[INCLUDE: common/materials_interior.ini] 
[INCLUDE: common/navigators.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: android_auto/config.ini]
[INCLUDE: pbr_int.ini]
[INCLUDE: pbr_ext.ini]
[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7
────────────────────── WIPERS ────────────────────────
[WIPERS]
FRONT_0=
FRONT_1=
BACK=Geometry91
──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1
──────────────────────────────────────────────
[LIGHTING] ; Standard Config - Do Not Change
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
INTERIOR_FAKE_SHADOW_FADE=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1

[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1


[PARTICLES_FX_EXHAUST]
COLOR=0.7, 0.75, 0.9, 0.5
GROW=0.1, 0.1



────────────────────── ANALOG ARROWS ────────────────────────

[ANALOG_INDICATOR_...]
INPUT=WATER_TEMPERATURE
NAME=
ZERO=-0.0
STEP=-1.195

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMPERATURE
NAME=
ZERO=5.0
STEP=-0.195

[ANALOG_INDICATOR_...]
INPUT = RPM
NAME = 
ZERO=-8.000
MIN_VALUE=0
STEP=0.029
SPEED_LAG = 0.66
INPUT_LAG_UP = 0.75
INPUT_LAG_DOWN = 0.75

[INSTRUMENTS]
RPM_VINTAGE =0 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.11 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.80 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some

────────────────────── Exterior PBR Shaders────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

[SHADOWED_WHEELS_FRONT]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=1
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.01
WIDTH=0.2

[SHADOWED_WHEELS_REAR]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=1
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.01
WIDTH=0.2

[REFLECTIONS_FX]
ALLOW_INTERIOR_SSAO=0
ALLOW_INTERIOR_SSGI=0
AUTOFIX=1
MASK_CUBEMAP_ENABLED=1
MASK_CUBEMAP_OFFSET=0, -0.1, 0.2
MASK_CUBEMAP_TWEAK=0.5

[SMART_MIRROR]
DISALLOW_MAPPING_NORMALIZATION=0
DISALLOW_REAR_MIRROR=0
DISALLOW_REFLECTION_TILTING=0
SHAKING=0

[STATUS_BATTERY]
BASE_VOLTAGE=12.4
MAX_VOLTAGE=13.6
RPM_LAG=0.98

[STATUS_EXHAUST]
TEMPERATURE_BOOST=400
TEMPERATURE_IDLE=400
TEMPERATURE_LAG_DOWN=0.995
TEMPERATURE_LAG_UP=0.995
TEMPERATURE_RPM=100

[STATUS_OIL]
PRESSURE_BASE=1
PRESSURE_LAG_DOWN=0.9985
PRESSURE_LAG_UP=0.998
PRESSURE_STEP=0.7
TEMPERATURE_LAG_DOWN=0.995
TEMPERATURE_LAG_UP=0.995
TEMPERATURE_MULT=1
TEMPERATURE_OFFSET=0
TEMPERATURE_RPM_FACTOR=0.03

[BRAKEDISC_FX]
ACTIVE = 1   
REFRESH = 1          ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0         ; use ceramic look
CARVED = 30              ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 10  ; increase to make more lines
GLOW_OFFSET = 0.72   ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.110
DISC_RADIUS = 0.200
ALPHA_MASK = 0.012, 0.07
LUMINOCITY_MASK = 0.08 0.3
WEAR_FORCE = 0.6
;GLOW_FORCE = 0.0

────────────────────── DOUBLE SIDED MESH ────────────────────────
[SHADER_REPLACEMENT_...]
MESHES = 
CULL_MODE = DOUBLESIDED
────────────────────── TRANSPARENT ────────────────────────
[SHADER_REPLACEMENT_...] ; Sets Mesh Transparent, Has to be Alpha-Blend,
MATERIALS = 
IS_TRANSPARENT = 1

[SHADER_REPLACEMENT_...]
MATERIALS = trans_drl
IS_TRANSPARENT = 1
CAST_SHADOWS = 0 
BLEND_MODE = ALPHA_TEST

[SHADER_REPLACEMENT_...]
MESHES = steeringwheel03,misc_b_SUB9,sss2,sss,sssss2222,ss555
IS_TRANSPARENT = 1
BLEND_MODE = ALPHA_BLEND
──────────────────────────────────────────────

