[INCLUDE: common/materials_interior.ini] 
[INCLUDE: common/navigators.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: android_auto/config.ini]
[INCLUDE: pbr_int.ini]
[INCLUDE: pbr_ext.ini]
[INCLUDE: navigators_maps.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: navigators_maps.ini]
[INCLUDE: navigators_layouts.ini]
[INCLUDE: navigators_themes.ini]

GOPRO;
;GOPRO BLACK
[Material_InteriorPBR]
Meshes =GOPRO_PLASTIC?
Metalness = 0.00
Reflectance =0.07
BrightnessAdjustment = 0.02
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0

[Material_InteriorPBR]
Meshes =GOPRO_CHROME?
Metalness = 0.5
Reflectance =0.5
BrightnessAdjustment = 0.2
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0

[Material_Aluminium_v2]
Meshes =GOPROALU
BrightnessAdjustment = 0.22
Metalness = 0.4
Reflectance = 0.1
BrightnessAdjustment = 0.5
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 30
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 2

[Material_InteriorPBR]

Metalness = 0.0
Reflectance =0.3
BrightnessAdjustment =1
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0


[EMISSIVE_LIGHT_...]
NAME=go_led003
COLOR=22,1,0,15
OFF_COLOR=22,1,0,15
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.1=0|0.12=0|1=0.4|)
BLINKING_DURATION=0.7
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1


[ANALOG_INDICATOR_...]
BIND_TO=TURBO
NAME=ARROW_TURBO
ZERO=0
STEP=85.2
MIN_VALUE=0



[SCRIPTABLE_DISPLAY_...]
MESHES = dashstructure_a-7	; mesh the SCRIPTABLE_DISPLAY draws onto.
SCRIPT = screendata.lua
ligma
──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
OPEN_WHEELER = 0           
RALLY_CAR = 0
DIESEL_ENGINE = 0
HEADLIGHTS_ARE_HEADLIGHTS=1

[BOUNCED_INTERIOR_LIGHT]
MULT=1, 1, 1, 1
OFFSET=0, 0, 0
RANGE=3.2
RANGE_GRADIENT_OFFSET=0.9
SPOT=20
SPOT_SHARPNESS=0.

[LIGHTING]
EMISSIVE_MULT=1

[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

[BRAKEDISC_FX]
ACTIVE = 1
DISC_RADIUS = 0.3          ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.05  ; radius of an inside part of a brake disc
────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MESHES = 
CULL_MODE = DOUBLESIDED

[SHADER_REPLACEMENT_...] 
MATERIALS = digitalgauge
PROP_... = ksEmissive,2,2,4

[SHADER_REPLACEMENT_...] 
MATERIALS = 4k_tire
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.2
PROP_... = fresnelEXP, 50
PROP_... = fresnelMaxLevel, 0.00
PROP_... = fresnelC, 0.00
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.03
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...] 
MATERIALS = INT_AIRFRESHNER
PROP_... = ksAmbient, 0.5
PROP_... = ksDiffuse, 0.5
PROP_... = fresnelEXP, 50
PROP_... = fresnelMaxLevel, 0.0
PROP_... = fresnelC, 0.1
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.03




[SHADER_REPLACEMENT_...] ; Sets Mesh Transparent, Has to be Alpha-Blend,
MATERIALS = symbols?,EXT_GLASS_NM_REVERSE
IS_TRANSPARENT = 1

[SHADER_REPLACEMENT_...]
MATERIALS = 
IS_TRANSPARENT = 1
CAST_SHADOWS = 0 
BLEND_MODE = ALPHA_TEST

[SHADER_REPLACEMENT_...]
MATERIALS = INT_CLUSTER_GLASS
IS_TRANSPARENT = 1
BLEND_MODE = ALPHA_BLEND

──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,glassctl_a.001
SKIP_GBUFFER = gausgecluster_a-2
GLASS_FILTER = 
────────────────────── Lights Cast────────────────────────
test
[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2
COLOR=1, 1, 1, 10
DIFFUSE_CONCENTRATION=0.9
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=350
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.6
MIRROR=0.44
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.538526
OFF_MULT=0.3
OFF_POSITION=0, 0.578216, 1.97877
OFF_RANGE_MULT=0.3
POPUP_ENABLED=0
POSITION=0, 0.578216, 1.97877
RANGE=250
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=70
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=70
SPOT_EDGE=0.0922464, 0.1, 0.11
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0.1



[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[LIGHT_BRAKES]
COLOR=2, 0, 0, 3
POSITION=0, 0.4, -2.6 	
MIRROR=0.7		
DIRECTION=-0, -1,-1	

