[INCLUDE]
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini
──────────────────────────────────────────────
[INCLUDE: plate.ini]

[BASIC]

────────────────────── WIPERS ────────────────────────
[WIPERS_TRACE_...]
SURFACE = gls_windshield001,blackGlass_FFFFFFFF001
WIPERS = plastic_mgl_000026FF004,wip1,ID32_zeroblack001,carPaint4_1AE100FF001
[INCLUDE: plate.ini]
──────────────────────────────────────────────
[DATA]
DISABLE_LIGHTSINI = 1
──────────────────────────────────────────────

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]


; body paint
[Material_CarPaint_Metallic]
Materials=
;ClearCoatThickness = 0.15
ColoredSpecular =0.95
BrightnessAdjustment=0.5

[Material_CarPaint_Solid]
Materials=ext_Body_Paint

[Material_CarPaint_Solid]
Materials=EXT_LP_US
NormalsMode=BASIC
FresnelC=0
FresnelMax=0.12
SpecularBase=0.1,100

[Material_CarPaint_Metal]
Materials=
BrightnessAdjustment=0.15
SpecularBase = .1, 80
FresnelC = 0.4

[Material_CarPaint_Chrome]
; interior paint
[Material_CarPaint_Metal]
Materials=int_leather_paint4
BrightnessAdjustment=0.9


; caliper paint
[Material_CarPaint_Solid]
Materials=ext_Wheel_brake_caliper
AmbientSpecular = 0


; wheel paint
[Material_CarPaint_Metallic]
Materials =
SpecularBase = 0.1, 50
AmbientSpecular = 0
;;
[Material_CarPaint_Chrome]
Materials =ext_Wheel_paint1,ext_Wheel_paint2
SpecularBase = 0.05, 60
FresnelC = 0.05



────────────────────── ANALOG ARROWS ────────────────────────

[ANALOG_INDICATOR_...]
INPUT=WATER_TEMPERATURE
NAME=
ZERO=-0.0
STEP=-1.195

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMPERATURE
NAME=
ZERO=5.0
STEP=-0.195

[ANALOG_INDICATOR_...]
INPUT = RPM
NAME = ARROW_RPM
ZERO=.000
MIN_VALUE=
STEP=0.033


────────────────────── Exterior PBR Shaders────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

[BRAKEDISC_FX]
ACTIVE = 1
REFRESH = 1          ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0         ; use ceramic look
CARVED = 30              ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 10  ; increase to make more lines
GLOW_OFFSET = 0.72   ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.110
DISC_RADIUS = 0.200
ALPHA_MASK = 0.012, 0.07
LUMINOCITY_MASK = 0.08 0.3
WEAR_FORCE = 0.6
;GLOW_FORCE = 0.0

────────────────────── DOUBLE SIDED MESH ────────────────────────
[SHADER_REPLACEMENT_...]
MESHES = carPaint4_1AE100FF002,carPaint_secondary_00000FFF001
CULL_MODE = DOUBLESIDED

[SHADER_REPLACEMENT_...]
MATERIALS=ext_carbon,ext_Body_Paint
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS=EXT_REFLECTOR_RED
PROP_...=extColoredReflection,.7
PROP_...=extBounceBack,1
PROP_...=detailUVMultiplier,500

[SHADER_REPLACEMENT_...]
MATERIALS=ID30_paint_embossed_alpha_0000E0FF
BLEND_MODE=ALPHA_TEST
[SHADER_REPLACEMENT_...]
MATERIALS=rpmwhite
PROP_...=ksSpecularEXP,500
PROP_...=ksAmbient,0
────────────────────── TRANSPARENT ────────────────────────
[SHADER_REPLACEMENT_...] ; Sets Mesh Transparent, Has to be Alpha-Blend,
MATERIALS = ext_glass
IS_TRANSPARENT = 1


[SHADER_REPLACEMENT_...] ; Sets Mesh Transparent, Has to be Alpha-Blend,
MESHES = carbonfiber_004
CULL_MODE=DOUBLESIDED
──────────────────────────────────────────────
[REFLECTIONS_FX]
;Light Glass
MASK_GBUFFER = material:ext_glass,material:ext_red_glass,material:EXT_GLASS,material:EXT_GLASS_RED
;Interior Glass
SKIP_GBUFFER = material:dashGlass

