[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini
──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
HEADLIGHTS_ARE_HEADLIGHTS=1
ENGINE_STALLED_RPM_THRESHOLD=200

[ANIMATED_WIPER_0]
DEBUG = 0
MESHES = WIPER_2, WIPER_1
UNDERLYING_SURFACE = Plane.009
GROUP_0 = 'WIPER_2@A=*'
GROUP_0_ANGLE_TO = 78.6
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = -0.2282644, 0.96074206, 0.8597776
GROUP_0_PIVOT = 0.5995066, 0.861908, 0.9206172
GROUP_0_RUBBER_FROM = 0.38059583, 0.9476472, 0.8427986
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.0122593185
GROUP_0_RUBBER_OFFSET_POS = 0.46299997
GROUP_0_RUBBER_TO = -0.22710896, 0.9546332, 0.85606074
GROUP_1 = 'WIPER_1@A=*'
GROUP_1_ANGLE_TO = 78.2
GROUP_1_AXIS = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_1_END = -0.7105239, 0.95506054, 0.7216871
GROUP_1_PIVOT = 0.092806175, 0.8851571, 0.950798
GROUP_1_RUBBER_FROM = -0.019987466, 0.9371784, 0.91995823
GROUP_1_RUBBER_OFFSET_AMOUNT = 0.015387388
GROUP_1_RUBBER_OFFSET_POS = 0.567
GROUP_1_RUBBER_TO = -0.7098708, 0.9426931, 0.7236286



[MESH_ADJUSTMENT_...]
MESHES = WIPER_2,WIPER_1
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1



[SCRIPTABLE_DISPLAY_...]
MESHES = Plane.091
REFRESH_RATE = 60
SKIP_FRAMES = 0
SCRIPT = 'local rpmframe
local rpmmaxframe = 300
local rpmvideosize = vec2(960, 1080)*0.35
local rpmposition = vec2(436,70)
local rpmStartUp = 0
local carRPM = 0

local speedframe
local speedmaxframe = 300
local speedvideosize = vec2(960, 1080)*0.35
local speedposition = vec2(100,70)
local speedStartUp = 0

local blinkerstate = 0
local leftstate = 0
local rightstate = 0
local hazardstate = 0

local dashReady = false

local indicator_1 = ui.MediaPlayer() 
local indicator_2 = ui.MediaPlayer()
indicator_1:setSource("./sounds/on.mp3")
indicator_2:setSource("./sounds/indicator.mp3")
 
function update(dt)
    ui.setAsynchronousImagesLoading(true)
    if rpmStartUp < rpmmaxframe then
        rpmStartUp = rpmStartUp + 1
        ui.drawImage("./assets/frames_rpm/rpm" .. rpmStartUp .. ".jpg", rpmposition, vec2(rpmposition.x+rpmvideosize.x, rpmposition.y+rpmvideosize.y))
    end
    if speedStartUp < speedmaxframe then
        speedStartUp = speedStartUp + 1
        	ui.drawImage("./assets/frames_speed/speed" .. speedStartUp .. ".jpg", speedposition, vec2(speedposition.x+speedvideosize.x, speedposition.y+speedvideosize.y))
    end
    local time = string.format("%02d:%02d",sim.timeHours,sim.timeMinutes)
    local temp = "+" .. sim.ambientTemperature .. "C"
    local distance = (car.fuel * sim.trackLengthM ) / car.fuelPerLap .. "km"

    if rpmStartUp == 300 and speedStartUp == 300 then
		ui.setAsynchronousImagesLoading(false) 
        carRPM = math.applyLag(carRPM, car.rpm, 0.8, dt)

        rpmframe = math.min(rpmmaxframe, (rpmmaxframe/9000)*carRPM)
        rpmframe = math.floor(rpmframe)
    
        ui.drawImage("./assets/frames_rpm/rpm" .. rpmframe .. ".jpg", rpmposition, vec2(rpmposition.x+rpmvideosize.x, rpmposition.y+rpmvideosize.y))
        

