[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini
──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
HEADLIGHTS_ARE_HEADLIGHTS=1
ENGINE_STALLED_RPM_THRESHOLD=200


[ANIMATED_WIPER_0]
DEBUG = 0
MESHES = EXT_PLASTIC_WIPER_2, EXT_PLASTIC_WIPER_1, EXT_PLASTIC_GLOSS_0
UNDERLYING_SURFACE = EXT_WINDOW
GROUP_0 = 'EXT_PLASTIC_WIPER_1@A=*'
GROUP_0_ANGLE_TO = 81.3
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_BENDING_FROM = 0.031999994
GROUP_0_BENDING_TO = 0.051999997
GROUP_0_END = -0.22851177, 1.1796767, 0.9532207
GROUP_0_PIVOT = 0.57133156, 1.0747781, 1.0409307
GROUP_0_RUBBER_FROM = 0.4015328, 1.1458379, 1.0038488
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.0047999998
GROUP_0_RUBBER_OFFSET_POS = 0.5263279
GROUP_0_RUBBER_TO = -0.2273177, 1.1737689, 0.94959927
GROUP_1 = 'EXT_PLASTIC_WIPER_2@A=*'
GROUP_1_ANGLE_TO = 99.2
GROUP_1_AXIS = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_1_END = -0.6992554, 1.1831148, 0.8702625
GROUP_1_PIVOT = 0.08081102, 1.0599674, 1.0666964
GROUP_1_RUBBER_FROM = -0.1576053, 1.1474243, 1.0216353
GROUP_1_RUBBER_OFFSET_AMOUNT = 0.0034
GROUP_1_RUBBER_OFFSET_POS = 0.29711598
GROUP_1_RUBBER_TO = -0.70028925, 1.1723022, 0.87240976
GROUP_2 = 'EXT_PLASTIC_GLOSS_0@A=*'
GROUP_2_ANGLE_TO = -162.2
GROUP_2_AXIS = 0, 0.70710677, -0.70710677
GROUP_2_AXIS_OFFSET_0 = 0, 0.70710677, -0.70710677
GROUP_2_AXIS_OFFSET_1 = 0, 0.70710677, -0.70710677
GROUP_2_END = -0.33816528, 1.279134, -2.2158535
GROUP_2_PIVOT = 0.00017166138, 1.2564826, -2.2380295
GROUP_2_BASE_AXIS = 0, 0.70710677, -0.70710677
GROUP_2_BASE_PIVOT = 0.00017166138, 1.2564826, -2.2380295




[MESH_ADJUSTMENT_...]
MESHES =   EXT_PLASTIC_WIPER_2,EXT_PLASTIC_WIPER_1,EXT_PLASTIC_GLOSS_0
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1


[SCRIPTABLE_DISPLAY_...]
MESHES =INT_SW_SCREEN
SCRIPT = sw.lua


[EMISSIVE_LIGHT_...] 
NAME=INT_SW_SCREEN
COLOR=15
OFF_COLOR=15
LAG=0.9
LOCATION=INTERIOR

──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1
──────────────────────────────────────────────
[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7
──────────────────────────────────────────────
[LIGHTING]
EMISSIVE_MULT=1
──────────────────────────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1
──────────────────────────────────────────────
[BRAKEDISC_FX]
ACTIVE = 1
DISC_RADIUS = 0.195          ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.111  ; radius of an inside part of a brake di
────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = 
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW_BIASED = 1
IS_TRANSPARENT = 1
BLEND_MODE =ALPHA_TEST  ; OPAQUE, ALPHA_TEST, ALPHA_BLEND


[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = Plane.018,Plane.076,Plane.039,INT_SW_CARBON_1
CULL_MODE = DOUBLESIDED

[SHADER_REPLACEMENT_...]
MATERIALS = ext_grill,int_m4logoglow
BLEND_MODE =ALPHA_TEST

[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = Plane.232
PROP_... = fresnelMaxLevel, 0.1
PROP_... = fresnelC, 0.1
PROP_... = ksAmbient, 0.05
PROP_... = ksDiffuse, 0.05