[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_Tyre
PROP_0 = ksDiffuse, 0.1
PROP_1 = ksAmbient, 0.1
PROP_2 = ksSpecular, 0.015
PROP_3 = ksSpecularEXP,10

[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =rpmcluster
BLEND_MODE=ALPHA_BLEND
IS_TRANSPARENT=1
[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_REFLECTOR
PROP_4 = ksDiffuse, 0.3
PROP_5 = ksAmbient, 0.3
PROP_6 = emSkipDiffuseMap,0
PROP_2 = ksSpecular, 0.2
PROP_3 = ksSpecularEXP,150
PROP_5 = fresnelMaxLevel, 0
PROP_6 = fresnelC, 0.0
PROP_7 = fresnelEXP,0
PROP_0 = extBounceBack, 1
PROP_1 = extColoredReflection,1
RESOURCE_0=txDiffuse
RESOURCE_COLOR_0=1,0,0

────────────────────── EXHAUST ────────────────────────


[EXHAUST_FLAMES]
DISCHARGE=1
DISCHARGE_CHARGE_TIME=1
DISCHARGE_DELAY=0.2
DISCHARGE_DURATION=0.5
DISCHARGE_INTENSITY=0.1
DISCHARGE_PROBABILITY=0.75
DISCHARGE_RPM_THRESHOLD_MAX=7000
DISCHARGE_RPM_THRESHOLD_MIN=5000
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=75
LIMITER=0
LIMITER_DELAY=0.0
LIMITER_INTENSITY=0.1
LIMITER_RPM_THRESHOLD=6850
FLAT_SHIFT=1
FLAT_DELAY_SHIFT=1
FLAT_SHIFT_COOLDOWN=0.03
FLAT_SHIFT_DURATION=0.01
FLAT_SHIFT_GAS_THRESHOLD=0.5
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=0.85
FLAT_SHIFT_RPM_THRESHOLD=6000
ANTILAG=0
ANTILAG_DELAY=0
ANTILAG_INTENSITY= 0.7
ANTILAG_INTERVAL_MAX=10.2
ANTILAG_INTERVAL_MIN=0.2
ANTILAG_TURBO_THRESHOLD=0.1
[INCLUDE: common/gt3_exhaust_glow.ini]


[PARTICLES_FX_EXHAUST]         ; how long particles last in the air before disappearing
SPEED = 1, 2               ; how fast smoke particles fly from the exhaust
SPREAD = 0.25                ; initial spread of particles
STARTING_SIZE = 0.04            ; initial size of particles
SPAWN_OFFSET = 0.02            ; initial spawn point offset (length-wise)
TEMPERATURE_LAG = 1             ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100
LIFE=0.5,0.5

────────────────────── LICENSE PLATE LIGHTS ────────────────────────

[LIGHT_LICENSEPLATE] ; License Plate
; no need to specify meshes names if material is using Plate_D.dds and Plate_NM.dds textures
MESHES= EXT_LP_US
OFFSET=0.02, 0.05, -0.02
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.4
SPOT=179
SPOT_SHARPNESS=0.2
COLOR=2,2,2,2
LAYOUT=TWO_ON_TOP ; other supported values: TWO_ON_TOP, ONE_ON_TOP, TWO_ON_BOTTOM, ONE_ON_BOTTOM

────────────────────── LIGHTS ────────────────────────
[Material_Metal_v2]
Meshes =EXT_HL_LB,EXT_HL_HB
DetailNormalPBRSmoothness=0.5
Brightness=0.3


[EMISSIVE_LIGHT_...] ; Lowbeam
NAME=EXT_HL_LB
COLOR=120,120,120,.5

LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...] ; High Beam
NAME=EXT_HL_HB
COLOR=120,120,120,.75
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...] ; DRL
NAME=lights_smooth_CH001,lights_smooth_CH002
COLOR=120,120,120,0.25
OFF_COLOR=120,120,120,0.25
LAG=0.1
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

