[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini
──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
HEADLIGHTS_ARE_HEADLIGHTS=1
ENGINE_STALLED_RPM_THRESHOLD=200


[ANIMATED_WIPER_0]
DEBUG = 0
MESHES = Plane.044, Plane.015, Plane.045
UNDERLYING_SURFACE = Plane.026
GROUP_0 = 'Plane.015@A=*'
GROUP_0_ANGLE_TO = 95.5
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = -0.6880119, 0.82814556, 0.61620384
GROUP_0_PIVOT = 0.02173706, 0.78995264, 0.8205864
GROUP_0_RUBBER_FROM = -0.180839, 0.83500546, 0.74741554
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.01330851
GROUP_0_RUBBER_OFFSET_POS = 0.474
GROUP_0_RUBBER_TO = -0.689203, 0.82169306, 0.62298566
GROUP_1 = 'Plane.044@A=*'
GROUP_1_ANGLE_TO = 78.7
GROUP_1_AXIS = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_1_END = -0.1472833, 0.8548946, 0.71969754
GROUP_1_PIVOT = 0.5780237, 0.77376026, 0.72953194
GROUP_2 = 'Plane.045@A=*'
GROUP_2_ANGLE_TO = 76.9
GROUP_2_AXIS = 0, 0.70710677, -0.70710677
GROUP_2_AXIS_OFFSET_0 = 0, 0.70710677, -0.70710677
GROUP_2_AXIS_OFFSET_1 = 0, 0.70710677, -0.70710677
GROUP_2_END = 0.3128081, 1.1580138, -0.9566077
GROUP_2_PIVOT = 0.4047831, 0.90208, -1.7036363



[MESH_ADJUSTMENT_...]
MESHES =  Plane.044,Plane.015,Plane.045
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1

──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1
──────────────────────────────────────────────
[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7
──────────────────────────────────────────────
[LIGHTING]
EMISSIVE_MULT=1
──────────────────────────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1
──────────────────────────────────────────────
[BRAKEDISC_FX]
ACTIVE = 1
DISC_RADIUS = 0.191         ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.11  ; radius of an inside part of a brake disc
DEBUG=0
────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADOWED_DRIVER]
OPACITY = 0.7       ; shadow opacity
OFFSET = 1          ; how high is the sphere above driver head
RADIUS_INNER = 1    ; inner fully shadowed radius 
RADIUS_OUTER = 1.6  ; outer not-at-all shadowed radius


[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = 
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW_BIASED = 1
IS_TRANSPARENT = 1
BLEND_MODE =ALPHA_TEST  ; OPAQUE, ALPHA_TEST, ALPHA_BLEND

[SHADER_REPLACEMENT_...]
MATERIALS = int_decals
BLEND_MODE =ALPHA_TEST

[SHADER_REPLACEMENT_...]
MATERIALS =INT_NEEDLE_AMBIENT
IS_TRANSPARENT = 1
[SHADER_REPLACEMENT_...]
MATERIALS = NEEDLE
RESOURCE_2 = txDiffuse
RESOURCE_COLOR_2 = 1, .1, 0

[SHADER_REPLACEMENT_...] 
MATERIALS = 
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.2
PROP_... = fresnelEXP, 50
PROP_... = fresnelMaxLevel, 0.00
PROP_... = fresnelC, 0.00
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.03
DOUBLE_FACE_SHADOW_BIASED = 1



──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,     Plane.013 ,Plane.020,Plane.022
SKIP_GBUFFER = Plane.099, Plane.014 ,INT_GAUGE_GLASS     
DELAYED_RENDER =                ; pop up instruments
BLEND_GBUFFER = 


______________________________________________________________________

[REFLECTIONS_FX]
MASK_GBUFFER =
────────────────────── Lights Cast────────────────────────
[LIGHT_HEADLIGHT_0]
MIRROR=0.5
POSITION=0, 0.54, 2.24
COLOR=100,140,170, .06
AFFECTS_TRACK=1
AMBIENT_INFLUENCE = 0.85
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.9
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.5
OFF_MULT=0
OFF_POSITION=0, 0.52, 2
OFF_RANGE_MULT=0.3
POPUP_ENABLED=1
RANGE=100
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.03, 0.03, 0.03
SPOT_EDGE_SHARPNESS=20
SPOT_SHARPNESS=0.1
SPOT_UP=0.02, 1, 0

