[INCLUDE: common/materials_interior.ini] 
[INCLUDE: common/navigators.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: android_auto/config.ini]
[INCLUDE: pbr_int.ini]
[INCLUDE: pbr_ext.ini]
[INCLUDE: navigators_maps.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: navigators_maps.ini]
[INCLUDE: navigators_layouts.ini]
[INCLUDE: navigators_themes.ini]

[SCRIPTABLE_DISPLAY_...]
MESHES =wwww	; mesh the SCRIPTABLE_DISPLAY draws onto.
SCRIPT = 123.lua


[SCRIPTABLE_DISPLAY_...]
MESHES = interior_1_SUB6	; mesh the SCRIPTABLE_DISPLAY draws onto.
SCRIPT = CLUSTER_TRD.lua
──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1
──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1

────────────────────── Exterior PBR Shaders────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

[BRAKEDISC_FX]
ACTIVE = 1
CARVED=0
WEAR_FORCE=0.5
CERAMIC=0
REFLECTION_F0 = 0.08, 0.34      ; base reflection intensity; ceramic: 0.16, 0.44

────────────────────── DOUBLE SIDED MESH ────────────────────────
[SHADER_REPLACEMENT_...]
MESHES = 
CULL_MODE = DOUBLESIDED
────────────────────── TRANSPARENT ────────────────────────


[SHADER_REPLACEMENT_...]
MATERIALS = fer_f12_13_gauge_lite
IS_TRANSPARENT = 1
CAST_SHADOWS = 0 
BLEND_MODE = ALPHA_TEST

[SHADER_REPLACEMENT_...]
MESHES = HDKL
IS_TRANSPARENT = 1
BLEND_MODE = ALPHA_BLEND

[SHADER_REPLACEMENT_...]
ACTIVE=0
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED =1

──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,headlight_l_SUB002
SKIP_GBUFFER =
GLASS_FILTER = 
────────────────────── EXHAUST ────────────────────────
[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0

[PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT = 1
TEMPERATURE_MULT =1
SIZE_MULT =  1
INTENSITY_MULT =1

; Exhaust Smoke
[PARTICLES_FX_EXHAUST]
LIFE = .2, .3                ; how long particles last in the air before disappearing
SPEED = 0.5, 1               ; how fast smoke particles fly from the exhaust
SPREAD = 0.25                ; initial spread of particles
STARTING_SIZE = 0.04            ; initial size of particles
SPAWN_OFFSET = 0.02            ; initial spawn point offset (length-wise)
TEMPERATURE_LAG = 1             ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100    

; Exhaust Flames
[EXHAUST_FLAMES]
ANTILAG=0
DAMAGE=0
DISCHARGE=1
DISCHARGE_CHARGE_TIME=1
DISCHARGE_DELAY=.25
DISCHARGE_DURATION=1
DISCHARGE_INTENSITY=0.15
DISCHARGE_PROBABILITY=0.75
DISCHARGE_RPM_THRESHOLD_MAX=9000
DISCHARGE_RPM_THRESHOLD_MIN=6000
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1
FLAT_SHIFT_COOLDOWN=0.03 
FLAT_SHIFT_DURATION=0.01
FLAT_SHIFT_GAS_THRESHOLD=0.99
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=0.9
FLAT_SHIFT_RPM_THRESHOLD=8000
LIMITER=1
LIMITER_DELAY=0.05
LIMITER_INTENSITY=.1
LIMITER_RPM_THRESHOLD=8650



[WINDSCREEN_REFLECTION]
REFLECTING = INT_WINDOW
;INTENSITY=0.4       
FILTER_ELEMENTS = 1                 
REBUILD_NORMALS = 1               
REFLECTED = COCKPIT_HR, STEER_HR 
REFLECTED_DRIVER = 1             
REFLECTED_TRANSPARENT = 1         
APPLY_DEPTH_FIX = 1              
CURVATURE_FACTOR = 0.4   

────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1


────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=platelight
COLOR=12,12,14
OFF_COLOR=0,0,0
CAST_LIGHT=0
LAG = 0
CHANNEL = 0

[LIGHT_LICENSEPLATE]
MESHES=EXT_LP
OFFSET= 0.04 ,0.0, -0.02
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.4
SPOT=170
SPOT_SHARPNESS=0.5
COLOR=4,4,5
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9


