[INCLUDE: common/materials_interior.ini] 
[INCLUDE: common/navigators.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: android_auto/config.ini]
[INCLUDE: pbr_int.ini]
[INCLUDE: pbr_ext.ini]
[INCLUDE: navigators_maps.ini]

[SCRIPTABLE_DISPLAY_...]
ACTIVE=0
MESHES = windscreen_SUB1	; mesh the SCRIPTABLE_DISPLAY draws onto.
SCRIPT = CLUSTER_TRD.lua

[SCRIPTABLE_DISPLAY_...]
MESHES = Interior003_001_001	; mesh the SCRIPTABLE_DISPLAY draws onto.
SCRIPT = CLUSTER_M.lua


[SCRIPTABLE_DISPLAY_...]
MESHES =INT_HUD
SCRIPT = sw.lua


[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metallic]
Materials=EXT_METAL_RED


; body paint
[Material_CarPaint_Metallic]
Materials=ext_Body_Paint
ColoredSpecular =1
ClearCoatThickness = 0.15
;SpecularBase = 0.3, 50
[Material_CarPaint_Solid]
Materials=
ColoredSpecular =0.9

[Material_CarPaint_Metal]
Materials=ext_Body_Paint2
BrightnessAdjustment=0.1
SpecularBase = 0.05, 50
FresnelC = 0.15
UseMetallicReflections =1
FlakesK = 1
[Material_CarPaint_Metal]
Materials=int_Body_Paint
AmbientSpecular = 0
FresnelC = 0.2
BrightnessAdjustment=0.5

; caliper paint
[Material_CarPaint_Metallic]
Materials=ext_Wheel_brake_caliper
AmbientSpecular = 0
FresnelC = 0.04

; wheel paint
[Material_CarPaint_Metallic]
Materials =
BrightnessAdjustment=1
SpecularBase = 0.1, 10
;;
[Material_CarPaint_Chrome]
Materials =ext_Wheel_paint1,ext_Wheel_paint2
SpecularBase = 0.1, 40
FresnelC = 0.05

;;;;;;;;; Cluster Config / By Mr. Suzuki ;;;;;;;;; 
[CustomEmissiveMulti] ; Emissive Warning Lights
Meshes = cluster_warning
Resolution = 812, 812
UseEmissive0AsFallback = 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "42, 534", Size = "84, 104" , Color = "0, 5,0 " ,
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "163, 433", Size = "71, 100" , Color = "0, 5,0 " ,
@ = MultiItem, Role = ABS_INACTION, Start = "327, 439", Size = "80, 47", Color = "30,15,0",
@ = MultiItem, Role = DashWarningABS, Start = "326, 355", Size = "79, 60", Color = "30,15,0",
@ = MultiItem, Role = DashWarningEngine, Start = "585, 265", Size = "86, 72" , Color = "30,15,0",
@ = MultiItem, Role = HANDBRAKE, Start = "501, 349", Size = "82, 71", Color = "40, 0, 0",
@ = MultiItem, Role = HIGHBEAM, Start = "67, 259", Size = "85, 71", Color = "0, 0, 40",
@ = MultiItem, Role = LIGHT, Start = "677, 360", Size = "85, 45", Color = "0, 40, 0",
@ = MultiItem, Role = TC_INACTION , Start = "418, 429", Size = "72, 75", Color = "30, 15, 0",
@ = MultiItem, Role = DashWarningTC, Start = "502, 428", Size = "74, 83", Color = "30, 15, 0",
@ = MultiItem, Role = TYRE_PRESSURE, Start = "680, 438", Size = "66, 63", Color = "30, 15, 0", InputThreshold = 39, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = DashWarningSeatbelt, Start = "161, 346", Size = "65, 76" , Color = "40, 0, 0",
@ = MultiItem, Role = DashWarningAirbag, Start = "240, 346", Size = "81, 80" , Color = "40, 0, 0",
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=11 ,InputInverse=1 , Lag=0.2, Color = "35,2,0", 

────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_B_0] 
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME = window_rf,window_lf,UI,I
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.8
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

────────────────────── WIPERS ────────────────────────
[WIPERS]
FRONT_0=
FRONT_1=
BACK=Geometry91
──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1
──────────────────────────────────────────────
[LIGHTING] ; Standard Config - Do Not Change
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
INTERIOR_FAKE_SHADOW_FADE=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1

[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1

────────────────────── ANALOG ARROWS ────────────────────────


────────────────────── Exterior PBR Shaders────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