[LIGHT_BRAKES]
POSITION=, 0.666, -1.98
MIRROR=0.467	
COLOR=2, 0, 0, 3
DIRECTION=-0, -1,-1	

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metallic]
Materials=ext_Body_Paint

[Material_CarPaint_Metallic]
Materials=ext_Wheel_brake_caliper
AmbientSpecular=0.2

[Material_CarPaint_Metal]
Materials=INT_CHROME_RED
AmbientSpecular=0.2


[Material_CarPaint_Metallic]
Materials=ext_Wheel_paint1
FresnelMax = 1
FresnelC = 0.1
AmbientSpecular = 0.01
SpecularBase = 1.0, 300
ColoredSpecular = 0.9
AmbientSpecular = 0.03
AmbientSpecularEXP = 2.0
SpecularSun = 0.0, 900
ClearCoatThickness = 0.3

────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials =EXT_GLASS
ThicknessMult = 1
ExtraLightsAdjustment = 0
PROP_1... = ksAmbient, 0.01
IOR = 1.7 
;UseNormalMapWithAlpha = 1



[Material_Glass]
Meshes=Plane.020,Plane.013,EXT_GLASS_NM_ORANGE,Plane.022
UseNormalMapWithAlpha = 1 
ThicknessMult = 1
IOR = 1.5



[Material_Glass]
Materials=EXT_WINDOW
FilmIOR=2
MaskPass=0.3
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=1


────────────────────── MATERIALS (EXTERIOR) ────────────────────────
;Ext Metal
[Material_Aluminium_v2]
Materials = EXT_CHROME
Metalness=0.7
Reflectance=0.5
BrightnessAdjustment=0.2
DetailTexture=1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale=0
DetailNormalBlend=1
DetailNormalPBRSmoothnessGamma=4
;Ext Coloured Light
[Material_InteriorPBRDetail]
Materials = 
Smoothness = 1
Metalness = 0.5
Reflectance = 0.2
BrightnessAdjustment = 0.4
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1

;Ext Alu Old
[Material_AluminiumOld_v2]
Materials = EXT_RIM_CHROME
Metalness = 0.5
Reflectance = 0.2
Brightness = 0.2




;Ext Alu
[Material_Aluminium_v2]
Materials = EXT_EXHAUST_TITANIUM
Metalness = 0.7
Reflectance = 0.5
Brightness=.5
DetailTexture = EXT_EXHAUST_TITANIUM_BaseColor.png
DetailNormalTexture = EXT_EXHAUST_TITANIUM_Normal.png
DetailScale = 1
DetailNormalBlend = 1


;Ext Rubber
[Material_Plastic_v2]
Materials = EXT_PLASTIC
DetailNormalBlend = 1
DetailScale = 30
Brightness=.25



[Material_Carbon]
Materials =EXT_CARBON
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.5
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 0.05
DetailScale = 400
Brightness=0.5

────────────────────── MATERIALS (INTERIOR) ────────────────────────
[Material_InteriorPBR]
Materials = 
Meshes =
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 
UseClearCoat=1
BrightnessAdjustment = 1
Metalness = 0
Reflectance = 0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=0

[Material_InteriorPBR]
Materials = 

[INCLUDE: common/materials_interior.ini]

;Int Digital Screen
[Material_DigitalScreen]
Meshes = 
MatrixType = IPS          ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 480       ; amount of pixels horizontally
ScreenAspectRatio = 1   ; aspect ratio, height/width
Emissive = 1.2             ; screen brightness
FlipXY = 0                 ; rotate display 90°

