[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini
──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
HEADLIGHTS_ARE_HEADLIGHTS=1
ENGINE_STALLED_RPM_THRESHOLD=200

[REAL_MIRROR_0]
ASPECT_MULT=1
FLIP=1
FOV=10.31
IS_MONITOR=0
MONITOR_SHADER_TYPE=1
ROTATION=0,0

[REAL_MIRROR_1]
ASPECT_MULT=1
FLIP=0
FOV=7.08
IS_MONITOR=0
MONITOR_SHADER_TYPE=1
ROTATION=0,0

[REAL_MIRROR_2]
ASPECT_MULT=1
FLIP=1
FOV=10
IS_MONITOR=0
MONITOR_SHADER_TYPE=1
ROTATION=0,0



──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1
──────────────────────────────────────────────
[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7
──────────────────────────────────────────────
[LIGHTING]
EMISSIVE_MULT=1
──────────────────────────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1
──────────────────────────────────────────────
[BRAKEDISC_FX]
ACTIVE = 1
DISC_RADIUS = 0.332      ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.1  ; radius of an inside part of a brake disc
DEBUG=0

────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = 
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW_BIASED = 1
IS_TRANSPARENT = 1
BLEND_MODE =ALPHA_TEST  ; OPAQUE, ALPHA_TEST, ALPHA_BLEND

[SHADER_REPLACEMENT_...]
MATERIALS =EXT_BLACK_GLASS.001
CULL_MODE = DOUBLESIDED




[SHADER_REPLACEMENT_...]
MATERIALS = INT_WARNING_CLUSTER
BLEND_MODE =ALPHA_TEST 

[SHADER_REPLACEMENT_...] 
MATERIALS =INT_SPEAKERS
SHADER=KsPerPixelNM_UVmult
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.25
PROP_... = normalMult, 50
PROP_... = diffuseMult, 50

[SHADER_REPLACEMENT_...] 
MATERIALS = EXT_tyre
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.25
DOUBLE_FACE_SHADOW_BIASED = 1

──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,material:EXT_GLASS_RED
SKIP_GBUFFER = Circle.035,Circle.081


[ANIMATED_WIPER_0]
DEBUG = 0
MESHES = WIPER_2, WIPER_1
UNDERLYING_SURFACE = EXT_WINDOW
GROUP_0 = 'WIPER_1@A=*'
GROUP_0_ANGLE_TO = 84.2
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = -0.125954, 0.961327, 0.9248025
GROUP_0_PIVOT = 0.5810581, 0.9039974, 0.95675504
GROUP_0_RUBBER_FROM = 0.4575229, 0.93647724, 0.9012766
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.020999998
GROUP_0_RUBBER_OFFSET_POS = 0.4164975
GROUP_0_RUBBER_TO = -0.1222245, 0.9550418, 0.9173058
GROUP_1 = 'WIPER_2@A=*'
GROUP_1_ANGLE_TO = 83.9
GROUP_1_AXIS = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_1_END = -0.6778476, 0.961327, 0.8257788
GROUP_1_PIVOT = -6.997585e-05, 0.9039974, 1.0295057
GROUP_1_RUBBER_FROM = -0.1051745, 0.93886566, 0.94147885
GROUP_1_RUBBER_OFFSET_AMOUNT = 0.020699998
GROUP_1_RUBBER_OFFSET_POS = 0.41679618
GROUP_1_RUBBER_TO = -0.6742024, 0.94953024, 0.8260357


[MESH_ADJUSTMENT_...]
MESHES = WIPER_2,WIPER_1
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1


────────────────────── Lights Cast────────────────────────
[LIGHT_HEADLIGHT_0]
BOUND_TO=EXT_HEADLIGHT
MIRROR=0.703
POSITION=, 0.675, 1.97
COLOR=1,1,1.15,10
AFFECTS_TRACK=1
AMBIENT_INFLUENCE = 0.85
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0

[LIGHT_BRAKES]
COLOR=2, 0, 0, 3


[LIGHT_REVERSE_0]


[EMISSIVE_LIGHT_...]  
NAME=Circle.073
COLOR=10,10,15
OFF_COLOR=10,10,15
LOCATION=NONE



[SCRIPTABLE_DISPLAY_...]
MESHES = Circle.073
SCRIPT = sw.lua
[SCRIPTABLE_DISPLAY_...]
MESHES = INT_CLUSTER_DIGITAL
SCRIPT = screendata.lua

