; config was prepared automatically. source:
; https://github.com/ac-custom-shaders-patch/acc-extension-config/blob/master/config/cars/kunos/ks_toyota_supra_mkiv_drift.ini
; Other stuff
[INCLUDE]
INCLUDE=common/no_popup_lights.ini
[INCLUDE: pbr_int.ini]
[INCLUDE: pbr_ext.ini]
[INCLUDE: plate_hugo.ini]
[INCLUDE: common/materials_interior.ini] 
[INCLUDE: navigators_maps.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: navigators_maps.ini]
[INCLUDE: navigators_layouts.ini]
[INCLUDE: navigators_themes.ini]
[INCLUDE: common/navigators.ini]
[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = AVH_280T_Glass
Resolution = 840,840
Size = 640, 640
Offset = 120,120
Scale = 1,0.75
RearCameraPosition = 0.0056, 0.914, -1.95
aftermarketComponent=1
[SCRIPTABLE_DISPLAY_...]
MESHES = middlescreen	; mesh the SCRIPTABLE_DISPLAY draws onto.
SCRIPT = stwheel.lua

[LIGHT_EXTRA_...]
BOUND_TO =DOMELIGHT
COLOR = 10
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0
POSITION =0.0004, 1.16, -0.0284
DIRECTION=0,-1, 0
RANGE=1
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = .2
SPOT = 220
AMBIENT_INFLUENCE= 0
FADE_AT=0

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR = 10,10,14,4
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0
POSITION =-0.34, 0.809, 0.352
DIRECTION=0,.7, -1
RANGE=.6
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = .2
SPOT = 100
AMBIENT_INFLUENCE= 0
FADE_AT=0


[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1

;RPM
[EMISSIVE_...]
NAME = led1,led2
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 5000
COLOR = 0,20,200,2´


[EMISSIVE_LIGHT_...]
NAME = middlescreen
COLOR = 2,2,4,2
OFF_COLOR = 2,2,4,2
LOCATION=NONE

[LIGHT_HEADLIGHT_...]
BIND_TO_HEADLIGHTS = 1
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2
COLOR=10, 10, 10, 0.85
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0.0, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=100
LOWBEAM_RANGE_MULT=1
LOWBEAM_RANGE_ONCOMING_MULT=1
MIRROR=0.404
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.3
OFF_MULT=0
OFF_POSITION=0, 0.552, 1.9
OFF_RANGE_MULT=0.3
POPUP_ENABLED=1
POPUP_START=0.05
POPUP_END=0.7
POPUP_SECOND_SPOT_EXP=0.6
POPUP_SECOND_SPOT_INITIAL_VALUE=0.4
POPUP_EDGE_EXP=0.3
POPUP_EDGE_OFFSET=0.5
POSITION=-0, 0.551, 1.9
RANGE=70
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0

[LIGHT_EXTRA_45]                                 ;(REAR)
LINE_FROM=-0.43, 0.28, -1.8                     ;position of the glow
LINE_TO=0.43, 0.28, -1.8                         ;position of the glow
BIND_TO_EXTRA_C=1                          ;(1=turn on with headlights) (0=always on)
COLOR=,10,110,1                                  ;more zeroes=brighter
DIFFUSE_CONCENTRATION=.8
FADE_AT=1501
FADE_SMOOTH=11
RANGE=0.7
RANGE_GRADIENT_OFFSET=0.1
SPOT=150
SPOT_SHARPNESS=11
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1                                ;(1=glow will light up objects surrounding it)
EXTERIOR_ONLY=1                                 ;(1=only visible from outside)
INTERIOR_ONLY=0                                 ;(1=only visible from cockpit view)

[LIGHT_EXTRA_1]                                ;(LEFT)
LINE_FROM=0.7, 0.25, 0.8
LINE_TO=0.7, 0.25, -0.8
BIND_TO_EXTRA_C=1 
COLOR=,10,110,2    
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.8
RANGE_GRADIENT_OFFSET=0.1
SPOT=150
SPOT_SHARPNESS=0.0
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0

[LIGHT_EXTRA_2]                                ;(RIGHT) 
LINE_FROM=-0.7, 0.25, 0.8
LINE_TO=-0.7, 0.25, -0.8
BIND_TO_EXTRA_C=1
COLOR=,10,110,2    
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.8
RANGE_GRADIENT_OFFSET=0.1
SPOT=150
SPOT_SHARPNESS=0.0
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0

