wA[INCLUDE: common/materials_interior.ini] 
[INCLUDE: common/navigators.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: android_auto/config.ini]
[INCLUDE: pbr_int.ini]
[INCLUDE: pbr_ext.ini]
[INCLUDE: navigators_maps.ini]

[SCRIPTABLE_DISPLAY_...]
MESHES = rpmscreen	; mesh the SCRIPTABLE_DISPLAY draws onto.
SCRIPT = st.lua

[SCRIPTABLE_DISPLAY_...]
MESHES = CENTER_GAUGE	; mesh the SCRIPTABLE_DISPLAY draws onto.
SCRIPT = CLUSTER_TRD.lua

──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1
──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1

[BOUNCED_INTERIOR_LIGHT]
ACTIVE=1
────────────────────── Exterior PBR Shaders────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

[BRAKEDISC_FX]
ACTIVE = 1
────────────────────── DOUBLE SIDED MESH ────────────────────────
[SHADER_REPLACEMENT_...]
MESHES = 
CULL_MODE = DOUBLESIDED
────────────────────── TRANSPARENT ────────────────────────
[SHADER_REPLACEMENT_...] ; Sets Mesh Transparent, Has to be Alpha-Blend,
MATERIALS = 
IS_TRANSPARENT = 1

[SHADER_REPLACEMENT_...]
MESHES =cockpit_SUB3,interior_1_SUB8,door_dside_f_SUB8,door_pside_f_SUB8,124124513
IS_TRANSPARENT = 1
CAST_SHADOWS = 0 
BLEND_MODE = ALPHA_TEST

[SHADER_REPLACEMENT_...]
MESHES =headlight_r_SUB0,LOWBEAM,HIGHBEAM
IS_TRANSPARENT = 0

[SHADER_REPLACEMENT_...]
MATERIALS =int_light_alpha_paint1
BLEND_MODE = ALPHA_TEST

[SHADER_REPLACEMENT_...]
MATERIALS =cls_lights
IS_TRANSPARENT = 0
BLEND_MODE = OPAQUE
PROP_... = extColoredReflection, 1
PROP_...=ksSpecular,0.1

[SHADER_REPLACEMENT_...]
MATERIALS =chrometl
PROP_...=fresnelC,0.1
PROP_...=ksSpecular,0.1
[SHADER_REPLACEMENT_...]
MATERIALS =glassoverbrake
IS_TRANSPARENT = 1
BLEND_MODE = ALPHA_BLEND
CULL_MODE = DOUBLESIDED

[SHADER_REPLACEMENT_...]
MESHES=steeringwheel_SUB8
IS_TRANSPARENT = 1
BLEND_MODE = ALPHA_BLEND
CULL_MODE = DOUBLESIDED


[SHADER_REPLACEMENT_...]
MESHES=W2,W1
CULL_MODE = DOUBLESIDED


──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,BULB_GLASS,material:lowerbrake_glass_nm
SKIP_GBUFFER = material:INT_GAUGE_GLASS,material.Grille1_Diffuse
GLASS_FILTER = 
────────────────────── EXHAUST ────────────────────────


[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.00 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY= 1 ; flame size
ANTILAG_INTERVAL_MAX=0.3
ANTILAG_INTERVAL_MIN=0.08
ANTILAG_TURBO_THRESHOLD=1.4
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.05
DAMAGE_INTENSITY=1
DAMAGE_PROBABILITY=1
DISCHARGE=1.0
DISCHARGE_CHARGE_TIME=1
DISCHARGE_DELAY=0.3
DISCHARGE_DURATION=1
DISCHARGE_PROBABILITY=0.79
DISCHARGE_INTENSITY=.1
DISCHARGE_RPM_THRESHOLD_MAX=7200 
DISCHARGE_RPM_THRESHOLD_MIN=5000 
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=0
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0.03 ; after upshift
FLAT_SHIFT_DURATION=0.002 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=.5; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=0.3 ; flame size
FLAT_SHIFT_PROBABILITY=0.8 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=6500
LIMITER=0 ; on hitting the limiter
LIMITER_DELAY=0.0 ; delay, in seconds
LIMITER_INTENSITY=0.0001 ; flame size
LIMITER_RPM_THRESHOLD=6500 ; limiter flames will not shoot below this rpm
[PARTICLES_FX_EXHAUST]
COLOR = 0.75,0.8,1,0.5            ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, .5                ; how long particles last in the air before disappearing
SPEED = 0.5, 2                ; how fast smoke particles fly from the exhaust
SPREAD = 0.25                ; initial spread of particles
STARTING_SIZE = 0.04            ; initial size of particles
SPAWN_OFFSET = 0.02            ; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.4            ; smoke intensity
TEMPERATURE_LAG = 1             ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100    
		; speed at which the smoke disappears