        if car.speedKmh >= 0 and car.speedKmh <= 30 then
            speedframe = (35/30)*car.speedKmh
        elseif car.speedKmh > 30 and car.speedKmh <= 60 then
            speedframe = ((73-35)/(60-30))*car.speedKmh+(35-(((73-35)/(60-30))*30))
        elseif car.speedKmh > 60 and car.speedKmh <= 90 then
            speedframe = ((108-73)/(90-60))*car.speedKmh+(73-(((108-73)/(90-60))*60))
        elseif car.speedKmh > 90 and car.speedKmh <= 120 then
            speedframe = ((142-108)/(120-90))*car.speedKmh+(108-(((142-108)/(120-90))*90))
        elseif car.speedKmh > 120 and car.speedKmh <= 150 then
            speedframe = ((175-142)/(150-120))*car.speedKmh+(142-(((175-142)/(150-120))*120))
        elseif car.speedKmh > 150 and car.speedKmh <= 210 then
            speedframe = ((215-175)/(210-150))*car.speedKmh+(175-(((215-175)/(210-150))*150))
        elseif car.speedKmh > 210 and car.speedKmh <= 270 then
            speedframe = ((250-215)/(270-210))*car.speedKmh+(215-(((250-215)/(270-210))*210))
        elseif car.speedKmh > 270 and car.speedKmh <= 330 then
            speedframe = ((280-250)/(330-270))*car.speedKmh+(250-(((280-250)/(330-270))*270))
        elseif car.speedKmh > 330 then
            speedframe = ((340-280)/(400-330))*car.speedKmh+(280-(((340-280)/(400-330))*330))
        end

        ui.drawImage("./assets/frames_speed/speed" .. math.min(speedmaxframe, math.floor(speedframe)) .. ".jpg", speedposition, vec2(speedposition.x+speedvideosize.x, speedposition.y+speedvideosize.y))
    end
    if dashReady == false then
        if rpmStartUp == rpmmaxframe and speedStartUp == speedmaxframe then
            display.text{
            text = "DASH READY",
            pos = vec2(350,200),
            letter = vec2(20, 40):scale(1),
            font = "fonts/340i",
            color = rgbm.colors.green,
            alignment = 0,
            width = 1000,
            spacing = 0.5
            }
           setTimeout(function () dashReady = true end, 1)            
        else
            display.text{
                text = "    DASH \nINITIALISING",
                pos = vec2(-210,200),
                letter = vec2(20, 40):scale(1),
                font = "fonts/340i",
                color = rgbm.colors.white,
                alignment = 1,
                width = 1000,
                spacing = 0.5
            }
        end
    end
    display.text {
        text = math.round(car.speedKmh, 0),
        pos = vec2(170,235),
        color = rgbm(1,1,1,1),
        letter = vec2(50, 100):scale(.4),
        font = "./fonts/mil",
        width = 200,
        alignment = 0.5
    }

    if car.gear == -1 then
        display.text {
            text = "R",
			pos = vec2(440,235),
			color = rgbm(1,1,1,1),
			letter = vec2(50, 100):scale(.4),
            font = "./fonts/mil",
            width = 200,
            alignment = 1
        }
    elseif car.gear == 0 then
        display.text {
            text = "N",
			pos = vec2(440,235),
			color = rgbm(1,1,1,1),
			letter = vec2(50, 100):scale(.4),
            font = "./fonts/mil",
            width = 200,
            alignment = 1
        }
    else
        display.text {
            text = car.gear,
			pos = vec2(440,235),
			color = rgbm(1,1,1,1),
			letter = vec2(50, 100):scale(.4),
            font = "./fonts/mil",
            width = 200,
            alignment = 1
        }
    end

    display.text {
        text = time,
			pos = vec2(100,370),
			color = rgbm(1,1,1,1),
			letter = vec2(50, 100):scale(.2),
        font = "bmw",
        width = 100,
        alignment = 1
    }
    display.text {
        text = "TOTAL " .. math.floor(car.distanceDrivenTotalKm) .. " km",
			pos = vec2(600,370),
			color = rgbm(1,1,1,1),
			letter = vec2(50, 100):scale(.2),
        font = "e92_big",
        width = 100,
        alignment = 1
    }