────────────────────── TAIL LIGHTS ────────────────────────

[EMISSIVE_LIGHT_...] ; DRL
NAME=EXT_TL_DRL
COLOR=50, 12, 0, 2.5
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5



[EMISSIVE_BRAKE_...]
NAME=lights_smooth_CH1_5900FEFF001
COLOR = 50,3, 0,5
FALLBACK_BRAKES_COLOR = 50,3, 0,5
LOCATION=REAR
;LAG=0
CAST_LIGHT=1
INPUT = G_FORCE
;INPUT_DEBUG=0
INPUT_SELECTOR = Z
;INPUT_MULT=1
INPUT_THRESHOLD =0.99
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking


────────────────────── REVERSE LIGHT ────────────────────────

[EMISSIVE_REVERSE_...] ; Reverse Lights
NAME =lights_smooth_CH1_59FEFEFF001 ; name (one or more) of a mesh to glow
COLOR = 10,10,10,2    ; glowing color if condition is met
LAG = 0.0                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 1        ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

────────────────────── INDICATORS ────────────────────────

[EMISSIVE_TURNSIGNAL_LEFT_...] ; Front Left Turnsignal w/DRL Enabled LEAVE BLANK IF NOT USED
NAME=chrome_000000FF003
COLOR=100,20,0,8
FALLBACK_BASE_COLOR=120,120,120
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
NO_FALLBACK_WHILE_DIMMING=1
LOCATION=NONE


[EMISSIVE_TURNSIGNAL_LEFT_...] ; Left Mid Turnsignal
NAME=EXT_TURN_LM
COLOR=100,20,0,5

REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_TURNSIGNAL_LEFT_...] ; Rear Left Turnsignal
NAME=EXT_TL_BRAKE_L
COLOR=100,30,0,1
FALLBACK_BRAKES_COLOR = 50, 0, 0, 2

REPEAT_FREQENCY_HZ=2.6

LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Front Right Turnsignal w/DRL Enabled LEAVE BLANK IF NOT USED
NAME=chrome_000000FF004
COLOR=100,20,0,8
FALLBACK_BASE_COLOR=120,120,120
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
NO_FALLBACK_WHILE_DIMMING=1
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Mid Right Turnsignal
NAME=EXT_TURN_RM
COLOR=100,20,0,5

REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Rear Right Turnsignal
NAME=EXT_TL_BRAKE_R
COLOR=100,30,0,1
FALLBACK_BRAKES_COLOR = 50, 0, 0, 2
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

────────────────────── FOG LIGHTS ────────────────────────

; Extra Option Lights - Could Be FogLights
[EMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=
COLOR=12,10,8
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

────────────────────── REFRACTION ────────────────────────
[REFRACTING_HEADLIGHT_...]
SURFACE =
INSIDE =
SYNC_EMISSIVE_AUTO=1





────────────────────── INTERIOR LIGHTS ────────────────────────


[SHADER_REPLACEMENT_...]
MATERIALS =int_symbolsemissive
ADAPTIVE_EMISSIVE = 1


[EMISSIVE_LIGHT_...] ; Cluster Light
NAME=ID27_digitalgauge001,ID27_digitalgauge|centerstackstructure_a001,Gps,Plane002,ID24_paint_embossed_alpha001
COLOR=2,2,2
LAG=0.9
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
DISABLE_WITH_EMISSIVE_LIGHT = 1

[EMISSIVE_LIGHT_...] ; Interior Decal Lights
NAME=material:int_symbolsemissive,material:infoscreen
COLOR=2
OFF_COLOR=2
LAG=0
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Interior Decal Lights
NAME=ID35_paint_embossed_alpha001
COLOR=2,0.2,0,2.5
LAG=0
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Interior Decal Lights
NAME=ID36_paint_embossed_alpha001
COLOR=-0.6,0,2,2.5
LAG=0
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Interior Decal Lights
NAME=OrangeInt,orangeknapp2
COLOR=2.55,0.5,0,2.5
LAG=0
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Arrows Light
NAME=Plane001
COLOR=2,2,2,4
LAG=0.9
SIzMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

;RPM
[EMISSIVE_...]
NAME = rpm_3
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6000
COLOR = 1,00,0,50.1
BLINKING_PATTERN=(|0=3||1=0|)
BLINKING_DURATION=0.15
CLUSTER_THRESHOLD=0.5
TOGGLE_VISIBILITY = 1