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metallic]
Materials=ext_Body_Paint




[Material_CarPaint_Metallic]
Materials=EXT_SHOCKWORKS_CALIPER

[Material_CarPaint_Metallic]
Materials=ext_wheelaluminium.001
AmbientSpecular = 0
────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials =EXT_GLASS
ThicknessMult = 1
ExtraLightsAdjustment = 0
PROP_1... = ksAmbient, 0.5
IOR = 2



[Material_Glass]
Materials = EXT_GLASS_RED
FilmIOR = 2    
MaskPass = 1.0      
MaskPassColor = 255, 5, 0 
BrightnessAdjustment = 0



[Material_Glass]
Materials=EXT_WINDOW
ThicknessMult =1
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 0.2
IOR = 2          ; looks better like this
MaskPassColor = 0, 255, 96  ; mask pass color adjustment


────────────────────── MATERIALS (EXTERIOR) ────────────────────────


;Ext Coloured Light
[Material_InteriorPBRDetail]
Materials = EXT_LIGHT_DIAMOND_NM
Smoothness = 1
Metalness = 0.5
Reflectance = 0.2
BrightnessAdjustment = 0.4
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1

[Material_InteriorPBRDetail]
Materials = ext_wheelaluminium
Metalness = 0.9
BrightnessAdjustment = 0.3


[Material_Metal_v2]
Materials = EXT_EXHAUST_CHROME
Metalness = 0.8
Reflectance = 0.02
Brightness = 0.2


[Material_Aluminium_v2]
Materials = EXT_CHROME
DetailScale = 0


[Material_Plastic]
Materials = EXT_CARPAINT_BLACK
Reflectance = 0.1
Smoothness = 1
DetailNormalBlend = 0
Brightness = 0.02
DetailScale = 0


[Material_Carbon]
Materials =EXT_CARBON
Brightness=.5
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 400

[Material_Carbon]
Materials =EXT_PLATE__CARBON_HUGO
DetailScale = 50
────────────────────── MATERIALS (INTERIOR) ────────────────────────
[Material_InteriorPBR]
Materials = 
Meshes =
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 
UseClearCoat=1
BrightnessAdjustment = 1
Metalness = 0
Reflectance = 0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=0

[Material_InteriorPBR]
Materials = 

[INCLUDE: common/materials_interior.ini]


[Material_Plastic]
Materials = INT_PLASTIC
Brightness = 1
Smoothness = 0.9
Reflectance = 0.15


[Material_Plastic]
Materials =INT_PLASITC
Smoothness = 0.2
Reflectance = 0.05
DetailScale = 0
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalBlend = 0
[Material_Velvet_v2]
Materials = 
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.5
DetailScale = 40
ClothSheenColor = 1, 1, 1

;Int Fabric
[Material_Fabric_v2]
Materials = INT_ALCANTARA
Reflectance = 0.02
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.3
UseClothShading = 1
ClothSheenColor = 1, 1, 1

;Int Carpet
[Material_Carpet_v2]
Materials = INT_CARPET
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1
Brightness=1
DetailScale = 50


;Int Leather 2
[Material_Leather_v2]
Materials =
Reflectance = 0.04
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08
DetailNormalBlend = -1


[Material_Leather]
Materials=int_leather_paint3
Brightness=0.5
Reflectance = 0.3
Smoothness = 0.25
DetailScale = 45


[Material_Leather_v2]
Materials=int_leather_paint1,int_leather_paint2
Reflectance = 0.04
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.08
DetailNormalBlend = -1
DetailScale = 55


[Material_Leather]
Materials=INT_SKIN
Reflectance = 0.1
Smoothness = 0.35
DetailScale = 95
DetailNormalBlend = .2

[Material_Metal_v2]
Materials = INT_CHROME
Metalness = 0.8
BrightnessAdjustment = 0.8
LocalReflectionsSharpness = 1
DetailScale = 35

