[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini
──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
HEADLIGHTS_ARE_HEADLIGHTS=1
ENGINE_STALLED_RPM_THRESHOLD=200
──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1
──────────────────────────────────────────────
[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7
──────────────────────────────────────────────
[LIGHTING]
EMISSIVE_MULT=1
──────────────────────────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

──────────────────────────────────────────────
[BRAKEDISC_FX]
ACTIVE = 1
DISC_RADIUS = 0.3          ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.05  ; radius of an inside part of a brake disc
────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1
[SHADER_REPLACEMENT_...]
MESHES=chassis_SUB1,Object007
CULL_MODE = DOUBLESIDED



[SHADER_REPLACEMENT_...]
MATERIALS = mer_e63amg_13_symbols_diff,int_symbols_001_diff,wgaaaa,EXT_PLATE_LOGO.001
BLEND_MODE = ALPHA_TEST
IS_TRANSPARENT = 1


[SHADER_REPLACEMENT_...]
MESHES =Plane001,light_SUB3
BLEND_MODE = OPAQUE
IS_TRANSPARENT =0



[SHADER_REPLACEMENT_...]
MESHES =ckl_mishimoto_plate_logo.002
BLEND_MODE = ALPHA_TEST
IS_TRANSPARENT =0


[SHADER_REPLACEMENT_...] 
MATERIALS = INT_GPS,INT_GPS,INT_CENTER_SCREEN,INT_IPHONE_SCREEN,Material #19951
PROP_... = fresnelMaxLevel, 0.02
PROP_... = fresnelC, 0.2
PROP_... = ksSpecular, 0.05
PROP_... = fresnelEXP, 1
[SHADER_REPLACEMENT_...] 
MATERIALS = kropp
PROP_... = ksEmissive, 10


[SHADER_REPLACEMENT_...] 
MESHES = Radio.001
PROP_... = ksEmissive,2


[SHADER_REPLACEMENT_...] 
MATERIALS = TYREZZZ
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.15
PROP_... = fresnelEXP, 150
PROP_... = fresnelMaxLevel, 0.01
PROP_... = fresnelC, 0.01
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.05
DOUBLE_FACE_SHADOW_BIASED = 1
──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,material:EXT_GLASS_RED.001,Mesh001,light_SUB6
SKIP_GBUFFER = chassis_SUB30
GLASS_FILTER = 

[REFLECTIONS_FX]
MASK_GBUFFER =
[CustomEmissiveMulti]
Meshes = Plane.001
Resolution = 812, 812
UseEmissive0AsFallback = 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "62, 434", Size = "84, 104" , Color = "0, 10,0 " ,
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "163, 433", Size = "71, 100" , Color = "0, 10,0 " ,
@ = MultiItem, Role = ABS_INACTION, Start = "326, 438", Size = "77, 49", Color = "60,30,0",
@ = MultiItem, Role = DashWarningABS, Start = "326, 355", Size = "79, 60", Color = "60,30,0",
@ = MultiItem, Role = DashWarningEngine, Start = "585, 265", Size = "86, 72" , Color = "60,30,0",
@ = MultiItem, Role = HANDBRAKE, Start = "501, 349", Size = "82, 71", Color = "80, 0, 0",
@ = MultiItem, Role = HIGHBEAM, Start = "67, 259", Size = "80, 58", Color = "0, 0, 80",
@ = MultiItem, Role = LIGHT, Start = "414, 349", Size = "81, 71", Color = "0, 80, 0",
@ = MultiItem, Role = DashWarningSuspDamage, Start = "591, 425", Size = "77, 73" , Color = "60,0,0",
@ = MultiItem, Role = TC_INACTION , Start = "418, 429", Size = "72, 75", Color = "60, 30, 0",
@ = MultiItem, Role = DashWarningTC, Start = "502, 428", Size = "74, 83", Color = "60, 30, 0",
@ = MultiItem, Role = TYRE_PRESSURE, Start = "680, 438", Size = "66, 63", Color = "60, 30, 0", InputThreshold = 40, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = DashWarningSeatbelt, Start = "161, 346", Size = "65, 76" , Color = "80, 0, 0",
@ = MultiItem, Role = DashWarningAirbag, Start = "240, 346", Size = "81, 80" , Color = "80, 0, 0",
@ = MultiItem, Role = GEAR_N , Start = "181, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_R , Start = "50, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_D , Start = "314, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=13 ,InputInverse=1 , Lag=0.2, Color = "70,5,0", 
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=75 ,InputInverse=1 , Lag=0.2, Color = "10,10,10", 
@ = MultiItem, Role = WATER_TEMP , Start = "677, 360", Size = "85, 45" ,Color = "0,80,0" , InputThreshold=10,
────────────────────── Lights Cast────────────────────────
[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1.0, 23
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0.0, 0.1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=130
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.741
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0, 0.65, 2.1
RANGE=480
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=129.6
SECOND_SPOT_INTENSITY=0.27
SECOND_SPOT_RANGE=50
SECOND_SPOT_SHARPNESS=0.58
SECOND_SPOT_SKIP=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=40
SPOT_EDGE=0.02088, 0.01992, 0.018
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.0499376, 0.998752, 0

