[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini
──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
HEADLIGHTS_ARE_HEADLIGHTS=1
ENGINE_STALLED_RPM_THRESHOLD=200

[ANIMATED_WIPER_0]
DEBUG = 0
MESHES = Cube.016, Cube.009
UNDERLYING_SURFACE = Cube.013
GROUP_0 = 'Cube.016@A=*'
GROUP_0_ANGLE_TO = 81.9
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = -0.29916102, 0.9273397, 0.9242514
GROUP_0_PIVOT = 0.5568028, 0.88211024, 1.0143855
GROUP_1 = 'Cube.009@A=*'
GROUP_1_ANGLE_TO = 81.9
GROUP_1_AXIS = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_1_END = -0.69353175, 0.9213885, 0.8000929
GROUP_1_PIVOT = 0.17489658, 0.87625766, 1.0912895
GROUP_1_RUBBER_FROM = -0.23964643, 0.91154146, 0.9557241
GROUP_1_RUBBER_OFFSET_AMOUNT = 0.0083
GROUP_1_RUBBER_OFFSET_POS = 0.8137551
GROUP_1_RUBBER_TO = -0.6917649, 0.9122822, 0.79510725



[MESH_ADJUSTMENT_...]
MESHES = Cube.016,Cube.009
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1


[SCRIPTABLE_DISPLAY_...]
MESHES = INT_CLUSTER.001
SCRIPT = screendata.lua

──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1
──────────────────────────────────────────────
[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7
──────────────────────────────────────────────
[LIGHTING]
EMISSIVE_MULT=1
──────────────────────────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1
──────────────────────────────────────────────
[BRAKEDISC_FX]
ACTIVE = 1
DISC_RADIUS = 0.19         ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.11  ; radius of an inside part of a brake disc
────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = 
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW_BIASED = 1
IS_TRANSPARENT = 1
BLEND_MODE =ALPHA_TEST  ; OPAQUE, ALPHA_TEST, ALPHA_BLEND


[SHADER_REPLACEMENT_...] 
MATERIALS = 
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.2
PROP_... = fresnelEXP, 50
PROP_... = fresnelMaxLevel, 0.00
PROP_... = fresnelC, 0.00
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.03
DOUBLE_FACE_SHADOW_BIASED = 1



[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = INT_CLUSTER.001
BLEND_MODE =ALPHA_TEST 

[SHADER_REPLACEMENT_...]
MATERIALS = ARROW_LED
RESOURCE_2 = txDiffuse
RESOURCE_COLOR_2 = 1, 0, 0 ; COLOR creates new 1×1 solid color texture

[SHADER_REPLACEMENT_...] 
MATERIALS = int_oil temp gauge,int_batteryvolt,int boost guage
PROP_... = fresnelC, 0.07
[SHADER_REPLACEMENT_...] 
MATERIALS = ext_badge
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.1
PROP_... = ksSpecularEXP, 200
PROP_... = fresnelC, 0.2
PROP_... = fresnelMaxLevel, 0.2
[SHADER_REPLACEMENT_...] 
MATERIALS =EXT_EMISSIVE_BULB
PROP_... = ksSpecularEXP, 200
PROP_... = fresnelEXP, 2
PROP_... = fresnelMaxLevel, 1
PROP_... = ksAmbient, 0.02
PROP_... = ksDiffuse, 0.02
──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,      
SKIP_GBUFFER =    Plane.038          
DELAYED_RENDER =                ; pop up instruments
BLEND_GBUFFER = 


______________________________________________________________________

[REFLECTIONS_FX]
MASK_GBUFFER =
────────────────────── Lights Cast────────────────────────
[LIGHT_HEADLIGHT_0]
MIRROR=0.611
POSITION=, 0.63, 1.89
COLOR=1.1,1,.81,10
AFFECTS_TRACK=1
AMBIENT_INFLUENCE = 0.85
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.9
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR_DIRECTION=1

[LIGHT_BRAKES]
POSITION=0, 0.7, -2	
MIRROR=0.63	
COLOR=2, 0, 0, 1
DIRECTION=-0, 0,-1	

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
COLOR=2

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metallic]
Materials=ext_Body_Paint

