[INCLUDE: common/materials_interior.ini] 
[INCLUDE: common/navigators.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: android_auto/config.ini]
[INCLUDE: pbr_int.ini]
[INCLUDE: pbr_ext.ini]
[INCLUDE: navigators_maps.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: navigators_maps.ini]
[INCLUDE: navigators_layouts.ini]
[INCLUDE: navigators_themes.ini]

[SCRIPTABLE_DISPLAY_...]
MESHES = 362-0-362
SCRIPT = screendata.lua

[SCRIPTABLE_DISPLAY_...]
MESHES = Mesh001
SCRIPT = screendataleft.lua

[SCRIPTABLE_DISPLAY_...]
MESHES = screemright	; mesh the SCRIPTABLE_DISPLAY draws onto.
SCRIPT = screendataright.lua


────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE =1
OPEN_WHEELER = 0           
RALLY_CAR = 0
DIESEL_ENGINE = 0
HEADLIGHTS_ARE_HEADLIGHTS=1

[BOUNCED_INTERIOR_LIGHT]
MULT=1, 1, 1, 1
OFFSET=0, 0, 0
RANGE=3.2
RANGE_GRADIENT_OFFSET=0.9
SPOT=20
SPOT_SHARPNESS=0.


[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

[BRAKEDISC_FX]
ACTIVE = 1
DISC_RADIUS = 0.3          ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.05  ; radius of an inside part of a brake disc
────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MESHES = material:clusterled,Kit0_Coloured_Geo_lodA.006,material:EXT_CARPAINT,Base_Geo_lodA
CULL_MODE = DOUBLESIDED


[SHADER_REPLACEMENT_...] 
MATERIALS = rpmscren
PROP_... = ksEmissive,10

[SHADER_REPLACEMENT_...] ; Sets Mesh Transparent, Has to be Alpha-Blend,
MATERIALS = 
IS_TRANSPARENT = 1

[SHADER_REPLACEMENT_...]
MATERIALS = ledsiplayicon
IS_TRANSPARENT = 1
CAST_SHADOWS = 0 
BLEND_MODE = ALPHA_TEST

[SHADER_REPLACEMENT_...]
MATERIALS = 
IS_TRANSPARENT = 1
BLEND_MODE = ALPHA_BLEND

──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS
SKIP_GBUFFER =INT_GAUGE_GLASS 
GLASS_FILTER = 
────────────────────── Lights Cast────────────────────────
[LIGHTING]
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=1
INTERIOR_FAKE_SHADOW_FADE=0.2
INTERIOR_FAKE_SHADOW_HEIGHT=0.1
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1
LIT_MULT=1
SPECULAR_MULT=1


[LIGHT_HEADLIGHT_...]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1.1, 10
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.15, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=70
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.7
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.75843
OFF_MULT=0
OFF_POSITION=0, 0.601118, 1.95723
OFF_RANGE_MULT=0.125
POPUP_EDGE_EXP=0.3
POPUP_EDGE_OFFSET=0.5
POPUP_ENABLED=1
POPUP_END=0.7
POPUP_SECOND_SPOT_EXP=0.6
POPUP_SECOND_SPOT_INITIAL_VALUE=0.4
POPUP_START=0.05
POSITION=0, 0.6, 2.15
RANGE=240
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=110
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=50
SECOND_SPOT_SHARPNESS=0.45
SECOND_SPOT_SKIP=0.35
SINGLE_FREQUENCY=0
SPECULAR_MULT=2
SPOT=60
SPOT_EDGE=0.03, 0.03, 0.029
SPOT_EDGE_SHARPNESS=45
SPOT_SHARPNESS=0
SPOT_UP=0.05, 1, 0


