[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini
──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
HEADLIGHTS_ARE_HEADLIGHTS=1
ENGINE_STALLED_RPM_THRESHOLD=200
──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1
──────────────────────────────────────────────
[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[REAL_MIRROR_0]
ASPECT_MULT=0.5
FLIP=1
FOV=14.85
IS_MONITOR=0
MONITOR_SHADER_TYPE=1
ROTATION=0,0

[REAL_MIRROR_2]
ASPECT_MULT=0.5
FLIP=1
FOV=14.85
IS_MONITOR=0
MONITOR_SHADER_TYPE=1
ROTATION=0,0



──────────────────────────────────────────────
[LIGHTING]
EMISSIVE_MULT=1
──────────────────────────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1
──────────────────────────────────────────────
[BRAKEDISC_FX]
ACTIVE = 1
────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1


[SHADER_REPLACEMENT_...]
MESHES =chassis_SUB6.003,chassis_SUB6
ADAPTIVE_EMISSIVE = 1
PROP_... = ksEmissive,2.5
PROP_... = fresnelMaxLevel, 0.06
PROP_... = fresnelC, 0.03
PROP_... = ksSpecular, 0.05

[SHADER_REPLACEMENT_...]
MATERIALS = INT_SYMBOLS
ADAPTIVE_EMISSIVE = 1

[EMISSIVE_...]
NAME = rpm1
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 5500
COLOR = 3,,17,10

[EMISSIVE_...]
NAME = rpm2
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 5800
COLOR = 3,,17,10
[EMISSIVE_...]
NAME = rpm3
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6000
COLOR = 3,,17,10


[EMISSIVE_...]
NAME = rpm4
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6200
COLOR = 3,,17,10
[EMISSIVE_...]
NAME = rpm5
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6400
COLOR = 3,,17,10
[EMISSIVE_...]
NAME = rpm6
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 6600
COLOR = 3,,17,10



[SHADER_REPLACEMENT_...]
MATERIALS = INT_SYMBOLS_EMBOSSED
PROP_... = ksSpecular, 0.05
PROP_... = ksAmbient, 0.01
PROP_... = ksDiffuse, 0.01

[SCRIPTABLE_DISPLAY_...]
MESHES =chassis_SUB6.003
REFRESH_RATE = 60
SKIP_FRAMES = 0
SCRIPT = script.lua



CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW_BIASED = 1
IS_TRANSPARENT = 1
BLEND_MODE = ALPHA_BLEND

[SHADER_REPLACEMENT_...] 
MATERIALS = Badg.001,EXT_PLATE_LOGO.001
BLEND_MODE = ALPHA_TEST


[SHADER_REPLACEMENT_...] 
MATERIALS =INT_SYMBOLS_DOORTAG,INT_SYMBOLS,Badg.001
BLEND_MODE = ALPHA_TEST
PROP_... = ksSpecular, 0.03


[SHADER_REPLACEMENT_...] 
MATERIALS =symbols

PROP_... = ksSpecular, 0.1

[SHADER_REPLACEMENT_...] 
MATERIALS =INT_SPEAKER_TRANSPARENT,INT_STITCH
BLEND_MODE = ALPHA_TEST
IS_TRANSPARENT = 0
[SHADER_REPLACEMENT_...]
MESHES = blackGlass003
PROP_... = fresnelMaxLevel, 0.00


[SHADER_REPLACEMENT_...] 
MATERIALS =BMW_M3TouringRewardRecycled_2022InteriorA_Material
PROP_... = ksSpecular, 0.1
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.1


[SHADER_REPLACEMENT_...] 
MATERIALS =INT_GLOSS
PROP_... = fresnelMaxLevel, 0.025

[SHADER_REPLACEMENT_...] 
MESHES =paint|centerconsolestructure_a001
PROP_... = fresnelMaxLevel, 0.1



[SHADER_REPLACEMENT_...] 
MATERIALS = Material #26
BLEND_MODE = ALPHA_TEST
[SHADER_REPLACEMENT_...] 
MATERIALS =proxestq
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.1
PROP_... = fresnelEXP, 50
PROP_... = fresnelMaxLevel, 0.00
PROP_... = fresnelC, 0.00
PROP_... = ksSpecularEXP, 15
PROP_... = ksSpecular, 0.03
DOUBLE_FACE_SHADOW_BIASED = 1

──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,material:EXT_GLASS_RED
SKIP_GBUFFER = 
GLASS_FILTER = 