 
        ----- outside temp ------
        local temp = "+" .. sim.ambientTemperature
        ui.drawRectFilled(vec2(2900, 1630),vec2(3130, 1695),rgbm(0,0,0,0.5), 20)
        display.text {
            text = temp .. " @",
			pos = vec2(250,370),
			color = rgbm(1,1,1,1),
			letter = vec2(50, 100):scale(.2),
            font = "e92_big",
            width = 100,
            alignment = 1
        }

    if not car.lowBeams and car.headlightsActive then
        local pos = vec2(120,300)
        ui.drawImage("./assets/icons/headlight.png", pos,vec2(pos.x+25, pos.y+25) , rgbm(0.1,0.1,1,1))
    end
    if car.lowBeams and car.headlightsActive then
        local pos = vec2(120,300)
        ui.drawImage("./assets/icons/low_beam_headlight.png", pos,vec2(pos.x+25, pos.y+25) , rgbm(0.1,1,0.1,1))
    end
    if not lasttrueTC then
        lasttrueTC = 0
    end
    if car.tractionControlInAction then
        setInterval(function() tractionControlInAction = not tractionControlInAction end, 0.15, "tractionControlInAction")
        lasttrueTC = os.clock()
	elseif (os.clock() - lasttrueTC > 0.5) then 
        clearInterval("tractionControlInAction")
		tractionControlInAction = false
        
    end
    if car.tractionControlMode == 0 or tractionControlInAction then
        local pos = vec2(730,300)
        ui.drawImage("./assets/icons/traction_controle.png", pos,vec2(pos.x+25, pos.y+25) , rgbm(25,2,0,1))
    end
 	
    if car.turningLeftLights or car.turningRightLights then
		setInterval(function() indicatorActive = not indicatorActive end, 0.334, "indicatorActive")
	else
		clearInterval("indicatorActive")
		indicatorActive = false
	end


	if car.turningLeftOnly and indicatorActive then 
		local pos = vec2(350,150)
		ui.beginRotation()
        ui.drawImage("./assets/icons/turn_signal.png", pos,vec2(pos.x+25, pos.y+25) , rgbm(0.1,1,0.1,1))
		ui.endRotation(-90)
    elseif car.turningRightOnly and indicatorActive then 
		local pos = vec2(520,150)
        ui.drawImage("./assets/icons/turn_signal.png", pos,vec2(pos.x+25, pos.y+25) , rgbm(0.1,1,0.1,1))
    elseif car.hazardLights and indicatorActive then
		local pos1 = vec2(520,150)
        ui.drawImage("./assets/icons/turn_signal.png", pos1,vec2(pos1.x+25, pos1.y+25) , rgbm(0.1,1,0.1,1))
		local pos2 = vec2(350,150)
		ui.beginRotation()
        ui.drawImage("./assets/icons/turn_signal.png", pos2,vec2(pos2.x+25, pos2.y+25) , rgbm(0.1,1,0.1,1))
		ui.endRotation(-90)
	end
end'



──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1
──────────────────────────────────────────────
[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7
──────────────────────────────────────────────
[LIGHTING]
EMISSIVE_MULT=1
──────────────────────────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1
──────────────────────────────────────────────
[BRAKEDISC_FX]
ACTIVE = 1
────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = 
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW_BIASED = 1
IS_TRANSPARENT = 1
BLEND_MODE =ALPHA_TEST  ; OPAQUE, ALPHA_TEST, ALPHA_BLEND


[SHADER_REPLACEMENT_...]
MESHES = Plane.137,Plane.025
CULL_MODE = DOUBLESIDED


[SHADER_REPLACEMENT_...]
MATERIALS = int_steeringwheeldecal
BLEND_MODE =ALPHA_TEST 


[SHADER_REPLACEMENT_...]
MESHES =Plane.082
IS_TRANSPARENT =0


[SHADER_REPLACEMENT_...] 
MATERIALS =EXT_LIGHT_DIAMOND_NM
PROP_... = extBounceBack, 1

[SHADER_REPLACEMENT_...] 
MATERIALS = INT_SW_LED
PROP_... = ksAmbient, 0.05
PROP_... = ksDiffuse, 0.05
[SHADER_REPLACEMENT_...] 
MATERIALS = ext_rearlightdrl
PROP_... = extColoredReflection, 1
PROP_... = ksAmbient, 0.05
PROP_... = ksDiffuse, 0.05
PROP_... = fresnelMaxLevel, 0.4
PROP_... = fresnelEXP, 3
PROP_... = fresnelC, 0.1
BLEND_MODE =OPAQUE
IS_TRANSPARENT = 0




[SHADER_REPLACEMENT_...] 
MATERIALS = proxestq
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.2
PROP_... = ksSpecularEXP, 10
PROP_... = ksSpecular, 0.03
DOUBLE_FACE_SHADOW_BIASED = 1

