[INCLUDE: common/materials_interior.ini] 
[INCLUDE: common/navigators.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: android_auto/config.ini]
[INCLUDE: pbr_int.ini]
[INCLUDE: pbr_ext.ini]
[INCLUDE: navigators_maps.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: navigators_maps.ini]
[INCLUDE: navigators_layouts.ini]
[INCLUDE: navigators_themes.ini]



[SCRIPTABLE_DISPLAY_...]
MESHES = Int_tex.012
REFRESH_RATE = 60
SKIP_FRAMES = 0
SCRIPT = script.lua
──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
OPEN_WHEELER = 0           
RALLY_CAR = 0
DIESEL_ENGINE = 0
HEADLIGHTS_ARE_HEADLIGHTS=1

[BOUNCED_INTERIOR_LIGHT]
MULT=1, 1, 1, 1
OFFSET=0, 0, 0
RANGE=3.2
RANGE_GRADIENT_OFFSET=0.9
SPOT=20
SPOT_SHARPNESS=0.

[INSTRUMENTS]
HAZARDS_G_THRESHOLD = 1.5
[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[LIGHTING]
EMISSIVE_MULT=1

[SHADER_REPLACEMENT_...]
MATERIALS = buttons_central
IS_TRANSPARENT = 1
BLEND_MODE = ALPHA_BLEND

[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

[BRAKEDISC_FX]
ACTIVE = 1
DISC_RADIUS = 0.3          ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.05  ; radius of an inside part of a brake disc
────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...],
MESHES= EXT_CARPAINT0?,Int_gum.001,DLZ_gum.002,Int_vcg.001,Plane.062,EXTPLASTIC02,steeringwheel_SUB6.002,steeringwheel_SUB6.001
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...] 
MATERIALS = Tyres
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.15
PROP_... = fresnelEXP, 50
PROP_... = fresnelMaxLevel, 0.05
PROP_... = fresnelC, 0.05
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.03
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...] 
MESHES = IHL.002
PROP_... = ksAmbient, 0.02
PROP_... = ksDiffuse, 0.05
PROP_... = fresnelMaxLevel, 0.15
[SHADER_REPLACEMENT_...] ; Sets Mesh Transparent, Has to be Alpha-Blend,
MATERIALS = 
IS_TRANSPARENT = 1

[SHADER_REPLACEMENT_...]
MATERIALS = 
IS_TRANSPARENT = 1
CAST_SHADOWS = 0 
BLEND_MODE = ALPHA_TEST

[SHADER_REPLACEMENT_...]
MATERIALS = 
IS_TRANSPARENT = 1
BLEND_MODE = ALPHA_BLEND

──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,material:EXT_GLASS_SMOKED_TAILLIGHTS
SKIP_GBUFFER = 
GLASS_FILTER = 
────────────────────── Lights Cast────────────────────────
[LIGHT_HEADLIGHT_0]
BIND_TO_HEADLIGHTS=0
COLOR=55,55,60,0.5
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
LAG=0.8
FADE_AT=2000
FADE_SMOOTH=1000
MIRROR=0.731
POSITION=, 0.648, 2.01
DIRECTION=0, 0.1, 2.1
RANGE=110
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=0.1
SPOT=80
SPOT_SHARPNESS=0.2

[LIGHT_BRAKES]
COLOR=2, 0, 0, 3
POSITION=0, 0.4, -2.5 	
MIRROR=0.7		
DIRECTION=-0, -1,-1	

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 2
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.360
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0.0, 0.816, -2.13
RANGE=3
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=135
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.40

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]


────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMeshes=
ExteriorGlassFilmedMaterials=

;Clear Glass
[Material_Glass],
Materials =EXT_GLASS
ThicknessMult = 1
ExtraLightsAdjustment = 0
PROP_1... = ksAmbient, 0.01
IOR = 2.0

