[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini
──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
HEADLIGHTS_ARE_HEADLIGHTS=1
ENGINE_STALLED_RPM_THRESHOLD=200

──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1
──────────────────────────────────────────────
[BOUNCED_HEADLIGHTS]
ACTIVE=0
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7
──────────────────────────────────────────────
[LIGHTING]
EMISSIVE_MULT=1
──────────────────────────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1


──────────────────────────────────────────────
[BRAKEDISC_FX]
ACTIVE = 1
DISC_RADIUS = 0.21       ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.13 ; radius of an inside part of a brake disc

────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = 
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW_BIASED = 1
IS_TRANSPARENT = 1
BLEND_MODE =ALPHA_TEST  ; OPAQUE, ALPHA_TEST, ALPHA_BLEND

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_PLASTIC,EXT_CARBON
CULL_MODE = DOUBLESIDED


[SHADER_REPLACEMENT_...]
MATERIALS = INT_SPEAKER_AT
BLEND_MODE =ALPHA_TEST 

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_TAILLIGHT_GLOW
BLEND_MODE =OPAQUE



[SHADER_REPLACEMENT_...] 
MATERIALS = sailun
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.1
DOUBLE_FACE_SHADOW_BIASED = 1

[ANIMATED_WIPER_0]
DEBUG = 0
MESHES = WIPER_1, WIPER_2
UNDERLYING_SURFACE = EXT_WINDOW
GROUP_0 = 'WIPER_2@A=*'
GROUP_0_ANGLE_TO = 94.8
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = -0.1276612, 0.83346915, 0.41777086
GROUP_0_PIVOT = 0.4815711, 0.7804899, 0.37777594
GROUP_0_RUBBER_FROM = 0.3827494, 0.82648104, 0.38550326
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.0089
GROUP_0_RUBBER_OFFSET_POS = 0.37458748
GROUP_0_RUBBER_TO = -0.12769979, 0.83154523, 0.41689533
GROUP_0_BASE_ANGLE_TO = 95.4
GROUP_1 = 'WIPER_1@A=*'
GROUP_1_ANGLE_TO = 68.5
GROUP_1_AXIS = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_1_END = -0.6104294, 0.85821605, 0.1802595
GROUP_1_PIVOT = -0.08491248, 0.80137014, 0.4872917
GROUP_1_RUBBER_FROM = -0.11342569, 0.8227587, 0.4620293
GROUP_1_RUBBER_OFFSET_AMOUNT = 0.0166
GROUP_1_RUBBER_OFFSET_POS = 0.49080878
GROUP_1_RUBBER_TO = -0.606641, 0.855211, 0.17427069


[MESH_ADJUSTMENT_...]
MESHES = WIPER_1, WIPER_2
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1

──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,material:EXT_GLASS_RED,Plane.010,Plane.012,Plane.011,Sphere.002,EXT_TURN_RF
SKIP_GBUFFER = Plane.081
GLASS_FILTER = 

[REFLECTIONS_FX]
MASK_GBUFFER =
────────────────────── Lights Cast────────────────────────
[LIGHT_HEADLIGHT_1]
COLOR=5
POSITION=, 0.6, 1.83
MIRROR=0.622
AFFECTS_TRACK=1
AMBIENT_INFLUENCE = 0.85
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0.1, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.9
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR_DIRECTION=1
POPUP_ENABLED=0
RANGE=100
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.03, 0.03, 0.03
SPOT_EDGE_SHARPNESS=20
SPOT_SHARPNESS=0.1
SPOT_UP=0.02, 1, 0

[LIGHT_BRAKES]
POSITION=0, 0.8, -2.2	
MIRROR=0.65	
COLOR=2, 0, 0, 3
DIRECTION=-0, -1,-1	

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.620
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0.0, 0.696, -1.99
RANGE=4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metallic]
Materials=ext_Body_Paint,ext_Body_Paint_2,ext_Wheel_brake_caliper




[Material_CarPaint_Solid]
Materials=ext_Wheel_paint1
ClearCoatThickness = 0.1



────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials =EXT_GLASS
ThicknessMult = 1
ExtraLightsAdjustment = 0
PROP_1... = ksAmbient, 0.0
IOR = 2
;UseNormalMapWithAlpha = 1

[Material_Glass]
Meshes=Plane.030
ThicknessMult = 1
ExtraLightsAdjustment = 0
PROP_1... = ksAmbient, 0.9
IOR = 2
;UseNormalMapWithAlpha = 1



