[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini
──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
HEADLIGHTS_ARE_HEADLIGHTS=1
ENGINE_STALLED_RPM_THRESHOLD=200

[ANALOG_INDICATOR_...]
INPUT = STEER             
NAME = ANALOG        
START = 0                    
RANGE = 0                    
SPEED_LAG = 0.05
LUT = (|-900=900|900=-900|)


[ANIMATED_WIPER_0]
DEBUG = 1
MESHES = EXT_WIPER_0, EXT_WIPER_1
UNDERLYING_SURFACE = EXT_WINDOW
GROUP_0 = 'EXT_WIPER_0@A=*'
GROUP_0_ANGLE_TO = 84.3
GROUP_0_AXIS = 0.0100452565, 0.8187082, 0.574122
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = -0.6831495, 0.9788832, 0.67244035
GROUP_0_PIVOT = 0.10362244, 0.9355216, 0.9635849
GROUP_0_RUBBER_FROM = 0.012747412, 0.9557369, 0.8322088
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.0063
GROUP_0_RUBBER_OFFSET_POS = 0.545
GROUP_0_RUBBER_TO = -0.5422623, 0.9760461, 0.70607656
GROUP_0_BASE_AXIS = 0.0100452565, 0.8187082, 0.574122
GROUP_0_BASE_PIVOT = 0.10362244, 0.9355216, 0.9635849
GROUP_1 = 'EXT_WIPER_1@A=*'
GROUP_1_ANGLE_TO = 72.8
GROUP_1_AXIS = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_1_END = -0.11853689, 0.9945978, 0.76243883
GROUP_1_PIVOT = 0.66500854, 0.84841657, 0.8584366
GROUP_1_BASE_AXIS = 0, 0.70710677, 0.70710677
GROUP_1_BASE_PIVOT = 0.66500854, 0.84841657, 0.8584366




[MESH_ADJUSTMENT_...]
MESHES = EXT_WIPER_0,EXT_WIPER_1
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1


──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1
──────────────────────────────────────────────
[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7
──────────────────────────────────────────────
[LIGHTING]
EMISSIVE_MULT=1
──────────────────────────────────────────────
[TYRES_FX]
ENABLED = 1                  ; Set to 0 to fully disable Tyres FX for a given car (or axis)
BROKEN_TYRES_DYNAMIC=1
NOFX_DISTANCE_SWITCH = 16    ; Distance to disable Tyres FX at (48 for open wheelers, 16 for regular cars)
VISIBLE_IN_INTERIOR_CAM = 0  ; If effects are active with interior cameras (1 by default for open wheelers)

; Shape deformation:
FLEX_MULT = 0.5              ; Multiplier for sideways flexing (based on physics, but sometimes tyres might
						     ; have a strange configuration: this parameter can help)
FLEX_PROFILE_MULT = 1.0     ; Bending part of a tyre profile, from 0.1 to 2
;FLEX_SQUASH_SMOOTHING = 0.1  ; Temporal filtering for squashing, from 0 to 1 (decrease for smoother changes)
;FLEX_SKEW_RANGE_MULT = 3     ; Skew range
;FLEX_SKEW_SMOOTHING = 0.1    ; Temporal filtering for skewing (decrease for smoother changes)
;FLEX_MAX_SKEW_MULT = 0.8     ; Multiplier for maximum skewing
──────────────────────────────────────────────
[BRAKEDISC_FX]
ACTIVE = 1
────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1


[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = EXT_BLACK_GLASS_2
CULL_MODE = FRONT
PROP_... = fresnelMaxLevel, 0.0

[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = EXT_PLASTIC_GLOSS_0,EXT_PLASTIC_0
CULL_MODE = DOUBLESIDED


[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES =Circle.014 ,Circle.011
BLEND_MODE =ALPHA_TEST

[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = 
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW_BIASED = 1
IS_TRANSPARENT = 1
BLEND_MODE =ALPHA_TEST  ; OPAQUE, ALPHA_TEST, ALPHA_BLEND




[SHADER_REPLACEMENT_...] 
MATERIALS = Int_Hexagongrill
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.1


[SHADER_REPLACEMENT_...] 
MATERIALS = EXT_EMISSIVE_FRONT
PROP_... = ksAmbient, 0.01
PROP_... = ksDiffuse, 0.01
PROP_... = ksSpecular, 0.03


[SHADER_REPLACEMENT_...] 
MATERIALS = EXT_EMISSIVE_BULB
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.1
PROP_... = ksSpecular, 0.1


