[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini
──────────────────────────────────────────────
[INCLUDE: plate.ini]

[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
HEADLIGHTS_ARE_HEADLIGHTS=1
ENGINE_STALLED_RPM_THRESHOLD=200




;;; wipers

 base animation progress to vibrate around

[ANIMATED_WIPER_0]
DEBUG = 0
MESHES = EXT_WIPER
UNDERLYING_SURFACE = EXT_WINDOW
GROUP_0 = 'EXT_WIPER@A=*'
GROUP_0_ANGLE_TO = 96.4
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_BENDING_FROM = 0.033
GROUP_0_BENDING_TO = 0.053000003
GROUP_0_END = -0.52529013, 0.8630749, 0.80985886
GROUP_0_PIVOT = -0.007400483, 0.699092, 1.4082851

[MESH_ADJUSTMENT_...]
MESHES =  EXT_WIPER
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1


[WIPERS]
WIND_THRESHOLDS_KMH = 60, 150  ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1        ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1        ; multiplier for frequency
WIND_OFFSET = 0.03             ;





──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1
──────────────────────────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1
──────────────────────────────────────────────
[BRAKEDISC_FX]
ACTIVE =1
;DISC_RADIUS = 0.195          ; radius of a brake disc
;DISC_INTERNAL_RADIUS = 0.115  ; radius of an inside part of a brake di
;DEBUG=0
────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = 
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW_BIASED = 1
IS_TRANSPARENT = 1
BLEND_MODE =ALPHA_TEST  ; OPAQUE, ALPHA_TEST, ALPHA_BLEND



[SHADER_REPLACEMENT_...]
MATERIALS =EXT_REFLECTOR
PROP_0 = extBounceBack, 1
PROP_1 = extColoredReflection,1


[SHADER_REPLACEMENT_...]
MATERIALS = INT_RPM_LIGHT
PROP_5 = ksAmbient, 0.05
PROP_6 = ksDiffuse, 0.05
[SHADER_REPLACEMENT_...]
MATERIALS =INT_GLASS
PROP_0 = fresnelC, 0.005
PROP_1 = fresnelEXP, 2
PROP_2 = fresnelMaxLevel, 0.05

[SHADER_REPLACEMENT_...]
ACTIVE=0
MATERIALS = EXT_EXHAUST
PROP_0 = ksSpecular, 0.15
PROP_1 = ksSpecularEXP, 125
PROP_2 = fresnelMaxLevel, 0.8
PROP_3 = fresnelC, 0.3
PROP_4 = fresnelEXP, 2
PROP_5 = ksAmbient, 0.5
PROP_6 = ksDiffuse, 0.5


[SHADER_REPLACEMENT_...]
MATERIALS = INT_DECAL_SHIFTER
PROP_5 = ksAmbient, 0.2
PROP_6 = ksDiffuse, 0.2
PROP_0 = ksSpecular, .1
PROP_1 = ksSpecularEXP, 200

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_EMISSIVE_BULB,EXT_EMISSIVE_STRIP
BLEND_MODE = OPAQUE 

[SHADER_REPLACEMENT_...]
MATERIALS = licenseplate_EU
PROP_5 = ksAmbient, 0.2
PROP_6 = ksDiffuse, 0.2

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_EMISSIVE_BULB,
PROP_5 = ksAmbient, 0.02
PROP_6 = ksDiffuse, 0.02
PROP_0 = ksSpecular, .1
PROP_1 = ksSpecularEXP, 200

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_EMISSIVE_LED
PROP_...=ksAmbient,.1
PROP_...=ksDiffuse,.1
PROP_...=fresnelC,.03


[SHADER_REPLACEMENT_...]
MATERIALS =EXT_ADRO_NOHESI_VLCT_LOGO
PROP_5 = ksAmbient, 0.005
PROP_6 = ksDiffuse, 0.005
PROP_0 = ksSpecular, .1
BLEND_MODE =ALPHA_TEST
CAST_SHADOWS = 0



[SHADER_REPLACEMENT_...]
MATERIALS = EXT_Tyre
PROP_...=ksAmbient,.2
PROP_...=ksDiffuse,.15



[SHADER_REPLACEMENT_...]
MATERIALS = INT_CLUSTER_WARNING_LIGHTS,INT_GAUGES_2,int_tachometerlights,INT_DECALS
BLEND_MODE =ALPHA_TEST
IS_TRANSPARENT = 0


