[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini
──────────────────────────────────────────────
[BASIC]
[INCLUDE: plate.ini]


[INSTRUMENTS]
HAZARDS_G_THRESHOLD = 1  ; set G-force for hazards to turn on automatically on sudden braking
SPEED_FIX = 1             ; use speed of powered wheels for speedometer
SPEED_LAG = 0.85          ; speed lag for SPEED_FIX option
SPEED_LIMIT = 0           ; if more than zero, used as upper bound for speed for SPEED_FIX option


[ANIMATED_WIPER_0]
DEBUG = 1
MESHES = EXT_PLASTIC_1, EXT_PLASTIC_2
UNDERLYING_SURFACE = EXT_WINDOW
GROUP_0 = 'EXT_PLASTIC_1@A=*'
GROUP_0_ANGLE_TO = 107
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_BENDING_FROM = 0.031999994
GROUP_0_BENDING_TO = 0.051999997
GROUP_0_END = -0.7112575, 1.0214069, 0.8007605
GROUP_0_PIVOT = 0.0949987, 0.95124906, 1.0307059
GROUP_1 = 'EXT_PLASTIC_0@A=*'
GROUP_1_ANGLE_TO = 80.9
GROUP_1_AXIS = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_1_END = -0.2272414, 1.0275791, 0.93935394
GROUP_1_PIVOT = 0.6035447, 0.93639296, 1.0004148



[MESH_ADJUSTMENT_...]
MESHES = EXT_PLASTIC_1, EXT_PLASTIC_2
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1


[SCRIPTABLE_DISPLAY_...]
MESHES =INT_HUD
SCRIPT = sw.lua


[SCRIPTABLE_DISPLAY_...]
MESHES =int_screen.002
REFRESH_RATE = 60
SKIP_FRAMES = 0
SCRIPT = 'local rpmframe
local rpmmaxframe = 300
local rpmvideosize = vec2(960, 1080)*0.35
local rpmposition = vec2(436,70)
local rpmStartUp = 0
local carRPM = 0

local speedframe
local speedmaxframe = 300
local speedvideosize = vec2(960, 1080)*0.35
local speedposition = vec2(100,70)
local speedStartUp = 0

local blinkerstate = 0
local leftstate = 0
local rightstate = 0
local hazardstate = 0

local dashReady = false

local indicator_1 = ui.MediaPlayer() 
local indicator_2 = ui.MediaPlayer()
indicator_1:setSource("./sounds/on.mp3")
indicator_2:setSource("./sounds/indicator.mp3")
 
function update(dt)
    ui.setAsynchronousImagesLoading(true)
    if rpmStartUp < rpmmaxframe then
        rpmStartUp = rpmStartUp + 1
        ui.drawImage("./assets/frames_rpm/rpm" .. rpmStartUp .. ".jpg", rpmposition, vec2(rpmposition.x+rpmvideosize.x, rpmposition.y+rpmvideosize.y))
    end
    if speedStartUp < speedmaxframe then
        speedStartUp = speedStartUp + 1
        	ui.drawImage("./assets/frames_speed/speed" .. speedStartUp .. ".jpg", speedposition, vec2(speedposition.x+speedvideosize.x, speedposition.y+speedvideosize.y))
    end
    local time = string.format("%02d:%02d",sim.timeHours,sim.timeMinutes)
    local temp = "+" .. sim.ambientTemperature .. "C"
    local distance = (car.fuel * sim.trackLengthM ) / car.fuelPerLap .. "km"

    if rpmStartUp == 300 and speedStartUp == 300 then
		ui.setAsynchronousImagesLoading(false) 
        carRPM = math.applyLag(carRPM, car.rpm, 0.8, dt)

        rpmframe = math.min(rpmmaxframe, (rpmmaxframe/9000)*carRPM)
        rpmframe = math.floor(rpmframe)
    
        ui.drawImage("./assets/frames_rpm/rpm" .. rpmframe .. ".jpg", rpmposition, vec2(rpmposition.x+rpmvideosize.x, rpmposition.y+rpmvideosize.y))
        

        if car.speedKmh >= 0 and car.speedKmh <= 30 then
            speedframe = (35/30)*car.speedKmh
        elseif car.speedKmh > 30 and car.speedKmh <= 60 then
            speedframe = ((73-35)/(60-30))*car.speedKmh+(35-(((73-35)/(60-30))*30))
        elseif car.speedKmh > 60 and car.speedKmh <= 90 then
            speedframe = ((108-73)/(90-60))*car.speedKmh+(73-(((108-73)/(90-60))*60))
        elseif car.speedKmh > 90 and car.speedKmh <= 120 then
            speedframe = ((142-108)/(120-90))*car.speedKmh+(108-(((142-108)/(120-90))*90))
        elseif car.speedKmh > 120 and car.speedKmh <= 150 then
            speedframe = ((175-142)/(150-120))*car.speedKmh+(142-(((175-142)/(150-120))*120))
        elseif car.speedKmh > 150 and car.speedKmh <= 210 then
            speedframe = ((215-175)/(210-150))*car.speedKmh+(175-(((215-175)/(210-150))*150))
        elseif car.speedKmh > 210 and car.speedKmh <= 270 then
            speedframe = ((250-215)/(270-210))*car.speedKmh+(215-(((250-215)/(270-210))*210))
        elseif car.speedKmh > 270 and car.speedKmh <= 330 then
            speedframe = ((280-250)/(330-270))*car.speedKmh+(250-(((280-250)/(330-270))*270))
        elseif car.speedKmh > 330 then
            speedframe = ((340-280)/(400-330))*car.speedKmh+(280-(((340-280)/(400-330))*330))
        end

