[INCLUDE: common/materials_interior.ini] 
[INCLUDE: common/navigators.ini]
[INCLUDE: common/selflighting.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/materials_interior.ini]
[INCLUDE: common/materials_carpaint.ini]
[INCLUDE: common/gt3_exhaust_glow.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: android_auto/config.ini]
[INCLUDE: pbr_int.ini]
[INCLUDE: pbr_ext.ini]

[DATA] 
DISABLE_LIGHTSINI = 1

[SCRIPTABLE_DISPLAY_...]
REFRESH_RATE = 60
SKIP_FRAMES = 0
MESHES = Plane001
SCRIPT = 'cluster.lua'


---------------------------------------------------

[LIGHTING] ; Standard Config - Do Not Change
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
INTERIOR_FAKE_SHADOW_FADE=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1

[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1

[INSTRUMENTS]
FUEL_SPLASH_MULT=0
HAZARDS_G_THRESHOLD=1.5
SPEED_FIX=0
SPEED_LAG=0.92
SPEED_LIMIT=0


[ANIMATION_0]
FILE=windowanimation.ksanim
TIME= 3.0
BIND_TO_EXTRA_B=1



=================================== TURN SIGNALS =============================

[EMISSIVE_...] buttons
INPUT=LIGHT
BIND_TO_HEADLIGHTS=1
NAME = 
COLOR= 10,10,10,21
LAG=0.3
SIMULATE_HEATING=0
AFFECTS_TRACK=1





; Turn Signals 
[EMISSIVE_TURNSIGNAL_LEFT_...] ; Front Left Turnsignal w/DRL Enabled LEAVE BLANK IF NOT USED
NAME=Circle.017
COLOR=100,80,0,2
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_LEFT_...] ; Left Mid Turnsignal
NAME=Circle.010
COLOR=100,80,0,2
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Front Right Turnsignal w/DRL Enabled LEAVE BLANK IF NOT USED
NAME=Circle.016
COLOR=100,80,0,2
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Mid Right Turnsignal
NAME=Circle.072
COLOR=100,80,0,2
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...]
RANGE_PREFIX=turn_rear_r_
RANGE_START_INDEX=0
RANGE_END_INDEX=2
RANGE_DELAY=0.045 	; to compensate for that there are more of them
COLOR= 255,255,255,2
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
FALLBACK_HEADLIGHTS_COLOR=255,255,255,0.1
FALLBACK_BRAKES_COLOR=255,255,255,1

[EMISSIVE_TURNSIGNAL_LEFT_...]
RANGE_PREFIX=turn_rear_l_
RANGE_START_INDEX=0
RANGE_END_INDEX=2
RANGE_DELAY=0.045 	; to compensate for that there are more of them
COLOR= 255,255,255,2
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
FALLBACK_HEADLIGHTS_COLOR=255,255,255,0.1
FALLBACK_BRAKES_COLOR=255,255,255,1


[EMISSIVE_HAZARD_0]
COLOR=40,0,0,1
NAME= hazards
FALLBACK_HEADLIGHTS_COLOR=40,4,4,0
LAG=0.2
BLINK_FREQENCY_HZ=1.84



------------------------------------- TURN SIGNALS + CASTING LIGHTS ROAD  -----------------------------------


[LIGHT_TURNSIGNAL_LEFT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
BOUND_TO=Circle.010
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0.71, 0, 2
EXTERIOR_ONLY=
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
POSITION=1.0, 1, 2.0
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=140
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6

[LIGHT_TURNSIGNAL_RIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
BOUND_TO=Circle.072
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0.71, 0, 2
EXTERIOR_ONLY=
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
POSITION=-1.0, 1, 2.0
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=140
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6


[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0, 0, 4
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.480602
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_COLOR=1, 0.0478983, 0, 2
OFF_FADE_MULT=0.764696
OFF_MIRROR=0.499414
OFF_MULT=0.1
OFF_POSITION=0, 0.1, -3
OFF_RANGE_MULT=0.831926
POSITION=-0.1, 0.9, -2.3"
RANGE=5
RANGE_GRADIENT_OFFSET=0.275
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=160
SPOT_EDGE=0.406, 0.406, 0.406
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.3675


[LIGHT_EXTRA_0_REARLIGHTS]
;taillight sprite to road
BOUND_TO=Plane.014 
BOUND_EMISSIVE_MAX=20
BOUND_EXP= 0.5
POSITION=-0.1, 0.75, -2.3
MIRROR=0.5
DIRECTION=-0.1, 0, -1
AFFECTS_TRACK=1
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
SPECULAR_MULT=3
DIFFUSE_CONCENTRATION=0.88
SPOT=170
SPOT_SHARPNESS=0.1
FADE_AT=450
FADE_SMOOTH=5
RANGE=4
RANGE_GRADIENT_OFFSET=0.25
COLOR=3, 0.25, 0, 0.3


