[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini
──────────────────────────────────────────────
[INCLUDE: plate.ini]

[BASIC]
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001

[INSTRUMENTS]
HAZARDS_G_THRESHOLD = 1  ; set G-force for hazards to turn on automatically on sudden braking
SPEED_FIX = 1             ; use speed of powered wheels for speedometer
SPEED_LAG = 0.85          ; speed lag for SPEED_FIX option
SPEED_LIMIT = 0           ; if more than zero, used as upper bound for speed for SPEED_FIX option


──────────────────────────────────────────────
[ANIMATED_WIPER_0]
DEBUG = 1
MESHES = EXT_Wiper_0, EXT_Wiper_1
UNDERLYING_SURFACE = EXT_Window
GROUP_0 = 'EXT_Wiper_1@A=*'
GROUP_0_ANGLE_TO = 91.4
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = -0.29756457, 1.2823796, 1.0092132
GROUP_0_PIVOT = 0.58887744, 1.2068068, 1.0426942
GROUP_1 = 'EXT_Wiper_0@A=*'
GROUP_1_ANGLE_TO = 107.9
GROUP_1_AXIS = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_1_END = -0.7523266, 1.2719554, 0.869636
GROUP_1_PIVOT = 0.15522623, 1.1915873, 1.1147864






[MESH_ADJUSTMENT_...]
MESHES = EXT_Wiper_0,EXT_Wiper_1
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1
──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1

──────────────────────────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

──────────────────────────────────────────────


──────────────────────────────────────────────
[BRAKEDISC_FX]
ACTIVE =1
DEBUG=0
CERAMIC = 0  
WEAR_FORCE=0.2  
────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = 
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW_BIASED = 1
IS_TRANSPARENT = 1
BLEND_MODE =ALPHA_TEST  ; OPAQUE, ALPHA_TEST, ALPHA_BLEND



[SHADER_REPLACEMENT_...]
MATERIALS =EXT_REFLECTOR
PROP_0 = extBounceBack, 1
PROP_1 = extColoredReflection,1


[SHADER_REPLACEMENT_...]
MATERIALS =INT_Window
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.1

[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =INT_Glass,INT_Glass_SW
SHADER=ksPerPixelReflection
PROP_0 = fresnelC, 0.1
PROP_1 = fresnelEXP, 2.5
PROP_2 = fresnelMaxLevel, .5
PROP_3 = ksSpecular, 0
PROP_4 = ksSpecularEXP,850


[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =INT_Cluster_Black,INT_Cluster,INT_Gps
PROP_0 = fresnelC, 0.1
PROP_3 = ksSpecular, 0.05
PROP_4 = ksSpecularEXP,90


[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_Glass_Red_Nm
PROP_4 = extColoredReflection,1
[SHADER_REPLACEMENT_...]
ACTIVE=0
MATERIALS = EXT_Exhaust
PROP_0 = ksSpecular, 0.15
PROP_1 = ksSpecularEXP, 125
PROP_2 = fresnelMaxLevel, 0.8
PROP_3 = fresnelC, 0.3
PROP_4 = fresnelEXP, 2
PROP_5 = ksAmbient, 0.22
PROP_6 = ksDiffuse, 0.1




[SHADER_REPLACEMENT_...]
MATERIALS =EXT_Emissive_Bulb
PROP_5 = ksAmbient, 0.01
PROP_6 = ksDiffuse, 0.01
PROP_0 = ksSpecular,0.05
PROP_1 = ksSpecularEXP, 270
PROP_...=fresnelC,0.2


[SHADER_REPLACEMENT_...]
MATERIALS =EXT_LIGHT_LED
PROP_5 = ksAmbient, 0.05
PROP_6 = ksDiffuse, 0.0
PROP_0 = ksSpecular,0.1
PROP_1 = ksSpecularEXP, 270
PROP_...=fresnelC,0.0

[SHADER_REPLACEMENT_...]
MATERIALS =EXT_Indicator
PROP_4 = ksDiffuse, 0.05
PROP_5 = ksAmbient, 0.05
PROP_2 = ksSpecular, 0.1
PROP_3 = ksSpecularEXP,150
PROP_5 = fresnelMaxLevel, 0.5
PROP_6 = fresnelC, 0.2
PROP_7 = fresnelEXP,2
[SHADER_REPLACEMENT_...]
MATERIALS = EXT_EMISSIVE_LED
PROP_...=ksAmbient,.1
PROP_...=ksDiffuse,.1
PROP_...=fresnelC,.03


[SHADER_REPLACEMENT_...]
MATERIALS =EXT_ADRO_NOHESI_VLCT_LOGO
PROP_5 = ksAmbient, 0.005
PROP_6 = ksDiffuse, 0.005
PROP_0 = ksSpecular, .1
BLEND_MODE =ALPHA_TEST
CAST_SHADOWS = 0


[SHADER_REPLACEMENT_...]
MATERIALS =INT_RPM_LIGHT
PROP_5 = ksAmbient, 0.05
PROP_6 = ksDiffuse, 0.05