──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,Plane.054,material:EXT_GLASS_RED
SKIP_GBUFFER = INT_GLASS_GAUGE,steeringwheel glass
GLASS_FILTER = 

[REFLECTIONS_FX]
MASK_GBUFFER =
────────────────────── Lights Cast────────────────────────
[LIGHT_HEADLIGHT_0]
MIRROR=0.727
POSITION=, 0.69, 1.88
COLOR=0.92, 0.92, 1.1, 10
AFFECTS_TRACK=1
AMBIENT_INFLUENCE = 0.85
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.9
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR_DIRECTION=1
RANGE=100
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=50
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.03, 0.03, 0.03
SPOT_EDGE_SHARPNESS=20
SPOT_SHARPNESS=0.1
SPOT_UP=0.02, 1, 0

[LIGHT_BRAKES]

COLOR=2, 0, 0, 3


[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 5
EXTERIOR_ONLY=1

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metallic]
Materials=ext_Body_Paint
SpecularSun  = 0.4, 5000
SpecularBase  = 0.1, 400


[Material_CarPaint_Metallic]
Materials=ext_Wheel_brake_caliper
AmbientSpecular = 0
[Material_CarPaint_Metal]
Materials=int_Body_Paint
AmbientSpecular = 0
FresnelC = 0.05
BrightnessAdjustment=0.5

; Rim Chrome Look
[Material_CarPaint_Chrome]
Materials = ext_Wheel_paint1
UseMetallicReflections = 1
BrightnessAdjustment = 0.4 ; compensates for ambient specular
ClearCoatThickness = 0.2
PROP_0_... = isAdditive,0

────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials =EXT_GLASS
IOR = 1.7



[Material_Glass]
Materials = EXT_GLASS_RED
ThicknessMult = 1 ; thicker glass passes less light through
ProfileFix = 0    ; adds thickness to glass for glazing angles
MaskPass = 4.0      ; mask pass opacity
MaskPassColor = 255, 5, 0  ; mask pass color adjustment
BrightnessAdjustment = 0



[Material_Glass]
Materials=EXT_WINDOW
FilmIOR=2
MaskPass=0.6
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=2

[Material_PhotoelasticGlass]
Meshes = 
FilmIOR=2.5
PhotoelasticityBaseScale = 8      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.04  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.5   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.1  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 4   ; how many stripes are there
────────────────────── MATERIALS (EXTERIOR) ────────────────────────

[Material_Metal_v2]
Materials = EXT_CHROME
Metalness = 0.8
Brightness= 0.8
DetailScale=0

[Material_Metal_v2]
Meshes =992.003,Plane.019
Brightness= 0.02

[Material_Metal_v2]
Materials =ext_exhaustholes
Metalness = 0.5
Brightness= 0.8
OcclusionMap=.45




[SCRIPTABLE_DISPLAY_...]
MESHES =steeringwheelscreen.001
SCRIPT = sw.lua

[EMISSIVE_LIGHT_...]  
NAME=steeringwheelscreen.001
COLOR=10,10,15
OFF_COLOR=10,10,15
LOCATION=NONE


;Ext Alu
[Material_Aluminium_v2]
Materials = EXT_RIM_CHROME
Metalness = 0.4
Reflectance = 1
Brightness= 0.5
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 30
DetailNormalBlend = 1


[Material_MetalOld_v2]
Materials =EXT_EXHAUST_METAL_DARK
DetailScale=5

[Material_Metal_v2]
Materials =EXT_EXHAUST_METAL
DetailScale=5

;Ext Rubber
[Material_Plastic]
Materials = EXT_CARPAINT_BLACK
Reflectance = 0.09
Smoothness = 0.95
DetailNormalBlend = 0
Brightness = 0.1



;Ext Carbon 2
[Material_Carbon]
Materials =EXT_CARBON
Brightness=.45
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = .1
DetailScale =400
[Material_Carbon]
Materials =ext_Body_carbon
Brightness=.45
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = .1
DetailScale =400


[Material_Aluminium_v2]
Materials = EXT_PLATE_CHROME

[Material_Carbon]
Materials =EXT_PLATE_CARBON
DetailScale =70
────────────────────── MATERIALS (INTERIOR) ────────────────────────
[Material_InteriorPBR]
Materials = 
Meshes =
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 
UseClearCoat=1
BrightnessAdjustment = 1
Metalness = 0
Reflectance = 0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=0