[BRAKEDISC_FX]
ACTIVE = 1   

LUMINOCITY_MASK = 0.08 0.3
WEAR_FORCE = 0.6


────────────────────── DOUBLE SIDED MESH ────────────────────────
[SHADER_REPLACEMENT_...]
MESHES = 
CULL_MODE = DOUBLESIDED
────────────────────── TRANSPARENT ────────────────────────
[SHADER_REPLACEMENT_...] ; Sets Mesh Transparent, Has to be Alpha-Blend,
MESHES=21414,TL1
IS_TRANSPARENT = 0

[SHADER_REPLACEMENT_...]
MATERIALS = amg_hud2,calioperlog
IS_TRANSPARENT = 1
CAST_SHADOWS = 0 
BLEND_MODE = ALPHA_TEST




[SHADER_REPLACEMENT_...]
MATERIALS =amg_ht,cluster_lights,m8_oled
IS_TRANSPARENT = 1
BLEND_MODE = ALPHA_BLEND
──────────────────────────────────────────────

[EXTRA_FX]
;Light Glass
MASK_GBUFFER =material:EXT_GLASS,material:m8_tailight,material:EXT_GLASS_TL_NM,material:EXT_AMBER_GLASS_NM,material:EXT_DRL_LIGHT,material:amg_day_lg2
;Interior Glass
SKIP_GBUFFER = gls
GLASS_FILTER = 
DELAYED_RENDER = material:INT_HUD     

────────────────────── EXHAUST ────────────────────────

[PARTICLES_FX_EXHAUST]         ; how long particles last in the air before disappearing
SPEED = 0.5, 2               ; how fast smoke particles fly from the exhaust
SPREAD = 0.25                ; initial spread of particles
STARTING_SIZE = 0.04            ; initial size of particles
SPAWN_OFFSET = 0.02            ; initial spawn point offset (length-wise)
TEMPERATURE_LAG = 1             ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100    
LIFE=0.5,0.25

[EXHAUST_FLAMES]
DISCHARGE=1
DISCHARGE_CHARGE_TIME=1
DISCHARGE_DELAY=0.1
DISCHARGE_DURATION=1
DISCHARGE_INTENSITY=0.1
DISCHARGE_PROBABILITY=0.75
DISCHARGE_RPM_THRESHOLD_MAX=8500
DISCHARGE_RPM_THRESHOLD_MIN=0
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=8
LIMITER=0
LIMITER_DELAY=0.0
LIMITER_INTENSITY=0.125
LIMITER_RPM_THRESHOLD=7000
FLAT_SHIFT=1
FLAT_SHIFT_COOLDOWN=0.03 
FLAT_SHIFT_DURATION=0.01 
FLAT_SHIFT_GAS_THRESHOLD=0.75
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=0.75
FLAT_SHIFT_RPM_THRESHOLD=5000
ANTILAG=0
ANTILAG_DELAY=0
ANTILAG_INTENSITY= 0.1
ANTILAG_INTERVAL_MAX=0.2
ANTILAG_INTERVAL_MIN=0.05
ANTILAG_TURBO_THRESHOLD=1


────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1
TURBO_BOV=1
[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1



[AUDIO_PITCH]
ENGINE_EXT = 1.0
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1

────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=boot_SUB11
COLOR=255, 255, 255, 0.05
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8

[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and W_NM.dds textures
MESHES= EXT_LP_US2
COLOR=10,10,10,.4
RANGE=0.25
SPOT=179

────────────────────── LIGHTS ────────────────────────
[EMISSIVE_TURNSIGNAL_LEFT_...] ; Interior Left Turnsignal
NAME=G351
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Interior Right Turnsignal
NAME=G4521
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...] ; High Beam
NAME=51541418
COLOR=0,0,10,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...] ; Lowbeam 2 - Leave Blank Unless Used
NAME=999
COLOR=0,10,0,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HAZARD_0]
COLOR=40,4,4,1
NAME=HAZARD
FALLBACK_HEADLIGHTS_COLOR=40,4,4,0.7
LAG=0.2

[EMISSIVE_ABS_INACTION_0] ; Warning ABS Inaction
NAME=cluster_warning-1
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
LAG=0.2

[EMISSIVE_ABS_0] ; Warning ABS Off
NAME=555551W
TOGGLE_VISIBILITY = 0
COLOR=0,0,0
OFF_COLOR=10,5.6,-4
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_0] ; Warning Traction Off 1
NAME=
TOGGLE_VISIBILITY = 0
COLOR=0
OFF_COLOR=20,6,0.1,3.5
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_1] ; Warning Traction Off 2
NAME=55
TOGGLE_VISIBILITY = 0
OFF_COLOR=10,3.1,0.1,3
COLOR=0
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_INACTION_0] Warning Traction In Action
COLOR=20,4,0.1,3.5
NAME=44
TOGGLE_VISIBILITY = 0
LAG=0.2

[EMISSIVE_HANDBRAKE_0] ; Warning Handbrake
NAME=111
TOGGLE_VISIBILITY = 0
COLOR=45,0.7,0, 1.8
LAG=0.25