[Material_CarPaint_Metallic]
Materials=ext_Wheel_paint1,ext_Wheel_brake_caliper
AmbientSpecular=0
────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials =EXT_GLASS
ThicknessMult = 1
FilmIOR=2
PROP_1... = ksAmbient, 0.005
;UseNormalMapWithAlpha = 1


[Material_Glass]
Materials=EXT_WINDOW
FilmIOR=2.5
MaskPass=0.4
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=1

[Material_PhotoelasticGlass]
Meshes = 
FilmIOR=2.5
PhotoelasticityBaseScale = 8      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.04  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.5   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.1  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 4   ; how many stripes are there
────────────────────── MATERIALS (EXTERIOR) ────────────────────────
;Ext Metal

;Ext Coloured Light
[Material_InteriorPBRDetail]
Materials = 
Smoothness = 1
Metalness = 0.5
Reflectance = 0.2
BrightnessAdjustment = 0.4
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1

;Ext Alu Old
[Material_Aluminium_v2]
Materials = EXT_RIM_CHROME
Metalness = 0.2
Reflectance = 0.2
Brightness = 0.5


[Material_Aluminium_v2]
Materials = EXT_EXHAUST_TITANIUM
DetailScale = 9
Metalness = 0.79

;Ext Alu
[Material_Metal_v2]
Materials = EXT_CHROME_BLACK
Brightness= 0.2
Metalness = 0.8
[Material_Aluminium_v2]
Materials = 
Metalness = 0.4
Reflectance = 1
Brightness= 0.5
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 30
DetailNormalBlend = 1


;Ext Metal Old
[Material_MetalOld_v2]
Meshes = 
Metalness = 0.8
Reflectance = 0.0
Brightness = 0.3
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0

;Ext Rubber
[Material_Plastic]
Materials = EXT_PLASTIC_GLOSS
Reflectance = 0.1
Smoothness = 0.9

;Ext Carbon 2
[Material_Carbon]
Materials =EXT_CARBON
Brightness=.7
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend =.5
DetailScale = 420

[Material_Carbon]
Materials =EXT_PLATE__CARBON_HUGO
Brightness=.7
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend =.5
DetailScale = 40




────────────────────── MATERIALS (INTERIOR) ────────────────────────
[Material_InteriorPBR]
Materials = 
Meshes =
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 
UseClearCoat=1
BrightnessAdjustment = 1
Metalness = 0
Reflectance = 0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=0

[Material_InteriorPBR]
Materials = 

[INCLUDE: common/materials_interior.ini]

;Int Digital Screen
[Material_DigitalScreen]
Meshes = 
MatrixType = IPS          ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 480       ; amount of pixels horizontally
ScreenAspectRatio = 1   ; aspect ratio, height/width
Emissive = 1.2             ; screen brightness
FlipXY = 0                 ; rotate display 90°

;Int Plastic
[Material_Plastic]
Materials =INT_PLASTIC 
Brightness=0.35


;Int Alcantara
[Material_Velvet_v2]
Materials = 
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.5
DetailScale = 40
ClothSheenColor = 1, 1, 1

;Int Fabric
[Material_Fabric_v2]
Materials = INT_ROOF
Reflectance = 0.02
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.3
UseClothShading = 1
Reflectance = 0.04
ClothSheenColor = 1, 1, 1
DetailScale=80
Brightness=0.7
;Int Carpet
[Material_Carpet_v2]
Materials = INT_CARPET
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1
DetailScale = 80
;Int Leather 2
[Material_Leather_v2]
Materials =
Reflectance = 0.04
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08
DetailNormalBlend = -1

;Int Leather 1
[Material_Leather]
Materials=int_leather_paint?
Brightness=0.5
Reflectance = 0.01
Smoothness = 0.75


[Material_Plastic_v2]
Materials=INT_SKIN
Reflectance = 0.04
Smoothness = 0.55
DetailScale=50


;Int Metal
[Material_Metal_v2]
Materials = INT_CHROME
Metalness = 0.8
BrightnessAdjustment = 0.2
LocalReflectionsSharpness = 1
DetailScale=10