[SHADER_REPLACEMENT_...]
ACTIVE=0
MATERIALS =EXT_Intercooler
PROP_0 = ksSpecular, 0.05
PROP_1 = ksSpecularEXP,80
PROP_2 = ksDiffuse, 0.1
PROP_3 = ksAmbient, 0.1
PROP_4 = extColoredReflection,0
PROP_5 = fresnelMaxLevel, 0.2
PROP_6 = fresnelC, 0.01
PROP_7 = fresnelEXP,2



[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_Emissive_Rear
PROP_4 = ksDiffuse, 0.3
PROP_5 = ksAmbient, 0.3
PROP_2 = ksSpecular, 0.1
PROP_3 = ksSpecularEXP,150
PROP_5 = fresnelMaxLevel, 0.5
PROP_6 = fresnelC, 0.2
PROP_7 = fresnelEXP,2
PROP_1 = extColoredReflection,1
PROP_8 = emSkipDiffuseMap,1
BLEND_MODE=OPAQUE

[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_Glass_RED_Reflector
PROP_0 = extBounceBack, .5
PROP_1 = extColoredReflection,1


[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_Emissive_Rear
PROP_1 = extColoredReflection,1



[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_Grill
PROP_0 = ksDiffuse, 0.02
PROP_1 = ksAmbient, 0.02
PROP_2 = ksSpecular, 0.1
PROP_3 = ksSpecularEXP,20
PROP_4 = ksAlphaRef,0.95
IS_TRANSPARENT = 1
BLEND_MODE=ALPHA_BLEND






[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_Tyre
PROP_0 = ksDiffuse, 0.07
PROP_1 = ksAmbient, 0.07
PROP_2 = ksSpecular, 0.015
PROP_3 = ksSpecularEXP,10

[SHADER_REPLACEMENT_...]
MATERIALS =EXT_GLASS?,EXT_Window,INT_Window,INT_Decal
IS_TRANSPARENT = 1
[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =,INT_Decal
PROP_0 = ksAmbient, 0.05
PROP_1 = ksAmbient, 0.05



──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_Glass,material:EXT_Glass_Red,material:EXT_GLASS_YELLOW,material:EXT_Glass_Nm,material:EXT_GLASS_NM_2,material:EXT_GLASS_LENS,material:EXT_Glass_Square_NM
SKIP_GBUFFER = material:INT_Glass,material:INT_Decal,material:EXT_DECAL_PERF,material:INT_DECAL_SW,material:INT_DECAL_EMBROID,material:INT_STITCHING,material:EXT_VLCT_LOGO,material:INT_SPEAKER_GRILL,material:INT_SEAT_BADGE,material:INT_Stitch,material:INT_STITCH_SW,material:EXT_TL_GLASS_REF,material:EXT_Logo_Mustang,material:INT_Speaker,material:EXT_Grill,material:INT_Logo_GTD,material:EXT_Rim_Badge,material:EXT_Logo,material:INT_Glass_SW
DELAYED_RENDER=material:INT_HEADSUP_DISPLAY,material:INT_HUD

──────────────────────


[LIGHT_HEADLIGHTS]
ACTIVE=1
BIND_TO_HEADLIGHTS=1
COLOR=5
DIRECTION=0, -0.0, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
MIRROR=0.707
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0, 0.646, 2.01
RANGE=100
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1.15
SECOND_SPOT_RANGE=60
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0



────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]


; body paint
[Material_CarPaint_Solid]
Materials=ext_Body_Paint?
ColoredSpecular =0.9
;SpecularBase = 0.3, 40
BrightnessAdjustment=0.85


[Material_CarPaint_Solid]
Materials =EXT_Plastic_Gloss
BrightnessAdjustment=.02
SpecularBase=0.02,150
;AmbientSpecular=.5



[Material_CarPaint_Solid]
Materials=INT_Carpaint_Black
BrightnessAdjustment=0


; body paint matte
[Material_CarPaint_Matte]
Materials=
ColoredSpecular=1
FresnelMax = 1
;FresnelC = 0.1
ClearCoat=0
AmbientSpecular = 1.0
AmbientSpecularEXP = 4.0
;SpecularBase = 0.125, 4
;SpecularSun = 0.0,5
BrightnessAdjustment=0.5

; interior paint
[Material_CarPaint_Metal]
Materials=int_Body_Paint
AmbientSpecular = 0
FresnelC = 0.2
BrightnessAdjustment=0.5

; caliper paint
[Material_CarPaint_Solid]
Materials=ext_Wheel_brake_caliper
AmbientSpecular = 0
BrightnessAdjustment=0.5
; wheel paint
[Material_CarPaint_Metallic]
Materials =
BrightnessAdjustment=1
SpecularBase = 0.1, 10
;;


; wheel chrome look
[Material_CarPaint_Chrome]
Materials =ext_Wheel_paint1,ext_Wheel_paint2
FresnelC = 0.05
AmbientSpecular=0.25
SpecularBase = 0.1,40



────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials =EXT_Glass
IOR=1.8

[Material_Glass]
Meshes =EXT_Glass_Red_1.003
IOR=1.2
[Material_Glass]
Materials =EXT_Glass_NM
UseNormalMapWithAlpha=1
ThicknessMult=0.2