[LIGHT_BRAKES]
BOUND_TO=brakelight_m
COLOR=2, 0, 0, 3
POSITION=0, 0.4, -2.5 	
MIRROR=0.7		
DIRECTION=-0, -1,-1	

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.620
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0.0, 0.696, -1.99
RANGE=4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Pearl]
Materials = EXT_CARPAINT
BrightnessAdjustment = 0.8
ColoredSpecular = 1
AmbientSpecular = 2
AmbientSpecularEXP = 4
ClearCoatThickness = 0.1
SpecularBase = 0.5, 50
SpecularSun = 2, 1500



[Material_CarPaint_Metallic]
Materials=brakes_amg_yellow

────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMeshes=
ExteriorGlassFilmedMaterials=

;Clear Glass
[Material_Glass]
Materials =EXT_GLASS
ThicknessMult = 1
ExtraLightsAdjustment = 0
PROP_1... = ksAmbient, 1
IOR = 2.5 

[Material_Glass]
Meshes =light_SUB6
ThicknessMult = 1
ExtraLightsAdjustment = 0
PROP_1... = ksAmbient, 1
IOR = 2.5 




; Red Glass
[Material_Glass]
Materials = EXT_GLASS_RED.001
IOR = 2.3          ; looks better like this
FilmIOR = 2.3      ; redefine IOR for external film layer to increase reflections
ThicknessMult = 1 ; thicker glass passes less light through
ProfileFix = 0    ; adds thickness to glass for glazing angles
MaskPass = 1.0      ; mask pass opacity
MaskPassColor = 255, 5, 0  ; mask pass color adjustment
BrightnessAdjustment = 0
Desaturate = 0

; Window Glass
[Material_Glass]
Materials=EXT_WINDOWS
MaskPass=0.2
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=1
Desaturate=0
FilmIOR=2.2

;Glass Nm
[Material_Glass]
Materials= 
IOR = 2             ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ProfileFix = 0.0   ; adds thickness to glass for glazing angles
UseNormalMapWithAlpha = 1
BrightnessAdjustment = 0.5
ThicknessMult = 1
Refraction = 1

;Photoelastic Glass
[Material_PhotoelasticGlass]
Meshes = 
PhotoelasticityMult = 0.1

────────────────────── MATERIALS (EXTERIOR) ────────────────────────
;Ext Metal
[Material_Metal_v2]
Materials = 
Metalness = 0.8
BrightnessAdjustment = 0.8
LocalReflectionsSharpness = 1

;Ext Coloured Light
[Material_InteriorPBRDetail]
Materials = 
Smoothness = 1
Metalness = 0.5
Reflectance = 0.2
BrightnessAdjustment = 0.4
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=0

;Ext Alu Old
[Material_Aluminium_v2]
Materials = logo_me
Metalness = 0.2
Reflectance = 0.2
Brightness = 0.3

;Ext Alu
[Material_Aluminium_v2]
Materials = INT_CHROME
DetailNormalPBRSmoothnessGamma = 0.5

[Material_Aluminium_v2]
Materials =EXT_CHROME
Metalness = 0.2
Reflectance = 0.2
Brightness = 0.3

[Material_Aluminium_v2]
Meshes =EXT_CHROME
Metalness = 0.1
Reflectance = 0.2
Brightness = 0.0

;Ext Metal Old
[Material_Aluminium_v2]
Materials =
Metalness = 0.35
Reflectance = 0.35
Brightness = 0.4
DetailNormalPBRSmoothnessGamma =1
LocalReflectionsSharpness = 0
DetailScale = 1


