[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini
──────────────────────────────────────────────
[INCLUDE: plate.ini]

[BASIC]
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001

[ANIMATED_WIPER_0]
DEBUG = 0
MESHES = EXT_PLASTIC_GLOSS_2, EXT_PLASTIC_GLOSS_3
UNDERLYING_SURFACE = EXT_WINDOW
GROUP_0 = 'EXT_PLASTIC_GLOSS_2@A=*'
GROUP_0_ANGLE_TO = 80.9
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_BENDING_FROM = 0.029
GROUP_0_BENDING_TO = 0.049000002
GROUP_0_END = -0.12532258, 0.89215904, 0.7317128
GROUP_0_PIVOT = 0.6034204, 0.8010045, 0.77174693
GROUP_0_RUBBER_FROM = 0.42917097, 0.86708903, 0.69653827
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.014400001
GROUP_0_RUBBER_OFFSET_POS = 0.5478936
GROUP_0_RUBBER_TO = -0.124170095, 0.8862981, 0.72800225
GROUP_1 = 'EXT_PLASTIC_GLOSS_3@A=*'
GROUP_1_ANGLE_TO = 106.5
GROUP_1_AXIS = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_1_END = -0.6727051, 0.88017535, 0.5630696
GROUP_1_PIVOT = 0.039023846, 0.8237598, 0.84826654



[MESH_ADJUSTMENT_...]
MESHES = EXT_PLASTIC_GLOSS_2,EXT_PLASTIC_GLOSS_3
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1

[DATA] 
DISABLE_LIGHTSINI = 1

──────────────────────────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1
──────────────────────────────────────────────
[BRAKEDISC_FX]
ACTIVE =1
;DEBUG=0
────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = 
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW_BIASED = 1
IS_TRANSPARENT = 1
BLEND_MODE =ALPHA_TEST  ; OPAQUE, ALPHA_TEST, ALPHA_BLEND

[SHADER_REPLACEMENT_...]
MATERIALS =INT_CLUSTER_ALPHA
PROP_0 =alpha, .3

[SHADER_REPLACEMENT_...]
MATERIALS =EXT_REFLECTOR
PROP_0 = extBounceBack, 1
PROP_1 = extColoredReflection,1



[SHADER_REPLACEMENT_...]
MATERIALS =INT_WINDOW
PROP_5 = ksAmbient, 0.1
PROP_6 = ksDiffuse, 0.1

[SHADER_REPLACEMENT_...]
MATERIALS =INT_GLASS
PROP_0 = fresnelC, 0.02
PROP_1 = fresnelEXP, 2
PROP_2 = fresnelMaxLevel, 0.05
PROP_3 = ksSpecular, 0.2
PROP_4 = ksSpecularEXP,80


[SHADER_REPLACEMENT_...]
ACTIVE=0
MATERIALS = EXT_EXHAUST
PROP_0 = ksSpecular, 0.15
PROP_1 = ksSpecularEXP, 125
PROP_2 = fresnelMaxLevel, 0.8
PROP_3 = fresnelC, 0.3
PROP_4 = fresnelEXP, 2
PROP_5 = ksAmbient, 0.22
PROP_6 = ksDiffuse, 0.1

[SHADER_REPLACEMENT_...]
MATERIALS = INT_DECAL_SHIFTER
PROP_5 = ksAmbient, 0.2
PROP_6 = ksDiffuse, 0.2
PROP_0 = ksSpecular, .1
PROP_1 = ksSpecularEXP, 200

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_EMISSIVE_BULB,EXT_EMISSIVE_STRIP
BLEND_MODE = OPAQUE 



[SHADER_REPLACEMENT_...]
MATERIALS = EXT_EMISSIVE_BULB,
PROP_5 = ksAmbient, 0.02
PROP_6 = ksDiffuse, 0.02
PROP_0 = ksSpecular, .1
PROP_1 = ksSpecularEXP, 200
PROP_...=fresnelC,.03