[SHADER_REPLACEMENT_...]
MESHES=
RESOURCE_0=txDiffuse
RESOURCE_TEXTURE_0=RED_GLASS.dds



[Material_Glass]
Materials=EXT_Window
MaskPass=0.35
EXTRA_MASK_PASS_COLOR=0,255,205
ThicknessMult=3
IOR = 2


[Material_Glass]
Materials=EXT_Glass_Red
Meshes=EXT_Glass_Red_1.001
MaskPass=1.4
IOR=2
MaskPassColor=255,20,20
BrightnessAdjustment=0.1
PROP_...=extColoredReflection,0.7




────────────────────── MATERIALS (EXTERIOR) ────────────────────────

[Material_Metal]
Materials = EXT_Chrome
DetailScale=0
Brightness=1
Metalness = 0.7


[Material_Aluminium_v2]
Materials =EXT_Aluminium_Dark
Brightness=0.1
Metalness=0.95
DetailScale=0
DetailNormalPBRSmoothness=0.74
[Material_Metal_v2]
Materials =EXT_CHROME_DARK
DetailScale=0
Brightness=0.1


[Material_MetalOld_v2]
Materials=EXT_Intercooler_Chrome
DetailScale=5
Brightness=0.
Metalness=0.9

[Material_InteriorPBR]
Materials =EXT_Intercooler
Brightness=1
Reflectance=0.1
Smoothness=0
DetailScale=140
Metalness=0.9
[Material_Aluminium_v2]
Materials =EXT_Exhaust
DetailScale=10
Brightness=0
DetailNormalPBRSmoothness=0.4



[Material_Plastic_v2]
Materials =
Metalness=0.95
Brightness=0.15

[Material_MetalOld_v2]
Materials =EXT_BADGE
DetailScale=0
Metalness=0.9
Brightness=1
DetailNormalPBRSmoothness = 0.8
ColorSource = DIFFUSE

[Material_MetalOld_v2]
Materials =INT_BADGE
DetailScale=0
Metalness=0.9
Brightness=1
DetailNormalPBRSmoothness = 0.8
ColorSource = DIFFUSE





[Material_InteriorPBRDetail]
Materials =EXT_HL_REFLECTOR
Brightness=0.2
Reflectance=0.2

[Material_InteriorPBRDetail]
Materials =EXT_LIGHT_XENON
DetailScale=5
DetailNormalBlend=0.3
Brightness=0.15
Metalness=1
Smoothness=1
RESOURCE_0=txEmissive
RESOURCE_TEXTURE_0=EXT_LIGHT_PROJECTION_2.dds
DetailNormalTexture=generic_light_nm.DDS


[Material_InteriorPBRDetail]
Materials =EXT_TL_REFLECTOR
DetailScale=15
Metalness=0.8
Brightness=0.15
DetailNormalBlend=1
DetailNormalPBRSmoothness = 0.85

[Material_Metal_v2]
Materials =EXT_TL_CHROME
Smoothness=0.9
Metalness=0.9

[Material_Plastic]
Materials =EXT_BADGE_OCC
ColorSource=DIFFUSE
Brightness=1
Smoothness=0.99
Reflectance=0.1



[Material_Metal_v2]
Materials =EXT_CHROME_LIGHT_SQUARE
DetailNormalTexture=generic_light_nm.DDS
DetailScale=600
Metalness=0.9
Brightness=0.3
Reflectance=0
DetailNormalPBRSmoothness = 1


[Material_Aluminium_v2]
Materials =EXT_Metal_Black
Metalness = 0.89
Reflectance = 0.1
Brightness= 0.0
DetailScale = 0
FILL_MISSING_TEXTURES=1


[Material_Plastic]
Materials =EXT_PLASTIC_RED
DetailTexture=RED_NULL.dds

[Material_Plastic]
Materials = EXT_RIM_BLACK_GLOSS
Smoothness = 0.95
Reflectance = 0.08
Brightness=0.002
DetailNormalBlend = 0
DetailScale = 0

[Material_MetalOld_v2]
Materials = EXT_Rim_Chrome
Brightness=0
Reflectance=0
DetailScale=12
DetailNormalBlend=1





[Material_Plastic]
Materials =EXT_Plastic 
DetailNormalBlend = .25
DetailScale=140
Brightness=0.25
Smoothness=0.6



[Material_Carbon]
Materials =EXT_Carbon
Brightness=0.4
HasDetailNormals = 1

DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend =0
DetailScale = 245

[Material_Carbon]
Materials =EXT_Rim_Carbon
DetailNormalBlend =0
────────────────────── MATERIALS (INTERIOR) ────────────────────────
[Material_InteriorPBR]
Materials = 
Meshes =
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 
UseClearCoat=1
BrightnessAdjustment = 1
Metalness = 0
Reflectance = 0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=0


[INCLUDE: common/materials_interior.ini]

;[Material_Plastic]
;Materials =INT_SW_BADGE
;Brightness=0.035
;Reflectance = 0.02
;Smoothness = 0.9
;Metalness=0.0


[Material_InteriorPBR]
Materials =ext_intercooler
DetailScale=0
Brightness=0.1
ColorSource=DIFFUSE
Metalness=0.2
Reflectance=0.1
Smoothness=0.2