[Material_Glass]
Meshes= Plane.113,Plane.009,Sphere
ThicknessMult = 1
ExtraLightsAdjustment = 0
PROP_1... = ksAmbient, 0.01
IOR = 1.5
;UseNormalMapWithAlpha = 1

[Material_Glass]
Meshes= Plane.081
IOR =1.5

[Material_Glass]
Materials = EXT_GLASS_RED
ThicknessMult = 1 ; thicker glass passes less light through
ProfileFix = 0    ; adds thickness to glass for glazing angles
MaskPass = 5.0      ; mask pass opacity
MaskPassColor = 255, 5, 0  ; mask pass color adjustment
BrightnessAdjustment = 0.0



[Material_Glass]
Meshes= Plane.011
ThicknessMult = 1 ; thicker glass passes less light through
ProfileFix = 0    ; adds thickness to glass for glazing angles
MaskPass = 1      ; mask pass opacity
MaskPassColor = 255,15, 0  ; mask pass color adjustment
UseNormalMapWithAlpha = 1
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 2
UseNormalMap = 1
IOR = 2



[Material_Glass]
Meshes= Plane.012
ThicknessMult = 1 
UseNormalMapWithAlpha = 1
UseNormalMap = 1
IOR = 2

[Material_Glass]
Materials = EXT_ORANGE_GLASS
IOR = 2.3          ; looks better like this
FilmIOR = 2.3      ; redefine IOR for external film layer to increase reflections
ThicknessMult = 1 ; thicker glass passes less light through
ProfileFix = 0    ; adds thickness to glass for glazing angles
MaskPass = 1.0      ; mask pass opacity
MaskPassColor = 255, 125, 0  ; mask pass color adjustment
BrightnessAdjustment = 0.1

[Material_Glass]
Materials=EXT_WINDOW
FilmIOR=2.5
MaskPass=0.2
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=1


────────────────────── MATERIALS (EXTERIOR) ────────────────────────


;Ext Coloured Light
[Material_InteriorPBRDetail]
Materials = 
Smoothness = 1
Metalness = 0.5
Reflectance = 0.2
BrightnessAdjustment = 0.4
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1


[Material_InteriorPBRDetail]
Materials = EXT_HDL_NM
Smoothness = 1
Metalness = 0.5
;Ext Alu Old
[Material_AluminiumOld_v2]
Materials = 
Metalness = 0.2
Reflectance = 0.2
Brightness = 0.5

;Ext Alu

[Material_Aluminium_v2]
Materials = EXT_CHROME_BLACK
DetailScale = 5
Brightness= 0.0
Metalness = 0.8
Reflectance = 1
Smoothness = 1


[Material_Metal_v2]
Materials = EXT_CHROME,EXT_PLATE_CHROME_HUGO
DetailScale = 5
;Ext Metal Old
[Material_MetalOld_v2]
Meshes = 
Metalness = 0.8
Reflectance = 0.0
Brightness = 0.3
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0

;Ext Rubber
[Material_Plastic_v2]
Materials = EXT_PLASTIC
Reflectance = 0.02
Smoothness = 0.6
DetailNormalBlend =1
BrightnessAdjustment = 0.2
DetailScale = 30

;Ext Carbon 2
[Material_Carbon]
Materials =EXT_CARBON
Brightness=.6
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = .5
DetailScale = 500


[Material_Carbon]
Materials =EXT_PLATE__CARBON_HUGO
DetailScale = 35
────────────────────── MATERIALS (INTERIOR) ────────────────────────
[Material_InteriorPBR]
Materials = 
Meshes =
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 
UseClearCoat=1
BrightnessAdjustment = 1
Metalness = 0
Reflectance = 0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=0

[Material_InteriorPBR]
Materials = ext_secondary

[INCLUDE: common/materials_interior.ini]
DisableDev = 1
;Int Digital Screen
[Material_DigitalScreen]
Meshes = 
MatrixType = IPS          ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 480       ; amount of pixels horizontally
ScreenAspectRatio = 1   ; aspect ratio, height/width
Emissive = 1.2             ; screen brightness
FlipXY = 0                 ; rotate display 90°

;Int Plastic
[Material_Plastic]
Materials = INT_PLASTIC
DetailScale = 150
DetailNormalBlend = .2
Reflectance = 0.02