[SHADER_REPLACEMENT_...] 
MATERIALS = ext_reflector
SHADER=ksPerPixelNM
PROP_... = extBounceBack, 1
PROP_... = extColoredReflection, 1
RESOURCE_0=txDiffuse
RESOURCE_COLOR_0=1,0.02,0


[SHADER_REPLACEMENT_...] 
MATERIALS =EXT_EMISSIVE_TAIL
PROP_... = ksSpecularEXP, 125
PROP_... = ksSpecular, 0.1
[SHADER_REPLACEMENT_...] 
MATERIALS =INT_SPEAKER
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.1
PROP_... = ksSpecularEXP, 15
PROP_... = ksSpecular, 0.01


[SHADER_REPLACEMENT_...] 
MATERIALS = EXT_tyre
PROP_... = ksAmbient, 0.25
PROP_... = ksDiffuse, 0.25
PROP_... = ksSpecularEXP, 15
PROP_... = ksSpecular, 0.1
DOUBLE_FACE_SHADOW_BIASED = 1


[SHADER_REPLACEMENT_...] 
MATERIALS =EXT_WIPER
PROP_... = ksSpecularEXP, 15
PROP_... = ksSpecular, 0.00
PROP_... = ksAmbient, 0.02
PROP_... = ksDiffuse, 0.02
PROP_...=fresnelC=0
──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,material:EXT_GLASS_RED
SKIP_GBUFFER =material:INT_GAUGE_GLASS  
DELAYED_RENDER =                           ; pop up instruments
BLEND_GBUFFER = 


______________________________________________________________________

[REFLECTIONS_FX]
MASK_GBUFFER =
────────────────────── Lights Cast────────────────────────
[LIGHT_HEADLIGHT_0]
MIRROR=0.763
POSITION=, 0.591, 1.84
COLOR=10,12,15
AFFECTS_TRACK=1
AMBIENT_INFLUENCE = 0.85
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0

[LIGHT_BRAKE_0]
COLOR=2, 0, 0, 2
MIRROR=0.615
POSITION=, 0.826, -2.09

[LIGHT_BRAKE_1]
COLOR=2, 0, 0, 1
BOUND_TO=EXT_RAIN

[LIGHT_REVERSE_0]




────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metallic]
Materials=ext_Body_Paint
SpecularBase  = 0.1, 400
ColoredSpecular = 1
SpecularSun  = 0.4, 5000



[Material_CarPaint_Metallic]
Materials=ext_Wheel_brake_caliper
AmbientSpecular=0

[Material_CarPaint_Chrome]
Materials = ext_Wheel_paint1
UseMetallicReflections = 1
BrightnessAdjustment = 0.4 ; compensates for ambient specular
ClearCoatThickness = 0.2
PROP_0_... = isAdditive,0
SpecularBase = 0.1, 40
AmbientSpecular=0

────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials =EXT_GLASS
ThicknessMult = 1
FilmIOR = 1.7 
;UseNormalMapWithAlpha = 1


[Material_Glass]
Materials = EXT_GLASS_RED
FilmIOR = 1.7     ; redefine IOR for external film layer to increase reflections
MaskPass = 1.0      ; mask pass opacity
MaskPassColor = 255, 5, 0  ; mask pass color adjustment
BrightnessAdjustment = 0.3



[Material_Glass]
Materials=EXT_WINDOW
FilmIOR=2
MaskPass=0.3
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=2


────────────────────── MATERIALS (EXTERIOR) ────────────────────────
;Ext Metal
[Material_Metal_v2]
Materials = EXT_CHROME_BLACK
Metalness = 0.8
Brightness= 0.01




[Material_Metal_v2]
Materials =EXT_CHROME_RED
DetailNormalPBRSecondaryColor = 1, 0, 0, 1
DetailScale = 0
Brightness= 1
;Ext Alu
[Material_Aluminium_v2]
Materials = EXT_CHROME
Metalness = 0.4
Reflectance = 1
Brightness= 0.5
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 30
DetailNormalBlend = 1

[Material_Aluminium_v2]
Materials =INT_CHROME
Metalness = 0.9
DetailScale = 15
DetailNormalBlend = .2
DetailNormalPBRSmoothness = 0.7
Brightness=1
;Ext Rubber
[Material_Plastic]
Materials = EXT_PLASTIC_GLOSS
Brightness = 0.02
Smoothness = 0.95
Reflectance = 0.1