        ui.drawImage("./assets/frames_speed/speed" .. math.min(speedmaxframe, math.floor(speedframe)) .. ".jpg", speedposition, vec2(speedposition.x+speedvideosize.x, speedposition.y+speedvideosize.y))
    end
    if dashReady == false then
        if rpmStartUp == rpmmaxframe and speedStartUp == speedmaxframe then
            display.text{
            text = "DASH READY",
            pos = vec2(350,200),
            letter = vec2(20, 40):scale(1),
            font = "fonts/340i",
            color = rgbm.colors.green,
            alignment = 0,
            width = 1000,
            spacing = 0.5
            }
           setTimeout(function () dashReady = true end, 1)            
        else
            display.text{
                text = "    DASH \nINITIALISING",
                pos = vec2(-210,200),
                letter = vec2(20, 40):scale(1),
                font = "fonts/340i",
                color = rgbm.colors.white,
                alignment = 1,
                width = 1000,
                spacing = 0.5
            }
        end
    end
    display.text {
        text = math.round(car.speedKmh, 0),
        pos = vec2(170,235),
        color = rgbm(1,1,1,1),
        letter = vec2(50, 100):scale(.4),
        font = "./fonts/mil",
        width = 200,
        alignment = 0.5
    }

    if car.gear == -1 then
        display.text {
            text = "R",
			pos = vec2(440,235),
			color = rgbm(1,1,1,1),
			letter = vec2(50, 100):scale(.4),
            font = "./fonts/mil",
            width = 200,
            alignment = 1
        }
    elseif car.gear == 0 then
        display.text {
            text = "N",
			pos = vec2(440,235),
			color = rgbm(1,1,1,1),
			letter = vec2(50, 100):scale(.4),
            font = "./fonts/mil",
            width = 200,
            alignment = 1
        }
    else
        display.text {
            text = car.gear,
			pos = vec2(440,235),
			color = rgbm(1,1,1,1),
			letter = vec2(50, 100):scale(.4),
            font = "./fonts/mil",
            width = 200,
            alignment = 1
        }
    end

    display.text {
        text = time,
			pos = vec2(100,370),
			color = rgbm(1,1,1,1),
			letter = vec2(50, 100):scale(.2),
        font = "bmw",
        width = 100,
        alignment = 1
    }
    display.text {
        text = "TOTAL " .. math.floor(car.distanceDrivenTotalKm) .. " km",
			pos = vec2(600,370),
			color = rgbm(1,1,1,1),
			letter = vec2(50, 100):scale(.2),
        font = "e92_big",
        width = 100,
        alignment = 1
    }

 
        ----- outside temp ------
        local temp = "+" .. sim.ambientTemperature
        ui.drawRectFilled(vec2(2900, 1630),vec2(3130, 1695),rgbm(0,0,0,0.5), 20)
        display.text {
            text = temp .. " @",
			pos = vec2(250,370),
			color = rgbm(1,1,1,1),
			letter = vec2(50, 100):scale(.2),
            font = "e92_big",
            width = 100,
            alignment = 1
        }

    if not car.lowBeams and car.headlightsActive then
        local pos = vec2(120,300)
        ui.drawImage("./assets/icons/headlight.png", pos,vec2(pos.x+25, pos.y+25) , rgbm(0.1,0.1,1,1))
    end
    if car.lowBeams and car.headlightsActive then
        local pos = vec2(120,300)
        ui.drawImage("./assets/icons/low_beam_headlight.png", pos,vec2(pos.x+25, pos.y+25) , rgbm(0.1,1,0.1,1))
    end
    if not lasttrueTC then
        lasttrueTC = 0
    end
    if car.tractionControlInAction then
        setInterval(function() tractionControlInAction = not tractionControlInAction end, 0.15, "tractionControlInAction")
        lasttrueTC = os.clock()
	elseif (os.clock() - lasttrueTC > 0.5) then 
        clearInterval("tractionControlInAction")
		tractionControlInAction = false
        
    end
    if car.tractionControlMode == 0 or tractionControlInAction then
        local pos = vec2(730,300)
        ui.drawImage("./assets/icons/traction_controle.png", pos,vec2(pos.x+25, pos.y+25) , rgbm(25,2,0,1))
    end
 	
    if car.turningLeftLights or car.turningRightLights then
		setInterval(function() indicatorActive = not indicatorActive end, 0.334, "indicatorActive")
	else
		clearInterval("indicatorActive")
		indicatorActive = false
	end


	if car.turningLeftOnly and indicatorActive then 
		local pos = vec2(350,150)
		ui.beginRotation()
        ui.drawImage("./assets/icons/turn_signal.png", pos,vec2(pos.x+25, pos.y+25) , rgbm(0.1,1,0.1,1))
		ui.endRotation(-90)
    elseif car.turningRightOnly and indicatorActive then 
		local pos = vec2(520,150)
        ui.drawImage("./assets/icons/turn_signal.png", pos,vec2(pos.x+25, pos.y+25) , rgbm(0.1,1,0.1,1))
    elseif car.hazardLights and indicatorActive then
		local pos1 = vec2(520,150)
        ui.drawImage("./assets/icons/turn_signal.png", pos1,vec2(pos1.x+25, pos1.y+25) , rgbm(0.1,1,0.1,1))
		local pos2 = vec2(350,150)
		ui.beginRotation()
        ui.drawImage("./assets/icons/turn_signal.png", pos2,vec2(pos2.x+25, pos2.y+25) , rgbm(0.1,1,0.1,1))
		ui.endRotation(-90)
	end
end'