[REFLECTIONS_FX]
MASK_GBUFFER =material:ext_glass,boot_SUB10
SKIP_GBUFFER = 
GLASS_FILTER =interior_SUB5 
[EXTRA_FX_0]
MASK_GBUFFER=
────────────────────── EXHAUST ────────────────────────

[EXHAUST_FLAMES]
ANTILAG=0
FLAT_SHIFT=1
FLAT_SHIFT_COOLDOWN=0.0
FLAT_SHIFT_DURATION=0.0
FLAT_SHIFT_GAS_THRESHOLD=0.0
FLAT_SHIFT_INTENSITY=.1
FLAT_SHIFT_PROBABILITY=0.2
FLAT_SHIFT_RPM_THRESHOLD=6000
DISCHARGE=1
DISCHARGE_CHARGE_TIME=1
DISCHARGE_DELAY=1
DISCHARGE_DURATION=2
DISCHARGE_INTENSITY=.1
DISCHARGE_PROBABILITY=0.3
DISCHARGE_RPM_THRESHOLD_MAX=7200
DISCHARGE_RPM_THRESHOLD_MIN=6000
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=81
LIMITER=0



[INCLUDE: common/gt3_exhaust_glow.ini]
ExhaustPoint = -0.351, 0.38, -1.85
ExhaustMeshes_MultiMap = GEO_R_bumper_SUB4
ExhaustAreaScale = 0.5, 0.5, 0.15
ExhaustDynamicLights = 0
ExhaustGlowTint = 0.2
ExhaustRadiusInner = 0.05
ExhaustRadiusThicknessInv = 20


[SCRIPTABLE_DISPLAY_...]
MESHES = interior_SUB5
REFRESH_RATE = 60
SKIP_FRAMES = 0
SCRIPT = script.lua
────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
ENGINE_EXT =10
ENGINE_INT =5
GEAR_EXT =1
GEAR_INT = 1
BODYWORK = 0.5
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER =1
TURBO =1

[AUDIO_PITCH]
BACKFIRE_EXT=1.0
BACKFIRE_INT=1.0
BODYWORK=1.0
DIRT=1.0
DOWN_SHIFT=1.0
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1.0
GEAR_GRIND=1.0
GEAR_INT=1.0
HIT=1.0
HORN=1.0
LIMITER=1.0
SCRAPE=1.0
SKID_EXT=1.0
SKID_INT=1.0
TRACTION_CONTROL_EXT=1.0
TRACTION_CONTROL_INT=1.0
TRANSMISSION=1.0
TURBO=1.0
WHEEL=1.0
WIND=1.0

[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 600=800 | 7200=7200|)
ENGINE_INT_RPMS = (| 600=800 | 7200=7200|)


────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=platelight
COLOR=255, 255, 255, 0.05
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8
CHANNEL = 0

[LIGHT_LICENSEPLATE]
MESHES=EXT_PLATE
OFFSET= 0.00 ,0.02, -0.04
RANGE=0.35
RANGE_GRADIENT_OFFSET=0
SPOT=155
SPOT_SHARPNESS=0.5
COLOR=16,16,19,1.5
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9


────────────────────── LIGHTS ────────────────────────




[EMISSIVE_LIGHT_...] ; Lowbeam 
NAME=Object003,Object002
COLOR=120,120,180  
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...] ; High Beam
NAME=headlight_l.001,headlight_r
COLOR=120,120,180,2
FALLBACK_HEADLIGHTS_COLOR=120,120,180
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...] ; DRL 
NAME=drl_1,drl_4,interior_SUB2
COLOR=100,100,180
OFF_COLOR=100,100,180
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[INCLUDE: common/selflighting.ini]
[SelfLight_Headlights]
BOUND_TO=Object003
POSITION =, 0.655, 2.00
SPOT = 179
COLOR = 800
RANGE = 0.25
DIRECTION = 0,-90,0
MIRROR = 0.551
SIMULATE_HEATING = 0.2
FADE_AT = 150

[SelfLight_Headlights]
BOUND_TO=Object003
POSITION =, 0.671, 1.915
SPOT = 179
COLOR = 800
RANGE = 0.25
DIRECTION = 0,-90,0
MIRROR = 0.723
SIMULATE_HEATING = 0.2
FADE_AT = 150

