[INCLUDE: common/materials_interior.ini] 
[INCLUDE: common/navigators.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: android_auto/config.ini]
[INCLUDE: pbr_int.ini]
[INCLUDE: pbr_ext.ini]
[INCLUDE: navigators_maps.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: navigators_maps.ini]
[INCLUDE: navigators_layouts.ini]
[INCLUDE: navigators_themes.ini]
[WIPERS]
WIND_THRESHOLDS_KMH = 90, 300  ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 4        ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1        ; multiplier for frequency
WIND_OFFSET = 0.02             ; base animation progress to vibrate around
ligma
──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
OPEN_WHEELER = 0           
RALLY_CAR = 0
DIESEL_ENGINE = 0
HEADLIGHTS_ARE_HEADLIGHTS=1

[DATA] 
DISABLE_LIGHTSINI=1

[LIGHTING]
EMISSIVE_MULT=1

[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

[BRAKEDISC_FX]
ACTIVE = 1
DISC_RADIUS = 0.185         ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.11  ; radius of an inside part of a brake disc
DEBUG=0
────────────────────── SHADER_REPLACEMENT ────────────────────────

[SHADER_REPLACEMENT_...] 
MESHES = RPM_LED_?
PROP_... = ksEmissive, 50.2, 25.2, 0,20

[SHADER_REPLACEMENT_...] 
MATERIALS = EXT_LOTUS_BADGE
PROP_... = fresnelC, .2
PROP_... = fresnelMaxLevel, .5

[SHADER_REPLACEMENT_...]
MESHES = EXT_WINDOWS.001
CULL_MODE = DOUBLESIDED

[SHADER_REPLACEMENT_...]
SHADER=ksPerPixelReflection
MATERIALS =x3_badge01,x3_badge0?
CULL_MODE = DOUBLESIDED
PROP_... = fresnelC, .2
PROP_... = ksSpecular, .1
PROP_... = ksSpecular, .1

[SHADER_REPLACEMENT_...] 
MATERIALS = INT_MOTEC_SCREEN
PROP_... = ksEmissive, 5

;INT MOTEC CHROME 
[Material_MetalOld_v2]
Materials = INT_MOTEC_CHROME
BrightnessAdjustment = .5
DetailNormalPBRSmoothness = 0.9
Metalness = 0.1
Smoothness = 0.01
Reflectance = 0.02
DetailScale = 1
ColorSource = DIFFUSE

;INT MOTEC PLASTIC
[Material_Plastic]
Materials = INT_MOTEC_BLACK
BrightnessAdjustment = .21
Smoothness = 0.7
Reflectance = 0.2
DetailScale = 0
ColorSource = DIFFUSE

[SHADER_REPLACEMENT_...]
MATERIALS = 
IS_TRANSPARENT = 1
CAST_SHADOWS = 0 
BLEND_MODE = ALPHA_TEST

[SHADER_REPLACEMENT_...]
MATERIALS = 
IS_TRANSPARENT = 1
BLEND_MODE = ALPHA_BLEND

──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,material:EXT_RED_GLASS
SKIP_GBUFFER = 
GLASS_FILTER = 

────────────────────── Lights Cast────────────────────────

[LIGHT_HEADLIGHT_...]
COLOR=11,10,9,1

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[LIGHT_BRAKES]
COLOR=2, 0, 0, 1		


[LIGHT_REVERSE_0]
AFFECTS_TRACK=1


────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]
[Material_CarPaint_Metallic]
Materials =ext_Body_Paint,ext_Wheel_brake_caliper 

[Material_CarPaint_Solid]
Materials =ext_Wheel_paint1
FresnelC=0.2
────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMeshes=
ExteriorGlassFilmedMaterials=

;Clear Glass
[Material_Glass]
Meshes =EXT_GLASS
ThicknessMult = 1
ExtraLightsAdjustment = 0
PROP_1... = ksAmbient, 0.9
IOR = 2




; Red Glass
[Material_Glass]
Meshes =EXT_RED_GLASS 
ThicknessMult = 1 ; thicker glass passes less light through
ProfileFix = 0    ; adds thickness to glass for glazing angles
MaskPass = 1    ; mask pass opacity
MaskPassColor = 255, 5, 0  ; mask pass color adjustment
Desaturate = 0