[Material_Plastic]
Materials = EXT_PLASTIC
Brightness = 0.1
DetailNormalBlend =0.5
Smoothness = 0.95
;Ext Carbon 2
[Material_Carbon]
Materials =EXT_CARBON
Brightness=.5
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailScale = 400

[Material_Carbon]
Materials =EXT_PLATE__CARBON_HUGO
DetailScale = 50

────────────────────── MATERIALS (INTERIOR) ────────────────────────
[Material_InteriorPBR]
Materials = 
Meshes =
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 
UseClearCoat=1
BrightnessAdjustment = 1
Metalness = 0
Reflectance = 0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=0

[Material_InteriorPBR]
Materials = 

[INCLUDE: common/materials_interior.ini]

;Int Digital Screen
[Material_DigitalScreen]
Meshes = 
MatrixType = IPS          ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 480       ; amount of pixels horizontally
ScreenAspectRatio = 1   ; aspect ratio, height/width
Emissive = 1.2             ; screen brightness
FlipXY = 0                 ; rotate display 90°


[Material_Plastic]
Materials = INT_PLASTIC
Smoothness = 0.3
Brightness=0.1
Reflectance = 0.1
DetailScale=120

[Material_Plastic]
Materials = INT_PLASTIC_GLOSS
Smoothness = 0.95
Brightness=0.015
Reflectance = 0.1

;Int Alcantara
[Material_Velvet_v2]
Materials = INT_ALCANTARA
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.5
DetailScale = 40
ClothSheenColor = 1, 1, 1
Brightness=0.9

[Material_Velvet_v2]
Materials = INT_CARPET
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
DetailScale = 70
ClothSheenColor = 1, 1, 1
Brightness=0.7





;Int Leather 1
[Material_Leather]
Materials=int_leather_paint1,int_leather_paint3
Brightness=0.5
Reflectance = 0.1
Smoothness = 0.35
DetailTextureBlur=1

;Int Leather 1
[Material_Leather]
Materials=int_leather_paint2
Brightness=0.5
Reflectance = 0.1
Smoothness = 0.35


[Material_Aluminium_v2]
Materials = INT_SPEAKER_FANCY
Brightness = 0.5
DetailScale=0
DetailNormalBlend=0


;Int Metal Old
[Material_MetalOld_v2]
Materials = 
BrightnessAdjustment = 1
DetailNormalPBRSmoothness = 0.9
Metalness = 0.3
Smoothness = 0.01
Reflectance = 0.2
DetailScale = 0

;Int Carbon
[Material_Carbon]
Materials =INT_CARBON
Brightness=.6
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 1100
────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=
COLOR=255, 255, 255, 0.05
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8

[LIGHT_LICENSEPLATE]
MESHES=EXT_PLATE
OFFSET=0.01, 0.02, -0.05
RANGE=0.25
RANGE_GRADIENT_OFFSET=0
SPOT=175
SPOT_SHARPNESS=0.0
COLOR=10,12,15,3
FALLBACK_EMISSIVE=5,4.2,2.9,0.2
LAYOUT=TWO_ON_TOP
FADE_AT=50 

────────────────────── EXT LIGHTS ────────────────────────

[EMISSIVE_HIGHBEAM_...] 
NAME=Plane.050
COLOR=100,120,160,  2
FALLBACK_HEADLIGHTS_COLOR=100,120,160   
LAG=0
SIMULATE_HEATING=0
LOCATION=FRONT


[EMISSIVE_LIGHT_...]  
NAME=EXT_DRL
COLOR=100,120,160  ,.4
OFF_COLOR=100,120,160 ,.4 
LAG=0
LOCATION=NONE

────────────────────── TAIL LIGHTS ────────────────────────


;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=Plane.018
COLOR=50, 15, 0,10
FALLBACK_HEADLIGHTS_COLOR = 50, 15, 0
LAG=0

;EMERGENCY BRAKE
[EMISSIVE_BRAKE_...] 
NAME=EXT_EMISSIVE_THIRD_BRAKE
COLOR=50, 10, 0,10
FALLBACK_HEADLIGHTS_COLOR =0,0,0
FALLBACK_BRAKES_COLOR=50, 10, 0, 10
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking


[EMISSIVE_BRAKE_...] 
NAME=EXT_RAIN
COLOR=50, 10, 0, 5
FALLBACK_HEADLIGHTS_COLOR =0,0,0
FALLBACK_BRAKES_COLOR=50, 10, 0, 5
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking

────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME = EXT_REVERSE
COLOR = 8,10,13        
────────────────────── INDICATORS ────────────────────────

; Front Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=EXT_DRL_LF
COLOR=100,30,0,2
FALLBACK_BASE_COLOR=100,120,160  ,.35
REPEAT_FREQENCY_HZ=2.6
LOCATION=NONE
NO_FALLBACK_WHILE_BLINKING=1

; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TURN_LM
COLOR=100,30,0,2
LAG=0
REPEAT_FREQENCY_HZ=2.6
LOCATION=CENTER

; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=Plane.005
COLOR=100,30,0,2
LAG=0
REPEAT_FREQENCY_HZ=2.6
LOCATION=REAR
; Front Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_DRL_RF
COLOR=100,30,0,2
FALLBACK_BASE_COLOR=100,120,160  ,.35
REPEAT_FREQENCY_HZ=2.6
LOCATION=NONE
NO_FALLBACK_WHILE_BLINKING=1

; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_RM
COLOR=100,30,0,2
LAG=0
REPEAT_FREQENCY_HZ=2.6
LOCATION=SIDE

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=Plane.032
COLOR=100,30,0,2
LAG=0
REPEAT_FREQENCY_HZ=2.6
LOCATION=REAR

[EMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=Plane.021
COLOR=100, 120, 160
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0
SIMULATE_HEATING=0
LOCATION=NONE
;FOGLIGHTS CAST
[LIGHT_EXTRA_...]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=100, 120, 160,.02
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, 1
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.653
MIRROR_DIRECTION=0
POSITION=, 0.564, 1.93
RANGE=35
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=120
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4


────────────────────── OUTSIDE EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_DRL_?
RANGE = 0.05
COLOR = 0.01
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = EXT_REVERSE
RANGE = 0.1
COLOR = 0.1
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = EXT_REVERSE
RANGE = 0.1
COLOR = 0.1
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0




[EXTRA_FX_EMISSIVE_...]
MESHES =Plane.050
RANGE = 0.2
COLOR = 0.1
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES =Plane.021
RANGE = 0.1
COLOR = 0.1
DIRECTED = 0.9
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[INCLUDE: common/selflighting.ini]

[LIGHT_EXTRA_...]
BOUND_TO =Plane.021
MIRROR =0.658
POSITION =, 0.563, 1.87
DIRECTION=-0,-0.0, 1
COLOR =100, 120, 160,15
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
RANGE=0.15
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT = 1
SPOT = 75
AMBIENT_INFLUENCE= 1
FADE_AT=0

[LIGHT_EXTRA_...]
BOUND_TO =Plane.050
MIRROR =0.761
POSITION =, 0.589, 1.81
DIRECTION=-0.2,-0.0, 1
COLOR =100, 120, 160,85
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
RANGE=0.35
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT = 1
SPOT = 125
AMBIENT_INFLUENCE= 0
FADE_AT=0

────────────────────── REFRACTION ────────────────────────
[REFRACTING_HEADLIGHT_0]
SURFACE =
INSIDE = 
INSIDE_BULBS=
OVERLAY = 
SYNC_EMISSIVE_AUTO=1
────────────────────── INT LIGHTS ────────────────────────


[SHADER_REPLACEMENT_...]
MATERIALS =INT_GPS,INT_SW_GAUGE,int_digitaldecal.001,int_light_paint1
ADAPTIVE_EMISSIVE = 1


; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=Circle.060
COLOR=10,10,15
OFF_COLOR=10,10,15
LAG=0.2
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...] 
NAME=material:INT_GPS
COLOR=2,2,2.4
OFF_COLOR=2,2,2.4
LAG=0.2
LOCATION=INTERIOR
CAST_LIGHT=1


[EMISSIVE_LIGHT_...] 
NAME=material:int_digitaldecal.001
COLOR=2
OFF_COLOR=2
LAG=0.2
LOCATION=INTERIOR
CAST_LIGHT=1



[EMISSIVE_LIGHT_...] 
NAME=INT_SW_SCREEN
COLOR=10,10,25
OFF_COLOR=10,10,25
LAG=0.2
LOCATION=INTERIOR
CAST_LIGHT=1

[SCRIPTABLE_DISPLAY_...]
MESHES =INT_SW_SCREEN
SCRIPT = sw.lua

[SCRIPTABLE_DISPLAY_...]
MESHES =plastic.003
SCRIPT = script.lua

[EMISSIVE_LIGHT_...] 
NAME=material:int_light_paint1
COLOR=10
OFF_COLOR=10
LAG=0.2
LOCATION=INTERIOR
CAST_LIGHT=1