;Int Plastic
[Material_Plastic]
Materials = INT_PLASTIC


[Material_Plastic]
Materials =INT_PLASTIC_GAUGE

[Material_Plastic]
Materials = EXT_PLASTIC_GLOSS
Smoothness=0.95

;Int Alcantara
[Material_Velvet_v2]
Materials = 
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.5
DetailScale = 40
ClothSheenColor = 1, 1, 1

;Int Fabric
[Material_Fabric_v2]
Materials = INT_ROOF
Reflectance = 0.02
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.3
UseClothShading = 1
ClothSheenColor = 1, 1, 1


[Material_Carpet_v2]
Materials = INT_CARPET
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1


;Int Leather 1
[Material_Leather]
Materials=INT_LEATHER
Brightness=0.1
Reflectance = 0.1
Smoothness = 0.3


[Material_Leather]
Materials=int_leather_paint1
Brightness=0.5
;Int Metal
[Material_Metal_v2]
Materials = INT_CHROME,INT_CHROME_GAUGE

[Material_Metal_v2]
Meshes= Plane.065
Brightness=1


;Int Carbon
[Material_Carbon]
Materials =INT_CARBON
Brightness=.7
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.1
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = .35
DetailScale = 2000
────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=Plane.010
COLOR=255, 205, 120, 0.04
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8

[LIGHT_LICENSEPLATE]
MESHES=EXT_PLATE
OFFSET= -0.0 ,0, -0.02
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.3
SPOT=85
SPOT_SHARPNESS=0
COLOR=23,16,9,2
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9
LAYOUT=AT_SIDES

────────────────────── EXT LIGHTS ────────────────────────
; Lowbeam 
[EMISSIVE_HIGHBEAM_...] 
NAME=Sphere.001
FALLBACK_HEADLIGHTS_COLOR=100,140,170, .6   
COLOR=100,140,170    , 1
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
CHANNEL=0,1
; High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=
COLOR=120,120,120
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;Low Beam + Highbeam
[EMISSIVE_HIGHBEAM_...] 
NAME=
COLOR=320,240,210, 2
FALLBACK_HEADLIGHTS_COLOR=320,240,210, 1
LAG=0.6
SIMULATE_HEATING=0.5
LOCATION=FRONT

[EMISSIVE_LIGHT_...]  
NAME=Sphere
COLOR=0


[EMISSIVE_...] 
INPUT=EXTRA_C
NAME=material:int_light_paint1
COLOR=3
LAG=0.2
LOCATION=NONE

────────────────────── TAIL LIGHTS ────────────────────────

;DRL 
[EMISSIVE_LIGHT_...] 
NAME=EXT_EMISSIVE_TAILLIGHT_HALO
COLOR=50,5, 0, 2.5
LAG=0.5
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5
CHANNEL=0


[EMISSIVE_BRAKE_...] 
NAME=Plane.042,EXT_EMISSIVE_TAILLIGHT
COLOR=50, 5, 0,5
LAG=0.1
LOCATION=REAR




;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=
COLOR=50, 5, 0,5
FALLBACK_HEADLIGHTS_COLOR = 50, 5, 0
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
CHANNEL=0
;EMERGENCY BRAKE
[EMISSIVE_BRAKE_...] 
NAME=
COLOR=50, 3, 0, 2
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR=50, 3, 0, 2
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking

────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME =EXT_EMISSIVE_REVERSE
COLOR = 13,10,8,3
LAG = 0.2                
CHANNEL=0  

[;REFRACTING_HEADLIGHT_...]
SURFACE =Plane.022
INSIDE = EXT_EMISSIVE_REVERSE
SYNC_EMISSIVE_AUTO=0
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.1
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0.046,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.44
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 9.804964e-06,0.66055703,-1.9805076
NM_SHARE_EXT = -1
NM_SHARE_INT = 0.5
ORIGIN = 0.2763553,0.66055703,-1.994
RADIUS = 0.0669001
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 4
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1




────────────────────── INDICATORS ────────────────────────

; Front Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=EXT_EMISSIVE_L
COLOR=100,20,0,3
LAG=0.7
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT


; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_EMISSIVE_LR
COLOR=100,20,0,1
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR

; Front Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_EMISSIVE_TURN_R
COLOR=100,20,0,3
LAG=0.7
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_EMISSIVE_RR
COLOR=100,30,0,1
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
────────────────────── OUTSIDE EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_EMISSIVE_HEADLIGHT
RANGE = 0.0
COLOR = 0.1
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1
RANGE = 0.12
COLOR = 0.1
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
SPLIT_ELEMENTS = 1
COVERAGE =8
SAMPLES_LIMIT = 400

;SELFLIGHT

[SelfLight]
POSITION =, 0.57, 1.77
MIRROR = 0.596
DIRECTION = 0, 0, 1
BOUND_TO =Sphere.001
COLOR = 60, 84, 102,5
SPOT = 90
SPOT_SHARPNESS = 0.5
RANGE = 0.5
RANGE_GRADIENT_OFFSET = 0
SPECULAR_MULT = 1
SELF_LIGHTNING = 1
EXTERIOR_ONLY = 1
INTERIOR_ONLY = 0
DIFFUSE_CONCENTRATION = 0.9
FADE_AT = 30
FADE_SMOOTH = 30
;RELATIVE_TO = 

[SelfLight]
POSITION = ,0.585, 1.78
MIRROR = 0.461
DIRECTION = 0, 0, 1
BOUND_TO =Sphere.001
COLOR = 60, 84, 102,5
SPOT = 90
SPOT_SHARPNESS = 0.5
RANGE = 0.5
RANGE_GRADIENT_OFFSET = 0
SPECULAR_MULT = 1
SELF_LIGHTNING = 1
EXTERIOR_ONLY = 1
INTERIOR_ONLY = 0
DIFFUSE_CONCENTRATION = 0.9
FADE_AT = 30
FADE_SMOOTH = 30
;RELATIVE_TO = 

[LIGHT_EXTRA_...]
BOUND_TO =
MIRROR =
POSITION =
DIRECTION=0,0, 1
COLOR = 100,100,100
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
RANGE=0.26
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 1
SPOT = 100
AMBIENT_INFLUENCE= 0
FADE_AT=0

────────────────────── REFRACTION ────────────────────────

[REFRACTING_HEADLIGHT_1]
SURFACE =Plane.022
INSIDE =Plane.009
INSIDE_BULBS=Plane.002


[REFRACTING_HEADLIGHT_2]
SURFACE =Sphere.003
INSIDE =EXT_EMISSIVE_FOG
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.02
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.025
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.493,0.5,0.074,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 2
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0,0.25016817,2.055515
NM_SHARE_EXT = -1
NM_SHARE_INT = 0.5
ORIGIN = 0.53939915,0.25016817,2.064351
RADIUS = 0.08847774
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_3]
SURFACE =Sphere.001
INSIDE =EXT_EMISSIVE_HEADLIGHT
SYNC_EMISSIVE_AUTO=0
ABSORPTION = 0.02
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.723,0.5,0.046,0
CUSTOM_BULB_1 = 0.237,0.5,0.046,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.95
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0.9999,0.9999
GLASS_EMISSIVE_MULT = 0.16
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0.6
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0,0.57663697,1.8361318
NM_SHARE_EXT = -1
NM_SHARE_INT = 0.5
ORIGIN = 0.5193883,0.57663697,1.8514009
RADIUS = 0.13028623
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 2.65
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1



────────────────────── INT LIGHTS ────────────────────────

[SHADER_REPLACEMENT_...]
MATERIALS =int_gauges,int_decals,NEEDLE,INT_GPS,INT_NEEDLE_AMBIENT,INT_GAUGE
ADAPTIVE_EMISSIVE = 1


; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=Plane.098
COLOR=4
LAG_UP=0.92
LAG_DOWN=0
LOCATION=INTERIOR