[LIGHT_EXTRA_3]                                 ;(FRONT)
LINE_FROM=-0.65, 0.15,2.0
LINE_TO=0.65, 0.15, 2.0
BIND_TO_EXTRA_C=1
COLOR=,10,110,2   
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=1
RANGE_GRADIENT_OFFSET=0.1
SPOT=150
SPOT_SHARPNESS=0.0
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
[EMISSIVE_...]
NAME = led3,led4
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD =5500
COLOR = 0,20,200,2
[EMISSIVE_...]
NAME = led5,led6
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD =6000
COLOR = 0,20,200,2
[EMISSIVE_...]
NAME = led7,led8
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD =6500
COLOR = 0,20,200,2
[EMISSIVE_...]
NAME = led9,led10
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD =7000
COLOR = 0,20,200,2









[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 7000=6600 |)
ENGINE_INT_RPMS = (| 0=0 | 7000=6600|)

[LIGHT_FLAMES] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0
[EXHAUST_FLAMES]
ANTILAG=1  
ANTILAG_DELAY=0.0
ANTILAG_INTENSITY= .1
ANTILAG_INTERVAL_MAX=0.078
ANTILAG_INTERVAL_MIN=0.025
ANTILAG_TURBO_THRESHOLD=0.5
DISCHARGE=1.0
DISCHARGE_CHARGE_TIME=1
DISCHARGE_DELAY=0.0 
DISCHARGE_DURATION=1 
DISCHARGE_PROBABILITY=0.9;
DISCHARGE_INTENSITY=0.1
DISCHARGE_RPM_THRESHOLD_MAX=8500 
DISCHARGE_RPM_THRESHOLD_MIN=1500
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=80
FLAT_SHIFT=0
FLAT_SHIFT_COOLDOWN=0.03 
FLAT_SHIFT_DURATION=0.002 
FLAT_SHIFT_GAS_THRESHOLD=40 
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=1.0
FLAT_SHIFT_RPM_THRESHOLD=4000
LIMITER=1.0 
LIMITER_DELAY=0.0 
LIMITER_INTENSITY=0.1
LIMITER_RPM_THRESHOLD=50 

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR = 0,2,6,4
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0.38
POSITION =, 0.484, 0.422
DIRECTION=0,-1, 
RANGE=.6
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = .2
SPOT = 180
AMBIENT_INFLUENCE= 0
FADE_AT=0
[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP
INPUT_MIN=0
INPUT_MAX=150
NAME=DEFI_ARROW_WATER
ZERO=0
STEP=1.3
G_FACTOR = 0, 0, 0 
SPEED_LAG=0.2  
INPUT_LUT=(|0=0|10=10|70=70|82=82|89=89|100=100|140=140|)

[ANALOG_INDICATOR_...]
INPUT=OIL_PRESSURE
ZERO=-.15
STEP=28
NAME=DEFI_ARROW_OIL_TEMP 
LAG_UP=0.95
LAG_DW=0.98

[ANALOG_INDICATOR_...]
INPUT=TURBO
ZERO=0
STEP=170
NAME=ARROW_TURBO_Defi


[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7
────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMeshes=
ExteriorGlassHeadlightsMaterials

;Clear Glass
[Material_Glass]
Materials =supra_glass
ThicknessMult = 1
ExtraLightsAdjustment = 0
PROP_1... = ksAmbient, 0.01
IOR = 2.2

[Material_Glass]
Materials =Material #67
IOR = 2.2

; Red Glass
[Material_Glass]
Materials = 
IOR = 2.3          ; looks better like this
FilmIOR = 2.3      ; redefine IOR for external film layer to increase reflections
ThicknessMult = 1 ; thicker glass passes less light through
ProfileFix = 0    ; adds thickness to glass for glazing angles
MaskPass = 1.0      ; mask pass opacity
MaskPassColor = 255, 5, 0  ; mask pass color adjustment
BrightnessAdjustment = 0
Desaturate = 0

; Window Glass
[Material_Glass]
Materials=EXT_WINDOWS
MaskPass=0.0
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=1
Desaturate=0
FilmIOR=2.5

