[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini
──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
HEADLIGHTS_ARE_HEADLIGHTS=1
ENGINE_STALLED_RPM_THRESHOLD=200


[ANIMATED_WIPER_0]
DEBUG = 0
MESHES = Cube.001, Cube.002
UNDERLYING_SURFACE = EXT_WINDOW
GROUP_0 = 'Cube.001@A=*'
GROUP_0_ANGLE_TO = 87.9
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = -0.105451025, 0.968103, 0.8094713
GROUP_0_PIVOT = 0.56048554, 0.9186031, 0.7882994
GROUP_0_RUBBER_FROM = 0.40071446, 0.955273, 0.7638464
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.0040128534
GROUP_0_RUBBER_OFFSET_POS = 0.24499999
GROUP_0_RUBBER_TO = -0.104780726, 0.9578026, 0.8075509
GROUP_1 = 'Cube.002@A=*'
GROUP_1_ANGLE_TO = 90.5
GROUP_1_AXIS = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_1_END = -0.6605447, 0.9610222, 0.67957217
GROUP_1_PIVOT = 0.02812474, 0.91225874, 0.89664423


[MESH_ADJUSTMENT_...]
MESHES = Cube.001,Cube.002
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1





[MESH_ADJUSTMENT_...]
MESHES =Plane.061
IS_RENDERABLE=0
──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1
──────────────────────────────────────────────
[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7
──────────────────────────────────────────────
[LIGHTING]
EMISSIVE_MULT=1
──────────────────────────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1
──────────────────────────────────────────────
[BRAKEDISC_FX]
ACTIVE = 1
DISC_RADIUS = 0.3          ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.05  ; radius of an inside part of a brake disc
────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = 
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW_BIASED = 1
IS_TRANSPARENT = 1
BLEND_MODE =ALPHA_TEST  ; OPAQUE, ALPHA_TEST, ALPHA_BLEND


[SHADER_REPLACEMENT_...] 
MATERIALS =int_nohesi
IS_TRANSPARENT = 1
[SHADER_REPLACEMENT_...] 
MATERIALS = tyre_tread
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.1
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = INT_CARPET_1
CULL_MODE = DOUBLESIDED
[SHADER_REPLACEMENT_...] 
MATERIALS = INT_GAUGE_GLASS
PROP_... = ksSpecularEXP, 855
PROP_... = ksSpecular, 0.5
──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,EXT_GLASS_TURN_RR,EXT_GLASS_TURN_LR,EXT_GLASS_TURN_LF,EXT_GLASS_TURN_LF.001 ,EXT_GLASS_REAR         
SKIP_GBUFFER = material:INT_GAUGE_GLASS   
DELAYED_RENDER =              
BLEND_GBUFFER = 

[REAL_MIRROR_0]
ASPECT_MULT=0.5
FLIP=0
FOV=10
IS_MONITOR=0
MONITOR_SHADER_TYPE=1
ROTATION=0,0

[REAL_MIRROR_1]
ASPECT_MULT=0.5
FLIP=0
FOV=10
IS_MONITOR=0
MONITOR_SHADER_TYPE=1
ROTATION=0,0

[REAL_MIRROR_2]
ASPECT_MULT=0.5
FLIP=0
FOV=10
IS_MONITOR=0
MONITOR_SHADER_TYPE=1
ROTATION=0,0


______________________________________________________________________

[REFLECTIONS_FX]
MASK_GBUFFER =
────────────────────── Lights Cast────────────────────────
[LIGHT_HEADLIGHT_0]
MIRROR=0.636
POSITION=, 0.734, 1.83
COLOR=1.4,1.1,1,10
AFFECTS_TRACK=1
AMBIENT_INFLUENCE = 0.85
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0., 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.9
LOWBEAM_RANGE_ONCOMING_MULT=0.4

[LIGHT_BRAKES]
COLOR=2,.1,0

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1


────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metallic]
Materials=ext_Body_Paint



[Material_CarPaint_Solid]
Materials=ext_Wheel_paint1
AmbientSpecular=0

[Material_CarPaint_Metallic]
Materials=ext_Wheel_brake_caliper
BrightnessAdjustment=0.6
────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials =EXT_GLASS
ThicknessMult = 1
IOR = 2.5 
;UseNormalMapWithAlpha = 1