[EMISSIVE_LIGHT_...] 
NAME=Plane.067
COLOR=2
OFF_COLOR=2


[EMISSIVE_LIGHT_...] 
NAME=Plane.073
COLOR=2,2,2
LAG=0.2
LOCATION=INTERIOR
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] 
NAME=INT_GAUGE
COLOR=2



[EMISSIVE_LIGHT_...] 
NAME=INT_NEEDLE_AMBIENT
COLOR=150,0,0,5


; Arrows Light
[EMISSIVE_LIGHT_...] 
NAME=material:NEEDLE
COLOR=7
LAG_UP=0.97
LOCATION=INTERIOR

[EMISSIVE_HAZARD_...] 
NAME=INT_HAZARD
COLOR=20,0,0
FALLBACK_HEADLIGHTS_COLOR=2
LOCATION=INTERIOR
;Custom Emissive
[CustomEmissiveMulti]
Meshes = Plane.072
Resolution = 2048, 2048
UseEmissive0AsFallback = 1
PROP_... = emAlphaFromDiffuse, 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "62, 434", Size = "84, 104" , Color = "0, 10,0 " ,
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "163, 433", Size = "71, 100" , Color = "0, 10,0 " ,
@ = MultiItem, Role = ABS_INACTION, Start = "326, 438", Size = "77, 49", Color = "60,30,0",
@ = MultiItem, Role = DashWarningABS, Start = "326, 355", Size = "79, 60", Color = "60,30,0",
@ = MultiItem, Role = DashWarningEngine, Start = "585, 265", Size = "86, 72" , Color = "60,30,0",
@ = MultiItem, Role = HANDBRAKE, Start = "1490, 1791", Size = "194, 210", Color = "80, 0, 0",
@ = MultiItem, Role = HIGHBEAM, Start = "67, 259", Size = "80, 58", Color = "0, 0, 80",
@ = MultiItem, Role = LIGHT, Start = "1749.6, 1250.6", Size = "244.6, 274.6", Color = "0, 80, 0",
@ = MultiItem, Role = DashWarningSuspDamage, Start = "591, 425", Size = "77, 73" , Color = "60,0,0",
@ = MultiItem, Role = TC_INACTION , Start = "418, 429", Size = "72, 75", Color = "60, 30, 0",
@ = MultiItem, Role = DashWarningTC, Start = "502, 428", Size = "74, 83", Color = "60, 30, 0",
@ = MultiItem, Role = TYRE_PRESSURE, Start = "680, 438", Size = "66, 63", Color = "60, 30, 0", InputThreshold = 40, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = DashWarningSeatbelt, Start = "161, 346", Size = "65, 76" , Color = "80, 0, 0",
@ = MultiItem, Role = DashWarningAirbag, Start = "240, 346", Size = "81, 80" , Color = "80, 0, 0",
@ = MultiItem, Role = GEAR_N , Start = "181, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_R , Start = "50, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_D , Start = "314, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=13 ,InputInverse=1 , Lag=0.2, Color = "70,5,0", 
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=75 ,InputInverse=1 , Lag=0.2, Color = "10,10,10", 
@ = MultiItem, Role = WATER_TEMP , Start = "677, 360", Size = "85, 45" ,Color = "0,80,0" , InputThreshold=10,

────────────────────── INTERIOR EMISSIVE FX ────────────────────────

[EXTRA_FX_EMISSIVE_...]
MESHES =  Plane.098
RANGE = 0.2 
COLOR = 1      
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0    

[EXTRA_FX_EMISSIVE_...]
MESHES = INT_GAUGE_ARROW_OIL,INT_GAUGE_ARROW_TURBO
RANGE = 0.01
COLOR = .05    
DIRECTED = 0.5
EMISSIVE_TWEAK =0
SPLIT_ELEMENTS = 0
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0   
[EXTRA_FX_EMISSIVE_...]
MESHES = INT_GAUGE
RANGE = 0.015
COLOR = 1       
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0  