[Material_PhotoelasticGlass]
Meshes = EXT_GLASS_HDL
PhotoelasticityBaseScale = 1.5; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.004; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.07 ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.03 ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 50 ; how many stripes are there
IOR = 2.5 ; looks better like this
FilmIOR = $IOR ; redefine IOR for external film layer to increase reflections
ThicknessMult = 1 ; thicker glass passes less light through
ProfileFix = 0.04 ; adds thickness to glass for glazing angles
MaskPass = + ; mask pass opacity

[Material_Glass],
Materials =EXT_GLASS_SMOKED_TAILLIGHTS
ThicknessMult = 2
ExtraLightsAdjustment = 0
PROP_1... = ksAmbient, 0.01
IOR = 1.7



[Material_Glass]
Materials=ExtWindows
MaskPass=0.0
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=1.5
Desaturate=0
FilmIOR=2.5


────────────────────── MATERIALS (EXTERIOR) ────────────────────────
;Ext Metal
[Material_Metal_v2]
Materials = 
Metalness = .0
BrightnessAdjustment = 5
LocalReflectionsSharpness = 1
[Material_InteriorPBRDetail]
Materials =EXT_DRL
BrightnessAdjustment =1
OcclusionMult = 1
Metalness = .5


[Material_Metal_v2]
Materials = EXT_CHROME_LIGHTS
Metalness = 0.99
BrightnessAdjustment = 1
LocalReflectionsSharpness = 1



;Ext Coloured Light
[Material_InteriorPBRDetail]
Materials = EXT_LIGHTS_RED
Smoothness = 1
Metalness = 0.5
Reflectance = 0.2
BrightnessAdjustment = 0.4
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=0

;Ext Alu Old
[Material_AluminiumOld_v2]
Materials = 
Metalness = 0.2
Reflectance = 0.2
Brightness = 0.5

;Ext Alu
[Material_Aluminium_v2]
Materials = 
Metalness = 0.4
Reflectance = 1
BrightnessAdjustment = 0.5
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 30
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 2

;Ext Metal Old
[Material_MetalOld_v2]
Meshes = 
Metalness = 0.8
Reflectance = 0.0
Brightness = 0.3
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0

;Ext Rubber
[Material_Plastic_v2]
Materials = EXT_LIGHTS_BLACK
Reflectance = 0.15
Smoothness = 0.99
DetailNormalBlend = 0
BrightnessAdjustment = 0.06

[Material_Plastic_v2]
Materials = EXT_GLOSS_PLASTIC,EXT_GRILL
Brightness = 0
Smoothness =.998
Reflectance = 0.1
DetailScale = 0


[Material_Plastic_v2]
Materials = EXT_PLASTIC_BEHIND_GRILL
Brightness = .3
Smoothness = 0.2
Reflectance = 0.01
DetailScale = 190

;Ext Carbon
[Material_Carbon]
Materials =EXT_CARBON
DetailScale = 400
Brightness = 0.2
ClearCoatF0 = 0.2
CubemapReflectionBlur = 0,0

;Ext Carbon
[Material_Carbon]
Materials =chris_frame
DetailScale = 330
Brightness = 0.2
ClearCoatF0 = 0.2
CubemapReflectionBlur = 0,0


[Material_Carbon]
Materials =INT_CENTER_CONSOLE_CARBON
DetailScale = 80
Brightness = 0.5
ClearCoatF0 = 0.1
CubemapReflectionBlur =0.3
DetailNormalBlend = .31
;Ext Carbon
[Material_Carbon]
Materials =G20M_tex.002
DetailScale = 100
Brightness = 0.2
ClearCoatF0 = 0.1
CubemapReflectionBlur = 0,0

;Ext Carbon 2
[Material_Carbon]
Materials =
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 420

────────────────────── MATERIALS (INTERIOR) ────────────────────────
;assets
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 
UseClearCoat=1
BrightnessAdjustment = 1
Metalness = 0
Reflectance = 0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=0

[Material_InteriorPBR]
Materials = 
ColorSource = DIFFUSE
BrightnessAdjustment = .4
Metalness = 2