[Material_CarPaint_Metallic]
Materials = RIM
BaseSpecularColor = 150,150,150
FresnelMax = 0.3
FresnelC = 0.2
FlakesK = 3.2
BrightnessAdjustment = 0.4W
SpecularBase = 0.9, 30
SpecularSun = 0.0, 1000000
AmbientSpecular = 0.5
AmbientSpecularEXP = 8
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.25
ClearCoatTint = 0, 0, 0
UseMetallicReflections = 5
ApplyTilingFix = 1

;Ext Rubber
[Material_Plastic_v2]
Materials = EXT_PLASTIC
Reflectance = 0.1
Smoothness = 0.2
DetailNormalBlend =1
BrightnessAdjustment = 0.1


[Material_Carbon]
Materials =INT_CARBON
DetailScale = 1220
Smoothness = 1
Reflectance = 0.2
BrightnessAdjustment = .5

[Material_Carbon]
Materials =EXT_PLATE__CARBON_HUGO
Smoothness = 1
Reflectance = 0.2
BrightnessAdjustment = .5
DetailScale = 50


────────────────────── MATERIALS (INTERIOR) ────────────────────────
;assets
[Material_InteriorPBR]
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 

BrightnessAdjustment = 1
Metalness = 0
Reflectance = 0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=0

[Material_InteriorPBR]
Materials = sx
Smoothness =1
Reflectance = 0.2
BrightnessAdjustment = .05

[Material_InteriorPBR]
Materials = Material #6,Material #7
Reflectance = 0.1
Metalness = 0.1
BrightnessAdjustment = .1



[INCLUDE: common/materials_interior.ini]

;Int Digital Screen
[Material_DigitalScreen]
Meshes = INTM_DIGITAL, INTM_SPEEDO
MatrixType = IPS          ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 480       ; amount of pixels horizontally
ScreenAspectRatio = 1   ; aspect ratio, height/width
Emissive = 1.2             ; screen brightness
FlipXY = 0                 ; rotate display 90°

;Int Plastic
[Material_Plastic]
Materials = INT_PLASTIC
BrightnessAdjustment = 0.25
Reflectance = 0.06
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.1
DetailNormalBlend = 0.4
DetailNormalTexture = common/pbr_plastic.dds
DetailScale=90
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1


;Int Alcantara
[Material_Velvet_v2]
Materials = INT_ALCANTARA
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.5
DetailScale = 120
ClothSheenColor = 1, 1, 1
BrightnessAdjustment = 0.25
;Int Fabric
[Material_Fabric_v2]
Materials = INT_ROOF
Reflectance = 0.02
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.3
UseClothShading = 1
Reflectance = 0.4
ClothSheenColor = 1, 1, 1

;Int Carpet
[Material_Carpet_v2]
Materials = INT_CARPET
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1
Brightness=0.9
DetailScale = 120

;Int Leather 2
[Material_Leather_v2]
Materials =
Reflectance = 0.04
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08
DetailNormalBlend = -1

;Int Leather 1
[Material_Leather]
Materials=INT_LEATHER_PERFORATED
Brightness=0.5
Reflectance = 0.01
Smoothness = 0.75


[Material_Leather]
Materials=INT_LEATHER
Brightness=0.5
Reflectance = 0.015
Smoothness = 0.75
DetailScale = 120



;Int Metal
[Material_Metal_v2]
Materials = 
Metalness = 0.8
BrightnessAdjustment = 0.8
LocalReflectionsSharpness = 1


;Int Metal Old
[Material_MetalOld_v2]
Materials = 
BrightnessAdjustment = 1
DetailNormalPBRSmoothness = 0.9
Metalness = 0.3
Smoothness = 0.01
Reflectance = 0.2
DetailScale = 0

;Int brushed
[Material_Metal_v2]
Materials = 
RESOURCE_2 = txNormalDetail
RESOURCE_FILE_2 = PBR_brushed.dds
RESOURCE_3 = txDetail
RESOURCE_FILE_3 = PBR_brushed_detail.dds
DetailNormalBlend = 1
DetailScale = 5
Metalness = 0.9
BrightnessAdjustment = 0.2
Smoothness = 0.9
Reflectance = 0.5
DetailNormalPBRSmoothness = 1.75


────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=
COLOR=255, 255, 255, 0.05
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8