[SHADER_REPLACEMENT_...]
MATERIALS = EXT_EMISSIVE_STRIP_RED,EXT_EMISSIVE_STRIP
PROP_... = ksSpecular, 0.07

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_REFLECTOR_REAR
PROP_... = ksSpecular, 0.07
PROP_... =extColoredReflection,1
PROP_... = normalMult, 2
[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = Plane.007
PROP_... = fresnelC, 0.1
[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = Circle.007
SHADER=ksPerPixelNM_UVmult
PROP_... = normalMult, 22
PROP_... = diffuseMult, 22

[SHADER_REPLACEMENT_...]
MATERIALS = INT_WINDOW
IS_TRANSPARENT = 1
[SHADER_REPLACEMENT_...] 
MATERIALS = Toyo_Proxes_TQ
PROP_... = ksAmbient, 0.16
PROP_... = ksDiffuse, 0.16
PROP_... = ksSpecular, 0.07
PROP_... = ksSpecularEXP,20
[SHADER_REPLACEMENT_...] 
MATERIALS =ext_compbadge
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.2

[SHADER_REPLACEMENT_...] 
MATERIALS = int_light_paint2
PROP_... = ksAmbient, 0.0
PROP_... = ksDiffuse, 0.0

[SHADER_REPLACEMENT_...] 
MATERIALS =aaa
IS_TRANSPARENT = 1
BLEND_MODE=ALPHA_BLEND
SHADER=ksPerPixelAlpha
PROP_... = alpha, 1
──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,material:EXT_GLASS_RED    
SKIP_GBUFFER =          
DELAYED_RENDER =                ; pop up instruments
BLEND_GBUFFER = 


______________________________________________________________________

[REFLECTIONS_FX]
MASK_GBUFFER =
────────────────────── Lights Cast────────────────────────
[LIGHT_HEADLIGHT_0]
MIRROR=0.692
POSITION=, 0.639, 2.06
COLOR=1,1.1,1.2,20
AFFECTS_TRACK=1
AMBIENT_INFLUENCE = 0.85
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.9
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR_DIRECTION=1
RANGE=100
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.03, 0.03, 0.03
SPOT_EDGE_SHARPNESS=20
SPOT_SHARPNESS=0.1
SPOT_UP=0.02, 1, 0
LAG=0
[LIGHT_BRAKES]	
COLOR=2, 0, 0, 3
DIRECTION=-0, 0,-1	

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
RANGE=4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metallic]
Materials=ext_Body_Paint
FresnelMax = 0.8
FresnelC = 0.08
FlakesK = 0
BrightnessAdjustment = 1.0
SpecularBase = 0.05, 130
SpecularSun = 25, 200000
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.01
AmbientSpecular = 0.2

[Material_CarPaint_Metallic]
Materials=ext_Wheel_paint1,ext_Wheel_paint2
FresnelMax = 1
SpecularBase = 1.0, 600
ColoredSpecular = 0.9
AmbientSpecular = 0.1
AmbientSpecularEXP = 2.0
[Material_CarPaint_Metallic]
Materials=ext_Wheel_brake_caliper
BrightnessAdjustment = 0.5


────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials =EXT_GLASS
IOR = 1.8 

[Material_Glass]
Meshes =EXT_GLASS_TL
ThicknessMult = 5.0  ; thicker glass passes less light through   
BrightnessAdjustment = .0

[Material_Glass]
Materials=EXT_GLASS_RED    ; redefine IOR for external film layer to increase reflections
ThicknessMult = .65 ; thicker glass passes less light through
ProfileFix = 0    ; adds thickness to glass for glazing angles
MaskPass = 2     ; mask pass opacity
MaskPassColor = 255, 25, 25  ; mask pass color adjustment
BrightnessAdjustment = .0


[Material_Glass]
Materials=EXT_WINDOW
FilmIOR=2
MaskPass=0.4
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=3

────────────────────── MATERIALS (EXTERIOR) ────────────────────────

[Material_Metal_v2]
Materials = EXT_CHROME


[Material_Metal_v2]
Materials =EXT_CHROME_BLUE
DetailTexture=BLUE_NULL.dds
BrightnessAdjustment = 0.6
[SHADER_REPLACEMENT_...]
MATERIALS=EXT_CHROME_BLUE
RESOURCE_2 = txDetail
RESOURCE_COLOR_2 = 0, .25, 1 


;Ext Coloured Light
[Material_InteriorPBRDetail]
Materials = EXT_PLASTIC_RED
Smoothness = .1
Metalness = 0.9
Reflectance = 0.0
BrightnessAdjustment = 0.4
PROP_22=pbReflectionBlurEnv, 3