[Material_InteriorPBR]
Materials =
BrightnessAdjustment =1






[Material_InteriorPBR]
Materials = Brake_Caliper
ColorSource = DIFFUSE
BrightnessAdjustment = 1
Metalness = 0.35

[INCLUDE: common/materials_interior.ini]

;Int Digital Screen
[Material_DigitalScreen]
Meshes = INTM_DIGITAL, INTM_SPEEDO
MatrixType = IPS          ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 480       ; amount of pixels horizontally
ScreenAspectRatio = 1   ; aspect ratio, height/width
Emissive = 1.2             ; screen brightness
FlipXY = 0                 ; rotate display 90°

;Int Plastic
[Material_Plastic]
Materials = plastic_int
BrightnessAdjustment = 0.25
Reflectance = 0.06
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.1
DetailNormalBlend = 0.6
DetailNormalTexture = common/pbr_plastic.dds
DetailScale=50
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1

[Material_Plastic]
Materials = INT_CENTER_CONSOLE_PLASTIC
BrightnessAdjustment = 0.05
Reflectance = 0.03
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.1
DetailNormalBlend = 0.9
DetailNormalTexture = common/pbr_plastic.dds
DetailScale=0
DetailNormalPBRSmoothnessGamma =1
DetailTextureBlur = 1
Smoothness = .5


[Material_Plastic]
Materials =INT_CENTER_CONSOLE_GLOSS_BLACK
BrightnessAdjustment = 0.1
Reflectance = 0.1
DetailScale=0
Smoothness = 1

;Int Alcantara
[Material_Velvet_v2]
Materials = 
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.5
DetailScale = 40
ClothSheenColor = 1, 1, 1

;Int Fabric
[Material_Fabric_v2]
Materials = 
Reflectance = 0.02
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.3
UseClothShading = 1
Reflectance = 0.4
ClothSheenColor = 1, 1, 1

;Int Carpet
[Material_Carpet_v2]
Materials = carpet
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1
Brightness=1
OcclusionMult =1.0

;Int Leather 2
[Material_Leather_v2]
Materials =
Reflectance = 0.04
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08
DetailNormalBlend = -1

;Int Leather 1
[Material_Leather]
Materials=red_leather
Brightness=1
Reflectance = 0.01
Smoothness = 0.75
DetailScale = 50
OcclusionMult = 1.
DetailNormalBlend = 1


[Material_Metal_v2]
;EXT BADGES
Materials =mst
BrightnessAdjustment = 0.4
DetailScale = 0
Metalness = 0.14
Reflectance = 0.1
LocalReflectionsSharpness = 0.9
DetailTexture = 1
OcclusionMap =1

[Material_Leather]
Materials=dash_leather
Brightness=.5
DetailNormalBlend = .5
[Material_Leather]
Materials= Interior
Brightness=.5
Reflectance = 0.02
Smoothness = 0.85
DetailScale = 65


[Material_Metal_v2]
Materials =int_chrome
DetailScale =0
Metalness = 0.5
BrightnessAdjustment = .05



;Int Metal Old
[Material_Aluminium_v2]
Materials = INT_CENTER_CONSOLE_SILVER
BrightnessAdjustment = 1
DetailNormalPBRSmoothness = 0.9
Metalness = 0.8
Smoothness = 0.9
Reflectance = 0.2
DetailScale = 0

;Int brushed
[Material_Metal_v2]
Materials = 
RESOURCE_2 = txNormalDetail
RESOURCE_FILE_2 = PBR_brushed.dds
RESOURCE_3 = txDetail
RESOURCE_FILE_3 = PBR_brushed_detail.dds
DetailNormalBlend = 1
DetailScale = 5
Metalness = 0.9
BrightnessAdjustment = 0.2
Smoothness = 0.9
Reflectance = 0.5
DetailNormalPBRSmoothness = 1.75


────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=HL_LWh.002
COLOR=255, 255, 285, 0.08
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8