;Glass Nm
[Material_Glass]
Meshes= SUPRA_LIGHTS_GLASS
IOR = 2.5          ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ProfileFix = 0.0   ; adds thickness to glass for glazing angles
UseNormalMapWithAlpha = 1
BrightnessAdjustment = 0.5
ThicknessMult = 1
Refraction = 0

────────────────────── MATERIALS (EXTERIOR) ────────────────────────
;Ext Metal
[Material_Metal_v2]
Materials = supra_exterior_metal
Metalness = 0.7
BrightnessAdjustment = 0.15


;Ext Alu Old
[Material_AluminiumOld_v2]
Materials = INT_SHIFTER
Metalness = 0.2
Reflectance = 0.05
Brightness = 0.1


;Ext Metal Old
[Material_MetalOld_v2]
Materials = TC-III,tciiicentercap
Metalness = 0.9
Reflectance = 0.0
Brightness = 0.3
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0
DetailScale=5
;Ext Rubber
[Material_Plastic_v2]
Materials = supra_exterior_plastic
Brightness = 0.06

[Material_Plastic_v2]
Materials =supra_exterior_rubber
BrightnessAdjustment = 0.05
Reflectance = 0.5
Smoothness =0.7

[EMISSIVE_EXTRA_A_0] 
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME = TRD_Wing_SUB?,ext_Body_wing
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1



[EMISSIVE_EXTRA_B_0] 
BIND_TO_EXTRA_B=1
NAME = DOMELIGHT
COLOR=1,1,.91,15
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =INTERIOR

────────────────────── might be useful ────────────────────────
[ANIMATION_...]
INPUT = GEAR_1
FILE = 1.ksanim
TIME = 0.20
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 1

[ANIMATION_...]
INPUT = GEAR_2
FILE = 2.ksanim
TIME = 0.20
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 1

[ANIMATION_...]
INPUT = GEAR_3
FILE = 3.ksanim
TIME = 0.20
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 1

[ANIMATION_...]
INPUT = GEAR_4
FILE = 4.ksanim
TIME = 0.20
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 1

[ANIMATION_...]
INPUT = GEAR_5
FILE = 5.ksanim
TIME = 0.20
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 1

[ANIMATION_...]
INPUT = GEAR_6
FILE = 6.ksanim
TIME = 0.20
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 1

[SHAKING_EXHAUST_0]
MESHES =EXHAUST_002_SUB0,EXHAUST_002_SUB0.001
POINT_0 = 1, 2, 3
POINT_0_RADIUS = 1
POINT_0_EXP = 2
POINT_0_SCALE = .8


[PARTICLES_FX_EXHAUST]
COLOR=0.7, 0.75, 0.9, 0.5
GROW=0.1, 0.1

[EXTRA_SWITCHES]
SWITCH_A = Hide Wing
SWITCH_B = Interior dome light
SWITCH_C = Underglow

;Ext Carbon 2
[Material_Carbon]
Materials =EXT_CARBON

[Material_Carbon]
Materials =INT_SW_CARBON
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 190
BrightnessAdjustment = 0.2

[Material_Carbon]
Materials =INT_DASH_CARBON
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 420
BrightnessAdjustment = 0.4


────────────────────── MATERIALS (INTERIOR) ────────────────────────

[SHADER_REPLACEMENT_...]
MATERIALS = TCIIINM1,TCIIINM2,INT_SEATBELT_02,INT_BANNER
IS_TRANSPARENT = 0
CAST_SHADOWS = 0 
BLEND_MODE = ALPHA_TEST
[SHADER_REPLACEMENT_...]
MESHES =INTLGTDECAL,SUPRA_INT_DETAIL_002
IS_TRANSPARENT = 1
CAST_SHADOWS = 0 
BLEND_MODE = ALPHA_TEST

[Material_InteriorPBR]
Materials = Material #20048
Reflectance = 0.0

[Material_InteriorPBR]
Materials =INT_SW_GLOSS
Reflectance = 0.04
[INCLUDE: common/materials_interior.ini]

;Int Digital Screen
[Material_DigitalScreen]
Meshes = INTM_DIGITAL, INTM_SPEEDO
MatrixType = IPS          ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 480       ; amount of pixels horizontally
ScreenAspectRatio = 1   ; aspect ratio, height/width
Emissive = 1.2             ; screen brightness
FlipXY = 0                 ; rotate display 90°