================== EXTERIOR & INTERIOR LIGHTS ===========================


[EMISSIVE_BRAKE_0]
NAME=  
COLOR=100,0,0,8
LAG=0.4
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1






[EMISSIVE_BRAKE_0]
NAME=
COLOR=100,0,0,8
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR =100,0,0,4
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 16 ; sets frequency for blinking

[EMISSIVE_REVERSE_0]
NAME = Plane.020
COLOR = 10, 10, 10, 30     
LAG = 0.4                  
SIMULATE_HEATING = 0     
LOCATION = REAR    

[EMISSIVE_...]  Tails
INPUT=LIGHT
BIND_TO_HEADLIGHTS=1
NAME = Circle.084
COLOR= 10,10,15,15
OFF_COLOR= 10,10,15,5
LAG=0.3
SIMULATE_HEATING=0
AFFECTS_TRACK=1

[EMISSIVE_...] buttons
INPUT=LIGHT
BIND_TO_HEADLIGHTS=1
NAME = symbolmesh00,symbolmesh01,symbolmesh03,symbolmesh04,symbolmesh05,symbolmesh06,Object007,Circle.024,Cylinder001,Object015,Object002
COLOR= 5,5,5,1
LAG=0.3
SIMULATE_HEATING=0
AFFECTS_TRACK=1

[EMISSIVE_...] android screen 
INPUT=LIGHT
BIND_TO_HEADLIGHTS=0
NAME = Circle.045,Circle.044,ScreenMesh,Plane001
COLOR= 5,5,5,0.4
OFF_COLOR= 5,5,5,0.2
LAG=0.3
SIMULATE_HEATING=0
AFFECTS_TRACK=1

DRL
[EMISSIVE_...] Headlights
INPUT=LIGHT
BIND_TO_HEADLIGHTS=1
NAME = Circle.139,Circle.075,Circle.027
COLOR= 10,10,10,7.5
OFF_COLOR = 10,10,10,7.5
LAG=0.3
SIMULATE_HEATING=0
AFFECTS_TRACK=1


[EMISSIVE_...] Headlights
INPUT=LIGHT
BIND_TO_HEADLIGHTS=1
NAME = Circle.092
COLOR= 255,255,255,3
LAG=0.3
SIMULATE_HEATING=0
AFFECTS_TRACK=1



[EMISSIVE_BRAKE_...] ; Brakelights 2 - USE IF DRL + BRAKE IS SAME MESH
NAME=Plane.151
COLOR=50, 2, -10 ,3
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
FALLBACK_HEADLIGHTS_COLOR=5.0, 0.2, -1.0 ,4

[EMISSIVE_BRAKE_...]
NAME=Circle.026
COLOR=50, 2, 0,30
ACT_AS_HEADLIGHTS=0
LOCATION=REAR
CAST_LIGHT=1
FALLBACK_BRAKES_COLOR = 50, 2, -10,10
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking

[EMISSIVE_HIGHBEAM_...] ; High Beam
NAME= Circle.001
COLOR=80,100,120,2.5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[LIGHT_HEADLIGHT_0]
RANGE=95
COLOR=180,220,325,0.03
POSITION=0,0.8, 2.0
BOUND_TO= headlights
FALLBACK_LOWBEAM_COLOR=0,0,0 
LAG=0.9
SIMULATE_HEATING=1
LOCATION=FRONT
CAST_LIGHT=1
SPOT=110
CLUSTER_THRESHOLD=0
SPOT_SHARPNESS=0.000
RANGE_GRADIENT_OFFSET=0.7


[EMISSIVE_HIGHBEAM_1]
BIND_TO_HEADLIGHTS=1
NAME=
COLOR = 0, 50, 255, 0.4
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
TOGGLE_VISIBILITY=1

[EMISSIVE_HANDBRAKE_...]
NAME=
COLOR=255,2,2, 80                               
LAG=0
SIMULATE_HEATING=0
LOCATION=FRONT
TOGGLE_VISIBILITY=1
CAST_LIGHT=1

[EMISSIVE_...]
INPUT=LIGHT 
BIND_TO_HEADLIGHTS=0
NAME = 
COLOR= 21,0,0,2
LAG=0.3
SIMULATE_HEATING=0
AFFECTS_TRACK=1

[EMISSIVE_...]
INPUT=LIGHT
BIND_TO_HEADLIGHTS=0
NAME = abs_warning
COLOR= 21,1,0,5
LAG=0.3
SIMULATE_HEATING=0
AFFECTS_TRACK=1


[EMISSIVE_EXTRA_A_...]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME= Plane.134
COLOR==180,55,160,4
LAG=0.5w
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5



----------------------------------- GLASS ------------------------------------------------



[INCLUDE: common/materials_glass.ini]