[LIGHT_BRAKES]
COLOR=2, 0, 0, 3
POSITION=0, 0.4, -2.5 	
MIRROR=0.7		
DIRECTION=-0, -1,-1	

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.620
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0.0, 0.696, -1.99
RANGE=4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metallic]
Materials=Brake_Caliper
FresnelMax = 0.5
FresnelC = 0.08
FlakesK = 0.05
BrightnessAdjustment = 1.0
SpecularBase = 1.0, 40
SpecularSun = 0.01, 900
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.04

[Material_CarPaint_Metallic]
Materials=rimpaint
FresnelMax = 0.5
FresnelC = 0.08
FlakesK = 0.05
BrightnessAdjustment = 1.0
SpecularBase = 1.0, 40
SpecularSun = 0.01, 900
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.04


────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMeshes=
ExteriorGlassFilmedMaterials=

;Clear Glass
[Material_Glass]
Materials =EXT_GLASS
ThicknessMult = 1
ExtraLightsAdjustment = 0
PROP_1... = ksAmbient, 0.01
IOR = 2.5 

;Interior Glass
[Material_Glass]
Materials = 
FilmIOR = 1.25 
ThicknessMult = 1
ProfileFix = 0

;Glass Nm
[Material_Glass]
Materials= 
IOR = 2             ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ProfileFix = 0.0   ; adds thickness to glass for glazing angles
UseNormalMapWithAlpha = 1
BrightnessAdjustment = 0.5
ThicknessMult = 1
Refraction = 1

; Red Glass
[Material_Glass]
Materials = EXT_RED_GLASS
IOR = 2.2          ; looks better like this
FilmIOR = 2.2      ; redefine IOR for external film layer to increase reflections
ThicknessMult = 1 ; thicker glass passes less light through
ProfileFix = 0    ; adds thickness to glass for glazing angles
MaskPass = 1.2      ; mask pass opacity
MaskPassColor = 255, 5, 0  ; mask pass color adjustment
BrightnessAdjustment = 0
Desaturate = 0

; Window Glass
[Material_Glass]
Materials=EXT_WINDOWS
MaskPass=0.1
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=1
Desaturate=0
FilmIOR=2.2



────────────────────── MATERIALS (EXTERIOR) ────────────────────────
[Material_Aluminium_v2]
Materials= 
Smoothness = 0.0
Metalness = 0.4
Reflectance = 0.4
BrightnessAdjustment = 0.4
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.4
DetailScale = 60
DetailNormalBlend = 10
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0.05
ApplyTilingFix = 1

;Ext Metal
[Material_Metal_v2]
Materials = light_plastic_chrome
Metalness = 1
BrightnessAdjustment = 1
LocalReflectionsSharpness = 1

;Ext Coloured Light
[Material_Aluminium_v2]
Materials = (shiny coloured textured of the tails housing (orange turn signals, red shiny textures) go here)
Smoothness = 0.05
Metalness = 1
Reflectance = 2
BrightnessAdjustment = 0.35
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1

;Ext Alu Old
[Material_AluminiumOld_v2]
Meshes = 
Metalness = 0.2
Reflectance = 0.2
Brightness = 0.5

;Ext Alu
[Material_Aluminium_v2]
Materials = 
Metalness = 0.4
Reflectance = 1
BrightnessAdjustment = 0.5
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 30
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 2


;Ext Metal Old
[Material_MetalOld_v2]
Meshes = 
Metalness = 0.8
Reflectance = 0.0
Brightness = 0.3
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0

;Ext Smooth Plastic
[Material_Plastic_v2]
Materials =light_plastic_grey
Metalness = 0.08
Reflectance = 0.08
Smoothness = 0.8
BrightnessAdjustment = 0.2
ApplyTilingFix = 0
DetailScale = 0

;Ext Smooth Plastic
[Material_Plastic_v2]
Materials =light_plastic_black
Metalness = 0.3
Reflectance = 0.03
Smoothness = 0.8
BrightnessAdjustment = 0.1
ApplyTilingFix = 0
DetailScale = 0