[SHADER_REPLACEMENT_...]
MATERIALS = EXT_EMISSIVE_LED
PROP_...=ksAmbient,.1
PROP_...=ksDiffuse,.1
PROP_...=fresnelC,.03


[SHADER_REPLACEMENT_...]
MATERIALS =EXT_ADRO_NOHESI_VLCT_LOGO
PROP_5 = ksAmbient, 0.005
PROP_6 = ksDiffuse, 0.005
PROP_0 = ksSpecular, .1
BLEND_MODE =ALPHA_TEST
CAST_SHADOWS = 0


[SHADER_REPLACEMENT_...]
MATERIALS =INT_RPM_LIGHT
PROP_5 = ksAmbient, 0.05
PROP_6 = ksDiffuse, 0.05

[SHADER_REPLACEMENT_...]
ACTIVE=0
MATERIALS =EXT_BADGE_PORSCHE
PROP_0 = ksSpecular, .1
PROP_1 = ksSpecularEXP,90
PROP_2 = ksDiffuse, 0.15
PROP_3 = ksAmbient, 0.1
PROP_4 = extColoredReflection,1
PROP_5 = fresnelMaxLevel, 0.6
PROP_6 = fresnelC, 0.2
PROP_7 = fresnelEXP, 2

[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_EMISSIVE_STRIP_RED
PROP_4 = extColoredReflection,1


[SHADER_REPLACEMENT_...]
MATERIALS = INT_CLUSTER_WARNING_LIGHTS,INT_GAUGES_2,int_tachometerlights,INT_DECALS
BLEND_MODE =ALPHA_TEST
IS_TRANSPARENT = 0



[SHADER_REPLACEMENT_...]
MATERIALS =EXT_GLASS_?,EXT_WINDOW,INT_WINDOW
IS_TRANSPARENT = 1

──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,material:EXT_GLASS_RED,material:EXT_GLASS_SMOKED
SKIP_GBUFFER = material:INT_GLASS     , INT_CLUSTER_DECALS

──────────────────────

[LIGHT_HEADLIGHT_...]
!BOUND_TO = EXT_HL_HB
AMBIENT_INFLUENCE = 0.9
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=2
BOUND_EXP=1
COLOR=25,25,25, 0.5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.0, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=100
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.641
MIRROR_DIRECTION=1
POPUP_ENABLED=0
POSITION=0, 0.597, 1.88
RANGE=160
RANGE_GRADIENT_OFFSET=0.3
SECOND_SPOT=100
SECOND_SPOT_INTENSITY=0.4
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=0.3
SPOT=65
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0

[LIGHT_BRAKE_0]	
BOUND_TO=EXT_TL_LIGHT
COLOR=2, 0, 0, 1
DIRECTION=-0, 0,-1
[LIGHT_BRAKE_1]	
COLOR=2, 0, 0, 2
DIRECTION=-0, 0,-1		
POSITION=, 0.309, -2.03
BOUND_TO=EXT_TL_FOG
MIRROR=0
SPOT=90
RANGE=3

[LIGHT_REVERSE_0]

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]


; body paint
[Material_CarPaint_Metallic]
Materials=ext_Body_Paint
FresnelMax = 0.8
FresnelC = 0.08
SpecularBase = 0.05, 130
SpecularSun  = 0.4, 5000
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.01
AmbientSpecular = 0.2
; interior paint
[Material_CarPaint_Metal]
Materials=int_Body_Paint
AmbientSpecular = 0
FresnelC = 0.2
BrightnessAdjustment=0.5

; caliper paint
[Material_CarPaint_Metallic]
Materials=ext_Wheel_brake_caliper
AmbientSpecular = 0
BrightnessAdjustment = 0.5
FresnelC = 0.04

[Material_CarPaint_Metal]
Materials=int_Body_Paint
AmbientSpecular = 0
FresnelC = 0.05
BrightnessAdjustment=0.5

