[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini
──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
HEADLIGHTS_ARE_HEADLIGHTS=1
ENGINE_STALLED_RPM_THRESHOLD=200

──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1
──────────────────────────────────────────────
[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7
──────────────────────────────────────────────
[LIGHTING]
EMISSIVE_MULT=1
──────────────────────────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1
──────────────────────────────────────────────

[BRAKEDISC_FX]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else


────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_CARPAINT,EXT_BLACK_MISC,INT_CARPET
MESHES = GEO_EXT_PLASTICS005,GEO_EXT_PLASTICS005
CULL_MODE = DOUBLESIDED



[SHADER_REPLACEMENT_...
MESHES = 
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW_BIASED = 1
IS_TRANSPARENT = 1
BLEND_MODE =ALPHA_TEST  ; OPAQUE, ALPHA_TEST, ALPHA_BLEND


[SHADER_REPLACEMENT_...]
MATERIALS = INT_BOXES_PLASTIC
CULL_MODE = DOUBLESIDED

[CustomEmissive]
Meshes = bumper_r.004
@ = CustomEmissive_Color, Channel = 1, Color = "1, 1, 1"
@ = ReverseLights, Channel = 1


[SHADER_REPLACEMENT_...]
MESHES = int.013,int.001,Plane.003,int.007,int.010,int.018
BLEND_MODE =ALPHA_TEST

[SHADER_REPLACEMENT_...] 
MATERIALS = nittoMid
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.1
PROP_... = fresnelEXP, 50
PROP_... = fresnelMaxLevel, 0.00
PROP_... = fresnelC, 0.00
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.03
DOUBLE_FACE_SHADOW_BIASED = 1


[SHADER_REPLACEMENT_...] 
MATERIALS =EXT_LIGHTS
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.2
PROP_... = fresnelEXP, 15
PROP_... = fresnelMaxLevel, 0.50
PROP_... = fresnelC, 0.1
PROP_... = ksSpecularEXP, 200
PROP_... = ksSpecular, 0.15

[SHADER_REPLACEMENT_...] 
MATERIALS =Speakers
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.1
──────────────────────────────────────────────
[EXTRA_FX],
MASK_GBUFFER =material:EXT_GLASS
SKIP_GBUFFER = GB_WINDOW
GLASS_FILTER = 

────────────────────── Lights Cast────────────────────────
[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.1
COLOR=1,1,1,40
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
MIRROR=0.516
POSITION=0, 0.682, 1.76
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT = 0.9
COLOR=1, 0.871429, 0.807143,15
AMBIENT_INFLUENCE = 0.85

[LIGHT_BRAKES]
COLOR=2, 0, 0, 3
POSITION=0, 0.74, -2.2 	
MIRROR=0.5		
DIRECTION=-0, -1,-1	

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.620
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0.0, 0.696, -1.99
RANGE=4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metallic]
Materials=ext_Body_Paint
FresnelMax = 0.8
FresnelC = 0.08
FlakesK = 0
BrightnessAdjustment = 1.0
SpecularBase = 0.05, 130
SpecularSun = 25, 200000
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.01
AmbientSpecular = 0.2

[Material_CarPaint_Metallic]
Materials=
FresnelMax = 1
SpecularBase = 1.0, 600
ColoredSpecular = 0.9
AmbientSpecular = 0.1
AmbientSpecularEXP = 2.0
[Material_CarPaint_Metallic]
Materials=ext_Wheel_brake_caliper


[Material_CarPaint_Metal]
Materials=int_Body_Paint
AmbientSpecular = 0
FresnelC = 0.05
BrightnessAdjustment=0.5

; Rim Chrome Look
[Material_CarPaint_Chrome]
Materials = ext_Wheel_paint1
UseMetallicReflections = 1
BrightnessAdjustment = 0.5 ; compensates for ambient specular
ClearCoatThickness = 0.2
PROP_0_... = isAdditive,0
FresnelC = 0.15


────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMeshes=
ExteriorGlassFilmedMaterials=


[Material_Glass]
Materials =EXT_GLASS
ThicknessMult = 1
IOR = 2


[Material_Glass]
Materials = EXT_GLASS_RED
IOR = 2.3          ; looks better like this
FilmIOR = 2.3      ; redefine IOR for external film layer to increase reflections
ThicknessMult = 1 ; thicker glass passes less light through
ProfileFix = 0    ; adds thickness to glass for glazing angles
MaskPass = 1.0      ; mask pass opacity
MaskPassColor = 255, 5, 0  ; mask pass color adjustment
BrightnessAdjustment = 0
Desaturate = 0


[Material_Glass]
Materials=EXT_WINDOW
MaskPass=0.3
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=2