[LIGHT_LICENSEPLATE]
MESHES=boot_SUB7.001
OFFSET=0.0, 0.00, -0.005
RANGE=0.2
RANGE_GRADIENT_OFFSET=0.3
SPOT=180
SPOT_SHARPNESS=0.3
COLOR=6,8,10,1.5
FALLBACK_EMISSIVE=2,2,2,2
LAG=0.98

────────────────────── EXT LIGHTS ────────────────────────
; Lowbeam 
[EMISSIVE_LIGHT_...] 
NAME=LOWBEAM
COLOR=120,120,140      
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=
COLOR=120,120,120
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

Low Beam + Highbeam
[EMISSIVE_HIGHBEAM_...] 
NAME=HIGHBEAM
COLOR=120,120,140
FALLBACK_HEADLIGHTS_COLOR=120,120,140,2
LAG=0.6
SIMULATE_HEATING=0.5

; DRL
[EMISSIVE_LIGHT_...]  
NAME=DRL
COLOR=120,120,140
OFF_COLOR=120,120,140
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

────────────────────── TAIL LIGHTS ────────────────────────

;DRL 
[EMISSIVE_LIGHT_...] 
NAME=TLDRL
COLOR=50, 2, 0, 10.5
LAG=0.5
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

; Brakelights 
[EMISSIVE_EXTRA_C_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_C=1
NAME=brakelight_l,brakelight_r
COLOR=0
FALLBACK_BRAKES_COLOR=50,2,0,2
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5




;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=
COLOR=50, 5, -10,5
FALLBACK_HEADLIGHTS_COLOR = 50, 5, -10
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;EMERGENCY BRAKE
[EMISSIVE_EXTRA_C_1]
NAME=brakelight_m
COLOR=0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR = 110, 10, 10, 12


────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME =reversinglight_r.001 ; name (one or more) of a mesh to glow
COLOR = 10,10,10,10     ; glowing color if condition is met
LAG = 0.2                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 1        ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights
────────────────────── INDICATORS ────────────────────────
; Front Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=indicator_lf
COLOR=100,20,0
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=door_dside_f_SUB2
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=indicator_lr
COLOR=100,20,0,2
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Front Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=indicator_rf
COLOR=100,20,0
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=door_pside_f_SUB2
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=indicator_rr
COLOR=100,20,0,2
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
────────────────────── OUTSIDE EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MESHES = DRL
RANGE = 0.03
COLOR = 0.01
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES =TLDRL
RANGE = 0.01
COLOR = 0.01
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES =indicator_lr,indicator_rr
RANGE = 0.02
COLOR = .1
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY =0
EMISSIVE_TWEAK = 0
COVERAGE = 8
SAMPLES_LIMIT = 400


[EXTRA_FX_EMISSIVE_...]
MESHES =indicator_lr,indicator_rr
RANGE = 0.02
COLOR = .1
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY =0
EMISSIVE_TWEAK = 0
COVERAGE = 8
SAMPLES_LIMIT = 400

[EXTRA_FX_EMISSIVE_...]
MESHES =brakelight_r,brakelight_l
RANGE = 0.025
COLOR = .01
DIRECTED =0
INTERIOR_ONLY = 0
EXTERIOR_ONLY =0
EMISSIVE_TWEAK = 0
COVERAGE = 8
SAMPLES_LIMIT = 400

[EXTRA_FX_EMISSIVE_...]
MESHES =INT_IPHONE_SCREEN_004
RANGE = 0.3
COLOR = 10
DIRECTED = 1
INTERIOR_ONLY = 1
EXTERIOR_ONLY =0
EMISSIVE_TWEAK = 0
COVERAGE = 3
SAMPLES_LIMIT = 100

[EXTRA_FX_EMISSIVE_...]
MESHES =INT_LEVONO_TABLET_SUB0,screen,INT_LEVONO_TABLET_SUB002
RANGE = 0.35KKL
COLOR = 1
DIRECTED = 1
INTERIOR_ONLY = 1
EXTERIOR_ONLY =0
EMISSIVE_TWEAK = 0
COVERAGE = 3
SAMPLES_LIMIT = 100

[EXTRA_FX_EMISSIVE_...]
MESHES =INT_IPHONE_SCREEN_2,phone_screen
RANGE = 0.17
COLOR = 10
DIRECTED = 1
INTERIOR_ONLY = 1
EXTERIOR_ONLY =0
EMISSIVE_TWEAK = 0
COVERAGE = 3
SAMPLES_LIMIT = 100