; wheel paint
[Material_CarPaint_Chrome]
Materials =ext_Wheel_paint1,ext_Wheel_paint2
UseMetallicReflections = 1
BrightnessAdjustment = 0.4
FresnelC = 0.15
ClearCoatThickness = 0.2
────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials =EXT_GLASS
IOR=2

[Material_Glass]
Materials =EXT_GLASS_NM
UseNormalMapWithAlpha=1
Refraction=1
[Material_Glass]
Materials=EXT_WINDOW
MaskPass=0.5
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=1


[Material_Glass]
Materials=EXT_GLASS_SMOKED
ThicknessMult=1
────────────────────── MATERIALS (EXTERIOR) ────────────────────────

[Material_Metal_v2]
Materials = EXT_CHROME
DetailScale=0
BrightnessAdjustment = 0.4


[Material_Plastic_v2]
Materials =EXT_RIM_CHROME_BLACK
DetailScale=0
DetailNormalBlend=0
Reflectance=0.1
Brightness=0
Smoothness=0.95


[Material_Aluminium_v2]
Materials = EXT_CHROME_HDL_NM
DetailNormalTexture=ridges_002b_nrml.dds
DetailScale = 40


[Material_Aluminium_v2]
Materials = EXT_CHROME_BLACK
Metalness = 0.95
Reflectance = 1
Brightness= 0.0
DetailTexture = 1
DetailScale = 7

[Material_MetalOld_v2]
Materials = EXT_BOLTS
DetailScale=1
Brightness=0.5


[Material_Aluminium_v2]
Materials = EXT_RIM_CHROME
Brightness=0.2
Reflectance=0.5
DetailScale=5


[Material_Aluminium_v2]
Materials = EXT_TAILLIGHT_NM
Brightness=0.1

[Material_Aluminium_v2]
Meshes = EXT_CHROME_3
DetailNormalPBRSmoothness=0.8
Brightness=0.01
DetailScale=5

[Material_Plastic]
Materials =EXT_PLASTIC_RED
DetailTexture=RED_NULL.dds

[Material_Plastic]
Materials = EXT_PLASTIC_GLOSS,EXT_RIM_BLACK_GLOSS
Reflectance = 0.05
Smoothness = .9
Brightness=0.015

[Material_Plastic]
Materials = INT_PLASTIC_KNOB_DETAIL
Brightness=0.1
[Material_Metal_v2]
Materials =INT_METAL_KNOB_DETAIL
Brightness=0.3
OcclusionMap=0.3


[Material_Metal_v2]
Materials =INT_METAL_GREEN
DetailNormalPBRSecondaryColor=0,1,0,1
DetailScale=0
[Material_Plastic]
Materials =EXT_PLASTIC 
DetailNormalBlend = .25
DetailScale=190
Brightness=0.5
Smoothness=0.5

[Material_Plastic]
Meshes =EXT_WING_PLASTIC
Brightness=0.5
[Material_Carbon]
Materials =EXT_RIM_CARBON
DetailScale = 300



[Material_Carbon]
Materials =EXT_CARBON
Brightness=0.3

────────────────────── MATERIALS (INTERIOR) ────────────────────────
[Material_InteriorPBR]
Materials = 
Meshes =
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 
UseClearCoat=1
BrightnessAdjustment = 1
Metalness = 0
Reflectance = 0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=0


[INCLUDE: common/materials_interior.ini]


[Material_InteriorPBR]
Materials = INT_BADGE
Metalness = 0.7
Brightness=.5


[Material_Plastic_v2]
Materials =INT_PLASTIC_RED
Brightness=0.35
DetailScale=90


[Material_Metal_v2]
Materials =EXT_HL_BULB
RESOURCE_0 =txEmissive
RESOURCE_TEXTURE_0 =EXT_HEADLIGHT_BEAM.dds
DetailNormalTexture =ridges_002c_nrml.dds
Metalness =0.9
DetailNormalPBRSmoothnessGamma = 1
DetailScale=8
Brightness=0.20