[LIGHT_HEADLIGHT_0] ; Headlights Both Low/Highbeam are located inside this
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=100,100,120,0.05
LAG=0.1
DIFFUSE_CONCENTRATION=0.5
DIRECTION=0, -0.1, 2
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=50
LOWBEAM_RANGE_MULT=0.9
LOWBEAM_RANGE_ONCOMING_MULT=0.3
MIRROR=0.569
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=, 0.66, 2.08
RANGE=200
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=2.0
SECOND_SPOT_RANGE=50
SECOND_SPOT_SHARPNESS=0.20
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=55
SPOT_EDGE=0.021, 0.02, 0.02
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.050, 0.99, 0
────────────────────── TAIL LIGHTS ────────────────────────


;DRL 
[EMISSIVE_LIGHT_...] 
NAME=taillight_l,taillight_r
COLOR=50, 7, 0, 2
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

; Brakelights 
[EMISSIVE_BRAKE_...] 
NAME=brakelight_l,brakelight_r
COLOR=50, 2, 0,5
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=
COLOR=50, 5, -10,5
FALLBACK_HEADLIGHTS_COLOR = 50, 5, -10
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;EMERGENCY BRAKE
[EMISSIVE_BRAKE_...] 
NAME=trunk_brake
COLOR=110, 10,0, 2
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR = 110, 10, 0, 2
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking

[LIGHT_BRAKE_0] ; Brakelights Both DRL/Brakelights are located inside this
AFFECTS_TRACK=1

────────────────────── REVERSE LIGHT ────────────────────────

[EMISSIVE_REVERSE_...] ; Reverse Lights
NAME =reversinglight_r,reversinglight_l ; name (one or more) of a mesh to glow
COLOR = 10,10,10     ; glowing color if condition is met
LAG = 0.0                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 1        ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[LIGHT_REVERSE_0] ; Reverse Lights

────────────────────── INDICATORS ────────────────────────

[EMISSIVE_TURNSIGNAL_LEFT_...] ; Front Left Turnsignal w/DRL Enabled LEAVE BLANK IF NOT USED
NAME=drl_3
COLOR=100,20,0
OFF_COLOR=100,100,180
LAG=0.4
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_LEFT_...] ; Left Mid Turnsignal
NAME=indicator_lf
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_LEFT_...] ; Rear Left Turnsignal 
NAME=EXT_TL_LR
COLOR=100,20,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Front Right Turnsignal w/DRL Enabled LEAVE BLANK IF NOT USED
NAME=drl_2
COLOR=100,20,0
OFF_COLOR=100,100,180
LAG=0.4
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Mid Right Turnsignal
NAME=indicator_rf
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Rear Right Turnsignal 
NAME=EXT_TL_RR
COLOR=100,20,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5





────────────────────── FOG LIGHTS ────────────────────────

[EMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=
COLOR=12,10,8
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

────────────────────── REFRACTION ────────────────────────
[REFRACTING_HEADLIGHT_0]
SURFACE =
INSIDE = 
INSIDE_BULBS=
OVERLAY = 
SYNC_EMISSIVE_AUTO=1
────────────────────── INTERIOR LIGHTS ────────────────────────

[EMISSIVE_LIGHT_...] ; Cluster Light
NAME=interior_SUB5
COLOR=2,2,2
OFF_COLOR=1,1,1
LAG=0.4
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
DISABLE_WITH_EMISSIVE_LIGHT = 1


[EMISSIVE_LIGHT_...] ; Cluster Light
NAME=gps
COLOR=2,2,2,0.5
OFF_COLOR=1,1,1,1.5
LAG=0.4
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
DISABLE_WITH_EMISSIVE_LIGHT = 1

[EMISSIVE_LIGHT_...] ; Interior Decal Lights
NAME=chassis_SUB6,interior_SUB6,steeringwheel15,interior_SUB6
COLOR=2,0.3,0
OFF_COLOR=2
LAG=0.95
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Arrows Light
NAME=material:int_light_paint1
COLOR=10
LAG=0.9
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Arrows Light
NAME=234556
COLOR=0.1,0,2,151
LAG=0.9
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
;RPM
[EMISSIVE_...]
NAME = rpm1
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6200
COLOR = 100,100,100
BLINKING_PATTERN=(|0=3||1=0|)
BLINKING_DURATION=0.15