[SHADER_REPLACEMENT_...]
MATERIALS =EXT_DECAL
BLEND_MODE =ALPHA_BLEND
IS_TRANSPARENT = 1

[SHADER_REPLACEMENT_...]
MATERIALS =EXT_GLASS_?,EXT_WINDOW,INT_WINDOW
IS_TRANSPARENT = 1



;Custom Emissive
[CustomEmissiveMulti]
Meshes = INT_CLUSTER_WARNING
Resolution =2048, 2048
UseEmissive0AsFallback = 1
PROP_... = emAlphaFromDiffuse, 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = TURNSIGNAL_LEFT,Start = "388.8, 1228.2", Size = "50, 49.6" , Color = "0, 10,0 " ,
@ = MultiItem, Role = TURNSIGNAL_RIGHT,Start = "451.2, 1227.5", Size = "52.8, 51.2", Color = "0, 10,0 " ,
@ = MultiItem, Role = ABS_INACTION, Start = "1570.8, 1803.5", Size = "99.2, 86.5", Color = "60,30,0",
@ = MultiItem, Role = DashWarningABS, Start = "326, 355", Size = "79, 60", Color = "60,30,0",
@ = MultiItem, Role = DashWarningEngine, Start = "585, 265", Size = "86, 72" , Color = "60,30,0",
@ = MultiItem, Role = HANDBRAKE,Start = "1543.8, 721.5", Size = "118.3, 114.3", Color = "80, 0, 0",
@ = MultiItem, Role = HIGHBEAM, Start = "1671.7, 898.6", Size = "104.8, 94.5", Color = "0, 15, 80",
@ = MultiItem, Role = LIGHT, Start = "414, 349", Size = "81, 71", Color = "0, 80, 0",
@ = MultiItem, Role = DashWarningSuspDamage, Start = "591, 425", Size = "77, 73" , Color = "60,0,0",
@ = MultiItem, Role = TC_INACTION ,Start = "152.1, 258.1", Size = "81.9, 80.9", Color = "60, 30, 0",
@ = MultiItem, Role = DashWarningTC, Start = "152.1, 258.1", Size = "81.9, 80.9", Color = "60, 30, 0",
@ = MultiItem, Role = TYRE_PRESSURE, Start = "680, 438", Size = "66, 63", Color = "60, 30, 0", InputThreshold = 40, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = DashWarningSeatbelt, Start = "161, 346", Size = "65, 76" , Color = "80, 0, 0",
@ = MultiItem, Role = DashWarningAirbag, Start = "240, 346", Size = "81, 80" , Color = "80, 0, 0",
@ = MultiItem, Role = GEAR_N , Start = "181, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_R , Start = "50, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_D , Start = "314, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=13 ,InputInverse=1 , Lag=0.2, Color = "70,5,0", 
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=75 ,InputInverse=1 , Lag=0.2, Color = "10,10,10", 
@ = MultiItem, Role = WATER_TEMP , Start = "677, 360", Size = "85, 45" ,Color = "0,80,0" , InputThreshold=10,
@ = MultiItem, Role = EXTRA_A , Start = "243.4, 258", Size = "77.3, 79.8" ,Color = "0,80,0" ,

──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS?
SKIP_GBUFFER = material:INT_GLASS  ,material:int_decal   ,material:int_tachometerglow ,int_decal2,EXT_GRILL




______________________________________________________________________

[REFLECTIONS_FX]
MASK_GBUFFER =
────────────────────── Lights Cast────────────────────────
[LIGHT_HEADLIGHT_0]
MIRROR=0.745
POSITION=, 0.582, 1.76
COLOR=221, 206, 175,0.04
AFFECTS_TRACK=1
AMBIENT_INFLUENCE = 0.85
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.0, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.9
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR_DIRECTION=1
RANGE=100
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=50
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1

[LIGHT_BRAKE_0]	
COLOR=2, 0, 0, 2
DIRECTION=-0, 0,-1



[LIGHT_REVERSE_0]

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]


; body paint
[Material_CarPaint_Metallic]
Materials=ext_Body_Paint_trim
FresnelMax = 0.8
FresnelC = 0.08
FlakesK = 0
SpecularBase = 0.05, 130
SpecularSun  = 0.4, 5000
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.01
AmbientSpecular = 0.2