[Material_Plastic_v2]
Materials = INT_PLASTIC
DetailScale=80
Brightness=0.25


[Material_Plastic]
Materials =INT_PLASTIC_GLOSS
Brightness=0.05
Reflectance = 0.08
Smoothness = 0.95
DetailNormalBlend=0
DetailScale = 0


[Material_Plastic]
Materials =INT_SW_BADGE
Brightness=0.035
Reflectance = 0.02
Smoothness = 0.9
Metalness=0.0


[Material_Plastic]
Materials =INT_SPEAKER
Brightness=0.05
Smoothness = 0.4


[Material_Velvet_v2]
Materials = INT_VELVET,INT_FABRIC
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
DetailScale = 60
Brightness=0.15
ClothSheenColor = 1, 1, 1



[Material_Velvet_v2]
Materials = INT_CARPET
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
DetailScale = 50
Brightness=0.1
ClothSheenColor = 1, 1, 1
Reflectance = 0.05


[Material_Leather]
Materials=
DetailScale=60
DetailTextureBlur=0
Brightness=0.1
ApplyTilingFix=0


[Material_Plastic_v2]
Materials =INT_LEATHER_PLASTIC
DetailScale=35
Brightness=0.04


[Material_Plastic_v2]
Meshes =INT_PLASTIC_1
Reflectance = 0.12
Smoothness=0.2
DetailScale=35
[Material_Leather]
Materials=int_leather_paint3,int_leather_paint2,int_leather_paint1
DetailScale=80
DetailNormalBlend=.55
Smoothness=0.5
Brightness=0.5






[Material_Metal_v2]
Materials = INT_CHROME
Metalness = 0.7
Reflectance = 0.1
Brightness = 0.3
DetailNormalPBRSmoothnessGamma = 1
CubemapReflectionBlur = 0.24
DetailScale=0
[Material_Metal_v2]
Materials =INT_CHROME_BLACK
Metalness = 0.7
Reflectance = 0.1
Brightness = 0.5
CubemapReflectionBlur = 0.24
DetailScale=0

;Int Carbon
[Material_Carbon]
Materials =INT_CARBON
DetailScale =1800
UseClearCoat = 1
Smoothness = 0.9
Reflectance = 0.175
Brightness = 0.5
DetailNormalBlend=1

────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=EXT_PLATE_LIGHT
COLOR=10,12,11,4
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8

[LIGHT_LICENSEPLATE] 
MESHES=licenseplate_US
OFFSET=0.03, 0.025, -0.03
COLOR=10,12,11,.6
RANGE=0.2

────────────────────── EXT LIGHTS ────────────────────────
; Lowbeam 
[EMISSIVE_LIGHT_...] 
NAME=EXT_HL_HB
COLOR=100,110,120,2
LAG=0
LOCATION=FRONT

[EMISSIVE_HIGHBEAM_...] 
NAME=EXT_HL_LB 
COLOR=100,110,120,2
LAG=0
LOCATION=FRONT




[SHADER_REPLACEMENT_...]
MESHES=EXT_HL_DRL_1
RESOURCE_0=txEmissive
RESOURCE_COLOR_0=1

; DRL
[EMISSIVE_LIGHT_...]  
NAME=EXT_HL_AMBER
COLOR=100,30,0
OFF_COLOR=100,30,0
LOCATION=NONE

[EMISSIVE_EXTRA_A_0] 
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=EXT_CARBON_WING,EXT_CHROME_WING_SCREW,EXT_CHROME_WING
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1




────────────────────── TAIL LIGHTS ────────────────────────


;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=EXT_TL_LIGHT
COLOR = 50, 2, 0,5
FALLBACK_HEADLIGHTS_COLOR = 50, 2, 0,.5
FALLBACK_BASE_COLOR = 50, 2, 0,.25
LAG=0
LOCATION=REAR



[EMISSIVE_LIGHT_...]
NAME=EXT_TL_DRL
COLOR = 50, 10, 0,1
LAG=0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_BRAKE_...] 
NAME=EXT_TL_FOG
COLOR = 50,2, 0,10
FALLBACK_BRAKES_COLOR = 50,2, 0,7
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking
LAG=0