[EMISSIVE_...]
NAME = rpm_2
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 5000
COLOR = 1,1,0,50.1
BLINKING_PATTERN=(|0=3||1=0|)
BLINKING_DURATION=0.15
CLUSTER_THRESHOLD=0.5
TOGGLE_VISIBILITY = 1

[EMISSIVE_...]
NAME = rpm_1
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 4000
COLOR = 0,1,0,50.1
BLINKING_PATTERN=(|0=3||1=0|)
BLINKING_DURATION=0.15
CLUSTER_THRESHOLD=0.5
TOGGLE_VISIBILITY = 1

[EMISSIVE_...]
NAME = rpm08
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 200
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm01
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 600
COLOR = 2,0,0,2.1

[EMISSIVE_...]
NAME = rpm02
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 900
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm03
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 1200
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm04
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 1500
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm00
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 1700
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm06
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 2000
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm05
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 2200
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm07
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 2500
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm09
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 2700
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm10
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 2800
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm11
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 3010
COLOR = 2,0,0,2.1

[EMISSIVE_...]
NAME = rpm12
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 3210
COLOR = 2,0,0,2.1

[EMISSIVE_...]
NAME = rpm13
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 3480
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm14
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 3500
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm15
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 3850
COLOR = 2,0,0,2.1

[EMISSIVE_...]
NAME = rpm16
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 4200
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm17
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 4510
COLOR = 2,0,0,2.1

[EMISSIVE_...]
NAME = rpm18
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 4860
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm20
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 4960
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm19
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 5000
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm28
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 5250
COLOR = 2,0,0,2.1

[EMISSIVE_...]
NAME = rpm27
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 5450
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm29
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 5550
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm26
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 5850
COLOR =  2,0,0,2.1

[EMISSIVE_...]
NAME = rpm22
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 5950
COLOR = 2,0,0,154.1

[EMISSIVE_...]
NAME = rpm23
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6450
COLOR = 2,0,0,158.1

[EMISSIVE_...]
NAME = rpm24
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6950
COLOR = 2,2,2,6.1
BLINKING_PATTERN=(|0=3||0.3=0|)
BLINKING_DURATION=0.15
────────────────────── STERO/GPS ────────────────────────

[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = Gps
Resolution = 900, 600
Size =900, 530
Offset =0,0
Scale=1
RearCameraPosition = 0, 0.836, -2.19
aftermarketComponent=1



────────────────────── WARNING LIGHTS ────────────────────────

[EMISSIVE_TURNSIGNAL_LEFT_...] ; Interior Left Turnsignal
NAME=Left_Int_Turn
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5
TOGGLE_VISIBILITY = 1

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Interior Right Turnsignal
NAME=Right_Int_Turn
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5
TOGGLE_VISIBILITY = 1

[EMISSIVE_HIGHBEAM_...] ; High Beam
NAME=Warning_High_Beam_Light_Indicator
COLOR=0,0,10,3
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5
TOGGLE_VISIBILITY = 1

[EMISSIVE_LIGHT_...] ; Lowbeam 2 - Leave Blank Unless Used
NAME=Warning_Side Light
COLOR=0,10,0,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5
TOGGLE_VISIBILITY = 1

[EMISSIVE_HAZARD_0]
COLOR=40,4,4,1.5
NAME=
FALLBACK_HEADLIGHTS_COLOR=40,4,4,0.2
LAG=0.2

[EMISSIVE_ABS_INACTION_0] ; Warning ABS Inaction
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
LAG=0.2

[EMISSIVE_ABS_0] ; Warning ABS Off
NAME=
TOGGLE_VISIBILITY = 0
COLOR=0,0,0
OFF_COLOR=10,5.6,-4
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_0] ; Warning Traction Off 1
NAME=
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=20,6,0.1,3.5
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_1] ; Warning Traction Off 2
NAME=
TOGGLE_VISIBILITY = 0
OFF_COLOR=10,3.1,0.1,3
COLOR=0
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_INACTION_0] Warning Traction In Action
COLOR=20,4,0.1,3.5
NAME=Warning_Light08
TOGGLE_VISIBILITY = 0
LAG=0.2