[EXTRA_FX_EMISSIVE_...]
MESHES =chassis_SUB18
RANGE = 0.1
COLOR = 2
DIRECTED = 1
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
EMISSIVE_TWEAK = 0
COVERAGE = 6
SAMPLES_LIMIT = 100
SPLIT_ELEMENTS = 1




[EXTRA_FX_EMISSIVE_...]
MESHES =HIGHBEAM
RANGE = 0.06
COLOR = .02
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY =0
EMISSIVE_TWEAK = 0
COVERAGE = 8
SAMPLES_LIMIT = 400


[LIGHT_EXTRA_...]
COLOR = 555,45,,.05
DIFFUSE_CONCENTRATION=0.95
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR =
POSITION =-0.322, 0.72, 0.61
DIRECTION=-.0,-.1, 1
RANGE=0.06
RANGE_GRADIENT_OFFSET=0.2
SPECULAR_MULT = 0
SPOT = 90
AMBIENT_INFLUENCE= 1
FADE_AT=0

[LIGHT_EXTRA_...]
COLOR = 555,555,555,.035
DIFFUSE_CONCENTRATION=0.5
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR =
POSITION =-0.518, 0.716, 0.61
DIRECTION=-.0,-.1, 1
RANGE=0.2
RANGE_GRADIENT_OFFSET=0.2
SPECULAR_MULT = 0
SPOT = 111
AMBIENT_INFLUENCE= 1
FADE_AT=0

[LIGHT_EXTRA_...]
COLOR = 555,155,155,.1
DIFFUSE_CONCENTRATION=0.5
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR =
POSITION =0.129, 1.06, 0.68
DIRECTION=-.0,0, -1
RANGE=0.05
RANGE_GRADIENT_OFFSET=0.2
SPECULAR_MULT = 0
SPOT = 179
AMBIENT_INFLUENCE= 1
FADE_AT=0



[INCLUDE: common/selflighting.ini]

[LIGHT_EXTRA_...]
BOUND_TO =LOWBEAM
COLOR = 555,555,600,2
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0.72
POSITION =, 0.657,2.01
DIRECTION=-.10,-.25, 1
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT = 1
SPOT = 90
AMBIENT_INFLUENCE= 1
FADE_AT=0






[LIGHT_EXTRA_...]
BOUND_TO =dash_blue_2
COLOR = 100,50,,1
DIFFUSE_CONCENTRATION=0.5
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR =
POSITION =-0.0331, 1, 0.921
DIRECTION=0.0,-.1,1
RANGE=0.7
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT = 1
SPOT = 90
AMBIENT_INFLUENCE= 1
FADE_AT=0


[LIGHT_EXTRA_...]
BOUND_TO =dash_blue_1
COLOR = 100,50,,1
DIFFUSE_CONCENTRATION=0.5
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR =
POSITION =0.0331, 1, 0.921
DIRECTION=-0.0,-.1,1
RANGE=0.7
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT = 1
SPOT = 90
AMBIENT_INFLUENCE= 1
FADE_AT=0

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR = 100,40,,.2
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR =0.404
POSITION = 0,0.622, 0.833
DIRECTION=-0.0,-1,0
RANGE=0.8
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT = 1
SPOT = 170
AMBIENT_INFLUENCE= 1
FADE_AT=0



────────────────────── REFRACTION ────────────────────────
[REFRACTING_HEADLIGHT1_0]
SURFACE =TLGLASSNM
INSIDE=DRL
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.020999998
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.76
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 1
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.86
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 2.3841858e-07,0.673,2.277
NM_SHARE_EXT = 0.01
NM_SHARE_INT = 1
ORIGIN = 0.647,0.673,2.2773852
RADIUS = 0.1784
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1


────────────────────── INT LIGHTS ────────────────────────

; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=material:INT_GPS,material:INT_IPHONE_SCREEN,material:Material #19951,INT_IPHONE_SCREEN_2,INT_LEVONO_TABLET_SUB0
COLOR=2,2,2
OFF_COLOR=2,2,2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] 
NAME=wh_cencom_emis001
COLOR=11
OFF_COLOR=2,2,2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...] 
NAME=material:Material #25
COLOR=2,2,3,3
OFF_COLOR=2,2,3,3
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0