[Material_InteriorPBR]
Materials =INT_METAL_RED
Brightness=0.9
Metalness = 0.2
Smoothness=0.85


;[Material_InteriorPBR]
;Materials = INT_BADGE
;Metalness = 0.7
;Brightness=.5

[Material_Plastic_v2]
Materials =INT_Plastic_Red
Brightness=0.5
DetailScale=60

[Material_Plastic]
Materials = INT_Plastic
DetailScale=160
DetailNormalBlend=0.8
Reflectance=0.05
Brightness=0.5
Smoothness=0.5


[Material_InteriorPBRDetail]
Materials =INT_Knob_Plastic
Brightness=0.02
Reflectance=0.05


[Material_Plastic]
Materials =INT_Plastic_SW_Badge


[Material_Plastic]
Materials =
Smoothness=1
Metalness=0.97


[Material_CarPaint_Solid]
Materials =INT_Plastic_Gloss
BrightnessAdjustment=0.02
SpecularBase=0.02,150
;SpecularSun=0.02,2000
AmbientSpecular=.25
FresnelC=0.1

[Material_Velvet_v2]
Materials = INT_Alcantara,
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
DetailScale = 60
Brightness=0.15
ClothSheenColor = 1, 1, 1

[Material_Fabric_v2]
Materials = INT_Roof
Brightness=0.15

[Material_Velvet_v2]
Materials = INT_Carpet
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
DetailScale = 30
Brightness=0.3
ClothSheenColor = 1, 1, 1
Reflectance = 0.05

[Material_Leather]
Materials=INT_Leather
DetailScale=120
Smoothness=0.45
Brightness=0.25
DetailTextureBlur=0
DetailNormalBlend=1

[Material_Leather]
Materials=INT_Leather_Perforated
DetailScale=120
Smoothness=0.45
Brightness=0.25
DetailTextureBlur=0
DetailNormalBlend=1

[Material_Leather]
Materials=INT_Skin
DetailScale=120
Brightness=0.4
DetailNormalBlend=1
Reflectance = 0.1
Smoothness = 0.35
;;; paintshop materials ;;;

[Material_Leather]
Materials=int_leather_paint1
Brightness=0.8
Reflectance = 0.05
Smoothness = 0.45
[Material_Leather]
Materials=INT_Leather_Seat
Brightness=0.5
Reflectance = 0.05
Smoothness = 0.45


[Material_Leather]
Materials=int_leather_paint2
Brightness=0.5
Reflectance = 0.05
Smoothness = 0.45


[Material_Leather]
Materials=int_leather_paint5
Brightness=0.5
Reflectance = 0.05
Smoothness = 0.45


[Material_Leather]
Materials=int_leather_paint3
Brightness=.5
Reflectance = 0.05
Smoothness = 0.45

[Material_Fabric_v2]
Materials = int_leather_paint6
Brightness=.5
DetailScale=20


[Material_Plastic_v2]
Materials =INT_LEATHER_PLASTIC
DetailScale=35
Brightness=0.04



[Material_Aluminium_v2]
Materials = INT_Chrome
Brightness = 0.4
DetailNormalPBRSmoothness=0.6
DetailScale=0


[Material_Aluminium_v2]
Materials = INT_Badge
Brightness = 0.4
DetailNormalPBRSmoothness=0.8
DetailScale=0
[Material_Aluminium_v2]
Materials = INT_Metal_Color
Brightness = 0.4
DetailNormalPBRSmoothness=0.6
DetailScale=0

[Material_Aluminium_v2]
Materials = INT_ALUMINIUM_BRUSHED
Brightness = 0.4
DetailNormalPBRSmoothness=0.5
DetailScale=0
DetailNormalTexture=


[Material_Metal_v2]
Materials = INT_Chrome_Dark
Brightness = 0
DetailNormalPBRSmoothness=0.5
DetailNormalBlend=0.5
DetailScale=0


[Material_Aluminium_v2]
Materials =
ColorSource=DIFFUSE
Brightness=0.15
Metalness=0.3
DetailScale=2


[Material_Metal_v2]
Materials =INT_CHROME_BLACK
Metalness = 0.9
Reflectance = 0.1
Brightness = 0.15
CubemapReflectionBlur = 0.24
DetailScale=0

;Int Carbon
[Material_Carbon]
Materials =INT_Carbon
DetailScale =1200
DetailNormalBlend=0
UseClearCoat=1
Brightness=0.7
ClearCoatF0 =0.15
────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=EXT_PLATE_LIGHT
COLOR=10,12,11,4
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0

[LIGHT_LICENSEPLATE] 
MESHES=EXT_LP_US
OFFSET = 0.02, 0.005, -0.035
;SPOT = 179
RANGE=0.3
LAYOUT = TWO_ON_TOP
COLOR=230,240,255,0.03
;RANGE_GRADIENT_OFFSET = 0.1
SPOT_SHARPNESS = 0.3
────────────────────── EXT LIGHTS ────────────────────────
; Highbeam
[EMISSIVE_HIGHBEAM_...] 
NAME=EXT_HL_HB
COLOR=110,120,140,1
FALLBACK_HEADLIGHTS_COLOR=110,120,140,0.5
LAG=0.8
SIMULATE_HEATING=0
LOCATION=FRONT

