[INCLUDE: common/materials_interior.ini] 
[INCLUDE: common/navigators.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: pbr_int.ini]
[INCLUDE: pbr_ext.ini]

[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = Plane001
CompactLayout = 1
@ = Navigator_Size, Resolution = "900, 670", Size = "900,670", Offset = 0, 10, Scale = 0.75
Brightness = .1
RearCameraPosition = 0, 0.883, -2.4
aftermarketComponent=1

[SCRIPTABLE_DISPLAY_...]
MESHES = Cluster
REFRESH_RATE = 60
SKIP_FRAMES = 0
SCRIPT = script.lua

;;;;;;;;; Data Replacement ;;;;;;;;; 
[DATA] 
DISABLE_LIGHTSINI = 1

[LIGHTING] ; Standard Config - Do Not Change
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
INTERIOR_FAKE_SHADOW_FADE=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1

[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1

[PARTICLES_FX]
BODYSPARKS_AMOUNT=0.25
BODYSPARKS_INTENSITY=0.2
BODYSPARKS_LIFETIME=0.4
BODY_SPARKS_COLOR=1, 0.5, 0, 10
COLLIDER_0SPARKS_AMOUNT=0.25
COLLIDER_0SPARKS_INTENSITY=0.2
COLLIDER_0SPARKS_LIFETIME=0.4
COLLIDER_0_SPARKS_COLOR=1, 0.5, 0, 10
DRAG_MULT=2
INTERIOR_BOUNDS_CHECK=1
INTERIOR_BOUNDS_HEIGHT=0.644874
LIFT_MULT=0.1
SPARKS_AMOUNT_MULT=2
SPARKS_COOLDOWN_LAG=0.96
SPARKS_DEPTH_EXP=4
SPARKS_MAX_DEPTH=0.0025
SPARKS_OVERLOAD_LAG=0.7
TRACES_LIGHTS_POS=0.655593, 0.825127, -2.15187

[ANALOG_INDICATOR_...]
INPUT=WATER_TEMPERATURE
NAME=ARROW_WATER_RPM
ZERO=-0.0
STEP=-1.195

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMPERATURE
NAME=ARROW_TEMP
ZERO=5.0
STEP=-0.195



[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1


[BRAKEDISC_FX]
ACTIVE = 1   
REFRESH = 1       
DEBUG = 0


[EXTRA_FX] ; Front + Taillights Glass Only
MASK_GBUFFER = material:ExtGlass,material:RedGlass
SKIP_GBUFFER=intGlassClearGloss002
[SHADER_REPLACEMENT_...] ; Sets Mesh Transparent, Has to be Alpha-Blend
MESHES = indicator_lr_SUB1
IS_TRANSPARENT = 1

[SHADER_REPLACEMENT_...] ; Tyres
MATERIALS =Material #25
PROP_... = ksAmbient, 0.15
PROP_... = ksDiffuse, 0.15
PROP_... = ksSpecularEXP, 15
PROP_... = ksSpecular, 0.03
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...] ; Tyres
MATERIALS =Cap_Logo_d35
PROP_... = ksSpecularEXP, 45
PROP_... = ksSpecular, 0.1

;;;;;;;;; Cluster Config / By Mr. Suzuki ;;;;;;;;; 
[CustomEmissiveMulti] ; Emissive Warning Lights
Meshes = cluster_warning
Resolution = 812, 812
UseEmissive0AsFallback = 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "62, 434", Size = "84, 104" , Color = "0, 5,0 " ,
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "163, 433", Size = "71, 100" , Color = "0, 5,0 " ,
@ = MultiItem, Role = ABS_INACTION, Start = "327, 439", Size = "80, 47", Color = "30,15,0",
@ = MultiItem, Role = DashWarningABS, Start = "326, 355", Size = "79, 60", Color = "30,15,0",
@ = MultiItem, Role = DashWarningEngine, Start = "585, 265", Size = "86, 72" , Color = "30,15,0",
@ = MultiItem, Role = HANDBRAKE, Start = "501, 349", Size = "82, 71", Color = "40, 0, 0",
@ = MultiItem, Role = HIGHBEAM, Start = "67, 259", Size = "85, 71", Color = "0, 0, 40",
@ = MultiItem, Role = LIGHT, Start = "677, 360", Size = "85, 45", Color = "0, 40, 0",
@ = MultiItem, Role = TC_INACTION , Start = "418, 429", Size = "72, 75", Color = "30, 15, 0",
@ = MultiItem, Role = DashWarningTC, Start = "502, 428", Size = "74, 83", Color = "30, 15, 0",
@ = MultiItem, Role = TYRE_PRESSURE, Start = "680, 438", Size = "66, 63", Color = "30, 15, 0", InputThreshold = 39, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = DashWarningSeatbelt, Start = "161, 346", Size = "65, 76" , Color = "40, 0, 0",
@ = MultiItem, Role = DashWarningAirbag, Start = "240, 346", Size = "81, 80" , Color = "40, 0, 0",
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=11 ,InputInverse=1 , Lag=0.2, Color = "35,2,0", 