────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME =EXT_TL_REVERSE,EXT_TL_REVERSE_2
COLOR = 10,11,12,5
LAG = 0       
SIMULATE_HEATING =0        
LOCATION = REAR            
────────────────────── INDICATORS ────────────────────────



[EMISSIVE_...] 
INPUT=TURNSIGNAL_LEFT
NAME=EXT_HL_TURN_LF
COLOR=100,15,0
FALLBACK_BASE_COLOR=100,120,140
REPEAT_FREQENCY_HZ=2.6
LOCATION=NONE
LAG = 0
NO_FALLBACK_WHILE_BLINKING=1


; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TURN_LM
COLOR=100,15,0
LAG = 0     
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=CENTER


; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TL_TURN_LR
COLOR=100,15,0
LAG = 0     
SIMULATE_HEATING=0
LOCATION=REAR


[EMISSIVE_...] 
INPUT=TURNSIGNAL_RIGHT
NAME=EXT_HL_TURN_RF
COLOR=100,15,0
FALLBACK_BASE_COLOR=100,120,140
REPEAT_FREQENCY_HZ=2.6
LOCATION=NONE
LAG = 0     
NO_FALLBACK_WHILE_BLINKING=1

; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_RM
COLOR=100,15,0
LAG = 0     
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TL_TURN_RR
COLOR=100,15,0,1
LAG = 0     
LOCATION=REAR
────────────────────── OUTSIDE EMISSIVE FX ────────────────────────




[EXTRA_FX_EMISSIVE_...] 
MESHES =EXT_HL_TURN_LF,EXT_HL_TURN_RF
RANGE = 0.02
COLOR =0.1
DIRECTED =1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 1
EMISSIVE_TWEAK = 0
SPLIT_ELEMENTS = 1
COVERAGE = 3     
SAMPLES_LIMIT = 500 


[EXTRA_FX_EMISSIVE_...] 
MESHES =EXT_TL_REVERSE
RANGE = 0.1
COLOR =0.05
DIRECTED =1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 1
EMISSIVE_TWEAK = 0
SPLIT_ELEMENTS = 1

[EXTRA_FX_EMISSIVE_...] 
MESHES =EXT_TL_TURN_LR,EXT_TL_TURN_RR
RANGE = 0.03
COLOR =0.01
DIRECTED =1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 1
EMISSIVE_TWEAK = 0
SPLIT_ELEMENTS = 1

[EXTRA_FX_EMISSIVE_...] 
MESHES =EXT_HL_AMBER
RANGE = 0.08
COLOR =0.01
DIRECTED =.5
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 1
EMISSIVE_TWEAK = 0
SPLIT_ELEMENTS = 1




[!SelfLight]
POSITION =0, 0.6, 1.85
MIRROR =0.63
DIRECTION = 0, -1, 1
BOUND_TO =EXT_HL_HB
COLOR = 1, 1, 1,850
SPOT = 170
RANGE = 0.3
EXTERIOR_ONLY = 1
INTERIOR_ONLY = 0
FADE_AT = 60
FADE_SMOOTH = 60
SPECULAR_MULT=1

[!SelfLight]
POSITION =0, 0.6, 1.85
MIRROR =0.63
DIRECTION = 0, -1, 1
BOUND_TO =EXT_HL_LB
COLOR = 1, 1, 1,850
SPOT = 170
RANGE = 0.3
EXTERIOR_ONLY = 1
INTERIOR_ONLY = 0
FADE_AT = 60
FADE_SMOOTH = 60
SPECULAR_MULT=1

[EXTRA_FX_EMISSIVE_...] 
MESHES =EXT_HL_LB
RANGE = 0.1
COLOR =0.01
DIRECTED =1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 1
EMISSIVE_TWEAK = 0
SPLIT_ELEMENTS = 1
COVERAGE = 3     
SAMPLES_LIMIT = 500 