;Ext Alu Old
[Material_AluminiumOld_v2]
Materials = 
Metalness = 0.2
Reflectance = 0.2
Brightness = 0.5

;Ext Alu
[Material_Aluminium_v2]
Materials = EXT_CHROME_BLACK
Metalness = 0.9
Reflectance = 1
Brightness= 0.00
DetailTexture = 1
DetailScale = 30

[Material_InteriorPBRDetail]
Materials =ext_badge
Smoothness = .05
Metalness = 0.2
Reflectance = 0.0
Brightness= .4
ColorSource=DIFFUSE
PROP_22=pbReflectionBlurEnv, 2

[Material_InteriorPBRDetail]
Meshes =ext_badge_6
Smoothness = .5
Metalness = 0.5
Reflectance = 0.05
Brightness=.7
PROP_22=pbReflectionBlurEnv, 2
ColorSource=DIFFUSE



[Material_Aluminium_v2]
Materials = EXT_RIM_CHROME
Brightness=0
OcclusionMap=0.4
Reflectance=0.5
[Material_Aluminium_v2]
Materials = EXT_EXHAUST_TITANIUM
DetailScale =5
Metalness=0.7
Brightness=0.5
DetailNormalPBRSmoothness=0.8
DetailScale=3
DetailNormalBlend=1


[Material_Aluminium_v2]
Materials = EXT_TAILLIGHT_NM
Brightness=0.1

;Ext Rubber
[Material_Plastic]
Materials = EXT_PLASTIC_GLOSS
Reflectance = 0.05
Smoothness = .9
Brightness=0.02


[Material_Plastic]
Materials = EXT_PLASTIC_INTAKE
Brightness=1

[Material_Plastic]
Materials =EXT_PLASTIC 
DetailNormalBlend = .2
DetailScale=150


[Material_Carbon]
Materials =EXT_CARBON
Brightness=0.3
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = .75
DetailScale = 600

────────────────────── MATERIALS (INTERIOR) ────────────────────────
[Material_InteriorPBR]
Materials = 
Meshes =
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 
UseClearCoat=1
BrightnessAdjustment = 1
Metalness = 0
Reflectance = 0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=0

[Material_Metal_v2]
Meshes= 
Metalness = 
DetailScale=0
BrightnessAdjustment=0.5
OcclusionMap=0.35
Reflectance=0.5
[INCLUDE: common/materials_interior.ini]

;Int Digital Screen
[Material_DigitalScreen]
Meshes = 
MatrixType = IPS          ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 480       ; amount of pixels horizontally
ScreenAspectRatio = 1   ; aspect ratio, height/width
Emissive = 1.2             ; screen brightness
FlipXY = 0                 ; rotate display 90°

[Material_Plastic]
Materials = INT_SW_PLASTIC_GLOSS
DetailScale=0
Brightness = 0.02

[Material_Plastic]
Materials =INT_PLASTIC_RED

[Material_Plastic]
Materials = INT_SKIN
DetailNormalBlend = 0.6
DetailScale=180
Reflectance = 0.25
Smoothness = 0.2
Brightness=0.15


[Material_Plastic_v2]
Materials = INT_PLASTIC
DetailScale=50

[Material_Plastic]
Materials =INT_PLASTIC_GLOSS
Brightness=0.1
Reflectance = 0.05
Smoothness = 0.8

[Material_Plastic]
Materials =INT_SPEAKER
Brightness=0.1

[Material_Velvet_v2]
Materials = INT_VELVET
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.5
DetailScale = 50
Brightness=0.1
ClothSheenColor = 1, 1, 1

;Int Fabric
[Material_Fabric_v2]
Materials = INT_FABRIC
Reflectance = 0.02
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.3
UseClothShading = 1
ClothSheenColor = 1, 1, 1
Brightness=0.05
DetailScale=110

;Int Carpet
[Material_Carpet_v2]
Materials = INT_CARPET
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1
Brightness=1



;Int Leather 1
[Material_Leather]
Materials=int_leather?,INT_LEATHER_?
Brightness=0.5
Reflectance = 0.04
Smoothness = 0.5


[Material_Leather]
Materials=int_leather_paint3
DetailScale=15
[Material_Leather]
Materials=INT_SW_LEATHER_1
Brightness=0.4
DetailScale=5