--------------------------FLAMES-------------------------------

[PARTICLES_FX_EXHAUST]
LIFE = .2, .3                ; how long particles last in the air before disappearing
SPEED = 0.5, 1               ; how fast smoke particles fly from the exhaust
SPREAD = 0.25                ; initial spread of particles
STARTING_SIZE = 0.04            ; initial size of particles
SPAWN_OFFSET = 0.02            ; initial spawn point offset (length-wise)
TEMPERATURE_LAG = 1             ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100    


[INCLUDE: common/materials_carpaint.ini]


; body paint
[Material_CarPaint_Metallic]
Materials=ext_Body_Paint
SpecularBase = 0.4, 40
SpecularSun  = 0.4, 5000
ClearCoatThickness = 0.15
ColoredSpecular=0.85
ColoredSpecular=0.9

; caliper paint
[Material_CarPaint_Metallic]
Materials=ext_Wheel_brake_caliper
AmbientSpecular = 0
BrightnessAdjustment = 0.5
; wheel paint

[Material_CarPaint_Metallic]
Materials =
AmbientSpecular = 0


[Material_CarPaint_Chrome]
Materials =ext_Wheel_paint1
PROP_... = isAdditive,1
ColoredSpecular=0.9
;UseMetallicReflections = 1
BrightnessAdjustment = 0.5
AmbientSpecular = 0
FresnelC = 0.1
ClearCoatThickness = 0.2


[INCLUDE: common/materials_interior.ini]

; License Plate Shader

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_LP_US
PROP_0 = ksSpecular, 0.08


; License Plate Frame Plastic

[Material_Carbon]
Materials=EXT_LP_PLASTIC
Brightness = 0.015
DetailScale =112
DetailNormalBlend = 1

; License Plate Frame Metal
[Material_MetalOld_v2]
Materials = EXT_LP_CHROME
DetailScale = 1

[EXHAUST_FLAMES] ; CSP Flames Configuration
ANTILAG=0 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=10 ; flame size
ANTILAG_INTERVAL_MAX=7000
ANTILAG_INTERVAL_MIN=65000
ANTILAG_TURBO_THRESHOLD=0.0
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=1 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.4 ; delay after throttle lift
DISCHARGE_DURATION=0.5 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=.7; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=.4; flame size
DISCHARGE_RPM_THRESHOLD_MAX=7200 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0.1 ; after upshift
FLAT_SHIFT_DURATION=0.1 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=.9 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=.1 ; flame size
FLAT_SHIFT_PROBABILITY=.6 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=6500
LIMITER=0 ; on hitting the limiter
LIMITER_DELAY=0.2 ; delay, in seconds
LIMITER_INTENSITY=.1 ; flame size
LIMITER_RPM_THRESHOLD=6500 ; limiter flames will not shoot below this rpm




[LIGHT_LICENSEPLATE] 
MESHES=EXT_LP
OFFSET=0.04, 0.025, -0.012
RANGE=0.25
COLOR=10,10,9,1
LAYOUT=TWO_ON_TOP
SPOT=179


;;;;;;;;; LIGHTS ;;;;;;;;; 

[EMISSIVE_LIGHT_...] ; Lowbeam 1 
NAME=LowBeam
COLOR=18.3,19.2,21.5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_...] ; DRL
NAME=Object27239
COLOR=70,90,120,1.5
OFF_COLOR=70,90,120,1.5
LAG=0.9
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0