[EXTRA_FX_EMISSIVE_...] 
MESHES =EXT_HL_HB
RANGE = 0.1
COLOR =0.01
DIRECTED =.5
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 1
EMISSIVE_TWEAK = 0
SPLIT_ELEMENTS = 1




────────────────────── REFRACTION ────────────────────────



────────────────────── INT LIGHTS ────────────────────────

[SHADER_REPLACEMENT_...]
MATERIALS =int_tachometerlight,INT_GPS,INT_NEEDLE_RED,INT_DECALS,int_clusterwarninglight,INT_SW_SCREEN,int_light_paint1,INT_CLUSTER_ALPHA
ADAPTIVE_EMISSIVE = 1


[SCRIPTABLE_DISPLAY_...]
MESHES = INT_CLUSTER
SCRIPT = screendata.lua

[EXTRA_FX_EMISSIVE_...]
MESHES = INT_CLUSTER_CLOCK
RANGE = 0.15
COLOR =1
DIRECTED = 1
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS = 1
COVERAGE =3
EMISSIVE_TWEAK=0


[EMISSIVE_LIGHT_...] 
NAME=INT_CLUSTER
COLOR=3
OFF_COLOR=3
LOCATION=INTERIOR


[EXTRA_FX_EMISSIVE_...]
MESHES = INT_CLUSTER
RANGE = 0.2
COLOR =5
DIRECTED = 1
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS = 1
COVERAGE =3
EMISSIVE_TWEAK=0



;;;;;;;;;;;;;;;;;;;;;;;

[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1_1
RANGE = 0.1
COLOR =.08
DIRECTED = 1
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS = 1
COVERAGE =5
EMISSIVE_TWEAK=0


[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1_0
RANGE = 0.5
COLOR =.1
DIRECTED = 1
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS = 1
EMISSIVE_TWEAK=0

[EMISSIVE_LIGHT_...] 
NAME=int_light_alpha_paint1
COLOR=30
LOCATION=NONE

[EMISSIVE_LIGHT_...] 
NAME=material:int_light_paint1
COLOR=10
OFF_COLOR=10
LOCATION=NONE

;;;;;;;;;;;;;;;;;;;;;;;