[EMISSIVE_...]
NAME = rpm2
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6400
COLOR = 10,0,130
BLINKING_PATTERN=(|0=3||1=0|)
BLINKING_DURATION=0.15

[EMISSIVE_...]
NAME = rpm3
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6600
COLOR = 100,100,100
BLINKING_PATTERN=(|0=3||1=0|)
BLINKING_DURATION=0.15

[EMISSIVE_...]
NAME = rpm4
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6800
COLOR = 40,0,100
BLINKING_PATTERN=(|0=3||1=0|)
BLINKING_DURATION=0.15

[EMISSIVE_...]
NAME = rpm5
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 7000
COLOR = 100,100,100
BLINKING_PATTERN=(|0=3||1=0|)
BLINKING_DURATION=0.15

[EMISSIVE_...]
NAME = rpm6
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 7200
COLOR = 40,0,100
BLINKING_PATTERN=(|0=3||1=0|)
BLINKING_DURATION=0.05
────────────────────── STERO/GPS ────────────────────────
[Navigator_StyleModernDark]
Meshes =
@ = Navigator_Size, Resolution = "512, 512", Size = "512, 272", Offset = "0, 120", Scale = 1.5
Brightness = 0.5
UPCOMING_TURN_DISTANCE_ROUND_TO = 100


[Display_AndroidAuto]
Meshes = gps
Resolution =594, 279
Size = 584, 229
Offset = 0, 11
Scale = 1.5
RearCameraPosition = 0.0056, 0.914, -1.95
aftermarketComponent=1

[CAR_STEREO_...]
MESHES = Geometry82_SUB18
RESOLUTION = 512, 128
DISPLAY_POS = 0, 0
DISPLAY_SIZE = 512, 128
BACKGROUND = 0, 0, 0, 1
FONT = digital_big
TEXT_0 = "{Artist} - {Track}"
TEXT_0_NOALBUM = "{Artist} - {Track}"
TEXT_0_NOARTIST = "{Track}"
TEXT_0_FALLBACK = "FM{Random:1,4} {Random:80,120}.{Random}"
TEXT_0_ALIGN = CENTER
TEXT_0_START = 26, 16
TEXT_0_LETTER = 24, 64
TEXT_0_LETTERS_LIMIT = $" floor((512 - 26 * 2) / 24) "
TEXT_1 = "{Time:%p %I:%M}"
TEXT_1_ALIGN = CENTER
TEXT_1_START = 26, 84
TEXT_1_LETTER = 12, 28
TEXT_1_LETTERS_LIMIT = 8
ICON_0 = @SOURCE
ICON_0_FALLBACK = FM
ICON_0_START = 174, 84
ICON_0_SIZE = 17, 24
ANIMATION_0 = 10, 4
ANIMATION_0_START = 204, 80
ANIMATION_0_BLOCK = 24, 4
ANIMATION_0_MARGIN = 4, 4
ANIMATION_0_BASE_ROW = BOTTOM

────────────────────── WARNING LIGHTS ────────────────────────
; Interior Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=
COLOR=0,0,10,3
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Low Beam
[EMISSIVE_LIGHT_...] ; 
NAME=
COLOR=0,10,0,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Hazard
[EMISSIVE_HAZARD_0]
COLOR=40,4,4,1.5
NAME=hazard
FALLBACK_HEADLIGHTS_COLOR=40,4,4,0.2
LAG=0.2

; Warning ABS Inaction
[EMISSIVE_ABS_INACTION_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
LAG=0.2

; Warning ABS Off
[EMISSIVE_ABS_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=0,0,0
OFF_COLOR=10,5.6,-4
LAG=0.2

; Warning Traction Off 1
[EMISSIVE_TRACTIONCONTROL_0] 
NAME=tcoff
TOGGLE_VISIBILITY = 0
COLOR=0
OFF_COLOR=20,6,0.1,3.5
LAG=0.2

;Warning Traction In Action
[EMISSIVE_TRACTIONCONTROL_INACTION_0] 
COLOR=20,4,0.1,3.5
NAME=Warning_Light08
TOGGLE_VISIBILITY = 0
LAG=0.2

; Warning Handbrake
[EMISSIVE_HANDBRAKE_0]
NAME=
TOGGLE_VISIBILITY = 0
COLOR=45,0.7,0, 1.8
LAG=0.25

[EMISSIVE_...] ; Warning Suspension
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2
 