[EMISSIVE_...] ; Warning Suspension
NAME=Warning15
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2
 
[EMISSIVE_...] ; Warning Engine
NAME=33
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_...] ; Warning Tyre Pressure
NAME=6JTDE
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 38
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

[EMISSIVE_...] ; Warning Fuel
NAME=Warning4
TOGGLE_VISIBILITY = 0
COLOR=20,3.5,0.1,35
INPUT=FUEL
INPUT_THRESHOLD = 12
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_...] ; Stalled Manual Only
NAME=Warning9 , Warning11
BIND_TO=STALLED 
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
LAG=0.3

[EMISSIVE_...] ; Stalled Manual Only
NAME=77,66
BIND_TO=STALLED 
TOGGLE_VISIBILITY = 0
COLOR=5,0 ,0 , 3.5
LAG=0.3

color codes 
xenon
COLOR=183,192,215
[EXTRA_FX_EMISSIVE_...],
MATERIALS = m8_tailight
RANGE = 0.034 ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 1 ; optional brightness multiplier (could be an RGBA value)
INTERIOR_ONLY = 0 ; show up for interior views only
EXTERIOR_ONLY = 0 ; show up for exterior views only
DIRECTED = 1
EMISSIVE_TWEAK =41.25
COVERAGE = 3
SAMPLES_LIMIT = 500
SPLIT_ELEMENTS = 1

[EXTRA_FX_EMISSIVE_...],
MESHES = headlight_r_SUB2,headlight_l_SUB2
RANGE = 0.15 ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 1,1,2 ; optional brightness multiplier (could be an RGBA value)
INTERIOR_ONLY = 0 ; show up for interior views only
EXTERIOR_ONLY = 0 ; show up for exterior views only
DIRECTED = 1
EMISSIVE_TWEAK =0.55
COVERAGE = 3
SAMPLES_LIMIT = 500
SPLIT_ELEMENTS = 1
NORMAL_SHIFT=0.015

[EXTRA_FX_EMISSIVE_...],
MESHES = 21414,extralight_1
RANGE = 0.11 ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 1,1,1.5,0.8 ; optional brightness multiplier (could be an RGBA value)
INTERIOR_ONLY = 0 ; show up for interior views only
EXTERIOR_ONLY = 0 ; show up for exterior views only
DIRECTED = 1
EMISSIVE_TWEAK =1.2
COVERAGE = 6
SAMPLES_LIMIT = 500
SPLIT_ELEMENTS = 1
NORMAL_SHIFT=0.015

[EXTRA_FX_EMISSIVE_...]
;F DOORS LIGHT
MESHES = INT_AMBIEN,INTAMBI
RANGE = 0.30 ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.46 ; optional brightness multiplier (could be an RGBA value)
INTERIOR_ONLY = 0 ; show up for interior views only
EXTERIOR_ONLY = 0 ; show up for exterior views only
DIRECTED = 0.0


SPLIT_ELEMENTS = 1
NORMAL_SHIFT=0.001

[EXTRA_FX_EMISSIVE_...]
;F DOORS LIGHT
MESHES = INT_aBMIENT12431
RANGE = 0.120 ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.46 ; optional brightness multiplier (could be an RGBA value)
INTERIOR_ONLY = 0 ; show up for interior views only
EXTERIOR_ONLY = 0 ; show up for exterior views only
DIRECTED = 0.55
EMISSIVE_TWEAK = 1.85
COVERAGE = 8
SAMPLES_LIMIT = 1000
SPLIT_ELEMENTS = 0
NORMAL_SHIFT=0.000


[EXTRA_FX_EMISSIVE_...]
MESHES = Interior003_001_001,GPS
RANGE = 0.15 ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 1; optional brightness multiplier (could be an RGBA value)
INTERIOR_ONLY = 0 ; show up for interior views only
EXTERIOR_ONLY = 0 ; show up for exterior views only
DIRECTED = 1
EMISSIVE_TWEAK = 0.000

SPLIT_ELEMENTS = 1

[EXTRA_FX_EMISSIVE_...]
MATERIALS = 
RANGE = 0.02 ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 3.5 ; optional brightness multiplier (could be an RGBA value)
INTERIOR_ONLY = 0 ; show up for interior views only
EXTERIOR_ONLY = 0 ; show up for exterior views only
DIRECTED = 0
EMISSIVE_TWEAK = 0
COVERAGE = 3
SAMPLES_LIMIT = 52
SPLIT_ELEMENTS = 1