[INCLUDE: common/materials_interior.ini]

; License Plate Shader


; License Plate Frame Plastic

[Material_Plastic_v2]
Materials=
Brightness = 0.015
DetailScale =4
DetailNormalBlend = 0.25
Smoothness=0.4
Reflectance=0.1
[Material_Carbon]
Materials=EXT_LP_PLASTIC
DetailScale =100
Brightness = 0.1
DetailNormalBlend = 0.25
; License Plate Frame Metal


[Material_MetalOld_v2]
Materials = EXT_LP_CHROME
DetailScale = 1
Brightness = 0.9


[Material_CarPaint_Solid]
Materials =EXT_LP_US
NormalsMode = BASIC
────────────────────── LIGHTS ────────────────────────
Z

Low Beam + Highbeam
[EMISSIVE_HIGHBEAM_...] 
NAME=HDL
COLOR=235, 230, 215,.5
FALLBACK_HEADLIGHTS_COLOR=235, 230, 215,.25
LAG=0.2
SIMULATE_HEATING=0

Low Beam + Highbeam
[EMISSIVE_HIGHBEAM_...] 
NAME=headlight_l_SUB002
COLOR=200
FALLBACK_HEADLIGHTS_COLOR=100
LAG=0.2
SIMULATE_HEATING=0.5

; DRL
[EMISSIVE_LIGHT_...]  
NAME=headlight_l_SUB0
COLOR=75
OFF_COLOR=75

LOCATION=NONE


[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
AMBIENT_INFLUENCE = 0.85
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
COLOR=5
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.9
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR_DIRECTION=1
RANGE=100
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=50
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=95
SPOT_EDGE=0.03, 0.03, 0.03
SPOT_EDGE_SHARPNESS=20
SPOT_SHARPNESS=0.1
SPOT_UP=0.02, 1, 0



────────────────────── TAIL LIGHTS ────────────────────────

;DRL 
[EMISSIVE_LIGHT_...] 
NAME=taillight_l_SUB0,taillight_r_SUB0
COLOR=50, 2, 0, 2.5
LAG=0.1
CAST_LIGHT=1
LOCATION=REAR


; Brakelights 
[EMISSIVE_BRAKE_...] 
NAME=brakelight_l,brakelight_r
COLOR=50, 2, 0,1
LAG=0.1
CAST_LIGHT=1
LOCATION=REAR


[EMISSIVE_...] 
NAME=brakelight_m
COLOR = 50,5, 0,6
FALLBACK_BRAKES_COLOR = 50,5, 0,3
INPUT = G_FORCE
;INPUT_DEBUG=0
INPUT_SELECTOR = Z
INPUT_MULT=-1
INPUT_THRESHOLD =1.2
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking
CAST_LIGHT=0

[LIGHT_BRAKE_0] ; Brakelights Both DRL/Brakelights are located inside this
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.181034, 0, 3

────────────────────── REVERSE LIGHT ────────────────────────

; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME =reversinglight_l_SUB0 ; name (one or more) of a mesh to glow
COLOR = 10,10,10,2     ; glowing color if condition is met

SIMULATE_HEATING = 0        ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[LIGHT_REVERSE_0] ; Reverse Lights
AFFECTS_TRACK=1

EXTERIOR_ONLY=0
────────────────────── INDICATORS ────────────────────────

; Front Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=indicator_lf_SUB0
COLOR=100,30,0

REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=M123
COLOR=100,20,0,5

REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=indicator_lr_SUB1
COLOR=100,30,0,1

REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Front Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=indicator_rf_SUB0
COLOR=100,30,0

REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=bodyshell_SUB7
COLOR=100,20,0,5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=indicator_rr_SUB0
COLOR=100,30,0,1

REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
────────────────────── REFRACTION ────────────────────────



────────────────────── INTERIOR LIGHTS ────────────────────────

; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=star001
COLOR=100,0,0
LAG=0.2
LOCATION=INTERIOR
DISABLE_WITH_EMISSIVE_LIGHT = 1

[EMISSIVE_LIGHT_...] 
NAME=SCREEN2,interior_1_SUB6,interior_1_SUB7,SCREEN1
COLOR=2
OFF_COLOR=2
LAG=0
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...] 
NAME=interior_1_SUB5
COLOR=.2
OFF_COLOR=.2
LAG=0.2
LOCATION=INTERIOR
DISABLE_WITH_EMISSIVE_LIGHT = 1