[REFLECTIONS_FX]
MASK_GBUFFER =
────────────────────── Lights Cast────────────────────────
[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
AMBIENT_INFLUENCE = 0.85
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.1
COLOR=1,1,1,20
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.9
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.733
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.5
OFF_MULT=0
OFF_POSITION=0, 0.52, 2
OFF_RANGE_MULT=0.3
POPUP_ENABLED=1
POSITION=, 0.729, 2.12
RANGE=100
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.03, 0.03, 0.03
SPOT_EDGE_SHARPNESS=20
SPOT_SHARPNESS=0.1
SPOT_UP=0.02, 1, 0


[LIGHT_BRAKES]
COLOR=2, 0, 0, 3
POSITION=0, 0.4, -2.5 	
MIRROR=0.7		
DIRECTION=-0, -1,-1	

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.620
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0.0, 0.696, -1.99
RANGE=4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]
[Material_CarPaint_Metal]
Materials=EXT_HEADLIGHT_BLUE


[Material_CarPaint_Solid]
Materials=
FresnelMax = 0.5
FresnelC = 0.1
FlakesK = 0.05
BrightnessAdjustment = 0.01
SpecularBase = 0.11, 40
SpecularSun = 0.01, 900
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.04



[Material_CarPaint_Metallic]
Materials=ext_Body_Paint
FresnelMax = 0.8
FresnelC = 0.08
FlakesK = 0
BrightnessAdjustment = 1.0
SpecularBase = 0.05, 130
SpecularSun = 25, 200000
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.01
AmbientSpecular = 0.2

[Material_CarPaint_Metallic]
Materials=
FresnelMax = 1
SpecularBase = 1.0, 600
ColoredSpecular = 0.9
AmbientSpecular = 0.1
AmbientSpecularEXP = 2.0
[Material_CarPaint_Metallic]
Materials=ext_Wheel_brake_caliper


[Material_CarPaint_Metal]
Materials=int_Body_Paint
AmbientSpecular = 0
FresnelC = 0.05
BrightnessAdjustment=0.5

; Rim Chrome Look
[Material_CarPaint_Chrome]
Materials = ext_Wheel_paint1
UseMetallicReflections = 1
BrightnessAdjustment = 0.5 ; compensates for ambient specular
ClearCoatThickness = 0.2
PROP_0_... = isAdditive,0
FresnelC = 0.15

────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMeshes=
ExteriorGlassFilmedMaterials=


[Material_Glass]
Materials =EXT_GLASS
ThicknessMult = 1
ExtraLightsAdjustment = 0
PROP_1... = ksAmbient, 0
IOR = 2.5
;UseNormalMapWithAlpha = 1



[Material_Glass]
Meshes =Base Weight013
ThicknessMult = 4
ExtraLightsAdjustment = 0
PROP_1... = ksAmbient, 0.01
IOR = 2.5
;UseNormalMapWithAlpha = 1

[Material_Glass]
Materials = EXT_GLASS_RED
ThicknessMult = 1 ; thicker glass passes less light through
ProfileFix = 0    ; adds thickness to glass for glazing angles
MaskPass = 1.0      ; mask pass opacity
MaskPassColor = 255, 5, 0  ; mask pass color adjustment
BrightnessAdjustment = 0.2
Desaturate = 0


[Material_Glass]
Meshes =gls_clear_FFFFFFFF003
ThicknessMult = 1
ExtraLightsAdjustment = 0
PROP_1... = ksAmbient, 0.01
IOR = 1.5
;UseNormalMapWithAlpha = 1
MaskPass =1.0  

[Material_Glass]
Meshes = =EXT_TAIL_GLASS_BRAKE
IOR = 1.5
UseNormalMapWithAlpha = 1
ThicknessMult = 3

[Material_Glass]
Materials=EXT_WINDOW
FilmIOR=2
ThicknessMult=1.0

[ANALOG_INDICATOR_...]
INPUT=TURBO
NAME=ARROW_BOOST
ZERO=-180
STEP=160
USE_BAR=0
MIN_VALUE=0

[Material_PhotoelasticGlass]
Meshes = 
FilmIOR=2.5
ExtraLightsAdjustment=0
────────────────────── MATERIALS (EXTERIOR) ────────────────────────
;Ext Metal
[Material_Metal_v2]
Materials = 
Metalness = 0.8
BrightnessAdjustment = 0.8
LocalReflectionsSharpness = 1

;Ext Coloured Light
[Material_InteriorPBRDetail]
Meshes = gls_limoTint_000000FF001
Reflectance = .2