; Window Glass
[Material_Glass]
Materials=EXT_WINDOWS
MaskPass=0.3
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=1
Desaturate=0
FilmIOR=2


[Material_PhotoelasticGlass] ; Headlights
Meshes = EXT_GLASS_HDL
FilmIOR = 2.5
PhotoelasticityMult = 0.3  ; doesn’t look good if too highw

────────────────────── MATERIALS (EXTERIOR) ────────────────────────


;Ext Metal Old
[Material_MetalOld_v2]
Materials = EXT_HDL_CHROME
Metalness = 0.8
Reflectance = 0.0
Brightness = 0.3
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0

;Ext Smooth Plastic
[Material_Plastic_v2]
Materials =EXT_GLOSS_PLASTIC,EXT_HDL_GLOSS
Metalness = 0.0
Reflectance = 0.1
Smoothness = 0.9
BrightnessAdjustment = 0.10
ApplyTilingFix = 0
DetailScale = 0


[Material_Metal_v2]
Meshes =EXT_LIGHT_05,EXT_LIGHT_01
BrightnessAdjustment = 0.2
Metalness = 0.4
DetailScale = 0


;Ext Smooth Plastic
[Material_Plastic_v2]
Materials =EXT_HDL_PLASTIC
Reflectance = 0.05
Smoothness = 0.3
Brightness = 0.2
ApplyTilingFix = 0
DetailScale = 0

[Material_Plastic_v2]
Meshes =EXT_LIGHT_08
DetailScale =0
;Ext Carbon
[Material_Carbon]
Materials =EXT_CARBON
DetailScale =600
Brightness = 0.4
ClearCoatF0 = 0.2
CubemapReflectionBlur = 0,0
.3
;Ext Carbon
[Material_Carbon]
Materials =Material #4876
DetailScale = 355
Brightness = 0.4
CubemapReflectionBlur = 0,0
DetailNormalBlend = .3
[Material_Carbon]
Materials =INT_CARBON
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 0
DetailScale = 420

────────────────────── MATERIALS (INTERIOR) ────────────────────────
;assets
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0

Material #11676
[Material_InteriorPBR]
Materials =Material #11676
ColorSource = DIFFUSE
BrightnessAdjustment = .2
Metalness =.5
Reflectance = .1

[Material_InteriorPBR]
Materials = EXT_EXHAUST_TITANIUM
ColorSource = DIFFUSE
BrightnessAdjustment = .4
Metalness = 1
Reflectance = .7

[Material_InteriorPBR]
Meshes = EXT_LIGHT_08
BrightnessAdjustment = 1
Metalness = .4

[Material_InteriorPBR]
Meshes = EXT_TL_GLS_NM_2,EXT_TL_GLS_NM_1
BrightnessAdjustment = .4
Metalness = .7




[INCLUDE: common/materials_interior.ini]
[Material_DigitalScreen]
Meshes =
MatrixType = IPS         ; valid values: IPS, TN
UseTextureCoordinates = 0  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 1522          ; amount of pixels horizontally
ScreenAspectRatio = 7   ; aspect ratio, height/width
Emissive = 2         ; screen brightness
FlipXY = 0.0                ; rotate display 90°

;Int Plastic
[Material_Plastic_v2]
Materials = INT_PLASTIC
DetailScale=240
Reflectance = 0.07
Smoothness = 0.25
BrightnessAdjustment=.2


[Material_Leather]
Materials=INT_SKIN
Brightness=0.8
Reflectance = 0.18
Smoothness = 0.85
DetailScale=240
DetailNormalBlend=-0.8

;Int Alcantara
[Material_Velvet_v2]
Materials = INT_ALCANTARA
DetailScale=100
DetailNormalBlend = 1
BrightnessAdjustment=.1

;Int Carpet
[Material_Carpet_v2]
Materials = INT_CARPET
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 1, 1, 1, .5
BrightnessAdjustment=.3
DetailScale=155