[EMISSIVE_LIGHT_...] 
NAME=interior_1_SUB4
COLOR=10
OFF_COLOR=5
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
DISABLE_WITH_EMISSIVE_LIGHT = 1

; Interior Decal Lights
[EMISSIVE_LIGHT_...] 
NAME=123,5551
COLOR=2,2,2
OFF_COLOR=4
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] 
NAME=wwww
COLOR=5
OFF_COLOR=10
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

; Arrows Light
[EMISSIVE_LIGHT_...] 
NAME=ARROW_LED_RPM
COLOR=3
OFF_COLOR=2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0



;RPM
[EMISSIVE_...]
NAME = 
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 7500
COLOR = 1,00,0,0.1
BLINKING_PATTERN=(|0=3||1=0|)
BLINKING_DURATION=0.15

────────────────────── STERO/GPS ────────────────────────
[Navigator_StyleModernDark]
Meshes = SCREEN2
@ = Navigator_Size, Resolution = "512, 512", Size = "175, 248", Offset = "0, 260", Scale = 2.0
Brightness = 0.5
UPCOMING_TURN_DISTANCE_ROUND_TO = 100

;other navigators
[Navigator_StyleRacing]
[Navigator_StyleSimpleDark]
[Navigator_StyleAndroidAuto]
[Navigator_StyleModernDark]

[Navigator_AndroidAuto]
Meshes = 
Resolution = 740,640
Size = 640, 640
Offset = 50, 0
Scale = 1,0.75
RearCameraPosition = 0.0056, 0.914, -1.95
aftermarketComponent=1

[CAR_STEREO_...]
MESHES = 
RESOLUTION = 512, 128
DISPLAY_POS = 0, 0
DISPLAY_SIZE = 512, 128
BACKGROUND = 0, 0, 0, 1
FONT = digital_big
TEXT_0 = "{Artist} - {Track}"
TEXT_0_NOALBUM = "{Artist} - {Track}"
TEXT_0_NOARTIST = "{Track}"
TEXT_0_FALLBACK = "FM{Random:1,4} {Random:80,120}.{Random}"
TEXT_0_ALIGN = CENTER
TEXT_0_START = 26, 16
TEXT_0_LETTER = 24, 64
TEXT_0_LETTERS_LIMIT = $" floor((512 - 26 * 2) / 24) "
TEXT_1 = "{Time:%p %I:%M}"
TEXT_1_ALIGN = CENTER
TEXT_1_START = 26, 84
TEXT_1_LETTER = 12, 28
TEXT_1_LETTERS_LIMIT = 8
ICON_0 = @SOURCE
ICON_0_FALLBACK = FM
ICON_0_START = 174, 84
ICON_0_SIZE = 17, 24
ANIMATION_0 = 10, 4
ANIMATION_0_START = 204, 80
ANIMATION_0_BLOCK = 24, 4
ANIMATION_0_MARGIN = 4, 4
ANIMATION_0_BASE_ROW = BOTTOM

────────────────────── WARNING LIGHTS ────────────────────────
; Interior Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=GEO_DISPLAY_LIGHT001
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=GEO_DISPLAY_LIGHT002
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=GEO_DISPLAY_LIGHT003
COLOR=0,0,10,3
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Low Beam
[EMISSIVE_LIGHT_...] ; 
NAME=GEO_DISPLAY_LIGHT
COLOR=0,10,0,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Hazard
[EMISSIVE_HAZARD_0]
COLOR=40,4,4,1.5
NAME=
FALLBACK_HEADLIGHTS_COLOR=40,4,4,0.2
LAG=0.2

; Warning ABS Inaction
[EMISSIVE_ABS_INACTION_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
LAG=0.2

; Warning ABS Off
[EMISSIVE_ABS_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=0,0,0
OFF_COLOR=10,5.6,-4
LAG=0.2

; Warning Traction Off 1
[EMISSIVE_TRACTIONCONTROL_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=0
OFF_COLOR=20,6,0.1,3.5
LAG=0.2

;Warning Traction In Action
[EMISSIVE_TRACTIONCONTROL_INACTION_0] 
COLOR=20,4,0.1,3.5
NAME=Warning_Light08
TOGGLE_VISIBILITY = 0
LAG=0.2