[EMISSIVE_LIGHT_...] 
NAME=material:int_buttons
COLOR=2,2,4
OFF_COLOR=2,2,4,2
LAG=0.8
LOCATION=INTERIOR

;RPM
[EMISSIVE_...]
NAME = 
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 7500
COLOR = 10
BLINKING_PATTERN=(|0=3||1=0|)
BLINKING_DURATION=0.15

;Custom Emissive
[CustomEmissiveMulti]
Meshes = 
Resolution = 812, 812
UseEmissive0AsFallback = 1
PROP_... = emAlphaFromDiffuse, 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "62, 434", Size = "84, 104" , Color = "0, 10,0 " ,
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "163, 433", Size = "71, 100" , Color = "0, 10,0 " ,
@ = MultiItem, Role = ABS_INACTION, Start = "326, 438", Size = "77, 49", Color = "60,30,0",
@ = MultiItem, Role = DashWarningABS, Start = "326, 355", Size = "79, 60", Color = "60,30,0",
@ = MultiItem, Role = DashWarningEngine, Start = "585, 265", Size = "86, 72" , Color = "60,30,0",
@ = MultiItem, Role = HANDBRAKE, Start = "501, 349", Size = "82, 71", Color = "80, 0, 0",
@ = MultiItem, Role = HIGHBEAM, Start = "67, 259", Size = "80, 58", Color = "0, 0, 80",
@ = MultiItem, Role = LIGHT, Start = "414, 349", Size = "81, 71", Color = "0, 80, 0",
@ = MultiItem, Role = DashWarningSuspDamage, Start = "591, 425", Size = "77, 73" , Color = "60,0,0",
@ = MultiItem, Role = TC_INACTION , Start = "418, 429", Size = "72, 75", Color = "60, 30, 0",
@ = MultiItem, Role = DashWarningTC, Start = "502, 428", Size = "74, 83", Color = "60, 30, 0",
@ = MultiItem, Role = TYRE_PRESSURE, Start = "680, 438", Size = "66, 63", Color = "60, 30, 0", InputThreshold = 40, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = DashWarningSeatbelt, Start = "161, 346", Size = "65, 76" , Color = "80, 0, 0",
@ = MultiItem, Role = DashWarningAirbag, Start = "240, 346", Size = "81, 80" , Color = "80, 0, 0",
@ = MultiItem, Role = GEAR_N , Start = "181, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_R , Start = "50, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_D , Start = "314, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=13 ,InputInverse=1 , Lag=0.2, Color = "70,5,0", 
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=75 ,InputInverse=1 , Lag=0.2, Color = "10,10,10", 
@ = MultiItem, Role = WATER_TEMP , Start = "677, 360", Size = "85, 45" ,Color = "0,80,0" , InputThreshold=10,

────────────────────── INTERIOR EMISSIVE FX ────────────────────────



[EXTRA_FX_EMISSIVE_...]
MESHES = int_light_paint1_DOORS.001
RANGE = 0.2
COLOR = .025 
DIRECTED = 0.5       
INTERIOR_ONLY = 1       
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0 
SPLIT_ELEMENTS = 1 
;SAMPLES_LIMIT = 600


[EXTRA_FX_EMISSIVE_...]
MESHES = int_light_paint1_FAN
RANGE = 0.04
COLOR = 1  
DIRECTED = 0       
INTERIOR_ONLY =1      
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0 
SPLIT_ELEMENTS = 1 
;SAMPLES_LIMIT = 600


[EXTRA_FX_EMISSIVE_...]
MESHES = int_light_paint1_FLOOR
RANGE = 0.4
COLOR = .1 
DIRECTED = 1       
INTERIOR_ONLY = 1      
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0 
SPLIT_ELEMENTS =1
;SAMPLES_LIMIT = 600


[EXTRA_FX_EMISSIVE_...]
MESHES =  leather black.002
RANGE = 0.01   
COLOR = .5        
DIRECTED = 0          
INTERIOR_ONLY =1      
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0 
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0    

[EXTRA_FX_EMISSIVE_...]
MESHES =  Plane.031
RANGE = 0.3
COLOR = .2  
DIRECTED = 1          
INTERIOR_ONLY =1      
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0 
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0    
COVERAGE = 3
SAMPLES_LIMIT = 400