[Material_Plastic_v2]
Materials =EXT_PLASTIC
Metalness = 0.0
Reflectance = 0.06
Smoothness = 0.85
BrightnessAdjustment = 0.1
ApplyTilingFix = 0
DetailScale = 0

[Material_Plastic_v2]
Materials =rim_gloss_black,rimblack
Metalness = 0.0
Reflectance = 0.1
Smoothness = 0.95
BrightnessAdjustment = 0.1
ApplyTilingFix = 0
DetailScale = 0

;Ext Carbon
[Material_Carbon]
Materials =EXT_CARBON
DetailScale = 400
RESOURCE_2 = txNormalDetail
RESOURCE_FILE_2 = PBR_CARBON_NM.dds
RESOURCE_3 = txDetail
RESOURCE_FILE_3 = PBR_CARBON_D.dds
Brightness = 0.2
ClearCoatF0 = 0.2
CubemapReflectionBlur = 0,0

[Material_Carbon]
Materials =
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 420

────────────────────── MATERIALS (INTERIOR) ────────────────────────
;assets
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0

[Material_InteriorPBR]
Meshes =Light_Geo_lodA.018
BrightnessAdjustment =.0
Metalness = .0
ColorSource = DIFFUSE
[Material_InteriorPBR]
Meshes =Badge_Geo_lodA.001
BrightnessAdjustment =.3
Metalness = .7
ColorSource = DIFFUSE

[Material_InteriorPBR]
Meshes =Light_Geo_lodA.016
BrightnessAdjustment =.1
Metalness = .5
ColorSource = DIFFUSE


[Material_InteriorPBR]
Meshes = K12
BrightnessAdjustment =.5
Metalness = .3
ColorSource = DIFFUSE

[Material_InteriorPBR]
Materials = HDL_RIDGES
BrightnessAdjustment = .1
Metalness = 1
ColorSource = DIFFUSE

[INCLUDE: common/materials_interior.ini]
[Material_DigitalScreen]
Meshes =
MatrixType = IPS         ; valid values: IPS, TN
UseTextureCoordinates = 0  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 1920          ; amount of pixels horizontally
ScreenAspectRatio = 7   ; aspect ratio, height/width
Emissive = 0.5          ; screen brightness
FlipXY = 0                 ; rotate display 90°

;Int Plastic
[Material_Plastic_v2]
Materials = INT_PLASTIC
BrightnessAdjustment = 0.5
DetailScale = 150
DetailTextureBlur = 1
DetailNormalBlend = 0.5
Reflectance = 0.02
Smoothness = 0.1

;Int Alcantara
[Material_Velvet_v2]
Materials = 
DetailScale=30
DetailNormalBlend = 1
BrightnessAdjustment=1

;Int Carpet
[Material_Carpet_v2]
Materials = 
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1

;Int Leather 2
[Material_Leather_v2]
Materials =
Reflectance = 0.04
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08
DetailNormalBlend = -1

;Int Leather 1
[Material_Leather]
Materials=INT_LEATHER
Brightness=1
Reflectance = 0.01
Smoothness = 0.75


;Int Leather 1
[Material_Leather]
Materials=INT_LEATHER_COLORED
Brightness=1
Reflectance = 0.01
Smoothness = 0.75


;Int Metal
[Material_Metal_v2]
Materials = intmetalbright

;Int Alu 1 
[Material_MetalOld_v2]
Meshes= SeatBelt_Geo_lodA.003,Kit0_Coloured_Geo_lodA.008
BrightnessAdjustment = 10
DetailNormalPBRSmoothness = 0.9
Metalness = 0.3
Smoothness = 0.01
Reflectance = 0.2
DetailScale = 0

;Int brushed
[Material_Metal_v2]
Materials = 
RESOURCE_2 = txNormalDetail
RESOURCE_FILE_2 = PBR_brushed.dds
RESOURCE_3 = txDetail
RESOURCE_FILE_3 = PBR_brushed_detail.dds
DetailNormalBlend = 1
DetailScale = 5
Metalness = 0.9
BrightnessAdjustment = 0.2
Smoothness = 0.9
Reflectance = 0.5
DetailNormalPBRSmoothness = 1.75