; interior paint
[Material_CarPaint_Metal]
Materials=int_Body_Paint
AmbientSpecular = 0
FresnelC = 0.2
BrightnessAdjustment=0.5
SpecularBase = 0.1, 65
; caliper paint
[Material_CarPaint_Metallic]
Materials=ext_Wheel_brake_caliper
AmbientSpecular = 0
BrightnessAdjustment = 0.5

; wheel paint
[Material_CarPaint_Chrome]
Materials =ext_Wheel_paint1,ext_Wheel_paint2
UseMetallicReflections = 0
BrightnessAdjustment = 0.4
FresnelC = 0.08
AmbientSpecular = 0
ClearCoatThickness = 0.2
SpecularBase = 0.1, 65
────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials =EXT_GLASS
ThicknessMult=1
FilmIOR=2


[Material_Glass]
Materials =EXT_GLASS_RED
MaskPass=1
FilmIOR=1.5
Refraction = 0  
[Material_Glass]
Materials=EXT_WINDOW
FilmIOR=2
MaskPass=0.1
EXTRA_MASK_PASS_COLOR=0,255,00
ThicknessMult=1

[Material_Glass]
Materials =EXT_GLASS_ORANGE
MaskPass=1
BrightnessAdjustment=0.1


[SHADER_REPLACEMENT_...]
MATERIALS= =EXT_GLASS_NM
RESOURCE_0=txDiffuse
RESOURCE_COLOR_0=1


[Material_Glass]
Materials =EXT_GLASS_RED_NM
MaskPass=1
FilmIOR=1.5
UseNormalMap = 1 

[Material_Glass]
Materials =EXT_GLASS_NM
;UseNormalMap = 1 
UseNormalMapWithAlpha = 1 
BrightnessAdjustment = 0.02
ThicknessMult = 1
Refraction = 0
FilmIOR=2

────────────────────── MATERIALS (EXTERIOR) ────────────────────────

[Material_Metal_v2]
Materials = EXT_CHROME
DetailScale=45
Brightness=1

[Material_Metal_v2]
Materials =EXT_LIGHT_NM
Brightness=0.5

[Material_MetalOld_v2]
Materials =EXT_RIM_CHROME_BLACK
DetailScale=50
DetailNormalBlend=1
Reflectance=0.0
OcclusionMap=0.2
Brightness=0.8


[Material_Aluminium_v2]
Materials =EXT_EXHAUST
DetailScale=1
Brightness=1
Metalness=0.95
ColorSource=DIFFUSE


[Material_MetalOld_v2]
Materials =EXT_EXHAUST_BLUE
DetailNormalPBRSecondaryColor=0,0.05,1,.5
Brightness=0.2
DetailScale=0
Metalness=0.95
OcclusionMap=0.25

[Material_MetalOld_v2]
Materials = INT_CHROME_RED
Metalness=0.95
Brightness=0.8
DetailNormalPBRSecondaryColor=1,0.05,0,1
DetailScale=0
DetailNormalPBRSmoothness=0.5

[Material_Aluminium_v2]
Materials = EXT_CHROME_HDL_NM
DetailNormalTexture=ridges_002b_nrml.dds
DetailScale = 40


[Material_Aluminium_v2]
Materials = EXT_CHROME_BLACK
Metalness = 0.95
Reflectance = 1
Brightness= 0.0
DetailTexture = 1
DetailScale = 7




[Material_Aluminium_v2]
Materials = EXT_RIM_CHROME
Brightness=0.2
Reflectance=0.5



[Material_Aluminium_v2]
Materials = EXT_TAILLIGHT_NM
Brightness=0.1

[Material_Aluminium_v2]
Meshes = EXT_CHROME_3
DetailNormalPBRSmoothness=0.8
Brightness=0.01
DetailScale=5


[Material_Plastic]
Materials = EXT_PLASTIC_GLOSS,EXT_RIM_BLACK_GLOSS
Reflectance = 0.05
Smoothness = .9
Brightness=0.015

[Material_Plastic]
Materials = INT_PLASTIC_KNOB_DETAIL

[Material_Metal_v2]
Materials =INT_METAL_KNOB_DETAIL
Brightness=0.3
OcclusionMap=0.3


[Material_Plastic]
Materials =EXT_PLASTIC 
DetailNormalBlend = .25
DetailScale=190
Brightness=0.25
Metalness=0.0
Smoothness=0.9
Reflectance = 0.1