[EXTRA_FX_EMISSIVE_...]
MESHES =  Plane.024
RANGE = 0.3
COLOR = .51   
DIRECTED = 1          
INTERIOR_ONLY = 1       
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0 
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0    
COVERAGE = 3
SAMPLES_LIMIT = 400

[EXTRA_FX_EMISSIVE_...]
MESHES =  plastic.003
RANGE = 0.1
COLOR = 1    
DIRECTED = 1          
INTERIOR_ONLY =1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0 
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0    
COVERAGE = 5
SAMPLES_LIMIT = 400
────────────────────── STERO/GPS ────────────────────────


[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = Plane.024
Resolution = 740,640
Size = 640, 640
Offset = 50, 0
Scale = 1,0.75
RearCameraPosition = 0.0056, 0.914, -2.3
aftermarketComponent=1


────────────────────── EXHAUST ────────────────────────
[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0


[PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT =0.1,0.15,1
TEMPERATURE_MULT =1.1
SIZE_MULT =  1.0
INTENSITY_MULT =1.00

[PARTICLES_FX]
SMOKE_BLOCK_START = 0.2
SMOKE_BLOCK_END = 0.8
SMOKE_FORCE_THICKNESS  =  0
[PARTICLES_FX_SMOKE_0]
TYRES_LEFT = 1
[PARTICLES_FX_SMOKE_1]
TYRES_RIGHT = 1

[PARTICLES_FX_EXHAUST]
COLOR=0.7, 0.75, 0.9, 0.5
GROW=0.1, 0.1

[EXHAUST_FLAMES]
ANTILAG=1  
ANTILAG_DELAY=0.1
ANTILAG_INTENSITY= 0.1
ANTILAG_INTERVAL_MAX=1
ANTILAG_INTERVAL_MIN=0
ANTILAG_TURBO_THRESHOLD=.6
DISCHARGE=1 
DISCHARGE_CHARGE_TIME=1 
DISCHARGE_DELAY=2
DISCHARGE_DURATION=2
DISCHARGE_PROBABILITY=0.7
DISCHARGE_INTENSITY=0.1
DISCHARGE_RPM_THRESHOLD_MAX=8000 
DISCHARGE_RPM_THRESHOLD_MIN=4000 
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1
FLAT_SHIFT_COOLDOWN=0.5
FLAT_SHIFT_DURATION=0.01
FLAT_SHIFT_GAS_THRESHOLD=.9
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=0.6
FLAT_SHIFT_RPM_THRESHOLD=6400
LIMITER=0 


[SHAKING_EXHAUST_0]
MESHES =
POINT_0 = 1, 2, 3
POINT_0_RADIUS = 1
POINT_0_EXP = 2
POINT_0_SCALE = 0.175, 0.55, 0.1

[INCLUDE: common/gt3_exhaust_glow.ini]
ExhaustPoint=0, 0.0, 0.25
ExhaustMeshes_MultiMap = Circle.018
ExhaustAreaScale = 0.18, 0.11, 0.7
ExhaustDynamicLights = 0.44
ExhaustRadiusInner = 0.2
ExhaustRadiusThicknessInv = 24
ExhaustNormalsK = 0.2
ExhaustLightRange = 0
ExhaustMirror = 1
────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1

[!AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 7000=7350 |)
ENGINE_INT_RPMS = (| 0=0 | 7000=7350|)

────────────────────── might be useful ────────────────────────
[ANIMATION_...]
INPUT = 
FILE = 
TIME = 1.0
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_x_0] 
BIND_TO_EXTRA_x=1
BIND_TO_HEADLIGHTS=0
NAME = 
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

────────────────────── FOG LIGHTS ────────────────────────



────────────────────── ANALOG ARROWS ────────────────────────
;LUT
LUT = (| 0 = 0 | 20 = 17| 40 = 33  | 100 = 81  |  160 = 140 | 320 = 270 |)

[ANALOG_INDICATOR_...]
INPUT = RPM
NAME = ARROW_RPM
ZERO=0
MIN_VALUE=0
STEP=0.0299



[INSTRUMENTS]
RPM_VINTAGE =0 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.11 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.80 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some
──────────────────────────────────────────────
[EXTRA_SWITCHES]
SWITCH_A=Foglight
SWITCH_B=Front Axle lift
SWITCH_C=Driving Mode