[LIGHT_LICENSEPLATE]
MESHES=Cube.004
OFFSET= 0.03 ,0,-0.02
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.4
SPOT=170
SPOT_SHARPNESS=0.5
COLOR=255, 255, 285, 0.08
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9


────────────────────── EXT LIGHTS ────────────────────────
; Lowbeam 
[EMISSIVE_LIGHT_...] 
NAME=LOWBEAM
COLOR=120,120,170     
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0


; High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=
COLOR=120,120,120
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

Low Beam + Highbeam
[EMISSIVE_HIGHBEAM_...] 
NAME=HIGHBEAM001
COLOR=120,120,170,2     
FALLBACK_HEADLIGHTS_COLOR=120,120,170     
LAG=0.5
SIMULATE_HEATING=0.

; DRL
[EMISSIVE_LIGHT_...]  
NAME=DRL2,FRONT_DRL
COLOR=120,120,170,.02
OFF_COLOR=120,120,170,.02
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=TURN_LF
COLOR=100,20,0
FALLBACK_BASE_COLOR=120,120,170,.02
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...]  
NAME=TURN_RF
COLOR=100,20,0
FALLBACK_BASE_COLOR=120,120,170,.02
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]  
NAME=Plane.047
COLOR=120,20,0,.4
OFF_COLOR=120,20,0,.4
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5



────────────────────── TAIL LIGHTS ────────────────────────

;DRL 
[EMISSIVE_LIGHT_...] 
NAME=Tailights02
COLOR=50, 12, 0, 2.5
LAG=0.5
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

; Brakelights 
[EMISSIVE_BRAKE_...] 
NAME=TLC
COLOR=50, .7, 0,5
LAG=0.3
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=
COLOR=50, 5, -10,5
FALLBACK_HEADLIGHTS_COLOR = 50, 5, -10
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;EMERGENCY BRAKE
[EMISSIVE_BRAKE_...] 
NAME=DPZ_skl.004
COLOR=50, 1.52, 0, 10
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR=50, 1.52, 0, 10
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking

────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME =REVERSE ; name (one or more) of a mesh to glow
COLOR = 10,10,10,3   ; glowing color if condition is met
LAG = 0.2                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 1        ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights
────────────────────── INDICATORS ────────────────────────
; Front Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=
COLOR=100,20,0
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=DPP_lak.005
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=
COLOR=100,30,0,1
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Front Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=
COLOR=100,20,0
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=DPP_lak.004
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
RANGE_START_INDEX =0
RANGE_END_INDEX = 34
RANGE_PREFIX = turn_rr_
COLOR=500,80,0,1
LAG=0.3
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
RANGE_DELAY = 0.008
REPEAT_FREQENCY_HZ=3

[EMISSIVE_TURNSIGNAL_LEFT_...] 
RANGE_START_INDEX =0
RANGE_END_INDEX = 34
RANGE_PREFIX = turn_lr_
COLOR=500,80,0,1
LAG=0.3
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
RANGE_DELAY = 0.008
REPEAT_FREQENCY_HZ=3