[EMISSIVE_HIGHBEAM_...] ; High Beam
NAME=HdLightsLens001
COLOR=18.3,19.2,21.5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_...]
INPUT = LIGHT
NAME = Taillights08
INPUT_LAG_UP = 0.0
INPUT_LAG_DOWN = 0.99
COLOR=50, 2, 0,5
LAG = 0.9
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Taillights07
INPUT_LAG_UP = 0.6
INPUT_LAG_DOWN = 0.9898
COLOR=50, 2, 0,5
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Taillights06
INPUT_LAG_UP = 0.9
INPUT_LAG_DOWN = 0.9895
COLOR=50, 2, 0,5
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Taillights05
INPUT_LAG_UP = 0.9317
INPUT_LAG_DOWN = 0.989
COLOR=50, 2, 0,5
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Taillights04
INPUT_LAG_UP = 0.950
INPUT_LAG_DOWN = 0.9885
COLOR=50, 2, 0,5
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Taillights03
INPUT_LAG_UP = 0.970
INPUT_LAG_DOWN = 0.9875
COLOR=50, 2, 0,5
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Taillights02
INPUT_LAG_UP = 0.978
INPUT_LAG_DOWN = 0.985
COLOR=50, 2, 0,5
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = Taillights01
INPUT_LAG_UP = 0.983
INPUT_LAG_DOWN = 0.983
COLOR=50, 2, 0,5
LAG = 0.7
SIMULATE_HEATING = 0.5


[EMISSIVE_BRAKE_...] ; Brakelights - MUST be 3X DRL Taillights
NAME=BrakeLight,ChromeBackBMP001
COLOR=50, 2, 0,5
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

[EMISSIVE_BRAKE_...] ; Brakelights 2 - USE IF DRL + BRAKE IS SAME MESH
NAME=Light002
COLOR=50, 2, -10 ,3
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
FALLBACK_HEADLIGHTS_COLOR=5.0, 0.2, -1.0 ,3


EMERGENCY BRAKE
[EMISSIVE_BRAKE_...]
NAME=Circle.009
COLOR=25.5, 1, 0,25 
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR=25.5, 1, 0,25 
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking


[EMISSIVE_REVERSE_...] ; Reverse Lights
NAME = ReverseLights  ; name (one or more) of a mesh to glow
COLOR = 10,10,10,10.2      ; glowing color if condition is met
LAG = 0.0                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 1        ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights


w

; Extra Option Lights - Could Be FogLights
[EMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=foglightrbulbs_a,foglightlbulbs_a
COLOR=12,10,8
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

----------------------Indicators---------------------------------------------------------------
[EMISSIVE_TURNSIGNAL_LEFT_...] ; Front Left Turnsignal w/DRL Enabled LEAVE BLANK IF NOT USED
NAME=Object002 
COLOR=100,15,0
FALLBACK_BASE_COLOR=100,120,140,0.5
REPEAT_FREQENCY_HZ=2.6
LOCATION=NONE
LAG = 0
NO_FALLBACK_WHILE_BLINKING=1

[EMISSIVE_TURNSIGNAL_LEFT_...] ; Left Mid Turnsignal
NAME=ChromeBackBMP002
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_LEFT_...] ; Rear Left Turnsignal 
NAME=LFBLINKER
COLOR=100,50,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Front Right Turnsignal w/DRL Enabled LEAVE BLANK IF NOT USED
NAME=LightEmissive001
COLOR=100,15,0
FALLBACK_BASE_COLOR=100,120,140,0.5
REPEAT_FREQENCY_HZ=2.6
LOCATION=NONE
LAG = 0
NO_FALLBACK_WHILE_BLINKING=1

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Mid Right Turnsignal
NAME=ChromeBackBMP003
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Rear Right Turnsignal 
NAME=LRBLINKER
COLOR=100,50,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[SHADER_REPLACEMENT_...]
MATERIALS =INT_CLUSTER,INT_CLUSTER_DIGITAL,INT_GPS,int_light_paint1,INT_CLUSTER_LUA,INT_HEADSUP_DISPLAY_LUA,INT_CLUSTER_NEEDLE,INT_SCREEN_REAR,INT_DECAL,intTexDevices,Material #29
ADAPTIVE_EMISSIVE = 1
[EMISSIVE_LIGHT_...] 
NAME=material:int_light_paint1
COLOR=5
OFF_COLOR=5


----------------------Interior Lights---------------------------------------------------------------
[EMISSIVE_LIGHT_...] ; Cluster 1 Light
NAME=GPS,Cluster,Plane001
COLOR=2,2,2,1
OFF_COLOR=1,1,1
LAG=0.9
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
DISABLE_WITH_EMISSIVE_LIGHT = 1