──────────────────────────────────────────────
[DATA]
DISABLE_LIGHTSINI = 1
──────────────────────────────────────────────
[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7
──────────────────────────────────────────────
[LIGHTING]
EMISSIVE_MULT=1
──────────────────────────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1
──────────────────────────────────────────────
[BRAKEDISC_FX]
ACTIVE = 1
CERAMIC = 0  
WEAR_FORCE=0.4  
────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1


[SHADER_REPLACEMENT_...]
CULL_MODE = 
DOUBLE_FACE_SHADOW_BIASED = 1
IS_TRANSPARENT = 1
BLEND_MODE =ALPHA_TEST  ; OPAQUE, ALPHA_TEST, ALPHA_BLEND

[SHADER_REPLACEMENT_...]
MATERIALS =INT_SPEAKER
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.2
[SHADER_REPLACEMENT_...]
MATERIALS =INT_BMW_BADGE
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.2
PROP_...=ksSpecularEXP,250

[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = Plane.232
PROP_... = fresnelMaxLevel, 0.1
PROP_... = fresnelC, 0.1
PROP_... = ksAmbient, 0.05
PROP_... = ksDiffuse, 0.05



[SHADER_REPLACEMENT_...]
MATERIALS =EXT_PLASTIC_COLOR,EXT_BADGE_COMP
PROP_...=ksSpecular,0.1
PROP_...=ksSpecularEXP,300
PROP_... = fresnelMaxLevel, 0.1
PROP_... = fresnelC, 0.05

[SHADER_REPLACEMENT_...]
MATERIALS =EXT_PLASTIC_COLOR
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.2

[SHADER_REPLACEMENT_...]
MATERIALS =EXT_LIGHT
PROP_...=ksSpecular,0.1
PROP_...=ksSpecularEXP,250
[SHADER_REPLACEMENT_...]
MATERIALS =EXT_GRILL
PROP_... = fresnelC, 0
PROP_... = ksAmbient, 0.05
PROP_... = ksDiffuse, 0.05
PROP_...=ksSpecular,0.1
PROP_...=ksSpecularEXP,50
[SHADER_REPLACEMENT_...]
MATERIALS =ext_intercooler
PROP_... = fresnelC, 0
PROP_... = ksAmbient, 0.05
PROP_... = ksDiffuse, 0.05
PROP_...=ksSpecularEXP,100
[SHADER_REPLACEMENT_...]
MATERIALS =EXT_GLASS_?,EXT_WINDOW,INT_WINDOW,INT_DECAL,INT_HUD
IS_TRANSPARENT = 1

[SHADER_REPLACEMENT_...]
MATERIALS =int_buttons
PROP_...=ksSpecular,0.1

[SHADER_REPLACEMENT_...]
MATERIALS =EXT_EMISSIVE_BULB
PROP_... = ksSpecularEXP, 350
PROP_...=ksSpecular,0.5
[SHADER_REPLACEMENT_...]
MATERIALS = INT_WINDOW
IS_TRANSPARENT = 1
[SHADER_REPLACEMENT_...]
MATERIALS =EXT_tyre
PROP_... = ksAmbient, 0.15
PROP_... = ksDiffuse, 0.15
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS =EXT_REFLECTOR_REAR
PROP_... = extBounceBack, 1
RESOURCE_0=txDiffuse
RESOURCE_COLOR_0=1,0,0
──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,material:EXT_GLASS_RED    ,material:EXT_GLASS_HL_NM  , material:EXT_GLASS_RIDGE_NM 
SKIP_GBUFFER = material:INT_Decal_M3_Glow,material:int_buttons,material:int_steeringstitch,material:ext_adrologo,material:EXT_GRILL
DELAYED_RENDER = material:INT_HUD             
BLEND_GBUFFER = 


______________________________________________________________________

[REFLECTIONS_FX]
MASK_GBUFFER =
────────────────────── Lights Cast────────────────────────
[LIGHT_HEADLIGHT_0]
MIRROR=0.692
POSITION=, 0.811, 2.03
COLOR=1,1.1,1.2,10
AFFECTS_TRACK=1
AMBIENT_INFLUENCE = 0.85
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.9
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR_DIRECTION=1
RANGE=100
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.03, 0.03, 0.03
SPOT_EDGE_SHARPNESS=20
SPOT_SHARPNESS=0.1
SPOT_UP=0.02, 1, 0
LAG=0
[LIGHT_BRAKES]
COLOR=2, 0, 0,2
DIRECTION=-0, 0,-1	

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
COLOR=1, 1.1, 1.2, 2

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metallic]
Materials=ext_Body_Paint
FresnelMax = 0.8
;pecularBase = 0.05,40
ColoredSpecular = 1
[Material_CarPaint_Metal]
Materials =ext_Wheel_paint1,ext_Wheel_paint2,EXT_RIM_METAL
BrightnessAdjustment=0.15
FresnelC=0.3