[Material_Glass]
Materials = EXT_GLASS_RED
IOR = 2.3          ; looks better like this
FilmIOR = 2.3      ; redefine IOR for external film layer to increase reflections
ThicknessMult = 1 ; thicker glass passes less light through
ProfileFix = 0    ; adds thickness to glass for glazing angles
MaskPass = 1.0      ; mask pass opacity
MaskPassColor = 255, 5, 0  ; mask pass color adjustment
BrightnessAdjustment = 0



[Material_Glass]
Materials=EXT_WINDOW
FilmIOR=2
MaskPass=0.3
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=1

[Material_Glass]
Meshes= EXT_GLASS_TURN_RR,EXT_GLASS_TURN_LR,EXT_GLASS_TURN_LF,EXT_GLASS_TURN_LF.001
FilmIOR = 2    ;
ThicknessMult = 1 ;
EXTRA_MASK_PASS = 1 
UseNormalMapWithAlpha = 1
EXTRA_MASK_PASS = 1 
EXTRA_MASK_PASS_COLOR = 5, 2, 0
EXTRA_MASK_PASS_OPACITY = 3
RESOURCE_2 =txDiffuse
RESOURCE_COLOR_2 = 1, .2, 0 ; COLOR creates new 1×1 solid color texture
PROP_0 = ksAmbient.15
PROP_1 = ksDiffuse, .15


[Material_Glass]
Meshes=EXT_GLASS_REAR
FilmIOR = 2    ;
ThicknessMult = 1 ;
EXTRA_MASK_PASS = 1 
UseNormalMapWithAlpha = 1
EXTRA_MASK_PASS = 1 
EXTRA_MASK_PASS_COLOR = 5, 0.1, 0
EXTRA_MASK_PASS_OPACITY = 2.5
RESOURCE_2 =txDiffuse
RESOURCE_COLOR_2 = 1, 0, 0 ; COLOR creates new 1×1 solid color texture
PROP_0 = ksAmbient.15
PROP_1 = ksDiffuse, .15



[Material_PhotoelasticGlass]
Meshes = 
FilmIOR=2.5
PhotoelasticityBaseScale = 8      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.04  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.5   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.1  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 4   ; how many stripes are there
────────────────────── MATERIALS (EXTERIOR) ────────────────────────
;Ext Metal
[Material_Metal_v2]
Materials = EXT_CHROME
Metalness = 0.8
Brightness= 0.55



[Material_Metal_v2]
Materials =EXT_LOGO
DetailScale=0
Metalness = 0.6
Brightness= 0.6


;Ext Coloured Light
[Material_InteriorPBRDetail]
Materials = 
Smoothness = 1
Metalness = 0.5
Reflectance = 0.2
BrightnessAdjustment = 0.4
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1

;Ext Alu Old
[Material_Aluminium_v2]
Materials = EXT_RIM_CHROME
Metalness = 0.7
Reflectance = 0.2
Brightness = 0.9

;Ext Alu
[Material_Aluminium_v2]
Materials =EXT_EXHAUST_TITANIUM 
Metalness =.8
Reflectance = 1
Brightness= 1
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 4
DetailNormalBlend = 1


;Ext Metal Old
[Material_MetalOld_v2]
Meshes = 
Metalness = 0.8
Reflectance = 0.0
Brightness = 0.3
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0

;Ext Rubber
[Material_Plastic]
Materials = EXT_PLASTIC_GLOSS
Reflectance = 0.1
Smoothness = 0.9
DetailNormalBlend = 0
Brightness = 0.035

[Material_Plastic]
Materials =EXT_PLASTIC
Brightness = 0.5


;Ext Carbon 2
[Material_Carbon]
Materials =EXT_CARBON
Brightness=.5
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 350


[Material_Carbon]
Materials =EXT_PLATE__CARBON_HUGO
DetailScale = 50
────────────────────── MATERIALS (INTERIOR) ────────────────────────
[Material_InteriorPBR]
Materials = 
Meshes =
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 
UseClearCoat=1
BrightnessAdjustment = 1
Metalness = 0
Reflectance = 0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=0