[EMISSIVE_LIGHT_...] 
NAME=EXT_HL_LB
COLOR=110,120,140,0.5
;LAG=0
SIMULATE_HEATING=0
LOCATION=FRONT




;;;;;;;;;;;;;;;

; DRL
[EMISSIVE_LIGHT_...]  
ACTIVE=1
NAME=EXT_Emissive_DRL
COLOR=110,120,140,0.2
OFF_COLOR=110,120,140,0.2
LOCATION=NONE
CHANNEL=0







────────────────────── TAIL LIGHTS ────────────────────────
[LIGHT_BRAKE_0]	
ACTIVE=1
BIND_TO_BRAKELIGHTS=1
COLOR=2, 0, 0,1.5
POSITION=, 1.21, -2.42
MIRROR=0.619
EXTERIOR_ONLY=0



;DRL + BRAKE 
[EMISSIVE_BRAKE_...] 
NAME=EXT_TL_DRL
COLOR = 50, 50, 0,1
FALLBACK_HEADLIGHTS_COLOR = 50,50, 0,.5
FALLBACK_BASE_COLOR = 50, 50, 0,0.4
LOCATION=REAR
LAG=0
CAST_LIGHT=1








[EMISSIVE_...] 
NAME=EXT_TL_BRAKE
COLOR = 50,50, 0,2
FALLBACK_BRAKES_COLOR = 50,50, 0,2
INPUT = G_FORCE
;INPUT_DEBUG=0
INPUT_SELECTOR = Z
INPUT_MULT=-1
INPUT_THRESHOLD =1.1
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking

[EMISSIVE_...] 
NAME=EXT_TL_CHMSL
COLOR = 50,5, 0,2
FALLBACK_BRAKES_COLOR = 50,5, 0,1
INPUT = G_FORCE
;INPUT_DEBUG=0
INPUT_SELECTOR = Z
INPUT_MULT=-1
INPUT_THRESHOLD =1.1
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking








────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME =EXT_TL_REVERSE
COLOR = 10,11,11,10
LAG = 0       
SIMULATE_HEATING =0    
CAST_LIGHT=1    
LOCATION = REAR    
ACT_AS_HEADLIGHTS=1  

[LIGHT_REVERSE_...]
SPOT=179
EXTERIOR_ONLY=0
DIRECTION=0,0,-1
POSITION=0.0, 0.371, -2.43




 
────────────────────── INDICATORS ────────────────────────




[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_HL_TURN_R?
COLOR=100,35,0
;OFF_COLOR=110,120,140,0.2
LOCATION=FRONT
LAG = 0.0
SIMULATE_HEATING=0
NO_FALLBACK_WHILE_BLINKING=1


[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_HL_TURN_L?
COLOR=100,35,0
;OFF_COLOR=110,120,140,0.2
LOCATION=FRONT
LAG = 0.0
SIMULATE_HEATING=0
NO_FALLBACK_WHILE_BLINKING=1


; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TURN_LM
COLOR=100,25,0
LAG = 0 
SIMULATE_HEATING=0

CAST_LIGHT=1

; Rear Left Turnsignal 

[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TL_TURN_LR
COLOR=100,35,0
LAG = 0     
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_RM
COLOR=100,25,0
LAG = 0     
SIMULATE_HEATING=0
CAST_LIGHT=1

; Rear left

[EMISSIVE_TURNSIGNAL_LEFT_...] 
RANGE_START_INDEX = 0
RANGE_END_INDEX = 14
RANGE_PREFIX = EXT_TL_TURN_L_
RANGE_DELAY = 0.012
COLOR=100,100,0
LAG = 0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_...] 
RANGE_START_INDEX = 0
RANGE_END_INDEX = 14
RANGE_PREFIX = EXT_TL_TURN_R_
RANGE_DELAY = 0.012
COLOR=100,100,0
LAG = 0
LOCATION=REAR
CAST_LIGHT=1
────────────────────── OUTSIDE EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MESHES = EXT_HL_HB,EXT_HL_LB
RANGE = 0.04
COLOR =.5
DIRECTED =1
INTERIOR_ONLY =0
EXTERIOR_ONLY =1
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0

[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_Emissive_DRL
RANGE = 0.03
COLOR =.1
DIRECTED =1
INTERIOR_ONLY =0
EXTERIOR_ONLY =1
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0

[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_TL_DRL
RANGE = 0.05

COLOR =1,0,0,0.05
DIRECTED =1
NORMAL_SHIFT=-0.00
INTERIOR_ONLY =0
EXTERIOR_ONLY =1
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0

[SelfLight_Headlights]
ACTIVE=1
POSITION=, 1.03, 1.95
MIRROR=0.72
SPOT=179
RANGE=0.2
COLOR = 5000
RANGE_GRADIENT_OFFSET=0.59
BOUND_TO = EXT_HL_LB
DIRECTION = 0.2,-1,1
EXTERIOR_ONLY=0
DIFFUSE_CONCENTRATION=1
SPECULAR_MULT=0