[Material_InteriorPBR]
Materials = ext_bmwbadge
Smoothness =0.9
Metalness = 0.6
BrightnessAdjustment =.2

[Material_InteriorPBR]
Materials = ext_darkblue,ext_red,ext_lightblue
Metalness = 0.4

[INCLUDE: common/materials_interior.ini]

;Int Plastic
[Material_Plastic_v2]
Materials = INT_PLASTIC
DetailScale = 20
DetailNormalBlend = .2

[Material_Plastic]
Materials =INT_GLOSS_BLACK
DetailScale = 0
Smoothness =0.95
Reflectance = 0.05

[Material_Velvet_v2]
Materials = INT_ALCANTARA
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.5
DetailScale = 40
ClothSheenColor = 1, 1, 1



[Material_Carbon]
Materials =INT_SW_CARBON
DetailScale = 300

[Material_Plastic]
Materials =INT_SW_PLASTIC_GLOSS
Brightness=0.25
Reflectance=0.1
Smoothness=0.9

[Material_Plastic]
Materials =INT_SW_PLASTIC_RED


[Material_Plastic]
Materials =INT_SW_PLASTIC_ROUGH
Brightness=0.5
[Material_Leather]
Materials=INT_SW_LEATHER
Brightness=0.25
Reflectance = 0.15
Smoothness = 0.4
DetailTextureBlur = 1
DetailNormalBlend=0.5
[Material_Leather]
Materials=INT_SW_LEATHER_RED
Brightness=0.55
Reflectance = 0.15
Smoothness = 0.3
DetailTextureBlur = 1
DetailNormalBlend=0.5



[Material_Carpet_v2]
Materials = INT_CARPET
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1
DetailScale = 50
Brightness=0.85


[Material_Leather]
Materials=int_leather_paint3,int_leather_paint1,INT_LEATHER_?,int_leather_paint2
Brightness=0.7


[Material_Leather]
Materials=INT_SKIN
Brightness=0.5
DetailScale = 150



;Int Metal
[Material_Aluminium_v2]
Materials = INT_CHROME
Metalness = 0.8
Brightness=0.35



;Int Metal Old
[Material_MetalOld_v2]
Materials = 
BrightnessAdjustment = 1
DetailNormalPBRSmoothness = 0.9
Metalness = 0.3
Smoothness = 0.01
Reflectance = 0.2
DetailScale = 0

[Material_Carbon]
Materials =INT_CARBON_NEW
DetailScale = 300





;Int Carbon
[Material_Carbon]
Materials =INT_CARBON
Brightness=.7
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 800
────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=EXT_PLATE_LIGHT
COLOR=255, 255, 255, 0.05
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8

[LIGHT_LICENSEPLATE]
MESHES=EXT_REAR_PLATE
OFFSET= 0.055 ,0, -.01
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.4
SPOT=170
SPOT_SHARPNESS=0.5
COLOR=10
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9


────────────────────── EXT LIGHTS ────────────────────────
; Lowbeam 
[EMISSIVE_LIGHT_...] 
NAME=
COLOR=100,120,160      
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=
COLOR=120,120,120
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;Low Beam + Highbeam
[EMISSIVE_HIGHBEAM_...] 
NAME=EXT_HL_LIGHT
COLOR=100,120,160 ,2
FALLBACK_HEADLIGHTS_COLOR=100,120,160 ,.5
LAG=0.0
SIMULATE_HEATING=0.0
LOCATION=FRONT


; DRL
[EMISSIVE_LIGHT_...]  
NAME=Plane.061,Plane
COLOR=100,120,150,.5
OFF_COLOR=100,120,150,.5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]  
NAME=EXT_HL_TURN_LF_1,EXT_HL_TURN_RF_1
COLOR=100,70,0,2
OFF_COLOR=100,70,0,2
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]  
NAME=EXT_HL_DRL
COLOR=100,120,150,.35
OFF_COLOR=100,120,150,.35
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
────────────────────── TAIL LIGHTS ────────────────────────

;DRL 
[EMISSIVE_LIGHT_...] 
NAME=EXT_TL
COLOR=50,3, 0,2
LAG=0.5
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

; Brakelights 
[EMISSIVE_BRAKE_...] 
NAME=
COLOR=50, 2, 0,5
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=
COLOR=50, 5, -10,5
FALLBACK_HEADLIGHTS_COLOR = 50, 5, -10
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;EMERGENCY BRAKE
[EMISSIVE_BRAKE_...] 
NAME=EXT_TL_BRAKE
COLOR=50, 2, 0, 2
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR=50, 5, 0, 2