────────────────────── MATERIALS (EXTERIOR) ────────────────────────
;Ext Metal
[Material_Metal_v2]
Materials = EXT_CHROME
DetailScale = 0
Brightness= 0.4


[Material_Metal_v2]
Materials =ADVAN GT_Nut
DetailTexture = Metal_Detail.dds


[INCLUDE: common/gt3_exhaust_glow.ini]
ExhaustLightPoint=-0.539, 0.348, -1.2
ExhaustPoint=-0.539, 0.348, -1.2
ExhaustMeshes_MultiMap = EXHAUST_MESH
ExhaustAreaScale = 0.12345, 0.2, 0.12322
ExhaustDynamicLights = 0.44
ExhaustRadiusInner = 0.15
ExhaustRadiusThicknessInv = 15
ExhaustNormalsK = 0.2


[Material_Aluminium_v2]
Materials = EXT_SCREWS
Metalness = 0.4
Reflectance = 1
BrightnessAdjustment = 0.1
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 30
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 2



[Material_Metal_v2]
Materials =  Int_metal_rul
Metalness = 0.8
Brightness = 0.3
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0
DetailScale = 5


[Material_Plastic]
Materials = EXT_PLASTIC
Smoothness = 0.9
Reflectance = 0.1
DetailScale = 0


[Material_Plastic]
Materials = int_plastic_black
DetailScale = 400
[Material_Plastic_v2]
Materials = INT_BOXES_PLASTIC
Brightness=.5
DetailScale =4

[Material_Plastic]
Materials = INT_PLASTIC
Brightness=.5
DetailScale = 140


[Material_Plastic]
Materials =INT_Rubber,INT_Plastic_Gloss
Reflectance = 0.2
Brightness= .3


;Ext Carbon 2
[Material_Carbon]
Materials =EXT_CARBON
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = .5
DetailScale = 520



[Material_Carbon]
Materials =INT_CARBON
DetailScale = 1000
BrightnessAdjustment = .3

[Material_Carbon]
Materials =CARBON_SHDR
DetailScale = 155
BrightnessAdjustment = .25

[Material_Carbon]
Materials =EXT_PLATE__CARBON_HUGO
DetailScale = 75


────────────────────── MATERIALS (INTERIOR) ────────────────────────
[Material_InteriorPBR]
Materials = 
Meshes =
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 
UseClearCoat=1
BrightnessAdjustment = 1
Metalness = 0
Reflectance = 0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=0

[Material_InteriorPBR]
Meshes =gopro360.001
Reflectance = 0.1
Metalness = 0.9
Brightness= 1

[Material_InteriorPBR]
Materials = Intercooler_Mishimoto_MLine
Metalness = 0.2
Brightness= .1

[INCLUDE: common/materials_interior.ini]
[REAL_MIRROR_0]
ASPECT_MULT=1
FLIP=0
FOV=10
IS_MONITOR=0
MONITOR_SHADER_TYPE=0
ROTATION=-0.051999997,0

[REAL_MIRROR_1]
ASPECT_MULT=1
FLIP=0
FOV=14.5
IS_MONITOR=0
MONITOR_SHADER_TYPE=0
ROTATION=0,0

[REAL_MIRROR_2]
ASPECT_MULT=1
FLIP=0
FOV=19.86
IS_MONITOR=0
MONITOR_SHADER_TYPE=0
ROTATION=-0.021,0



[Material_Velvet_v2]
Materials = alkantara_2
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.1
DetailScale =10
ClothSheenColor = 1, 1, 1
BrightnessAdjustment = 0.2

[Material_Fabric_v2]
Materials = SEATBEALT_SHDR,carpetedge_d
Reflectance = 0.02
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.3
UseClothShading = 1
Reflectance = 0.4
ClothSheenColor = 1, 1, 1

[Material_Carpet_v2]
Materials = INT_CARPET
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1

[Material_Leather]
Materials=INT_LEATHER,SEAT_SHDR
Reflectance = 0.01
Smoothness = 0.75

[Material_Leather]
Materials=int_leather_paint1

[Material_Leather]
Meshes=int.004
Reflectance = 0.01
Smoothness = 0.75
DetailScale =110

[Material_MetalOld_v2]
Materials = int_details_d
BrightnessAdjustment = 1
DetailNormalPBRSmoothness = 0.9
Metalness = 0.3
Smoothness = 0.01
Reflectance = 0.2
DetailScale = 4

[Material_Metal_v2]
Materials = int_gauge_metal
Brightness = 1
Metalness = 0.7
DetailScale =2



────────────────────── LICENSE PLATE LIGHTS ────────────────────────


[LIGHT_LICENSEPLATE]
MESHES=licenseplate_US
OFFSET= -0.0 ,0.05, -0.01
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.4
SPOT=110
SPOT_SHARPNESS=0.5
COLOR=23,16,9,1
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9


