[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini
──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
HEADLIGHTS_ARE_HEADLIGHTS=1
ENGINE_STALLED_RPM_THRESHOLD=200

──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1
──────────────────────────────────────────────
[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[WIPERS]
WIND_AMPLITUDE_MULT=0.5
WIND_FREQUENCY_MULT=3
WIND_OFFSET=0.05
WIND_THRESHOLDS_KMH=60, 250

[ANIMATED_WIPER_0]
MESHES = EXT_PLASTIC_1, EXT_PLASTIC_3
UNDERLYING_SURFACE = EXT_WINDOW_0.001
GROUP_0 = 'EXT_PLASTIC_1@A=*'
GROUP_0_ANGLE_TO = 79.2
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = -0.2040472, 0.75682, 0.748962
GROUP_0_PIVOT = 0.6489683, 0.6494432, 0.7671688
GROUP_0_RUBBER_FROM = 0.3350805, 0.746268, 0.7327086
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.0086
GROUP_0_RUBBER_OFFSET_EXP = 2.264
GROUP_0_RUBBER_OFFSET_POS = 0.64199996
GROUP_0_RUBBER_TO = -0.2039881, 0.756043, 0.74857837
GROUP_1_ANGLE_TO = 47.5
GROUP_1_AXIS = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_1_END = -0.2040472, 0.75682, 0.748962
GROUP_1_PIVOT = 0.6489683, 0.6494432, 0.7671688
GROUP_2 = 'EXT_PLASTIC_3@A=*'
GROUP_2_ANGLE_TO = 82.5
GROUP_2_AXIS = 0, 0.70710677, 0.70710677
GROUP_2_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_2_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_2_END = -0.7180105, 0.7544824, 0.5368748
GROUP_2_PIVOT = 0.115975, 0.6896672, 0.84284323

[MESH_ADJUSTMENT_...]
MESHES = EXT_PLASTIC_1,EXT_PLASTIC_3
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1

──────────────────────────────────────────────
[LIGHTING]
EMISSIVE_MULT=1
──────────────────────────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1
──────────────────────────────────────────────
[BRAKEDISC_FX]
ACTIVE = 1
DISC_RADIUS = 0.192          ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.11  ; radius of an inside part of a brake disc

[SCRIPTABLE_DISPLAY_...]
MESHES =INT_SW_SCREEN
SCRIPT = sw.lua

[SCRIPTABLE_DISPLAY_...]
MESHES =int_screen_0
SCRIPT = screendata.lua
[SHADER_REPLACEMENT_...] 
MATERIALS =INT_SW_SCREEN
PROP_... = ksEmissive, 10

────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = 
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW_BIASED = 1
IS_TRANSPARENT = 1
BLEND_MODE =ALPHA_TEST  ; OPAQUE, ALPHA_TEST, ALPHA_BLEND



[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = INT_PLASTIC_2
CULL_MODE = DOUBLESIDED


[SHADER_REPLACEMENT_...]
MATERIALS = INT_NEEDLE
BLEND_MODE =ALPHA_TEST
[SHADER_REPLACEMENT_...] 
MATERIALS = EXT_EMISSIVE_REAR
PROP_... = ksSpecular, 0.03



──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =,material:EXT_GLASS ,material:EXT_GLASS_RED     
SKIP_GBUFFER =  INT_GAUGE_GLASS_0            
DELAYED_RENDER =                ; pop up instruments
BLEND_GBUFFER = 

────────────────────── Lights Cast────────────────────────
[LIGHT_HEADLIGHT_0]
MIRROR=
POSITION=0.624, 0.575, 1.83
COLOR=1,1,1.2,15
AFFECTS_TRACK=1
AMBIENT_INFLUENCE = 0.85
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.9
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.5
OFF_MULT=0
OFF_POSITION=0, 0.52, 2
OFF_RANGE_MULT=0.3
POPUP_ENABLED=1
RANGE=100
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=95
SPOT_EDGE=0.03, 0.03, 0.03
SPOT_EDGE_SHARPNESS=20
SPOT_SHARPNESS=0.1
SPOT_UP=0.02, 1, 0