[Material_InteriorPBR]
Materials =

[INCLUDE: common/materials_interior.ini]

;Int Digital Screen
[Material_DigitalScreen]
Meshes = 
MatrixType = IPS          ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 480       ; amount of pixels horizontally
ScreenAspectRatio = 1   ; aspect ratio, height/width
Emissive = 1.2             ; screen brightness
FlipXY = 0                 ; rotate display 90°

;Int Plastic
[Material_Plastic]
Materials = INT_PLASTIC_GLOSS
Reflectance = 0.1
Brightness = 0.025


[Material_Plastic]
Materials = INT_PLASTIC
DetailScale=120
Brightness = 0.2
[Material_Plastic]
Materials = 
BrightnessAdjustment = 0.15
Reflectance = 0.06
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.1
DetailNormalBlend = 0.9
DetailNormalTexture = common/pbr_plastic.dds
DetailScale=50
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1


;Int Alcantara
[Material_Velvet_v2]
Materials = 
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.5
DetailScale = 40
ClothSheenColor = 1, 1, 1

;Int Fabric
[Material_Fabric_v2]
Materials = 
Reflectance = 0.02
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.3
UseClothShading = 1
Reflectance = 0.4
ClothSheenColor = 1, 1, 1

;Int Carpet
[Material_Carpet_v2]
Materials = INT_CARPET
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1
DetailScale = 50

;Int Leather 2
[Material_Leather_v2]
Materials =
Reflectance = 0.04
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08
DetailNormalBlend = -1

;Int Leather 1
[Material_Leather]
Materials=int_leather_paint?
Brightness=0.5
Reflectance = 0.01
Smoothness = 0.75


[Material_Leather]
Materials=INT_SW
Reflectance = 0.1
Smoothness = 0.4
Brightness=0.07

[Material_Metal_v2]
Materials = INT_CHROME

[Material_Metal_v2]
Materials = int_steeringwheelcap 
LocalReflectionsSharpness = 1
DetailScale=1.2
Smoothness = 0.01
Reflectance = 0.2
Metalness = 0.8
DetailNormalPBRSmoothness = .9
Brightness= .5

;Int Metal Old
[Material_MetalOld_v2]
Materials = INT_CHROME_BLACK
Brightness= .15
DetailNormalPBRSmoothness = 0.9
Metalness = 0.9
Smoothness = 0.01
Reflectance = 0.2
DetailScale =25

;Int Carbon
[Material_Carbon]
Materials =INT_CARBON
Brightness=.6
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 1000
ApplyTilingFix=0
────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=Plane.140
COLOR=5,4.2,3,5
CAST_LIGHT=1
LAG = 0.3
LOCATION=NONE
[LIGHT_LICENSEPLATE]
MESHES=EXT_PLATE
OFFSET=0.021, 0.028, -0.01
RANGE=0.28
RANGE_GRADIENT_OFFSET=0
SPOT=145
SPOT_SHARPNESS=0.30
COLOR=5,4.2,3,10
FALLBACK_EMISSIVE=5,4.2,2.9,0.2
LAYOUT=TWO_ON_TOP
FADE_AT=50 


────────────────────── EXT LIGHTS ────────────────────────
; Lowbeam 
[EMISSIVE_LIGHT_...] 
NAME=EXT_LOWBEAM
COLOR=160,140,120      
LAG=0.5
SIMULATE_HEATING=1
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=EXT_HIGHBEAM
COLOR=160,140,120,1.5
LAG=0.5
SIMULATE_HEATING=1
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;Low Beam + Highbeam
[EMISSIVE_HIGHBEAM_...] 
NAME=
COLOR=320,240,210, 2
FALLBACK_HEADLIGHTS_COLOR=320,240,210, 1
LAG=0.6
SIMULATE_HEATING=0.5
LOCATION=FRONT


; DRL
[EMISSIVE_LIGHT_...]  
NAME=
COLOR=120,120,120
OFF_COLOR=120,120,120
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