────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.0
ENGINE_INT=2.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1

────────────────────── LICENSE PLATE LIGHTS ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1
;Plate Light
[EMISSIVE_LIGHT_...]
NAME=
COLOR=255, 255, 255, 0.05
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8
CHANNEL = 0

[LIGHT_LICENSEPLATE]
MESHES=EXT_PLATE
OFFSET= 0.01 ,0.0, -0.01
RANGE=0.16
SPOT=179
SPOT_SHARPNESS=0.5
COLOR=10


────────────────────── LIGHTS ────────────────────────

[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_HL_LB,EXT_HL_HB
RANGE = 0.05
COLOR = 0.2
DIRECTED =0
INTERIOR_ONLY = 0       
EXTERIOR_ONLY = 1        
EMISSIVE_TWEAK =0
SPLIT_ELEMENTS = 1

[EXTRA_FX_EMISSIVE_...]
MESHES =taillight_r_SUB0
RANGE = 0.04
COLOR = 0.5
DIRECTED =1
INTERIOR_ONLY = 0       
EXTERIOR_ONLY = 1        
EMISSIVE_TWEAK =0
SPLIT_ELEMENTS = 1


[EMISSIVE_LIGHT_...] ; Lowbeam 
NAME=EXT_HL_LB
COLOR=100,100,113,1  
LAG=0.4
SIMULATE_HEATING=0.7
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...] ; High Beam
NAME=EXT_HL_HB
COLOR=100,100,113,1.5
FALLBACK_HEADLIGHTS_COLOR=100,100,113,1
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...] ; DRL 
NAME=,headlight_r_SUB0
COLOR=90,90,113,0.7   
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[LIGHT_HEADLIGHT_0]
MIRROR=0.758
POSITION=, 0.661, 2.13
COLOR=1,1.1,1.2,10
AFFECTS_TRACK=1
AMBIENT_INFLUENCE = 0.85
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.9
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR_DIRECTION=1
RANGE=100
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.03, 0.03, 0.03
SPOT_EDGE_SHARPNESS=20
SPOT_SHARPNESS=0.1
SPOT_UP=0.02, 1, 0
LAG=0
────────────────────── TAIL LIGHTS ────────────────────────


; Brakelights 
[EMISSIVE_BRAKE_...] 
NAME=brakelight_m
COLOR=50, 2, 0,5
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.0

[EMISSIVE_BRAKE_...] 
NAME=
COLOR=20, 0, 0
LAG=0.2
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.0

;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=taillight_r_SUB0
COLOR=50, 5, 0,2
FALLBACK_HEADLIGHTS_COLOR = 50, 5,0,0.5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[LIGHT_BRAKE_0] ; Brakelights Both DRL/Brakelights are located inside this
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0, 0, 3
EXTERIOR_ONLY=0
────────────────────── REVERSE LIGHT ────────────────────────

; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME =reversinglight_r ; name (one or more) of a mesh to glow
COLOR = 9,10,12,1     ; glowing color if condition is met
               ; with zero, turns on and off immediately
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[LIGHT_REVERSE_0] ; Reverse Lights
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.620
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0.0, 0.696, -1.99
RANGE=4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4
────────────────────── INDICATORS ────────────────────────

; Front Left Turnsignal
[EMISSIVE_...] 
INPUT=TURNSIGNAL_LEFT
NAME=indicator_lf
COLOR=100,20,0
FALLBACK_BASE_COLOR=100,110,150,.2
NO_FALLBACK_WHILE_BLINKING=1
REPEAT_FREQENCY_HZ=2.6
LOCATION=NONE
LAG=0

; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=indicator_l
COLOR=100,20,0
LAG=0.3
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=indicator_lr
COLOR=100,30,0,1
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Front Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=indicator_rf
COLOR=100,20,0
FALLBACK_BASE_COLOR=100,110,150,.2
NO_FALLBACK_WHILE_BLINKING=1
REPEAT_FREQENCY_HZ=2.6
LOCATION=NONE
LAG=0

; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=indicator_r
COLOR=100,20,0
LAG=0.3
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=indicator_rr
COLOR=100,30,0,1
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

────────────────────── FOG LIGHTS ────────────────────────

[EMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=
COLOR=12,10,8
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