[Material_Carbon]
Materials =EXT_CARBON
Brightness=0.1
HasDetailNormals = 1
CubemapReflectionBlur = 0.35
UseClearCoat =1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = carbon.png
DetailNormalTexture = carbon_nm.png
DetailNormalBlend =0.4
DetailScale =700


[Material_Carbon]
Materials =ext_Body_Paint
DetailTexture =metal_detail.dds
DetailNormalTexture = common/carbon_nm.png
Brightness=1
DetailScale = 700
DetailNormalBlend =0.4
UseClearCoat = 1
ClearCoatSmoothness = 1
ClearCoatIntensity =1
────────────────────── MATERIALS (INTERIOR) ────────────────────────
[Material_InteriorPBR]
Materials = 
Meshes =
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 
UseClearCoat=1
BrightnessAdjustment = 1
Metalness = 0
Reflectance = 0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=0


[INCLUDE: common/materials_interior.ini]


[Material_InteriorPBR]
Materials = INT_BADGE
Metalness = 0.7
Brightness=.5


[Material_Plastic_v2]
Materials =INT_PLASTIC_RED
Brightness=0.35
DetailScale=90





[Material_Plastic_v2]
Materials = INT_PLASTIC
DetailScale=80
Brightness=0.25


[Material_Plastic]
Materials =INT_PLASTIC_GLOSS
Brightness=0.05
Reflectance = 0.08
Smoothness = 0.95
DetailNormalBlend=0
DetailScale = 0


[Material_Plastic]
Materials =INT_SW_BADGE
Brightness=0.035
Reflectance = 0.02
Smoothness = 0.9
Metalness=0.0


[Material_Plastic]
Materials =INT_SPEAKER
Brightness=0.05
Smoothness = 0.4


[Material_Velvet_v2]
Materials = INT_ALCANTARA
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
DetailScale = 40
Brightness=0.15
ClothSheenColor = 1, 1, 1



[Material_Velvet_v2]
Materials = INT_CARPET
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
DetailScale = 50
Brightness=0.15
ClothSheenColor = 1, 1, 1

Reflectance = 0.05
[Material_Leather]
Materials=INT_LEATHER_BLACK
DetailScale=120
DetailNormalBlend = 1
Brightness=0.2
Reflectance = 0.08
Smoothness = 0.45
ApplyTilingFix=1

[Material_Leather]
Materials=INT_LEATHER_PLASITC
DetailScale=120
DetailNormalBlend = 0.5
DetailTextureBlur=1
Brightness=0.4
Reflectance = 0.1
Smoothness = 0.25
ApplyTilingFix=0

[Material_Leather]
Materials=int_leather_paint3,int_leather_paint2,int_leather_paint1
DetailScale=80
DetailNormalBlend=.55
Smoothness=0.5
Brightness=0.5






[Material_Metal_v2]
Materials = INT_CHROME
Metalness = 0.7
Reflectance = 0.1
Brightness = 0.3
DetailNormalPBRSmoothnessGamma = 1
DetailScale=20

[Material_MetalOld_v2]
Materials =INT_CHROME_BLACK
Brightness = 0.2
DetailScale=15

;Int Carbon
[Material_Carbon]
Materials =INT_CARBON
DetailScale =1800
UseClearCoat = 1
Smoothness = 0.9
Reflectance = 0.175
Brightness = 0.5
DetailNormalBlend=1

────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=PLATE
COLOR=19,12,7,3
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8

[LIGHT_LICENSEPLATE] 
MESHES=EXT_LP
OFFSET=0.01, 0.025, -0.05
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.5
SPOT_SHARPNESS=0
COLOR=14,12,7,1
LAYOUT=TWO_ON_TOP
SPOT=170

────────────────────── EXT LIGHTS ────────────────────────
; Lowbeam 
[EMISSIVE_LIGHT_...] 
NAME=EXT_HL_LB
COLOR=221, 206, 175
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...] 
NAME=EXT_HL_HB
COLOR=221, 206, 175
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[SCRIPTABLE_DISPLAY_...]
MESHES = INT_GEAR_SCREEN
SCRIPT = screendata.lua



[SHADER_REPLACEMENT_...]
MESHES=EXT_HL_DRL
RESOURCE_0=txEmissive
RESOURCE_COLOR_0=1

; DRL
[EMISSIVE_LIGHT_...]  
NAME=EXT_HL_DRL
COLOR=221, 206, 175,.2löl
OFF_COLOR=221, 206, 175,.2
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_C_...]  
NAME=EXT_HL_DRL_3
COLOR=215, 230, 250,.3