[LIGHT_HEADLIGHT_1]
BOUND_TO=EXT_LIGHTS_NM_1
MIRROR=0.624
POSITION=, 0.575, 1.83
COLOR=1,1.2,1.4,1
AFFECTS_TRACK=1
AMBIENT_INFLUENCE = 0.85
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.9
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.5
OFF_MULT=0
OFF_POSITION=0, 0.52, 2
OFF_RANGE_MULT=0.3
POPUP_ENABLED=1
RANGE=9
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=95
SPOT_EDGE=0.03, 0.03, 0.03
SPOT_EDGE_SHARPNESS=20
SPOT_SHARPNESS=0.1
SPOT_UP=0.02, 1, 0


[LIGHT_BRAKES]
COLOR=2, 0, 0, 3
DIRECTION=-0, -1,-1	

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.620
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
RANGE=4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metallic]
Materials=ext_Body_Paint

[Material_CarPaint_Metallic]
Materials=ext_Wheel_brake_caliper,INT_GLOSS_COLOR
AmbientSpecular=0


[Material_CarPaint_Solid]
Materials=ext_Wheel_paint1
AmbientSpecular=0
────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials =EXT_GLASS
IOR = 2



[Material_Glass]
Materials = EXT_GLASS_RED
IOR = 1.5         ; looks better like this
ThicknessMult = 1 ; thicker glass passes less light through
ProfileFix = 0    ; adds thickness to glass for glazing angles
MaskPass = 1.0      ; mask pass opacity
MaskPassColor = 255, 5, 0  ; mask pass color adjustment
BrightnessAdjustment = 0



[Material_Glass]
Materials=EXT_WINDOW
FilmIOR=2
MaskPass=0.3
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=1


────────────────────── MATERIALS (EXTERIOR) ────────────────────────

[Material_Metal_v2]
Materials = EXT_RIM_CHROME
Metalness = 0.8
Brightness= 0.8

;Ext Coloured Light
[Material_InteriorPBRDetail]
Materials = 
Smoothness = 1
Metalness = 0.5
Reflectance = 0.2
BrightnessAdjustment = 0.4
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1

[Material_InteriorPBRDetail]
Materials = EXT_LIGHTS_NM
Smoothness = 1
Metalness = 0.5
Reflectance = 0.2

;Ext Alu Old
[Material_AluminiumOld_v2]
Materials = 
Metalness = 0.2
Reflectance = 0.2
Brightness = 0.5

;Ext Alu
[Material_Aluminium_v2]
Materials = EXT_CHROME
Metalness = 0.4
Reflectance = 1
Brightness= 0.5
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 0
DetailNormalBlend = 0


;Ext Metal Old
[Material_MetalOld_v2]
Meshes = 
Metalness = 0.8
Reflectance = 0.0
Brightness = 0.3
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0

;Ext Rubber
[Material_Plastic]
Materials = EXT_PLASTIC_GLOSS
Reflectance = 0.025
Smoothness = 0.98

[Material_Plastic]
Materials = EXT_PLASTIC
Brightness = 0.5
Smoothness = 0.5
DetailNormalBlend =.9
DetailScale = 45
[Material_Plastic]
Materials = EXT_GRILL
Brightness = 0.15

;Ext Carbon 2
[Material_Carbon]
Materials =EXT_CARBON
Brightness=.4
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend =.5
DetailScale = 400

[Material_Carbon]
Materials =EXT_PLATE__CARBON_HUGO
DetailScale = 50


────────────────────── MATERIALS (INTERIOR) ────────────────────────
[Material_InteriorPBR]
Materials = 
Meshes =
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 
UseClearCoat=1
BrightnessAdjustment = 1
Metalness = 0
Reflectance = 0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=0

[Material_InteriorPBR]
Materials = int_grill
BrightnessAdjustment =0.02
Smoothness =0.5
Metalness=0.5


[Material_InteriorPBR]
Materials =EXT_PLATE
Brightness=1
Metalness=0.2
Smoothness =0.8
[Material_InteriorPBR]
Meshes=int_decals_2,EXT_CHEVY_BADGE
Smoothness =0.7
Metalness=0.9
Brightness =0.8

[INCLUDE: common/materials_interior.ini]

;Int Digital Screen
[Material_DigitalScreen]
Meshes = 
MatrixType = IPS          ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 480       ; amount of pixels horizontally
ScreenAspectRatio = 1   ; aspect ratio, height/width
Emissive = 1.2             ; screen brightness
FlipXY = 0                 ; rotate display 90°