────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=Light_Geo_lodA
COLOR=255, 255, 255, 0.05
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8
CHANNEL = 0

[LIGHT_LICENSEPLATE]
MESHES=PLATE
OFFSET= 0.00 ,0.025, -0.02
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.4
SPOT=170
SPOT_SHARPNESS=0.5
COLOR=16,16,19,.51
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9


────────────────────── LIGHTS ────────────────────────
; Lowbeam 
[EMISSIVE_LIGHT_...] 
NAME=
COLOR=120,120,120      
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=
COLOR=120,120,120
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

Low Beam + Highbeam
[EMISSIVE_HIGHBEAM_...] 
NAME=Light_Geo_lodA.013
COLOR=120,140,210, .7
FALLBACK_HEADLIGHTS_COLOR=120,140,210, .3
LAG=0.6
SIMULATE_HEATING=0.5

; DRL
[EMISSIVE_LIGHT_...]  
NAME=Light_Geo_lodA.014
COLOR=120,120,120,0.2
OFF_COLOR=120,120,120,0.2
LAG=0.1
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

────────────────────── TAIL LIGHTS ────────────────────────

;DRL 
[EMISSIVE_LIGHT_...] 
NAME=tailsomething
COLOR=50, 2, 0, .5
LAG=0.5
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

; Brakelights 
[EMISSIVE_BRAKE_...] 
NAME=brakeiguess
COLOR=50, 2, 0,1
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=Light_Geo_lodA.009
COLOR=50, 2, 0,3
FALLBACK_HEADLIGHTS_COLOR=50, 2, 0, .5
LAG=0.5
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;EMERGENCY BRAKE
[EMISSIVE_BRAKE_...] 
NAME=braketooiguess
COLOR=50, 2, 0,3
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR=50, 2, 0,5
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking


────────────────────── REVERSE LIGHT ────────────────────────

; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME =reverse ; name (one or more) of a mesh to glow
COLOR = 10,10,10     ; glowing color if condition is met
LAG = 0.2                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 1        ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

────────────────────── INDICATORS ────────────────────────

; Front Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=lefttturnsignal
COLOR=100,20,0
LAG=0.3
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=Light_Geo_lodA.017
COLOR=100,30,0,1
LAG=0.4
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Front Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=rightturnsignal
COLOR=100,20,0
LAG=0.3s
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=Object011
COLOR=100,30,0,1
LAG=0.4
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
────────────────────── OUTSIDE EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MESHES = Light_Geo_lodA.014
RANGE = 0.03
COLOR = 0.2
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE =3
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0.00

[EXTRA_FX_EMISSIVE_...]
MESHES =Light_Geo_lodA.009,tailsomething
RANGE = 0.08
COLOR = 1,0,0,0.0015
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE =8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES =Object011,Light_Geo_lodA.017
RANGE = 0.06
COLOR = 10,7,0,0.001
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE =8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES =reverse
RANGE = 0.1
COLOR = .5
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE =2
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0


[EXTRA_FX_EMISSIVE_...]
MESHES =brakeiguess
RANGE = 0.1
COLOR = .5
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE =2
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES=braketooiguess
RANGE = 0.05
COLOR = .005
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE =8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES=lefttturnsignal,rightturnsignal
RANGE = 0.08
COLOR = .005
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE =8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0


[INCLUDE: common/selflighting.ini]

[LIGHT_EXTRA_...]
BOUND_TO =Light_Geo_lodA.013
COLOR = 100,100,100,45
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0.687
POSITION = , 0.697, 1.55
DIRECTION=0,0, 1
RANGE=0.5
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT = 0
SPOT = 89
AMBIENT_INFLUENCE= 0
FADE_AT=0