[SelfLight_Headlights]
ACTIVE=1
POSITION=, 1.03, 2.06
MIRROR=0.633
SPOT=179
RANGE=0.2
COLOR = 5000
RANGE_GRADIENT_OFFSET=0.59
BOUND_TO = EXT_HL_HB
DIRECTION = 0.2,-1,1
EXTERIOR_ONLY=0
DIFFUSE_CONCENTRATION=1
SPECULAR_MULT=0


────────────────────── REFRACTION ────────────────────────


────────────────────── INT LIGHTS ────────────────────────

[SHADER_REPLACEMENT_...]
MATERIALS =INT_Cluster,INT_CLUSTER_DIGITAL,INT_Gps,int_light_paint1,INT_CLUSTER_LUA,INT_HEADSUP_DISPLAY_LUA,INT_CLUSTER_NEEDLE,INT_SCREEN_REAR,INT_Decal,INT_HUD
ADAPTIVE_EMISSIVE = 1



[SHADER_REPLACEMENT_...]
MATERIALS =INT_Cluster
BLEND_MODE=OPAQUE
IS_TRANSPARENT=0

[EMISSIVE_LIGHT_...] 
NAME=material:int_light_paint_1
COLOR=22
OFF_COLOR=22
LAG=0
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...] 
NAME=INT_Cluster
COLOR=2
OFF_COLOR=2
LAG=0
LOCATION=INTERIOR

[SCRIPTABLE_DISPLAY_...]
MESHES =INT_Cluster
SCRIPT = cluster_v5.lua
RESOLUTION = 2048, 2048
DISPLAY_POS = 0,0
DISPLAY_SIZE =2048, 2048
REFRESH_RATE = 60


[SCRIPTABLE_DISPLAY_...]
MESHES =INT_HUD
SCRIPT = HUD.lua


[EMISSIVE_LIGHT_...] 
NAME=INT_Gps
COLOR=2
OFF_COLOR=2
LAG=0
LOCATION=INTERIOR


[EMISSIVE_LIGHT_...] 
NAME=INT_HUD
COLOR=4
OFF_COLOR=4
LAG=0
LOCATION=INTERIOR



[EMISSIVE_LIGHT_...] 
NAME=INT_Decal_0,INT_Decal_1
COLOR=2,2.5,3
OFF_COLOR=2,2.5,3
LAG=0

[EMISSIVE_LIGHT_...] 
NAME=INT_Decal_Red_0
COLOR=2,0.3,0
OFF_COLOR=2,0.3,0
LAG=0



LOCATION=INTERIOR
[EMISSIVE_LIGHT_...] 
NAME=INT_Glass_SW_0
COLOR=4,0,0
OFF_COLOR=4,0,0
LAG=0
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...] 
NAME=INT_Cluster_Warning_DRL
COLOR=0,30,0
OFF_COLOR=0,30,0
TOGGLE_VISIBILITY=1
LOCATION=INTERIOR
LAG=0

[EMISSIVE_LIGHT_...] 
NAME=INT_Cluster_Warning_Lowbeam
COLOR=0,30,0
TOGGLE_VISIBILITY=1
LOCATION=INTERIOR
LAG=0

[EMISSIVE_...] 
INPUT=HIGHBEAM
NAME=INT_Cluster_Warning_Highbeam
COLOR=0,5,30
TOGGLE_VISIBILITY=1
LOCATION=INTERIOR
LAG=0

[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=INT_Cluster_Warning_Turn_L
COLOR=0,15,0
TOGGLE_VISIBILITY=1
LOCATION=INTERIOR
LAG=0

[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=INT_Cluster_Warning_Turn_R
COLOR=0,15,0
TOGGLE_VISIBILITY=1
LOCATION=INTERIOR
LAG=0

[EMISSIVE_...] 
INPUT=HANDBRAKE
NAME=INT_Cluster_Warning_Park
COLOR=30,0,0
TOGGLE_VISIBILITY=1
LOCATION=INTERIOR
LAG=0

[EMISSIVE_...] 
INPUT=ABS
INPUT_THRESHOLD_INVERSE=1
NAME=INT_Cluster_Warning_ABS
COLOR=30,0,0
TOGGLE_VISIBILITY=1
LOCATION=INTERIOR
LAG=0

[EMISSIVE_...] 
INPUT=TRACTIONCONTROL_INACTION
NAME=INT_Cluster_Warning_TC_ON
COLOR=30,10,0
TOGGLE_VISIBILITY=1
LOCATION=INTERIOR
LAG=0

[EMISSIVE_...] 
INPUT=TRACTIONCONTROL
INPUT_THRESHOLD_INVERSE=1
NAME=INT_Cluster_Warning_TC_OFF
COLOR=30,10,0
TOGGLE_VISIBILITY=1
LOCATION=INTERIOR
LAG=0

;;;;;;;;;;;;;;;;;;;;;;;

[EXTRA_FX_EMISSIVE_...]
MESHES =INT_Gps
RANGE = 0.3
COLOR =0.1
DIRECTED = 1
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0




[EXTRA_FX_EMISSIVE_...]
MESHES =INT_Cluster
RANGE = 0.2
COLOR =0.1
DIRECTED = 1
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0

[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1_4
RANGE = 0.04
COLOR =0.01
DIRECTED = 0
INTERIOR_ONLY =0
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0
COVERAGE=3