;Int Plastic
[Material_Plastic]
Materials = supra_interior_plastic_detail,supra_interior_dash
BrightnessAdjustment = 0.15
Reflectance = 0.06
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.1
DetailNormalBlend = 0.29
DetailNormalTexture = common/pbr_plastic.dds
DetailScale=50
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1


;Int Alcantara
[Material_Velvet_v2]
Materials = INT_DASH_BOARD
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.5
DetailScale = 20
ClothSheenColor = 1, 1, 1

;Int Fabric
[Material_Fabric_v2]
Materials = 
Reflectance = 0.02
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.3
UseClothShading = 1
Reflectance = 0.4
ClothSheenColor = 1, 1, 1

;Int Carpet
[Material_Carpet_v2]
Materials = 
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1

;Int Leather 2
[Material_Leather_v2]
Materials =supra_interior_steer_01,supra_interior_steer_02
Reflectance = 0.04
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08
DetailNormalBlend = -1
Brightness=.6
;Int Leather 1
[Material_Leather]
Materials=supra_interior_leather,INT_SEAT_01
Brightness=.6
Reflectance = 0.04
Smoothness = 0.5

[Material_Leather]
Materials=INT_SW_LEATHER
Brightness=.4
Reflectance = 0.08
Smoothness = 0.7




[Material_Leather]
Materials=int_leather_paint1,int_leather_paint2,int_leather_paint3
Brightness=.5


;Int Metal
[Material_Metal_v2]
Materials = EXT_METAL_001
Metalness = 0.8
BrightnessAdjustment = 0.8
LocalReflectionsSharpness = 1

[Material_MetalOld_v2]
Materials =INT_CAGE_SHDR
DetailScale=5
OcclusionMap=0.2
[Material_MetalOld_v2]
Materials =EXH_SHDR
LocalReflectionsSharpness = 1
Brightness=1
DetailScale=5
;Int Metal
[Material_Metal_v2]
Materials = INT_SW_CHROME
Metalness = .8
BrightnessAdjustment = 0.2
LocalReflectionsSharpness = 1



; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME =REVERSEGLASS ; name (one or more) of a mesh to glow
COLOR = 10,10,10     ; glowing color if condition is met
LAG = 0.2                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 1        ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
CHANNEL=0

[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=LRTURNGLASS
COLOR=100,30,0,.6
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
CHANNEL=0

[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=FRONTLF
COLOR=100,30,0,1
LAG=0.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=FRONTRF
COLOR=100,30,0,1
LAG=0.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=RRTURNGLASS
COLOR=100,30,0,.6
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
CHANNEL=0

[EMISSIVE_LIGHT_...] 
NAME=SUPRA_FRONT_LIGHT_BULBS
COLOR=100,120,140,1
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...] 
NAME=SUPRA_FRONT_LIGHT_BULBS001
COLOR=100,120,140,1
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5



[EMISSIVE_LIGHT_...] 
NAME=AVH_280T_Glass,AVH_280T_Light
COLOR=2,2,2.5
OFF_COLOR=2,2,2.5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...] 
NAME=SUPRA_MAIN_DASH
COLOR=1,1,1.52,2
LAG=0.1
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5



[EMISSIVE_LIGHT_...] 
NAME=ARROW_LGT0?
COLOR=2,0,0,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
[EMISSIVE_LIGHT_...] 
NAME=INTLGTDECAL
COLOR=1,1,2,2
LAG=0.1
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...] ,
NAME=DEFI_POD_GAUGES,DEFI_POD_LIGHT
COLOR=2
LAG=0.9
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...] ,
NAME=DEFI_ARROW_?
COLOR=2
LAG=0.9
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5



; Self-lighting:
[INCLUDE: common/selflighting.ini]

[SelfLight_Headlights]
MIRROR = 0.42
DIRECTION = 0, 0, 1
POSITION = 0, 0.62, 1.92
DIFFUSE_CONCENTRATION = 1
BOUND_TO = SUPRA_FRONT_LIGHT_BULBS
SPOT_SHARPNESS = 0.9
SPOT = 120
COLOR =100,120,140,1
SPECULAR_MULT = 0
RANGE = 0.35

[SelfLight_Headlights]
MIRROR = 0
DIRECTION = 0, 0, 1
POSITION = 0.637, 0.598, 1.88
DIFFUSE_CONCENTRATION = 1
BOUND_TO = FRONTLF
SPOT_SHARPNESS = 0.9
SPOT = 100
COLOR =100,40,0,5
SPECULAR_MULT = 0
RANGE = 0.2