;Ext Alu Old
[Material_AluminiumOld_v2]
Materials = 
Metalness = 0.2
Reflectance = 0.2
Brightness = 0.5

;Ext Alu
[Material_Metal_v2]
Materials = EXT_BMW_BADGE
Metalness = 0.3
BrightnessAdjustment = 0.5
DetailScale =0
[Material_InteriorPBRDetail]
Meshes =lbk_CH1_Custom001,lights_smooth_CH1_a003,metal_smooth_000000FF008,metal_brushed001
Smoothness = 1
Metalness = 0.5
Reflectance = 0.2
BrightnessAdjustment = 0.4
CubemapReflectionBlur = 0

;Ext Rubber
[Material_Plastic]
Materials = EXT_PLASTIC
Reflectance = 0.02
Smoothness = 0.9
DetailNormalBlend = 0
BrightnessAdjustment = 0.2


[Material_Plastic]
Materials =int_plastic_black
BrightnessAdjustment = 0
;Ext Carbon 2
[Material_Carbon]
Materials =EXT_CARBON
DetailScale = 420
BrightnessAdjustment = 0.2

[Material_Plastic]
Materials = EXT_GLOSS_PLASTIC
Reflectance = 0.08
Smoothness = 0.99
Brightness = 0.02

[Material_Carbon]
Materials =INT_CARBON
DetailScale = 1900
BrightnessAdjustment = 0.3


[Material_Carbon]
Materials =st_wheel_carbon
DetailScale =200
BrightnessAdjustment = 0.3

[Material_Carbon]
Materials =EXT_PLATE__CARBON_HUGO
DetailScale =60

────────────────────── MATERIALS (INTERIOR) ────────────────────────
[Material_InteriorPBR]
Materials = 
Meshes =
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 
UseClearCoat=1
BrightnessAdjustment = 1
Metalness = 0
Reflectance = 0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=0

[Material_InteriorPBR]
Materials = interiogujghjhg.001
BrightnessAdjustment =0
[INCLUDE: common/materials_interior.ini]

;Int Digital Screen
[Material_DigitalScreen]
Meshes = 
MatrixType = IPS          ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 480       ; amount of pixels horizontally
ScreenAspectRatio = 1   ; aspect ratio, height/width
Emissive = 1.2             ; screen brightness
FlipXY = 0                 ; rotate display 90°

;Int Plastic
[Material_Plastic]
Materials = st_wheel_plastic
Reflectance = 0.06
BrightnessAdjustment = 0.15

[Material_Plastic]
Materials =INT_PLASTIC
BrightnessAdjustment = 0.15
Reflectance = 0.06
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.1
DetailNormalBlend = 0.9
DetailNormalTexture = common/pbr_plastic.dds
DetailScale=0
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1


;Int Alcantara
[Material_Velvet_v2]
Materials = INT_ALCANTARA
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.1
DetailScale = 110
ClothSheenColor = 1, 1, 1

;Int Fabric
[Material_Fabric_v2]
Materials = 
Reflectance = 0.02
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.3
UseClothShading = 1
Reflectance = 0.4
ClothSheenColor = 1, 1, 1

;Int Carpet
[Material_Carpet_v2]
Materials = 
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1


[Material_Leather]
Meshes= steeringwheel09.001
DetailNormalTexture=leather_nm.dds
DetailNormalBlend = 1
Reflectance = 0.1
Smoothness = 0.3

;Int Leather 1
[Material_Leather]
Materials=INT_LEATHER_2INT_SEATS_LEATHER,INT
Brightness=.5
Reflectance = 0.04
Smoothness = 0.5
[Material_Leather]
Materials=INT_SEATS_PATTERN
Brightness=.5
Reflectance = 0.04
Smoothness = 0.5
DetailScale = 90


[Material_Leather]
Materials=int_leather_paint3
Reflectance = 0.15
Smoothness = 0.4

[Material_Leather]
Materials=INT_LEATHER_2
DetailScale = 140
[Material_Leather]
Materials=int_leather_paint2,int_leather_paint1
Brightness = .5
Smoothness = 0.7
[Material_LeatherPoked_v2]
Materials=st_wheel_alcantara
Brightness = 1


;Int Metal
[Material_Metal_v2]
Materials = INT_CHROME
Metalness = 0.5
BrightnessAdjustment = 0.2