[EMISSIVE_HANDBRAKE_0] ; Warning Handbrake
NAME=Warninglightsbro002
TOGGLE_VISIBILITY = 0
COLOR=45,0.7,0, 1.8
LAG=0.25

[EMISSIVE_...] ; Warning Suspension
NAME=Warninglightsbro014
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2

[EMISSIVE_...] ; Warning Engine
NAME=Warninglightsbro004
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_...] ; Warning Tyre Pressure
NAME=Warning_Light05
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 38
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

[EMISSIVE_...] ; Warning Fuel
NAME=warning_fuel
TOGGLE_VISIBILITY = 0
COLOR=20,3.5,0.1,35
INPUT=FUEL
INPUT_THRESHOLD = 12
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_...] ; Stalled Manual Only
NAME=Warninglightsbro017
BIND_TO=STALLED
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
LAG=0.3

[EMISSIVE_...] ; Stalled Manual Only
NAME=Warninglightsbro005, Warninglightsbro010
BIND_TO=STALLED
TOGGLE_VISIBILITY = 0
COLOR=5,0 ,0 , 3.5
LAG=0.3

────────────────────── INTERIOR EMISSIVE FX ────────────────────────
;NEEDLES


[EXTRA_FX_EMISSIVE_...]
MESHES = ID27_digitalgauge001
RANGE = 0.15              ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR =2               ; optional brightness multiplier (could be an RGBA value)
DIRECTED =1
INTERIOR_ONLY = 1
EMISSIVE_TWEAK=0
SPLIT_ELEMENTS=1

[EXTRA_FX_EMISSIVE_...]
MESHES = Gps
RANGE = 0.15              ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR =1               ; optional brightness multiplier (could be an RGBA value)
DIRECTED =1
INTERIOR_ONLY = 1
EMISSIVE_TWEAK=0
SPLIT_ELEMENTS=1


[EXTRA_FX_EMISSIVE_...]
MESHES = EXT_HL_LB,EXT_HL_HB
RANGE = 0.06              ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR =0.1         ; optional brightness multiplier (could be an RGBA value)
DIRECTED =1
INTERIOR_ONLY = 0
EMISSIVE_TWEAK=0
SPLIT_ELEMENTS=1


[EXTRA_FX_EMISSIVE_...]
MATERIALS = badge
RANGE = 0.05              ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.3                ; optional brightness multiplier (could be an RGBA value)
DIRECTED = 0
INTERIOR_ONLY = 1



────────────────────── OUTSIDE EMISSIVE FX ────────────────────────

;LIGHT CAST
[LIGHT_EXTRA_...]
BOUND_TO = metal_satin_000000FF002
COLOR=270,250,200, 1.5
DIFFUSE_CONCENTRATION=0.7
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.6
LAG=0.9
FADE_AT=60
FADE_SMOOTH=53
MIRROR=0.714
POSITION=0, 0.57, 1.92
DIRECTION=-0.1, 0, 1
RANGE=0.30
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=2
SPOT=66
SPOT_SHARPNESS=0.001

[LIGHT_EXTRA_...]
BOUND_TO = screw_001_000000FF003
COLOR=270,250,200, 1.5
DIFFUSE_CONCENTRATION=0.7
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.6
LAG=0.6
FADE_AT=60
FADE_SMOOTH=53
MIRROR=0.597
POSITION=0, 0.533, 2.13
DIRECTION=0, 0, 1
RANGE=0.30
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=2
SPOT=66
SPOT_SHARPNESS=0.001


;LIGHT CAST 2
[LIGHT_EXTRA_...]
BOUND_TO = hl_low
AMBIENT_INFLUENCE = 0.9
COLOR = 52,52,50, 9
DIFFUSE_CONCENTRATION = 1
EXTERIOR_ONLY = 0
INTERIOR_ONLY = 0
AFFECTS_TRACK = 0
SIMULATE_HEATING= 0.2
LAG = 0.2
FADE_AT = 90
FADE_SMOOTH = 50
POSITION =
MIRROR = 0
DIRECTION = -0.05, -0.15, 1
RANGE = 0.2
RANGE_GRADIENT_OFFSET = -0.3
SPECULAR_MULT = 1
SPOT = 120