[EXTRA_FX_EMISSIVE_...]
MESHES = Plane.067
RANGE = 0.3
COLOR = 1       
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0    
────────────────────── STERO/GPS ────────────────────────
[Navigator_StyleModernDark]
Meshes = 
@ = Navigator_Size, Resolution = "512, 512", Size = "512, 272", Offset = "0, 120", Scale = 1.5
Brightness = 0.5
UPCOMING_TURN_DISTANCE_ROUND_TO = 100

;other navigators
[Navigator_StyleRacing]
[Navigator_StyleSimpleDark]
[Navigator_StyleAndroidAuto]
[Navigator_StyleModernDark]
Start = "48, 6", Size = "554, 478"

[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = Plane.067
Resolution = 740,440
Size = 640, 450
Offset = 50, 0
Scale = 1
RearCameraPosition = 0.0056, 0.914, -1.95
aftermarketComponent=1


────────────────────── EXHAUST ────────────────────────

; Purple Flames
[PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT =0.1,0.15,1
TEMPERATURE_MULT =1.25


; Exhaust Smoke
[PARTICLES_FX_EXHAUST]
COLOR = 0.75,0.8,1            ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 1                ; how long particles last in the air before disappearing
SPEED = 0.5, 2                 ; how fast smoke particles fly from the exhaust
SPREAD = 0.25                ; initial spread of particles
STARTING_SIZE = 0.04            ; initial size of particles
SPAWN_OFFSET = 0.02            ; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.1            ; smoke intensity
TEMPERATURE_LAG = 1             ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100         ; speed at which the smoke disappears
; Exhaust Flames
[EXHAUST_FLAMES]
ANTILAG=1 
ANTILAG_DELAY=0
ANTILAG_INTENSITY= .7
ANTILAG_INTERVAL_MAX=.3
ANTILAG_INTERVAL_MIN=0.3
ANTILAG_TURBO_THRESHOLD=0.5
DISCHARGE=1 
DISCHARGE_CHARGE_TIME=1
DISCHARGE_DELAY=0.5
DISCHARGE_DURATION=1 
DISCHARGE_PROBABILITY=0.65
DISCHARGE_INTENSITY=0.5
DISCHARGE_RPM_THRESHOLD_MAX=8500 
DISCHARGE_RPM_THRESHOLD_MIN=4000 
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=0
FLAT_SHIFT_COOLDOWN=0.03 
FLAT_SHIFT_DURATION=0.002 
FLAT_SHIFT_GAS_THRESHOLD=70 
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=1.0
FLAT_SHIFT_RPM_THRESHOLD=6000
LIMITER=1 
LIMITER_DELAY=0.0 
LIMITER_INTENSITY=0.1
LIMITER_RPM_THRESHOLD=8000 


────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1

[!AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 7000=7350 |)
ENGINE_INT_RPMS = (| 0=0 | 7000=7350|)

────────────────────── might be useful ────────────────────────
[ANIMATION_...]
INPUT = 
FILE = 
TIME = 1.0
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_x_0] 
BIND_TO_EXTRA_x=1
BIND_TO_HEADLIGHTS=0
NAME = 
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

────────────────────── FOG LIGHTS ────────────────────────

[EMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=EXT_EMISSIVE_FOG
COLOR=100,140,170  ,.1
FALLBACK_HEADLIGHTS_COLOR=0,0,0
CHANNEL=0
LAG=0.8
[LIGHT_EXTRA_...]
BOUND_TO=EXT_EMISSIVE_FOG
BIND_TO_HEADLIGHTS=0
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=100,140,170  ,.05
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, 1
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.534
MIRROR_DIRECTION=0
POSITION=, 0.257, 2.06
RANGE=10
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=120
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4


[EMISSIVE_EXTRA_B_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=Plane.112
COLOR=12,10,6,2
FALLBACK_HEADLIGHTS_COLOR=0,0,0
CHANNEL=0
LAG=0.7
STIMULATE_HEATING=0.9

[LIGHT_EXTRA_...]
BOUND_TO =Plane.112
MIRROR =0.0278
POSITION =, 1.18, -0.0303
DIRECTION=0,-1, -0.1
COLOR=12,10,6,1
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
RANGE=1.0
RANGE_GRADIENT_OFFSET=0.6
SPECULAR_MULT=0.4
SPOT=130
SPOT_SHARPNESS=0
FADE_AT=25