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.620
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0.0, 0.696, -1.99
RANGE=4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metal]
Materials=INT_SHIFTER_COLOR
FresnelMax = 0.4
FresnelC = 0.4
FlakesK = 0.05
BrightnessAdjustment = 0.5
SpecularBase = 1.0, 40
SpecularSun = 0.01, 900
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.2

[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metallic]
Materials=ext_Body_Paint
FresnelMax = 0.8
FresnelC = 0.08
FlakesK = 0
SpecularBase = 0.05, 130
SpecularSun  = 0.4, 5000
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.01
AmbientSpecular = 0.2

[Material_CarPaint_Metallic]
Materials=ext_Wheel_brake_caliper
AmbientSpecular = 0


[Material_CarPaint_Metallic]
Materials=ext_Wheel_paint1
AmbientSpecular = 0.5
AmbientSpecularEXP = 2.7
SpecularBase = 0.4, 180
SpecularSun = 0.01, 700
UseMetallicReflections=1

[Material_CarPaint_Chrome]
Materials = EXT_CHROME_GRILL,EXT_CHROME
UseMetallicReflections = 1
BrightnessAdjustment = 0.1
FresnelMax = 0.2
FresnelC = 0.3
FlakesK = 0
SpecularMult = 2
AmbientSpecular = 1
ColoredSpecular = 1

────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMeshes=
ExteriorGlassFilmedMaterials=

;Clear Glass
[Material_Glass]
Materials =EXT_GLASS
IOR = 2.5       ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 0.5 ; thicker glass passes less light through
ProfileFix = 0.04    ; adds thickness to glass for glazing angles
MaskPass = 0.5         ; mask pass opacity


; Red Glass
[Material_Glass]
Meshes = glassrtl_a-2,glassctl_a-1
IOR = 2.3          ; looks better like this
FilmIOR = 2.3      ; redefine IOR for external film layer to increase reflections
ThicknessMult = 1 ; thicker glass passes less light through
ProfileFix = 0    ; adds thickness to glass for glazing angles
MaskPass = 4.0      ; mask pass opacity
MaskPassColor = 255, 5, 0  ; mask pass color adjustment
BrightnessAdjustment = 0
Desaturate = 0
ExtraLightsAdjustment = .5
1PROP_1... = ksAmbient, 0
; Window Glass
[Material_Glass]
Materials=EXT_WINDOW
MaskPass=0.3
EXTRA_MASK_PASS_COLOR=110,255,255
ThicknessMult=2
Desaturate=0
FilmIOR=2.5


;Interior Glass
[Material_Glass]
Materials = 
FilmIOR = 1.25 
ThicknessMult = 1
ProfileFix = 0


;Glass Nm
[Material_Glass]
Materials= 
IOR = 2             ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ProfileFix = 0.0   ; adds thickness to glass for glazing angles
UseNormalMapWithAlpha = 1
BrightnessAdjustment = 0.5
ThicknessMult = 1
Refraction = 1

;Photoelastic Glass
[Material_PhotoelasticGlass]
Meshes = 
PhotoelasticityMult = 0.1

────────────────────── MATERIALS (EXTERIOR) ────────────────────────
;Ext Metal
[Material_Metal_v2]
Materials = 
Metalness = 0.8
BrightnessAdjustment = 0.8
LocalReflectionsSharpness = 1

;Ext Coloured Light
[Material_InteriorPBRDetail]
Materials = EXT_CHROME_TAILLIGHTS
Smoothness = .99
Metalness = 0.5
Reflectance = 0.2
BrightnessAdjustment = 0.3
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=0

;Ext Alu Old
[Material_AluminiumOld_v2]
Materials = 
Metalness = 0.2
Reflectance = 0.2
Brightness = 0.5

;Ext Alu
[Material_Aluminium_v2]
Materials = EXT_HOOD_HEATSHIELD
Metalness = 0.4
Reflectance = 0
BrightnessAdjustment = 0.3
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 1, .6, 0, 1
DetailScale = 30
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 2

;Ext Metal Old
[Material_MetalOld_v2]
Meshes = Circle.015
Metalness = 0.99
Reflectance = 0.0
Brightness = 0.3
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0
DetailScale = 15

[Material_InteriorPBRDetail]
Materials =Wheel_Caps_APEX
Reflectance = 0.2
Smoothness = 0.45
DetailNormalPBRFormat = 0
DetailNormalBlend = 0
DetailScale = 10
BrightnessAdjustment = 0.10
CubemapReflectionBlur = 0.2
Metalness = 0.1

[Material_InteriorPBRDetail]
Materials =EXT_MISHIMOTO
Reflectance = 0.8
Smoothness = 0.8
DetailNormalPBRFormat = 0
DetailNormalBlend = 1
DetailScale = 1
BrightnessAdjustment = 0.6
CubemapReflectionBlur = 0.2
Metalness = 0.8