[Material_MetalOld_v2]
Materials = INT_CHROME_BLACK
BrightnessAdjustment = .1
DetailNormalPBRSmoothness = 0.8
Metalness = 0.9
Smoothness = 0.01
Reflectance = 0.02
DetailScale = 8

;Int Carbon
[Material_Carbon]
Materials =INT_CARBON
Brightness=.8
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 620
────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=EXT_PLATE_LIGHTS
COLOR=23,16,9,1
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8
LOCATION=NONE
[LIGHT_LICENSEPLATE]
MESHES=EXT_PLATE
OFFSET= -0.01 ,0.01, -0.025
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.4
SPOT=150
SPOT_SHARPNESS=0.5
COLOR=23,16,9,1
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9


────────────────────── EXT LIGHTS ────────────────────────
; Lowbeam 
[EMISSIVE_LIGHT_...] 
NAME=Cube.046
COLOR=120,100,60   ,.5   
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=Cube.045
COLOR=120,150,130 ,.5 
LAG=0.5
SIMULATE_HEATING=1
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;Low Beam + Highbeam
[EMISSIVE_HIGHBEAM_...] 
NAME=
COLOR=320,240,210, 2
FALLBACK_HEADLIGHTS_COLOR=320,240,210, 1
LAG=0.6
SIMULATE_HEATING=0.5
LOCATION=FRONT


────────────────────── TAIL LIGHTS ────────────────────────



;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=Cube.006,Cube.005
COLOR=50, 3, 0,5
FALLBACK_HEADLIGHTS_COLOR = 50, 3, 0,2.5
LAG=0.7
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5



────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME = Cube.034
COLOR = 10,10,10
LAG = 0.2                
SIMULATE_HEATING = 1        
LOCATION = NONE           
ACT_AS_HEADLIGHTS = 1 
FALLBACK_BRAKES_COLOR=50, 5, 0, 2     
────────────────────── INDICATORS ────────────────────────

; Front Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=Cube.021
COLOR=100,20,0
LAG=0.7
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT

; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=Cube.022
COLOR=100,20,0,5
LAG=0.7
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE

; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TURN_LR
COLOR=100,15,0,3.5
LAG=0.7
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR

; Front Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=Cube.047
COLOR=100,20,0
LAG=0.7
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1

; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=Cube.058
COLOR=100,20,0,5
LAG=0.7
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_RR
COLOR=100,15,0,3.5
LAG=0.7
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
────────────────────── OUTSIDE EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MESHES =Cube.045
RANGE = 0.12
COLOR = 0.002
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_TURN_LR,EXT_TURN_RR
RANGE = 0.1
COLOR = 0.01
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0








[INCLUDE: common/selflighting.ini]


[SelfLight]
POSITION=, 0.639, 1.85
MIRROR=0.61			
SPOT=90	
RANGE=0.25
COLOR =3500
DIRECTION = 0,0,1
AMBIENT_INFLUENCE=0
SPECULAR_MULT=1
FADE_AT = 200
BOUND_TO=Cube.046


[SelfLight]
POSITION=, 0.628, 1.925
MIRROR=0.504			
SPOT=90	
RANGE=0.2
COLOR =3500
DIRECTION = 0,0,1
AMBIENT_INFLUENCE=0
SPECULAR_MULT=1
FADE_AT = 200
BOUND_TO=Cube.045

[LIGHT_EXTRA_...]
BOUND_TO = Cube.005
MIRROR =0.646
POSITION =, 0.723, -2.03
DIRECTION=.25,0, -1
COLOR = 100,100,100,35
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
RANGE=0.15
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 1
SPOT = 139
AMBIENT_INFLUENCE= 0
FADE_AT=0


[LIGHT_EXTRA_...]
BOUND_TO = Cube.006
MIRROR =0.5
POSITION =, 0.723, -2.09
DIRECTION=.25,0, -1
COLOR = 100,100,100,35
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
RANGE=0.15
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 1
SPOT = 139
AMBIENT_INFLUENCE= 0
FADE_AT=0







────────────────────── REFRACTION ────────────────────────
[REFRACTING_HEADLIGHT_0]
SURFACE =
INSIDE = 
INSIDE_BULBS=
OVERLAY = 
SYNC_EMISSIVE_AUTO=1
────────────────────── INT LIGHTS ────────────────────────