;Int Plastic
[Material_Plastic]
Materials = 
BrightnessAdjustment = 0.15
Reflectance = 0.06
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.1
DetailNormalBlend = 0.9
DetailNormalTexture = common/pbr_plastic.dds
DetailScale=50
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1


[Material_Plastic]
Materials = INT_PLASTIC_GLOSS
Smoothness=0.9
[Material_Plastic]
Materials =INT_PLASTIC
Smoothness=0.3
Reflectance=0.03
Brightness=0.4
;Int Alcantara
[Material_Velvet_v2]
Materials = 
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.5
DetailScale = 40
ClothSheenColor = 1, 1, 1

;Int Fabric
[Material_Fabric_v2]
Materials = 
Reflectance = 0.02
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.3
UseClothShading = 1
Reflectance = 0.4
ClothSheenColor = 1, 1, 1

;Int Carpet
[Material_Carpet_v2]
Materials = INT_CARPET
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1

;Int Leather 2
[Material_Leather_v2]
Materials =
Reflectance = 0.04
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08
DetailNormalBlend = -1

;Int Leather 1
[Material_Leather]
Materials=INT_LEATHER
Brightness=0.1
Reflectance = 0.1
Smoothness = 0.2

[Material_Leather]
Materials=int_leather_paint1,int_leather_paint2
Brightness=0.5
Reflectance = 0.01
Smoothness = 0.75

[Material_Aluminium_v2]
Materials = INT_CHROME
Brightness = 0.8
DetailScale=0
OcclusionMap=0.4


[Material_Aluminium_v2]
Meshes =INT_CHROME_3
DetailScale=0


;Int Metal Old
[Material_Metal_v2]
Materials = EXT_EXHAUST_TITANIUM
Brightness= .3
Metalness = 0.8
DetailScale = 15

;Int Carbon
[Material_Carbon]
Materials =INT_CARBON
Brightness=.7
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 1000

────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=
COLOR=255, 255, 255, 0.05
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8

[LIGHT_LICENSEPLATE]
MESHES=EXT_PLATE
OFFSET= 0.02 ,0, 0
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.4
SPOT=170
SPOT_SHARPNESS=0.5
COLOR=10,15,15
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9


────────────────────── EXT LIGHTS ────────────────────────
; Lowbeam 
[EMISSIVE_LIGHT_...] 
NAME=
COLOR=120,120,120      
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=
COLOR=120,120,120
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;Low Beam + Highbeam
[EMISSIVE_HIGHBEAM_...] 
NAME=EXT_EMISSIVE_2
COLOR=100,120,150,2
FALLBACK_HEADLIGHTS_COLOR=100,120,150
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT



[EMISSIVE_LIGHT_...]  
NAME=EXT_LIGHTS_NM_1
COLOR=120,150,180,3
OFF_COLOR=120,150,180,3
LOCATION=NONE




────────────────────── TAIL LIGHTS ────────────────────────

[EMISSIVE_TURNSIGNAL_RIGHT_...]
RANGE_PREFIX=EXT_EMISSIVE_REAR_
RANGE_START_INDEX=3
RANGE_END_INDEX=5
RANGE_DELAY=0.08	; to compensate for that there are more of them
COLOR= 50,15,0,8
LAG=0.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
FALLBACK_HEADLIGHTS_COLOR=50,2,0,2
FALLBACK_BRAKES_COLOR=50,4,0,4

[EMISSIVE_TURNSIGNAL_LEFT_...]
RANGE_PREFIX=EXT_EMISSIVE_REAR_
RANGE_START_INDEX=0
RANGE_END_INDEX=2
RANGE_DELAY=0.08 	; to compensate for that there are more of them
COLOR= 50,15,0,8
LAG=0.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
FALLBACK_HEADLIGHTS_COLOR=50,2,0,2
FALLBACK_BRAKES_COLOR=50,4,0,4


────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME = EXT_EMISSIVE_0
COLOR = 10,14,15,2
LAG = 0.2                  
LOCATION = REAR          
────────────────────── INDICATORS ────────────────────────

; Front Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=EXT_EMISSIVE_1.001
COLOR=100,30,0
LAG=0.6
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT

; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE

; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=
COLOR=100,30,0,1
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR

; Front Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_EMISSIVE_1
COLOR=100,30,0
LAG=0.6
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1

; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=
COLOR=100,30,0,1
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1


[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=Plane.050
COLOR=0,30,0,1
LAG=0
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
TOGGLE_VISIBILITY=1