[EMISSIVE_0]
INPUT=WATER_TEMPERATURE
INPUT_THRESHOLD=50
NAME=INT_WATER_LED_6
COLOR=2
LOCATION=NONE

[EMISSIVE_1]
INPUT=WATER_TEMPERATURE
INPUT_THRESHOLD=58
NAME=INT_WATER_LED_5
COLOR=2
LOCATION=NONE

[EMISSIVE_2]
INPUT=WATER_TEMPERATURE
INPUT_THRESHOLD=66
NAME=INT_WATER_LED_4
COLOR=2
LOCATION=NONE

[EMISSIVE_3]
INPUT=WATER_TEMPERATURE
INPUT_THRESHOLD=74
NAME=INT_WATER_LED_3
COLOR=2
LOCATION=NONE

[EMISSIVE_4]
INPUT=WATER_TEMPERATURE
INPUT_THRESHOLD=82
NAME=INT_WATER_LED_2
COLOR=2
LOCATION=NONE

[EMISSIVE_5]
INPUT=WATER_TEMPERATURE
INPUT_THRESHOLD=90
NAME=INT_WATER_LED_1
COLOR=2
LOCATION=NONE

[EMISSIVE_6]
INPUT=WATER_TEMPERATURE
INPUT_THRESHOLD=100
NAME=INT_WATER_LED_0
COLOR=2
LOCATION=NONE




[EMISSIVE_...] 
INPUT=FUEL
INPUT_THRESHOLD=7.5
NAME=INT_FUEL_LED_0
COLOR=2
LOCATION=NONE
LAG=0.9


[EMISSIVE_...] 
INPUT=FUEL
INPUT_THRESHOLD=15
NAME=INT_FUEL_LED_1
COLOR=2
LOCATION=NONE
LAG=0.9

[EMISSIVE_...] 
INPUT=FUEL
INPUT_THRESHOLD=22
NAME=INT_FUEL_LED_2
COLOR=2
LOCATION=NONE
LAG=0.9

[EMISSIVE_...] 
INPUT=FUEL
INPUT_THRESHOLD=30
NAME=INT_FUEL_LED_3
COLOR=2
LOCATION=NONE
LAG=0.9

[EMISSIVE_...] 
INPUT=FUEL
INPUT_THRESHOLD=37
NAME=INT_FUEL_LED_4
COLOR=2
LOCATION=NONE
LAG=0.9

[EMISSIVE_...] 
INPUT=FUEL
INPUT_THRESHOLD=45
NAME=INT_FUEL_LED_5
COLOR=2
LOCATION=NONE
LAG=0.9

[EMISSIVE_...] 
INPUT=FUEL
INPUT_THRESHOLD=50
NAME=INT_FUEL_LED_6
COLOR=2
LOCATION=NONE
LAG=0.9


;;;;;;;;;;;;;;;;;;;;;;;

; decal emissve
[EMISSIVE_LIGHT_...] 
NAME=123,123.008
COLOR=3,0.5,0,3
OFF_COLOR=1
LAG=0
LOCATION=INTERIOR


[EMISSIVE_HAZARD_...] 
NAME=INT_HAZARD
FALLBACK_HEADLIGHTS_COLOR=3
COLOR=50,5,0

[EMISSIVE_LIGHT_...] 
NAME=INT_ARROW
COLOR=5
OFF_COLOR=5
LAG=0.1
LOCATION=INTERIOR


;GPS

[EMISSIVE_LIGHT_...] 
NAME=INT_GPS
COLOR=2
OFF_COLOR=2
LAG=0
LOCATION=INTERIOR


; INT_SW_SCREEN

[EMISSIVE_LIGHT_...] 
NAME=INT_SW_SCREEN
COLOR=10
OFF_COLOR=10
LAG=0
LOCATION=INTERIOR

[SCRIPTABLE_DISPLAY_...]
MESHES =INT_SW_SCREEN
SCRIPT = sw.lua
;;;;;;;;;;;;;;;;;;;;;;;

;Custom Emissive
[CustomEmissiveMulti]
Meshes =INT_CLUSTER_DECALS
Resolution = 2048, 2048
UseEmissive0AsFallback = 1
PROP_... = emAlphaFromDiffuse, 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "1030, 1001.3", Size = "119.1, 90" , Color = "0, 10,0 " ,
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "1160.3, 999.4", Size = "102.2, 92.8" , Color = "0, 10,0 " ,
@ = MultiItem, Role = DashWarningABS, Start = "326, 355", Size = "79, 60", Color = "60,20,0",
@ = MultiItem, Role = DashWarningEngine, Start = "344.1, 1003.6", Size = "140.3, 115.5" , Color = "60,30,0",
@ = MultiItem, Role = HANDBRAKE, Start = "1899.8, 523.1", Size = "105.4, 42", Color = "80, 0, 0",
@ = MultiItem, Role = HIGHBEAM, Start = "1687.9, 754.1", Size = "159.4, 123.8", Color = "0, 25, 80",
@ = MultiItem, Role = LIGHT,Start = "1869.8, 621.9", Size = "153.8, 122.8", Color = "0, 80, 0",Off Color = "0, 80, 0",
@ = MultiItem, Role =ONE ,Start = "1617.3, 897.4", Size = "427.2, 361.8", Color = "10, 10, 10",
@ = MultiItem, Role = DashWarningSuspDamage, Start = "1269.9, 945.4", Size = "155.7, 165" , Color = "15,0,0",
@ = MultiItem, Role = TC_INACTION ,Start = "187.4, 980.1", Size = "147.4, 151.9", Color = "60, 30, 0",
@ = MultiItem, Role = DashWarningTC, Start = "496.8, 991.4", Size = "148.5, 173.3", Color = "60, 30, 0",
@ = MultiItem, Role = TYRE_PRESSURE, Start = "1362.7, 740.4", Size = "158.7, 145.2", Color = "60, 30, 0", InputThreshold = 40, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = DashWarningSeatbelt,Start = "659.8, 976.2", Size = "109.5, 165.8" , Color = "80, 0, 0",
@ = MultiItem, Role = DashWarningAirbag, Start = "240, 346", Size = "81, 80" , Color = "80, 0, 0",
@ = MultiItem, Role = WATER_TEMP , Start = "677, 360", Size = "85, 45" ,Color = "0,80,0" , InputThreshold=10,
@ = MultiItem, Role = EXTRA_A , Start = "243.4, 258", Size = "77.3, 79.8" ,Color = "0,80,0" ,