────────────────────── TAIL LIGHTS ────────────────────────


;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=EXT_TL_BRAKE
COLOR = 50, 2, 0,15
FALLBACK_HEADLIGHTS_COLOR = 50, 2, 0,5
LAG=0
LOCATION=REAR
FALLBACK_BRAKES_COLOR=50, 2, 0, 15
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking

;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=EXT_TL_TL
COLOR = 50, 2, 0,45
FALLBACK_HEADLIGHTS_COLOR = 50, 2, 0,5
LAG=0
LOCATION=REAR
FALLBACK_BRAKES_COLOR=50, 2, 0, 45
INPUT = BRAKE

[EMISSIVE_BRAKE_...] 
NAME=EXT_TL_CENTER_BRAKE
COLOR = 50,3, 0,15
FALLBACK_BRAKES_COLOR=50, 2, 0, 10
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking


────────────────────── EXTRA LIGHTS ────────────────────────

[EMISSIVE_EXTRA_B_...]
NAME=EXT_TL_FOGLIGHT
COLOR = 50,2, 0,5
LAG=0.7
LOCATION=NONE

[LIGHT_EXTRA_...]
BOUND_TO=EXT_TL_FOGLIGHT
AFFECTS_TRACK=1
COLOR = 50,2, 0,0.02
POSITION=-0.453, 0.538, -2.08
DIRECTION=0, 0, -1
EXTERIOR_ONLY=0
FADE_AT=100
FADE_SMOOTH=30
INTERIOR_ONLY=0
RANGE=5
RANGE_GRADIENT_OFFSET=0.3
SINGLE_FREQUENCY=0
SPOT=170
SPOT_EDGE=0.296, 0.296, 0.296
SPOT_EDGE_SHARPNESS=1
SPOT_SHARPNESS=-0.1

[EMISSIVE_EXTRA_A_...]
NAME=EXT_HL_FOG
COLOR=221, 206, 175
LAG=0.7
LOCATION=NONE

[LIGHT_EXTRA_...]
BOUND_TO=EXT_HL_FOG
AFFECTS_TRACK=1
COLOR=221, 206, 175,0.05
POSITION=, 0.208, 1.93
MIRROR=0.664
DIRECTION=0, 0, 1
EXTERIOR_ONLY=0
FADE_AT=100
FADE_SMOOTH=30
INTERIOR_ONLY=0
RANGE=5
RANGE_GRADIENT_OFFSET=0.3
SINGLE_FREQUENCY=0
SPOT=170
SPOT_EDGE=0.296, 0.296, 0.296
SPOT_EDGE_SHARPNESS=1
SPOT_SHARPNESS=-0.1


[EMISSIVE_EXTRA_C_...]
NAME=EXT_FRONT_PLATE_0,EXT_FRONT_PLATE_1
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1
LOCATION=NONE
────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME =EXT_TL_REVERSE
COLOR = 13,11,7,5
LAG = 0.15       
SIMULATE_HEATING =.7        
LOCATION = REAR            
────────────────────── INDICATORS ────────────────────────



[EMISSIVE_...] 
INPUT=TURNSIGNAL_LEFT
NAME=EXT_HL_TURN_LF
COLOR=100,25,0
;FALLBACK_BASE_COLOR=100,120,140
REPEAT_FREQENCY_HZ=2.6
LOCATION=FRONT
LAG = 0.75  
;NO_FALLBACK_WHILE_BLINKING=1
; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TURN_LM
COLOR=100,15,0
LAG = 0.75       
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=CENTER


; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TL_TURN_LR
COLOR=100,15,0
LAG = 0.75      
SIMULATE_HEATING=0
LOCATION=REAR


[EMISSIVE_...] 
INPUT=TURNSIGNAL_RIGHT
NAME=EXT_HL_TURN_RF
COLOR=100,25,0
;FALLBACK_BASE_COLOR=100,120,140
REPEAT_FREQENCY_HZ=2.6
LOCATION=FRONT
LAG = 0.75   


; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_RM
COLOR=100,15,0
LAG = 0.75   
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TL_TURN_RR
COLOR=100,15,0,1
LAG = 0.75  
LOCATION=REAR