[Material_Leather]
Materials =INT_SW_SKIN
Brightness = 0.25
DetailScale = 50
DetailNormalBlend=0.25
;Int Metal
[Material_Metal_v2]
Materials = INT_CHROME
Metalness = 0.8
Reflectance = 0.3
Smoothness = 0.2523
Brightness = 0.9
DetailNormalBlend = .0
DetailScale =0




[Material_Metal_v2]
Materials =INT_SW_CHROME
Metalness = 0.8
Reflectance = 0.9
Smoothness = 0.7523
Brightness = 0.9
DetailNormalBlend = .0
DetailScale =0


[Material_Metal_v2]
Materials =EXT_PLATE_CHROME_HUGO
Brightness =1


;Int Metal Old
[Material_MetalOld_v2]
Materials = ext_intercooler
Brightness = 0.1
DetailNormalPBRSmoothness = 0.5
Metalness = 0.3
Smoothness = 0.01
Reflectance = 0.02
DetailScale = 5

;Int Carbon
[Material_Carbon]
Materials =INT_CARBON
Brightness=.35
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.15
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale =2200

[Material_Carbon]
Materials =INT_SW_CARBON
Brightness=.6
HasDetailNormals = 1
Smoothness = 1
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale =300
[Material_Carbon]
Materials =EXT_PLATE__CARBON_HUGO
DetailScale = 50

────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=EXT_EMISSIVE_BULB_5
COLOR=10,13,14,1
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8

[LIGHT_LICENSEPLATE]
MESHES=EXT_PLATE
OFFSET= 0.07,0.05, -0.0
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.35
SPOT=179
SPOT_SHARPNESS=0.5
COLOR=10,13,14,1
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9
LAYOUT=TWO_ON_TOP

────────────────────── EXT LIGHTS ────────────────────────
; Lowbeam 
[EMISSIVE_LIGHT_...] 
NAME=
COLOR=120,120,120      
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=
COLOR=120,120,120
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;Low Beam + Highbeam
[EMISSIVE_HIGHBEAM_...] 
NAME=EXT_EMISSIVE_BULB_4
COLOR=100,120,130,2
FALLBACK_HEADLIGHTS_COLOR=100,120,130,1
LAG=0
SIMULATE_HEATING=0
LOCATION=FRONT


; DRL
[EMISSIVE_LIGHT_...]  
NAME=
COLOR=120,120,120
OFF_COLOR=120,120,120
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5




[EMISSIVE_CORNERINGLAMP_LEFT_...] 
NAME=EXT_EMISSIVE_BULB_1
COLOR=100,120,130,2
LAG=0.9
SIMULATE_HEATING=0.0
LOCATION = FRONT

[EMISSIVE_CORNERINGLAMP_RIGHT_...] 
NAME=EXT_EMISSIVE_BULB_2
COLOR=100,120,130,2
LAG=0.9
SIMULATE_HEATING=0.0
LOCATION = FRONT



[LIGHT_CORNERINGLAMP_RIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1.1, 1.2, 15
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0.7, -0.2, 0.9
OFF_POSITION=-=0.471, 0.643, 2.18
POSITION=-=0.471, 0.643, 2.18
RANGE=10
SPOT=120
EXTERIOR_ONLY=0
FADE_AT=90
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR=0
BOUND_TO=EXT_EMISSIVE_BULB_2

[LIGHT_CORNERINGLAMP_LEFT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1.1, 1.2, 15
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0.7, 0, 0.9
OFF_POSITION=0.471, 0.643, 2.18
POSITION=0.471, 0.643, 2.18
RANGE=10
SPOT=120
EXTERIOR_ONLY=0
FADE_AT=90
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR=0
BOUND_TO=EXT_EMISSIVE_BULB_1

────────────────────── TAIL LIGHTS ────────────────────────

;DRL 
[EMISSIVE_LIGHT_...] 
NAME=EXT_TAILLIGHT
COLOR=50, 2, 0, 2.5
OFF_COLOR=50, 2, 0, 0
LAG=0.9
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

; Brakelights 
[EMISSIVE_BRAKE_...] 
NAME=EXT_BRAKE
COLOR=50, 1, 0,15
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=Plane.639
COLOR=50, 5, -10,5
FALLBACK_HEADLIGHTS_COLOR = 50, 5, 0,2
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;EMERGENCY BRAKE
[EMISSIVE_BRAKE_...] 
NAME=EXT_EMISSIVE_BULB_0
COLOR=50, 25, 0, 10
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR=50, 25, 0, 10
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking

────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME = EXT_EMISSIVE_BULB_6
COLOR = 10,13,15
LAG = 0              
SIMULATE_HEATING =0        
LOCATION = REAR            
────────────────────── INDICATORS ────────────────────────
[SHADER_REPLACEMENT_...]
MESHES=EXT_TURN_RF_1,EXT_DRL_1,EXT_TURN_LF_1.001,EXT_TURN_LF_2,EXT_TURN_RF_2.001
RESOURCE_2 = txEmissive
RESOURCE_COLOR_2 = 1


[SHADER_REPLACEMENT_...]
MESHES=EXT_BRAKE
RESOURCE_2 = txEmissive
RESOURCE_COLOR_2 = 1,0.25,0

; Front Left Turnsignal
[EMISSIVE_...] 
INPUT=TURNSIGNAL_LEFT
NAME=EXT_TURN_LF_1
COLOR=100,20,0
FALLBACK_BASE_COLOR=100,100,100,.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
LAG=0

[EMISSIVE_...] 
INPUT=TURNSIGNAL_LEFT
NAME=EXT_TURN_LF_2
COLOR=100,20,0
FALLBACK_BASE_COLOR=100,100,100,.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
LAG=0

[EMISSIVE_...] 
INPUT=TURNSIGNAL_RIGHT
NAME=EXT_TURN_RF_2
COLOR=100,20,0
FALLBACK_BASE_COLOR=100,100,100,.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
LAG=0

[EMISSIVE_...] 
INPUT=TURNSIGNAL_RIGHT
NAME=EXT_TURN_RF_2.001
COLOR=100,20,0
FALLBACK_BASE_COLOR=100,100,100,.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
LAG=0
[EMISSIVE_LIGHT_...] 
NAME=EXT_DRL_2,EXT_DRL_1
COLOR=100,100,100,.5
FALLBACK_BASE_COLOR=100,100,100,.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
LAG=0

; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TURN_LM
COLOR=100,20,0,1
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE

; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TURN_LR
COLOR=100,30,0,1
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR


[EMISSIVE_...] 
INPUT=TURNSIGNAL_RIGHT
NAME=EXT_TURN_RF
COLOR=100,20,0
FALLBACK_BASE_COLOR=100,100,100,.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
LAG=0
; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_RM
COLOR=100,20,0
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_RR
COLOR=100,30,0,1
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
────────────────────── OUTSIDE EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...] 
MESHES =EXT_TURN_LF_1,EXT_DRL_2,EXT_DRL_1,EXT_TURN_RF_1 ; DRL , TURNING LIGHTS FRONT
RANGE = 0.045
COLOR = 0.01
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 5
SPLIT_ELEMENTS = 1


[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_EMISSIVE_BULB_2,EXT_EMISSIVE_BULB_1 ;Cornering Lights
RANGE = 0.07
COLOR = 0.02
DIRECTED = 0.5
EXTERIOR_ONLY = 1
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0


[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_EMISSIVE_BULB_4 ;Headlights
RANGE = 0.08
COLOR = 0.1
DIRECTED = 1
EXTERIOR_ONLY = 1
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0



[SelfLight]
POSITION =0, 0.641, 2.06
MIRROR = 0.693
DIRECTION = -.10, 0, 1
BOUND_TO =Plane.007
COLOR = 20000
SPOT = 150
SPOT_SHARPNESS = 0.5
RANGE = 0.15
RANGE_GRADIENT_OFFSET = 0
SPECULAR_MULT = 1
SELF_LIGHTNING = 1
EXTERIOR_ONLY = 1
INTERIOR_ONLY = 0
DIFFUSE_CONCENTRATION =1
FADE_AT = 30
FADE_SMOOTH = 30
;RELATIVE_TO = 


[LIGHT_EXTRA_...]
BOUND_TO =
MIRROR =
POSITION =
DIRECTION=0,0, 1
COLOR = 100,100,100
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
RANGE=0.26
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 1
SPOT = 100
AMBIENT_INFLUENCE= 0
FADE_AT=0