; Warning Handbrake
[EMISSIVE_HANDBRAKE_0]
NAME=
TOGGLE_VISIBILITY = 0
COLOR=45,0.7,0, 1.8
LAG=0.25

[EMISSIVE_...] ; Warning Suspension
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2
 
; Warning Engine
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

; Warning Tyre Pressure
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 38
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

; Warning Fuel
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,3.5,0.1,35
INPUT=FUEL
INPUT_THRESHOLD = 12
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

; Stalled Manual Only
[EMISSIVE_...] 
NAME=
BIND_TO=STALLED 
TOGGLE_VISIBILITY = 0
COLOR=5,0 ,0 , 3.5
LAG=0.3

────────────────────── INTERIOR EMISSIVE FX ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS =fer_f12_13_?,display,display,display_passenger,int_details
ADAPTIVE_EMISSIVE = 1


[EXTRA_FX_EMISSIVE_...]
MESHES = interior_1_SUB5,interior_1_SUB4  ; list of meshes
RANGE = 0.15  
COLOR = .2       
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK = 0
    
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = SCREEN2,interior_1_SUB6  ; list of meshes
RANGE = 0.08   
COLOR = 1         
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK = 0
COVERAGE = 2.4      
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0   

[EXTRA_FX_EMISSIVE_...]
MESHES = interior_1_SUB7  ; list of meshes
RANGE = 0.1  
COLOR = .1         
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK = 1   
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0   

[EXTRA_FX_EMISSIVE_...]
MESHES = SCREEN1 ; list of meshes
RANGE = 0.06  
COLOR = 2         
DIRECTED = 1           
INTERIOR_ONLY = 0        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK = 1
    
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0   
────────────────────── OUTSIDE EMISSIVE FX ────────────────────────


[EXTRA_FX_EMISSIVE_...]
MESHES =headlight_l_SUB0
RANGE = 0.01
COLOR =.1
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK =0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 2
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0


[EXTRA_FX_EMISSIVE_...]
MESHES = indicator_lf_SUB0,indicator_rf_SUB0
RANGE = 0.06
COLOR =.1
DIRECTED = 0.5
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK =0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0

SPLIT_ELEMENTS = 1


[EXTRA_FX_EMISSIVE_...]
MESHES = indicator_rr_SUB0,indicator_lr_SUB1,reversinglight_l_SUB0
RANGE = 0.05
COLOR =.1
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK =0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
SPLIT_ELEMENTS = 1


[EXTRA_FX_EMISSIVE_...]
MESHES = brakelight_m
RANGE = 0.05
COLOR =.01
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK =0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 5
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 0
NORMAL_SHIFT =0



[INCLUDE: common/selflighting.ini]



[LIGHT_EXTRA_...]
BOUND_TO =HDL
AMBIENT_INFLUENCE = 0
COLOR=255,255,255,5
DIFFUSE_CONCENTRATION = 1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0

MIRROR=0.73, 0, 0
POSITION=, 0.71, 1.91
DIRECTION=0,0,1
RANGE=0.35

SPOT=120
────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]


[INCLUDE: common/materials_carpaint.ini]


; body paint
[Material_CarPaint_Metallic]
Materials=ext_Body_Paint
SpecularBase = 0.4, 40
SpecularSun  = 0.4, 5000
ClearCoatThickness = 0.15
ColoredSpecular=0.85
ColoredSpecular=0.9

[Material_CarPaint_Solid]
Materials=

[Material_CarPaint_Metallic]
Materials=int_leather_paint4
AmbientSpecular = 0.2



; interior paint
[Material_CarPaint_Metal]
Materials=int_Body_Paint
AmbientSpecular = 0
FresnelC = 0.2
BrightnessAdjustment=0.5
ColoredSpecular=1



; caliper paint
[Material_CarPaint_Metallic]
Materials=ext_Wheel_brake_caliper
AmbientSpecular = 0
BrightnessAdjustment = 0.5
; wheel paint

[Material_CarPaint_Metallic]
Materials =
AmbientSpecular = 0


[Material_CarPaint_Metallic]
Materials =ext_Wheel_paint1
AmbientSpecular = 0
FresnelC=0.02

────────────────────── MATERIALS (EXTERIOR) ────────────────────────
[Material_InteriorPBR]
Materials = Badge_Diff

[INCLUDE: common/materials_interior.ini]