[EMISSIVE_...]
INPUT = LIGHT
NAME = TL_0
INPUT_LAG_UP = 0.0
INPUT_LAG_DOWN = 0.99
COLOR=250,1,0,1
LAG = 0.9
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME =TL_1
INPUT_LAG_UP = 0.6
INPUT_LAG_DOWN = 0.9898
COLOR=250,1,0,1
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = TL_2
INPUT_LAG_UP = 0.9
INPUT_LAG_DOWN = 0.9895
COLOR=250,1,0,1
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME =TL_3
INPUT_LAG_UP = 0.9317
INPUT_LAG_DOWN = 0.989
COLOR=250,1,0,1
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = TL_4
INPUT_LAG_UP = 0.950
INPUT_LAG_DOWN = 0.9885
COLOR=250,1,0,1
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = TL_5
INPUT_LAG_UP = 0.970
INPUT_LAG_DOWN = 0.9875
COLOR=250,1,0,1
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = TL_6
INPUT_LAG_UP = 0.978
INPUT_LAG_DOWN = 0.985
COLOR=250,1,0,1
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = TL_7
INPUT_LAG_UP = 0.983
INPUT_LAG_DOWN = 0.983
COLOR=250,1,0,1
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = TL_8
INPUT_LAG_UP = 0.985
INPUT_LAG_DOWN = 0.978
COLOR=250,1,0,1
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME =TL_9
INPUT_LAG_UP = 0.9875
INPUT_LAG_DOWN = 0.970
COLOR=250,1,0,1
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = TL_10
INPUT_LAG_UP = 0.9885
INPUT_LAG_DOWN = 0.950
COLOR=250,1,0,1
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = TL_11
INPUT_LAG_UP = 0.989
INPUT_LAG_DOWN = 0.9317
COLOR=250,1,0,1
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = TL_12
INPUT_LAG_UP = 0.9895
INPUT_LAG_DOWN = 0.9
COLOR=250,1,0,1
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = TL_13
INPUT_LAG_UP = 0.9898
INPUT_LAG_DOWN = 0.6
COLOR=250,1,0,1
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = TL_14
INPUT_LAG_UP = 0.99
INPUT_LAG_DOWN = 0.6
COLOR=250,1,0,1
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_CORNERINGLAMP_LEFT_0]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=TURN_LF001
TOGGLE_VISIBILITY = 0
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
COLOR=20,20,25, 20
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0


[EMISSIVE_CORNERINGLAMP_RIGHT_0]
BIND_TO_HEADLIGHTS=0
NAME=TURN_RF001
TOGGLE_VISIBILITY = 0
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
COLOR=20,20,25, 20
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0


[1LIGHT_CORNERINGLAMP_RIGHT_...]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=0.952381, 0.952381, 1, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0.9, -0.2, 0.9
OFF_POSITION=-1.6, 0.61, 2.1
POSITION=-0.90, 0.61, 2.1
RANGE=10
SPOT=120
EXTERIOR_ONLY=0
FADE_AT=90
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR=0

[1LIGHT_CORNERINGLAMP_LEFT_...]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=0.952381, 0.952381, 1, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0.9, 0, 0.9
OFF_POSITION=1.6, 0.61, 2.1
POSITION=0.90, 0.61, 2.1
RANGE=10
SPOT=120
EXTERIOR_ONLY=0
FADE_AT=90
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR=0
BOUND_TO=
────────────────────── OUTSIDE EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MESHES = DRL2,TURN_LF,TURN_RF
RANGE = 0.05
COLOR = 1
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT =0

[EXTRA_FX_EMISSIVE_...]
MESHES = LOWBEAM,HIGHBEAM001
RANGE = 0.3
COLOR = 0.1
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = FRONT_DRL
RANGE = 0.01
COLOR = 0.04
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0.01

[EXTRA_FX_EMISSIVE_...]
MESHES =TURN_RF001,TURN_LF001
RANGE = 0.1
COLOR = .05
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES =Int_tex.015
RANGE = 0.1
COLOR = .35
DIRECTED = .995
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES =Int_tex.011
RANGE = 0.18
COLOR = 15
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0


[EXTRA_FX_EMISSIVE_...]
MESHES = TL_?
RANGE = 0.08
COLOR = 0.005
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES =turn_lr_?,turn_rr_?
RANGE = 0.03
COLOR = 0.1
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = Plane.047
RANGE = 0.02
COLOR = 0.01
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = TLC
RANGE = 0.05
COLOR = .71
DIRECTED = .5
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = REVERSE
RANGE = 0.05
COLOR = .15
DIRECTED = .96
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[INCLUDE: common/selflighting.ini]

[LIGHT_EXTR1A_...]
BOUND_TO =HIGHBEAM
COLOR = 100,100,100,22
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0
POSITION = 0.568, 0.626, 2.11
DIRECTION=0,0, 1
RANGE=0.45
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT = 1
SPOT = 120
AMBIENT_INFLUENCE= 0
FADE_AT=0