[EMISSIVE_BRAKE_...] 
NAME=Plane.142
COLOR=50, 3, 0, 10
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR=50, 3, 0, 6
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking



────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME = EXT_TL_REVERSE
COLOR = 70
LAG = 0.2                
SIMULATE_HEATING = 1        
LOCATION = REAR            
ACT_AS_HEADLIGHTS = 1      
────────────────────── INDICATORS ────────────────────────

[LIGHT_EXTRA_...]
BOUND_TO =EXT_HL_LIGHT
MIRROR =0.723
POSITION =, 0.689, 1.89
DIRECTION=0,0, 1
COLOR = 2100
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 1
SPOT =120
AMBIENT_INFLUENCE= 1
FADE_AT=0


[EMISSIVE_TURNSIGNAL_RIGHT_...]  
NAME=EXT_HL_TURN_RF_0
COLOR=100,20,0,25
FALLBACK_BASE_COLOR=100,70,0,5
LAG=0
REPEAT_FREQENCY_HZ=2.6
LOCATION=NONE
NO_FALLBACK_WHILE_BLINKING=1



[EMISSIVE_TURNSIGNAL_RIGHT_...]  
NAME=EXT_HL_TURN_RF_2
COLOR=100,20,0,1
FALLBACK_BASE_COLOR=100,70,0,.2
LAG=0
REPEAT_FREQENCY_HZ=2.6
LOCATION=NONE
NO_FALLBACK_WHILE_BLINKING=1



[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=EXT_HL_TURN_LF_0
COLOR=100,20,0,25
FALLBACK_BASE_COLOR=100,70,0,5
LAG=0
REPEAT_FREQENCY_HZ=2.6
LOCATION=NONE
NO_FALLBACK_WHILE_BLINKING=1


[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=EXT_HL_TURN_LF_2
COLOR=100,20,0,1
FALLBACK_BASE_COLOR=100,70,0,.2
LAG=0
REPEAT_FREQENCY_HZ=2.6
LOCATION=NONE
NO_FALLBACK_WHILE_BLINKING=1



; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TURN_ML
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=CENTER

; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TL_TURN_SIGNAL_0
COLOR=100,15,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR

; Front Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=
COLOR=100,20,0
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1

; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_MR
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=CENTER
CAST_LIGHT=1

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TL_TURN_SIGNAL_1
COLOR=100,15,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
────────────────────── OUTSIDE EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MESHES = EXT_HL_TURN_LF_0,EXT_HL_TURN_RF_0
RANGE = 0.05
COLOR = 0.25
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE =3
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = -0.0

[EXTRA_FX_EMISSIVE_...]
MESHES = Plane.014
RANGE = 0.15
COLOR = 0
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = EXT_HL_LIGHT
RANGE = 0.15
COLOR = 0.01
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0


[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_TURN_LIGHT_LF,EXT_TURN_LIGHT_LF.001
RANGE = 0.15
COLOR = .1
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0





[EMISSIVE_CORNERINGLAMP_LEFT_...] 
NAME=EXT_HL_TURN_LIGHT_L
COLOR=40,50,60, 3
LAG=0.9
SIMULATE_HEATING=0.0
LOCATION = FRONT

[EMISSIVE_CORNERINGLAMP_RIGHT_...] 
NAME=EXT_HL_TURN_LIGHT_R
COLOR=40,50,60, 3
LAG=0.9
SIMULATE_HEATING=0.0
LOCATION = FRONT



[LIGHT_CORNERINGLAMP_RIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=0.92, 0.92, 1.1, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0.7, -0.2, 0.9
OFF_POSITION=-0.615, 0.702, 1.92
POSITION=-0.615, 0.702, 1.92
RANGE=10
SPOT=120
EXTERIOR_ONLY=0
FADE_AT=90
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR=0
BOUND_TO=EXT_TURN_LIGHT_LF.001

[LIGHT_CORNERINGLAMP_LEFT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=0.92, 0.92, 1.1, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0.7, 0, 0.9
OFF_POSITION=0.615, 0.702, 1.92
POSITION=0.615, 0.702, 1.92
RANGE=10
SPOT=120
EXTERIOR_ONLY=0
FADE_AT=90
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR=0
BOUND_TO=EXT_TURN_LIGHT_LF