[Material_CarPaint_Metallic]
Materials=ext_Wheel_brake_caliper
AmbientSpecular = 0
BrightnessAdjustment=0.5

────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials =EXT_GLASS
IOR = 1.8 

[Material_Glass]
Meshes =EXT_GLASS_1.001



[Material_Glass]
Materials=EXT_GLASS_RED    ; redefine IOR for external film layer to increase reflections
ThicknessMult = .65 ; thicker glass passes less light through
ProfileFix = 0    ; adds thickness to glass for glazing angles
MaskPass = 1.5    ; mask pass opacity
MaskPassColor = 255, 5, 0  ; mask pass color adjustment
BrightnessAdjustment = 0.2


[Material_Glass]
Materials=EXT_GLASS_RED_NM   ; redefine IOR for external film layer to increase reflections
ThicknessMult = .65 ; thicker glass passes less light through
ProfileFix = 0    ; adds thickness to glass for glazing angles
MaskPass = 1.5    ; mask pass opacity
MaskPassColor = 255, 5, 0  ; mask pass color adjustment
BrightnessAdjustment = 0.2




[Material_Glass]
Materials=EXT_GLASS_HL_NM
UseNormalMapWithAlpha=1
Refraction = 0      ; set to non-zero value to use cheap refraction, increase value to increase light bending effect
IOR = 1.8 



[Material_Glass]
Materials=EXT_WINDOW
FilmIOR=2
MaskPass=0.4
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=2

────────────────────── MATERIALS (EXTERIOR) ────────────────────────

[Material_Aluminium_v2]
Materials = EXT_CHROME
DetailScale=0
Brightness=1
Metalness = 0.7

[Material_Metal_v2]
Materials =EXT_CHROME_BLUE,
DetailTexture=BLUE_NULL.dds
BrightnessAdjustment = 0.6
[SHADER_REPLACEMENT_...]
MATERIALS=EXT_CHROME_BLUE
RESOURCE_2 = txDetail
RESOURCE_COLOR_2 = 0, .25, 1 


[SHADER_REPLACEMENT_...]
MATERIALS=EXT_EMISSIVE_BULB_2
SHADER=ksPerPixelMultiMap_emissive
RESOURCE_COLOR_4=1,1,1
RESOURCE_4=txDiffuse
RESOURCE_COLOR_2=1,1,1
RESOURCE_2=txMaps
;Ext Coloured Light
[Material_InteriorPBRDetail]
Materials = 
Smoothness = 1
Metalness = 0.5
Reflectance = 0.2
BrightnessAdjustment = 0.4
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1

;Ext Alu Old
[Material_AluminiumOld_v2]
Materials = EXT_RIM_METAL_DARK
Metalness = 0.8
Reflectance = 0.2
Brightness = 0

;Ext Alu
[Material_Aluminium_v2]
Materials = EXT_CHROME_BLACK
Metalness = 0.9
Reflectance = 1
Brightness= 0.00
DetailTexture = 1
DetailScale = 30


[Material_Aluminium_v2]
Materials = EXT_EXHAUST_TITANIUM

DetailScale =5
Metalness=0.7
Brightness=0.9
Reflectance=0.9


;Ext Rubber

[Material_CarPaint_Solid]
Materials =EXT_PLASTIC_GLOSS,
BrightnessAdjustment=0.02
SpecularBase=0.02,355
AmbientSpecular=0.05

[Material_Plastic]
Materials =EXT_TL_HOUSE

[Material_Plastic]
Materials =EXT_PLASTIC_FILTER
Brightness=.5

[Material_Plastic]
Materials = EXT_PLASTIC_INTAKE
Brightness=1
[Material_Metal_v2]
;EXT BADGES
Materials =ext_badge
Metalness=0.9
Brightness=0.5
DetailNormalPBRSmoothness=0.5
[Material_Plastic]
Materials =EXT_PLASTIC 
DetailNormalBlend = .2
DetailScale=150
Brightness=0.20

[Material_Carbon]
Materials =EXT_CARBON
Brightness=0.1
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = .2
DetailScale = 400

────────────────────── MATERIALS (INTERIOR) ────────────────────────
[Material_InteriorPBR]
Materials = 
Meshes =
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 
UseClearCoat=1
BrightnessAdjustment = 1
Metalness = 0
Reflectance = 0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=0

[Material_Metal_v2]
Meshes= 
Metalness = 
DetailScale=0
BrightnessAdjustment=0.5
OcclusionMap=0.35
Reflectance=0.5
[INCLUDE: common/materials_interior.ini]

;Int Digital Screen
[Material_DigitalScreen]
Meshes = 
MatrixType = IPS          ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 480       ; amount of pixels horizontally
ScreenAspectRatio = 1   ; aspect ratio, height/width
Emissive = 1.2             ; screen brightness
FlipXY = 0                 ; rotate display 90°

;Int Plastic
[Material_Plastic]
Materials = 
BrightnessAdjustment = 0.15
Reflectance = 0.06
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.1
DetailNormalBlend = 0.9
DetailNormalTexture = common/pbr_plastic.dds
DetailScale=50
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1