[EMISSIVE_LIGHT_...] .
NAME=chassis_SUB14
COLOR=1.5
OFF_COLOR=3
LAG=0.8
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...] .
NAME=gauge_needle_002|needles_a001,Object011,rpma2,Object011
COLOR=1.5
OFF_COLOR=3
LAG=0.8
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0


[EMISSIVE_LIGHT_...] .
NAME=chassis_SUB13
COLOR=5
OFF_COLOR=1
LAG=0.92
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
chassis_SUB14


[EMISSIVE_LIGHT_...] .
NAME=chassis_SUB15
COLOR=2
OFF_COLOR=5
LAG=0.92
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
chassis_SUB14

[EMISSIVE_LIGHT_...] 
NAME=material:int_symbols_001_diff,material:mer_e63amg_13_symbols_diff
COLOR=2,.8,0,3
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0


; Interior Decal Lights
[EMISSIVE_LIGHT_...] 
NAME=chassis_SUB11
COLOR=15,1,0
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

; Arrows Light
[EMISSIVE_LIGHT_...] 
NAME=chassis_SUB18
COLOR=2,2,4
OFF_COLOR=2,2,4
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[SCRIPTABLE_DISPLAY_...]
MESHES = chassis_SUB13
SCRIPT = screendata.lua




[EMISSIVE_EXTRA_A_...]
NAME = dash_blue_1
COLOR = 80,40,0, 20
LAG = 0
BLINKING_PATTERN=(|0=0|0.05=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINKING_DURATION=1
[EMISSIVE_EXTRA_A_...]
NAME = dash_blue_2
COLOR = 80,40,0, 20
LAG = 0.06
BLINKING_PATTERN=(|0=0|0.49=0|0.5=1|0.55=0|0.59=0| 0.6=1|0.65=0|0.69=0|0.70=1|0.75=0|0.80=1|0.85=0| 1=0)
BLINKING_DURATION=1

;Custom Emissive
[CustomEmissiveMulti]
Meshes =Warning_Lowbeam     ; target mesh
Resolution = 812, 812      ; texture resolution for coordinates to work
@ = MultiItem, Role = TURNSIGNAL_LEFT, Center = "106, 479", Size = 80
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Center = "205, 480", Size = 80
@ = MultiItem, Role = LIGHT, Center = "455.1, 385.5",Size = 125
@ = MultiItem, Role = HIGHBEAM, Center = "112, 295", Size = 70
@ = MultiItem, Role = HANDBRAKE, Center = "714, 302", Size =60
@ = MultiItem, Role = ABS_INACTION, Center = "364, 466", Size = 70
@ = MultiItem, Role = STALLED, Center = "582, 97", Size = 30
@ = MultiItem, Role = DashWarningABS, Center = "983, 377", Size = 30
@ = MultiItem, Role = DashWarningSeatbelt, Center = "195, 383", Size = 60
@ = MultiItem, Role = DashWarningTemperature, Center = "713, 467", Size = 60
@ = MultiItem, Role = DashWarningEngine, Center = "713, 466", Size = 32
@ = MultiItem, Role = DashWarningCollision, Center = "524, 178", Size = 32
@ = MultiItem, Role = TRACTIONCONTROL,InputInverse , Center ="540, 469", Size = 70
@ = MultiItem, Role = TRACTIONCONTROL_INACTION,Center = "453, 464", Size = 70

────────────────────── INTERIOR EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MATERIALS =mer_e63amg_13_symbols_diff
RANGE = 0.01             ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = .03              ; optional brightness multiplier (could be an RGBA value)
DIRECTED = 0
INTERIOR_ONLY = 1
SAMPLES_LIMIT = 300 
COVERAGE = 5   




[EXTRA_FX_EMISSIVE_...]
MATERIALS =int_symbols_001_diff
RANGE = 0.015             ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.04              ; optional brightness multiplier (could be an RGBA value)
DIRECTED = 0
INTERIOR_ONLY = 1

;CLUSTER EMISSIVE
[EXTRA_FX_EMISSIVE_...]
MESHES =chassis_SUB13   ; list of meshes
RANGE = 0.25
COLOR = 1      
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    

[EXTRA_FX_EMISSIVE_...]
MESHES =chassis_SUB15  ; list of meshes
RANGE = 0.1
COLOR = 3      
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    



[EXTRA_FX_EMISSIVE_...]
MESHES =chassis_SUB14
RANGE = 0.12            ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 1                ; optional brightness multiplier (could be an RGBA value)
DIRECTED =1
INTERIOR_ONLY = 1