[INCLUDE_...]
INCLUDE=common/gt3_exhaust_glow.ini
VAR_0=ExhaustPoint,-0.0165, 0.0729, -2.04
VAR_1=ExhaustLightPoint, -0.0165, 0.0729, -2.04
VAR_3=ExhaustMeshes_MultiMap,  EXHAUST_METAL
VAR_7=ExhaustRadiusThicknessInv,0.51
VAR_6=ExhaustRadiusInner, 3.3
VAR_8=ExhaustAreaScale,4, 1.5,1.1
VAR_9=ExhaustNormalsK, 0.5
VAR_10=ExhaustLightRange,0.2
VAR_2=ExhaustGlowTint, 0.9


[Material_Metal_v2]
Materials = odi_COPPER_v1.1
Metalness = 1
Brightness= 0.2


;Int Metal Old
[Material_MetalOld_v2]
Meshes = 




────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=
COLOR=255, 255, 255, 0.05
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8

[LIGHT_LICENSEPLATE]
MESHES=boot_SUB7.001
OFFSET= 0.035 ,0, -0.02
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.4
SPOT=170
SPOT_SHARPNESS=0.5
COLOR=16,16,19,.6
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9


────────────────────── EXT LIGHTS ────────────────────────
; Lowbeam 
[EMISSIVE_LIGHT_...] 
NAME=LOWBEAM
COLOR=100,120,170  ,2    
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=HIGHBEAM
COLOR=100,120,170  ,4    
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

Low Beam + Highbeam
[EMISSIVE_HIGHBEAM_...] 
NAME=
COLOR=320,240,210, 2
FALLBACK_HEADLIGHTS_COLOR=320,240,210, 1
LAG=0.6
SIMULATE_HEATING=0.5

; DRL
[EMISSIVE_LIGHT_...]  
NAME=gls_CH1_Custom_a004
COLOR=120,120,160,.03
OFF_COLOR=120,120,160,.03
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]  
NAME=gls_CH1_Custom_F30000FF002,lights_smooth_CH1_b002,lights_smooth_CH1_b001
COLOR=170,90,0
OFF_COLOR=170,90,0
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
[EXTRA_FX_EMISSIVE_...]
MESHES = REVERSE
COLOR=1
RANGE=0.035
SPLIT_ELEMENTS=1
COVERAGE=8
DIRECTED=1
FALLBACK_BASE_


[EMISSIVE_CORNERINGLAMP_LEFT_...] 
NAME=EXT_CORNERLIGHT_L
COLOR=40,40,60, 40
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION = FRONT


[EMISSIVE_CORNERINGLAMP_RIGHT_...] 
NAME=EXT_CORNERLIGHT_R
COLOR=40,40,60, 10
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION = FRONT



[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_CORNERLIGHT_R,EXT_CORNERLIGHT_L
RANGE = 0.07
COLOR = 0.09
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[LIGHT_CORNERINGLAMP_RIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=0.92, 0.92, 1.1, 8
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0.9, -0.0, 0.9
OFF_POSITION=-0.463, 0.499, 2.29
POSITION=--0.463, 0.499, 2.29
RANGE=10
SPOT=120
EXTERIOR_ONLY=0
FADE_AT=90
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR=0


[LIGHT_CORNERINGLAMP_LEFT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=0.92, 0.92, 1.1, 8
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0.9, 0, 0.9
OFF_POSITION=0.463, 0.499, 2.29
POSITION=0.463, 0.499, 2.29
RANGE=10
SPOT=120
EXTERIOR_ONLY=0
FADE_AT=90
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR=0


────────────────────── TAIL LIGHTS ────────────────────────

;DRL 
[EMISSIVE_LIGHT_...] 
NAME=DRL_REAR
COLOR=50, 15, 0, 5.5
LAG=0.5
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5


[EMISSIVE_BRAKE_...] 
NAME=EXT_TAIL_BRAKE
COLOR=50,1, 0, 5.5
LAG=0.5
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5
CHANNEL=0
; Brakelights 
[EMISSIVE_BRAKE_...] 
NAME=
COLOR=50, 2, 0,5
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=
COLOR=50, 5, -10,5
FALLBACK_HEADLIGHTS_COLOR = 50, 5, -10
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;EMERGENCY BRAKE
[EMISSIVE_BRAKE_...] 
NAME=Base Weight012
COLOR=110, 3, 0, 12
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR = 110, 3, 0, 12
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking

────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME =REVERSE ; name (one or more) of a mesh to glow
COLOR = 10,13,15,10     ; glowing color if condition is met
LAG = 0.2                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0        ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights
────────────────────── INDICATORS ────────────────────────