[Material_Plastic]
Materials = INT_SKIN
DetailNormalBlend = 1
DetailScale=110
DetailNormalPBRSmoothnessGamma =0.3
CubemapReflectionBlur = 0.7
Reflectance = 0.06
Smoothness = 0.2
Brightness=0.2
[Material_Plastic]
Meshes=INT_SKIN.001
Reflectance = 0.02

[Material_Plastic_v2]
Materials = INT_PLASTIC
DetailScale=50

[Material_Plastic]
Materials =INT_PLASTIC_GLOSS
Brightness=0.08
DetailNormalBlend=0
DetailScale = 0
Reflectance=0.08
Smoothness=0.95
UseClearCoat=0

[Material_Plastic]
Materials =INT_PLASITC_RED
Brightness=0.5
;Int Alcantara
[Material_Velvet_v2]
Materials = INT_ALCANTARA
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.25
DetailScale = 60
ClothSheenColor = 1, 1, 1
Brightness=0.25
;Int Fabric
[Material_Fabric_v2]
Materials = INT_FABRIC
Reflectance = 0.02
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.3
UseClothShading = 1
ClothSheenColor = 1, 1, 1
Brightness=0.515
DetailScale=110

;Int Carpet
[Material_Carpet_v2]
Materials = INT_CARPET
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1
Brightness=0.5
DetailScale=100

;Int Leather 2
[Material_Leather_v2]
Materials =
Reflectance = 0.04
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08
DetailNormalBlend = -1

;Int Leather 1
[Material_Leather]
Materials=int_leather?,INT_LEATHER_?,INT_Leather_Red
Brightness=0.5
Reflectance = 0.04
Smoothness = 0.5

[Material_Leather]
Materials=
Brightness=0.4
DetailScale=100

[Material_Leather]
Materials = INT_LEATHER
Reflectance = 0.1
DetailNormalBlend = 0.5
ColorSource = DIFFUSE
DetailNormalPBRSmoothnessGamma = 0.5
DetailTextureBlur = 1
BrightnessAdjustment = 0.2
DetailScale = 100
ApplyTilingFix = 1

[Material_Leather]
Materials = INT_LEATHER,int_leather_paint5
Reflectance = 0.1
DetailNormalBlend = 0.5
ColorSource = DIFFUSE
DetailNormalPBRSmoothnessGamma = 0.5
DetailTextureBlur = 1
BrightnessAdjustment = 0.2
DetailScale = 100
ApplyTilingFix = 1


;Int Metal
[Material_Metal_v2]
Materials = INT_CHROME
Metalness = 0.8
Reflectance = 0.5
Smoothness = 0.7523
Brightness = 0.8
DetailNormalBlend = 0
DetailScale = 0

[Material_Metal_v2]
Materials =EXT_PLATE_CHROME_HUGO
Brightness =1


[Material_Leather]
Materials=INT_LEATHER_SW
Brightness=0.25
Reflectance = 0.1
Smoothness = 0.4

;Int Metal Old
[Material_MetalOld_v2]
Materials = 
BrightnessAdjustment = 1
DetailNormalPBRSmoothness = 0.9
Metalness = 0.3
Smoothness = 0.01
Reflectance = 0.2
DetailScale = 0

;Int Carbon
[Material_Carbon]
Materials =INT_CARBON
Brightness=.5
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.15
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 0.8
DetailScale =2100

[Material_Carbon]
Materials =EXT_PLATE__CARBON_HUGO
DetailScale = 50
Brightness=.25
────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
;Plate Light
[EMISSIVE_LIGHT_...]
NAME=EXT_PLATE_LIGHT
COLOR=10,12,11,4
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0

[LIGHT_LICENSEPLATE]
MESHES=EXT_LP_US
OFFSET = 0.05, 0.025, -0.05
;SPOT = 179
RANGE=0.25
LAYOUT = TWO_ON_TOP
COLOR=3
;RANGE_GRADIENT_OFFSET = 0.1
SPOT_SHARPNESS = 0.3
────────────────────── EXT LIGHTS ────────────────────────

;Low Beam + Highbeam
[EMISSIVE_HIGHBEAM_...]
NAME=EXT_HL_LIGHT
COLOR=100,120,130,2
FALLBACK_HEADLIGHTS_COLOR=100,120,130,1
LAG=0
SIMULATE_HEATING=0
LOCATION=FRONT




[EMISSIVE_CORNERINGLAMP_LEFT_...]
NAME=EXT_C_LF
COLOR=100,120,130,2
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION = FRONT

[EMISSIVE_CORNERINGLAMP_RIGHT_...]
NAME=EXT_C_RF
COLOR=100,120,130,2
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION = FRONT



[LIGHT_CORNERINGLAMP_RIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1.1, 1.2, 15
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0.7, -0.0, 0.9
OFF_POSITION=-=0.471, 0.643, 2.18
POSITION=-=0.471, 0.643, 2.25
RANGE=10
SPOT=120
EXTERIOR_ONLY=0
FADE_AT=90
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR=0
BOUND_TO=EXT_C_RF

[LIGHT_CORNERINGLAMP_LEFT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1.1, 1.2, 15
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0.7, 0, 0.9
OFF_POSITION=0.471, 0.643, 2.25
POSITION=0.471, 0.643, 2.25
RANGE=10
SPOT=120
EXTERIOR_ONLY=0
FADE_AT=90
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR=0
BOUND_TO=EXT_C_LF