[Material_DigitalScreen]


;Int Leather 1
[Material_Leather]
Materials= INT_LEATHER_1
DetailScale = 100
Brightness = 0.35
Smoothness=0.5

[Material_Leather]
Materials= int_leather_paint1
Brightness = 1
Smoothness=0.5


[Material_Leather]
Materials=INT_LEATHER_PERF
DetailTexture = leather02_perforated_darkgrey.dds
DetailNormalTexture = leather02_perforated_normals.dds
DetailScale =33
Brightness = .5
Smoothness=0.5
;Int Leather 1
[Material_Leather]
Materials= INT_LEATHER_SEATS
DetailScale = 150
Brightness = 1
Reflectance = 0.01

[Material_Aluminium_v2]
Materials=INT_METAL
Metalness = 0.2
Reflectance = 0.4
BrightnessAdjustment = 0.25
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0.1, 0.1, 0.1, 1
DetailScale = 5
DetailNormalBlend = 1.0
DetailNormalPBRSmoothnessGamma = 3

[Material_Plastic]
Materials = INT_PLASTIC

DetailScale = 0

[Material_Fabric_v2]
Materials = INT_FABRIC
Reflectance = 0.03
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
UseClothShading = 1
ClothSheenColor = 1, 1, 1
DetailScale = 62

;Int Alu 1 
[Material_Aluminium_v2]
Materials = pedalstypebeat
Metalness = 0.2
Reflectance = 0.0
BrightnessAdjustment = 0.04
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale =15
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 2


────────────────────── MATERIALS (EXTERIOR) ────────────────────────


;Ext Metal
[Material_Metal_v2]
Materials = EXT_LOGOS_BRUSHED_METAL
BrightnessAdjustment = 0.25
DetailScale = 50
Metalness = 0.6
Reflectance = 0.1


[Material_MetalOld_v2]
Materials = EXT_EXHAUST


;Ext Smooth Plastic
[Material_Plastic]
Materials =EXT_GLOSS_PLASTIC
Brightness=0.05
[Material_Plastic]
Meshes =chassis_SUB3
Smoothness=1
Brightness=0
[Material_Carbon]
Materials = EXT_CARBON_1
HasDetailNormals = 1
CubemapReflectionBlur = 0.35
UseClearCoat =1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend =.9
DetailScale = 350
Brightness=0.35
Smoothness=0.9

[Material_Carbon]
Materials = INT_CARBON
DetailScale = 270
────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]

ExteriorGlassHeadlightsMeshes=
ExteriorGlassFilmedMaterials=

[Material_Glass]
Materials =EXT_GLASS
ThicknessMult=1
FilmIOR=1.7




; Red Glass
[Material_Glass]
Materials = EXT_RED_GLASS

MaskPass = 1.2      ; mask pass opacity
MaskPassColor = 255, 0, 0  ; mask pass color adjustment
BrightnessAdjustment =0.3


; Window Glass
[Material_Glass]
Materials=EXT_WINDOWS
FilmIOR=1.7
MaskPass=0.15
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=1
────────────────────── MATERIALS (TIRES) ────────────────────────
[SHADER_REPLACEMENT_...] ; Tyres
MESHES = interior_3_SUB1
PROP_... = ksAmbient, 0.15
PROP_... = ksDiffuse, 0.15

PROP_... = fresnelMaxLevel, 0.00
PROP_... = fresnelC, 0.00
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.03
DOUBLE_FACE_SHADOW_BIASED = 0

[SHADER_REPLACEMENT_...] ; Tyres
MATERIALS = Interior_Dif
PROP_... = ksSpecular, 0.0

[SHADER_REPLACEMENT_...] ; Tyres
MESHES = interior_2_SUB13,interior_2_SUB4
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.2
PROP_... = fresnelEXP, 50
PROP_... = fresnelMaxLevel, 0.02
PROP_... = fresnelC, 0.3
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.03
DOUBLE_FACE_SHADOW_BIASED = 0


[SHADER_REPLACEMENT_...] ; Tyres
MESHES = interior_2_SUB3
SHADER=KsPerPixel
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.1
DOUBLE_FACE_SHADOW_BIASED = 0


[INSTRUMENTS]
HAZARDS_G_THRESHOLD = 1.2  ; set G-force for hazards to turn on automatically on sudden braking