;Int Metal Old
[Material_MetalOld_v2]
Materials = 
BrightnessAdjustment = 1
DetailNormalPBRSmoothness = 0.9
Metalness = 0.3
Smoothness = 0.01
Reflectance = 0.2
DetailScale = 0



[Material_Carbon]
Materials = INT_CARBON
ColorSource = DIFFUSE
DetailScale = 100
Brightness = .9
ClearCoatF0 = 0.25
DetailNormalBlend = 1
Reflectance = 0.3
DetailTexture = detail_carbon_forged_Colour.png
DetailNormalTexture =detail_carbon_forged_NM.png

[Material_Carbon]
Meshes =Plane.098
DetailScale = 1000
────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=
COLOR=255, 255, 255, 0.05
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8

[LIGHT_LICENSEPLATE]
MESHES=boot_SUB7.001
OFFSET= 0.015 ,0, -0.02
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.4
SPOT=170
SPOT_SHARPNESS=0.5
COLOR=10,10,12,1
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9


────────────────────── EXT LIGHTS ────────────────────────


[EMISSIVE_HIGHBEAM_...] 
NAME=EXT_HEADLIGHT
COLOR=120,120,160,1      
FALLBACK_HEADLIGHTS_COLOR=120,120,160,.5  
LAG=0.6
SIMULATE_HEATING=0
LOCATION=FRONT

[EMISSIVE_LIGHT_...]  
NAME=EXT_DRL
COLOR=100,100,160
OFF_COLOR=100,100,160
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]  
NAME=Light Glass Rough.003
COLOR=100,100,160
OFF_COLOR=100,100,160
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


────────────────────── TAIL LIGHTS ────────────────────────

[EMISSIVE_BRAKE_...] 
NAME=EXT_BRAKE
COLOR=50, 5, 0,5
FALLBACK_BRAKES_COLOR=50, 5, 0, 5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR


;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=Plane.004
COLOR=50, 5, 0,5
FALLBACK_HEADLIGHTS_COLOR = 50, 10, 0,2
LAG=0
LOCATION=REAR

[EMISSIVE_BRAKE_...] 
NAME=EXT_RAIN_LIGHT
COLOR=50, 5, 0, 10
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR=50, 5, 0, 10
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking



[EMISSIVE_BRAKE_...] 
NAME=EXT_BRAKE_THIRD
COLOR=50, 1, 0, 5
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR=50, 1, 0, 5
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking




────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME = EXT_REVERSE
COLOR = 10,10,15
LAG = 0.2                
SIMULATE_HEATING = 1        
LOCATION = REAR  

────────────────────── INDICATORS ────────────────────────

; Front Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=EXT_TURN_LF
COLOR=100,20,0
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT

; Front Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=EXT_TURN_LF.002
COLOR=100,20,0
LAG=0.3
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
FALLBACK_BASE_COLOR=100,20,0,.35


[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=EXT_TURN_LF.001
COLOR=100,20,0
FALLBACK_BASE_COLOR=100,100,160,.5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TURN_LM
COLOR=100,20,0
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=CENTER

[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TURN_LR
COLOR=100,15,0
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_RF.001
COLOR=100,20,0
FALLBACK_BASE_COLOR=100,100,160,.5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_RF
COLOR=100,20,0
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_RF.002
COLOR=100,20,0
LAG=0.3
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
FALLBACK_BASE_COLOR=100,20,0,.35


[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_RM
COLOR=100,20,0
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=CENTER
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_RR
COLOR=100,15,0,1
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
────────────────────── OUTSIDE EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_TURN_LR,EXT_TURN_RR
RANGE = 0.035
COLOR = 0.1
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 3
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_REVERSE
RANGE = 0.05
COLOR = 0.2
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 3
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_BRAKE
RANGE = 0.035
COLOR = 0.2
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 3
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = EXT_RAIN_LIGHT
RANGE = 0.015
COLOR = 0.002
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 3
SAMPLES_LIMIT = 100
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0




[EXTRA_FX_EMISSIVE_...]
MESHES = EXT_TURN_RF.001,EXT_TURN_LF.001
RANGE = 0.025
COLOR = 0.03
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = Light Glass Rough.003
RANGE = 0.07
COLOR = 0.005
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0


[INCLUDE: common/selflighting.ini]