;Int Alcantara
[Material_Velvet_v2]
Materials = INT_ALCANTARA
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.05
DetailScale = 40
ClothSheenColor = 1, 1, 1

;Int Fabric

;Int Carpet
[Material_Carpet_v2]
Materials = 
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1

;Int Leather 2
[Material_Leather_v2]
Materials =
Reflectance = 0.04
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08
DetailNormalBlend = -1

[Material_Metal_v2]
Materials = INT_CHROME
DetailScale = 10

[Material_Leather]
Materials=INT_SKIN,int_leather_paint1
Brightness=0.5
Reflectance = 0.01
Smoothness = 0.75
DetailScale = 80


;Int Metal Old
[Material_MetalOld_v2]
Materials = 
BrightnessAdjustment = 1
DetailNormalPBRSmoothness = 0.9
Metalness = 0.3
Smoothness = 0.01
Reflectance = 0.2
DetailScale = 0

;Int Carbon
[Material_Carbon]
Materials =INT_CARBON

DetailScale = 920
────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=Plane.005
COLOR=255, 255, 255, .2
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8

[LIGHT_LICENSEPLATE]
MESHES=boot_SUB7.001
OFFSET= 0.025 ,0, -0.01
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.4
SPOT=170
SPOT_SHARPNESS=0.5
COLOR=23,16,9,1
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9


────────────────────── EXT LIGHTS ────────────────────────
; Lowbeam 
[EMISSIVE_LIGHT_...] 
NAME=LOWBEAM
COLOR=11,11,10,2
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=HIGHBEAM
COLOR=11,11,10,3   
LAG=0.5
SIMULATE_HEATING=1
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


; High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=HIGHBEAM.001
COLOR=11,11,10,.6 
LAG=0.5
SIMULATE_HEATING=1
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5



[LIGHT_EXTRA_...]     
BOUND_TO=LOWBEAM
COLOR= 2000
LAG=0.1
SIMULATE_HEATING=0.6
DIFFUSE_CONCENTRATION=.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
MIRROR=0.622
POSITION=0, 0.596, 1.75
DIRECTION=0, 0.0, 1
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=110
SPOT_SHARPNESS=0.2
FADE_AT=50

[LIGHT_EXTRA_...]     
BOUND_TO=HIGHBEAM
COLOR= 2000
LAG=0.1
SIMULATE_HEATING=0.6
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
MIRROR=0.52
POSITION=, 0.566, 1.8
DIRECTION=0, 0.0, 1
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=90
SPOT_SHARPNESS=0.2
FADE_AT=50

[LIGHT_EXTRA_...]     
BIND_TO_HEADLIGHTS=1
COLOR= 12,10,8,.2
LAG=0.1
SIMULATE_HEATING=0.6
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
MIRROR=
POSITION=0.387, 0.785, 0.121
DIRECTION=0,0, -1
RANGE=0.8
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=.1
SPOT=90
SPOT_SHARPNESS=0.2
FADE_AT=50







; DRL
[EMISSIVE_LIGHT_...]  
NAME=Plane.001
COLOR=120,120,120,.0
OFF_COLOR=120,120,120,.0
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]  
NAME=SIDEMARKERS
COLOR=120,30,0,1
OFF_COLOR=120,30,0,1
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_...]  
NAME=
OFF_COLOR=100,0,0M
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5



────────────────────── TAIL LIGHTS ────────────────────────


; Brakelights 
[EMISSIVE_BRAKE_...] 
NAME=Plane.015
COLOR=50, 2, 0,5
LAG=0.5
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=EXT_TL_BULB_EMIISIVE,EXT_TL_EMIISIVE
COLOR=50, 5, -10,3
FALLBACK_HEADLIGHTS_COLOR = 50, 5, 0,1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5



;EMERGENCY BRAKE
[EMISSIVE_BRAKE_...] 
NAME=EXT_RAIN_LIGHT
COLOR=50, 3, 0, 15
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR=50, 3, 0, 7
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking

────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME = EXT_REVERSE
COLOR = 100,80,60,.2
LAG = 0.2                
SIMULATE_HEATING = 1        
LOCATION = REAR            
ACT_AS_HEADLIGHTS = 1      
────────────────────── INDICATORS ────────────────────────

; Front Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=EXT_TURN_LF
COLOR=100,30,0
LAG=0.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT

[LIGHT_EXTRA_...]     
BOUND_TO=EXT_TURN_LF
COLOR= 2000
LAG=0.1
SIMULATE_HEATING=0.6
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
MIRROR=
POSITION=0.734, 0.605, 1.7
DIRECTION=0, 0.0, 1
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=90
SPOT_SHARPNESS=0.2
FADE_AT=50

; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE

; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=Plane.023
COLOR=100,30,0
LAG=0.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TURN_LR,Sphere.006
COLOR=100,30,0
LAG=0.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR



; Front Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_RF.001
COLOR=100,30,0
LAG=0.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1

[LIGHT_EXTRA_...]     
BOUND_TO=EXT_TURN_RF.001
COLOR= 2000
LAG=0.1
SIMULATE_HEATING=0.6
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
MIRROR=
POSITION=-0.734, 0.605, 1.7
DIRECTION=0, 0.0, 1
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=90
SPOT_SHARPNESS=0.2
FADE_AT=50





[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_RR
COLOR=100,30,0,1
LAG=0.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=Plane.002
COLOR=100,30,0,1
LAG=0.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
────────────────────── OUTSIDE EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MESHES =Sphere.010
RANGE = 0.05
COLOR = 2
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES =Sphere.024,Sphere.011
RANGE = 0.06
COLOR = .01
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1



[EXTRA_FX_EMISSIVE_...]
MESHES =Sphere.007,Sphere.005,Sphere.008
RANGE = 0.07
COLOR =.01
DIRECTED = 0.5
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0


[EXTRA_FX_EMISSIVE_...]
MESHES =Sphere.009
RANGE = 0.07
COLOR =.05
DIRECTED = 0.0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_RAIN_LIGHT
RANGE = 0.05
COLOR =.01
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0




[INCLUDE: common/selflighting.ini]



────────────────────── REFRACTION ────────────────────────
[REFRACTING_HEADLIGHT_...]
SURFACE =Plane.034
INSIDE = EXT_FOG
ABSORPTION = 0.01
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.16
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0.117,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 0
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0.999975,0.9999
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.43
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0,0.34927103,1.8070297
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.71
ORIGIN = 0.73312473,0.34927103,1.796
RADIUS = 0.07137386
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0



────────────────────── INT LIGHTS ────────────────────────

; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=Plane.077,Plane.088,Plane.092,Plane.092,Plane.106,Plane.104,Plane.103,Plane.087
COLOR=2,1.5,.8,.25
LAG=0.2
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...] 
NAME=Plane.037
COLOR=2,1.5,1,1
LAG=0.2
LOCATION=INTERIOR

[SCRIPTABLE_DISPLAY_...]
MESHES = Plane.046
SCRIPT = screendata.lua


[EMISSIVE_LIGHT_...] 
NAME=Plane.074
COLOR=1,1.1,1.4
LAG=0.2
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...] 
NAME=Plane.046
COLOR=1,.5,0,1
OFF_COLOR=1,.5,0,1
LAG=0.2
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...] 
NAME=material:int_light_paint1
COLOR=5
LAG=0.2
LOCATION=INTERIOR



[EMISSIVE_LIGHT_...] 
NAME=material:int_gaugeneedlered
COLOR=7
LAG=0.2
LOCATION=INTERIOR

;RPM
[EMISSIVE_...]
NAME = INT_RPM
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6000
COLOR = 10,0,0