;Int Leather 2
[Material_Leather_v2]
Materials =
Reflectance = 0.04
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08
DetailNormalBlend = -1

;Int Leather 1
[Material_Leather]
Materials=INT_LEATHER
Brightness=0.5
Reflectance = 0.01
Smoothness = 0.75
DetailScale=155

[Material_Leather]
Materials=int_leather_paint1
Brightness=0.5

;Int Metal
[Material_Metal_v2]
Materials = INT_METAL

;Int Alu 1 
[Material_MetalOld_v2]

BrightnessAdjustment = 1
DetailNormalPBRSmoothness = 0.9
Metalness = 0.6
Smoothness = 0.01
Reflectance = 0.2
DetailScale = 2

;Int brushed
[Material_Metal_v2]
Materials = 
RESOURCE_2 = txNormalDetail
RESOURCE_FILE_2 = PBR_brushed.dds
RESOURCE_3 = txDetail
RESOURCE_FILE_3 = PBR_brushed_detail.dds
DetailNormalBlend = 1
DetailScale = 5
Metalness = 0.9
BrightnessAdjustment = 0.2
Smoothness = 0.9
Reflectance = 0.5
DetailNormalPBRSmoothness = 1.75

[Material_DigitalScreen]
Meshes = 
MatrixType = IPS          ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 480       ; amount of pixels horizontally
ScreenAspectRatio = 1   ; aspect ratio, height/width
Emissive = 1.2             ; screen brightness
FlipXY = 0                 ; rotate display 90°
────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=EXT_PLATE_LIGHT
COLOR=255, 255, 255, 0.5
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8
CHANNEL = 0

[LIGHT_LICENSEPLATE]
MESHES=EXT_PLATE
OFFSET= 0.02 ,0, -.02
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.4
SPOT=170
SPOT_SHARPNESS=0.5
COLOR=10,13,17,1
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9


────────────────────── LIGHTS ────────────────────────
[EMISSIVE_LIGHT_1]
NAME=EXT_HDL_LOW
BIND_TO_HEADLIGHTS=1
COLOR=20,18,18, 2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5





[EMISSIVE_LIGHT_...]
NAME=Base Weight009,Base Weight010
COLOR=20,20,21, 16
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


; DRL
[EMISSIVE_LIGHT_...]  
NAME=Base Weight019,EXT_LIGHT_04
COLOR=120,120,150
OFF_COLOR=120,120,150
LOCATION=INTERIOR
CAST_LIGHT=0

────────────────────── TAIL LIGHTS ────────────────────────

;DRL 
[EMISSIVE_LIGHT_...] 
NAME=
COLOR=50, 2, 0, 2.5
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

; Brakelights 
[EMISSIVE_BRAKE_...] 
NAME=
COLOR=50, 2, 0,5
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=LIGMA00,Base Weight014
COLOR= 100,10,0,14
FALLBACK_HEADLIGHTS_COLOR = 100,10,0,4
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
TOGGLE_VISIBILTY=1

;EMERGENCY BRAKE
[EMISSIVE_BRAKE_...] 
NAME=EXT_3RD_BRAKE
COLOR=110, 10, 10, 2
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR = 110, 10, 10, 2
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking


────────────────────── REVERSE LIGHT ────────────────────────

; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME =Base Weight016,LIGMA02 ; name (one or more) of a mesh to glow
COLOR = 10,10,10,10     ; glowing color if condition is met
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING =0     ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

────────────────────── INDICATORS ────────────────────────



; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_LIGHT_01
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_LR_TURN
COLOR=100,30,0,5
LAG=0.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_LR_TURN2
COLOR=10,3,0,1
LAG=0.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Front Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=
COLOR=100,20,0
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_LIGHT_02
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_RR_TURN
COLOR=100,30,0,5
LAG=0.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_RR_TURN2
COLOR=10,3,0,1
LAG=0.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
────────────────────── OUTSIDE EMISSIVE FX ────────────────────────
[1EXTRA_FX_EMISSIVE_...]
MESHES = Base Weight017,Base Weight018
RANGE = 0.45
COLOR = 0.001
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = Base Weight019,EXT_LIGHT_04
RANGE = 0.035
COLOR = 0.04
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 3
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0