;Ext Rubber
[Material_Plastic_v2]
Materials = EXT_PLASTIC
Reflectance = 0.1
Smoothness = 0.6
DetailNormalBlend = 0
BrightnessAdjustment = 0.1

;Ext Carbon
[Material_Carbon]
Materials =EXT_CARBON_MIRROR_CAPS
DetailScale = 100
RESOURCE_2 = txNormalDetail
RESOURCE_FILE_2 = PBR_CARBON_NM.dds
RESOURCE_3 = txDetail
RESOURCE_FILE_3 = PBR_CARBON_D.dds
Brightness = 0.2
ClearCoatF0 = 0.2
CubemapReflectionBlur = 0,0

;Ext Carbon 2
[Material_Carbon]
Materials =INT_SHIFTER_CABLE
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
DetailNormalBlend = 1
DetailScale = 230
BrightnessAdjustment = .3

;Ext Carbon 2
[Material_Carbon]
Materials =INT_CARBON_TRIM
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.2
UseClearCoat = 1
ClearCoatSmoothness = 1.0
DetailNormalBlend = 1
DetailScale = 300
BrightnessAdjustment = .3
ClearCoatF0 = 0.1


[WOBBLY_BIT_...]
NAME = mmp_koku
CONNECTED_TO = 0.0085, 1.12, 0.257; point to which node is attached to, and around which it will rotate
MAX_RANGE = .04              ; max range node can move from its original position
DAMPENING_LAG = 0.9            ; think of it as usual AC lag value, trying to zero node’s speed
G_GAIN =-1              ; how much G-forces affect node’s speed
GRAVITY_GAIN = -1              ; how much gravity affects node’s speed
OFFSET_GAIN = 100             ; how strong is returning force
STIFF_AXIS = 0.2, ,1          ; optional higher stiffness axis to reduce movement along it
STIFF_AXIS_STIFFNESS = 0,7    ; now stiff is optional stiffness axis
G_FILTER = 0.0            ; temporal filter for G-forces
DEFAULT_GRAVITY_INCLUDED_ALREADY = 1 ; either 0 or 1; set it to 1 if you don’t want gravity to skew your stuff when car is in neutral position




[Material_Carbon]
Meshes =stcarbon
DetailScale = 1200
RESOURCE_2 = txNormalDetail
RESOURCE_FILE_2 = PBR_CARBON_NM.dds
RESOURCE_3 = txDetail
RESOURCE_FILE_3 = PBR_CARBON_D.dds
Brightness = 1
ClearCoatF0 = 0.2
CubemapReflectionBlur = 0,0
DetailNormalBlend = 2
ClearCoatSmoothness =1.0

[Material_Carbon]
Materials =EXT_CARBON
DetailScale = 500
RESOURCE_2 = txNormalDetail
RESOURCE_FILE_2 = PBR_CARBON_NM.dds
RESOURCE_3 = txDetail
RESOURCE_FILE_3 = PBR_CARBON_D.dds
Brightness = .3
ClearCoatF0 = 0.2
────────────────────── MATERIALS (INTERIOR) ────────────────────────
;assets
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 

[Material_InteriorPBR]
Materials = Turbinalv3
BrightnessAdjustment = .2
Metalness = 0.8
Reflectance = 0
DetailScale =1
DetailTexture = Turbinelv3_alb2edo.png
DetailNormalTexture =Turbinelv3_nrm_fixed.png
Smoothness =0.90
HasDetailNormals=1

[Material_InteriorPBR]
Materials = StingrayPBS1
BrightnessAdjustment = .2
Metalness = 0.99
Reflectance = 0.2
DetailScale =1
DetailTexture = Tec_9_low_lambert1_Ba2seColor.jpg
DetailNormalTexture =Tec_9_sketchfab_normal.jpg
Smoothness =0.5
HasDetailNormals=1

[Material_InteriorPBR]
Materials = 
BrightnessAdjustment = .345
Smoothness =0.9
Metalness = 0.5
Reflectance = -1
ColorSource = DIFFUSE
DetailNormalPBRSecondaryColor = 1, 0, 0, 1
DetailNormalTexture = common/pbr_metal.dds
DetailTexture =1

[INCLUDE: common/materials_interior.ini]

;Int Digital Screen
[Material_DigitalScreen]
Meshes = INTM_DIGITAL, INTM_SPEEDO
MatrixType = IPS          ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 480       ; amount of pixels horizontally
ScreenAspectRatio = 1   ; aspect ratio, height/width
Emissive = 1.2             ; screen brightness
FlipXY = 0                 ; rotate display 90°

;Int Plastic
[Material_Plastic_v2]
Materials = INT_PLASTIC
BrightnessAdjustment = 0.2
Reflectance = 0.04
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.5
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
DetailScale = 80

