1
DetailNormalPBRSmoothnessGamma = 1

[Material_MetalOld_v2]
Materials =CHE_badge_006|trunkbadge_a
DetailNormalPBRSecondaryColor = 1, 0.7, 0.2, 1
Brightness=0.
DetailScale = 0

[Material_MetalOld_v2]
Meshes=ExtChrome_6
DetailNormalPBRSecondaryColor = 1, 0, 0, 1
Brightness=0.
DetailScale = 0




;ExtMetalOld

[Material_MetalOld_v2]
Meshes = ExtChrome_0
DetailScale = 0
Brightness = 0

[Material_MetalOld_v2]
Meshes =EXT_CHROME



[Material_Plastic]
Materials =EXT_PLASTIC,ExtPlastic

[Material_MetalOld_v2]
Materials=GTX01_chrome
Brightness=0.5
[Material_Carbon]
Materials=ExtCarbon
Brightness=0.5
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend =1
DetailScale =400

[Material_Carbon]
Materials=EXT_LP_PLASTIC
Brightness=0.5
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend =1
DetailScale =80




[Material_Carbon]
Materials=CarbRoof
RESOURCE_0=txDetail
RESOURCE_TEXTURE_0=carbon_fiber2.png
RESOURCE_1=txNormalDetail
RESOURCE_TEXTURE_1=carbon_fiber_nm2.png
DetailScale=441
Brightness=0.6
DetailNormalBlend=0

────────────────────── MATERIALS (GLASS) ────────────────────────

;GLASS
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials =OrangeGlass
ThicknessMult=1
MaskPass=1
[Material_Glass]
Materials =EXT_GLASS
ThicknessMult=1
FilmIOR=1.6


[Material_Glass]
Materials =EXT_GLASS_RED
MaskPass=1
;FilmIOR=1.22
Refraction = 0  
[Material_Glass]
Materials=EXT_WINDOW
FilmIOR=2
MaskPass=0.3
EXTRA_MASK_PASS_COLOR=0,255,00
ThicknessMult=1


[SHADER_REPLACEMENT_...] ; Sets Mesh Transparent, Has to be Alpha-Blend,
MESHES = ExtPlastic_15
SHADER=ksPerPixel
RESOURCE_0=txDiffuse
RESOUCE_COLOR_0=1
PROP_0=ksSpecular,0.01


[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=2
ENGINE_INT=2
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 2.5
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = .7
SKID_INT = .7



[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 650=900 | 7000=7150|)
ENGINE_INT_RPMS = (| 650=900 | 7000=7150|)