[SHADER_REPLACEMENT_...]
MATERIALS =int_button,INT_GPS,material:int_button.00?,int boost guage,int_oil temp gauge,int_batteryvolt,int_ ambient needles,int_light_paint1,ARROW_LED
ADAPTIVE_EMISSIVE = 1


; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=INT_CLUSTER.001
COLOR=4
OFF_COLOR=3
LAG=0.2
LOCATION=INTERIOR

[!EMISSIVE_...] 
NAME=material:ARROW_LED
COLOR=3,0.03,0,2
FALLBACK_IDLE_COLOR=3,0.03,0,2
LOCATION=INTERIOR
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 7500
BLINKING_PATTERN=(|0=3||1=0|)
BLINKING_DURATION=0.15



[EMISSIVE_LIGHT_...] 
NAME=INT_GPS
COLOR=2
OFF_COLOR=2
LAG=0.2
LOCATION=INTERIOR


[EMISSIVE_LIGHT_...] 
NAME=material:int_oil temp gauge,material:int_batteryvolt,material:int boost guage
COLOR=3
OFF_COLOR=2
LAG=0.2
LOCATION=INTERIOR


[EMISSIVE_LIGHT_...] 
NAME=material:int_ ambient needles
COLOR=3,0,0,3
OFF_COLOR=3,0,0,3
LAG=0.2
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...] 
NAME=Plane.039,Plane.085,Plane.041
COLOR=10
LAG=0.2
LOCATION=INTERIOR





; Interior Decal Lights
[EMISSIVE_LIGHT_...] 
NAME=material:int_button.00?,Plane.062
COLOR=3,.1,0.12,2
LAG=0.2
LOCATION=INTERIOR
CAST_LIGHT=1

; Arrows Light
[EMISSIVE_LIGHT_...] 
NAME=
COLOR=2,2,2
LAG=0.2
LOCATION=INTERIOR

;RPM
[EMISSIVE_...]
NAME = 
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 7500
COLOR = 10
BLINKING_PATTERN=(|0=3||1=0|)
BLINKING_DURATION=0.15

;Custom Emissive
[CustomEmissiveMulti]
Meshes = 
Resolution = 812, 812
UseEmissive0AsFallback = 1
PROP_... = emAlphaFromDiffuse, 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "62, 434", Size = "84, 104" , Color = "0, 10,0 " ,
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "163, 433", Size = "71, 100" , Color = "0, 10,0 " ,
@ = MultiItem, Role = ABS_INACTION, Start = "326, 438", Size = "77, 49", Color = "60,30,0",
@ = MultiItem, Role = DashWarningABS, Start = "326, 355", Size = "79, 60", Color = "60,30,0",
@ = MultiItem, Role = DashWarningEngine, Start = "585, 265", Size = "86, 72" , Color = "60,30,0",
@ = MultiItem, Role = HANDBRAKE, Start = "501, 349", Size = "82, 71", Color = "80, 0, 0",
@ = MultiItem, Role = HIGHBEAM, Start = "67, 259", Size = "80, 58", Color = "0, 0, 80",
@ = MultiItem, Role = LIGHT, Start = "414, 349", Size = "81, 71", Color = "0, 80, 0",
@ = MultiItem, Role = DashWarningSuspDamage, Start = "591, 425", Size = "77, 73" , Color = "60,0,0",
@ = MultiItem, Role = TC_INACTION , Start = "418, 429", Size = "72, 75", Color = "60, 30, 0",
@ = MultiItem, Role = DashWarningTC, Start = "502, 428", Size = "74, 83", Color = "60, 30, 0",
@ = MultiItem, Role = TYRE_PRESSURE, Start = "680, 438", Size = "66, 63", Color = "60, 30, 0", InputThreshold = 40, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = DashWarningSeatbelt, Start = "161, 346", Size = "65, 76" , Color = "80, 0, 0",
@ = MultiItem, Role = DashWarningAirbag, Start = "240, 346", Size = "81, 80" , Color = "80, 0, 0",
@ = MultiItem, Role = GEAR_N , Start = "181, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_R , Start = "50, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_D , Start = "314, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=13 ,InputInverse=1 , Lag=0.2, Color = "70,5,0", 
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=75 ,InputInverse=1 , Lag=0.2, Color = "10,10,10", 
@ = MultiItem, Role = WATER_TEMP , Start = "677, 360", Size = "85, 45" ,Color = "0,80,0" , InputThreshold=10,