────────────────────── TAIL LIGHTS ────────────────────────

; Brakelights 
[EMISSIVE_BRAKE_...] 
NAME=EXT_EMISSIVE_THIRD
COLOR=50,5,0,6
LAG=0.6
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=EXT_TAILLIGHT
COLOR=50, 25, 0,5
FALLBACK_HEADLIGHTS_COLOR = 50, 25, 0,2
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME = EXT_REVERSE_GLASS
COLOR = 10,10,10
LAG = 0.2                
SIMULATE_HEATING = 1        
LOCATION = REAR            
CHANNEL=0     
────────────────────── INDICATORS ────────────────────────

; Front Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=EXT_TURN_LF.001
COLOR=100,20,0,15
LAG=0.7
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT

; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TURN_LM
COLOR=100,20,0,5
LAG=0.7
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=CENTER

; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TURN_LR
COLOR=100,30,0,3
LAG=0.7
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR

; Front Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_LF.002
COLOR=100,20,0,15
LAG=0.7
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1

; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_RM
COLOR=100,20,0,5
LAG=0.7
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=CENTER
CAST_LIGHT=1

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_RR
COLOR=100,30,0,3
LAG=0.7
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
────────────────────── OUTSIDE EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MESHES = EXT_TAILLIGHT
RANGE = 0.12
COLOR =1,0.05,0,0.004
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE =3
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = EXT_TURN_RR,EXT_TURN_LR
RANGE = 0.12
COLOR =1,0.55,0,0.004
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE =3
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0




[INCLUDE: common/selflighting.ini]

[LIGHT_EXTRA_...]
!BOUND_TO =Plane.013
MIRROR =0
POSITION =0.349, 0.875, 0.596
DIRECTION=0,0, -1
COLOR = 15
DIFFUSE_CONCENTRATION=.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
LAG=0.89
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 1
SPOT = 179
AMBIENT_INFLUENCE=1
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...]
!BOUND_TO =Plane.013
MIRROR =0
POSITION =0.349, 0.875, 0.591
DIRECTION=0,0, -1
COLOR = 15
DIFFUSE_CONCENTRATION=.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 1
SPOT = 90
AMBIENT_INFLUENCE= 0
FADE_AT=0
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...]
BOUND_TO =EXT_HIGHBEAM
MIRROR =0.524
POSITION =, 0.7, 1.82
DIRECTION=0,0, 1
COLOR = 100,100,100,35
DIFFUSE_CONCENTRATION=.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 1
SPOT = 120
AMBIENT_INFLUENCE= 0
FADE_AT=0

[LIGHT_EXTRA_...]
BOUND_TO =EXT_EMISSIVE_THIRD
MIRROR =0
POSITION =0.0163, 1.06, -1.57
DIRECTION=0,0,-1
COLOR = 100,100,100,5
DIFFUSE_CONCENTRATION=.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 1
SPOT = 160
AMBIENT_INFLUENCE= 0
FADE_AT=0




[LIGHT_EXTRA_...]
BOUND_TO =EXT_LOWBEAM
MIRROR =0.63
POSITION =, 0.7, 1.82
DIRECTION=0,0, 1
COLOR = 100,100,100,35
DIFFUSE_CONCENTRATION=.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 1
SPOT = 140
AMBIENT_INFLUENCE= 0
FADE_AT=0



────────────────────── REFRACTION ────────────────────────

[REFRACTING_HEADLIGHT_1]
SURFACE =EXT_REVERSE_GLASS
INSIDE = EXT_REVERSE,Sphere
SYNC_EMISSIVE_AUTO=0
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.39
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.19
CUSTOM_BULB_0 = 0.5,0.5,0.123,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -8.34465e-07,0.8779457,-2.177289
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.3262722,0.8779457,-2.1823232
RADIUS = 0.055904336
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_3]
SURFACE =Plane.117
INSIDE =EXT_FOGLIGHT
ABSORPTION = 0.02
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 1
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.459,0.306,0.023
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 0.8
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.38
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.07
IOR_FLYOUT_FLAT = 0
LOD_BIAS = 2
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 8.940697e-08,0.6189561,2.104673
NM_SHARE_EXT = 1
NM_SHARE_INT = 0.96
ORIGIN = 0.58071995,0.623,2.1876307
RADIUS = 0.13823351
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 3.17
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1