[Material_Plastic_v2]
Meshes = stalu
BrightnessAdjustment = 0.5
Reflectance = 0.04
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.5
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
DetailScale = 80


;Int Plastic
[Material_Plastic_v2]
Materials = INT_SHIFTER_PLASTIC
BrightnessAdjustment = 0.4
Reflectance = 0.04
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.5
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur =1
DetailScale = 10


;Int Alcantara
[Material_Velvet_v2]
Materials = INT_ST_ALCMT
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.5
DetailScale = 70
ClothSheenColor = 1, 1, 1
BrightnessAdjustment = .3
;Int Fabric
[Material_Fabric_v2]
Materials = 
Reflectance = 0.02
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.3
UseClothShading = 1
Reflectance = 0.4
ClothSheenColor = 1, 1, 1

;Int Carpet
[Material_Carpet_v2]
Materials = INT_CARPET
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1
BrightnessAdjustment = .8
;Int Leather 2
[Material_Leather_v2]
Materials =
Reflectance = 0.04
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08
DetailNormalBlend = -1

;Int Leather 1
[Material_InteriorPBRDetail]
Meshes=dashpad_a-3
Reflectance = 0.03
Smoothness = 0.25
DetailNormalPBRFormat = 0
DetailNormalBlend = 1
DetailScale = 130
BrightnessAdjustment = .1
CubemapReflectionBlur = 0.2
Metalness = 0.03

[Material_InteriorPBRDetail]
Meshes=steeringcolumn_a-5
Reflectance = 0.2
Smoothness = 0.25
DetailNormalPBRFormat = 0
DetailNormalBlend = 1
DetailScale = 130
BrightnessAdjustment = .9
CubemapReflectionBlur = 0.2
Metalness = 0.03

[Material_Leather]
Materials=INT_LEATHER
Brightness=1
Reflectance = 0.01
Smoothness = 0.75

[Material_Leather]
Materials=INT_ST_CARBON
Brightness=1
Reflectance = 0.05
Smoothness = 0.75

[Material_Leather]
Materials=INT_SEAT_01
Brightness=1
Reflectance = 0.04
Smoothness = 0.75


[Material_InteriorPBRDetail]
Materials =INT_CHROME
Reflectance = 0.25
Smoothness = 0.3
DetailNormalPBRFormat = 0
DetailNormalBlend = 0
DetailScale = 20
BrightnessAdjustment = 0.05
CubemapReflectionBlur = 0.2
Metalness = 0.3

;Int Metal
[Material_Metal_v2]
Materials = INT_SHIFTER_CHROME
Metalness = 0.2
BrightnessAdjustment = 0.8
LocalReflectionsSharpness = 1
DetailScale = 15

;Int Metal Old
[Material_MetalOld_v2]
Materials = INT_SHIFTER_BLACK_METAL
BrightnessAdjustment = .1
DetailNormalPBRSmoothness = 0.9
Metalness = 0.2
Smoothness = 0.01
Reflectance = 0.0
DetailScale = 5

;Int brushed
[Material_Metal_v2]
Materials = 
RESOURCE_2 = txNormalDetail
RESOURCE_FILE_2 = PBR_brushed.dds
RESOURCE_3 = txDetail
RESOURCE_FILE_3 = PBR_brushed_detail.dds
DetailNormalBlend = 1
DetailScale = 5
Metalness = 0.9
BrightnessAdjustment = 0.2
Smoothness = 0.9
Reflectance = 0.5
DetailNormalPBRSmoothness = 1.75


────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=
COLOR=255, 255, 255, 0.05
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8

[LIGHT_LICENSEPLATE]
MESHES=PLATE
OFFSET= 0.05 ,0, 0
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.4
SPOT=170
SPOT_SHARPNESS=0.5
COLOR=23,16,9,1
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9


────────────────────── EXT LIGHTS ────────────────────────
; Lowbeam 
[EMISSIVE_LIGHT_...] 
NAME=headlightl_a-1
COLOR=120,100,100      
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
CHANNEL=0
; High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=headlightrlightsbulbs-3
COLOR=255,249,173,1
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHTS=0
Low Beam + Highbeam
[EMISSIVE_HIGHBEAM_...] 
NAME=
COLOR=320,240,210, 2
FALLBACK_HEADLIGHTS_COLOR=320,240,210, 1
LAG=0.6
SIMULATE_HEATING=0.5

; DRL
[EMISSIVE_LIGHT_...]  
NAME=headlightl_a-4.001
COLOR=120,120,160,.7
OFF_COLOR=120,120,160,.7
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

────────────────────── TAIL LIGHTS ────────────────────────

;DRL 
[EMISSIVE_LIGHT_...] 
NAME=EXTTL123213123
COLOR=50, 2, 0, 0.5
LAG=0.5
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