[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=Plane.048
COLOR=0,30,0,1
LAG=0
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
TOGGLE_VISIBILITY=1

────────────────────── OUTSIDE EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MESHES = EXT_LIGHTS_NM_1
RANGE = 0.05
COLOR = 0.001
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS =1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = EXT_EMISSIVE_REAR_?
RANGE = 0.045
COLOR = .1
DIRECTED = .95
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK =0
SPLIT_ELEMENTS =1


[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_EMISSIVE_0
RANGE = 0.06
COLOR = 5

[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_EMISSIVE_1.001,EXT_EMISSIVE_1
RANGE = 0.06
COLOR = 3,1,0,8
SPLIT_ELEMENTS =1

[SelfLight]
POSITION =0.612 , 0.573, 1.83
MIRROR =
DIRECTION = 0, 0, 1
BOUND_TO =EXT_EMISSIVE_2
COLOR =1000
SPOT = 140
SPOT_SHARPNESS = 0.5
RANGE = 0.25
RANGE_GRADIENT_OFFSET = 0
SPECULAR_MULT = 1
SELF_LIGHTNING = 1
EXTERIOR_ONLY = 1
INTERIOR_ONLY = 0
DIFFUSE_CONCENTRATION = 0.9
FADE_AT = 30
FADE_SMOOTH = 30
;RELATIVE_TO = 


[LIGHT_EXTRA_...]
MIRROR =
POSITION =0.369, 0.7, 0.336
DIRECTION=0,0.0, -1
COLOR = 80
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
RANGE=0.6
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 0
SPOT = 90
AMBIENT_INFLUENCE= 0
FADE_AT=0

────────────────────── REFRACTION ────────────────────────
[REFRACTING_HEADLIGHT_0]
SURFACE =EXT_GLASS_3.003
INSIDE = EXT_LIGHTS_NM_1
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.14999999
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = .51
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.85
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0,0.5819516,1.8289051
NM_SHARE_EXT = 0.61
NM_SHARE_INT = 0.84
ORIGIN = 0.65276897,0.5819516,2.006
RADIUS = 0.16300489
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1


[EMISSIVE_EXTRA_A_...]  
NAME=EXT_LIGHTS_NM_2.001
COLOR=120,50,0,3
LOCATION=NONE



[REFRACTING_HEADLIGHT_1]
SURFACE =EXT_GLASS_7.001
INSIDE = EXT_LIGHTS_NM_2.001
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.39
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.08
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 3.76
DIFFUSE_MAP_MULT = 0
DIRECTION = -1,0,0
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0.60198903,0
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.68
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -1.6570091e-05,0.42097086,1.7041619
NM_SHARE_EXT = 0.53
NM_SHARE_INT = 0.97
ORIGIN = 0.9307833,0.42097086,1.747
RADIUS = 0.0945468
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.96
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1




[EMISSIVE_EXTRA_A_...]  
NAME=EXT_LIGHTS_NM_2
COLOR=120,5,0,3
LOCATION=NONE

[REFRACTING_HEADLIGHT_2]
SURFACE =EXT_GLASS_7
INSIDE = EXT_LIGHTS_NM_2
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.192
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 0
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.551,0.413,0.051,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 4
DIFFUSE_MAP_MULT = 0
DIRECTION = -1,0,0
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0,0
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.04
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0,0.44843447,-1.6652446
NM_SHARE_EXT = 0.34
NM_SHARE_INT = 1
ORIGIN = 0.998,0.44843447,-1.662
RADIUS = 0.0944
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1


────────────────────── INT LIGHTS ────────────────────────

[SHADER_REPLACEMENT_...]
MATERIALS =INT_GPS,INT_SW_SCREEN
ADAPTIVE_EMISSIVE = 1



[EMISSIVE_LIGHT_...] 
NAME=INT_GPS
COLOR=2,2,2.5
OFF_COLOR=2,2,2.5
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...] 
NAME=int_screen_0,int_screen_1,int_screen_2,int_screen_3,int_screen_4
COLOR=1
OFF_COLOR=1
LOCATION=INTERIOR



[EMISSIVE_LIGHT_...] 
NAME=int_decals_1,int_decals_0
COLOR=2,2,4
LAG=0.2
LOCATION=INTERIOR
CAST_LIGHT=1