────────────────────── INT LIGHTS ────────────────────────


[SHADER_REPLACEMENT_...]
MATERIALS =INT_GPS,int_gauges,int_needle,int_nohesi,int_light_paint1,int_buttons
ADAPTIVE_EMISSIVE = 1


; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=material:int_gauges
COLOR=5
OFF_COLOR=5
LAG=0.2
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...] 
NAME=material:int_light_paint1
COLOR=9
OFF_COLOR=9
LAG=0.2
LOCATION=INTERIOR





[EMISSIVE_LIGHT_...] 
NAME=Plane.014
COLOR=1,1,2,2
OFF_COLOR=1,1,2,2
LAG=0.2
LOCATION=INTERIOR
[EMISSIVE_LIGHT_...] 
NAME=material:int_needle
COLOR=5,2,0,2
OFF_COLOR=5,2,0
LAG=0.2
LOCATION=INTERIOR


[EMISSIVE_...] 
INPUT=EXTRA_B
NAME=material:int_light_paint2
COLOR=3
LAG=0.2
LOCATION=NONE



[EMISSIVE_LIGHT_...] 
NAME=Plane.058
COLOR=1,1,1.5,2
OFF_COLOR=1,1,1.5,2
LAG=0.2
LOCATION=INTERIOR

; Interior Decal Lights
[EMISSIVE_LIGHT_...] 
NAME=material:int_buttons
COLOR=2,.3,0,2
LAG=0.2
LOCATION=INTERIOR
CAST_LIGHT=1




;Custom Emissive
[CustomEmissiveMulti]
Meshes = 
Resolution = 812, 812
UseEmissive0AsFallback = 1
PROP_... = emAlphaFromDiffuse, 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "62, 434", Size = "84, 104" , Color = "0, 10,0 " ,
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "163, 433", Size = "71, 100" , Color = "0, 10,0 " ,
@ = MultiItem, Role = ABS_INACTION, Start = "326, 438", Size = "77, 49", Color = "60,30,0",
@ = MultiItem, Role = DashWarningABS, Start = "326, 355", Size = "79, 60", Color = "60,30,0",
@ = MultiItem, Role = DashWarningEngine, Start = "585, 265", Size = "86, 72" , Color = "60,30,0",
@ = MultiItem, Role = HANDBRAKE, Start = "501, 349", Size = "82, 71", Color = "80, 0, 0",
@ = MultiItem, Role = HIGHBEAM, Start = "67, 259", Size = "80, 58", Color = "0, 0, 80",
@ = MultiItem, Role = LIGHT, Start = "414, 349", Size = "81, 71", Color = "0, 80, 0",
@ = MultiItem, Role = DashWarningSuspDamage, Start = "591, 425", Size = "77, 73" , Color = "60,0,0",
@ = MultiItem, Role = TC_INACTION , Start = "418, 429", Size = "72, 75", Color = "60, 30, 0",
@ = MultiItem, Role = DashWarningTC, Start = "502, 428", Size = "74, 83", Color = "60, 30, 0",
@ = MultiItem, Role = TYRE_PRESSURE, Start = "680, 438", Size = "66, 63", Color = "60, 30, 0", InputThreshold = 40, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = DashWarningSeatbelt, Start = "161, 346", Size = "65, 76" , Color = "80, 0, 0",
@ = MultiItem, Role = DashWarningAirbag, Start = "240, 346", Size = "81, 80" , Color = "80, 0, 0",
@ = MultiItem, Role = GEAR_N , Start = "181, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_R , Start = "50, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_D , Start = "314, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=13 ,InputInverse=1 , Lag=0.2, Color = "70,5,0", 
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=75 ,InputInverse=1 , Lag=0.2, Color = "10,10,10", 
@ = MultiItem, Role = WATER_TEMP , Start = "677, 360", Size = "85, 45" ,Color = "0,80,0" , InputThreshold=10,

────────────────────── INTERIOR EMISSIVE FX ────────────────────────

[EXTRA_FX_EMISSIVE_...]
MESHES =  Plane.013
RANGE = 0.1   
COLOR = 5          
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    