────────────────────── REFRACTION ────────────────────────
[REFRACTING_HEADLIGHT_0]
SURFACE =
INSIDE = 
INSIDE_BULBS=
OVERLAY = 
SYNC_EMISSIVE_AUTO=1
────────────────────── INT LIGHTS ────────────────────────

[SHADER_REPLACEMENT_...]
MATERIALS =int_screen.002,int_screen.001,int_buttondecallight,INT_SW_SCREEN,int_buttons,INT_GPS
ADAPTIVE_EMISSIVE = 1





[EMISSIVE_LIGHT_...] 
NAME=material:dashboard!
COLOR=2
OFF_COLOR=4
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...] 
NAME=material:int_buttons
COLOR=5,2,0
OFF_COLOR=4
LAG=0.9
LOCATION=INTERIOR


[EMISSIVE_LIGHT_...] 
NAME=material:int_light_paint1
COLOR=10
OFF_COLOR=10
[EMISSIVE_LIGHT_...] 
NAME=Plane.074
COLOR=2,3,4,0.5
OFF_COLOR=2,3,4,0.5
LAG=0.2
LOCATION=INTERIOR
CAST_LIGHT=1
[EMISSIVE_LIGHT_...] 
NAME=
COLOR=30
LAG=0.9
LOCATION=INTERIOR


[EMISSIVE_LIGHT_...] 
NAME=INT_GPS_0
COLOR=2
OFF_COLOR=2
LAG=0.2
LOCATION=INTERIOR
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] 
NAME=Plane.171
COLOR=2,2.3,2.7
OFF_COLOR=2,2.3,2.7
LAG=0
LOCATION=INTERIOR
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] 
NAME=Plane.024
COLOR=0;0,4,.5
OFF_COLOR=0;0,4,.5
LAG=0
LOCATION=INTERIOR
CAST_LIGHT=1


[EMISSIVE_LIGHT_...] 
NAME=material:int_buttondecallight
COLOR=3,.2,0,9
OFF_COLOR=2
LAG=0.2
LOCATION=INTERIOR


[EMISSIVE_LIGHT_...] 
NAME=remenbezopast,remenbezopast001
COLOR=5,0,0,5
OFF_COLOR=5,0,0,5
LAG=0.8
SIMULATE_HEATING=0
CAST_LIGHT=1


[EMISSIVE_HIGHBEAM_0]
NAME=tc003
TOGGLE_VISIBILITY = 1
COLOR=0.1,0.1,40, 9
LAG=0.2
SIMULATE_HEATING=0

[EMISSIVE_...]
NAME=warning_engine2
TOGGLE_VISIBILITY = 0
COLOR=60,12,0.2,1
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 800
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_...]
NAME= warning_airbag
TOGGLE_VISIBILITY = 1
COLOR=60,0,0,1
INPUT=BODY_DAMAGE
INPUT_THRESHOLD=20
LAG=0.2

[EMISSIVE_...]
NAME=warning_seatbelt, 
TOGGLE_VISIBILITY = 1
COLOR=60,0,0,1
INPUT=STALLED
LAG=0.2

[EMISSIVE_HANDBRAKE_0]
NAME=handbrake
TOGGLE_VISIBILITY = 1
COLOR=60,2,0.2,1
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_INACTION_0]
COLOR=60,12,0.2,1
NAME=tc
TOGGLE_VISIBILITY = 1
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_0]
NAME=tc_off
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=60,12,0.2,1
LAG=0.2

[EMISSIVE_HAZARD_0]
COLOR=40,4,4,1
NAME=seatl_a014
FALLBACK_HEADLIGHTS_COLOR=40,4,4,0.2
LAG=0.2

[EMISSIVE_...]
NAME=warning_low_tire_press
TOGGLE_VISIBILITY = 1
COLOR=60,12,0.2,1
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 35
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

[EMISSIVE_ABS_INACTION_0]
NAME=abs
TOGGLE_VISIBILITY = 1
COLOR=60,12,0.2,1
LAG=0.2
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=leftsignal
COLOR=0,5,0
LAG=0.7
SIMULATE_HEATING=0.7
LOCATION=NONE
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=rightsignal
COLOR=0,5,0
LAG=0.7
SIMULATE_HEATING=0.7
LOCATION=NONE