────────────────────── OUTSIDE EMISSIVE FX (Taillight) ────────────────────────


────────────────────── LIGHT CAST ────────────────────────

[LIGHT_HEADLIGHT_0] ; Headlights Both Low/Highbeam are located inside this
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=120,120,120,0.05
LAG=0.1
DIFFUSE_CONCENTRATION=0.5
DIRECTION=0, -0.1, 2
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=50
LOWBEAM_RANGE_MULT=0.9
LOWBEAM_RANGE_ONCOMING_MULT=0.3
MIRROR=0.4
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0.0, 0.485, 1.9
RANGE=200
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=2.0
SECOND_SPOT_RANGE=50
SECOND_SPOT_SHARPNESS=0.20
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=55
SPOT_EDGE=0.021, 0.02, 0.02
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.050, 0.99, 0

[LIGHT_BRAKE_0] ; Brakelights Both DRL/Brakelights are located inside this
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.181034, 0, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -.5, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.568
MIRROR_DIRECTION=0
POSITION=0.0, 0.673, -2.25
RANGE=7
RANGE_GRADIENT_OFFSET=0.35
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=100
SPOT_EDGE=0.135, 0.135, 0.135
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4

[LIGHT_REVERSE_0] ; Reverse Lights
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.620
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0.0, 0.696, -1.99
RANGE=4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4

────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=0
ENGINE_INT_BOOST=0
TURBO_THROTTLE=0

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1.0
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = .7
SKID_INT = .7

[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or,
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 600=800 | 6500=6500|)
ENGINE_INT_RPMS = (| 600=800 | 6500=6500|)

────────────────────── MATERIALS (EXTERIOR) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial =ext_paint
CarPaintVersionAware = 1
DisableDev = 1

; Metallic car paint
[Material_CarPaint_Metallic]
FresnelMax = 1
FresnelC = 0.1
BrightnessAdjustment = 0.9 ; compensates for ambient specular
ColoredSpecular = 0.9
AmbientSpecular = 0.6
AmbientSpecularEXP = 2.5
ClearCoatThickness = 0.06

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_interior.ini]

[Material_DigitalScreen]
Meshes = intm_odo
MatrixType = IPS         ; valid values: IPS, TN
UseTextureCoordinates = 0  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 1920          ; amount of pixels horizontally
ScreenAspectRatio = 7   ; aspect ratio, height/width
Emissive = 0.5          ; screen brightness
FlipXY = 0                 ; rotate display 90°

Int Plastic
[Material_Plastic_v2]
Materials = int_plastic
BrightnessAdjustment = 0.2
DetailScale = 70
DetailTextureBlur = 1
DetailNormalBlend = 0.5
Reflectance = 0.02
Smoothness = 0.1

Int Plastic/Leather
[Material_Plastic_v2]
Materials =
BrightnessAdjustment = 0.2
DetailScale =80
DetailNormalBlend = -0.5
Reflectance = 0.02
Smoothness = 0.1
RESOURCE_1 = txNormalDetail
RESOURCE_TEXTURE_1 = int_leather_soft.DDS

Int Smooth Plastic
[Material_Plastic_v2]
Materials =
BrightnessAdjustment = 0.25
DetailScale = 0
DetailTextureBlur = 1
DetailNormalBlend = 0
Reflectance = 0.15
Smoothness = 0.2

Int Piano Black
[Material_Plastic_v2]
Materials = int_gloss_plastic
BrightnessAdjustment = 0.0
DetailScale = 110
Reflectance = 0.05
Smoothness = 0.999999

Int Alcantara
[Material_Velvet_v2]
Materials = IntAlcantara
DetailScale=40
DetailNormalBlend = 1
BrightnessAdjustment=0.3
ApplyTilingFix=0
Reflectance=0.1

[Material_Velvet_v2]
Materials = int_suede_steeringwheel
DetailScale=60
DetailNormalBlend = 1
BrightnessAdjustment=0.04
ApplyTilingFix=0