;Custom Emissive
[CustomEmissiveMulti]
Meshes = INT_WARNING
Resolution = 812, 812
UseEmissive0AsFallback = 1
PROP_... = emAlphaFromDiffuse, 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "62, 434", Size = "84, 104" , Color = "0, 10,0 " ,
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "163, 433", Size = "71, 100" , Color = "0, 10,0 " ,
@ = MultiItem, Role = ABS_INACTION, Start = "326, 438", Size = "77, 49", Color = "60,30,0",
@ = MultiItem, Role = DashWarningABS, Start = "326, 355", Size = "79, 60", Color = "60,30,0",
@ = MultiItem, Role = DashWarningEngine, Start = "585, 265", Size = "86, 72" , Color = "60,30,0",
@ = MultiItem, Role = HANDBRAKE, Start = "501, 349", Size = "82, 71", Color = "80, 0, 0",
@ = MultiItem, Role = HIGHBEAM, Start = "67, 259", Size = "80, 58", Color = "0, 5, 30",
@ = MultiItem, Role = LIGHT, Start = "414, 349", Size = "81, 71", Color = "0, 10, 0",
@ = MultiItem, Role = DashWarningSuspDamage, Start = "591, 425", Size = "77, 73" , Color = "60,0,0",
@ = MultiItem, Role = TC_INACTION , Start = "418, 429", Size = "72, 75", Color = "60, 30, 0",
@ = MultiItem, Role = DashWarningTC, Start = "502, 428", Size = "74, 83", Color = "30, 10, 0",
@ = MultiItem, Role = TYRE_PRESSURE, Start = "680, 438", Size = "66, 63", Color = "60, 30, 0", InputThreshold = 40, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = DashWarningSeatbelt, Start = "161, 346", Size = "65, 76" , Color = "80, 0, 0",
@ = MultiItem, Role = DashWarningAirbag, Start = "240, 346", Size = "81, 80" , Color = "80, 0, 0",
@ = MultiItem, Role = GEAR_N , Start = "181, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_R , Start = "50, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_D , Start = "314, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=13 ,InputInverse=1 , Lag=0.2, Color = "70,5,0", 
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=75 ,InputInverse=1 , Lag=0.2, Color = "10,10,10", 
@ = MultiItem, Role = WATER_TEMP , Start = "677, 360", Size = "85, 45" ,Color = "0,80,0" , InputThreshold=10,

────────────────────── INTERIOR EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MATERIALS =int_light_paint1
RANGE = 0.025       
COLOR = 0.15              
DIRECTED = 0
INTERIOR_ONLY = 1
SPLIT_ELEMENTS = 1
COVERAGE = 8      
SAMPLES_LIMIT = 600 




[EXTRA_FX_EMISSIVE_...]
MATERIALS =int_buttontexture
RANGE = 0.01       
COLOR = 0.025              
DIRECTED = 0
INTERIOR_ONLY = 1
SPLIT_ELEMENTS = 1
    

[EXTRA_FX_EMISSIVE_...]
MESHES =  Plane.074
RANGE = 0.3 
COLOR = 1          
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0   

[EXTRA_FX_EMISSIVE_...]
MESHES = Plane.077,Plane.088,Plane.092,Plane.092,Plane.106,Plane.104,Plane.103,Plane.087
RANGE = 0.2
COLOR = .2       
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0   


 

────────────────────── STERO/GPS ────────────────────────
[Navigator_StyleModernDark]
Meshes = 
@ = Navigator_Size, Resolution = "512, 512", Size = "512, 272", Offset = "0, 120", Scale = 1.5
Brightness = 0.5
UPCOMING_TURN_DISTANCE_ROUND_TO = 100

;other navigators
[Navigator_StyleRacing]
[Navigator_StyleSimpleDark]
[Navigator_StyleAndroidAuto]
[Navigator_StyleModernDark]


[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = Plane.074
Resolution = 640,640
Size = 640, 640
Offset = 0, 0
Scale = 1,0.75
RearCameraPosition = 0.0056, 0.914, -1.95
aftermarketComponent=1

[CAR_STEREO_...]
MESHES = 
RESOLUTION = 512, 128
DISPLAY_POS = 0, 0
DISPLAY_SIZE = 512, 128
BACKGROUND = 0, 0, 0, 1
FONT = digital_big
TEXT_0 = "{Artist} - {Track}"
TEXT_0_NOALBUM = "{Artist} - {Track}"
TEXT_0_NOARTIST = "{Track}"
TEXT_0_FALLBACK = "FM{Random:1,4} {Random:80,120}.{Random}"
TEXT_0_ALIGN = CENTER
TEXT_0_START = 26, 16
TEXT_0_LETTER = 24, 64
TEXT_0_LETTERS_LIMIT = $" floor((512 - 26 * 2) / 24) "
TEXT_1 = "{Time:%p %I:%M}"
TEXT_1_ALIGN = CENTER
TEXT_1_START = 26, 84
TEXT_1_LETTER = 12, 28
TEXT_1_LETTERS_LIMIT = 8
ICON_0 = @SOURCE
ICON_0_FALLBACK = FM
ICON_0_START = 174, 84
ICON_0_SIZE = 17, 24
ANIMATION_0 = 10, 4
ANIMATION_0_START = 204, 80
ANIMATION_0_BLOCK = 24, 4
ANIMATION_0_MARGIN = 4, 4
ANIMATION_0_BASE_ROW = BOTTOM