[EMISSIVE_LIGHT_...] ; Lowbeam 
NAME=21414
COLOR=120,130,160   
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...] ; High Beam
NAME=extralight_1
COLOR=120,130,160
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...] ; DRL ,
NAME=chassis_SUB13,headlight_l_SUB2,headlight_r_SUB2
COLOR=20
OFF_COLOR=20
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...] ; DRL 
NAME=DRL_1,DRL2
COLOR=20,35,65,0.3
OFF_COLOR=20,35,65,0.3
LAG=0.1
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_CORNERINGLAMP_LEFT_0]
NAME=TL1
COLOR=40,40,60, 11
LAG=0.3
SIMULATE_HEATING=.9
STEER_THRESHOLD=-100
LOCATION = FRONT

[EMISSIVE_CORNERINGLAMP_RIGHT_0]
NAME=TL54
COLOR=40,40,60, 11
LAG=0.3
SIMULATE_HEATING=0.9
STEER_THRESHOLD=100
LOCATION = FRONT

[LIGHT_CORNERINGLAMP_RIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=0.92, 0.92, 1.1, 8
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0.9, -0.2, 0.9
OFF_POSITION=-0.532, 0.206, 2.21
POSITION=-0.532, 0.206, 2.21
RANGE=10
SPOT=120
EXTERIOR_ONLY=0
FADE_AT=90
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR=0

[LIGHT_CORNERINGLAMP_LEFT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=0.92, 0.92, 1.1, 8
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0.9, 0, 0.9
OFF_POSITION=0.529, 0.209, 2.21
POSITION=0.529, 0.209, 2.21
RANGE=10
SPOT=120
EXTERIOR_ONLY=0
FADE_AT=90
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR=0

[LIGHT_HEADLIGHTS]
ACTIVE=1
BIND_TO_HEADLIGHTS=1
COLOR=22,23,25, 1
DIRECTION=0, -0.0, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
MIRROR=0.749
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=, 0.737, 1.97
RANGE=100
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1.15
SECOND_SPOT_RANGE=60
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0


────────────────────── TAIL LIGHTS ────────────────────────


;DRL 
[EMISSIVE_LIGHT_...] 
NAME=drl,drl001,dr22
COLOR=50, 2, 0, 1.5
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...] 
NAME=taillight_r_SUB0,taillight_l_SUB0,boot_SUB12,boot_SUB12
COLOR=2, 2, 2
LAG=0.7
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5


; Brakelights 
[EMISSIVE_BRAKE_...] 
NAME=EXT_BRKAELIGH
COLOR=50, 2, 0,5
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=
COLOR=50, 5, -10,5
FALLBACK_HEADLIGHTS_COLOR = 50, 5, -10
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;EMERGENCY BRAKE
[EMISSIVE_BRAKE_...] 
NAME=brakelight_m_SUB0
COLOR = 50, 20, 0,5
FALLBACK_BRAKES_COLOR = 50, 20, 0,5
;FALLBACK_HEADLIGHTS_COLOR = 50, 50, 0,5
LOCATION=REAR
LAG=0
CAST_LIGHT=1
INPUT = G_FORCE
;INPUT_DEBUG=0
INPUT_SELECTOR = Z
INPUT_MULT=-1
INPUT_THRESHOLD =1.1
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking


────────────────────── REVERSE LIGHT ────────────────────────

[EMISSIVE_REVERSE_...] ; Reverse Lights
NAME =reversinglight_l_SUB0,reversinglight_r_SUB0; name (one or more) of a mesh to glow
COLOR = 10,10,7,11    ; glowing color if condition is met
LAG = 0.5                 ; with zero, turns on and off immediately
SIMULATE_HEATING = 1        ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[LIGHT_REVERSE_0] ; Reverse Lights
AFFECTS_TRACK=1

EXTERIOR_ONLY=0

────────────────────── INDICATORS ────────────────────────

[EMISSIVE_TURNSIGNAL_LEFT_...] ; Front Left Turnsignal w/DRL Enabled LEAVE BLANK IF NOT USED
NAME=indicator_lf_SUB1
COLOR=100,20,0
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_LEFT_...] ; Left Mid Turnsignal
NAME=door_dside_f_SUB15
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_LEFT_...] ; Rear Left Turnsignal 
NAME=indicator_lr_SUB1,boot_SUB6
COLOR=100,30,0,1
LAG=0.3
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Front Right Turnsignal w/DRL Enabled LEAVE BLANK IF NOT USED
NAME=indicator_rf_SUB1
COLOR=100,20,0
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Mid Right Turnsignal
NAME=door_pside_f_SUB15
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Rear Right Turnsignal 
NAME=indicator_rr_SUB1,5511
COLOR=100,30,0,1
LAG=0.3s
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

────────────────────── FOG LIGHTS ────────────────────────

[EMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=
COLOR=12,10,8
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[Material_Leather]
Materials=int_leather_paint1,int_leather_paint7
Brightness=0.75
Reflectance = 0.05
Smoothness = 0.5