[EXTRA_FX_EMISSIVE_...]
MESHES =FRONT_DRL_TURN_L_1,FRONT_DRL_TURN_L_3,FRONT_DRL_TURN_R_1,FRONT_DRL_TURN_R_3,FRONT_DRL_TURN_L_2,FRONT_DRL_TURN_R_2
RANGE = 0.1
COLOR = 0.025
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 3
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

; Front Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=FRONT_DRL_TURN_L_3
COLOR=100,20,0,1
FALLBACK_BASE_COLOR=170,90,0
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=FRONT_DRL_TURN_R_3
COLOR=100,20,0,1
FALLBACK_BASE_COLOR=170,90,0
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=FRONT_DRL_TURN_R_1
COLOR=100,20,0,3
FALLBACK_BASE_COLOR=170,90,0
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5


[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=FRONT_DRL_TURN_L_1
COLOR=100,20,0,3
FALLBACK_BASE_COLOR=170,90,0
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5



[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=FRONT_DRL_TURN_L_2
COLOR=100,20,0,.3
FALLBACK_BASE_COLOR=170,90,0
LAG=0.0
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5




; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=lights_smooth_solidLight_0D0000FF001
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=TURN_LR
COLOR=100,30,0,10
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Front Right Turnsignal


[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=FRONT_DRL_TURN_R_2
COLOR=100,20,0,.3
FALLBACK_BASE_COLOR=170,90,0
LAG=0.0
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[ANIMATED_WIPER_...]
MESHES = WIPER_1, rubber_rough001, WIPER_2, Object002
UNDERLYING_SURFACE = gls_windshield001.001
DEBUG = 1 ; remove when everything is ready

[MESH_ADJUSTMENT_...]
MESHES = WIPER_1, rubber_rough001, WIPER_2, Object002
MOVE_TO = modelRoot:ya

[BASIC]
DISABLE_WIPER_KSANIM = 1

[ANIMATED_WIPER_0]
DEBUG = 1
MESHES = WIPER_1, rubber_rough001, WIPER_2, Object002
UNDERLYING_SURFACE = gls_windshield001.001
GROUP_0 = 'WIPER_1@A=*', 'rubber_rough001@A=*'
GROUP_0_ANGLE_TO = 76.7
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = -0.2176637, 0.99247515, 1.0839775
GROUP_0_PIVOT = 0.64520025, 0.92088056, 1.1345062
GROUP_0_RUBBER_FROM = 0.4058237, 0.98161185, 1.0913252
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.015199999
GROUP_0_RUBBER_OFFSET_POS = 0.46143278
GROUP_0_RUBBER_TO = -0.2176637, 0.99247515, 1.0839775
GROUP_0_BASE_ANGLE_TO = 83.4
GROUP_0_BASE_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_BASE_PIVOT = 0.64520025, 0.92088056, 1.1345062
GROUP_1 = 'WIPER_2@A=*', 'Object002@A=*'
GROUP_1_ANGLE_TO = 81.7
GROUP_1_AXIS = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_1_END = -0.71401507, 0.9942493, 0.93942064
GROUP_1_PIVOT = 0.08924945, 0.93592304, 1.1903784
GROUP_1_RUBBER_FROM = 0.0056230226, 0.98161125, 1.1365113
GROUP_1_RUBBER_OFFSET_AMOUNT = 0.013147139
GROUP_1_RUBBER_OFFSET_POS = 0.417
GROUP_1_RUBBER_TO = -0.71401507, 0.9942493, 0.93942064
GROUP_1_BASE_ANGLE_TO = 83.3




; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=lights_smooth_solidLight_0D0000FF002
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=TURN_RR
COLOR=100,30,0,10
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
────────────────────── OUTSIDE EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MESHES = gls_CH1_Custom_a004
RANGE = 0.07
COLOR = 0.01
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0


[EXTRA_FX_EMISSIVE_...]
MESHES = gls_colored_000000FF005,lights_smooth_CH1_b001
RANGE = 0.07
COLOR = 0.01
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0



[EXTRA_FX_EMISSIVE_...]
MESHES =HIGHBEAM
RANGE = 0.2
COLOR = 0.01
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0.00


[EXTRA_FX_EMISSIVE_...]
MESHES =lights_smooth_CH1_a002
RANGE = 0.03
COLOR = 0.01
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0


[INCLUDE: common/selflighting.ini]