; Brakelights 
[EMISSIVE_BRAKE_...] 
NAME=Brake_light_right
COLOR=50, 5, 0,3
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

[EMISSIVE_BRAKE_...] 
NAME=taillightchmsl_a
COLOR=50, 2, 0,20
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5



;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=
COLOR=50, 5, -10,5
FALLBACK_HEADLIGHTS_COLOR = 50, 5, -10
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;EMERGENCY BRAKE
[EMISSIVE_BRAKE_...] 
NAME=
COLOR=110, 10, 10, 2
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR = 110, 10, 10, 2
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking

────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME =taillightcbulbs_a-1 ; name (one or more) of a mesh to glow
COLOR = 10,10,10 ,.5    ; glowing color if condition is met
LAG = 0.5                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 1        ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights
────────────────────── INDICATORS ────────────────────────
; Front Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=headlightllightsbulbs-4
COLOR=100,20,0,5
1FALLBACK_BASE_COLOR=100,20,0
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=Object037
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=GG22
COLOR=100,30,0,1
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Front Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=Object036
COLOR=100,20,0,4
1FALLBACK_BASE_COLOR=100,20,0
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=fenderssidemarker_a-1
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=GG2312
COLOR=100,30,0,1
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
────────────────────── OUTSIDE EMISSIVE FX ────────────────────────


[EXTRA_FX_EMISSIVE_...]
MESHES = headlightrlightsbulbs-3
RANGE = 0.1
COLOR = .02
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES =EXTTL123213123
RANGE = 0.01
COLOR = 1
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES =taillightcbulbs_a-1
RANGE = 0.015
COLOR = .05
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES =GG2312,GG22
RANGE = 0.02
COLOR = .1
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[INCLUDE: common/selflighting.ini]

[LIGHT_EXTRA_...]
BOUND_TO =headlightl_a-1
COLOR = 100,100,100,25
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0.575
POSITION =, 0.579, 1.92
DIRECTION=0,0, 1
RANGE=0.15
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 1
SPOT = 100
AMBIENT_INFLUENCE= 0
FADE_AT=0

[LIGHT_EXTRA_...]
COLOR = 120,120,160,3
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0.425
POSITION =, 0.579, 1.94
DIRECTION=0,0, 1
RANGE=0.2
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 1
SPOT = 90
AMBIENT_INFLUENCE= 0
FADE_AT=0

[LIGHT_EXTRA_...]
COLOR = 120,120,160,3
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0.6
POSITION =, 0.579, 1.91
DIRECTION=0,0, 1
RANGE=0.18
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 1
SPOT = 90
AMBIENT_INFLUENCE= 0
FADE_AT=0

[LIGHT_EXTRA_...]
BOUND_TO =headlightrlightsbulbs-3
COLOR = 100,100,100,25
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0.427
POSITION =, 0.582, 1.95
DIRECTION=0,0, 1
RANGE=0.2
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 1
SPOT = 100
AMBIENT_INFLUENCE= 0
FADE_AT=0


;CLUSTER
[LIGHT_EXTRA_...]
BOUND_TO=gausgecluster_a-1
AMBIENT_INFLUENCE = 0.2
COLOR=100,100,100,20
DIFFUSE_CONCENTRATION=1.3
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
FADE_AT=100
FADE_SMOOTH=50
POSITION= 0.317, 0.826, 0.499
DIRECTION=-0.1, 4, -0.5
RANGE=0.2
RANGE_GRADIENT_OFFSET=0.7
SPECULAR_MULT=1.5
SPOT=250
SPOT_SHARPNESS=0.05
SPECULAR_MULT=0

────────────────────── REFRACTION ────────────────────────
OVERLAY = 

[REFRACTING_HEADLIGHT_0]
SURFACE =FrontBumpGlass4
INSIDE = Bodyshell and Interior.001
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.07
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0.084,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.65
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.79
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.32
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.56
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1,0,0
MIRROR_POS = 1.0430813e-06,0.2898572,2.0510902
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.46
ORIGIN = 0.60233915,0.2898572,2.082
RADIUS = 0.054805994
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1.8
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0



[REFRACTING_HEADLIGHT_1]
SURFACE =glassrhl_a-1
INSIDE = headlightr_a-4,headlightr_a
INSIDE_BULBS=Object036
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.693,0.398,0.06,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 10
DIFFUSE_MAP_MULT = 0
DIRECTION = 0.133,0,-0.9978858
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.98
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,1,1
GLASS_EMISSIVE_MULT = 1
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.37
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0,0,0
MIRROR_POS = 0,0,0
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.84
ORIGIN = -0.71417236,0.5725632,2.012
RADIUS = 0.07117637
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0