[EXTRA_FX_EMISSIVE_...]
MESHES =chassis_SUB14
RANGE = 0.1             ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 1                ; optional brightness multiplier (could be an RGBA value)
DIRECTED =1
INTERIOR_ONLY = 1



[REAL_MIRROR_0]
ASPECT_MULT=1
FLIP=1
FOV=10
IS_MONITOR=0
MONITOR_SHADER_TYPE=0
ROTATION=0,0

[REAL_MIRROR_1]
ASPECT_MULT=1
FLIP=1
FOV=12.24
IS_MONITOR=0
MONITOR_SHADER_TYPE=0
ROTATION=0,0

[REAL_MIRROR_2]
ASPECT_MULT=1
FLIP=1
FOV=10
IS_MONITOR=0
MONITOR_SHADER_TYPE=0
ROTATION=0,0



[WOBBLY_BIT_...]
NAME = Dummy002
CONNECTED_TO = -0.708, 1.12, -2.17
MAX_RANGE = .01             ; max range node can move from its original position
DAMPENING_LAG = 0.9            ; think of it as usual AC lag value, trying to zero node’s speed
G_GAIN =   -.1       ; how much G-forces affect node’s speed
GRAVITY_GAIN = 0            ; how much gravity affects node’s speed
OFFSET_GAIN = 100             ; how strong is returning force
STIFF_AXIS = 1,1         ; optional higher stiffness axis to reduce movement along it
STIFF_AXIS_STIFFNESS = 0    ; now stiff is optional stiffness axis
G_FILTER =-1           ; temporal filter for G-forces
DEFAULT_GRAVITY_INCLUDED_ALREADY = 1 ; either 0 or 1; set it to 1 if you don’t want gravity to skew your stuff when car is in neutral position


────────────────────── STERO/GPS ────────────────────────



[Navigator_StyleNavitel]
Meshes =  INT_LEVONO_TABLET_SUB002
@ = Navigator_Size, Resolution = "512, 512", Size = "512, 512", Offset = "0, 0", Scale = 1.5
Brightness =.45
UPCOMING_TURN_DISTANCE_ROUND_TO = 100

[Navigator_StyleRacing]
Meshes = screen
@ = Navigator_Size, Resolution = "512, 512", Size = "512, 512", Offset = "0, 0", Scale = 1.5
Brightness =.45
UPCOMING_TURN_DISTANCE_ROUND_TO = 100



[Navigator_StyleModernLight]
Meshes = phone_screen
Resolution = 1300,1133
Offset = 51, 140
Size = 410,633
Brightness =.45
CAMERA_FOV = 70
CAMERA_LOOK_FWD_MULT = 0.66

GPS_LOST_MESSAGE = "GPS signal lost" ; if value is not set, no message will be shown


[Navigator_StyleModernDark]
Meshes = INT_IPHONE_SCREEN_2
@ = Navigator_Size, Resolution = "512, 1512", Size = "312, 412", Offset = "100, 920", Scale = 1.5
Brightness =.45



────────────────────── WARNING LIGHTS ────────────────────────
; Interior Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=
COLOR=0,0,10,3
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Low Beam
[EMISSIVE_LIGHT_...] ; 
NAME=
COLOR=0,10,0,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Hazard
[EMISSIVE_HAZARD_0]
COLOR=40,4,4,1.5
NAME=
FALLBACK_HEADLIGHTS_COLOR=40,4,4,0.2
LAG=0.2

; Warning ABS Inaction
[EMISSIVE_ABS_INACTION_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
LAG=0.2

; Warning ABS Off
[EMISSIVE_ABS_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=0,0,0
OFF_COLOR=10,5.6,-4
LAG=0.2

; Warning Traction Off 1
[EMISSIVE_TRACTIONCONTROL_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=0
OFF_COLOR=20,6,0.1,3.5
LAG=0.2

;Warning Traction In Action
[EMISSIVE_TRACTIONCONTROL_INACTION_0] 
COLOR=20,4,0.1,3.5
NAME=Warning_Light08
TOGGLE_VISIBILITY = 0
LAG=0.2

; Warning Handbrake
[EMISSIVE_HANDBRAKE_0]
NAME=
TOGGLE_VISIBILITY = 0
COLOR=45,0.7,0, 1.8
LAG=0.25

[EMISSIVE_...] ; Warning Suspension
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2
 
; Warning Engine
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

; Warning Tyre Pressure
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 38
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