────────────────────── EXHAUST ────────────────────────
[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0


[PARTICLES_FX]
SMOKE_BLOCK_START = 0.2
SMOKE_BLOCK_END = 0.8
SMOKE_FORCE_THICKNESS  =  1
[PARTICLES_FX_SMOKE_0]
TYRES_LEFT = 1
[PARTICLES_FX_SMOKE_1]
TYRES_RIGHT = 1

[PARTICLES_FX_EXHAUST]
COLOR=0.7, 0.75, 0.9, 0.5
GROW=0.1, 0.1

[EXHAUST_FLAMES]
ANTILAG=0  
ANTILAG_DELAY=0.0
ANTILAG_INTENSITY= 0.05
ANTILAG_INTERVAL_MAX=0.3
ANTILAG_INTERVAL_MIN=0.08
ANTILAG_TURBO_THRESHOLD=1
DISCHARGE=1 
DISCHARGE_CHARGE_TIME=.5 
DISCHARGE_DELAY=0.2
DISCHARGE_DURATION=1 
DISCHARGE_PROBABILITY=0.65
DISCHARGE_INTENSITY=.5
DISCHARGE_RPM_THRESHOLD_MAX=6800 
DISCHARGE_RPM_THRESHOLD_MIN=4000 
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=81
FLAT_SHIFT=0
FLAT_SHIFT_COOLDOWN=0.03 
FLAT_SHIFT_DURATION=0.002 
FLAT_SHIFT_GAS_THRESHOLD=70 
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=1.0
FLAT_SHIFT_RPM_THRESHOLD=6000
LIMITER=1.0 
LIMITER_DELAY=0.0 
LIMITER_INTENSITY=0.1
LIMITER_RPM_THRESHOLD=650xxxxx0


[INCLUDE: common/gt3_exhaust_glow.ini]
ExhaustLightPoint=-0.351, 0.289,, -1.0
ExhaustPoint=-0.351, 0.289, -1.0
ExhaustMeshes_Reflection = Plane.003
ExhaustAreaScale = 0.12345, 0.1, 0.12322
ExhaustDynamicLights = 0.44
ExhaustRadiusInner = 0.17
ExhaustRadiusThicknessInv = 28
ExhaustNormalsK = 0.2
ExhaustTemperatureMin = 78
ExhaustTemperatureMax =89
────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=0
TURBO=1
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1



────────────────────── might be useful ────────────────────────
[ANIMATION_...]
INPUT = 
FILE = 
TIME = 1.0
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_x_0] 
BIND_TO_EXTRA_x=1
BIND_TO_HEADLIGHTS=0
NAME = 
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

────────────────────── FOG LIGHTS ────────────────────────

[EMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=Plane.034
COLOR=12,10,8
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
CHANNEL=0

[LIGHT_EXTRA_0]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=12,10,8,8.2
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, 1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.734
MIRROR_DIRECTION=0
POSITION=, 0.356, 1.81
RANGE=15
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=100
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4


────────────────────── ANALOG ARROWS ────────────────────────
;LUT
LUT = (| 0 = 0 | 20 = 17| 40 = 33  | 100 = 81  |  160 = 140 | 320 = 270 |)

[ANALOG_INDICATOR_...]
INPUT = SPEED
NAME = ARROW_SPEED
ZERO=0
MIN_VALUE=0
STEP=.7

[ANALOG_INDICATOR_...]
INPUT = FUEL
NAME = ARROW_FUEL
ZERO=0
MIN_VALUE=0
STEP=1.68

[ANALOG_INDICATOR_...]
INPUT = RPM
NAME = ARROW_RPM
ZERO=0
MIN_VALUE=0
STEP=0.0
SPEED_LAG = 0.6
INPUT_LAG_UP = 0.75
INPUT_LAG_DOWN = 0.75
LUT = (| 0 = 0 | 1000 = 20|  2000 = 60  |  3000 = 100 | 4000 = 139.4 |5000 = 178 |6000 = 219 |7000 = 260 |)


[INSTRUMENTS]
RPM_VINTAGE =0 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.11 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.80 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some
──────────────────────────────────────────────
[!EXTRA_SWITCHES]
SWITCH_A = Foglight
SWITCH_B = Rear foglight
SWITCH_C = Interior dome light
SWITCH_D = Bat wing air intake