; Arrows Light
[EMISSIVE_LIGHT_...] 
NAME=material:INT_NEEDLE
COLOR=3
OFF_COLOR=3
LAG=0.2
LOCATION=INTERIOR

;RPM
[EMISSIVE_...]
NAME = 
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 7500
COLOR = 10
BLINKING_PATTERN=(|0=3||1=0|)
BLINKING_DURATION=0.15

;Custom Emissive
[CustomEmissiveMulti]
Meshes = Plane.045
Resolution = 812, 812
UseEmissive0AsFallback = 1
PROP_... = emAlphaFromDiffuse, 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "62, 434", Size = "84, 104" , Color = "0, 10,0 " ,
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "163, 433", Size = "71, 100" , Color = "0, 10,0 " ,
@ = MultiItem, Role = ABS_INACTION, Start = "326, 438", Size = "77, 49", Color = "60,30,0",
@ = MultiItem, Role = DashWarningABS, Start = "326, 355", Size = "79, 60", Color = "60,30,0",
@ = MultiItem, Role = DashWarningEngine, Start = "585, 265", Size = "86, 72" , Color = "60,30,0",
@ = MultiItem, Role = HANDBRAKE, Start = "501, 349", Size = "82, 71", Color = "80, 0, 0",
@ = MultiItem, Role = HIGHBEAM, Start = "67, 259", Size = "80, 58", Color = "0, 0, 80",
@ = MultiItem, Role = LIGHT, Start = "414, 349", Size = "81, 71", Color = "0, 80, 0",
@ = MultiItem, Role = DashWarningSuspDamage, Start = "591, 425", Size = "77, 73" , Color = "60,0,0",
@ = MultiItem, Role = TC_INACTION , Start = "418, 429", Size = "72, 75", Color = "60, 30, 0",
@ = MultiItem, Role = DashWarningTC, Start = "502, 428", Size = "74, 83", Color = "60, 30, 0",
@ = MultiItem, Role = TYRE_PRESSURE, Start = "680, 438", Size = "66, 63", Color = "60, 30, 0", InputThreshold = 40, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = DashWarningSeatbelt, Start = "161, 346", Size = "65, 76" , Color = "80, 0, 0",
@ = MultiItem, Role = DashWarningAirbag, Start = "240, 346", Size = "81, 80" , Color = "80, 0, 0",
@ = MultiItem, Role = GEAR_N , Start = "181, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_R , Start = "50, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_D , Start = "314, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=13 ,InputInverse=1 , Lag=0.2, Color = "70,5,0", 
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=75 ,InputInverse=1 , Lag=0.2, Color = "10,10,10", 
@ = MultiItem, Role = WATER_TEMP , Start = "677, 360", Size = "85, 45" ,Color = "0,80,0" , InputThreshold=10,

────────────────────── INTERIOR EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MATERIALS =int_light_paint1
RANGE = 0.01         
COLOR = 2            
DIRECTED = 0
INTERIOR_ONLY = 1
SPLIT_ELEMENTS = 1
COVERAGE = 3         
SAMPLES_LIMIT = 100    



[EXTRA_FX_EMISSIVE_...]
MESHES = INT_SW_SCREEN
RANGE = 0.02
COLOR =1   
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0    
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0    

[EXTRA_FX_EMISSIVE_...]
MESHES =  int_screen_0
RANGE = 0.15
COLOR =20      
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0    
 



[EXTRA_FX_EMISSIVE_...]
MESHES =  INT_GPS
RANGE = 0.3
COLOR =5       
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0 

────────────────────── STERO/GPS ────────────────────────


[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = INT_GPS
Resolution = 780,640
Size = 640, 640
Offset = 60, 0
Scale = 1,0.75
RearCameraPosition = 0.00, 0.684, -2.15
aftermarketComponent=1


────────────────────── EXHAUST ────────────────────────

; Purple Flames
[!PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT =0.1,0.15,1
TEMPERATURE_MULT =1.1
INTENSITY_MULT =1.00

; Smoke block
[PARTICLES_FX]
SMOKE_BLOCK_START = 0.2
SMOKE_BLOCK_END = 0.8
SMOKE_FORCE_THICKNESS  =  1
[PARTICLES_FX_SMOKE_0]
TYRES_LEFT = 1
[PARTICLES_FX_SMOKE_1]
TYRES_RIGHT = 1