; Warning Engine
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

; Warning Tyre Pressure
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 38
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

; Warning Fuel
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,3.5,0.1,35
INPUT=FUEL
INPUT_THRESHOLD = 12
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

; Stalled Manual Only
[EMISSIVE_...] 
NAME=
BIND_TO=STALLED 
TOGGLE_VISIBILITY = 0
COLOR=5,0 ,0 , 3.5
LAG=0.3

────────────────────── INTERIOR EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MESHES =  interior_SUB5,gps
RANGE = 0.14    
COLOR = 2         
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =1
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0  


[EXTRA_FX_EMISSIVE_...]
MESHES =  chassis_SUB0.001
RANGE = 0.02
COLOR = .5         
DIRECTED = 0           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 7        
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0  

[EXTRA_FX_EMISSIVE_...]
MESHES = chassis_SUB0.003
RANGE = 0.03
COLOR = .5         
DIRECTED = 0           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 7        
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 1


[EXTRA_FX_EMISSIVE_3]
MATERIALS =rpm_l_st
RANGE = 0.01
COLOR = 1
DIRECTED =0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0.001


[EXTRA_FX_EMISSIVE_0]
MESHES = Object002,Object003,headlight_r,headlight_l
RANGE = 0.25
COLOR = 0.1
DIRECTED =1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0.5
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = -0.04

[EXTRA_FX_EMISSIVE_1]
MESHES = drl_?
RANGE = 0.1
COLOR = 0.01
DIRECTED =1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0.5
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = -0.01

[EXTRA_FX_EMISSIVE_2]
MESHES = indicator_lf,indicator_rf
RANGE = 0.013
COLOR = 0.1
DIRECTED =0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 1
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0.01

[EXTRA_FX_EMISSIVE_4]
MESHES = 234556
RANGE = 1.7
COLOR = 0.7,0,3,0.08
DIRECTED = 1
INTERIOR_ONLY = 1
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 9
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0.00


[EXTRA_FX_EMISSIVE_...]
MESHES =interior_SUB2
RANGE = 0.03
COLOR = 0.1
DIRECTED =0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = -0.0

────────────────────── OUTSIDE EMISSIVE FX ────────────────────────

;SELFLIGHT HEADLIGHT
[!LIGHT_EXTRA_0]
BOUND_TO = inta
COLOR=2,0,10,2
DIFFUSE_CONCENTRATION=0.7
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.6
LAG=0.9 
FADE_AT=60
FADE_SMOOTH=53
MIRROR=
POSITION=0.657, 0.71, 0.253
DIRECTION=0, 0, 1
RANGE=0.430
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=1
SPOT=352
SPOT_SHARPNESS=0.001

[!LIGHT_EXTRA_1]
BOUND_TO = int_abime
COLOR=2,0,10,2
DIFFUSE_CONCENTRATION=0.7
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.6
LAG=0.9 
FADE_AT=60
FADE_SMOOTH=53
MIRROR=
POSITION=-0.697, 0.64, 0.253
DIRECTION=0, 0, 1
RANGE=0.430
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=1
SPOT=352
SPOT_SHARPNESS=0.001

[!LIGHT_EXTRA_2]
BOUND_TO = int_ambient
COLOR=2,0,10,14
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.6
LAG=0.9 
FADE_AT=60
FADE_SMOOTH=53
MIRROR=
POSITION=-0.414, 0.61, 0.24
DIRECTION=0,-0.5, 5
RANGE=0.530
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=1
SPOT=198
SPOT_SHARPNESS=0.001



[LI1GHT_EXTRA_3]
BOUND_TO =headlight_r
COLOR=230,230,280, 0.6
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.6
LAG=0.9 
FADE_AT=60
FADE_SMOOTH=53
MIRROR0.73
POSITION=0, 0.633, 1.8
DIRECTION=0, 0, 1
RANGE=0.50
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=3
SPOT=40
SPOT_SHARPNESS=0.001

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metallic]
Materials =ext_Wheel_paint1
AmbientSpecular = 0.5


[Material_CarPaint_Metallic]
Materials =ext_Body_Paint


────────────────────── MATERIALS (EXTERIOR) ────────────────────────

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = Material #31
PROP_0 = fresnelC, 0.02
PROP_1 = fresnelEXP, 131
PROP_2 = fresnelMaxLevel, 0.1
PROP_3 = ksSpecular, 0.1
PROP_4 = ksSpecularEXP, 40
PROP_5 = ksAmbient, 0.32
PROP_6 = ksDiffuse, 0.32