[Material_Leather]
Materials=int_leather_paint2,int_leather_paint3
Brightness=0.75
Reflectance = 0.05
Smoothness = 0.5

[Material_Fabric_v2]
Materials=INT_CLOTH
Reflectance=0.02
[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1
────────────────────── REFRACTION ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS =HUD,amg_m8_dash,int_light_paint1,INT_HUD
ADAPTIVE_EMISSIVE = 1
────────────────────── INTERIOR LIGHTS ────────────────────────

[EMISSIVE_LIGHT_...] 
NAME=INT_HUD
COLOR=2
OFF_COLOR=2

[EMISSIVE_LIGHT_...] 
NAME=INT_HUD_RPM_?
COLOR=10
OFF_COLOR=10


[EMISSIVE_LIGHT_...] ; Cluster Light
NAME=windscreen_SUB0,windscreen_SUB1
COLOR=2,2,2,5
OFF_COLOR=2,2,2,5
LAG=0.9
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.8
DISABLE_WITH_EMISSIVE_LIGHT = 1

[EMISSIVE_LIGHT_...] ; Interior Decal Lights
NAME=GPS
COLOR=2
OFF_COLOR=2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0


[EMISSIVE_LIGHT_...] ; Interior Decal Lights
NAME=Interior003_001_001
COLOR=1,1,1,2
OFF_COLOR=1,1,1,3
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Interior Decal Lights
NAME=Plane002
COLOR=0
LAG=0.8
SIMULATE_HEATING=0.8
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Interior Decal Lights
NAME=steeringwheel15,Interior2_SUB9,Interior2_SUB10,door_dside_f_SUB12,Interior_SUB19,door_pside_f_SUB12
COLOR=2,0.2,0
OFF_COLOR=0
LAG=0
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Arrows Light
NAME=Interior_SUB22
COLOR=2,2,2,11111
LAG=0.1
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Arrows Light
NAME=Plane.009
COLOR=0.01
OFF_COLOR=0.01
LAG=0.1
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0




[EMISSIVE_LIGHT_...] ; Arrows Light
NAME=star001
COLOR=100
LAG=0.9
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=1.0

[EMISSIVE_LIGHT_...] 
NAME=material:int_light_paint1
COLOR=15
OFF_COLOR=15


;RPM
[EMISSIVE_...]
NAME = RPM_LED_0
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 5500
COLOR = 5,5,0

TOGGLE_VISIBILITY=1
LAG=0
;RPM
[EMISSIVE_...]
NAME =RPM_LED_1
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 5850
COLOR =  5,5,0

TOGGLE_VISIBILITY=1

;RPM
[EMISSIVE_...]
NAME = RPM_LED_2
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6100
COLOR = 5,5,0

TOGGLE_VISIBILITY=1

;RPM
[EMISSIVE_...]
NAME = RPM_LED_3
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6350
COLOR = 5,5,0

TOGGLE_VISIBILITY=1

;RPM
[EMISSIVE_...]
NAME = RPM_LED_4
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6550
COLOR = 7,2,0

TOGGLE_VISIBILITY=1


;RPM
[EMISSIVE_...]
NAME = RPM1_0
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 5000
COLOR = 55
BLINKING_PATTERN=(|0=1||1=0|)
BLINKING_DURATION=0.2
TOGGLE_VISIBILITY=1

;RPM
[EMISSIVE_...]
NAME =RPM1_1
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 5500
COLOR =  55
BLINKING_PATTERN=(|0=1||1=0|)
BLINKING_DURATION=0.2
TOGGLE_VISIBILITY=1

;RPM
[EMISSIVE_...]
NAME = RPM1_2
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6000
COLOR = 55
BLINKING_PATTERN=(|0=1||1=0|)
BLINKING_DURATION=0.2
TOGGLE_VISIBILITY=1

;RPM
[EMISSIVE_...]
NAME = RPM1_3
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6500
COLOR = 55
BLINKING_PATTERN=(|0=1||1=0|)
BLINKING_DURATION=0.2
TOGGLE_VISIBILITY=1

;RPM
[EMISSIVE_...]
NAME = RPM1_4
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6600
COLOR = 55
BLINKING_PATTERN=(|0=1||1=0|)
BLINKING_DURATION=0.2
TOGGLE_VISIBILITY=1

[EMISSIVE_...]
NAME = RPM1_5
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6700
COLOR = 55
BLINKING_PATTERN=(|0=1||1=0|)
BLINKING_DURATION=0.2
TOGGLE_VISIBILITY=1