[LIGHT_EXTRA_...]
BOUND_TO=Int_tex.013
COLOR = 100,100,100,1
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.00
LAG=0.89
MIRROR = 
POSITION =-0.015, 0.901, 0.602
DIRECTION=0,.32, -1
RANGE=0.2
RANGE_GRADIENT_OFFSET=0.2
SPECULAR_MULT = .012
SPOT = 180
AMBIENT_INFLUENCE= 0
FADE_AT=0



[LIGHT_EXTRA_...]
COLOR = 100,0,4,.1
DIFFUSE_CONCENTRATION=.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.00
LAG=0.89
MIRROR = 
POSITION =0.315, 0.921, 0.62
DIRECTION=0,0.2, -1
RANGE=.7
RANGE_GRADIENT_OFFSET=0.2
SPECULAR_MULT = .012
SPOT = 80
AMBIENT_INFLUENCE= 0
FADE_AT=0


────────────────────── REFRACTION ────────────────────────
[REFRACTING_HEADLIGHT_0]
SURFACE =Plane.005
INSIDE = SIDE_REF_LIGHT
ABSORPTION = 0.55
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.09
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 10
DIFFUSE_MAP_MULT = 0
DIRECTION = -1,0,0
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.2
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0.41907972,0
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.59
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 4.172325e-07,0.3921873,1.9900756
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.917,0.3921873,1.995
RADIUS = 0.10770019
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0



────────────────────── INT LIGHTS ────────────────────────

; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=Int_tex.013
COLOR=1.5
OFF_COLOR=3
LAG=0.96
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] 
NAME=Int_tex.014
COLOR=1.5
OFF_COLOR=3
LAG=0.96
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0


[EMISSIVE_LIGHT_...] 
NAME=Int_tex.012
COLOR=1.5
OFF_COLOR=3
LAG=0.96
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0



; Interior Decal Lights
[EMISSIVE_LIGHT_...] 
NAME=Int_tex.011,material:3erg20_white205,material:buttons_doors,misc_a_SUB11
COLOR=2,.2,0,2
LAG=0.5
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

; Arrows Light
[EMISSIVE_LIGHT_...] 
NAME=material:ambilight
COLOR=2,0.1,0,25
OFF_COLOR=2,0.1,0,25
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

;RPM
[EMISSIVE_...]
NAME = 
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 7500
COLOR = 10
BLINKING_PATTERN=(|0=3||1=0|)
BLINKING_DURATION=0.15


────────────────────── INTERIOR EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MATERIALS =3erg20_ambient
RANGE = 0.035           ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.05                ; optional brightness multiplier (could be an RGBA value)
DIRECTED = 0
INTERIOR_ONLY = 1


;CLUSTER EMISSIVE
[EXTRA_FX_EMISSIVE_...]
MESHES =intambi1; list of meshes
RANGE = 0.025
COLOR = .01
DIRECTED =0.0  
INTERIOR_ONLY = 0        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE =3   
SAMPLES_LIMIT = 400    
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0.5

;CLUSTER EMISSIVE
[EXTRA_FX_EMISSIVE_...]
MESHES =intambi2; list of meshes
RANGE = 0.012
COLOR = .04
DIRECTED =0.0  
INTERIOR_ONLY = 0        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE =7  
SAMPLES_LIMIT = 300    
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0.3

;CLUSTER EMISSIVE
[EXTRA_FX_EMISSIVE_...]
MESHES =Int_tex.007_SUB0.002 ; list of meshes
RANGE = 0.04
COLOR = .005
DIRECTED =0.0  
INTERIOR_ONLY = 0        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE =3   
SAMPLES_LIMIT = 400    
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 1



;CLUSTER EMISSIVE
[EXTRA_FX_EMISSIVE_...]
MESHES =Int_tex.012
RANGE = 0.3
COLOR =15    
DIRECTED =1  
INTERIOR_ONLY = 0        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE =3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT =  0