────────────────────── REFRACTION ────────────────────────

────────────────────── INTERIOR LIGHTS ────────────────────────

; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=CENTER_GAUGE,INT_GAUGES,GPS,CL
COLOR=2,2,2
OFF_COLOR=1,1,1
LAG=0.35
SIMULATE_HEATING=0
LOCATION=INTERIOR
[EMISSIVE_LIGHT_...] 
NAME=rpmscreen
COLOR=2
OFF_COLOR=2
LAG=0.35


[EMISSIVE_LIGHT_...] 
NAME=cockpit_SUB5,door_pside_f_SUB10,door_dside_f_SUB10,door_dside_r_SUB10,door_pside_r_SUB10
COLOR=2,2,2,2
LAG=0.9
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5
DISABLE_WITH_EMISSIVE_LIGHT = 1
TOGGLE_VISIBILITY = 1
; Interior Decal Lights
[EMISSIVE_LIGHT_...] 
NAME=cockpit_SUB3,door_dside_f_SUB8,interior_1_SUB8,door_pside_f_SUB8,steeringwheel_SUB8
COLOR=2,1.5,1.1,3
LAG=0.35
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

; Arrows Light
[EMISSIVE_LIGHT_...] 
NAME=ARR,speedook_SUB0,tahook_SUB1
COLOR=15
OFF_COLOR=3,3,3
LAG=0.9
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EXTRA_FX_EMISSIVE_...]
MESHES =INT_GAUGES,CENTER_GAUGE
RANGE = 0.2
COLOR =0.5      
DIRECTED = 1        
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
SPLIT_ELEMENTS = 1
[EXTRA_FX_EMISSIVE_...]
MESHES = cockpit_SUB5.001
RANGE = 0.2
COLOR =0.005    
DIRECTED = 0           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 7   
SAMPLES_LIMIT = 700     
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = -0.00  


────────────────────── STERO/GPS ────────────────────────
[Navigator_StyleModernDark]
Meshes = GEO_INT_CENTRAL_DISPLAY
@ = Navigator_Size, Resolution = "512, 512", Size = "512, 272", Offset = "0, 120", Scale = 1.5
Brightness = 0.5
UPCOMING_TURN_DISTANCE_ROUND_TO = 100
[EMISSIVE_LIGHT_...] 
NAME=material:int_light_paint1,material:int_light_alpha_paint1
COLOR=10
OFF_COLOR=10
LAG=0
LOCATION=INTERIOR


[Display_AndroidAuto]
Meshes = GPS
Resolution = 1024,512
Size = 930,512
Offset =0, 0
Scale = 1
RearCameraPosition = 0.0056, 0.914, -1.95
aftermarketComponent=1

[CAR_STEREO_...]
MESHES = Geometry82_SUB18
RESOLUTION = 512, 128
DISPLAY_POS = 0, 0
DISPLAY_SIZE = 512, 128
BACKGROUND = 0, 0, 0, 1
FONT = digital_big
TEXT_0 = "{Artist} - {Track}"
TEXT_0_NOALBUM = "{Artist} - {Track}"
TEXT_0_NOARTIST = "{Track}"
TEXT_0_FALLBACK = "FM{Random:1,4} {Random:80,120}.{Random}"
TEXT_0_ALIGN = CENTER
TEXT_0_START = 26, 16
TEXT_0_LETTER = 24, 64
TEXT_0_LETTERS_LIMIT = $" floor((512 - 26 * 2) / 24) "
TEXT_1 = "{Time:%p %I:%M}"
TEXT_1_ALIGN = CENTER
TEXT_1_START = 26, 84
TEXT_1_LETTER = 12, 28
TEXT_1_LETTERS_LIMIT = 8
ICON_0 = @SOURCE
ICON_0_FALLBACK = FM
ICON_0_START = 174, 84
ICON_0_SIZE = 17, 24
ANIMATION_0 = 10, 4
ANIMATION_0_START = 204, 80
ANIMATION_0_BLOCK = 24, 4
ANIMATION_0_MARGIN = 4, 4
ANIMATION_0_BASE_ROW = BOTTOM

────────────────────── WARNING LIGHTS ────────────────────────
; Interior Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=indicator_dash_2
COLOR=0,10,0
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=indicator_dash
COLOR=0,10,0
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=0000
COLOR=0,5,10
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Low Beam
[EMISSIVE_LIGHT_...] ; 
NAME=298954231
COLOR=0,10,0
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Hazard
[EMISSIVE_HAZARD_0]
COLOR=40,4,4,1.5
NAME=
FALLBACK_HEADLIGHTS_COLOR=40,4,4,0.2
LAG=0.2

; Warning ABS Inaction
[EMISSIVE_ABS_INACTION_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
LAG=0.2

; Warning ABS Off
[EMISSIVE_ABS_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=0,0,0
OFF_COLOR=10,5.6,-4
LAG=0.2