────────────────────── INTERIOR EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MATERIALS =int_ ambient needles
RANGE = 0.01         
COLOR = .2             
DIRECTED = 0
INTERIOR_ONLY = 1
SPLIT_ELEMENTS = 1
[EXTRA_FX_EMISSIVE_...]
MESHES =  INT_CLUSTER.001
RANGE = 0.25
COLOR = 2         
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    

   

[EXTRA_FX_EMISSIVE_...]
MESHES = Plane.020,Plane.042,Plane.043
RANGE = 0.1
COLOR = 1        
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0    


[EXTRA_FX_EMISSIVE_...]
MESHES =  INT_GPS
RANGE = 0.1 
COLOR = 2     
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0  

[EXTRA_FX_EMISSIVE_...]
MESHES = SW_LED_?
RANGE = 0.01
COLOR = .05        
DIRECTED = 0          
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0  


[EXTRA_FX_EMISSIVE_...]
MESHES = Plane.085
RANGE = 0.05
COLOR = .1       
DIRECTED = 0          
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0  
[EXTRA_FX_EMISSIVE_...]
MESHES = Plane.041
RANGE = 0.1
COLOR = .1       
DIRECTED = 0        
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0  





[EXTRA_FX_EMISSIVE_...]
MESHES = Plane.039
RANGE = 0.15
COLOR = .1       
DIRECTED = 0          
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0  



────────────────────── STERO/GPS ────────────────────────
[Navigator_StyleModernDark]
Meshes = 
@ = Navigator_Size, Resolution = "512, 512", Size = "512, 272", Offset = "0, 120", Scale = 1.5
Brightness = 0.5
UPCOMING_TURN_DISTANCE_ROUND_TO = 100

;other navigators
[Navigator_StyleRacing]
[Navigator_StyleSimpleDark]
[Navigator_StyleAndroidAuto]
[Navigator_StyleModernDark]


[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = INT_GPS
Resolution = 740,640
Size = 640, 640
Offset = 55, 0
Scale = 1,0.75
RearCameraPosition = 0.0056, 0.914, -2.4zz
aftermarketComponent=1


────────────────────── EXHAUST ────────────────────────

; Purple Flames
[!PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT =0.1,0.15,1
TEMPERATURE_MULT =1.1
INTENSITY_MULT =1.00



; Exhaust Smoke
[PARTICLES_FX_EXHAUST]
COLOR=0.7, 0.75, 0.9, 0.5
GROW=0.1, 0.1

; Exhaust Flames
[EXHAUST_FLAMES]
ANTILAG=1  
ANTILAG_DELAY=0.2
ANTILAG_INTENSITY= 0.5
ANTILAG_INTERVAL_MAX=2
ANTILAG_INTERVAL_MIN=0.5
ANTILAG_TURBO_THRESHOLD=.31
DISCHARGE=1 
DISCHARGE_CHARGE_TIME=1 
DISCHARGE_DELAY=0.6
DISCHARGE_DURATION=1 
DISCHARGE_PROBABILITY=0.8
DISCHARGE_INTENSITY=0.1
DISCHARGE_RPM_THRESHOLD_MAX=7500 
DISCHARGE_RPM_THRESHOLD_MIN=5000 
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=0
FLAT_SHIFT_COOLDOWN=0.03 
FLAT_SHIFT_DURATION=0.002 
FLAT_SHIFT_GAS_THRESHOLD=70 
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=1.0
FLAT_SHIFT_RPM_THRESHOLD=6000
LIMITER=1.0 
LIMITER_DELAY=0.0 
LIMITER_INTENSITY=0.1
LIMITER_RPM_THRESHOLD=7350 

; Shaking Exhaust
[SHAKING_EXHAUST_0]
MESHES =
POINT_0 = 1, 2, 3
POINT_0_RADIUS = 1
POINT_0_EXP = 2
POINT_0_SCALE = 0.175, 0.55, 0.1