────────────────────── EXT LIGHTS ────────────────────────

Low Beam + Highbeam
[EMISSIVE_HIGHBEAM_...] 
NAME=light_g.001
COLOR=320,240,210, .2
FALLBACK_HEADLIGHTS_COLOR=320,240,210, .1
LAG=0.8
SIMULATE_HEATING=.4


────────────────────── TAIL LIGHTS ────────────────────────

; Brakelights 
[EMISSIVE_BRAKE_...] 
NAME=brakelight_m.001
COLOR=50, 5, 0,4
LAG=0.6
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=rear_lights_r,rear_lights_l
COLOR=50, 5, 0,5
FALLBACK_HEADLIGHTS_COLOR = 50, 5, 0
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Front Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=re_amemiya_fd3s4_ng.008
COLOR=100,30,0
LAG=0.8
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT

; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=re_amemiya_fd3s_ng.004
COLOR=100,20,0,1
LAG=0.8
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE

; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=rear_lights2_l
COLOR=100,30,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR

; Front Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=re_amemiya_fd3s4_ng.009
COLOR=100,30,0
LAG=0.8
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=re_amemiya_fd3s_ng.005
COLOR=100,20,0,1
LAG=0.8
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=rear_lights2_r
COLOR=100,30,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1


[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=int.010
COLOR=0,30,0,1
LAG=0.6
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1


[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=int.007
COLOR=0,30,0,1
LAG=0.6
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1

────────────────────── OUTSIDE EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MESHES =rear_lights_l,rear_lights_r
RANGE = 0.05
COLOR = 0.01
DIRECTED =1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0


[EXTRA_FX_EMISSIVE_...]
MESHES =re_amemiya_fd3s4_ng.008,re_amemiya_fd3s4_ng.009
RANGE = 0.025
COLOR = 0.01
DIRECTED =0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0
[INCLUDE: common/selflighting.ini]

[LIGHT_EXTRA_...]
BOUND_TO =light_g.001
COLOR = 100,100,100,1
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0.514
POSITION = , 0.682, 1.76
DIRECTION=0,0, 1
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT = 1
SPOT = 90
AMBIENT_INFLUENCE= 0
FADE_AT=0
[LIGHT_EXTRA_...]
BOUND_TO =light_g.001
COLOR = 100,100,100,1
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0.617
POSITION = , 0.696, 1.77
DIRECTION=0,0, 1
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT = 1
SPOT = 90
AMBIENT_INFLUENCE=0
FADE_AT=0

[LIGHT_EXTRA_...]
BOUND_TO =int.013
COLOR =100,100,150,.5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 
POSITION = -0.394, 0.834, 0.45
DIRECTION=0,.2, -1
RANGE=0.5
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT = .1
SPOT = 90
AMBIENT_INFLUENCE=0
FADE_AT=0

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR =50,50,110,.5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0.394
POSITION = , 0.665, 0.406
DIRECTION=0,-1, 
RANGE=0.6
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT = .1
SPOT = 90
AMBIENT_INFLUENCE=0
FADE_AT=0
────────────────────── REFRACTION ────────────────────────
[REFRACTING_HEADLIGHT_0]
SURFACE =
INSIDE = 
INSIDE_BULBS=
OVERLAY = 
SYNC_EMISSIVE_AUTO=1
────────────────────── INT LIGHTS ────────────────────────


[EMISSIVE_LIGHT_...] 
NAME=int.013
COLOR=2,2,4,4
LAG=0.8
LOCATION=INTERIOR


[EMISSIVE_LIGHT_...] 
NAME=HKS_GREDDY_BOX_THINGOS
COLOR=2,2,4,2
COLOR=2,2,4,2
LAG=0.8
LOCATION=INTERIOR


[EMISSIVE_LIGHT_...] 
NAME=int.003
COLOR=3
OFF_COLOR=3
LAG=0.8

[EMISSIVE_LIGHT_...] 
NAME=int.017
COLOR=2,2,4
OFF_COLOR=2,2,4
LAG=0.2
LOCATION=INTERIOR
CAST_LIGHT=1
[EMISSIVE_LIGHT_...] 
NAME=Apexi_lcd
COLOR=1
OFF_COLOR=1
LAG=0.2
LOCATION=INTERIOR
CAST_LIGHT=1


[EMISSIVE_LIGHT_...] 
NAME=material:INT_ARROWS
COLOR=2
LAG=0.9
LOCATION=INTERIOR
CAST_LIGHT=1



[EMISSIVE_LIGHT_...] 
NAME=int.001
COLOR=1,1,2
LAG=0.2
LOCATION=INTERIOR


────────────────────── INTERIOR EMISSIVE FX ────────────────────────

[EXTRA_FX_EMISSIVE_...]
MESHES = GB_NUMBERS,GWB_NUMBERS,GW_NUMBERS,GO_NUMBERS
RANGE = 0.07  
COLOR = 45          
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0  