[SelfLight_Headlights]
MIRROR = 0
DIRECTION = 0, 0, 1
POSITION = -0.637, 0.598, 1.88
DIFFUSE_CONCENTRATION = 1
BOUND_TO = FRONTRF
SPOT_SHARPNESS = 0.9
SPOT = 100
COLOR =100,40,0,5
SPECULAR_MULT = 0
RANGE = 0.2

[SelfLight_Headlights]
MIRROR = 0.54
DIRECTION = 0, 0, 1
POSITION = 0, 0.61, 1.92
DIFFUSE_CONCENTRATION = 1
BOUND_TO =SUPRA_FRONT_LIGHT_BULBS001
SPOT_SHARPNESS = 0.9
SPOT = 100
COLOR = 100,120,140,1
SPECULAR_MULT = 0
RANGE = 0.25

[EXTRA_FX_EMISSIVE_...]
MESHES = SUPRA_FRONT_LIGHT_BULBS
RANGE = 0.06
COLOR = .02
DIRECTED =0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 3
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = FRONTLF,FRONTRF
RANGE = 0.03
COLOR = 0.025
DIRECTED =0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES =SUPRA_FRONT_LIGHT_BULBS001
RANGE = 0.03
COLOR = .02
DIRECTED =0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 3
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0
[EXTRA_FX_EMISSIVE_...]
MESHES = SUPRA_MAIN_DASH
RANGE = 0.07
COLOR = 225
DIRECTED =1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 3
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = INTLGTDECAL
RANGE = 0.05
COLOR = .05
DIRECTED =0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 3
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = AVH_280T_Light
RANGE = 0.02
COLOR = .3
DIRECTED =0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 3
SAMPLES_LIMIT = 100
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0


[EXTRA_FX_EMISSIVE_...]
MESHES = AVH_280T_Glass
RANGE = 0.2
COLOR = 1
DIRECTED =1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 3
SAMPLES_LIMIT = 100
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0


[EXTRA_FX_EMISSIVE_...]
MESHES = ARROW_LGT0?
RANGE = 0.025
COLOR = .02
DIRECTED =0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 3
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = SUPRA_INT_DETAIL_002
RANGE = 0.03
COLOR = .5
DIRECTED =0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = led?
RANGE = 0.005
COLOR =.41
DIRECTED =0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0


[EXTRA_FX_EMISSIVE_...]
MESHES = REVERSEGLASS,LRTURNGLASS,SUPRA_BRAKE04,SUPRA_BRAKE05,SUPRA_BRAKE_RING
RANGE = 0.025
COLOR = 0.1
DIRECTED = .8
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = -0.0



[EMISSIVE_BRAKE_...] 
NAME=SUPRA_BRAKE03
COLOR=100,2,0,1
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
CHANNEL=0



[REFRACTING_HEADLIGHT_...]
SURFACE =SUPRA_BRAKE04,SUPRA_BRAKE05
INSIDE=BRAKE,BRAKEINT,SUPRA_BRAKE01
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 1
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.07
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0,0.79093266,-2.109005
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.40682745,0.79093266,-2.246
RADIUS = 0.10676756
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[DATA] 
DISABLE_LIGHTSINI = 1
[EMISSIVE_BRAKE_...] 
NAME=SUPRA_BRAKE04,SUPRA_BRAKE05.
COLOR=50,2,0,3
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
FALLBACK_HEADLIGHTS_COLOR=50,2,0,1

[EMISSIVE_BRAKE_...] 
NAME=SUPRA_BRAKE01
COLOR=50,2,0,1
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
FALLBACK_HEADLIGHTS_COLOR=50,2,0,1




[REFRACTING_HEADLIGHT_...]
SURFACE = LRTURNGLASS
INSIDE=SUPRA_LIGHTS
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.7,0.145,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 10
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0.9234618,0
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0,0,0
MIRROR_POS = 0,0,0
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.572,0.78687537,-2.073368
RADIUS = 0.052942358
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE = RRTURNGLASS
INSIDE=RR
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.7,0.145,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 10
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0.9234618,0
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0,0,0
MIRROR_POS = 0,0,0
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = -0.572,0.78687537,-2.073368
RADIUS = 0.052942358
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1