[REFRACTING_HEADLIGHT_2]
SURFACE =glasslhl_a-1
INSIDE = headlightl_a,headlightl_a-4
INSIDE_BULBS=headlightllightsbulbs-4
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.602,0.482,0.06,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 10
DIFFUSE_MAP_MULT = 0
DIRECTION = 0.068,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.98
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,1,1
GLASS_EMISSIVE_MULT = 1
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.37
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0,0,0
MIRROR_POS = 2.0228326e-06,1.1175871e-07,-1.3828278e-05
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.84
ORIGIN = 0.719,0.5725632,2.022
RADIUS = 0.07117637
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0



[REFRACTING_HEADLIGHT_3]
SURFACE =headlightl_a-1
INSIDE = headlightl_a-8,headlightr_a-8,headlightllightsbulbs-2
ABSORPTION = 0.003
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0.085,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.59
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.55
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 1.013279e-06,0.57609725,1.9550968
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.49
ORIGIN = 0.57301533,0.57609844,1.9631158
RADIUS = 0.046704628
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_4]
SURFACE =taillightl_a-8,taillightr_a-8
INSIDE = Brake_light_right
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 20.57
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.28
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.87
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 4.7683716e-07,0.7104244,-2.0315247
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.45
ORIGIN = 0.608758,0.7104244,-2.0452254
RADIUS = 0.0711954
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_5]
SURFACE =glassctl_a
INSIDE =tailightc_a-4
INSIDE_BULBS=taillightcbulbs_a-1
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.07
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 21.93
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.4
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 3.874302e-07,0.72097385,-2.1209002
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.43026844,0.72097385,-2.1334863
RADIUS = 0.06167645
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0


────────────────────── INT LIGHTS ────────────────────────

; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=gausgecluster_a-1
COLOR=3,2,1,2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] 
NAME=dashstructure_a-7
COLOR=2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] 
NAME=roof
COLOR=10
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0



; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=INT_GAUGEPODS
COLOR=7
OFF_COLOR=7
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] 
NAME=ARROWTURBOLIGHT
COLOR=3
OFF_COLOR=3
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

; Interior Decal Lights
[EMISSIVE_LIGHT_...] ,
NAME=steeringcolumn_a-13,centerstackstructure_a-6,dashpad_a-6,centerstackbezels_a,centerconsolestructure_a-12,dashstructure_a-8,overheadconsole_a
COLOR=2,.3,0,2
LAG=0.5
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

; Arrows Light
[EMISSIVE_LIGHT_...] 
NAME=Mesh001,arrowspeed1231223,arrowspeed001,dashstructure_a-4
COLOR=4,0.5,0,5
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] 
NAME=centerstackstructure_a-3
COLOR=1

[EMISSIVE_...]
NAME =RPM_LED09
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 5000
COLOR = 50,0,0
TOGGLE_VISIBILITY=1


[EMISSIVE_...]
NAME =RPM_LED08
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 5350
COLOR = 50,0,0
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
NAME =RPM_LED07
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 5750
COLOR = 40,10,0
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
NAME =RPM_LED06
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6150
COLOR = 40,10,0
TOGGLE_VISIBILITY=1


[EMISSIVE_...]
NAME =RPM_LED05
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6350
COLOR = 40,10,0
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
NAME =RPM_LED04
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6750
COLOR = 40,10,0
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
NAME =RPM_LED03
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6950
COLOR = 40,10,0
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
NAME =RPM_LED02
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 7150
COLOR = 40,10,0
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
NAME =RPM_LED01
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 7350
COLOR = 40,10,0
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
NAME =RPM_LED00
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 7550
COLOR = 40,10,0
TOGGLE_VISIBILITY=1



;RPM
[EMISSIVE_...]
NAME = LED_0
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 4000
COLOR = 0,50,0

[EMISSIVE_...]
NAME = LED_1
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 4500
COLOR = 0,50,0

[EMISSIVE_...]
NAME = LED_2
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 5000
COLOR = 0,50,0

[EMISSIVE_...]
NAME = LED_3
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 5500
COLOR = 50,50,0

[EMISSIVE_...]
NAME = LED_4
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6000
COLOR = 50,50,0


[EMISSIVE_...]
NAME = LED_5
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6500
COLOR = 80,20,0

[EMISSIVE_...]
NAME = LED_6
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 7000
COLOR = 100,0,0,2
BLINKING_PATTERN=(|0=0||2=1|)
BLINKING_DURATION=0.2
[EMISSIVE_...]
NAME = LED_7
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 7450
COLOR = 100,0,0,3
BLINKING_PATTERN=(|0=0||2=1|)
BLINKING_DURATION=0.2
────────────────────── INTERIOR EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MATERIALS =INT_Bulloni_AT_NM
RANGE = 0.007              ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.04               ; optional brightness multiplier (could be an RGBA value)
DIRECTED = 0
INTERIOR_ONLY = 1



 