[EXTRA_FX_EMISSIVE_...]
MESHES = int.013 ; list of meshes
RANGE = 0.1  
COLOR = .35        
DIRECTED = 1          
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0   
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    

[EXTRA_FX_EMISSIVE_...]
MESHES = int.017 ; list of meshes
RANGE = 0.2 
COLOR = 2          
DIRECTED =1          
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0   


[EXTRA_FX_EMISSIVE_...]
MESHES = mit_hks_06_cockpit_interior_reflector_,Apexi_lcd,HKS_GREDDY_BOX_THINGOS
RANGE = 0.2 
COLOR =1         
DIRECTED =1          
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0   


 
────────────────────── STERO/GPS ────────────────────────

[CAR_STEREO_...]
MESHES = int.017
RESOLUTION = 512, 128
DISPLAY_POS = 0, 0
DISPLAY_SIZE = 512, 128
BACKGROUND = 0, 0, 0, 1
FONT = digital_big
TEXT_0 = "{Artist} - {Track}"
TEXT_0_NOALBUM = "{Artist} - {Track}"
TEXT_0_NOARTIST = "{Track}"
TEXT_0_FALLBACK = "FM{Random:1,4} {Random:80,120}.{Random}"
TEXT_0_ALIGN = CENTER
TEXT_0_START = 26, 16
TEXT_0_LETTER = 24, 64
TEXT_0_LETTERS_LIMIT = $" floor((512 - 26 * 2) / 24) "
TEXT_1 = "{Time:%p %I:%M}"
TEXT_1_ALIGN = CENTER
TEXT_1_START = 26, 84
TEXT_1_LETTER = 12, 28
TEXT_1_LETTERS_LIMIT = 8
ICON_0 = @SOURCE
ICON_0_FALLBACK = FM
ICON_0_START = 174, 84
ICON_0_SIZE = 17, 24
ANIMATION_0 = 10, 4
ANIMATION_0_START = 204, 80
ANIMATION_0_BLOCK = 24, 4
ANIMATION_0_MARGIN = 4, 4
ANIMATION_0_BASE_ROW = BOTTOM

────────────────────── EXHAUST ────────────────────────
[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=40 ; flame size
ANTILAG_INTERVAL_MAX=9000
ANTILAG_INTERVAL_MIN=2000
ANTILAG_TURBO_THRESHOLD=0.5
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0.001 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=5 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=5; flame size
DISCHARGE_RPM_THRESHOLD_MAX=9000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=1 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=1 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=15 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=8500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=8 ; flame size
LIMITER_RPM_THRESHOLD=2000 ; limiter flames will not shoot below this rpm

[EMISSIVE_EXTRA_A_0] 
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=RaceSmokie
COLOR=0,0,1,1
OFF_COLOR=0,0,0
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
ACT_AS_HEADLIGHTS=0  
TOGGLE_VISIBILITY=1    
TOGGLE_VISIBILITY_INVERSE=1


────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=2
ENGINE_INT=1
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1.0
ENGINE_INT = 1.0
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1

[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 7000=9350|)
ENGINE_INT_RPMS = (| 0=0 | 7000=9350|)

────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_A_0] 
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME = gopro360,gopro360.001
COLOR=0,0,0
OFF_COLOR = COLOR=0,0,1,1
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1


────────────────────── ANALOG ARROWS ────────────────────────
;LUT
LUT = (| 0 = 0 | 20 = 17| 40 = 33  | 100 = 81  |  160 = 140 | 320 = 270 |)

[ANALOG_INDICATOR_...]
INPUT = SPEED
NAME = 
ZERO=0
MIN_VALUE=0
STEP=0.029

[ANALOG_INDICATOR_...]
INPUT = TURBO
NAME = 
USE_BAR = 0
ZERO=0
STEP=86.5
INPUT_LAG_UP = 0.98
INPUT_LAG_DOWN = 0.91

[ANALOG_INDICATOR_...]
INPUT = RPM
NAME = ARROW_RPM
STEP=0.03044445
LUT=(0=0|1000=23|2000=55|4000=117|6000=180|7000=211|8000=242|9000=274|13000=314)
SPEED_LAG = 0.66
INPUT_LAG_UP = 0.75
INPUT_LAG_DOWN = 0.25




[INSTRUMENTS]
RPM_VINTAGE =0 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.11 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.80 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some
──────────────────────────────────────────────
[EXTRA_SWITCHES]
SWITCH_A = 360 Camera