────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=2.5
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1

[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 7000=6500 |)
ENGINE_INT_RPMS = (| 0=0 | 7000=6500|)

────────────────────── might be useful ────────────────────────
[ANIMATION_...]
INPUT = 
FILE = 
TIME = 1.0
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_x_0] 
BIND_TO_EXTRA_x=1
BIND_TO_HEADLIGHTS=0
NAME = 
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

────────────────────── FOG LIGHTS ────────────────────────

[XEMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=
COLOR=12,10,8
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;FOGLIGHTS CAST
[LIGHT_EXTRA_...!]
BOUND_TO
BIND_TO_HEADLIGHTS=0
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, .01, 0, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0
MIRROR_DIRECTION=0
POSITION=0.563, 0.294, -1.75
RANGE=3
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=100
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4


────────────────────── ANALOG ARROWS ────────────────────────
;LUT
LUT = (| 0 = 0 | 20 = 17| 40 = 33  | 100 = 81  |  160 = 140 | 320 = 270 |)

[ANALOG_INDICATOR_...]
INPUT = RPM
NAME = ARROW_RPM_1
INPUT_LAG_UP = 0.5
INPUT_LAG_DOWN = 0.5
LUT = (| 0 = 0 | 2000 = 55|3000 = 83| 5000 = 145|6000 = 175| 8500 = 244|)

[ANALOG_INDICATOR_...]
INPUT = RPM
NAME = ARROW_RPM_2
INPUT_LAG_UP = 0.5
INPUT_LAG_DOWN = 0.5
LUT = (| 0 = 0 | 2000 = 55|3000 = 83| 4950= 143|)


[ANALOG_INDICATOR_...]
INPUT = RPM
NAME = ARROW_RPM_3
INPUT_LAG_UP = 0.5
INPUT_LAG_DOWN = 0.5
LUT = (| 0 = 0 | 1600 = 44|)

[ANALOG_INDICATOR_...]
INPUT = TURBO
NAME = ARROW_BOOST
USE_BAR = 1
ZERO=0
LUT = (| 0 = 0 |0.5 = 9.5  |1 = 135 |1.5 = 179 | 2= 225 |)
INPUT_LAG_UP = 0.5
INPUT_LAG_DOWN = 0.5



[ANALOG_INDICATOR_...]
INPUT = OIL_TEMPERATURE
NAME = ARROW_OIL_TEMP
INPUT_LAG_UP = 0.95
INPUT_LAG_DOWN = 0.91
STEP=0.12
[ANALOG_INDICATOR_...]
INPUT =BATTERY
NAME = ARROW_VOLT
STEP=-2.3
ZERO=-60
INPUT_LAG_UP = 0.95
INPUT_LAG_DOWN = 0.91


[STATUS_OIL]
; similar thing, overly simplified estimation for instruments
PRESSURE_BASE = 1.0         ; base oil pressure for idling engine
PRESSURE_STEP = 1.0         ; oil pressure increase for each 1000 RPM
PRESSURE_LAG_UP = 0.998     ; oil pressure increase lag
PRESSURE_LAG_DOWN = 0.9985  ; oil pressure decrease lag

TEMPERATURE_MULT = 1.0         ; relation of oil temperature to water temperature
TEMPERATURE_RPM_FACTOR = 0.03  ; extra increase of oil temperature for each 1000 RPM
TEMPERATURE_LAG_UP = 0.995     ; oil temperature increase lag
TEMPERATURE_LAG_DOWN = 0.995   ; oil temperature decrease lag



[STATUS_BATTERY]
; parameters for overly simplified battery voltage estimation for instruments
; battery voltage reacts to RPM
BASE_VOLTAGE = 12.4  ; base battery voltage
MAX_VOLTAGE = 13.6   ; maximum battery v

[INSTRUMENTS]
RPM_VINTAGE =0 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.11 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.80 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some
──────────────────────────────────────────────
[!EXTRA_SWITCHES]
SWITCH_A = Foglight
SWITCH_B = Rear foglight
SWITCH_C = Interior dome light
SWITCH_D = Bat wing air intake