[EMISSIVE_LIGHT_...] ; Cluster 2 Light
NAME=headlightr_a-5,headlightl_a-5
COLOR=120,120,120
LAG=0.9
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Cluster 2 Light
NAME=amspeaker_003,amspeaker_002,amspeaker_004,amspeaker_005
COLOR=2,0,0,1
OFF_COLOR=2,0,0,1
LAG=0.9
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Cluster 2 Light
NAME=PlasticBlueLights002
COLOR=12,12,12
OFF_COLOR=12,12,12
LAG=0.9
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Interior Decal Lights
NAME=IntButtonsGlossy002,IntButtonsGlossy007,IntButtonsGlossy006,IntButtonsGlossy001,IntButtonsGlossy003,IntButtonsGlossy005
COLOR=2,2,2,1
OFF_COLOR=2,2,2
LAG=0
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Interior Decal Lights
NAME=podsvetka
COLOR=2,0,0,5
LAG=0
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Arrows Light
NAME=IntAmbilightEmissive006,IntAmbilightEmissive001,IntAmbilightEmissive002,IntAmbilightEmissive003,IntAmbilightEmissive004
COLOR=2,0,0,8
OFF_COLOR=2,0,0,4
LAG=0
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

-----NAVIGATOR-----

[INCLUDE: common/navigators.ini]

[Navigator_StyleNavitel]
Meshes = Gps
@ = Navigator_Size, Resolution = "512, 296", Size = "512, 256", Offset = "0, 0", Scale = 2
Brightness = 0.5




----------------------Warning Lights---------------------------------------------------------------
[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=lcd_blinker_left
TOGGLE_VISIBILITY = 1
COLOR=0.5,25,0.5, 1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=lcd_blinker_right
TOGGLE_VISIBILITY = 1
COLOR=0.5,25,0.5, 1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0


[EMISSIVE_...]
NAME=st_wheel
TOGGLE_VISIBILITY =1
COLOR=60,12,0.2,1
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2

[EMISSIVE_...]
NAME=engine
TOGGLE_VISIBILITY =1
COLOR=60,12,0.2,1
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_...]
NAME=tires_press
TOGGLE_VISIBILITY = 1
COLOR=60,12,0.2,1
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 35
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

[EMISSIVE_...]
NAME=fuel
TOGGLE_VISIBILITY =1
COLOR=60,20,0.1,1
INPUT=FUEL
INPUT_THRESHOLD = 12
INPUT_THRESHOLD_INVERSE = 1
LAG=0.4


[EMISSIVE_HAZARD_0]
COLOR=40,4,4,1
NAME=Warning_Button
FALLBACK_HEADLIGHTS_COLOR=40,4,4,0.2
LAG=0.2


[EMISSIVE_ABS_INACTION_0]
NAME=abs_1
TOGGLE_VISIBILITY = 1
COLOR=60,12,0.2,1
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_0]
NAME=tc_off
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=60,12,0.2,1
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_1]
NAME=tcoff001
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=60,12,0.2,1
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_2]
NAME=warning_traction_control_off2
TOGGLE_VISIBILITY = 1
COLOR=0
COLOR=60,12,0.2,1
LAG=0.2


[EMISSIVE_TRACTIONCONTROL_INACTION_0]
COLOR=60,12,0.2,1
NAME=tc
TOGGLE_VISIBILITY = 1
LAG=0.2

[EMISSIVE_HANDBRAKE_0]
NAME=handbrake
TOGGLE_VISIBILITY = 1
COLOR=60,2,0.2,1
LAG=0.2

[EMISSIVE_...]
NAME=warning_seatbelt, warning_airbag
TOGGLE_VISIBILITY = 1
COLOR=60,0,0,1
INPUT=STALLED
LAG=0.2

[EMISSIVE_...]
NAME=warning_lane_assist, warning_lane_assist001
TOGGLE_VISIBILITY = 0
COLOR=60,12,0,1
INPUT=STALLED
LAG=0.2



[EMISSIVE_...]
NAME=warning_engine2
TOGGLE_VISIBILITY = 0
COLOR=60,12,0.2,1
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 800
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_...]
NAME=warning_oil
TOGGLE_VISIBILITY = 0
COLOR=60,0,0,1
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 910
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_...]
NAME=warning_battery
TOGGLE_VISIBILITY = 0
COLOR=60,0,0,1
INPUT=STALLED
LAG=0.2

WARNING LOWBEAM
[EMISSIVE_LIGHT_13]
NAME=light_002
TOGGLE_VISIBILITY = 1
BIND_TO_HEADLIGHTS=1
COLOR=1,20,1, 1.1
LAG=0.2
SIMULATE_HEATING=0