────────────────────── STERO/GPS ────────────────────────
[Navigator_StyleModernDark]
Meshes = GEO_INT_CENTRAL_DISPLAY
@ = Navigator_Size, Resolution = "512, 512", Size = "512, 272", Offset = "0, 120", Scale = 1.5
Brightness = 0.5
UPCOMING_TURN_DISTANCE_ROUND_TO = 100


[Display_AndroidAuto]
Meshes = GPS
Resolution = 1540,1940
Size = 1050, 490
Offset =428, 1040
Scale = 1,0.75
RearCameraPosition = 0.0056, 0.914, -1.95
aftermarketComponent=1


────────────────────── WARNING LIGHTS ────────────────────────



────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Solid]
Materials = EXT_CALIPER_PAINT,VossenRed,VossenWhite


[Material_MetalOld_v2]
Materials=EXT_EXHAUST_GREY
DetailScale=0
DetailNormalPBRSmoothness = 1
Brightness=0.3

────────────────────── MATERIALS (EXTERIOR) ────────────────────────

[INCLUDE: common/materials_interior.ini]

;[Material_DigitalScreen]
Meshes =
MatrixType = IPS         ; valid values: IPS, TN
UseTextureCoordinates = 0  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 1920          ; amount of pixels horizontally
ScreenAspectRatio = 7   ; aspect ratio, height/width
Emissive = 0.5          ; screen brightness
FlipXY = 0                 ; rotate display 90°

;Int Plastic
[Material_Plastic_v2]
Materials =
BrightnessAdjustment = 0.4
DetailScale = 0
DetailTextureBlur = 1
DetailNormalBlend = 0.5
Reflectance = 0.02
Smoothness = 0.1

;Int Fake Leather
[Material_Leather]
Materials = INT
Smoothness=0.5


;Int Smooth Plastic
[Material_Plastic]
Materials = INT_PLASTIC
BrightnessAdjustment = 0.25
DetailScale = 0


[Material_Plastic_v2]
Materials = INT_SPEAKER
BrightnessAdjustment = 0.12
DetailScale = 1
DetailTextureBlur = 0
DetailNormalBlend = 1
Reflectance = 0.1
Smoothness = 0.1889

[Material_Plastic_v2]
Materials = int_ambient
BrightnessAdjustment = 0.32
Reflectance = 0
Smoothness = 1

;Int Piano Black
[Material_Plastic]
Materials = ,st_wheel_gloss_plastic
BrightnessAdjustment = 0.25
DetailScale = 0
DetailTextureBlur = 1
DetailNormalBlend = 0
Reflectance = 0.02
Smoothness = 0.99
Metalness=0.95
[Material_Plastic]
Materials = st_wheel_plastic

;Int Alcantara
[Material_Velvet_v2]
Materials = st_wheel_alcantara
DetailScale=33
DetailNormalBlend = 1
BrightnessAdjustment=0.17
ApplyTilingFix=0

;Int Carpet
[Material_Velvet_v2]
Materials = INT_CLOTH_CARPET
UseClothShading = 1
Reflectance = 0.1
DetailScale = 60
ClothSheenColor = 1,1,1
BrightnessAdjustment =0.6



;Int Detailed Leather
[Material_LeatherDetailed]
Materials =
Smoothness = 0
Reflectance = 0.004
ApplyTilingFix = 0
HasDetailNormals = 1
DetailNormalBlend = 0.1
DetailScale = 140
DetailNormalPBRFormat = 1
DetailNormalTexture = common/pbr_leather_spotty.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.1
DetailNormalPBRReflectance = 0.5

[Material_Leather_v2]
Materials= INT_SEAT_AROUND_LOGO
DetailScale = 150
DetailNormalPBRSecondaryColor = 0.5, 0.5, 0.5, 0.1
Brightness = 1

[Material_Leather_v2]
Materials= INT_LEATHER_PATTERN
DetailScale = 11
Brightness = 1
RESOURCE_3 = txNormalDetail
RESOURCE_FILE_3 = leather_paint_l_nm.dds
RESOURCE_3 = txDetail
RESOURCE_FILE_3 = leather_paint_l.dds
DetailNormalBlend = 1

[Material_Leather_v2]
Materials= INT_SEAT_PERFORATED
DetailScale = 55
DetailNormalPBRSecondaryColor = 0.5, 0.5, 0.5, 0.1
Brightness = 1

[Material_Leather_v2]
Materials= st_wheel_leather
DetailScale = 55
DetailNormalPBRSecondaryColor = 0.5, 0.5, 0.5, 0.1
Brightness = 0.25

[SHADER_REPLACEMENT_...] ; Tyres
MESHES = steeringwheel14
PROP_... = ksAmbient, 0.4
PROP_... = ksDiffuse, 0.4
PROP_... = fresnelEXP, 50
PROP_... = fresnelMaxLevel, 0.00
PROP_... = fresnelC, 0.00
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.03