[EXTRA_FX_EMISSIVE_...]
MESHES = LIGMA00,Base Weight014
RANGE = 0.1
COLOR = 0.1,0,0,.02
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 1
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = EXT_RR_TURN, EXT_LR_TURN
RANGE = 0.025
COLOR = 0.02
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 1
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0


[INCLUDE: common/selflighting.ini]


[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS =1
COLOR=25.5,20.9,20.3, 10.5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0.591
POSITION =, 0.595, 1.60
DIRECTION=-.1,0, 1
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT = 1
SPOT = 100
AMBIENT_INFLUENCE= 0
FADE_AT=0



[LIGHT_EXTRA_...]
BOUND_TO =Base Weight017
COLOR=25.5,20.9,20.3, 10.5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0.591
POSITION =, 0.595, 1.65
DIRECTION=-.1,0, 1
RANGE=0.52
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT = 1
SPOT = 120
AMBIENT_INFLUENCE= 0
FADE_AT=0

[LIGHT_EXTRA_...]
BOUND_TO =Base Weight009
COLOR=25.5,20.9,20.3, 10.5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0.679
POSITION =, 0.605, 1.57
DIRECTION=0,-0.3, 1
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT = 1
SPOT = 82
AMBIENT_INFLUENCE= 0
FADE_AT=0

[LIGHT_EXTRA_...]
BOUND_TO =EXT_LIGHT_01
COLOR=120,30,0,10
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0
POSITION =0.452, 0.518, 1.93
DIRECTION=0.5,0, 1
RANGE=0.2
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT = 1
SPOT = 179
AMBIENT_INFLUENCE= 0
FADE_AT=0

[LIGHT_EXTRA_...]
BOUND_TO =EXT_LIGHT_02
COLOR=120,30,0,10
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0
POSITION =-0.452, 0.518, 1.93
DIRECTION=-0.5,0, 1
RANGE=0.2
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT = 1
SPOT = 179
AMBIENT_INFLUENCE= 0
FADE_AT=0

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR=10,10,12,3
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
MIRROR = 0,
POSITION =0.3, 0.741, 0.562
DIRECTION=0,0, -1
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT = .1
SPOT =99
AMBIENT_INFLUENCE= 1
FADE_AT=0



────────────────────── REFRACTION ────────────────────────
[REFRACTING_HEADLIGHT_0]
SURFACE =EXT_GLASS_LR
INSIDE = 44111
INSIDE_BULBS=EXT_RR_TURN
;OVERLAY = 
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.05
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.43
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0,0,0
MIRROR_POS = 0,0,0
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.92
ORIGIN = -0.6276103,0.7456895,-1.9578049
RADIUS = 0.033385042
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_1]
SURFACE =EXT_GLASS_RR
INSIDE = EXT_FLAT_REF
INSIDE_BULBS=EXT_LR_TURN
;OVERLAY = 
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.05
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.43
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0,0,0
MIRROR_POS = 0,0,0
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.92
ORIGIN = 0.6276103,0.7456895,-1.9578049
RADIUS = 0.033385042
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0
────────────────────── INTERIOR LIGHTS ────────────────────────

[SCRIPTABLE_DISPLAY_...]
MESHES = CLUSTER_2ND
SCRIPT = screendata.lua


[SCRIPTABLE_DISPLAY_...]
MESHES = 3RD_SCREEN
SCRIPT = screendata2.lua

[SCRIPTABLE_DISPLAY_...]
MESHES = INT_MOTEC_SCREEN
SCRIPT = INT_MOTEC.lua



[SHADER_REPLACEMENT_...]
MATERIALS =INT_DISPLAY,INT_Plastica_FLAT,INT_3RD_CLUSTER,INT_MOTEC_SCREEN,INT_DISPLAY,x3_badge03
ADAPTIVE_EMISSIVE = 1


; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=CLUSTER.001
COLOR=1,1,1.5,2.5
OFF_COLOR=1,1,1.5,.5
LAG=0.6
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
DISABLE_WITH_EMISSIVE_LIGHT = 1