────────────────────── TAIL LIGHTS ────────────────────────

;DRL 
[EMISSIVE_LIGHT_...]
NAME=EXT_TL_DRL
COLOR=50, 15, 0, 1
OFF_COLOR=50, 15, 0, 0.25
LAG=0
CAST_LIGHT=1
LOCATION=REAR


[EMISSIVE_...]
NAME=EXT_TL_BRAKE
COLOR = 50,1, 0,3
FALLBACK_BRAKES_COLOR = 50,1, 0,3
INPUT = G_FORCE
;INPUT_DEBUG=0
INPUT_SELECTOR = Z
INPUT_MULT=-1
INPUT_THRESHOLD =1.1
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking


;EMERGENCY BRAKE
[EMISSIVE_BRAKE_...]
NAME=EXT_BRAKE_CHMSL
COLOR = 50,3, 0,6
FALLBACK_BRAKES_COLOR = 50,3, 0,3
INPUT = G_FORCE
;INPUT_DEBUG=0
INPUT_SELECTOR = Z
INPUT_MULT=-1
INPUT_THRESHOLD =1.1
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking


────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...]
NAME = EXT_TL_REVERSE
COLOR = 10,11,13,4S
LAG = 0.2                
SIMULATE_HEATING = 1        
LOCATION = REAR            
ACT_AS_HEADLIGHTS = 1      
────────────────────── INDICATORS ────────────────────────

; Front Left Turnsignal
[EMISSIVE_...]
INPUT=TURNSIGNAL_LEFT
NAME=EXT_TURN_LF
COLOR=100,20,0
FALLBACK_BASE_COLOR=100,120,0,0.15
NO_FALLBACK_WHILE_BLINKING=1
REPEAT_FREQENCY_HZ=2.6
LOCATION=NONE
LAG=0
SIMULATE_HEATING=0.0
; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=EXT_TURN_LM
COLOR=100,30,0,5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
LAG=0
; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=EXT_TURN_LR
COLOR=100,30,0,10
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
LAG=0

[EMISSIVE_...]
INPUT=TURNSIGNAL_RIGHT
NAME=EXT_TURN_RF
COLOR=100,20,0
FALLBACK_BASE_COLOR=100,120,0,0.15
NO_FALLBACK_WHILE_BLINKING=1
REPEAT_FREQENCY_HZ=2.6
LOCATION=NONE
LAG=0
SIMULATE_HEATING=0.0
; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=EXT_TURN_RM
COLOR=100,30,0,5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
LAG=0
; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=EXT_TURN_RR
COLOR=100,30,0,10
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
LAG=0
────────────────────── OUTSIDE EMISSIVE FX ────────────────────────




[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_TL_DRL
RANGE = 0.025
COLOR = 0.001 
DIRECTED =0
INTERIOR_ONLY = 0       
EXTERIOR_ONLY = 1        
EMISSIVE_TWEAK =0
SPLIT_ELEMENTS = 1

[SelfLight]
ACTIVE=1
POSITION =, 0.72, 2.03
MIRROR = 0.693
DIRECTION = 0, -0, 1
BOUND_TO =EXT_HL_LIGHT
COLOR = 600
SPOT = 140
RANGE = 0.1
SPECULAR_MULT = 1
SELF_LIGHTNING = 1
EXTERIOR_ONLY = 1
INTERIOR_ONLY = 0
FADE_AT = 30
FADE_SMOOTH = 30


[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_TURN_RF,EXT_TURN_LF
RANGE = 0.1
COLOR = 0.005    
DIRECTED =1
INTERIOR_ONLY = 0       
EXTERIOR_ONLY = 1        
EMISSIVE_TWEAK =0
SPLIT_ELEMENTS = 1


[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_C_RF,EXT_C_LF
RANGE = 0.05
COLOR = 0.5    
DIRECTED =1
INTERIOR_ONLY = 0       
EXTERIOR_ONLY = 1        
EMISSIVE_TWEAK =0
SPLIT_ELEMENTS = 1

────────────────────── REFRACTION ────────────────────────
[REFRACTING_HEADLIGHT_0]
SURFACE =
INSIDE = 
INSIDE_BULBS=
OVERLAY = 
SYNC_EMISSIVE_AUTO=1
────────────────────── INT LIGHTS ────────────────────────

[SHADER_REPLACEMENT_...]
MATERIALS =int_screen.002,int_screen.001,int_buttondecallight,int_light_paint1,INT_SW_SCREEN,int_buttons,INT_HUD,int_screen.001,INT_Decal_M3_Glow
ADAPTIVE_EMISSIVE = 1
[EMISSIVE_LIGHT_...]
NAME=INT_HUD
COLOR=2
OFF_COLOR=2

[EMISSIVE_LIGHT_...]
NAME=INT_HUD_RPM_?
COLOR=25
OFF_COLOR=25


[EMISSIVE_LIGHT_...]
NAME=material:INT_Decal_M3_Glow
COLOR=1
OFF_COLOR=1
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...]
NAME=material:int_light_paint1,material:int_light_alpha_paint1
COLOR=10
OFF_COLOR=10
LAG=0
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...]
NAME=steeringwheelscreen
COLOR=30
OFF_COLOR=30
LAG=0.9
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...]
NAME=material:int_buttons
COLOR=5,1,0
OFF_COLOR=0
LAG=0
LOCATION=INTERIOR



[EMISSIVE_LIGHT_...]
NAME=material:int_screen.001
OFF_COLOR=2
COLOR=2
LOCATION=INTERIOR