; Warning Traction Off 1
[EMISSIVE_TRACTIONCONTROL_0] 
NAME=tc5
TOGGLE_VISIBILITY = 0
COLOR=0
OFF_COLOR=20,6,0.1,1
LAG=0.2

;Warning Traction In Action
[EMISSIVE_TRACTIONCONTROL_INACTION_0] 
COLOR=20,4,0.1,3.5
NAME=777
TOGGLE_VISIBILITY = 0
LAG=0.2

; Warning Handbrake
[EMISSIVE_HANDBRAKE_0]
NAME=
TOGGLE_VISIBILITY = 0
COLOR=45,0.7,0, 1.8
LAG=0.25

[EMISSIVE_...] ; Warning Suspension
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2
 
; Warning Engine
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

; Warning Tyre Pressure
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 38
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

; Warning Fuel
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,3.5,0.1,35
INPUT=FUEL
INPUT_THRESHOLD = 12
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

; Stalled Manual Only
[EMISSIVE_...] 
NAME=
BIND_TO=STALLED 
TOGGLE_VISIBILITY = 0
COLOR=5,0 ,0 , 3.5
LAG=0.3

[SHADER_REPLACEMENT_...]
MATERIALS =gps,clsmiddlegauge,cls_interior,rpm_lights
ADAPTIVE_EMISSIVE = 1

────────────────────── INTERIOR EMISSIVE FX ────────────────────────
[INCLUDE] 
INCLUDE=common/selflighting.ini, 


[Material_Plastic]
Materials =EXT_PLASTIC

[Material_Aluminium_v2]
Materials = EXT_CHROME
DetailScale=0
Brightness=.3

────────────────────── OUTSIDE EMISSIVE FX ────────────────────────



────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]
[Material_CarPaint_Metallic]
Materials=ext_Body_Paint
FresnelMax = 0.8
SpecularBase = 0.05,40
ColoredSpecular = 1
[Material_CarPaint_Chrome]
Materials =ext_Wheel_paint1,ext_Wheel_paint2
FresnelC = 0.15
AmbientSpecular=0.1
[Material_CarPaint_Solid]
Materials=ext_Wheel_brake_caliper
AmbientSpecular = 0
────────────────────── MATERIALS (EXTERIOR) ────────────────────────

;assets
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE

[SHADER_REPLACEMENT_...]
MESHES=door_dside_f_SUB9,door_pside_f_SUB9
PROP_...=ksAmbient, 0.03
PROP_...=ksDiffuse, 0.03
PROP_...=fresnelC,0.15
PROP_...=fresnelMaxLevel,0.1

[SHADER_REPLACEMENT_...]
MATERIALS=lightinside
PROP_...=ksAmbient, 0.02
PROP_...=ksDiffuse, 0.02

[Material_InteriorPBR]
Materials = 
BrightnessAdjustment = 0.005
Metalness = 0.0
Reflectance = 0.07
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0.9999
HasDetailNormals=0


[Material_Aluminium_v2]
Materials =EXT_BLACK_CHROME
Metalness = 0.9
Reflectance = 1
Brightness= 0.00
DetailTexture = 1
DetailScale = 0


[Material_InteriorPBR]
Materials =EXT_CHROME_HDL
BrightnessAdjustment = 1
Metalness = 0.4
Reflectance = 0.7


[INCLUDE: common/materials_interior.ini]



;Int Plastic
[Material_Plastic]
Materials = INT_PLASTIC

[Material_Leather]
Materials=int_leather?
Brightness=0.5
Reflectance = 0.04
Smoothness = 0.5


[Material_Plastic]
Materials = INT_ST_PLASTIC
BrightnessAdjustment=0.4
Reflectance = 0.04
Smoothness = 0.5

;Int Alcantara
[Material_Velvet_v2]
Materials = INT_ST_ALCANTARA
DetailScale=160
DetailNormalBlend = 1
BrightnessAdjustment=0.3
ApplyTilingFix=0

;Int Carpet
[Material_Velvet_v2]
Materials = INT_CARPET
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.2
DetailScale = 60
ClothSheenColor = 1,1,1
BrightnessAdjustment = 0.2

[Material_Fabric_v2]
Materials =INT_ROOF
BrightnessAdjustment = 0.2
Reflectance = 0.04
[Material_Leather]
Materials= INT_LEATHER_1,INT_LEATHER_SEATS
Reflectance = 0.04
Smoothness = 0.5



;Int Old Leather
[Material_Leather_v2]
Materials = 
Reflectance = 0.02
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08
DetailScale = 100
BrightnessAdjustment = 0.34