[REFRACTING_HEADLIGHT_...]
SURFACE = REVERSEGLASS
INSIDE=REVERSE
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.07
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.709,0.082,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.98
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0,0.78877497,-2.1322508
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.25200734,0.78877497,-2.1452968
RADIUS = 0.05515945
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1



[EXTRA_FX]
SKIP_GBUFFER = SUPRA_INT_GLASS, SUPRA_LIGHTS_GLASS_002,Object018
MASK_GBUFFER = SUPRA_LIGHTS_GLASS,SUPRA_GLASS_EXT_REAR_LIGHTS,glass
[BRAKEDISC_FX]
AMBIENT_MULT=0.8
REFLECTION_MULT=10
RIM_INTERNAL_RADIUS=0.06
SIMPLIFY_NORMALS_K=0.2
DISC_INTERNAL_RADIUS_SHARPNESS=1000

[BRAKEDISC_FX_FRONT]
DISC_INTERNAL_RADIUS=0.094

[BRAKEDISC_FX_REAR]
DISC_INTERNAL_RADIUS=0.09

[DEFORMING_HOOD]
NAME=MOTORHOOD
OFFSET_Y_MIDDLE=0.03
OFFSET_Y_END=-0.06
OFFSET_Z_END=0.02
BULGING_EXTRA=0.05
BULGING_EXPONENT=2.0
NOISE_Y_AMPLITUDE=-0.4
NOISE_Z_AMPLITUDE=0.4
NOISE_Y_FREQENCY=-4.0
NOISE_Z_FREQENCY=4.0
Z_FACTOR=2.5


; New car paint
[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metallic]
Materials=ext_Body_Paint
FresnelMax = 0.8
FresnelC = 0.08
FlakesK = 0
SpecularBase = 0.05, 130
SpecularSun  = 0.4, 5000
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.01
AmbientSpecular = 0.2


[Material_CarPaint_Metallic]
Materials=ext_Wheel_brake_caliper
AmbientSpecular = 0
BrightnessAdjustment=0.5

[Material_CarPaint_Chrome]
Materials =ext_Wheel_paint1
UseMetallicReflections = 1
FresnelC=0.2
BrightnessAdjustment = 0.4 ; compensates for ambient specular
ClearCoatThickness = 0.2
PROP_0_... = isAdditive,0

; Turning lights
[INCLUDE: common/custom_emissive.ini]
DashHighlightColor = 1.4, 0.8, 0.8
HeatingMult = 0.5




[CustomEmissive]
Meshes = SUPRA_INT_DETAIL_002
@ = AlphaFromTxDiffuse

@ = CustomEmissive_Rect, Channel = 2, Resolution = 1024, Start = "950, 0", Size = "70, 60"
@ = DashIndicator, Channel = 2, Input = HANDBRAKE, Intensity = 0.5

MirrorOffset = -0.35
@ = CustomEmissive_Rect, Channel = 3, Mirror, Resolution = 1024, Start = "180, 352", Size = "60, 45"
@ = DashTurningLights, Channel = 3

[]
@ = DashIndicator, Meshes = SUPRA_INT_LIGHT, Input = HIGHBEAM, DashHighlight


; License plate light
[LIGHT_LICENSEPLATE]
ACTIVE = 1
MESHES = boot_SUB7.001
OFFSET = 0, 0.02, -0.04
RANGE = 0.4
LAYOUT = ONE_ON_TOP
COLOR=5

; Odometers
[ODOMETER_MAIN]
NAME = SUPRA_MAIN_DASH
FONT = arial_big
FONT_SCALE = 0.8
POSITION = 314, 136
SIZE = 150, 27
DIGIT_WIDTH = 20
COUNT = 6
BACKGROUND = 0.12
MOVEMENT_INTERVAL = 5

[ODOMETER_TRIP]
NAME = SUPRA_MAIN_DASH
FONT = arial_big
FONT_SCALE = 0.8
POSITION = 329, 267
SIZE = 118, 27
DIGIT_WIDTH = 20
COUNT = 4
LAST_DIGIT_BACKGROUND_LOCATION = 0, 0
BACKGROUND = 0.12

[REFRACTING_HEADLIGHT_...]
SURFACE = SUPRA_LIGHTS_GLASS_FRONT_BUMPER
SURFACE_LODS = LOD_B_SUPRA_LIGHTS_GLASS_FRONT_BUMPER_001
INSIDE = SUPRA_LIGHTS_FRONT_BUMPER, SUPRA_EXT_PLASTIC_FRONT_BUMPER