WARNING HIGHBEAM
[EMISSIVE_HIGHBEAM_1]
NAME=highbeam
TOGGLE_VISIBILITY = 1
COLOR=0.1,0.1,40, 1.0
LAG=0.2
SIMULATE_HEATING=0
--

[EXTRA_FX_EMISSIVE_...]
MESHES = Plane001
RANGE = 0.13
COLOR =0.25
DIRECTED = 1
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS = 1
COVERAGE =3
EMISSIVE_TWEAK=0
[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1_1
RANGE = 0.023
COLOR =0.05
DIRECTED = 0
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS = 1
COVERAGE =3
EMISSIVE_TWEAK=0

[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1_2
RANGE = 0.07
COLOR =0.05
DIRECTED = 0
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS = 1
COVERAGE =3
EMISSIVE_TWEAK=0


[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1_4
RANGE = 0.035
COLOR =0.05
DIRECTED = 0
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS = 1
COVERAGE =3
EMISSIVE_TWEAK=0

[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1_3
RANGE = 0.05
COLOR =0.05
DIRECTED = 0
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS = 1
COVERAGE =3
EMISSIVE_TWEAK=0
[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1_5
RANGE = 0.4
COLOR =0.005
DIRECTED = 0
INTERIOR_ONLY =1
EXTERIOR_ONLY =0
SPLIT_ELEMENTS = 1
COVERAGE =3
EMISSIVE_TWEAK=0


[EXTRA_FX_EMISSIVE_...]
MESHES =LowBeam,HdLightsLens001
RANGE = 0.15
COLOR =0.01
DIRECTED =0.8
INTERIOR_ONLY =0
EXTERIOR_ONLY =0
SPLIT_ELEMENTS = 1
COVERAGE =3
EMISSIVE_TWEAK=0





---------------------------------- Light Casts ----------------------------------


[LIGHT_HEADLIGHT_0] ; Headlights Both Low/Highbeam are located inside this
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=120,120,120,0.05
LAG=0.1
DIFFUSE_CONCENTRATION=0.5
DIRECTION=0, 0.3, 2
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=50
LOWBEAM_RANGE_MULT=0.9
LOWBEAM_RANGE_ONCOMING_MULT=0.3
MIRROR=0.6
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0, 0.7, 1.9
RANGE=200
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=2.0
SECOND_SPOT_RANGE=50
SECOND_SPOT_SHARPNESS=0.20
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=55
SPOT_EDGE=0.021, 0.02, 0.02
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.050, 0.99, 0

[LIGHT_BRAKE_0] ; Brakelights Both DRL/Brakelights are located inside this
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.181034, 0, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -.5, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.568
MIRROR_DIRECTION=0
POSITION=0.0, 0.673, -2.07
RANGE=7
RANGE_GRADIENT_OFFSET=0.35
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=100
SPOT_EDGE=0.135, 0.135, 0.135
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4

[LIGHT_REVERSE_0] ; Reverse Lights
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.620
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0.0, 0.696, -1.99
RANGE=4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4


---------------------------------- AUDIO ENGINE ----------------------------------


[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1.0
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = .7
SKID_INT = .7

[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 6800=7200|)
ENGINE_INT_RPMS = (| 0=0 | 6800=7200|)

---------------------------------------MATERIALS-----------------------------------


[INCLUDE: common/materials_interior.ini]

;INTERIOR PBR MATERIALS

Int Plastic
[Material_Plastic_v2]
Materials = int_ruggered_black_plastic
BrightnessAdjustment = 0.2
DetailScale = 50
DetailTextureBlur = 1
DetailNormalBlend = 0.5
Reflectance = 0.02
Smoothness = 0.1

Int Aluminium
[Material_Metal_v2]
Materials =IntChrome,Big_Bolts_d29
DetailScale=0
Int Plastic/Leather
[Material_Plastic_v2]
Materials = int_plastic_fake_leather
BrightnessAdjustment = 0.2
DetailScale =80
DetailNormalBlend = -0.5
Reflectance = 0.02
Smoothness = 0.1
RESOURCE_1 = txNormalDetail
RESOURCE_TEXTURE_1 = int_leather_soft.DDS