[EMISSIVE_LIGHT_...]
NAME=material:int_screen.002
OFF_COLOR=2,2.2,2.5
COLOR=2,2.2,2.5
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...]
NAME=material:int_buttondecallight
COLOR=3,.2,0,9
OFF_COLOR=2
LAG=0.2
LOCATION=INTERIOR


;Custom Emissive
[CustomEmissiveMulti]
Meshes = 
Resolution = 812, 812
UseEmissive0AsFallback = 1
PROP_... = emAlphaFromDiffuse, 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "62, 434", Size = "84, 104" , Color = "0, 10,0 " ,
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "163, 433", Size = "71, 100" , Color = "0, 10,0 " ,
@ = MultiItem, Role = ABS_INACTION, Start = "326, 438", Size = "77, 49", Color = "60,30,0",
@ = MultiItem, Role = DashWarningABS, Start = "326, 355", Size = "79, 60", Color = "60,30,0",
@ = MultiItem, Role = DashWarningEngine, Start = "585, 265", Size = "86, 72" , Color = "60,30,0",
@ = MultiItem, Role = HANDBRAKE, Start = "501, 349", Size = "82, 71", Color = "80, 0, 0",
@ = MultiItem, Role = HIGHBEAM, Start = "67, 259", Size = "80, 58", Color = "0, 0, 80",
@ = MultiItem, Role = LIGHT, Start = "414, 349", Size = "81, 71", Color = "0, 80, 0",
@ = MultiItem, Role = DashWarningSuspDamage, Start = "591, 425", Size = "77, 73" , Color = "60,0,0",
@ = MultiItem, Role = TC_INACTION , Start = "418, 429", Size = "72, 75", Color = "60, 30, 0",
@ = MultiItem, Role = DashWarningTC, Start = "502, 428", Size = "74, 83", Color = "60, 30, 0",
@ = MultiItem, Role = TYRE_PRESSURE, Start = "680, 438", Size = "66, 63", Color = "60, 30, 0", InputThreshold = 40, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = DashWarningSeatbelt, Start = "161, 346", Size = "65, 76" , Color = "80, 0, 0",
@ = MultiItem, Role = DashWarningAirbag, Start = "240, 346", Size = "81, 80" , Color = "80, 0, 0",
@ = MultiItem, Role = GEAR_N , Start = "181, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_R , Start = "50, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_D , Start = "314, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=13 ,InputInverse=1 , Lag=0.2, Color = "70,5,0", 
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=75 ,InputInverse=1 , Lag=0.2, Color = "10,10,10", 
@ = MultiItem, Role = WATER_TEMP , Start = "677, 360", Size = "85, 45" ,Color = "0,80,0" , InputThreshold=10,

────────────────────── INTERIOR EMISSIVE FX ────────────────────────


[EXTRA_FX_EMISSIVE_...]
MESHES =  INT_SCREEN_BLACK.002
RANGE = 0.2
COLOR =0.25       
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 4   
SAMPLES_LIMIT = 400     
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0    

[EXTRA_FX_EMISSIVE_...]
MESHES = INT_SCREEN_BLACK
RANGE = 0.25
COLOR =0.35      
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0  
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0    


[EXTRA_FX_EMISSIVE_...]
MESHES = int_light_paint1_3
RANGE = 0.45
COLOR =0.1    
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0  
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0    

[EXTRA_FX_EMISSIVE_...]
MESHES = int_light_paint1_2
RANGE = 0.5
COLOR =0.1    
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0  
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0 


[EXTRA_FX_EMISSIVE_...]
MESHES = int_light_paint1_1
RANGE = 0.2
COLOR =0.1    
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0  
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0 

[EXTRA_FX_EMISSIVE_...]
MESHES = int_light_paint1_0
RANGE = 0.05
COLOR =0.02  
DIRECTED = 0       
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0  
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0.1
────────────────────── STERO/GPS ────────────────────────
[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes =int_screen.001
Resolution =884,290
Size = 884,290
Offset = 0,5
Scale = 1.4
RearCameraPosition = 0, 0.801, -2.4
aftermarketComponent=1


[CAR_STEREO_...]
MESHES = 
RESOLUTION = 512, 128
DISPLAY_POS = 0, 0
DISPLAY_SIZE = 512, 128
BACKGROUND = 0, 0, 0, 1
FONT = digital_big
TEXT_0 = "{Artist} - {Track}"
TEXT_0_NOALBUM = "{Artist} - {Track}"
TEXT_0_NOARTIST = "{Track}"
TEXT_0_FALLBACK = "FM{Random:1,4} {Random:80,120}.{Random}"
TEXT_0_ALIGN = CENTER
TEXT_0_START = 26, 16
TEXT_0_LETTER = 24, 64
TEXT_0_LETTERS_LIMIT = $" floor((512 - 26 * 2) / 24) "
TEXT_1 = "{Time:%p %I:%M}"
TEXT_1_ALIGN = CENTER
TEXT_1_START = 26, 84
TEXT_1_LETTER = 12, 28
TEXT_1_LETTERS_LIMIT = 8
ICON_0 = @SOURCE
ICON_0_FALLBACK = FM
ICON_0_START = 174, 84
ICON_0_SIZE = 17, 24
ANIMATION_0 = 10, 4
ANIMATION_0_START = 204, 80
ANIMATION_0_BLOCK = 24, 4
ANIMATION_0_MARGIN = 4, 4
ANIMATION_0_BASE_ROW = BOTTOM