[PARTICLES_FX_EXHAUST]
COLOR = 0.75,0.8,1            ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2                 ; how long particles last in the air before disappearing
SPEED = 0.9, 1                 ; how fast smoke particles fly from the exhaust
SPREAD = 0.25                ; initial spread of particles
STARTING_SIZE = 0.04            ; initial size of particles
SPAWN_OFFSET = 0.02            ; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.2            ; smoke intensity
TEMPERATURE_LAG = 1             ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100         ; speed at which the smoke disappears

[EXHAUST_FLAMES]
ANTILAG=0 
DISCHARGE=1 
DISCHARGE_CHARGE_TIME=.2
DISCHARGE_DELAY=0.2
DISCHARGE_DURATION=.2
DISCHARGE_PROBABILITY=0.5
DISCHARGE_INTENSITY=0.6
DISCHARGE_RPM_THRESHOLD_MAX=6800 
DISCHARGE_RPM_THRESHOLD_MIN=2000 
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=0
LIMITER=1.0 
LIMITER_DELAY=0.0 
LIMITER_INTENSITY=0.1
LIMITER_RPM_THRESHOLD=6999


────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1

[!AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 7000=7350 |)
ENGINE_INT_RPMS = (| 0=0 | 7000=7350|)

────────────────────── might be useful ────────────────────────
[ANIMATION_...]
INPUT = 
FILE = 
TIME = 1.0
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_x_0] 
BIND_TO_EXTRA_x=1
BIND_TO_HEADLIGHTS=0
NAME = 
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

────────────────────── FOG LIGHTS ────────────────────────

[XEMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=
COLOR=12,10,8
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;FOGLIGHTS CAST
[LIGHT_EXTRA_...!]
BOUND_TO
BIND_TO_HEADLIGHTS=0
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, .01, 0, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0
MIRROR_DIRECTION=0
POSITION=0.563, 0.294, -1.75
RANGE=3
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=100
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4


────────────────────── ANALOG ARROWS ────────────────────────
;LUT
LUT = (| 0 = 0 | 20 = 17| 40 = 33  | 100 = 81  |  160 = 140 | 320 = 270 |)

[ANALOG_INDICATOR_...]
INPUT = SPEED
NAME = ARROW_SPEED
ZERO=0
MIN_VALUE=0
LUT = (| 0 = 0 |64.37376 = 35|96.56064 = 55|128.74752= 74|193.12128= 111|225.30816000000002= 131|267.49504= 158|289.68192= 172|321.8688= 192|354.05568000000005= 212.5|)


[ANALOG_INDICATOR_...]
INPUT = RPM
NAME = ARROW_RPM
LUT = (| 0 = 0 | 2000 = 59| 3000 = 90  | 4000 =122  |5000 =152|6000 =182|7000 =212|)

[ANALOG_INDICATOR_...]
INPUT =TURBO
NAME = ARROW_SUPERCHARGER
ZERO=0
MIN_VALUE=0
LUT = (| 0 = 0 |1.5 =-40|)
INPUT_LAG_UP = 0.5
INPUT_LAG_DOWN = 0.95

[STATUS_OIL]
; similar thing, overly simplified estimation for instruments
PRESSURE_BASE = 1.0         ; base oil pressure for idling engine
PRESSURE_STEP = 1.0         ; oil pressure increase for each 1000 RPM
PRESSURE_LAG_UP = 0.998     ; oil pressure increase lag
PRESSURE_LAG_DOWN = 0.9985  ; oil pressure decrease lag

TEMPERATURE_MULT = 1.0         ; relation of oil temperature to water temperature
TEMPERATURE_RPM_FACTOR = 0.03  ; extra increase of oil temperature for each 1000 RPM
TEMPERATURE_LAG_UP = 0.995     ; oil temperature increase lag
TEMPERATURE_LAG_DOWN = 0.995   ; oil temperature decrease lag

[ANALOG_INDICATOR_...]
INPUT =FUEL
NAME =ARROW_FUEL
LUT = (| 0 = 100 | 35 = 51| 70 = 0 )
LAG_DW=0.9
LAG_UP=0.9

[ANALOG_INDICATOR_...]
INPUT =OIL_PRESSURE
NAME =ARROW_OIL_TEMP
STEP=2

[INSTRUMENTS]
RPM_VINTAGE =0 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.11 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.80 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some
──────────────────────────────────────────────
[EXTRA_SWITCHES]
SWITCH_A = Side Markers