[Material_Plastic]
Materials =IntPlastic
DetailScale = 200
Brightness=0.2
Int Smooth Plastic
[Material_Plastic_v2]
Materials = int_smooth_black_plastic
BrightnessAdjustment = 0.25
DetailScale = 0
DetailTextureBlur = 1
DetailNormalBlend = 0
Reflectance = 0.15
Smoothness = 0.2

Int Piano Black
[Material_Plastic_v2]
Materials = IntPianoBlack
BrightnessAdjustment = 0.1
DetailScale = 0
Reflectance = 0.07
Smoothness = 0.999999

Int Alcantara
[Material_Velvet_v2]
Materials = IntAlcnt
DetailScale=10
DetailNormalBlend = 1
BrightnessAdjustment=0.1
ApplyTilingFix=0


[Material_Fabric_v2]
Materials =IntFabric
DetailScale=200
Int Carpet
[Material_Carpet_v2]
Materials=IntSeatBeltRed
DetailScale=80
BrightnessAdjustment = 0.3
DetailNormalBlend = 0.2
Reflectance = 0.0001

Int Leather
[Material_Leather]
Materials = Cockpit
DetailScale = 200
DetailNormalBlend = 0.55
BrightnessAdjustment = 0.22

[Material_Leather]
Materials = int_leather_paint1,int_leather_paint2
BrightnessAdjustment = 0.5
Int Alu
[Material_Plastic_v2]
Materials = int_rough_aluminium
BrightnessAdjustment = 0.22
DetailScale = 0
DetailTextureBlur = 1
DetailNormalBlend = 0
Reflectance = 0.2
Smoothness = 0.5
Metalness = 0.6

Int Carbon
[Material_Carbon]
Materials=IntCarbon
DetailScale=465
Brightness=0.4
DetailNormalBlend=1

;EXTERIOR PBR MATERIALS

Ext Metal
[Material_Metal_v2]
Materials = ChromeNohesi
BrightnessAdjustment = 0.01
DetailScale = 50
Metalness = 0.1
Reflectance = 0

Ext Metal Headlights
[Material_Metal_v2]
Materials = ext_headlight_emissive, ext_headlight_chrome_nm
BrightnessAdjustment = 0.6
DetailScale = 0
Metalness = 0.9
Reflectance = 0.1
LocalReflectionsSharpness = 0.3
DetailNormalPBRSmoothnessGamma = 0.4

Ext Smooth Plastic
[Material_Plastic]
Materials = ExtPlastic
BrightnessAdjustment = 0
DetailScale = 0
Reflectance = 0.05
Smoothness = 0.9

Ext Rough Chrome
[Material_Plastic_v2]
Materials = C
BrightnessAdjustment = 0.03
Reflectance = 0.0
Metalness = 0.2
Smoothness = 0.3
DetailScale = 35
DetailTextureBlur = 1
DetailNormalBlend = 0.2


[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial =
CarPaintVersionAware = 2

[Material_CarPaint_Metallic]
Materials =
LocalReflectionsForce = 1

[Material_CarPaint_Metallic]
AmbientSpecular = 1

[Material_CarPaint_Metallic]
FresnelMax = 1
FresnelC = 0.1
BrightnessAdjustment = 0.9 ; compensates for ambient specular
ColoredSpecular = 0.9
AmbientSpecular = 0.6
AmbientSpecularEXP = 2.5
ClearCoatThickness = 0.06

;silver rims
[Material_Metal_v2]
Materials =bbsface,Bbschrome
Brightness = 0.3
DetailScale = 0
Metalness = 0.3
Reflectance = 0.0
LocalReflectionsSharpness = 0.1
CubemapReflectionBlur= 0.8

[Material_Metal_v2]
Materials =ExtChrome
Brightness = 0.4

[Material_MetalOld_v2]
Meshes=extAluminium002.001
Brightness = 0.1


EXT
[Material_Carbon]
Materials=ExtCarbon
DetailScale=441
Brightness=0.2
DetailNormalBlend=0


[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials=
MaskPass=0
Desaturate=0
FilmIOR=1.46

[Material_Glass]
Materials=ExtGlass
MaskPass=0
Desaturate=0
FilmIOR=2
ThicknessMult=0

[Material_Glass]
Materials=RedGlass
EXTRA_MASK_PASS_COLOR=255,0,0
MaskPass=2
Desaturate=0
ThicknessMult=0.5
BrightnessAdjustment=0.2

[Material_Glass]
Materials=ExtWindows,ExtTintedGlass
MaskPass=0.4
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=2
Desaturate=0
FilmIOR=1.7