[SHADER_REPLACEMENT_...] ; Tyres
MATERIALS =INT_SPEAKERS
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.03

[Material_Metal_v2]
;SEAT BADGES
Meshes =misc_d_SUB1,boot_SUB2,bumper_f_SUB2,bodyshell_SUB2
BrightnessAdjustment = 0.24
DetailScale = 0
Metalness = 0.1
Reflectance = 0.2
LocalReflectionsSharpness = 0.92
DetailTexture = 1
OcclusionMap = 1.0


;Int Old Leather
[Material_Leather_v2]
Materials = 
Reflectance = 0.02
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08
DetailScale = 100
BrightnessAdjustment = 0.34

;Int Alu 1 
[Material_Aluminium_v2]
Materials = INT_CHROME
BrightnessAdjustment = 0.22
Metalness = 0.4
Reflectance = 0.9
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 30
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 2

;Int brushed
[Material_Metal_v2]
Materials = S
RESOURCE_2 = txNormalDetail
RESOURCE_FILE_2 = PBR_brushed.dds
RESOURCE_3 = txDetail
RESOURCE_FILE_3 = PBR_brushed_detail.dds
DetailNormalBlend = 1
DetailScale = 5
Metalness = 0.9
BrightnessAdjustment = 0.2
Smoothness = 0.9
Reflectance = 0.5
DetailNormalPBRSmoothness = 1.75

;Int Carbon
[Material_Carbon]
Materials=st_wheel_carbon

DetailScale=255
Brightness=0.4
DetailNormalBlend=1

────────────────────── MATERIALS (EXTERIOR) ────────────────────────
[Material_Aluminium_v2]
Materials= 
Smoothness = 0.0
Metalness = 0.8
Reflectance = 0.4
BrightnessAdjustment = 0.04
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.4
DetailScale = 60
DetailNormalBlend = 10
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0.05
ApplyTilingFix = 1

;Ext Rim Chrome
[Material_Aluminium_v2]
Materials = VossenChrome
BrightnessAdjustment = 0.02
DetailScale = 0
Metalness = 0.7
Reflectance = 0.5
LocalReflectionsSharpness = 1

;Ext Metal
[Material_Metal_v2]
Materials = EXT_CALIPER_METAL
BrightnessAdjustment = 0.05
DetailScale = 50
Metalness = 0.9
Reflectance = 0.1


;Ext Metal Headlight House
[Material_Metal_v2]
Materials = EXT_CHROME_HDL
Smoothness = 0.9999
Metalness = 0.5
Reflectance = 0.5
BrightnessAdjustment = 0.2
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1

[Material_Metal_v2]
Materials = EXT_HIGHBEAM_NM
Smoothness = 0.9999
Metalness = 0.5
Reflectance = 0.4
BrightnessAdjustment = 0.5
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1
RESOURCE_3 = txNormal
RESOURCE_FILE_3 = 29.dds

[Material_Metal_v2]
Materials = EXT_HDL_RIDGES
Smoothness = 0.8999
Metalness = 0.5
Reflectance = 0.5
BrightnessAdjustment = 0.41
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1
RESOURCE_3 = txNormalDetail
RESOURCE_FILE_3 = ridges_002b_nrml.dds


;Ext Metal Headlights
[Material_Metal_v2]
Materials = 
BrightnessAdjustment =1
DetailScale = 0
Metalness = 0.99
Reflectance = 0.9
LocalReflectionsSharpness = 0.3
DetailNormalPBRSmoothnessGamma = 0.4


A
;Ext Smooth Plastic
[Material_Plastic_v2]
Materials =
Metalness = 0.01
Reflectance = 0.1
Smoothness = 0.999
BrightnessAdjustment = 0.015
ApplyTilingFix = 1
DetailScale = 0


[Material_CarPaint_Solid]
Materials =EXT_GLOSS_PLASTIC
BrightnessAdjustment=0
SpecularBase=0.02,355

[Material_Plastic_v2]
Materials =EXT_PLASTIC
Metalness = 0.00
Reflectance = 0.10
Smoothness = 0.1
BrightnessAdjustment = 0.05
ApplyTilingFix = 1
DetailScale = 0

[Material_Plastic_v2]
Materials =EXT_HDL_PLASTIC
Metalness = 0.00
Reflectance = 0.12
Smoothness = 0.1
BrightnessAdjustment = 0.08
ApplyTilingFix = 1
DetailScale = 110


;Ext Rough Chrome
[Material_Plastic_v2]
Materials = 
BrightnessAdjustment = 0.15
Reflectance = 0.7
Metalness = 0.5
Smoothness = 0.6
DetailScale = 35
DetailTextureBlur = 1
DetailNormalBlend = 0.2