[LIGHT_EXTRA_...]
BOUND_TO =EXT_HEADLIGHT
MIRROR =0.709
POSITION =, 0.675, 1.87
DIRECTION=0,0, 1
COLOR =100,100,120
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
RANGE=0.5
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 1
SPOT = 100
AMBIENT_INFLUENCE= 0
FADE_AT=0

[LIGHT_EXTRA_...]
BOUND_TO =Plane.092
MIRROR =0.587
POSITION =, 0.627, 2.04
DIRECTION=0,0, 1
COLOR = 100,100,130,2
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 1
SPOT = 90
AMBIENT_INFLUENCE= 0
FADE_AT=0


[LIGHT_EXTRA_...]
BOUND_TO =INT_DOME_LIGHT
MIRROR =0.0563
POSITION =, 1.3, 0.0808
DIRECTION=0.0,-1, -0.1
COLOR = 100,100,100,.1
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
RANGE=1.5
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = .1
SPOT = 140
AMBIENT_INFLUENCE= 1
FADE_AT=0

[LIGHT_EXTRA_...]
BOUND_TO =INT_DOME_LIGHT
MIRROR =0.478
POSITION =, 1.37, -0.563
DIRECTION=-0.1,-1,-.3 
COLOR = 100,100,100,.1
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
RANGE=1.5
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = .1
SPOT = 140
AMBIENT_INFLUENCE= 1
FADE_AT=0

[REFRACTING_HEADLIGHT_...]
SURFACE =Plane.011
INSIDE = EXT_REVERSE
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 1
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0.255,0.384
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.4
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.73
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0,0.8301397,-2.2593021
NM_SHARE_EXT = 1
NM_SHARE_INT = 1
ORIGIN = 0.4259054,0.8301397,-2.273044
RADIUS = 0.094439946
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1


────────────────────── INT LIGHTS ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS =INT_GPS
ADAPTIVE_EMISSIVE = 1
; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=Circle.008,Circle.006
COLOR=2,2,3,2
OFF_COLOR=2,2,3,4
LAG=0.2
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...] 
NAME=Plane.050,Plane.002
COLOR=6
OFF_COLOR=6
LAG=0.2
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...] 
NAME=INT_CLUSTER_DIGITAL
COLOR=2
OFF_COLOR=2
LAG=0.2
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...] 
NAME=material:int_light_paint1
COLOR=2
OFF_COLOR=2
LAG=0.2
LOCATION=INTERIOR


; Interior Decal Lights
[EMISSIVE_LIGHT_...] 
NAME=Plane.013,Circle.002_SUB1
COLOR=2,2,2.5,2
LAG=0.9
LOCATION=INTERIOR
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] 
NAME=Plane.014
COLOR=0,3,0
OFF_COLOR=0,3,0
LAG=0.9
LOCATION=INTERIOR
CAST_LIGHT=1


; Arrows Light
[EMISSIVE_LIGHT_...] 
NAME=material:int_needleambient
COLOR=8
OFF_COLOR=8
LAG=0.2
LOCATION=INTERIOR0