[EMISSIVE_LIGHT_...] 
NAME=tc001
TOGGLE_VISIBILITY = 1
COLOR=0,9,0,9
OFF_COLOR=0,9,0,9
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] 
NAME=tc002
TOGGLE_VISIBILITY = 1
COLOR=0,9,0,9
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] 
NAME=headupdisplay,F_0, F_1, F_2, F_3, F_4, F_5, F_6, F_7, RPM_0, RPM_1, RPM_10, RPM_11, RPM_12, RPM_13, RPM_14, RPM_15, RPM_16, RPM_17, RPM_18, RPM_19, RPM_2, RPM_20, RPM_21, RPM_22, RPM_23, RPM_24, RPM_25, RPM_26, RPM_27, RPM_28, RPM_29, RPM_3, RPM_30, RPM_31, RPM_32, RPM_4, RPM_5, RPM_6, RPM_7, RPM_8, RPM_9, SPEED_0, SPEED_1, SPEED_10, SPEED_11, SPEED_12, SPEED_13, SPEED_14, SPEED_15, SPEED_16, SPEED_17, SPEED_18, SPEED_19, SPEED_2, SPEED_20, SPEED_21, SPEED_22, SPEED_23, SPEED_24, SPEED_25, SPEED_26, SPEED_27, SPEED_28, SPEED_29, SPEED_3, SPEED_30, SPEED_31, SPEED_32, SPEED_4, SPEED_5, SPEED_6, SPEED_7, SPEED_8, SPEED_9, W_0, W_1, W_2, W_3, W_4, W_5, W_6, W_7, W_8
COLOR=1,1,1.2,2
OFF_COLOR=1,1,1.2,2
LAG=0.8
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] 
NAME=sss,ssss1,sss002,sss001
COLOR=15,0,0
OFF_COLOR=15,0,0
LAG=0.8
SIMULATE_HEATING=0
CAST_LIGHT=1


────────────────────── INTERIOR EMISSIVE FX ────────────────────────

[EXTRA_FX_EMISSIVE_...]
MESHES = INT_GPS_0
RANGE = 0.05   
COLOR = 1     
DIRECTED = 1
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS = 1
COVERAGE =3
EMISSIVE_TWEAK=0

[EXTRA_FX_EMISSIVE_...]
MESHES =gaugecluster_a,
RANGE = 0.15
COLOR = 2
DIRECTED = 1
INTERIOR_ONLY =0
EXTERIOR_ONLY =0
SPLIT_ELEMENTS = 1
COVERAGE =3
EMISSIVE_TWEAK=0
[EXTRA_FX_EMISSIVE_...]
MESHES =tc002,tc003
RANGE = 0.05
COLOR = 1 
DIRECTED = 1
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS = 0
COVERAGE =3
EMISSIVE_TWEAK=0


[EXTRA_FX_EMISSIVE_...]
MESHES =
RANGE = 1
COLOR = .5
DIRECTED =.985
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS = 1
COVERAGE =3
EMISSIVE_TWEAK=0
SAMPLES_LIMIT =300     

  

[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1.001
RANGE = .7
COLOR = .004
DIRECTED = .225
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS = 1
COVERAGE =1
EMISSIVE_TWEAK=0

[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1.002
RANGE = .7
COLOR = .004
DIRECTED = .225
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS = 1
COVERAGE =1
EMISSIVE_TWEAK=0
  

────────────────────── STERO/GPS ────────────────────────
[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = INT_GPS_0
Resolution = 840,640
Size = 700, 640
Offset = 50, 0
Scale = 1,0.75
RearCameraPosition = 0.0056, 0.914, -1.95
aftermarketComponent=1



────────────────────── EXHAUST ────────────────────────


; Smoke block

; Exhaust Smoke
[PARTICLES_FX_EXHAUST]
COLOR = 0.75,0.8,1,0.5            ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, .5                ; how long particles last in the air before disappearing
SPEED = 0.5, 2                ; how fast smoke particles fly from the exhaust
SPREAD = 0.25                ; initial spread of particles
STARTING_SIZE = 0.04            ; initial size of particles
SPAWN_OFFSET = 0.02            ; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.4            ; smoke intensity
TEMPERATURE_LAG = 1             ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100    