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = o1
PROP_0 = fresnelC, 0
PROP_1 = fresnelEXP, 4
PROP_2 = fresnelMaxLevel, 0.09
PROP_3 = ksSpecular, 0.25
PROP_4 = ksSpecularEXP, 20
PROP_5 = ksAmbient, 0.4
PROP_6 = ksDiffuse, 0.2


[Material_DigitalScreen]
Meshes =
MatrixType = IPS         ; valid values: IPS, TN
UseTextureCoordinates = 0  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 1920          ; amount of pixels horizontally
ScreenAspectRatio = 7   ; aspect ratio, height/width
Emissive = 0.5          ; screen brightness
FlipXY = 0                 ; rotate display 90°

;Int Plastic
[Material_Plastic_v2]
Materials = int_plastic
BrightnessAdjustment = 0.2
DetailScale = 50
DetailTextureBlur = 1
DetailNormalBlend = 0.5
Reflectance = 0.02
Smoothness = 0.1



[Material_Plastic]
Meshes =interior_SUB1
ColourSource=DIFFUSE
Brightness=0.52
Metalness=0.3

;Int Fake Leather
[Material_Plastic_v2]
Materials =int_fake_leather
DetailScale=50

[Material_Leather]
Materials =int_leather_paint?
 
[Material_Leather_v2]
Materials =
Reflectance = 0.015
DetailScale = 77
Brightness = 0.98
DetailNormalBlend = 2
ApplyTilingFix = 0

;Int Smooth Plastic
[Material_Plastic_v2]
Materials =
BrightnessAdjustment = 0.25
DetailScale = 0
DetailTextureBlur = 1
DetailNormalBlend = 0
Reflectance = 0.15
Smoothness = 0.2

;Int Piano Black
[Material_Plastic_v2]
Materials = st_wheel_gloss_plastic
BrightnessAdjustment = 0.0
DetailScale = 0
Reflectance = 0.15
Smoothness = 0.999999

;Int Alcantara
[Material_Velvet_v2]
Materials = int_headliner
DetailScale=70
DetailNormalBlend = 1
BrightnessAdjustment=0.17
ApplyTilingFix=0

;Int Carpet
[Material_Velvet_v2]
Materials = int_carpet
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.1
DetailScale = 60
ClothSheenColor = 1,1,1
BrightnessAdjustment = 0.4



;Int Detailed Leather
[Material_LeatherDetailed]
Materials =st_wheel_alcantara
Smoothness = 0
Reflectance = 0.004
ApplyTilingFix = 0
HasDetailNormals = 1
DetailNormalBlend = 1
DetailScale = 33
DetailNormalPBRFormat = 1
DetailNormalTexture = common/pbr_leather_spotty.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.1
DetailNormalPBRReflectance = 0.2
BrightnessAdjustment = 0.5

[Material_Leather_v2]
Materials= interior,grille6_diff
DetailNormalPBRSecondaryColor = 0.5, 0.5, 0.5, 0.1
Brightness = 1
DetailScale = 140

;Int Old Leather
[Material_Leather_v2]
Materials = st_wheel_leather
Reflectance = 0.1
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 1
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.08
DetailScale = 141
BrightnessAdjustment = 0.25



[Material_InteriorPBRDetail]
Materials=
Smoothness = 0.5
Reflectance = 0.25
HasDetailNormals = 1
DetailScale = 10
DetailTextureBlur = 1
ApplyTilingFix=1
Brightness=1
DetailNormalBlend = 1

;Int Carbon
[Material_Carbon]
Materials=
RESOURCE_0=txDetail
RESOURCE_TEXTURE_0=carbon_fiber2.png
RESOURCE_1=txNormalDetail
RESOURCE_TEXTURE_1=carbon_fiber_nm2.png
DetailScale=165
Brightness=0.4
DetailNormalBlend=1


[Material_Carbon]
Materials=EXT_PLATE__CARBON_HUGO
DetailScale=45
────────────────────── MATERIALS (EXTERIOR) ────────────────────────
[Material_Aluminium_v2]
Materials= ext_exhaust_metal
Smoothness = 0.0
Metalness = 0.6
Reflectance = 0.06
BrightnessAdjustment = 0.01
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.4
DetailScale = 60
DetailNormalBlend = 10
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0.05
ApplyTilingFix = 1