[LIGHT_EXTRA_...]
BOUND_TO =Light_Geo_lodA.014
COLOR = 100,100,100,45
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0.687
POSITION = , 0.697, 1.50
DIRECTION=0,0, 1
RANGE=0.45
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT = 1
SPOT = 59
AMBIENT_INFLUENCE= 0
FADE_AT=0

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR = 0,10,100,.5
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0.279
POSITION =, 0.524, 0.677
DIRECTION=0,-1,.6
RANGE=1.15
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT = 1
SPOT = 179
AMBIENT_INFLUENCE= 0
FADE_AT=0

────────────────────── REFRACTION ────────────────────────
[REFRACTING_HEADLIGHT_0]
SURFACE =
INSIDE = 
INSIDE_BULBS=
OVERLAY = 
SYNC_EMISSIVE_AUTO=1
────────────────────── INTERIOR LIGHTS ────────────────────────

; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=interior_silver_17
COLOR=1.5
OFF_COLOR=0
LAG=0.1
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
DISABLE_WITH_EMISSIVE_LIGHT = 1

[EMISSIVE_LIGHT_...] 
NAME=gaugecluster_rpm,362-0-362,Plane001
COLOR=4
OFF_COLOR=2
LAG=0.9
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
DISABLE_WITH_EMISSIVE_LIGHT = 1

[EMISSIVE_LIGHT_...] 
NAME=Circle
COLOR=1
OFF_COLOR=2
LAG=0.9
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
DISABLE_WITH_EMISSIVE_LIGHT = 1


; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=interior_decals_005,264-0-264,318-0-318,265-0-265
COLOR=2
OFF_COLOR=1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
DISABLE_WITH_EMISSIVE_LIGHT = 1

[EMISSIVE_LIGHT_...] 
NAME=Mesh001,screemright
COLOR=1
OFF_COLOR=3
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
DISABLE_WITH_EMISSIVE_LIGHT = 1




; Interior Decal Lights
[EMISSIVE_LIGHT_...] 
NAME=Porsche_911GT3RS992_2023Kit1_Interior_Geo_lodA.001,stwheelbadges,Kit0_Interior_Geo_lodA.025
COLOR=2,2,2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

; Arrows Light
[EMISSIVE_LIGHT_...] 
NAME=
COLOR=2,2,2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

;RPM
[EMISSIVE_...]
NAME = RPM15
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 8800
COLOR = 0,0.2,20,5
TOGGLE_VISIBILITY=1
BLINKING_PATTERN=(|0=3||1=0|)
BLINKING_DURATION=0.15

[EMISSIVE_...]
NAME = RPM01
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 5000
COLOR = 20,15,0,2
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
NAME = RPM00
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 5300
COLOR = 20,15,0,2
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
NAME = RPM02
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 5500
COLOR = 20,15,0,2
TOGGLE_VISIBILITY=1


[EMISSIVE_...]
NAME = RPM03
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 5800
COLOR = 20,15,0,2
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
NAME = RPM04
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6000
COLOR = 20,15,0,2
TOGGLE_VISIBILITY=1


[EMISSIVE_...]
NAME = RPM05
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6200
COLOR = 20,15,0,2
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
NAME = RPM06
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6400
COLOR = 20,15,0,2
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
NAME = RPM07
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6600
COLOR = 20,15,0,2
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
NAME =RPM08
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6800
COLOR = 20,15,0,2
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
NAME = RPM09
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 7000
COLOR = 20,15,0,2
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
NAME = RPM10
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 7200
COLOR = 20,15,0,2
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
NAME = RPM11
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 7400
COLOR = 20,15,0,2
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
NAME = RPM12
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 7600
COLOR = 20,15,0,2
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
NAME = RPM13
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 7900
COLOR = 20,15,0,2
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
NAME = RPM16
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 8300
COLOR = 20,15,0,2
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
NAME = RPM14
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 8500
COLOR = 20,15,0,2
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
NAME = TEMP01
INPUT = WATER_TEMP
CAST_LIGHT=1
INPUT_THRESHOLD = 65
COLOR = .8,.8,2,2
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
NAME = TEMP05
INPUT = WATER_TEMP
CAST_LIGHT=1
INPUT_THRESHOLD = 70
COLOR = .8,.8,2,2
TOGGLE_VISIBILITY=1