[EMISSIVE_LIGHT_...] 
NAME=GPS
COLOR=2
OFF_COLOR=2
LAG=0.6
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
DISABLE_WITH_EMISSIVE_LIGHT = 1

[EMISSIVE_LIGHT_...] 
NAME=CLUSTER_2ND,3RD_SCREEN
COLOR=1
OFF_COLOR=2
LAG=0.6
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
DISABLE_WITH_EMISSIVE_LIGHT = 1


[EMISSIVE_LIGHT_...] 
NAME=INT_CLUSTER_RPM_LIGHT
COLOR=10,0,0,2


; Interior Decal Lights
[EMISSIVE_LIGHT_...] ,
NAME=INT_DECAL_2,INT_DECAL_1,INT_DECAL_008,INT_DECAL_3,INT_ST_DECAL_LT,INT_DECAL_6,INT_DECAL_7
COLOR=2,2,3
LAG=0.95
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

; Arrows Light
[EMISSIVE_LIGHT_...] 
NAME=ARROW_LGT,ARROW_LGT_2
COLOR=3
OFF_COLOR=1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

;RPM
[EMISSIVE_...]
NAME = CLUSTER_RPM_LEDD
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 7000
LAG=0.0
COLOR = 20
BLINKING_PATTERN=(|0=3||1=0|)
BLINKING_DURATION=0.15
TOGGLE_VISIBILITY=1

[EMISSIVE_...] 
NAME=INT_CLUSTER_FUEL_07
TOGGLE_VISIBILITY = 0
COLOR=10,10,15
INPUT=FUEL
INPUT_THRESHOLD = 53
;INPUT_THRESHOLD_INVERSE = 1
LAG=0.98

[EMISSIVE_...] D
NAME=INT_CLUSTER_FUEL_06
TOGGLE_VISIBILITY = 0
COLOR=10,10,15
INPUT=FUEL
INPUT_THRESHOLD = 46
;INPUT_THRESHOLD_INVERSE = 1
LAG=0.98

[EMISSIVE_...] 
NAME=INT_CLUSTER_FUEL_05
TOGGLE_VISIBILITY = 0
COLOR=10,10,15
INPUT=FUEL
INPUT_THRESHOLD = 38
;INPUT_THRESHOLD_INVERSE = 1
LAG=0.98


[EMISSIVE_...] 
NAME=INT_CLUSTER_FUEL_04
TOGGLE_VISIBILITY = 0
COLOR=10,10,15
INPUT=FUEL
INPUT_THRESHOLD = 30
;INPUT_THRESHOLD_INVERSE = 1
LAG=0.98

[EMISSIVE_...] 
NAME=INT_CLUSTER_FUEL_03
TOGGLE_VISIBILITY = 22
COLOR=10,10,15
INPUT=FUEL
INPUT_THRESHOLD = 22
;INPUT_THRESHOLD_INVERSE = 1
LAG=0.98

[EMISSIVE_...] 
NAME=INT_CLUSTER_FUEL_02
TOGGLE_VISIBILITY = 0
COLOR=10,10,15
INPUT=FUEL
INPUT_THRESHOLD =16
;INPUT_THRESHOLD_INVERSE = 1
LAG=0.98

[EMISSIVE_...] 
NAME=INT_CLUSTER_FUEL_01
TOGGLE_VISIBILITY = 0
COLOR=10,10,15
INPUT=FUEL
INPUT_THRESHOLD = 8
;INPUT_THRESHOLD_INVERSE = 1
LAG=0.95

[EMISSIVE_...] 
NAME=INT_CLUSTER_FUEL_00
TOGGLE_VISIBILITY = 0
COLOR=10,10,15
INPUT=FUEL
INPUT_THRESHOLD = 0.5
;INPUT_THRESHOLD_INVERSE = 1
LAG=0.95


────────────────────── INTERIOR EMISSIVE FX ────────────────────────

[EXTRA_FX_EMISSIVE_...]
MESHES = INT_CLUSTER_FUEL_?
RANGE = 0.003            ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.015              ; optional brightness multiplier (could be an RGBA value)
DIRECTED = 0
INTERIOR_ONLY = 1
EMISSIVE_TWEAK = 1