; Exhaust Flames
[EXHAUST_FLAMES]
ANTILAG=1  
ANTILAG_DELAY=0.1
ANTILAG_INTENSITY= 0.2
ANTILAG_INTERVAL_MAX=3
ANTILAG_INTERVAL_MIN=0.0
ANTILAG_TURBO_THRESHOLD=1
DISCHARGE=1 
DISCHARGE_CHARGE_TIME=1 
DISCHARGE_DELAY=0.6
DISCHARGE_DURATION=0.5
DISCHARGE_PROBABILITY=0.3
DISCHARGE_INTENSITY=0.1
DISCHARGE_RPM_THRESHOLD_MAX=8000 
DISCHARGE_RPM_THRESHOLD_MIN=4000 
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1
FLAT_SHIFT_COOLDOWN=0.03 
FLAT_SHIFT_DURATION=0.05
FLAT_SHIFT_GAS_THRESHOLD=.8 
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=0.05
FLAT_SHIFT_RPM_THRESHOLD=7000
LIMITER=0.0 
LIMITER_DELAY=0.0 
LIMITER_INTENSITY=0.1
LIMITER_RPM_THRESHOLD=0 



; Exhaust Glow
[INCLUDE: common/gt3_exhaust_glow.ini]
ExhaustLightPoint=-0.351, 0.289,, -1.11
ExhaustPoint=-0.351, 0.289, -1.11
ExhaustMeshes_MultiMap = 
ExhaustAreaScale = 0.12345, 0.12234, 0.12322
ExhaustDynamicLights = 0.44
ExhaustRadiusInner = 0.15
ExhaustRadiusThicknessInv = 15
ExhaustNormalsK = 0.2
ExhaustTemperatureMin = 77
ExhaustTemperatureMax = 99
────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
ENGINE_EXT =10
ENGINE_INT =5
GEAR_EXT =1
GEAR_INT = 1
BODYWORK = 0.5
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER =1
TURBO =1

[AUDIO_PITCH]
BACKFIRE_EXT=1.0
BACKFIRE_INT=1.0
BODYWORK=1.0
DIRT=1.0
DOWN_SHIFT=1.0
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1.0
GEAR_GRIND=1.0
GEAR_INT=1.0
HIT=1.0
HORN=1.0
LIMITER=1.0
SCRAPE=1.0
SKID_EXT=1.0
SKID_INT=1.0
TRACTION_CONTROL_EXT=1.0
TRACTION_CONTROL_INT=1.0
TRANSMISSION=1.0
TURBO=1.0
WHEEL=1.0
WIND=1.0

[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 600=800 | 7000=7000|)
ENGINE_INT_RPMS = (| 600=800 | 7000=7000|)

────────────────────── might be useful ────────────────────────


────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_x_0] 
BIND_TO_EXTRA_x=1
BIND_TO_HEADLIGHTS=0
NAME = 
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

────────────────────── FOG LIGHTS ────────────────────────

[EMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=EXT_EMISSIVE_BULB_3
COLOR=100,120,130
LAG=0.3
SIMULATE_HEATING=0.5
LOCATION=NONE

;FOGLIGHTS CAST
[LIGHT_EXTRA_...]
BOUND_TO=EXT_EMISSIVE_BULB_3
AFFECTS_TRACK=1
COLOR=1,1.1,1.2,10
DIRECTION=0, 0, 1
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.556
POSITION=, 0.849, 2.12
RANGE=5
SPOT=120

────────────────────── cl ────────────────────────

[ANIMATION_...]
INPUT = SPEED
INPUT_LUT = (| 0=0| 3500=5.5 |)
FILE= speed.ksanim
TIME = 0.1                 ; animation time
INPUT_AS_PROGRESS = 1       ; set to 1 to switch to that second input-as-progress mode

[ANIMATION_...]
INPUT = RPM
INPUT_LUT = (| 0=0| 15000=0.8 |)
FILE= rpm.ksanim
TIME = 0.5                 ; animation time
INPUT_AS_PROGRESS = 1       ; set to 1 to switch to that second input-as-progress mode

[ANIMATION_...]
INPUT = FUEL
INPUT_LUT = (| 0=0| 750=3 |)
FILE= fuel_anim.ksanim
TIME = 0.5                 ; animation time
INPUT_AS_PROGRESS = 1    

[INSTRUMENTS]
RPM_VINTAGE =0 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.11 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.80 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some
──────────────────────────────────────────────
[EXTRA_SWITCHES]
SWITCH_A = Front Foglight
SWITCH_B = M xDrive
SWITCH_B_FLAGS=HOLD_MODE