[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1_0
RANGE = 0.2
COLOR =0.04
DIRECTED = 0.999
COVERAGE=5
INTERIOR_ONLY =0
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0

[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1_3
RANGE = 0.2
COLOR =0.2
DIRECTED = 0.999
INTERIOR_ONLY =0
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0

[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1_1
RANGE = 0.5
COLOR =0.1
DIRECTED = 0.999
INTERIOR_ONLY =0
EXTERIOR_ONLY =0
SPLIT_ELEMENTS =1
EMISSIVE_TWEAK=0

;;;;;;;;;;;;;;;;;;;;;;;



;;;;;;;;;;;;;;;;;;;;;;;


[EMISSIVE_EXTRA_A_...] 
NAME=INT_Domelight
COLOR=20,19,18
LAG=0.9
LOCATION=INTERIOR

[SelfLight]
POSITION=, 1.69, 0.202
MIRROR=0.0754
DIRECTION =0.1,-1,-0.2
SPOT=120
RANGE=1.2
COLOR=100,95,90,2
BOUND_TO = INT_Domelight
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
;;;;;;;;;;;;;;;;;;;;;;;

;GPS

[EMISSIVE_LIGHT_...] 
ACTIVE=0
NAME=INT_Gps
COLOR=2,2.02,2
OFF_COLOR=2,2.02,2
LAG=0
LOCATION=INTERIOR


; INT_SW_SCREEN

[EMISSIVE_LIGHT_...] 
NAME=INT_SW_SCREEN
COLOR=10
OFF_COLOR=10
LAG=0
LOCATION=INTERIOR

[;SCRIPTABLE_DISPLAY_...]
;MESHES =INT_SW_SCREEN
;SCRIPT = sw.lua
;;;;;;;;;;;;;;;;;;;;;;;



;Custom Emissive
[CustomEmissiveMulti]
Meshes =INT_Cluster_Warning
Resolution = 1024, 1024
UseEmissive0AsFallback =1
PROP_... = emAlphaFromDiffuse, 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "184.4, 444.1", Size = "32.8, 39", Color = "0, 10,0 " ,Toggle Visibility=1,
@ = MultiItem, Role = TURNSIGNAL_RIGHT,Start = "217.5, 441.2", Size = "31.5, 44.2" , Color = "0, 10,0 " ,
@ = MultiItem, Role = DashWarningABS, Start = "1758.1, 1294.8", Size = "63.7, 54.2", Color = "10,10,10",
@ = MultiItem, Role = DashWarningEngine,Start = "16.4, 177.6", Size = "64.5, 76.5" , Color = "10,5,0",
@ = MultiItem, Role = HANDBRAKE,Start = "270.5, 19.6", Size = "62.7, 51.4", Color = "10, 0, 0",
@ = MultiItem, Role = HIGHBEAM,Start = "855.8, 516.3", Size = "66.4, 66.4", Color = "0, 5, 15", ; HIGHBEAM
@ = MultiItem, Role = LIGHT,Start = "767.2, 501.9", Size = "83.2, 94.8", Color = "0, 30, 0",Off Color = "0, 0, 0", ; LOWBEAM
@ = MultiItem, Role = ONE,Start = "268.1, 448.9", Size = "65.5, 40.4", Color = "0, 30, 0", ; DRL
@ = MultiItem, Role = DashWarningSuspDamage, Start = "1269.9, 945.4", Size = "155.7, 165" , Color = "15,0,0",
@ = MultiItem, Role = TC_INACTION ,Start = "681.6, 173.3", Size = "70.3, 83.3", Color = "35, 13, 0",
@ = MultiItem, Role = DashWarningTC, Start = "686.1, 165.2", Size = "81.4, 89.5", Color = "5, 3, 0",
@ = MultiItem, Role = TYRE_PRESSURE, Start = "1828.7, 1287", Size = "76.6, 63.9", Color = "60, 30, 0", InputThreshold = 40, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = DashWarningSeatbelt,Start = "435.5, 5.8", Size = "72.7, 84.2" , Color = "80, 0, 0",
@ = MultiItem, Role = DashWarningAirbag, Start = "1872.4, 1143.4", Size = "74.8, 77.2", Color = "80, 0, 0",
@ = MultiItem, Role = WATER_TEMP , Start = "677, 360", Size = "85, 45" ,Color = "0,80,0" , InputThreshold=10,




────────────────────── STERO/GPS ────────────────────────



[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = INT_Gps
Resolution =1000,314
Size = 550,310
Offset =0,0
Scale=1.9
RearCameraPosition = 0.0, 0.885, -2.57
aftermarketComponent=1