[EMISSIVE_...]
NAME = TEMP09
INPUT = WATER_TEMP
CAST_LIGHT=1
INPUT_THRESHOLD = 73
COLOR = .8,.8,2,2
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
NAME = TEMP08
INPUT = WATER_TEMP
CAST_LIGHT=1
INPUT_THRESHOLD = 75
COLOR = .8,.8,2,2
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
NAME = TEMP07
INPUT = WATER_TEMP
CAST_LIGHT=1
INPUT_THRESHOLD = 75
COLOR = .8,.8,2,2
TOGGLE_VISIBILITY=1


[EMISSIVE_...]
NAME = TEMP06
INPUT = WATER_TEMP
CAST_LIGHT=1
INPUT_THRESHOLD = 77
COLOR = .8,.8,2,2
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
NAME = TEMP00
INPUT = WATER_TEMP
CAST_LIGHT=1
INPUT_THRESHOLD = 79
COLOR = .8,.8,2,2
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
NAME = TEMP04
INPUT = WATER_TEMP
CAST_LIGHT=1
INPUT_THRESHOLD = 82
COLOR = .8,.8,2,2
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
NAME = TEMP03
INPUT = WATER_TEMP
CAST_LIGHT=1
INPUT_THRESHOLD = 85
COLOR = .8,.8,2,2
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
NAME = TEMP02
INPUT = WATER_TEMP
CAST_LIGHT=1
INPUT_THRESHOLD = 90
COLOR = .8,.8,2,2
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
NAME = TEMP10
INPUT = WATER_TEMP
CAST_LIGHT=1
INPUT_THRESHOLD = 95
COLOR = .8,.8,2,2
TOGGLE_VISIBILITY=1



────────────────────── INTERIOR EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MATERIALS =ledsiplayicon
RANGE = 0.01              ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = .3               ; optional brightness multiplier (could be an RGBA value)
DIRECTED = 0
INTERIOR_ONLY = 1

[EXTRA_FX_EMISSIVE_...]
MATERIALS =interiortransparentbadges
RANGE = 0.01              ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = .3               ; optional brightness multiplier (could be an RGBA value)
DIRECTED = 0
INTERIOR_ONLY = 1


[EXTRA_FX_EMISSIVE_...]
MESHES = int_dashboard
RANGE = 0.1
COLOR = 1

;CLUSTER EMISSIVE
[EXTRA_FX_EMISSIVE_...]
MESHES =Mesh001,screemright,interior_decals_005  ; list of meshes
RANGE = 0.14   
COLOR = 1          
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK = 1
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    

;CLUSTER EMISSIVE
[EXTRA_FX_EMISSIVE_...]
MESHES =Circle,362-0-362 ; list of meshes
RANGE = 0.2   
COLOR = 4          
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK = 1
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    


;CLUSTER EMISSIVE
[EXTRA_FX_EMISSIVE_...]
MESHES =RPMG?; list of meshes
RANGE = 0.04  
COLOR = .01         
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK = 0
COVERAGE = 8         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    

;CLUSTER EMISSIVE
[EXTRA_FX_EMISSIVE_...]
MESHES =264-0-264
RANGE = 0.1  
COLOR =5       
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK = 0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0   

[EXTRA_FX_EMISSIVE_...]
MESHES =hazard
RANGE = 0.03 
COLOR =.7       
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK = 0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0   