────────────────────── INTERIOR EMISSIVE FX ────────────────────────





────────────────────── STERO/GPS ────────────────────────
[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = INT_GPS
Resolution = 1000,514
Size = 1000,380
Offset =0,67
Scale=1.2
RearCameraPosition = 0.0056, 0.914, -2.3
aftermarketComponent=1



────────────────────── EXHAUST ────────────────────────





; Exhaust Smoke
[PARTICLES_FX_EXHAUST]         ; how long particles last in the air before disappearing
SPEED = 0.5, 1               ; how fast smoke particles fly from the exhaust
SPREAD = 0.25                ; initial spread of particles
STARTING_SIZE = 0.04            ; initial size of particles
SPAWN_OFFSET = 0.02            ; initial spawn point offset (length-wise)
TEMPERATURE_LAG = 1             ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100    

[EXHAUST_FLAMES]
ANTILAG=0 
DISCHARGE=1
DISCHARGE_CHARGE_TIME=1
DISCHARGE_DELAY=0.4
DISCHARGE_DURATION=1
DISCHARGE_INTENSITY=0.2
DISCHARGE_PROBABILITY=0.75
DISCHARGE_RPM_THRESHOLD_MAX=7200
DISCHARGE_RPM_THRESHOLD_MIN=1000
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=78
LIMITER=1
LIMITER_DELAY=0.0
LIMITER_INTENSITY=0.125
LIMITER_RPM_THRESHOLD=7200


────────────────────── AUDIO ────────────────────────


[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1
[AUDIO_VOLUME]
ENGINE_EXT =1
ENGINE_INT =1
GEAR_EXT =1
GEAR_INT = 1
BODYWORK = 1
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER =1
TURBO =1

[AUDIO_PITCH]



[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 7000=7650|)
ENGINE_INT_RPMS = (| 0=0 | 7000=7650|)

────────────────────── might be useful ────────────────────────
[EMISSIVE_EXTRA_A_0] 
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME = EXT_WING_PLASTIC,EXT_WING_CARBON,EXT_WING_BOLTS
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1
EXT_WING_PLASTIC


────────────────────── FOG LIGHTS ────────────────────────







[ANALOG_INDICATOR_...]
INPUT = RPM
NAME =ARROW_RPM
!INPUT_DEBUG=7100
!INPUT_LAG_UP = 0.3
!INPUT_LAG_DOWN = 0.3
LUT = (| 0 = 0 | 7000 =-210|7200 =-235|)

;;;;;;;; MPH TO KMH ;;;;;;;;;;;;;;;;
25= 40.2336
50 = 80.4672
75 =120.7008
100 = 160.9344
125 = 201.168
150 =241.4016
175 = 281.6352
200 =321.8688 
225 =362.1024



[ANALOG_INDICATOR_...]
INPUT = SPEED
NAME =ARROW_SPEED
!INPUT_DEBUG=40.2336
LUT = (| 0 = 0  | 40.2336=26  | 80.4672=52.5 | 120.7008=79|160.9344=104.2| 201.168=130| 241.4016=155.5| 281.6352=180.5| 362.1024=230|)

[ANALOG_INDICATOR_...]
INPUT = TIME_SECONDS
START =180
RANGE = 360     
NAME =ARROW_CLOCK


──────────────────────────────────────────────
[EXTRA_SWITCHES]
SWITCH_A = Hide Rear Wing