ABSORPTION = 0.02
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = -0.1
CUSTOM_BULB_0 = 1, 0.5, 0.045, 0 ; using fake bulbs to limit main one
CUSTOM_BULB_1 = 0, 0.5, 0.03, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.676, 0.485, 0.029, 0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0, 0, -1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25, 0.25, 0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.005
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
MIRROR_DIR = 1, 0, 0
MIRROR_POS = 0, 0.44088, 2.06468
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.611298, 0.44088, 2.13116
RADIUS = 0.08587
SIDE_FALLOFF = 2
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

; [REFRACTING_HEADLIGHT_...]
; SURFACE = SUPRA_LIGHTS_GLASS
; SURFACE_LODS = LOD_B_SUPRA_EXT_FRONT_LIGHTS
; INSIDE = SUPRA_EXT_FRONT_LIGHTS, SUPRA_EXT_PLASTIC_001, SUPRA_EXT_FUEL_TANK, SUPRA_LIGHTS_GLASS_002, SUPRA_FRONT_LIGHT_MAIN_MASK, SUPRA_FRONT_LIGHT_MAIN_001, SUPRA_FRONT_LIGHT_BULBS, SUPRA_FRONT_LIGHT_MAIN_002, SUPRA_FRONT_LIGHT_MAIN_003
; INSIDE_BULBS = SUPRA_FRONT_LIGHT_MAIN_001, SUPRA_FRONT_LIGHT_MAIN_002
; SYNC_EMISSIVE_0 = SUPRA_FRONT_LIGHT_BULBS
; RESOLUTION_MULT = 2
; ABSORPTION = 0
; AMBIENT_MULT = 0.5
; BASE_EMISSIVE_K = 0
; BOUNCED_BACK_MULT = 1
; BULB_BLUR_K = 2
; BULB_REFLECTION_K = 0.2
; CUSTOM_BULB_0 = 0.5, 0.5, 0, 0
; CUSTOM_BULB_1 = 0.5, 0.5, 0, 0
; CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
; CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
; DIFFUSE_MAP_FILTER_MULT = 0
; DIFFUSE_MAP_MULT = 1
; DIRECTION = -0.151074, -0.368357, -0.918263
; DYNAMIC_EMISSIVE_MAP = 0
; EMISSIVE_MULT = 0.11
; EXTRA_SIDE_THICKNESS = 0
; F0 = 0.8
; GLASS_COLOR = 1, 0.9999, 0.9999
; GLASS_EMISSIVE_MULT = 0.25
; GLASS_EXTRA_THICKNESS = 0
; INNER_SPECULAR = 10
; INNER_SPECULAR_EXP = 800
; IOR = 2
; IOR_FLYOUT_FLAT = 0
; LOD_BIAS = -0.5
; MIRROR_DIR = 1.00406, 4.49069e-06, 1.87796e-05
; MIRROR_POS = 0.00259399, -1.3411e-05, -0.000463486
; NM_SHARE_EXT = 0
; NM_SHARE_INT = 1
; ORIGIN = 0.531021, 0.634806, 2.09332
; RADIUS = 0.2242
; RAYTRACE_STEP_INCREASE = 1.1
; RAYTRACE_STEP_START = 0.05
; REFLECTIVENESS_DIFFUSE_MULT = 100
; REFLECTIVENESS_MULT = 1.1
; REFLECTIVE_GAMMA = 1.5
; SIDE_FALLOFF = 0
; USE_COLORED_BULBS = 0
; USE_CUSTOM_BULBS = 0
; USE_NORMAL_ALPHA = 1



[]
Meshes = SUPRA_LIGHTS_GLASS_FRONT_BUMPER
@ = TurningLights, Channel = 3, NotCastingLight

[SHADER_REPLACEMENT_...]
MATERIALS = supra_exterior_metal
PROP_... = extExtraSharpLocalReflections, -0.001

[SHADER_REPLACEMENT_...]
MATERIALS = supra_glass
CULL_MODE = FRONT

; [SHADER_REPLACEMENT_...]
; MATERIALS = supra_exterior_underside
; CAST_SHADOWS = 0


; [__DEBUG] DUMP_FLATTEN_INI=1