[EXTRA_FX_EMISSIVE_...]
MESHES =steeringwheel_SUB7
RANGE = 0.3
COLOR =.35    
DIRECTED =1  
INTERIOR_ONLY = 0        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE =3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT =  0



────────────────────── STERO/GPS ────────────────────────
[Navigator_StyleModernDark]
Meshes = 
@ = Navigator_Size, Resolution = "512, 512", Size = "512, 272", Offset = "0, 120", Scale = 1.5
Brightness = 0.5
UPCOMING_TURN_DISTANCE_ROUND_TO = 100

;other navigators
[Navigator_StyleRacing]
[Navigator_StyleSimpleDark]
[Navigator_StyleAndroidAuto]
[Navigator_StyleModernDark]

[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = Int_tex.013
Resolution = 640, 640 ; texture resolution
Size = 640, 255           ; size of the screen area
Offset = 0, 0     ; left top corner of screen area
Scale = 2            ; might need adjusting to get the scale right
RearCameraPosition = 0, 0.7, -5.4  ; position of rear view camera
REFRESH_RATE = 144
aftermarketComponent = 1
[CAR_STEREO_...]
MESHES = 
RESOLUTION = 512, 128
DISPLAY_POS = 0, 0
DISPLAY_SIZE = 512, 128
BACKGROUND = 0, 0, 0, 1
FONT = digital_big
TEXT_0 = "{Artist} - {Track}"
TEXT_0_NOALBUM = "{Artist} - {Track}"
TEXT_0_NOARTIST = "{Track}"
TEXT_0_FALLBACK = "FM{Random:1,4} {Random:80,120}.{Random}"
TEXT_0_ALIGN = CENTER
TEXT_0_START = 26, 16
TEXT_0_LETTER = 24, 64
TEXT_0_LETTERS_LIMIT = $" floor((512 - 26 * 2) / 24) "
TEXT_1 = "{Time:%p %I:%M}"
TEXT_1_ALIGN = CENTER
TEXT_1_START = 26, 84
TEXT_1_LETTER = 12, 28
TEXT_1_LETTERS_LIMIT = 8
ICON_0 = @SOURCE
ICON_0_FALLBACK = FM
ICON_0_START = 174, 84
ICON_0_SIZE = 17, 24
ANIMATION_0 = 10, 4
ANIMATION_0_START = 204, 80
ANIMATION_0_BLOCK = 24, 4
ANIMATION_0_MARGIN = 4, 4
ANIMATION_0_BASE_ROW = BOTTOM

────────────────────── WARNING LIGHTS ────────────────────────
; Interior Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=
COLOR=0,0,10,3
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Low Beam
[EMISSIVE_LIGHT_...] ; 
NAME=
COLOR=0,10,0,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Hazard
[EMISSIVE_HAZARD_0]
COLOR=40,4,4,1.5
NAME=Int_tex.015
FALLBACK_HEADLIGHTS_COLOR=40,4,4,0.2
LAG=0.2

; Warning ABS Inaction
[EMISSIVE_ABS_INACTION_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
LAG=0.2

; Warning ABS Off
[EMISSIVE_ABS_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=0,0,0
OFF_COLOR=10,5.6,-4
LAG=0.2

; Warning Traction Off 1
[EMISSIVE_TRACTIONCONTROL_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=0
OFF_COLOR=20,6,0.1,3.5
LAG=0.2

;Warning Traction In Action
[EMISSIVE_TRACTIONCONTROL_INACTION_0] 
COLOR=20,4,0.1,3.5
NAME=Warning_Light08
TOGGLE_VISIBILITY = 0
LAG=0.2

; Warning Handbrake
[EMISSIVE_HANDBRAKE_0]
NAME=
TOGGLE_VISIBILITY = 0
COLOR=45,0.7,0, 1.8
LAG=0.25

[EMISSIVE_...] ; Warning Suspension
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2
 
; Warning Engine
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

; Warning Tyre Pressure
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 38
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