[INCLUDE: common/selflighting.ini]



[EMISSIVE_LIGHT_...] 
NAME=material:int_light_paint1
COLOR=6
OFF_COLOR=6
LAG=0.9
LOCATION=INTERIOR


[EMISSIVE_LIGHT_...] 
NAME=Plane.119
COLOR=30
LAG=0.9
LOCATION=INTERIOR


[EMISSIVE_LIGHT_...] 
NAME=Plane.091,Plane.037
COLOR=1
OFF_COLOR=2
LAG=0.2
LOCATION=INTERIOR
CAST_LIGHT=1

[SHADER_REPLACEMENT_...]
MESHES =Plane.091,Plane.037
ADAPTIVE_EMISSIVE = 1

; Arrows Light
[EMISSIVE_LIGHT_...] 
NAME=
COLOR=2,2,2
LAG=0.2
LOCATION=INTERIOR

[EMISSIVE_HAZARD_...] 
NAME=decals.004
COLOR=20,.2,0
FALLBACK_HEADLIGHTS_COLOR=10,3,0
LAG=0.2
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...] ,
NAME=decals.001,decals.006,decals.007,int_buttons
COLOR=3,.5,0,5
OFF_COLOR=2
LAG=0.2
LOCATION=INTERIOR



;Custom Emissive
[CustomEmissiveMulti]
Meshes = 
Resolution = 812, 812
UseEmissive0AsFallback = 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "62, 434", Size = "84, 104" , Color = "0, 10,0 " ,
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "163, 433", Size = "71, 100" , Color = "0, 10,0 " ,
@ = MultiItem, Role = ABS_INACTION, Start = "326, 438", Size = "77, 49", Color = "60,30,0",
@ = MultiItem, Role = DashWarningABS, Start = "326, 355", Size = "79, 60", Color = "60,30,0",
@ = MultiItem, Role = DashWarningEngine, Start = "585, 265", Size = "86, 72" , Color = "60,30,0",
@ = MultiItem, Role = HANDBRAKE, Start = "501, 349", Size = "82, 71", Color = "80, 0, 0",
@ = MultiItem, Role = HIGHBEAM, Start = "67, 259", Size = "80, 58", Color = "0, 0, 80",
@ = MultiItem, Role = LIGHT, Start = "414, 349", Size = "81, 71", Color = "0, 80, 0",
@ = MultiItem, Role = DashWarningSuspDamage, Start = "591, 425", Size = "77, 73" , Color = "60,0,0",
@ = MultiItem, Role = TC_INACTION , Start = "418, 429", Size = "72, 75", Color = "60, 30, 0",
@ = MultiItem, Role = DashWarningTC, Start = "502, 428", Size = "74, 83", Color = "60, 30, 0",
@ = MultiItem, Role = TYRE_PRESSURE, Start = "680, 438", Size = "66, 63", Color = "60, 30, 0", InputThreshold = 40, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = DashWarningSeatbelt, Start = "161, 346", Size = "65, 76" , Color = "80, 0, 0",
@ = MultiItem, Role = DashWarningAirbag, Start = "240, 346", Size = "81, 80" , Color = "80, 0, 0",
@ = MultiItem, Role = GEAR_N , Start = "181, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_R , Start = "50, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_D , Start = "314, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=13 ,InputInverse=1 , Lag=0.2, Color = "70,5,0", 
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=75 ,InputInverse=1 , Lag=0.2, Color = "10,10,10", 
@ = MultiItem, Role = WATER_TEMP , Start = "677, 360", Size = "85, 45" ,Color = "0,80,0" , InputThreshold=10,

────────────────────── INTERIOR EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MATERIALS =int_light_paint1
RANGE = 0.025         
COLOR = .25             
DIRECTED = 0
INTERIOR_ONLY = 1
SPLIT_ELEMENTS =1
COVERAGE = 8        
SAMPLES_LIMIT = 300  

   
[EXTRA_FX_EMISSIVE_...]
MESHES =Plane.037
RANGE = 0.15
COLOR = 1          
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    
   
[EXTRA_FX_EMISSIVE_...]
MESHES =  Plane.091
RANGE = 0.25
COLOR = 1          
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0   

[EXTRA_FX_EMISSIVE_...]
MESHES = 
RANGE = 1.2 
COLOR = .3         
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0   