────────────────────── STERO/GPS ────────────────────────
[Navigator_StyleModernDark]
Meshes = 
@ = Navigator_Size, Resolution = "512, 512", Size = "512, 272", Offset = "0, 120", Scale = 1.5
Brightness = 0.5
UPCOMING_TURN_DISTANCE_ROUND_TO = 100

;other navigators
[Navigator_StyleRacing]
[Navigator_StyleSimpleDark]
[Navigator_StyleAndroidAuto]
[Navigator_StyleModernDark]

[Display_AndroidAuto]
Meshes = interior_decals_005
Resolution = 1700, 1800
Size = 1259, 410
Offset = 0, 652
Scale = 1
RearCameraPosition = 0, 0.746, -2.54
aftermarketComponent=1
[CAR_STEREO_...]
MESHES = 
RESOLUTION = 512, 128
DISPLAY_POS = 0, 0
DISPLAY_SIZE = 512, 128
BACKGROUND = 0, 0, 0, 1
FONT = digital_big
TEXT_0 = "{Artist} - {Track}"
TEXT_0_NOALBUM = "{Artist} - {Track}"
TEXT_0_NOARTIST = "{Track}"
TEXT_0_FALLBACK = "FM{Random:1,4} {Random:80,120}.{Random}"
TEXT_0_ALIGN = CENTER
TEXT_0_START = 26, 16
TEXT_0_LETTER = 24, 64
TEXT_0_LETTERS_LIMIT = $" floor((512 - 26 * 2) / 24) "
TEXT_1 = "{Time:%p %I:%M}"
TEXT_1_ALIGN = CENTER
TEXT_1_START = 26, 84
TEXT_1_LETTER = 12, 28
TEXT_1_LETTERS_LIMIT = 8
ICON_0 = @SOURCE
ICON_0_FALLBACK = FM
ICON_0_START = 174, 84
ICON_0_SIZE = 17, 24
ANIMATION_0 = 10, 4
ANIMATION_0_START = 204, 80
ANIMATION_0_BLOCK = 24, 4
ANIMATION_0_MARGIN = 4, 4
ANIMATION_0_BASE_ROW = BOTTOM

────────────────────── WARNING LIGHTS ────────────────────────
; Interior Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=l1
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=rb2
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=hb
COLOR=0,0,10,3
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Low Beam
[EMISSIVE_LIGHT_...] ; 
NAME=ind_light_004
COLOR=0,10,0,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Hazard
[EMISSIVE_HAZARD_0]
COLOR=40,4,4,1.5
NAME=hazard
FALLBACK_HEADLIGHTS_COLOR=40,4,4,0.2
LAG=0.2

; Warning ABS Inaction
[EMISSIVE_ABS_INACTION_0] 
NAME=as
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
LAG=0.2

; Warning ABS Off
[EMISSIVE_ABS_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=0,0,0
OFF_COLOR=10,5.6,-4
LAG=0.2

; Warning Traction Off 1
[EMISSIVE_TRACTIONCONTROL_0] 
NAME=tcoff001
TOGGLE_VISIBILITY = 0
COLOR=0
OFF_COLOR=20,6,0.1,3.5
LAG=0.2

;Warning Traction In Action
[EMISSIVE_TRACTIONCONTROL_INACTION_0] 
COLOR=20,4,0.1,3.5
NAME=tcoff
TOGGLE_VISIBILITY = 0
LAG=0.2

; Warning Handbrake
[EMISSIVE_HANDBRAKE_0]
NAME=handbreak
TOGGLE_VISIBILITY = 0
COLOR=45,0.7,0, 1.8
LAG=0.25

[EMISSIVE_...] ; Warning Suspension
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2
 
; Warning Engine
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

; Warning Tyre Pressure
[EMISSIVE_...] 
NAME=lowtyrepressure
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 38
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

; Warning Fuel
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,3.5,0.1,35
INPUT=FUEL
INPUT_THRESHOLD = 12
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