[EXTRA_FX_EMISSIVE_...]
MESHES = RPM_LED_?
RANGE = 0.06           ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 250             ; optional brightness multiplier (could be an RGBA value)
DIRECTED = 1
INTERIOR_ONLY = 1
EMISSIVE_TWEAK = 0

;CLUSTER EMISSIVE
[EXTRA_FX_EMISSIVE_...]
MESHES =INT_MOTEC_SCREEN ; list of meshes
RANGE = 0.035
COLOR = 0.1         
DIRECTED =1         
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK = 0  
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0.00  

;CLUSTER EMISSIVE
[EXTRA_FX_EMISSIVE_...]
MESHES = CLUSTER.001 ; list of meshes
RANGE = 0.15
COLOR = 3        
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK = 0
COVERAGE = 3    
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0.00  

[EXTRA_FX_EMISSIVE_...]
MESHES = 3RD_SCREEN
RANGE = 0.15
COLOR = 3        
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK = 0
COVERAGE = 3    
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0.00  

[EXTRA_FX_EMISSIVE_...]
MESHES = CLUSTER_2ND ; list of meshes
RANGE = 0.05
COLOR = .0        
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK = 0
COVERAGE = 8     
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    

[EXTRA_FX_EMISSIVE_...]
MESHES = GPS ; list of meshes
RANGE = 0.15
COLOR = 1          
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK = 0
COVERAGE = 1     
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    
────────────────────── STERO/GPS ────────────────────────
[Navigator_StyleModernDark]
Meshes = 
@ = Navigator_Size, Resolution = "512, 512", Size = "512, 272", Offset = "0, 120", Scale = 1.5
Brightness = 0.5
UPCOMING_TURN_DISTANCE_ROUND_TO = 100

;other navigators
[Navigator_StyleRacing]
[Navigator_StyleSimpleDark]
[Navigator_StyleAndroidAuto]
[Navigator_StyleModernDark]

[Display_AndroidAuto]
Meshes = GPS
Resolution = 1340,1640
Size = 890, 590
Offset = 40, 140
Scale = 1,0.75
RearCameraPosition = 0.0056, 0.914, -1.95
aftermarketComponent=1



────────────────────── WARNING LIGHTS ────────────────────────
; Interior Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=INT_CLUSTER_L
COLOR=0,10,0,3
LAG=0.0
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=INT_CLUSTER_R
COLOR=0,10,0,3
LAG=0.0
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=
COLOR=0,0,10,3
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Low Beam
[EMISSIVE_LIGHT_...] ; 
NAME=INT_CLUSTER_L001
COLOR=0,10,0,5
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Hazard
[EMISSIVE_HAZARD_0]
COLOR=40,4,4,1.5
NAME=INT_HAZARD
FALLBACK_HEADLIGHTS_COLOR=40,4,4,0.2
LAG=0.2

; Warning ABS Inaction
[EMISSIVE_ABS_INACTION_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
LAG=0.2

; Warning ABS Off
[EMISSIVE_ABS_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=0,0,0
OFF_COLOR=10,5.6,-4
LAG=0.2

; Warning Traction Off 1
[EMISSIVE_TRACTIONCONTROL_0] 
NAME=INT_CLUSTER_TC
TOGGLE_VISIBILITY = 0
COLOR=0
OFF_COLOR=20,2,0.1,5.5
LAG=0.2

;Warning Traction In Action
[EMISSIVE_TRACTIONCONTROL_INACTION_0] 
COLOR=20,4,0.1,3.5
NAME=Warning_Light08
TOGGLE_VISIBILITY = 0
LAG=0.2

; Warning Handbrake
[EMISSIVE_HANDBRAKE_0]
NAME=
TOGGLE_VISIBILITY = 0
COLOR=45,0.7,0, 1.8
LAG=0.25

[EMISSIVE_...]  ; Warning Suspension
NAME=INT_CLUSTER_T
INPUT=WATER_TEMP
TOGGLE_VISIBILITY = 0
COLOR=0,.5,10.1,15
INPUT_THRESHOLD = 88
LAG=0.2