[LIGHT_EXTRA_...]
COLOR = 100,100,180,.15
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0
POSITION = 0.378, 0.965, 0.684
DIRECTION=0,0, -1
RANGE=0.5
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = .1
SPOT = 90
AMBIENT_INFLUENCE= 0
FADE_AT=0

[LIGHT_EXTRA_...]
BOUND_TO=LOWBEAM
COLOR = 2000
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR =0.741
POSITION = , 0.732, 2.1
DIRECTION=-.2,-.2, 1
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = .1
SPOT =150
AMBIENT_INFLUENCE= 0
FADE_AT=0
[LIGHT_EXTRA_...]
BOUND_TO=LOWBEAM
COLOR = 2000
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR =0.579
POSITION = 0, 0.716, 2.2
DIRECTION=0,-.2, 1
RANGE=0.2
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = .1
SPOT = 150
AMBIENT_INFLUENCE= 0
FADE_AT=0

────────────────────── REFRACTION ────────────────────────


────────────────────── INT LIGHTS ────────────────────────

; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=
COLOR=2,2,2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

; Interior Decal Lights
[EMISSIVE_LIGHT_...] 
NAME=material:INT_SYMBOLS,steeringwheel15
COLOR=2,.3,0,4
LAG=0.8
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0



[EMISSIVE_LIGHT_...] 
NAME=INT_ALCANTARA03.001
COLOR=10,0,100,5
LAG=0.9
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0


[EMISSIVE_LIGHT_...] 
NAME=material:int_light_paint1
COLOR=10
OFF_COLOR=10


[EXTRA_FX_EMISSIVE_...]
MESHES =chassis_SUB6.00,chassis_SUB6   ; list of meshes
RANGE = 0.14    
COLOR = .5          
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 5     
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    

────────────────────── STERO/GPS ────────────────────────
[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes =chassis_SUB6  ; display mesh
Resolution =594, 279
Size = 584, 229
Offset = 0, 11
Scale = 1.5
RearCameraPosition = 0.0056, 0.914, -1.95
aftermarketComponent=1


────────────────────── EXHAUST ────────────────────────
[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0

[!PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT = 1,1,1
TEMPERATURE_MULT =1
SIZE_MULT =  1.0
INTENSITY_MULT =1.00

[EXHAUST_FLAMES]
ANTILAG=0
FLAT_SHIFT=1
FLAT_SHIFT_COOLDOWN=0.0
FLAT_SHIFT_DURATION=0.0
FLAT_SHIFT_GAS_THRESHOLD=0.0
FLAT_SHIFT_INTENSITY=.1
FLAT_SHIFT_PROBABILITY=0.2
FLAT_SHIFT_RPM_THRESHOLD=6000
DISCHARGE=1
DISCHARGE_CHARGE_TIME=1
DISCHARGE_DELAY=1
DISCHARGE_DURATION=2
DISCHARGE_INTENSITY=.1
DISCHARGE_PROBABILITY=0.3
DISCHARGE_RPM_THRESHOLD_MAX=7200
DISCHARGE_RPM_THRESHOLD_MIN=6000
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=81
LIMITER=0




[PARTICLES_FX_EXHAUST]
COLOR=0.7, 0.75, 0.9, 0.5
GROW=0.1, 0.1


────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1
[AUDIO_VOLUME]
ENGINE_EXT =10
ENGINE_INT =5
GEAR_EXT =1
GEAR_INT = 1
BODYWORK = 0.5
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER =1
TURBO =5

[AUDIO_PITCH]
BACKFIRE_EXT=1.0
BACKFIRE_INT=1.0
BODYWORK=1.0
DIRT=1.0
DOWN_SHIFT=1.0
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1.0
GEAR_GRIND=1.0
GEAR_INT=1.0
HIT=1.0
HORN=1.0
LIMITER=1.0
SCRAPE=1.0
SKID_EXT=1.0
SKID_INT=1.0
TRACTION_CONTROL_EXT=1.0
TRACTION_CONTROL_INT=1.0
TRANSMISSION=1.0
TURBO=1.0
WHEEL=1.0
WIND=1.0

[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 7000=7000|)
ENGINE_INT_RPMS = (| 0=0 | 7000=7000|)


[ANALOG_INDICATOR_...]
INPUT = TURBO
NAME = ARROW_BOOST
USE_BAR = 0
ZERO=-180
STEP=160
INPUT_LAG_UP = 0.98
INPUT_LAG_DOWN = 0.91