;Custom Emissive
[CustomEmissiveMulti]
Meshes = Plane.132
Resolution = 812, 812
UseEmissive0AsFallback = 1
PROP_... = emAlphaFromDiffuse, 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "62, 434", Size = "84, 104" , Color = "0, 10,0 " ,
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "163, 433", Size = "71, 100" , Color = "0, 10,0 " ,
@ = MultiItem, Role = ABS_INACTION, Start = "326, 438", Size = "77, 49", Color = "60,30,0",
@ = MultiItem, Role = DashWarningABS, Start = "326, 355", Size = "79, 60", Color = "60,30,0",
@ = MultiItem, Role = DashWarningEngine, Start = "585, 265", Size = "86, 72" , Color = "60,30,0",
@ = MultiItem, Role = HANDBRAKE, Start = "501, 349", Size = "82, 71", Color = "80, 0, 0",
@ = MultiItem, Role = HIGHBEAM, Start = "67, 259", Size = "80, 58", Color = "0, 10, 80",
@ = MultiItem, Role = LIGHT, Start = "676.7, 345.9", Size = "83, 80.9", Color = "0, 60, 0",
@ = MultiItem, Role = DashWarningSuspDamage, Start = "591, 425", Size = "77, 73" , Color = "60,0,0",
@ = MultiItem, Role = TC_INACTION , Start = "418, 429", Size = "72, 75", Color = "60, 30, 0",
@ = MultiItem, Role = DashWarningTC, Start = "160.2, 251.7", Size = "70.7, 89.7", Color = "60, 30, 0",
@ = MultiItem, Role = TYRE_PRESSURE, Start = "680, 438", Size = "66, 63", Color = "60, 30, 0", InputThreshold = 40, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = DashWarningSeatbelt, Start = "161, 346", Size = "65, 76" , Color = "80, 0, 0",
@ = MultiItem, Role = DashWarningAirbag, Start = "240, 346", Size = "81, 80" , Color = "80, 0, 0",
@ = MultiItem, Role = GEAR_N , Start = "181, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_R , Start = "50, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = EXTRA_A , Start = "243.3, 262.1", Size = "76.2, 69.2" , Color = "80,20, 0", Lag = 0.9
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=13 ,InputInverse=1 , Lag=0.2, Color = "70,5,0", 
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=75 ,InputInverse=1 , Lag=0.2, Color = "10,10,10", 
@ = MultiItem, Role = WATER_TEMP , Start = "677, 360", Size = "85, 45" ,Color = "0,80,0" , InputThreshold=10,

────────────────────── INTERIOR EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MATERIALS =INT_WARNING_CLUSTER
RANGE = 0.01         
COLOR = 0.1              
DIRECTED = 0
INTERIOR_ONLY = 1
SPLIT_ELEMENTS = 1

[EXTRA_FX_EMISSIVE_...]
MATERIALS =INT_SW_LED
RANGE = 0.009        
COLOR = .1
DIRECTED = 0
INTERIOR_ONLY = 1
SPLIT_ELEMENTS = 1
EMISSIVE_TWEAK =0

[EXTRA_FX_EMISSIVE_...]
MESHES =  Plane.015
RANGE = 0.5
COLOR = .05          
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3        
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    






[EXTRA_FX_EMISSIVE_...]
MESHES =  Circle.008,Circle.006
RANGE = 0.2
COLOR = 5          
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 6         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    


[EXTRA_FX_EMISSIVE_...]
MESHES = INT_CLUSTER_DIGITAL
RANGE = 0.2
COLOR = 5          
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    


[EXTRA_FX_EMISSIVE_...]
MESHES = Plane.050,Plane.002
RANGE = 0.14    
COLOR = 1          
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    


[EXTRA_FX_EMISSIVE_...]
MESHES = Plane.115
RANGE = 0.05    
COLOR = .02       
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 8        
SAMPLES_LIMIT = 800     
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0    




────────────────────── STERO/GPS ────────────────────────
[Navigator_StyleModernDark]
Meshes = Plane.050
@ = Navigator_Size, Resolution = "512, 512", Size = "512, 512", Offset = "0, 0", Scale = 1.5
Brightness = 0.5
UPCOMING_TURN_DISTANCE_ROUND_TO = 100

;other navigators
[Navigator_StyleRacing]
[Navigator_StyleSimpleDark]
[Navigator_StyleAndroidAuto]
[Navigator_StyleModernDark]


[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = Plane.002
Resolution = 640,650
Size = 640, 615
Offset = 0, 15
Scale = 1,0.75
RearCameraPosition = 0.0056, 0.914, -2.65
aftermarketComponent=1



────────────────────── EXHAUST ────────────────────────
[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0

[!PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT = 1,1,1
TEMPERATURE_MULT =1
SIZE_MULT =  1.0
INTENSITY_MULT =1.00

[PARTICLES_FX]
SMOKE_BLOCK_START = 0.2
SMOKE_BLOCK_END = 0.8
SMOKE_FORCE_THICKNESS  =  1
[PARTICLES_FX_SMOKE_0]
TYRES_LEFT = 1
[PARTICLES_FX_SMOKE_1]
TYRES_RIGHT = 1