; Warning Fuel
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,3.5,0.1,35
INPUT=FUEL
INPUT_THRESHOLD = 12
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

; Stalled Manual Only
[EMISSIVE_...] 
NAME=
BIND_TO=STALLED 
TOGGLE_VISIBILITY = 0
COLOR=5,0 ,0 , 3.5
LAG=0.3

────────────────────── EXHAUST ────────────────────────
[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0

[!PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT = 1,1,1
TEMPERATURE_MULT =1
SIZE_MULT =  1.0
INTENSITY_MULT =1.00

[EXHAUST_FLAMES]
ANTILAG=1  
ANTILAG_DELAY=0.0
ANTILAG_INTENSITY= 0.05
ANTILAG_INTERVAL_MAX=0.3
ANTILAG_INTERVAL_MIN=0.08
ANTILAG_TURBO_THRESHOLD=1.0
DISCHARGE=1.0
DISCHARGE_CHARGE_TIME=1
DISCHARGE_DELAY=0.0 
DISCHARGE_DURATION=0.7 
DISCHARGE_PROBABILITY=0.9;
DISCHARGE_INTENSITY=0.02
DISCHARGE_RPM_THRESHOLD_MAX=8500 
DISCHARGE_RPM_THRESHOLD_MIN=4500
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=82
FLAT_SHIFT=0
FLAT_SHIFT_COOLDOWN=0.03 
FLAT_SHIFT_DURATION=0.002 
FLAT_SHIFT_GAS_THRESHOLD=40 
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=1.0
FLAT_SHIFT_RPM_THRESHOLD=4000
LIMITER=0.0 
LIMITER_DELAY=0.0 
LIMITER_INTENSITY=0.1
LIMITER_RPM_THRESHOLD=0 


[SHAKING_EXHAUST_0]
MESHES =
POINT_0 = 1, 2, 3
POINT_0_RADIUS = 1
POINT_0_EXP = 2
POINT_0_SCALE = 0.175, 0.55, 0.1


[PARTICLES_FX_EXHAUST]
COLOR=0.7, 0.75, 0.9, 0.5
GROW=0.1, 0.1


────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.4
ENGINE_INT=0.7
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 0.95
ENGINE_INT = 0.95
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1

[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 7000=7300 |)
ENGINE_INT_RPMS = (| 0=0 | 7000=7300|)

────────────────────── might be useful ────────────────────────
[ANIMATION_...]
BIND_TO_EXTRA_B=1
FILE = plate.ksanim
TIME = 1.0
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_x_0] 
BIND_TO_EXTRA_x=1
BIND_TO_HEADLIGHTS=0
NAME = 
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

────────────────────── FOG LIGHTS ────────────────────────

[XEMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=
COLOR=12,10,8
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;FOGLIGHTS CAST
[LIGHT_EXTRA_...!]
BOUND_TO
BIND_TO_HEADLIGHTS=0
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, .01, 0, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0
MIRROR_DIRECTION=0
POSITION=0.563, 0.294, -1.75
RANGE=3
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=100
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4


────────────────────── ANALOG ARROWS ────────────────────────
;LUT
LUT = (| 0 = 0 | 20 = 17| 40 = 33  | 100 = 81  |  160 = 140 | 320 = 270 |)

[ANALOG_INDICATOR_...]
INPUT = SPEED
NAME = ARROW_SPEED
ZERO=0
STEP=0.75
MAX_INPUT=320

[ANALOG_INDICATOR_...]
INPUT = FUEL
NAME = ARROW_FUEL
ZERO=0
STEP=1.08

[ANALOG_INDICATOR_...]
INPUT = TURBO
NAME = 
USE_BAR = 0
ZERO=0
STEP=86.5
INPUT_LAG_UP = 0.98
INPUT_LAG_DOWN = 0.91

[ANALOG_INDICATOR_...]
INPUT = RPM
NAME = ARROW_RPM
ZERO=0
MIN_VALUE=0
STEP=0.0355
SPEED_LAG = 0.66
INPUT_LAG_UP = 0.75
INPUT_LAG_DOWN = 0.75

[INSTRUMENTS]
RPM_VINTAGE =0 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.11 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.80 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some
──────────────────────────────────────────────
[EXTRA_SWITCHES]
SWITCH_A = Dash Amber Light
SWITCH_B= Plate Cover
SWITCH_C = Kill Switch Brake Light