[REFLECTIONS_FX]
SKIP_GBUFFER = Circle.029

[Material_PhotoelasticGlass] ; Headlights
Materials =
FilmIOR = 1.7
PhotoelasticityMult = 0.4  ; doesn’t look good if too high
ThicknessMult = 1.0
BrightnessAdjustment = 0.3
ExtraLightsAdjustment = 0.35
; Ideally, there would be a texture for that, but we’re not going to draw
; all those textures for Kunos cars, so here are some parameters for perlin noise
; instead
PhotoelasticityBaseScale = 1.5     ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.328  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.325   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.0  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 3.5   ; how many stripes are there
ProfileFix = 0.0


[Material_Glass]
Materials = ExtTintedWindows,ExtWindows,ExtGlass
ThicknessMult = 1.5
EXTRA_MASK_PASS = 0
EXTRA_MASK_PASS_OPACITY = 0
FilmIOR=2.6

[INCLUDE: common/materials_interior.ini]
ExteriorCarbon
[Material_Carbon]
Materials = ExtCarbon
BrightnessAdjustment = 0.3
ClearCoatF0 = 0.25
DetailScale = 333

[Material_Metal_v2]
Int Chrome
Materials =titaniumhooddump
BrightnessAdjustment = 0.14
DetailScale = 0
Metalness = 0.2
Reflectance = 0.68
LocalReflectionsSharpness = 0.92
DetailTexture = 0
OcclusionMap = 0.65

Ext Plastic
[Material_Plastic_v2]
Meshes=Plane.018
BrightnessAdjustment = 0.2
DetailScale =22




------------------------- BRAKE FX -------------------------------



[BRAKEDISC_FX]
ACTIVE = 1   
REFRESH = 1          ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0         ; use ceramic look
CARVED = 30              ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 10  ; increase to make more lines
GLOW_OFFSET = 0.72   ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.110
DISC_RADIUS = 0.200
ALPHA_MASK = 0.012, 0.07
LUMINOCITY_MASK = 0.08 0.3
WEAR_FORCE = 0.6
;GLOW_FORCE = 0.0


--------------------------------------- VRAY LIKE -----------------------------------


[LIGHTEXTRA...]
BIND_TO_HEADLIGHTS=1
COLOR=300,300,400, 1
DIFFUSE_CONCENTRATION=2
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.5
LAG=0.6
FADE_AT=0.0
FADE_SMOOTH=53
MIRROR=0.680, 0.0, 0
POSITION=0.0, 0.710, 1.80
DIRECTION=1.0, 0.0, 10.0
RANGE=0.52
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=3
SPOT=80
SPOT_SHARPNESS=0





-----------------PLATELIGHT------------------------




[LIGHT_LICENSEPLATE] ; License Plate 
; no need to specify meshes names if material is using Plate_D.dds and Plate_NM.dds textures
MESHES= numplate_001_001
OFFSET=-0.13, 0.06, 0.0
RANGE=0.35
RANGE_GRADIENT_OFFSET=0.4
SPOT=120
SPOT_SHARPNESS=0.2
COLOR=10,10,10,1
LAYOUT=TWO_ON_TOP ; other supported values: TWO_ON_TOP, ONE_ON_TOP, TWO_ON_BOTTOM, ONE_ON_BOTTOM

-------------- HEADUNIT --------------


[INCLUDE: android_auto/config.ini]

[Display_AndroidAuto]
Meshes = Circle.045
Resolution = 700, 320   ; texture resolution
Size = 600, 320           ; size of the screen area
Offset = 51, -001     ; left top corner of screen area
Scale = 2            ; might need adjusting to get the scale right
RearCameraPosition = 0, 0.7, -5.4  ; position of rear view camera
REFRESH_RATE = 60
aftermarketComponent = 1


------------------------- EXHAUST FX -------------------------------


[PARTICLES_FX_EXHAUST_0]
POSITION=0.166, 0.417, -2.39
DIRECTION=-0.02524985,0.03155034,-0.9991832
COLOR = 0.22,0.23,0.24 			
LIFE = 0.5 				
SPEED = 0.5, 1 				
SPREAD = 0.12				
STARTING_SIZE = 0.05	
SPAWN_OFFSET = 0.08			
INTENSITY = 0.3, 1			
TEMPERATURE_LAG = 7 
SPEED_THRESHOLD = 15, 100


[PARTICLES_FX_EXHAUST_1]
POSITION=-0.166, 0.417, -2.39
DIRECTION=-0.03156042,0,-0.9995019
COLOR = 0.22,0.23,0.24 			
LIFE = 0.5 				
SPEED = 0.5, 1 				
SPREAD = 0.12				
STARTING_SIZE = 0.05	
SPAWN_OFFSET = 0.08			
INTENSITY = 0.3, 1			
TEMPERATURE_LAG = 7 
SPEED_THRESHOLD = 15, 100