────────────────────── OUTSIDE EMISSIVE FX ────────────────────────


[EXTRA_FX_EMISSIVE_...] 
MESHES =EXT_HL_HIGHBEAM
RANGE = 0.08
COLOR =0.015
DIRECTED =1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 1
EMISSIVE_TWEAK = 0
SPLIT_ELEMENTS = 0

[EXTRA_FX_EMISSIVE_...] 
MESHES =EXT_TL_BRAKE
RANGE = 0.07
COLOR =0.01
DIRECTED =0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 1
EMISSIVE_TWEAK = 0
SPLIT_ELEMENTS = 1
COVERAGE=3
SAMPLES_LIMIT = 100


[EXTRA_FX_EMISSIVE_...] 
MESHES =EXT_TL_TURN_RR,EXT_TL_TURN_LR
RANGE = 0.04
COLOR =0.0025
DIRECTED =0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 1
EMISSIVE_TWEAK = 0
SPLIT_ELEMENTS = 1
COVERAGE=3
SAMPLES_LIMIT = 100

[EXTRA_FX_EMISSIVE_...] 
MESHES =EXT_TL_TURN_RR,EXT_TL_TURN_LR
RANGE = 0.04
COLOR =0.0025
DIRECTED =0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 1
EMISSIVE_TWEAK = 0
SPLIT_ELEMENTS = 1
COVERAGE=3
SAMPLES_LIMIT = 100




[EXTRA_FX_EMISSIVE_...] 
MESHES =EXT_TL_TURN_LR,EXT_TL_TURN_RR
RANGE = 0.045
COLOR =0.01
DIRECTED =1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 1
EMISSIVE_TWEAK = 0
SPLIT_ELEMENTS = 1

[SelfLight]
POSITION =, 0.577, 1.72
MIRROR =0.745
DIRECTION = 0, -0.0, 1
BOUND_TO =EXT_HL_LB
COLOR = 1, 1, 1, 150
SPOT = 170
SPOT_SHARPNESS = 0.5
RANGE = 0.3
RANGE_GRADIENT_OFFSET = 0
SPECULAR_MULT = 1
SELF_LIGHTNING = 1
EXTERIOR_ONLY = 1
INTERIOR_ONLY = 0
DIFFUSE_CONCENTRATION = 1
FADE_AT = 60
FADE_SMOOTH = 60


[SelfLight]
POSITION =, 0.549, 1.76
MIRROR =.589
DIRECTION = 0, -0.0, 1
BOUND_TO =EXT_HL_HB
COLOR = 1, 1, 1, 150
SPOT = 170
SPOT_SHARPNESS = 0.5
RANGE = 0.3
RANGE_GRADIENT_OFFSET = 0
SPECULAR_MULT = 1
SELF_LIGHTNING = 1
EXTERIOR_ONLY = 1
INTERIOR_ONLY = 0
DIFFUSE_CONCENTRATION = 1
FADE_AT = 60
FADE_SMOOTH = 60


[SelfLight]
POSITION =0.659, 0.474, 1.83
MIRROR =0
DIRECTION = 0, -0.0, 1
BOUND_TO =EXT_HL_TURN_LF
COLOR = 1, 0.4, 0, 150
SPOT = 90
SPOT_SHARPNESS = 0.5
RANGE = 0.3
RANGE_GRADIENT_OFFSET = 0
SPECULAR_MULT = 1
SELF_LIGHTNING = 1
EXTERIOR_ONLY = 1
INTERIOR_ONLY = 0
DIFFUSE_CONCENTRATION = 1
FADE_AT = 60
FADE_SMOOTH = 60


[SelfLight]
POSITION =-0.659, 0.474, 1.83
MIRROR =0
DIRECTION = 0, -0.0, 1
BOUND_TO =EXT_HL_TURN_RF
COLOR = 1, 0.4, 0, 500
SPOT = 90
SPOT_SHARPNESS = 0.5
RANGE = 0.3
RANGE_GRADIENT_OFFSET = 0
SPECULAR_MULT = 1
SELF_LIGHTNING = 1
EXTERIOR_ONLY = 1
INTERIOR_ONLY = 0
DIFFUSE_CONCENTRATION = 1
FADE_AT = 60
FADE_SMOOTH = 60