[EMISSIVE_...]  ; Warning Suspension
NAME=INT_CLUSTER_OIL
INPUT=OIL_TEMP
TOGGLE_VISIBILITY = 0
COLOR=20,.1,0,5
INPUT_THRESHOLD = 90
LAG=0.2

 

; Warning Tyre Pressure
[EMISSIVE_...] 
NAME=INT_CLUSTER_T
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 38
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

; Warning Fuel
[EMISSIVE_...] 
NAME=INT_CLUSTER_F
TOGGLE_VISIBILITY = 0
COLOR=20,3.5,0.1,15
INPUT=FUEL
INPUT_THRESHOLD = 8
INPUT_THRESHOLD_INVERSE = 1
LAG=0.7

; Stalled Manual Only
[EMISSIVE_...] 
NAME=INT_CLUSTER_BATTERY,INT_CLUSTER_SEAT
BIND_TO=STALLED 
TOGGLE_VISIBILITY = 0
COLOR=5,0 ,0 , 3.5
LAG=0.3

────────────────────── EXHAUST ────────────────────────
[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=1
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0

[PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT=1,1,1,1
INTENSITY_MULT=0.2
SIZE_MULT=0.2
TEMPERATURE_MULT=1


[EXHAUST_FLAMES]
ANTILAG=0  
ANTILAG_DELAY=0.0
ANTILAG_INTENSITY= 0.05
ANTILAG_INTERVAL_MAX=0.3
ANTILAG_INTERVAL_MIN=0.08
ANTILAG_TURBO_THRESHOLD=0.01
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0.8 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=0.5 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=0.95; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=.2; flame size
DISCHARGE_RPM_THRESHOLD_MAX=7500 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=6000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=89
FLAT_SHIFT=0
FLAT_SHIFT_COOLDOWN=0.03 
FLAT_SHIFT_DURATION=0.002 
FLAT_SHIFT_GAS_THRESHOLD=40 
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=1.0
FLAT_SHIFT_RPM_THRESHOLD=4000
LIMITER=1.0 
LIMITER_DELAY=0.0 
LIMITER_INTENSITY=0.1
LIMITER_RPM_THRESHOLD=7100 


[INCLUDE_...]
INCLUDE=common/gt3_exhaust_glow.ini
VAR_0=ExhaustPoint,0.0066, 0.194, -1.97
VAR_1=ExhaustLightPoint, 0.0066, 0.194, -1.97
VAR_4=ExhaustMeshes_MultiMap,IDK02
VAR_7=ExhaustRadiusInner, 1
VAR_8=ExhaustAreaScale,1
VAR_9=ExhaustNormalsK, 1
VAR_10=ExhaustLightRange, 0.2
VAR_6=ExhaustRadiusThicknessInv,0.2
VAR_2=ExhaustGlowTint,0.15


────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=0
GEAR_GRIND=1
GEAR_INT=.1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1


────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_A_0] 
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME =lot_evoratype124_10_lod0_bumperRa_carbon_fiber___1765_v_4dcebff,lot_evoratype124_10_lod0_winga_matte_colors___2592_vert_fbcb788,lot_evoratype124_10_lod0_winga_badge___8_vertices_4_faces
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1



────────────────────── ANALOG ARROWS ────────────────────────

[ANALOG_INDICATOR_...]
INPUT=WATER_TEMPERATURE
NAME=
ZERO=-0.0
STEP=-1.195

[ANALOG_INDICATOR_...]
INPUT=SPEED
NAME=ARROW_SPEED
ZERO=0.0
STEP=0.0
LUT = (| 0 = 0 | 120 = 75.0 | 330 = 215.0 | )

[ANALOG_INDICATOR_...]
INPUT = RPM
NAME = 
ZERO=-8.000
MIN_VALUE=0
STEP=0.029
SPEED_LAG = 0.66
INPUT_LAG_UP = 0.75
INPUT_LAG_DOWN = 0.75

[INSTRUMENTS]
RPM_VINTAGE =0 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.11 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.80 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some
──────────────────────────────────────────────
[EXTRA_SWITCHES]
SWITCH_A = Hide Wing


──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1