[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.2 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=0.1 ; flame size
ANTILAG_INTERVAL_MAX=7000
ANTILAG_INTERVAL_MIN=4000
ANTILAG_TURBO_THRESHOLD=0.2
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0.2 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0 ; delay after throttle lift
DISCHARGE_DURATION=1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=0.8; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=20; flame size
DISCHARGE_RPM_THRESHOLD_MAX=7900 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=5000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=1 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=70 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=50 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=7000
LIMITER=0 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=50 ; flame size
LIMITER_RPM_THRESHOLD=4300 ; limiter flames will not shoot below this rpm



[WOBBLY_BIT_0]
NAME = mmp_koku
CONNECTED_TO = 0.0029, 1.3, 0.172 ; point to which node is attached to, and around which it will rotate
MAX_RANGE = 3              ; max range node can move from its original position
DAMPENING_LAG = 0.99            ; think of it as usual AC lag value, trying to zero node’s speed
G_GAIN = 0.03                ; how much G-forces affect node’s speed
GRAVITY_GAIN = 0.05                ; how much gravity affects node’s speed
OFFSET_GAIN = 70             ; how strong is returning force
STIFF_AXIS = 0, 0, 0            ; optional higher stiffness axis to reduce movement along it
STIFF_AXIS_STIFFNESS = 0      ; now stiff is optional stiffness axis
G_FILTER = 0.02             ; temporal filter for G-forces
DEFAULT_GRAVITY_INCLUDED_ALREADY = 1 ; either 0 or 1; set it to 1 if you don’t want gravity to skew your stuff when car is in neutral position

[SHAKING_EXHAUST_0]
MESHES = Circle.012,Circle.011,Circle.082
POINT_0 = 0,0,0
POINT_0_RADIUS = 20
POINT_0_EXP = 1.0


----------------------------- LIGHTING INSIDE WORK ---------------------------------
[EMISSIVE_...] ;1st color
NAME=NoHesiLogoSeat,floorlogos00,floorlogos01wd ;Change to Mesh #1
INPUT=LIGHT
COLOR=1, 1, 1, 0.5
LAG=0.1
SIMULATE_HEATING=-5
BLINKING_PATTERN = (|0=0.5|0.5=0.2|1=0|1.5=0|2=0|2.5=0.2|3=0.5|3.5=1|4=1) 
BLINKING_DURATION=4 ;Change for blinking speed
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0





[EMISSIVE_...]
INPUT=LIGHT
BIND_TO_HEADLIGHTS=1
NAME= 
COLOR==2.5,9.0,16.0,5
LAG=0.5
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=.1|1=1|2=.05)
BLINKING_DURATION=0
CAST_LIGHT=1


selflight
[LIGHT_EXTRA_...] ; Interior Ambient Lighting (Cluster, Doors, Pedals, Navigation, Rear Seats)
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=.8,1,2,90
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=0.376, 0.85, 0.29
DIRECTION=0,0,-1
RANGE=.25
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=180
SPOT_SHARPNESS=0

--------------------------------------- WIPERS-------------------------------------



[WIPERS_TRACE_...]
SURFACE = ExtWindows 
WIPERS= Object010, wiper 

[ANIMATED_WIPER_...]
MESHES = Object010, wiper 
UNDERLYING_SURFACE = ExtWindows 
DEBUG = 1 ; remove when everything is ready

[MESH_ADJUSTMENT_...]
MESHES = Object010, wiper 
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1

[ANIMATED_WIPER_0]
DEBUG = 1
MESHES = Object010, wiper
UNDERLYING_SURFACE = ExtWindows
GROUP_0 = 'Object010@A=*'
GROUP_0_ANGLE_TO = 70.400002
GROUP_0_AXIS = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_0_END = -0.599752, 1.009958, 0.523190
GROUP_0_PIVOT = -0.034624, 0.954712, 0.741143
GROUP_0_RUBBER_FROM = -0.142685, 1.010773, 0.626892
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.013211
GROUP_0_RUBBER_OFFSET_POS = 0.695218
GROUP_0_RUBBER_TO = -0.599752, 1.009958, 0.523190
GROUP_1 = 'wiper@A=*'
GROUP_1_ANGLE_TO = 80.000000
GROUP_1_AXIS = 0.000000, 0.707107, 0.707107
GROUP_1_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_1_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_1_END = -0.110557, 1.022124, 0.604175
GROUP_1_PIVOT = 0.529068, 0.931806, 0.669188
GROUP_1_RUBBER_FROM = 0.402321, 1.013626, 0.577873
GROUP_1_RUBBER_OFFSET_AMOUNT = 0.015218
GROUP_1_RUBBER_OFFSET_POS = 0.461005
GROUP_1_RUBBER_TO = -0.110557, 1.022124, 0.604175