; Stalled Manual Only
[EMISSIVE_...] 
NAME=failbrakw
BIND_TO=STALLED 
TOGGLE_VISIBILITY = 0
COLOR=5,0 ,0 , 3.5
LAG=0.3

────────────────────── EXHAUST ────────────────────────
[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0

[PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT = .15,.25,1
TEMPERATURE_MULT =1
SIZE_MULT =  1
INTENSITY_MULT =1
[EXHAUST_FLAMES]
ANTILAG=0  
ANTILAG_DELAY=0.0
ANTILAG_INTENSITY= 0.05
ANTILAG_INTERVAL_MAX=0.3
ANTILAG_INTERVAL_MIN=0.08
ANTILAG_TURBO_THRESHOLD=0.01
DISCHARGE=1.0
DISCHARGE_CHARGE_TIME=1
DISCHARGE_DELAY=0.0 
DISCHARGE_DURATION=2 
DISCHARGE_PROBABILITY=0.8
DISCHARGE_INTENSITY=.1
DISCHARGE_RPM_THRESHOLD_MAX=9500 
DISCHARGE_RPM_THRESHOLD_MIN=4500
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=80
FLAT_SHIFT=1
FLAT_SHIFT_COOLDOWN=0.03 
FLAT_SHIFT_DURATION=0.002 
FLAT_SHIFT_GAS_THRESHOLD=40 
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=1.0
FLAT_SHIFT_RPM_THRESHOLD=8500
LIMITER=1.0 
LIMITER_DELAY=0.0 
LIMITER_INTENSITY=0.1
LIMITER_RPM_THRESHOLD=8820 


[SHAKING_EXHAUST_0]
MESHES =Kit0_Coloured_Geo_lodA.010,Kit0_Coloured_Geo_lodA.003
POINT_0 = 1, 2, 3
POINT_0_RADIUS = 1
POINT_0_EXP = 2
POINT_0_SCALE = 0.175, 0.55, 0.1

[PARTICLES_FX_EXHAUST_...]
POSITION = 
DIRECTION = 
COLOR = 0.75,0.8,1
LIFE = 1, 0.03 				    ; how long particles last in the air before disappearing
SPEED = 0.4, 5 				    ; how fast smoke particles fly from the exhaust
SPREAD = 0.1				    ; initial spread of particles
STARTING_SIZE = 0.035			; initial size of particles
SPAWN_OFFSET = 0.01			    ; initial spawn point offset (length-wise)
INTENSITY = 0.3, 1			; smoke intensity
TEMPERATURE_LAG = 1			    ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears


────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1

[1AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 7000=7350 |)
ENGINE_INT_RPMS = (| 0=0 | 7000=7350|)

────────────────────── might be useful ────────────────────────
[ANIMATION_...]
INPUT = 
FILE = 
TIME = 1.0
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_x_0] 
BIND_TO_EXTRA_x=1
BIND_TO_HEADLIGHTS=0
NAME = 
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

────────────────────── FOG LIGHTS ────────────────────────

[XEMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=
COLOR=12,10,8
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

────────────────────── ANALOG ARROWS ────────────────────────

[ANALOG_INDICATOR_...]
INPUT=WATER_TEMPERATURE
NAME=
ZERO=-0.0
STEP=-1.195

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMPERATURE
NAME=
ZERO=5.0
STEP=-0.195

[ANALOG_INDICATOR_...]
INPUT = RPM
NAME = ARROW_RPM
ZERO=0.000
MIN_VALUE=0
STEP=0.024
SPEED_LAG = 0.66
INPUT_LAG_UP = 0.75
INPUT_LAG_DOWN = 0.75

[INSTRUMENTS]
RPM_VINTAGE =0 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.11 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.80 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some
──────────────────────────────────────────────
[!EXTRA_SWITCHES]
SWITCH_A = Foglight
SWITCH_B = Rear foglight
SWITCH_C = Interior dome light
SWITCH_D = Bat wing air intake

──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1