;CLUSTER EMISSIVE
[EXTRA_FX_EMISSIVE_...]
MESHES =centerstackstructure_a-2  ; list of meshes
RANGE = 0.04
COLOR =1       
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 8     
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    


centerstackstructure_a-2

────────────────────── STERO/GPS ────────────────────────
[Navigator_StyleModernDark]
Meshes = 
@ = Navigator_Size, Resolution = "512, 512", Size = "512, 272", Offset = "0, 120", Scale = 1.5
Brightness = 0.5
UPCOMING_TURN_DISTANCE_ROUND_TO = 100

;other navigators
[Navigator_StyleRacing]
[Navigator_StyleSimpleDark]
[Navigator_StyleAndroidAuto]
[Navigator_StyleModernDark]

[Display_AndroidAuto]
Meshes = centerstackstructure_a-3
Resolution = 640,640
Size = 640, 640
Offset = 0, 0
Scale = 1,0.75
RearCameraPosition = 0.0056, 0.914, -1.95
aftermarketComponent=1

[CAR_STEREO_...]
MESHES = centerstackstructure_a-2
RESOLUTION = 512, 128
DISPLAY_POS = 0, 0
DISPLAY_SIZE = 512, 128
BACKGROUND = 0, 0, 0, 1
FONT = digital_big
TEXT_0 = "{Artist} - {Track}"
TEXT_0_NOALBUM = "{Artist} - {Track}"
TEXT_0_NOARTIST = "{Track}"
TEXT_0_FALLBACK = "FM{Random:1,4} {Random:80,120}.{Random}"
TEXT_0_ALIGN = CENTER
TEXT_0_START = 26, 16
TEXT_0_LETTER = 24, 64
TEXT_0_LETTERS_LIMIT = $" floor((512 - 26 * 2) / 24) "
TEXT_1 = "{Time:%p %I:%M}"
TEXT_1_ALIGN = CENTER
TEXT_1_START = 26, 84
TEXT_1_LETTER = 12, 28
TEXT_1_LETTERS_LIMIT = 8
ICON_0 = @SOURCE
ICON_0_FALLBACK = FM
ICON_0_START = 174, 84
ICON_0_SIZE = 17, 24
ANIMATION_0 = 10, 4
ANIMATION_0_START = 204, 80
ANIMATION_0_BLOCK = 24, 4
ANIMATION_0_MARGIN = 4, 4
ANIMATION_0_BASE_ROW = BOTTOM

────────────────────── WARNING LIGHTS ────────────────────────
; Interior Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=Warning_L
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=Warning_R
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=Warning_Highbeam
COLOR=0,1,10,9
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Low Beam
[EMISSIVE_LIGHT_...] ; 
NAME=
COLOR=0,10,0,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Hazard
[EMISSIVE_HAZARD_0]
COLOR=40,4,4,1.5
NAME=
FALLBACK_HEADLIGHTS_COLOR=40,4,4,0.2
LAG=0.2

; Warning ABS Inaction
[EMISSIVE_ABS_INACTION_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
LAG=0.2

; Warning ABS Off
[EMISSIVE_ABS_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=0,0,0
OFF_COLOR=10,5.6,-4
LAG=0.2

; Warning Traction Off 1
[EMISSIVE_TRACTIONCONTROL_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=0
OFF_COLOR=20,6,0.1,3.5
LAG=0.2

;Warning Traction In Action
[EMISSIVE_TRACTIONCONTROL_INACTION_0] 
COLOR=20,4,0.1,3.5
NAME=Object034
TOGGLE_VISIBILITY = 0
LAG=0.2

; Warning Handbrake
[EMISSIVE_HANDBRAKE_0]
NAME=Warning_Handbrake
TOGGLE_VISIBILITY = 0
COLOR=45,0.7,0, 1.8
LAG=0.25

[EMISSIVE_...] ; Warning Suspension
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2
 
; Warning Engine
[EMISSIVE_...] 
NAME=Warning_Engine
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

; Warning Tyre Pressure
[EMISSIVE_...] 
NAME=Warning_Tires_press
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 38
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

; Warning Fuel
[EMISSIVE_...] 
NAME=Warning_Fuel
TOGGLE_VISIBILITY = 0
COLOR=20,3.5,0.1,35
INPUT=FUEL
INPUT_THRESHOLD = 12
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

; Stalled Manual Only
[EMISSIVE_...] 
NAME=ind_oil_002,ind_battery_002,Warning_seatbelts,Warning_Airbag
BIND_TO=STALLED 
TOGGLE_VISIBILITY = 0
COLOR=5,0 ,0 , 3.5
LAG=0.3

────────────────────── EXHAUST ────────────────────────
[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=1
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0