Int Carpet
[Material_Carpet_v2]
Materials=int_carpet
DetailScale=80
BrightnessAdjustment = 0.5
DetailNormalBlend = 0.2
Reflectance = 0.0001
RESOURCE_1 = txNormalDetail
RESOURCE_TEXTURE_1 = int_fabric_2.DDS

[Material_LeatherDetailed]
Materials =Int_seat_color,interior
Smoothness = 0.01
Reflectance = 0.004
ApplyTilingFix = 0
HasDetailNormals = 1
DetailNormalBlend = 0.1
DetailScale = 140
DetailNormalPBRFormat = 1
DetailNormalTexture = common/pbr_leather_spotty.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.1
DetailNormalPBRReflectance = 0.5
BrightnessAdjustment = 0.3

[Material_LeatherPoked_v2]
Materials =Int_leather_perforated
DetailScale = 15
Reflectance = 0.04
DetailNormalTexture = common/pbr_leather_pattern.dds
DetailNormalIntensity = 21
DetailNormalPBRSecondaryColor = 0, 0, 0, 10
DetailNormalPBRReflectance = 10
BrightnessAdjustment = 0.5
DetailNormalBlend = 0.6


;Int Old Leather
[Material_Leather_v2]
Materials = int_seat_pattern
Reflectance = 0.01
DetailNormalTexture = cloth_weave_normals.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08
DetailScale = 300
BrightnessAdjustment = 0.34

[Material_Leather_v2]
Materials = int_steer_color
DetailScale = 60
Brightness=.8
;Int Alu 1
[Material_Aluminium_v2]
Materials = int_chrome


;Int Aluminium 2
[Material_Metal_v2]
Materials=
DetailScale=0
Brightness=1
Metalness=0.2
Reflectance = 1.4

;Int Brushed Metal
[Material_Metal_v2]
Materials = int_momo_metal
BrightnessAdjustment = 0.56
Reflectance = 0
DetailScale = 40
DetailNormalBlend = 0.12
Smoothness = 0.8
ColorSource = DIFFUSENORMALIZED
DetailNormalTexture = metal_brush_nm.dds
ApplyTilingFix = 1
PROP...=isAdditive, 0
PROP_...=pbReflectionBlurEnv, 1
DetailNormalPBRFormat = 1
DetailNormalPBRSmoothnessGamma = 1
DetailNormalPBRReflectance = 1
OcclusionMult = 1
Metalness = 0.9
CubemapReflectionBlur = 0.2

;Int Carbon
[Material_Carbon]
Materials=
RESOURCE_0=txDetail
RESOURCE_TEXTURE_0=carbon_fiber2.png
RESOURCE_1=txNormalDetail
RESOURCE_TEXTURE_1=carbon_fiber_nm2.png
DetailScale=165
Brightness=0.4
DetailNormalBlend=1

────────────────────── MATERIALS (EXTERIOR) ────────────────────────

;Ext Rim Chrome
[Material_Aluminium_v2]
Materials = EXT_Lugnut
BrightnessAdjustment = 0.2
DetailScale = 0
Metalness = 0.3
Reflectance = 0.5
LocalReflectionsSharpness = 1

;Ext Metal
[Material_Metal_v2]
Materials = ext_chrome
Brightness=0.5

[Material_MetalOld_v2]
Meshes = bumperFrame_radiator_000000FF001
Brightness=0
Metalness=0.94
[Material_Metal_v2]
Materials =EXT_Rim_Metal
Brightness=0.5
;Ext Metal Headlights
[Material_Metal_v2]
Materials = ext_light_chrome
BrightnessAdjustment = 0.6
DetailScale = 201
Metalness = 0.9
Reflectance = 0.4
LocalReflectionsSharpness = 0.3
DetailNormalPBRSmoothnessGamma = 1W
RESOURCE_1=txNormalDetail
RESOURCE_TEXTURE_1=refl_nm.dds

;Ext Metal Headlights
[Material_Metal_v2]
Meshes = chrome_0D0000FF005,chrome_0D0000FF004
BrightnessAdjustment = 0.3
DetailScale = 1201
Metalness = 0.9
Reflectance = 0.4
LocalReflectionsSharpness = 0.9
DetailNormalPBRSmoothnessGamma = 1
RESOURCE_1=txNormalDetail
RESOURCE_TEXTURE_1=refl_nm.dds
DetailNormalBlend = 0.2