; Warning Fuel
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,3.5,0.1,35
INPUT=FUEL
INPUT_THRESHOLD = 12
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

; Stalled Manual Only
[EMISSIVE_...] 
NAME=
BIND_TO=STALLED 
TOGGLE_VISIBILITY = 0
COLOR=5,0 ,0 , 3.5
LAG=0.3

────────────────────── EXHAUST ────────────────────────
[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0

[!PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT = 1,1,1
TEMPERATURE_MULT =1
SIZE_MULT =  1.0
INTENSITY_MULT =1.00

[EXHAUST_FLAMES]
ANTILAG=0  
ANTILAG_DELAY=0.0
ANTILAG_INTENSITY= 0.05
ANTILAG_INTERVAL_MAX=0.3
ANTILAG_INTERVAL_MIN=0.08
ANTILAG_TURBO_THRESHOLD=0.01
DISCHARGE=1.0
DISCHARGE_CHARGE_TIME=0.1
DISCHARGE_DELAY=0.0 
DISCHARGE_DURATION=0.7 
DISCHARGE_PROBABILITY=0.9;
DISCHARGE_INTENSITY=0.02
DISCHARGE_RPM_THRESHOLD_MAX=8500 
DISCHARGE_RPM_THRESHOLD_MIN=1500
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=81
FLAT_SHIFT=0
FLAT_SHIFT_COOLDOWN=0.03 
FLAT_SHIFT_DURATION=0.002 
FLAT_SHIFT_GAS_THRESHOLD=40 
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=1.0
FLAT_SHIFT_RPM_THRESHOLD=4000
LIMITER=0.0 
LIMITER_DELAY=0.0 
LIMITER_INTENSITY=0.1
LIMITER_RPM_THRESHOLD=0 


[SHAKING_EXHAUST_0]
MESHES =Circle.003,Circle.004,Circle.001,Circle.002
POINT_0 = 1, 2, 3
POINT_0_RADIUS = 1
POINT_0_EXP = 2
POINT_0_SCALE = 0.175, 0.55, 0.1

[PARTICLES_FX_EXHAUST]



────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1

[1AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 7000=7350 |)
ENGINE_INT_RPMS = (| 0=0 | 7000=7350|)

────────────────────── might be useful ────────────────────────
[ANIMATION_...]
INPUT = 
FILE = 
TIME = 1.0
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_x_0] 
BIND_TO_EXTRA_x=1
BIND_TO_HEADLIGHTS=0
NAME = 
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

────────────────────── FOG LIGHTS ────────────────────────

[EMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=IHL.002
COLOR=12,10,8
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.7
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;FOGLIGHTS CAST
[LIGHT_EXTRA_...]
BOUND_TO=IHL.002
COLOR=100,100,100,.1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -1, 0
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.0552
MIRROR_DIRECTION=0
POSITION=, 1.29, 0.274
RANGE=1
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=.1
SPOT=170
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.0


────────────────────── ANALOG ARROWS ────────────────────────
;LUT
LUT = (| 0 = 0 | 20 = 17| 40 = 33  | 100 = 81  |  160 = 140 | 320 = 270 |)

[ANALOG_INDICATOR_...]
INPUT = SPEED
NAME = 
ZERO=0
MIN_VALUE=0
STEP=0.029

[ANALOG_INDICATOR_...]
INPUT = TURBO
NAME = 
USE_BAR = 0
ZERO=0
STEP=86.5
INPUT_LAG_UP = 0.98
INPUT_LAG_DOWN = 0.91

[ANALOG_INDICATOR_...]
INPUT = RPM
NAME = 
ZERO=0
MIN_VALUE=0
STEP=0.029
SPEED_LAG = 0.66
INPUT_LAG_UP = 0.75
INPUT_LAG_DOWN = 0.75

[INSTRUMENTS]
RPM_VINTAGE =0 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.11 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.80 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some
──────────────────────────────────────────────
[EXTRA_SWITCHES]
SWITCH_A = Interior dome light

──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1