────────────────────── ANALOG ARROWS ────────────────────────
;LUT
LUT = (| 0 = 0 | 20 = 17| 40 = 33  | 100 = 81  |  160 = 140 | 320 = 270 |)

[ANALOG_INDICATOR_...]
INPUT = SPEED_WHEELS
NAME = ARROW_SPEED
ZERO=0
MIN_VALUE=0
LUT = (| 0 = 0 |32.18688 = 20|64.37376 = 52|96.56064 = 80|193.12128 = 173|289.68192 = 260|)
SPEED_LAG = 0.66


[ANALOG_INDICATOR_...]
INPUT = TURBO
NAME = 
USE_BAR = 0
ZERO=0
STEP=86.5
INPUT_LAG_UP = 0.98
INPUT_LAG_DOWN = 0.91

[ANALOG_INDICATOR_...]
INPUT = RPM
NAME = ARROW_RPM
ZERO=0
MIN_VALUE=0
STEP=-0.027
SPEED_LAG = 0.66
INPUT_LAG_UP = 0.75
INPUT_LAG_DOWN = 0.75
LUT = (| 0= 0 |1000 = -23|2000 = -55|3000 = -85|6000 = -177|7000 = -208.2|9000 = -270.2|)




[ANALOG_INDICATOR_...]
INPUT = WATER_TEMPERATURE
NAME = ARROW_TEMP
LUT = (| 48.888888889 = 0 | 87.777777778 = -22| 121.11111111 = -39  | )
INPUT_LAG_UP = 0.98
INPUT_LAG_DOWN = 0.91

[ANALOG_INDICATOR_...]
INPUT = OIL_TEMPERATURE
NAME = INT_PILLAR_OIL
LUT = (| 50 = 0 | 90 = 92  |  130.11111111 = 185  |50.11111111 = 231.5  |)
INPUT_LAG_UP = 0.98
INPUT_LAG_DOWN = 0.91



[ANALOG_INDICATOR_...]
INPUT = OIL_PRESSURE
NAME = ARROW_OIL_PRESSURE
!INPUT_DEBUG= 2.25
STEP=-3.774
INPUT_LAG_UP = 0.98
INPUT_LAG_DOWN = 0.91


[ANALOG_INDICATOR_...]
INPUT =FUEL
NAME = ARROW_FUEL
LUT = (| 0 = 0 |28.12272694= -20 |56.24545388 = -40 | )
INPUT_LAG_UP = 0.7
INPUT_LAG_DOWN = 0.7


[ANALOG_INDICATOR_...]
INPUT = TURBO
NAME =INT_PILLAR_TURBO
!INPUT_DEBUG=0.6894757293
STEP=70
SPEED_LAG=0.3
INPUT_LAG_UP = 0.7
INPUT_LAG_DOWN = 0.7
[STATUS_OIL]
; similar thing, overly simplified estimation for instruments
PRESSURE_BASE = 1.0         ; base oil pressure for idling engine
PRESSURE_STEP = 1.0         ; oil pressure increase for each 1000 RPM
PRESSURE_LAG_UP = 0.998     ; oil pressure increase lag
PRESSURE_LAG_DOWN = 0.9985  ; oil pressure decrease lag

TEMPERATURE_MULT = 1.0         ; relation of oil temperature to water temperature
TEMPERATURE_RPM_FACTOR = 0.03  ; extra increase of oil temperature for each 1000 RPM
TEMPERATURE_LAG_UP = 0.995     ; oil temperature increase lag
TEMPERATURE_LAG_DOWN = 0.995   ; oil temperature decrease lag


[INSTRUMENTS]
RPM_VINTAGE =0 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.11 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.80 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some
──────────────────────────────────────────────
[EXTRA_SWITCHES]
SWITCH_A = Foglight
SWITCH_B = Interior dome light
SWITCH_C = Exterior Neon light