;Ext Metal Old
[Material_MetalOld_v2]
Meshes = metal_smooth_FFFFFFFF004
Metalness = 0.11
Reflectance = 0.11
Brightness = 0.3
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0
Metalness = 0.9


;Ext Smooth Plastic
[Material_Plastic]
Materials = ext_plastic
Brightness= 0.15
DetailScale = 0


;Ext Smooth Plastic
[Material_Plastic_v2]
Meshes = plastic_smooth_004608FF001,plastic_smooth_001_000008FF005,plastic_smooth_004608FF002,plastic_smooth_001_000008FF006
BrightnessAdjustment = 0.05
DetailScale = 0
Reflectance = 0.05
Smoothness = 0.999999

;Ext Rough Chrome
[Material_Plastic_v2]
Materials =
BrightnessAdjustment = 0.15
Reflectance = 0.7
Metalness = 0.5
Smoothness = 0.6
DetailScale = 35
DetailTextureBlur = 1
DetailNormalBlend = 0.2

;Ext carbon
[Material_Carbon]
Materials=ext_carbon
RESOURCE_0=txDetail
RESOURCE_TEXTURE_0=carbon_fiber2.png
RESOURCE_1=txNormalDetail
RESOURCE_TEXTURE_1=carbon_fiber_nm2.png
DetailScale=441
Brightness=0.2
DetailNormalBlend=0

────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]

;Clear Glass
[Material_Glass]
Materials =ext_glass
FilmIOR = 2.6
Maskpass = 2
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 1
BrightnessAdjustment = 0.1
ExtraLightsAdjustment = 0.00
ThicknessMult = 1

;Photoelastic Glass
[Material_PhotoelasticGlass]
Meshes =
PhotoelasticityBaseScale = 5     ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.008  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.10   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.1  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 50   ; how many stripes are there
ProfileFix = 0.02

;Interior Glass
[Material_Glass]
Materials =
FilmIOR = 1.25
ThicknessMult = 2
ProfileFix = 0

;Glass Nm
[Material_Glass]
Materials=
IOR = 3              ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ProfileFix = 0.03    ; adds thickness to glass for glazing angles
UseNormalMapWithAlpha = 1
BrightnessAdjustment = 0.5
ThicknessMult = 2.5

; Red Glass Nm
[Material_Glass]
Materials = ext_glass_red
IOR = 1.5        ; looks better like this
FilmIOR = $IOR
MaskPass = 1       ; mask pass opacity
MaskPassColor = 255, 50, 00  ; mask pass
BrightnessAdjustment = 0.2



; Red Glass
[Material_Glass]
Materials = ext_orange_glass
IOR = 1.8              ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 0.8  ; thicker glass passes less light through
ProfileFix = 0.06    ; adds thickness to glass for glazing angles
MaskPass = 1.1            ; mask pass opacity
MaskPassColor = 40, 20.9, 0
BrightnessAdjustment = 0.5

; Window Glass
[Material_Glass]
Materials=ExtWindows
MaskPass=0.6
EXTRA_MASK_PASS_COLOR=0,25.5,25.5
ThicknessMult=1
Desaturate=0
FilmIOR=1.52

[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials =EXT_GLASS
IOR=2
FilmIOR=2


[Material_Glass]
Materials=EXT_WINDOW
MaskPass = 0.3      ; mask pass opacity
MaskPassColor = 0,2,1
ThicknessMult=2
IOR=1.7
FilmIOR=1.7

[Material_Glass]
Materials=ext_red_glass
MaskPass=1.3;1.235
BrightnessAdjustment=0.1
MaskPassColor=255,20,0
IOR=1.7
FilmIOR=1.7



[Material_Glass]
Materials=EXT_GLASS_NM
UseNormalMapWithAlpha=1
MaskPass=2
Refraction=1
RefractionMatte=1
RefractionBias=0.1
MaskPassColor=255,120,0
PROP_...=extColoredReflection,0


────────────────────── MATERIALS (TIRES) ────────────────────────