;Ext Rim Chrome
[Material_Aluminium_v2]
Materials = 
BrightnessAdjustment = 0.2
DetailScale = 0
Metalness = 0.3
Reflectance = 0.5
LocalReflectionsSharpness = 1

;Ext Metal
[Material_Metal_v2]
Materials =EXT_EXHAUST 
BrightnessAdjustment = 0.6
DetailScale =1
Metalness = 0.6
Reflectance = 0.1
OcclusionMap=-0.35,0.7

DetailTexture=EXT_TITANIUM_TEXTURE.dds
;Ext Coloured Light
[Material_Aluminium_v2]
Materials = (shiny coloured textured of the tails housing (orange turn signals, red shiny textures) go here)
Smoothness = 0.05
Metalness = 1
Reflectance = 2
BrightnessAdjustment = 0.35
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1

;Ext Metal Headlight House
[Material_Metal_v2]
Materials = 
Smoothness = 0.5
Metalness = 0.9
Reflectance = 0.6
BrightnessAdjustment = 1
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1

;Ext Metal Headlights
[Material_Metal_v2]
Materials = 
BrightnessAdjustment = 0.6
DetailScale = 0
Metalness = 0.9
Reflectance = 0.1
LocalReflectionsSharpness = 0.3
DetailNormalPBRSmoothnessGamma = 0.4



;Ext Smooth Plastic
[Material_Plastic]
Materials =ext_plastic
Brightness 0.1
DetailScale = 0

[Material_Plastic_v2]
Materials =RoofBox_Holders
Metalness = 0.00
Reflectance = 0.045
Smoothness = 0.88
BrightnessAdjustment = 0.010
ApplyTilingFix = 1
DetailScale = 0



[Material_Plastic]
Materials =ext_gloss_plastic
Reflectance = 0.08
Smoothness = 0.9
Brightness = 0.1
DetailScale = 0



;Ext Carbon
[Material_Carbon]
Materials =ext_carbon
DetailScale = 200
Brightness = 0.5
ClearCoatF0 = 0.1
CubemapReflectionBlur = 0,0

;Ext Carbon
[Material_Carbon]
Materials =st_wheel_carbon
DetailScale = 300
Brightness = 0.5
ClearCoatF0 = 0.2
CubemapReflectionBlur = 0
DetailNormalBlend = 1

[Material_Carbon]
Meshes =steeringwheel14
Brightness = 1
ClearCoatF0 = 0.2
CubemapReflectionBlur = 0
DetailNormalBlend = 1
;License plate


────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]

ExteriorGlassHeadlightsMeshes=
ExteriorGlassFilmedMaterials=

;Clear Glass
[Material_Glass]
Materials =ext_glass
ThicknessMult = 1
IOR = 1.7

; Red Glass Nm
[Material_Glass] 
Materials =redwindows2
IOR = 1.6        ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 0.6; thicker glass passes less light through
ProfileFix = 0.02    ; adds thickness to glass for glazing angles
MaskPass =1      ; mask pass opacity
MaskPassColor = 255, 50, 00  ; mask pass color adjustment



[EMISSIVE_EXTRA_A_0] 
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME = ext_Body_roof.001,RoofBox_g_Holders,ext_Body_roof
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

; Window Glass
[Material_Glass]
Materials=ext_windows
MaskPass=0.3
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=2
Desaturate=0
FilmIOR=2
────────────────────── MATERIALS (TIRES) ────────────────────────
[SHADER_REPLACEMENT_...] ; Tyres
MATERIALS = tire
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.2
PROP_... = fresnelEXP, 50
PROP_... = fresnelMaxLevel, 0.00
PROP_... = fresnelC, 0.00
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.03
DOUBLE_FACE_SHADOW_BIASED = 1


[SHADER_REPLACEMENT_...] ; Tyres
MATERIALS =ext_black_glass
PROP_... = ksAmbient, 0.00
PROP_... = ksDiffuse, 0.00
PROP_... = ksSpecular, 0.03

PROP_... = ksSpecularEXP, 100


[EXTRA_SWITCHES]
SWITCH_A = Hide Roofbox