[REAL_MIRROR_0]
ASPECT_MULT=0.54
FLIP=1
FOV=20
IS_MONITOR=0
MONITOR_SHADER_TYPE=0
ROTATION=0.081999995,0.027

[REAL_MIRROR_2]
ASPECT_MULT=1
FLIP=1
FOV=20
IS_MONITOR=0
MONITOR_SHADER_TYPE=0
ROTATION=0,0



[PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT=0.8, 0.5, 1.0, 1.0
INTENSITY_MULT=2
SIZE_MULT=2.45
TEMPERATURE_MULT=2.0
[EXHAUST_FLAMES]
ANTILAG=1  
ANTILAG_DELAY=0.0
ANTILAG_INTENSITY= 0.05
ANTILAG_INTERVAL_MAX=0.5
ANTILAG_INTERVAL_MIN=0.5
ANTILAG_TURBO_THRESHOLD=.7
DISCHARGE=1.0
DISCHARGE_CHARGE_TIME=0.7
DISCHARGE_DELAY=0.0 
DISCHARGE_DURATION=0.7 
DISCHARGE_PROBABILITY=0.9;
DISCHARGE_INTENSITY=0.02
DISCHARGE_RPM_THRESHOLD_MAX=8500 
DISCHARGE_RPM_THRESHOLD_MIN=4500
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=80
FLAT_SHIFT=0
FLAT_SHIFT_COOLDOWN=0.03 
FLAT_SHIFT_DURATION=0.002 
FLAT_SHIFT_GAS_THRESHOLD=40 
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=1.0
FLAT_SHIFT_RPM_THRESHOLD=4000
LIMITER=1.0 
LIMITER_DELAY=0.0 
LIMITER_INTENSITY=0.1
LIMITER_RPM_THRESHOLD=7550 



[PARTICLES_FX_EXHAUST_...]
POSITION=-0.3955286,0.8639635,1.20627
DIRECTION=0.01878447,0.9917018,-0.1271799
COLOR = 0.4,0.4,.4
LIFE = 1, 0.03 				    ; how long particles last in the air before disappearing
SPEED = 0.8, 5 				    ; how fast smoke particles fly from the exhaust
SPREAD = 0.1				    ; initial spread of particles
STARTING_SIZE = 0.035			; initial size of particles
SPAWN_OFFSET = 0.01			    ; initial spawn point offset (length-wise)
INTENSITY = 0.5, 1			; smoke intensity
TEMPERATURE_LAG = 1			    ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears


────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1

[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 800=700 | 7000=7300|)
ENGINE_INT_RPMS = (| 800=700 | 7000=7300|)

────────────────────── might be useful ────────────────────────
[ANIMATION_...]
INPUT = 
FILE = 
TIME = 1.0
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_x_0] 
BIND_TO_EXTRA_x=1
BIND_TO_HEADLIGHTS=0
NAME = 
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

────────────────────── FOG LIGHTS ────────────────────────

[EMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=FrontBumpGlass4
COLOR=15,12,8,2
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.5
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
CHANNEL=0



;FOGLIGHTS CAST
[LIGHT_EXTRA_...]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=15,12,8,2
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, 1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.629
MIRROR_DIRECTION=0
POSITION=, 0.291, 2.06
RANGE=3
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=100
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4
LAG=0.5



────────────────────── ANALOG ARROWS ────────────────────────
;LUT
LUT = (| 0 = 0 | 20 = 17| 40 = 33  | 100 = 81  |  160 = 140 | 320 = 270 |)

[ANALOG_INDICATOR_...]
INPUT = SPEED
NAME = ARROW_SPEED
ZERO=0
STEP=0.0
LUT = (| 0 = -10 | 20 = 2| 40 = 20  | 100 = 77  |  160 = 132 | 300 = 263 |301 = 265 |)

[ANALOG_INDICATOR_...]
INPUT = FUEL
NAME = ARRPW
ZERO=0
STEP=1.42

[Material_Leather]
Materials=int_leather_paint3,int_leather_paint2,int_leather_paint1
DetailScale=80
DetailNormalBlend=.5
Smoothness=0.5
Brightness=0.25

[ANALOG_INDICATOR_...]
INPUT = TURBO
NAME = 
USE_BAR = 0
ZERO=0
STEP=86.5
INPUT_LAG_UP = 0.98
INPUT_LAG_DOWN = 0.91

[ANALOG_INDICATOR_...]
INPUT = RPM
NAME = ARROW_RPM
ZERO=5
MIN_VALUE=0
STEP=0.02621951
SPEED_LAG = 0.66
INPUT_LAG_UP = 0.75
INPUT_LAG_DOWN = 0.75

[INSTRUMENTS]
RPM_VINTAGE =0 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.11 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.80 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some
──────────────────────────────────────────────
[EXTRA_SWITCHES]
SWITCH_A = Foglight


──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1