;Int Metal
[Material_Metal_v2]
Materials=INT_METAL
Metalness = 0.8
Reflectance = 0.5
Smoothness = 0.2523
Brightness = 0.8
DetailNormalBlend = 0
DetailScale = 0

DetailNormalPBRSmoothnessGamma = 1

────────────────────── MATERIALS (EXTERIOR) ────────────────────────
[Material_Aluminium_v2]
Materials= 
Smoothness = 0.0
Metalness = 0.4
Reflectance = 0.4
BrightnessAdjustment = 0.4
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.4
DetailScale = 60
DetailNormalBlend = 10
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0.05
ApplyTilingFix = 1

;Ext Rim Chrome
[Material_Aluminium_v2]
Materials = Big_Bolts_d29
BrightnessAdjustment = 0.005
DetailScale = 0
Metalness = 0.5
Reflectance = 0.05
LocalReflectionsSharpness = 1

;Ext Metal
[Material_Metal_v2]
Materials = 
BrightnessAdjustment = 0.25
DetailScale = 50
Metalness = 0.6
Reflectance = 0.1

;Ext Coloured Light
[Material_Aluminium_v2]
Materials = (shiny coloured textured of the tails housing (orange turn signals, red shiny textures) go here)
Smoothness = 0.05
Metalness = 1
Reflectance = 2
BrightnessAdjustment = 0.35
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1

;Ext Metal Headlight House
[Material_Metal_v2]
Materials = 
Smoothness = 0.5
Metalness = 0.9
Reflectance = 0.6
BrightnessAdjustment = 1
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1

;Ext Alu 
[Material_AluminiumOld_v2]
Meshes = 
Metalness = 0.25
Reflectance = 0.1
Smoothness = 0
BrightnessAdjustment = 0.7
DetailNormalBlend = 2
DetailNormalPBRSmoothnessGamma = 1

;Ext Metal Headlights
[Material_MetalOld_v2]
Materials = Rays_GramLights_56FZX_CenterCap,BBS_lm_chrome

;Ext Metal Old
[Material_MetalOld_v2]
Meshes = 
Metalness = 0.11
Reflectance = 0.11
Brightness = 0.3
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0

;Ext Smooth Plastic
[Material_Plastic_v2]
Materials =
Metalness = 0.05
Reflectance = 0.1
Smoothness = 0.8
BrightnessAdjustment = 0.05
ApplyTilingFix = 1
DetailScale = 0


[Material_CarPaint_Solid]
Materials =EXT_GLOSS_PLASTIC
BrightnessAdjustment=0.02
SpecularBase=0.02,355
AmbientSpecular=0.05

[Material_Plastic_v2]
Materials =EXT_PLASTIC_HDL
Reflectance = 0.02
Smoothness = 0.8
BrightnessAdjustment = 0.2
ApplyTilingFix = 1
DetailScale = 0

;Ext Carbon
[Material_Carbon]
Materials =EXT_CARBON
Brightness=.5
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.15
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 0.2
DetailScale =400



────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]

ExteriorGlassHeadlightsMeshes=
ExteriorGlassFilmedMaterials=

;Clear Glass
[Material_Glass]
Materials =EXT_GLASS
IOR = 1.8

[Material_Glass]
Materials =EXT_GLASS_FRONT_BULBS



; Red Glass
[Material_Glass]
Materials = lowerbrake_glass_nm
ProfileFix = 0    ; adds thickness to glass for glazing angles
MaskPass = 1.2      ; mask pass opacity
MaskPassColor = 255, 5, 0  ; mask pass color adjustment
BrightnessAdjustment = .3
Desaturate = 0

; Window Glass
[Material_Glass]
Materials=EXT_WINDOWS
FilmIOR=2
MaskPass=0.4
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=3
;gauge glass


────────────────────── MATERIALS (TIRES) ────────────────────────
[SHADER_REPLACEMENT_...] ; Tyres
MATERIALS = jante_1
PROP_... = ksAmbient, 0.5
PROP_... = ksDiffuse, 0.5
PROP_... = ksSpecularEXP, 10
PROP_... = ksSpecular, 0.03
DOUBLE_FACE_SHADOW_BIASED = 1

────────────────────── might be useful ────────────────────────
[ANIMATION_...]
INPUT = TRACTIONCONTROL
FILE = tcoff.ksanim
TIME = 0.3
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 0
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0
INPUT_THRESHOLD_INVERSE = 1
────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_B_0] 
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME = bara,bodyshell2
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

────────────────────── ANALOG ARROWS ────────────────────────
[EXTRA_SWITCHES]
SWITCH_A = Remove Carbon Front lip and Sideskirts