[EXTRA_FX_EMISSIVE_...]
MESHES = Plane.030
RANGE = 0.07  
COLOR = 1         
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS =1
NORMAL_SHIFT = 0    

[EXTRA_FX_EMISSIVE_...]
MESHES =Plane.029
RANGE = 0.1
COLOR =.5      
DIRECTED = 1          
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3      
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS =1
NORMAL_SHIFT = 0.000   


[EXTRA_FX_EMISSIVE_...]
MESHES =FLOOR
RANGE = 0.3
COLOR =.15      
DIRECTED = 1          
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3      
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS =1
NORMAL_SHIFT = 0.000   


[EXTRA_FX_EMISSIVE_...]
MESHES =Plane.025
RANGE = 0.04  
COLOR = .2        
DIRECTED = 0          
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 8         
SAMPLES_LIMIT = 300     
SPLIT_ELEMENTS =1
NORMAL_SHIFT = 0.000   

[EXTRA_FX_EMISSIVE_...]
MESHES =  Plane.021
RANGE = 0.4  
COLOR = .15     
DIRECTED = 0          
INTERIOR_ONLY =0     
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 10         
SAMPLES_LIMIT = 1000     
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0    


[EXTRA_FX_EMISSIVE_...]
MESHES =  SW_LED_?
RANGE = 0.2   
COLOR = .1          
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    


[EXTRA_FX_EMISSIVE_...]
MESHES =Plane.031
RANGE = 0.15   
COLOR = 3       
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    


[EXTRA_FX_EMISSIVE_...]
MESHES =  Plane.033
RANGE = 0.05
COLOR = 5        
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    



────────────────────── STERO/GPS ────────────────────────
[Navigator_StyleModernDark]
Meshes = 
@ = Navigator_Size, Resolution = "512, 512", Size = "512, 272", Offset = "0, 120", Scale = 1.5
Brightness = 0.5
UPCOMING_TURN_DISTANCE_ROUND_TO = 100

;other navigators
[Navigator_StyleRacing]
[Navigator_StyleSimpleDark]
[Navigator_StyleAndroidAuto]
[Navigator_StyleModernDark]


[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = Plane.058
Resolution = 800,640
Size = 640, 640
Offset = 70, 0
Scale = 1,0.75
RearCameraPosition = 0.0056, 0.914, -1.95
aftermarketComponent=1

[CAR_STEREO_...]
MESHES = 
RESOLUTION = 512, 128
DISPLAY_POS = 0, 0
DISPLAY_SIZE = 512, 128
BACKGROUND = 0, 0, 0, 1
FONT = digital_big
TEXT_0 = "{Artist} - {Track}"
TEXT_0_NOALBUM = "{Artist} - {Track}"
TEXT_0_NOARTIST = "{Track}"
TEXT_0_FALLBACK = "FM{Random:1,4} {Random:80,120}.{Random}"
TEXT_0_ALIGN = CENTER
TEXT_0_START = 26, 16
TEXT_0_LETTER = 24, 64
TEXT_0_LETTERS_LIMIT = $" floor((512 - 26 * 2) / 24) "
TEXT_1 = "{Time:%p %I:%M}"
TEXT_1_ALIGN = CENTER
TEXT_1_START = 26, 84
TEXT_1_LETTER = 12, 28
TEXT_1_LETTERS_LIMIT = 8
ICON_0 = @SOURCE
ICON_0_FALLBACK = FM
ICON_0_START = 174, 84
ICON_0_SIZE = 17, 24
ANIMATION_0 = 10, 4
ANIMATION_0_START = 204, 80
ANIMATION_0_BLOCK = 24, 4
ANIMATION_0_MARGIN = 4, 4
ANIMATION_0_BASE_ROW = BOTTOM

────────────────────── EXHAUST ────────────────────────

; Purple Flames
[PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT =0.1,0.15,1
TEMPERATURE_MULT =1.1
INTENSITY_MULT =1.00