────────────────────── EXHAUST ────────────────────────

; Exhaust Smoke
[PARTICLES_FX_EXHAUST]         ; how long particles last in the air before disappearing
SPEED = 0.5, 2               ; how fast smoke particles fly from the exhaust
SPREAD = 0.25                ; initial spread of particles
STARTING_SIZE = 0.04            ; initial size of particles
SPAWN_OFFSET = 0.02            ; initial spawn point offset (length-wise)
TEMPERATURE_LAG = 1             ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100    
LIFE=1,0.25
GAS_LAG=0.9
[EXHAUST_FLAMES]
DISCHARGE=1
DISCHARGE_CHARGE_TIME=2
DISCHARGE_DELAY=1
DISCHARGE_DURATION=0.25
DISCHARGE_INTENSITY=0.2
DISCHARGE_PROBABILITY=0.75
DISCHARGE_RPM_THRESHOLD_MAX=7500
DISCHARGE_RPM_THRESHOLD_MIN=4200
DISCHARGE_WATER_TEMPERATURE_THRESHOLD= 78
LIMITER=0
LIMITER_DELAY=0.5
LIMITER_INTENSITY=0.125
LIMITER_RPM_THRESHOLD=6750
FLAT_SHIFT=1
FLAT_SHIFT_COOLDOWN=0.03 
FLAT_SHIFT_DURATION=0.01
FLAT_SHIFT_GAS_THRESHOLD=0.999
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=0.5
FLAT_SHIFT_RPM_THRESHOLD=7000
ANTILAG=0
ANTILAG_DELAY=0.1
ANTILAG_INTENSITY= 0.1
ANTILAG_INTERVAL_MAX=0.2
ANTILAG_INTERVAL_MIN=0.55
ANTILAG_TURBO_THRESHOLD=0.35

────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1
[AUDIO_VOLUME]
ENGINE_EXT =1
ENGINE_INT =1
GEAR_EXT =1
GEAR_INT =1
BODYWORK = 1
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER =1
TURBO =1

[AUDIO_PITCH]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1.0
DIRT=1.0
DOWN_SHIFT=1.0
ENGINE_EXT=1
ENGINE_INT=1
GEAR_EXT=1.0
GEAR_GRIND=1.0
GEAR_INT=1.0
HIT=1.0
HORN=1.0
LIMITER=1.0
SCRAPE=1.0
SKID_EXT=1.0
SKID_INT=1.0
TRACTION_CONTROL_EXT=1.0
TRACTION_CONTROL_INT=1.0
TRANSMISSION=1.0
TURBO=1
WHEEL=1.0
WIND=1.0



[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 7000=7000|)
ENGINE_INT_RPMS = (| 0=0 | 7000=7000|)

────────────────────── might be useful ────────────────────────

[WINDSCREEN_REFLECTION]
DEBUG_MESH = 0
;;REFLECTING = INT_Window
FILTER_ELEMENTS = 1    
REFLECTED = COCKPIT_HR, STEER_HR
REFLECTED_EXCLUDE = INT_HEADSUP_DISPLAY 
REFLECTED_DRIVER = 1            
REFLECTED_TRANSPARENT = 1                        
DEPTH_OFFSET = 0.009             
APPLY_DEPTH_FIX = 0             
;INTENSITY = 0.25 

────────────────────── FOG LIGHTS ────────────────────────




[ANALOG_INDICATOR_...]
INPUT = WATER_TEMPERATURE
NAME =ARROW_WATER_TEMP
!INPUT_DEBUG=120
LUT = (| 40 = -4 | 120 =-70|)

[ANALOG_INDICATOR_...]
INPUT = FUEL
NAME =ARROW_FUEL
!INPUT_DEBUG=74
LUT = (| 0 = -10 | 74 =-80|)


[ANALOG_INDICATOR_...]
INPUT = RPM
NAME =ARROW_RPM
!INPUT_DEBUG=4000
!INPUT_LAG_UP = 0.3
!INPUT_LAG_DOWN = 0.3
LUT = (| 0 = 0 | 2000 =53| 4000 =112| 5000 =141.5|7000 =200| 8000 =230|)

[ANALOG_INDICATOR_...]
INPUT = RPM
NAME =ARROW_RPM_BG_0
!INPUT_DEBUG=8000
!INPUT_LAG_UP = 0.3
!INPUT_LAG_DOWN = 0.3
LUT = (| 0 = 0 |2000 =51|  4000 =113| 5000 =144-5| 6000 =174.8| 8000 =237|)

[ANALOG_INDICATOR_...]
INPUT = RPM
NAME =ARROW_RPM_BG_1
!INPUT_DEBUG=8000
!INPUT_LAG_UP = 0.3
!INPUT_LAG_DOWN = 0.3
LUT = (| 0 = 0 |2000 =51|4000 =113|

;;;;;;;; MPH TO KMH ;;;;;;;;;;;;;;;;

| MPH | KM/H   |
| --- | ------ |
| 20  | 32.19  |
| 40  | 64.37  |
| 60  | 96.56  |
| 80  | 128.75 |
| 100 | 160.93 |
| 120 | 193.12 |
| 140 | 225.31 |
| 160 | 257.50 |
| 180 | 289.68 |
| 200 | 321.87 |
| 220 | 354.06 |
| 240 | 386.24 |
| 250 | 402.34 |


[ANALOG_INDICATOR_...]
INPUT = SPEED
NAME =ARROW_SPEED
!INPUT_DEBUG=0 
LUT = (| 0 = 0|180=130|360=264|)

──────────────────────────────────────────────
[EXTRA_SWITCHES]
SWITCH_A =Interior Dome Light
SWITCH_C=Suspension Mode
SWITCH_C_FLAGS=HOLD_MODE