────────────────────── REFRACTION ────────────────────────



────────────────────── INT LIGHTS ────────────────────────

[SHADER_REPLACEMENT_...]
MATERIALS =INT_CLUSTER,INT_GPS,INT_NEEDLE_RED,INT_DECALS,int_decal2
ADAPTIVE_EMISSIVE = 1


[SCRIPTABLE_DISPLAY_...]
MESHES = INT_CLUSTER_CLOCK_SCREEN
SCRIPT = INT_CLUSTER_CLOCK_SCREEN.lua

[EXTRA_FX_EMISSIVE_...]
MESHES = INT_CLUSTER_CLOCK
RANGE = 0.15
COLOR =1
DIRECTED = 1
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS = 1
COVERAGE =3
EMISSIVE_TWEAK=0


[EMISSIVE_LIGHT_...] 
NAME=material:INT_CLUSTER
COLOR=2
OFF_COLOR=3
LOCATION=INTERIOR


[EXTRA_FX_EMISSIVE_...]
;MESHES = int_tachometerglow
RANGE = 0.1
COLOR =.2
DIRECTED = 0.9
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS = 1
COVERAGE =3
EMISSIVE_TWEAK=0

[EXTRA_FX_EMISSIVE_...]
MATERIALS = INT_CLUSTER_NEEDLE_EMISSIVE
RANGE = 0.008
COLOR =0.2
DIRECTED = 0
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS = 1
COVERAGE =3
EMISSIVE_TWEAK=0






[EMISSIVE_LIGHT_...] 
NAME=int_tachometerglow,INT_DECAL
COLOR=1
LAG=0.1
LOCATION=INTERIOR





; decal emissve
[EMISSIVE_LIGHT_...] 
NAME=INT_DECALS,INT_DECALS.001
COLOR=2,2,3
OFF_COLOR=2,2,3,1
LAG=0
LOCATION=INTERIOR


[EMISSIVE_HAZARD_...] 
NAME=INT_HAZARD
COLOR=50,15,0
OFF_COLOR=2,2,3,1
FALLBACK_HEADLIGHTS_COLOR=2,2,3
LAG=0
LOCATION=INTERIOR




[EMISSIVE_LIGHT_...] 
NAME=material:INT_CLUSTER_NEEDLE_EMISSIVE
COLOR=2,1,0,2
OFF_COLOR=2,1,0,1
LAG=0.1
LOCATION=INTERIOR



[EMISSIVE_LIGHT_...] 
NAME=INT_GPS
COLOR=1,1,1.1,2
OFF_COLOR=1,1,1.1,2
LAG=0.9
LOCATION=INTERIOR



[EMISSIVE_LIGHT_...] 
NAME=INT_RADIO_SCREEN,INT_RADIP
COLOR=2
OFF_COLOR=2
LAG=0.9
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...] 
NAME=INT_GEAR_SCREEN
COLOR=5
OFF_COLOR=5
LOCATION=NONE



[EMISSIVE_EXTRA_D_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=INT_DOME_LIGHT
COLOR=12,10,8,2
LAG=0.6
SIMULATE_HEATING=0.43
LOCATION=NONE
CHANNEL=0
;FOGLIGHTS CAST
[LIGHT_EXTRA_...]
BOUND_TO=INT_DOME_LIGHT
AFFECTS_TRACK=0
COLOR=12,10,8,.5
DIRECTION=-.0, -1, 0
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.0539
MIRROR_DIRECTION=0
POSITION=, 1.04, 0.386
RANGE=1.5
RANGE_GRADIENT_OFFSET=0.8
SPECULAR_MULT=.1
SPOT=140

────────────────────── INTERIOR EMISSIVE FX ────────────────────────

[EXTRA_FX_EMISSIVE_...]
MESHES = INT_RADIP
RANGE = 0.1  
COLOR =0.3
DIRECTED = 1
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS = 1
COVERAGE =3
EMISSIVE_TWEAK=0


[SelfLight]
POSITION =0.348, 0.705, 0.75
MIRROR =0
DIRECTION = 0, -0.0, -1
BIND_TO_HEADLIGHTS=1
COLOR = 0,100,80,0.25
SPOT = 100
SPOT_SHARPNESS = 0.5
RANGE = 0.5
RANGE_GRADIENT_OFFSET = 0
SPECULAR_MULT = 0.1
SELF_LIGHTNING = 1
EXTERIOR_ONLY = 0
INTERIOR_ONLY = 0
FADE_AT = 60
FADE_SMOOTH = 60

  