────────────────────── EXHAUST ────────────────────────

; Purple Flames
[PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT =0.1,0.15,1,15
TEMPERATURE_MULT =1.1
INTENSITY_MULT =1.00

; Smoke block

; Exhaust Smoke
[PARTICLES_FX_EXHAUST]
COLOR = 0.75,0.8,1,0.5            ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, .5                ; how long particles last in the air before disappearing
SPEED = 0.5, 2                ; how fast smoke particles fly from the exhaust
SPREAD = 0.25                ; initial spread of particles
STARTING_SIZE = 0.04            ; initial size of particles
SPAWN_OFFSET = 0.02            ; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.4            ; smoke intensity
TEMPERATURE_LAG = 1             ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100    

; Exhaust Flames
[EXHAUST_FLAMES]
ANTILAG=1  
ANTILAG_DELAY=0.1
ANTILAG_INTENSITY= 0.2
ANTILAG_INTERVAL_MAX=3
ANTILAG_INTERVAL_MIN=0.0
ANTILAG_TURBO_THRESHOLD=1
DISCHARGE=1 
DISCHARGE_CHARGE_TIME=1 
DISCHARGE_DELAY=0.6
DISCHARGE_DURATION=0.5
DISCHARGE_PROBABILITY=0.3
DISCHARGE_INTENSITY=0.1
DISCHARGE_RPM_THRESHOLD_MAX=8000 
DISCHARGE_RPM_THRESHOLD_MIN=4000 
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1
FLAT_SHIFT_COOLDOWN=0.03 
FLAT_SHIFT_DURATION=0.05
FLAT_SHIFT_GAS_THRESHOLD=.8 
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=0.05
FLAT_SHIFT_RPM_THRESHOLD=7000
LIMITER=0.0 
LIMITER_DELAY=0.0 
LIMITER_INTENSITY=0.1
LIMITER_RPM_THRESHOLD=0 

; Shaking Exhaust
[SHAKING_EXHAUST_0]
MESHES =
POINT_0 = 1, 2, 3
POINT_0_RADIUS = 1
POINT_0_EXP = 2
POINT_0_SCALE = 0.175, 0.55, 0.1

; Exhaust Glow
[INCLUDE: common/gt3_exhaust_glow.ini]
ExhaustLightPoint=-0.351, 0.289,, -1.11
ExhaustPoint=-0.351, 0.289, -1.11
ExhaustMeshes_MultiMap = 
ExhaustAreaScale = 0.12345, 0.12234, 0.12322
ExhaustDynamicLights = 0.44
ExhaustRadiusInner = 0.15
ExhaustRadiusThicknessInv = 15
ExhaustNormalsK = 0.2
ExhaustTemperatureMin = 77
ExhaustTemperatureMax = 99
────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
ENGINE_EXT =10
ENGINE_INT =5
GEAR_EXT =1
GEAR_INT = 1
BODYWORK = 0.5
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER =1
TURBO =1

[AUDIO_PITCH]
BACKFIRE_EXT=1.0
BACKFIRE_INT=1.0
BODYWORK=1.0
DIRT=1.0
DOWN_SHIFT=1.0
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1.0
GEAR_GRIND=1.0
GEAR_INT=1.0
HIT=1.0
HORN=1.0
LIMITER=1.0
SCRAPE=1.0
SKID_EXT=1.0
SKID_INT=1.0
TRACTION_CONTROL_EXT=1.0
TRACTION_CONTROL_INT=1.0
TRANSMISSION=1.0
TURBO=1.0
WHEEL=1.0
WIND=1.0

[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 600=800 | 7200=7200|)
ENGINE_INT_RPMS = (| 600=800 | 7200=7200|)

────────────────────── might be useful ────────────────────────
[ANIMATION_...]
INPUT = 
FILE = 
TIME = 1.0
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_B_0]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME = EXT_CARBON_WING,EXT_PLASTIC_GLOSS_1
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

[EMISSIVE_EXTRA_B_1]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME = EXT_CARBON_LIP
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0

────────────────────── FOG LIGHTS ────────────────────────

[EMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=INT_CHROME_2
COLOR=12,10,10
LAG=0.9
SIMULATE_HEATING=0.5
LOCATION=NONE

;FOGLIGHTS CAST
[LIGHT_EXTRA_...]
BOUND_TO=INT_CHROME_2
AFFECTS_TRACK=0
COLOR=1, 1,1,15
DIRECTION=0, -1, 0
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.0599
MIRROR_DIRECTION=0
POSITION=0.0, 1.45, 0.146
RANGE=1
RANGE_GRADIENT_OFFSET=0.25
SPECULAR_MULT=1
SPOT=130

────────────────────── ANALOG ARROWS ────────────────────────

──────────────────────────────────────────────
[EXTRA_SWITCHES]
SWITCH_A = Interior dome light
SWITCH_B = M xDrive Mode
SWITCH_B_FLAGS=HOLD_MODE
SWITCH_C = Suspension mode
SWITCH_C_FLAGS=HOLD_MODE

[SCRIPTABLE_DISPLAY_...]
MESHES = EXT_BLACK_MISC_3
SCRIPT = decryptor.lua