────────────────────── STERO/GPS ────────────────────────

[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = Plane.037
Resolution =839, 279
Size = 684, 229
Offset = 60, 11
Scale = 1.5
RearCameraPosition = -0.0521, 0.842, -2.3
aftermarketComponent=1


────────────────────── EXHAUST ────────────────────────
[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0

[!PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT = 1,1,1
TEMPERATURE_MULT =1
SIZE_MULT =  1.0
INTENSITY_MULT =1.00


[PARTICLES_FX_EXHAUST]
COLOR=0.7, 0.75, 0.9, 0.5
GROW=0.1, 0.1

[EXHAUST_FLAMES]
ANTILAG=0
FLAT_SHIFT=0
FLAT_SHIFT_COOLDOWN=0.0
FLAT_SHIFT_DURATION=0.0
FLAT_SHIFT_GAS_THRESHOLD=0.0
FLAT_SHIFT_INTENSITY=.1
FLAT_SHIFT_PROBABILITY=0.2
FLAT_SHIFT_RPM_THRESHOLD=6000
DISCHARGE=1
DISCHARGE_CHARGE_TIME=2
DISCHARGE_DELAY=.5
DISCHARGE_DURATION=2
DISCHARGE_INTENSITY=.1
DISCHARGE_PROBABILITY=0.6
DISCHARGE_RPM_THRESHOLD_MAX=7200
DISCHARGE_RPM_THRESHOLD_MIN=5000
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=75
LIMITER=0
LIMITER_RPM_THRESHOLD=7880
LIMITER_INTENSITY=.1
LIMITER_DELAY=0


────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
ENGINE_EXT =10
ENGINE_INT =5
GEAR_EXT =1
GEAR_INT = 1
BODYWORK = 0.5
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER =1
TURBO =1

[AUDIO_PITCH]
BACKFIRE_EXT=1.0
BACKFIRE_INT=1.0
BODYWORK=1.0
DIRT=1.0
DOWN_SHIFT=1.0
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1.0
GEAR_GRIND=1.0
GEAR_INT=1.0
HIT=1.0
HORN=1.0
LIMITER=1.0
SCRAPE=1.0
SKID_EXT=1.0
SKID_INT=1.0
TRACTION_CONTROL_EXT=1.0
TRACTION_CONTROL_INT=1.0
TRANSMISSION=1.0
TURBO=1.0
WHEEL=1.0
WIND=1.0

[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 650=800 | 7000=7000|)
ENGINE_INT_RPMS = (| 650=800 | 7000=7000|)


────────────────────── might be useful ────────────────────────
[ANIMATION_...]
INPUT = 
FILE = 
TIME = 1.0
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_x_0] 
BIND_TO_EXTRA_x=1
BIND_TO_HEADLIGHTS=0
NAME = 
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

────────────────────── FOG LIGHTS ────────────────────────

[XEMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=
COLOR=12,10,8
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;FOGLIGHTS CAST
[LIGHT_EXTRA_...!]
BOUND_TO
BIND_TO_HEADLIGHTS=0
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, .01, 0, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0
MIRROR_DIRECTION=0
POSITION=0.563, 0.294, -1.75
RANGE=3
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=100
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4


────────────────────── ANALOG ARROWS ────────────────────────
;LUT
LUT = (| 0 = 0 | 20 = 17| 40 = 33  | 100 = 81  |  160 = 140 | 320 = 270 |)

[ANALOG_INDICATOR_...]
INPUT = SPEED
NAME = 
ZERO=0
MIN_VALUE=0
STEP=0.029

[ANALOG_INDICATOR_...]
INPUT = TURBO
NAME = 
USE_BAR = 0
ZERO=0
STEP=86.5
INPUT_LAG_UP = 0.98
INPUT_LAG_DOWN = 0.91

[ANALOG_INDICATOR_...]
INPUT = RPM
NAME = 
ZERO=0
MIN_VALUE=0
STEP=0.029
SPEED_LAG = 0.66
INPUT_LAG_UP = 0.75
INPUT_LAG_DOWN = 0.75

[INSTRUMENTS]
RPM_VINTAGE =0 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.11 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.80 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some
──────────────────────────────────────────────
[!EXTRA_SWITCHES]
SWITCH_A = Foglight
SWITCH_B = Rear foglight
SWITCH_C = Interior dome light
SWITCH_D = Bat wing air intake