────────────────────── STERO/GPS ────────────────────────



────────────────────── EXHAUST ────────────────────────


[PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT =0.1,0.15,1
TEMPERATURE_MULT =1.1


; Exhaust Smoke
[PARTICLES_FX_EXHAUST]
LIFE = .2, .3                ; how long particles last in the air before disappearing
SPEED = 0.5, 1               ; how fast smoke particles fly from the exhaust
SPREAD = 0.25                ; initial spread of particles
STARTING_SIZE = 0.04            ; initial size of particles
SPAWN_OFFSET = 0.02            ; initial spawn point offset (length-wise)
TEMPERATURE_LAG = 1             ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100    

; Exhaust Flames
[EXHAUST_FLAMES]
ANTILAG=0
DAMAGE=0
DISCHARGE=1
DISCHARGE_CHARGE_TIME=1 
DISCHARGE_DELAY=.8
DISCHARGE_DURATION=1
DISCHARGE_INTENSITY=0.205
DISCHARGE_PROBABILITY=0.7735
DISCHARGE_RPM_THRESHOLD_MAX=8000
DISCHARGE_RPM_THRESHOLD_MIN=5000
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=;78
FLAT_SHIFT=1
FLAT_SHIFT_COOLDOWN=0.0 
FLAT_SHIFT_DURATION=0.05
FLAT_SHIFT_GAS_THRESHOLD=.9
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=0.8
FLAT_SHIFT_RPM_THRESHOLD=7000
LIMITER=1
LIMITER_DELAY=0.05
LIMITER_INTENSITY=.1
LIMITER_RPM_THRESHOLD=7900



────────────────────── AUDIO ────────────────────────


[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1
[AUDIO_VOLUME]
ENGINE_EXT =1
ENGINE_INT =1
GEAR_EXT =1
GEAR_INT = 1
BODYWORK = 1
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER =1
TURBO =1

[AUDIO_PITCH]
BACKFIRE_EXT=1.0
BACKFIRE_INT=1.0
BODYWORK=1.0
DIRT=1.0
DOWN_SHIFT=1.0
ENGINE_EXT=1
ENGINE_INT=1
GEAR_EXT=1.0
GEAR_GRIND=1.0
GEAR_INT=1.0
HIT=1.0
HORN=1.0
LIMITER=1.0
SCRAPE=1.0
SKID_EXT=1.0
SKID_INT=1.0
TRACTION_CONTROL_EXT=1.0
TRACTION_CONTROL_INT=1.0
TRANSMISSION=1.0
TURBO=1.0
WHEEL=1.0
WIND=1.0

[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 500=1700 | 7000=7500|)
ENGINE_INT_RPMS = (| 500=1700 | 7000=7500|)

────────────────────── might be useful ────────────────────────


────────────────────── FOG LIGHTS ────────────────────────


;;;; instruments ;;;;



[INSTRUMENTS]
; HAZARDS_G_THRESHOLD = -1  ; set G-force for hazards to turn on automatically on sudden braking




[ANALOG_INDICATOR_...]
INPUT = RPM
NAME =ARROW_RPM
!INPUT_DEBUG=7000
LUT = (| 0 = 0 | 1000 =-8|2000 =-25.5|4000 =-63.5|8000 =-139|)


[ANALOG_INDICATOR_...]
INPUT = FUEL
NAME =ARROW_FUEL
LUT = (| 0 = -7 | 110 =-90|)

[ANALOG_INDICATOR_...]
INPUT = SPEED
NAME =ARROW_SPEED
!INPUT_DEBUG=120
LUT = (| 0 = 0  |30=-11|60=-22|90=-40|120=-52|210=-111|270=-145| 330=-182|360=-200|390=-220|400=-230|)


[ANALOG_INDICATOR_...]
INPUT = WATER_TEMPERATURE
NAME =ARROW_WATER_TEMPERATURE
!INPUT_DEBUG=80
LUT = (| 50 = 0  |130=72|)



;;;;;;;; MPH TO KMH ;;;;;;;;;;;;;;;;
25= 40.2336
50 = 80.4672
75 =120.7008
100 = 160.9344
125 = 201.168
150 =241.4016
175 = 281.6352
200 =321.8688 
225 =362.1024

──────────────────────────────────────────────
[EXTRA_SWITCHES]
SWITCH_A = Front Fog Light
SWITCH_B = Rear Fog Light
SWITCH_C = Hide Front Plate
SWITCH_D = Interior Dome Light