[PARTICLES_FX_EXHAUST]
COLOR=0.7, 0.75, 0.9, 0.5
GROW=0.1, 0.1

[EXHAUST_FLAMES]
ANTILAG=1 
ANTILAG_DELAY=0.0
ANTILAG_INTENSITY= 0.05
ANTILAG_INTERVAL_MAX=0.5
ANTILAG_INTERVAL_MIN=0.1
ANTILAG_TURBO_THRESHOLD=.5
DISCHARGE=1 
DISCHARGE_CHARGE_TIME=.5
DISCHARGE_DELAY=0.2
DISCHARGE_DURATION=1 
DISCHARGE_PROBABILITY=0.7
DISCHARGE_INTENSITY=0.7
DISCHARGE_RPM_THRESHOLD_MAX=7000 
DISCHARGE_RPM_THRESHOLD_MIN=6000 
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1
FLAT_SHIFT_COOLDOWN=0.03 
FLAT_SHIFT_DURATION=0.002 
FLAT_SHIFT_GAS_THRESHOLD=70 
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=1.0
FLAT_SHIFT_RPM_THRESHOLD=6000
LIMITER=0 
LIMITER_DELAY=0.0 
LIMITER_INTENSITY=0.1
LIMITER_RPM_THRESHOLD=0 

[SHAKING_EXHAUST_0]
MESHES =
POINT_0 = 1, 2, 3
POINT_0_RADIUS = 1
POINT_0_EXP = 2
POINT_0_SCALE = 0.175, 0.55, 0.1

[INCLUDE: common/gt3_exhaust_glow.ini]
ExhaustPoint=-0.606, 0.307, -0.3
ExhaustMeshes_Reflection = 
ExhaustAreaScale = 0.12345, 0.12234, 0.12
ExhaustDynamicLights = 0.44
ExhaustRadiusInner = 0.2
ExhaustRadiusThicknessInv =15
ExhaustNormalsK = 0.2
ExhaustTemperatureMin =15
ExhaustTemperatureMax = 19
────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=0
TURBO=.25
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1

[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 7000=7100 |)
ENGINE_INT_RPMS = (| 0=0 | 7000=7100|)
────────────────────── might be useful ────────────────────────
[ANIMATION_...]
INPUT = 
FILE = 
TIME = 1.0
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_x_0] 
BIND_TO_EXTRA_x=1
BIND_TO_HEADLIGHTS=0
NAME = 
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

────────────────────── FOG LIGHTS ────────────────────────

[EMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=Glass Orb,Plane.092
COLOR=100,120,180,.5
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.9
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_B_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_B=1
NAME=INT_DOME_LIGHT
COLOR=12,10,8
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.5
SIMULATE_HEATING=1
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5



[LIGHT_EXTRA_...]
BOUND_TO=Glass Orb
BIND_TO_HEADLIGHTS=0
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=10
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, 1
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.706
MIRROR_DIRECTION=0
POSITION=, 0.332, 2.03
RANGE=20
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=100
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4


────────────────────── ANALOG ARROWS ────────────────────────

[ANALOG_INDICATOR_...]
INPUT = RPM
NAME = ARROW_RPM
ZERO=0
MIN_VALUE=0
STEP=-.0278
SPEED_LAG = 0.66
INPUT_LAG_UP = 0.75
INPUT_LAG_DOWN = 0.75


[ANALOG_INDICATOR_...]
INPUT = FUEL
NAME = ARROW_FUEL
ZERO=0
MIN_VALUE=0
STEP=1.5
INPUT_LAG_UP = 0.75
INPUT_LAG_DOWN = 0.75

[ANALOG_INDICATOR_...]
INPUT = WATER_TEMPERATURE
NAME = ARROW_WATER
ZERO=0
MIN_VALUE=0
STEP=0
INPUT_LAG_UP = 0.75
INPUT_LAG_DOWN = 0.75
LUT = (| 60 = 0|75 = 37|95 = 85|)

[ANALOG_INDICATOR_...]
INPUT = SPEED
NAME =ARROW_SPEED
SPEED_LAG = 0.66
INPUT_LAG_UP = 0.75
INPUT_LAG_DOWN = 0.75
LUT = (| 0 = 0 | 40 = -29| 80 = -62|120 = -97|160 = -130|200 = -162|240 = -201.5|280 = -243.5|289 = -249-5|)

──────────────────────────────────────────────
[EXTRA_SWITCHES]
SWITCH_A = Foglight
SWITCH_B = Interior dome light