;Ext Carbon
[Material_Carbon]
Materials = EXT_CARBON
DetailScale = 280

Brightness = 0.2
ClearCoatF0 = 0.2
CubemapReflectionBlur = 0,0

[Material_CarPaint_Solid]
CarPaintMaterial=INT_RED_DETAIL
FresnelMax = 1
FresnelC = 0.14
AmbientSpecular = 0.01
SpecularBase = 0.5, 500
ColoredSpecular = 0.9
AmbientSpecular = 0.5
AmbientSpecularEXP = 7.0
SpecularSun = 0.0, 900
ClearCoatThickness = 0.2
BrightnessAdjustment=2

[Material_InteriorPBRDetail]
Materials = EXT_BMW_BADGE
Brightness = 0.5
Reflectance = 0.2
Smoothness = 0.9

[Material_InteriorPBRDetail]
Materials =EXT_REVERSELIGHT_NM
Brightness = 0.4
Reflectance = 0.4
Smoothness = 0.0
Metalness = 0.2


;License plate

;[INCLUDE: common/materials_license_plate.ini]
[Material_LicensePlate_Europe]
────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]

ExteriorGlassHeadlightsMeshes=
ExteriorGlassFilmedMaterials=

;Clear Glass
[Material_Glass]
Materials = 
ThicknessMult = 1
IOR = 1.9
BrightnessAdjustment = 0
ExtraLightsAdjustment = 0
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 1
PROP_1... = ksAmbient, 0.1

[Material_PhotoelasticGlass]
Materials = EXT_GLASS
PhotoelasticityBaseScale = 1.5 ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.00; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.0 ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.0 ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 0 ; how many stripes are there
IOR = 2.1 ; looks better like this
FilmIOR = $IOR ; redefine IOR for external film layer to increase reflections
ThicknessMult = 1; thicker glass passes less light through
ProfileFix = 0.04 ; adds thickness to glass for glazing angles
MaskPass = 2 ; mask pass opacity


[Material_PhotoelasticGlass]
Meshes = ext_window_other
PhotoelasticityMult = 0.1


;Interior Glass
[Material_Glass]
Materials = INT_CLUSTER_GLASS
FilmIOR = 1.2 
ThicknessMult = 0
ProfileFix = 0

;Glass Nm
[Material_Glass]
Materials= EXT_GLASS_TL_NM
FilmIOR = 3     ; redefine IOR for external film layer to increase reflections
ProfileFix = 0.0    ; adds thickness to glass for glazing angles
UseNormalMapWithAlpha = 1
BrightnessAdjustment = 0.01
ThicknessMult = 0.1

; Red Glass Nm
[Material_Glass] 
Materials =EXT_AMBER_GLASS_NM
FilmIOR = 2      ; redefine IOR for external film layer to increase reflections
ThicknessMult = 0.5; thicker glass passes less light through
ProfileFix = 0.02    ; adds thickness to glass for glazing angles
MaskPass = 4       ; mask pass opacity
MaskPassColor = 255, 20, 00  ; mask pass color adjustment
UseNormalMapWithAlpha = 1
BrightnessAdjustment = 0
ExtraLightsAdjustment = 0.00

[Material_Glass]
Materials= m8_tailight
FilmIOR = 2     ; redefine IOR for external film layer to increase reflections
UseNormalMapWithAlpha = 1
BrightnessAdjustment = 0.5
MaskPass = 2       ; mask pass opacity
MaskPassColor = 255, 20, 00  ; mask pass color adjustment
ThicknessMult = 1
RESOURCE_2 = txDiffuse
RESOURCE_FILE_2 = m8_tailight.dds
RESOURCE_3 = txNormal
RESOURCE_FILE_3 = m8_tailight1.dds


; Red Glass
[Material_Glass]
Materials = 
IOR = 1.5           ; looks better like this
FilmIOR = 1.5      ; redefine IOR for external film layer to increase reflections
ThicknessMult = 1 ; thicker glass passes less light through
ProfileFix = 0    ; adds thickness to glass for glazing angles
MaskPass = 1.2      ; mask pass opacity
MaskPassColor = 255, 5, 0  ; mask pass color adjustment
BrightnessAdjustment = 0
Desaturate = 0
Refraction = 1
ExtraLightsAdjustment = 0.7

; Window Glass
[Material_Glass]
Materials=EXT_BLACK_GLASS
FilmIOR=2
[Material_Glass]
Materials=EXT_WINDOWS
MaskPass=0.35
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=1

FilmIOR=2

[Material_Carbon]
Materials=EXT_LP_PLASTIC
Brightness=0.25
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend =0.8
DetailScale = 120

[Material_MetalOld_v2]
Materials=EXT_LP_CHROME
DetailScale = 0
Brightness=0.6