; Smoke block
[PARTICLES_FX]
SMOKE_BLOCK_START = 0.2
SMOKE_BLOCK_END = 0.8
SMOKE_FORCE_THICKNESS  =  1
[PARTICLES_FX_SMOKE_0]
TYRES_LEFT = 1
[PARTICLES_FX_SMOKE_1]
TYRES_RIGHT = 1

; Exhaust Smoke
[PARTICLES_FX_EXHAUST]
COLOR=0.7, 0.75, 0.9, 0.5
GROW=0.1, 0.1

; Exhaust Flames
[EXHAUST_FLAMES]
ANTILAG=1  
ANTILAG_DELAY=0.1
ANTILAG_INTENSITY= 0.1
ANTILAG_INTERVAL_MAX=100
ANTILAG_INTERVAL_MIN=1
ANTILAG_TURBO_THRESHOLD=1.2
DISCHARGE=1
DISCHARGE_CHARGE_TIME=2 
DISCHARGE_DELAY=0.6
DISCHARGE_DURATION=2
DISCHARGE_PROBABILITY=0.5
DISCHARGE_INTENSITY=0.1
DISCHARGE_RPM_THRESHOLD_MAX=8000 
DISCHARGE_RPM_THRESHOLD_MIN=4000 
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=7
FLAT_SHIFT=0
FLAT_SHIFT_COOLDOWN=0.03 
FLAT_SHIFT_DURATION=0.002 
FLAT_SHIFT_GAS_THRESHOLD=70 
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=1.0
FLAT_SHIFT_RPM_THRESHOLD=6000
LIMITER=1.0 
LIMITER_DELAY=0.0 
LIMITER_INTENSITY=0.1
LIMITER_RPM_THRESHOLD=7490 

; Shaking Exhaust
[SHAKING_EXHAUST_0]
MESHES =
POINT_0 = 1, 2, 3
POINT_0_RADIUS = 1
POINT_0_EXP = 2
POINT_0_SCALE = 0.175, 0.55, 0.1


────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1

[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 7000=7350 |)
ENGINE_INT_RPMS = (| 0=0 | 7000=7350|)

────────────────────── might be useful ────────────────────────
[ANIMATION_...]
INPUT = 
FILE = 
TIME = 1.0
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_x_0] 
BIND_TO_EXTRA_x=1
BIND_TO_HEADLIGHTS=0
NAME = 
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

────────────────────── FOG LIGHTS ────────────────────────

[EMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=Plane.117
COLOR=12,10,8
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
CHANNEL=0

[LIGHT_EXTRA_...]
BOUND_TO=Plane.117
BIND_TO_HEADLIGHTS=0
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=155
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, 1
POSITION=, 0.61, 2.13
MIRROR=0.598
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
RANGE=35
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=150
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4


────────────────────── ANALOG ARROWS ────────────────────────
;LUT
LUT = (| 0 = 0 | 20 = 17| 40 = 33  | 100 = 81  |  160 = 140 | 320 = 270 |)

[ANALOG_INDICATOR_...]
INPUT = FUEL
NAME = ARROW_OIL_PRESS
ZERO=0
MIN_VALUE=0
STEP=4.92

[ANALOG_INDICATOR_...]
INPUT = TURBO
NAME = ARROW_FUEL_PRESS
USE_BAR = 1
ZERO=0
INPUT_LAG_UP = 0.98
INPUT_LAG_DOWN = 0.91
LUT = (| 0 = 0 |1 = 272  |)
SPEED_LAG=.9


[ANALOG_INDICATOR_...]
INPUT = RPM
NAME = ARROW_RPM
ZERO=0
MIN_VALUE=0
STEP=0.0294
INPUT_LAG_UP = 0.5
INPUT_LAG_DOWN = 0.5
SPEED_LAG=.7

[ANALOG_INDICATOR_...]
INPUT = WATER_TEMPERATURE
NAME = ARROW_WATER_TEMP
LUT = (|37.8 = 0 |49 = 30.5 |60 = 60.5 |71 = 89.5 |82 = 121 |93= 151 |104= 180.5 |)

──────────────────────────────────────────────
[EXTRA_SWITCHES]
SWITCH_A = Foglight
SWITCH_B = Underglow
