[INCLUDE: common/materials_interior.ini] 
[INCLUDE: common/navigators.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: android_auto/config.ini]
[INCLUDE: pbr_int.ini]
[INCLUDE: pbr_ext.ini]
[INCLUDE: navigators_maps.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: navigators_maps.ini]
[INCLUDE: navigators_layouts.ini]
[INCLUDE: navigators_themes.ini]


[SCRIPTABLE_DISPLAY_...]
MESHES = Int_tex.012
REFRESH_RATE = 60
SKIP_FRAMES = 0
SCRIPT = script.lua
──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
OPEN_WHEELER = 0           
RALLY_CAR = 0
DIESEL_ENGINE = 0


[BOUNCED_INTERIOR_LIGHT]
MULT=1, 1, 1, 1
OFFSET=0, 0, 0
RANGE=3.2
RANGE_GRADIENT_OFFSET=0.9
SPOT=20
SPOT_SHARPNESS=0.

[INSTRUMENTS]
HAZARDS_G_THRESHOLD = 1.5
[BOUNCED_HEADLIGHTS]
ACTIVE=1

[LIGHTING]
EMISSIVE_MULT=1

[SHADER_REPLACEMENT_...]
MATERIALS = buttons_central
IS_TRANSPARENT = 1
BLEND_MODE = ALPHA_BLEND

[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

[BRAKEDISC_FX]
ACTIVE = 1
────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...],
MESHES= Interior_1.001,Interior_1,chassis_SUB3.003
CULL_MODE = DOUBLESIDED



[SHADER_REPLACEMENT_...] 
MESHES = IHL.002
PROP_... = ksAmbient, 0.02
PROP_... = ksDiffuse, 0.05
PROP_... = fresnelMaxLevel, 0.15


[SHADER_REPLACEMENT_...]
MATERIALS =mst
PROP_2 = ksSpecular, 0.1
PROP_0 = ksDiffuse, 0.2
PROP_1 = ksAmbient, 0.2
[SHADER_REPLACEMENT_...]
MATERIALS = rubber
PROP_... = fresnelMaxLevel, 0.02
[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1


[SHADER_REPLACEMENT_...]
MATERIALS = badges
PROP_0 = ksDiffuse, 0.2
PROP_1 = ksAmbient, 0.2
[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =Tyres
PROP_0 = ksDiffuse, 0.3
PROP_1 = ksAmbient, 0.3
PROP_2 = ksSpecular, 0.1
PROP_3 = ksSpecularEXP,10


[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_TL_REFLECTOR_HOUSE
PROP_0 = extBounceBack, 1

[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_TL_RUNNING_EMISSIVE
PROP_0 = extBounceBack, 0
PROP_2 = ksSpecular, .1
PROP_3 = ksSpecularEXP,100 
PROP_... = ksDiffuse, 0.05
PROP_... = ksAmbient, 0.05
[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =chris_plate
PROP_2 = ksSpecular, .05
[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =EXT_TL_EMISSIVE,EXT_TL_BRAKE
PROP_0 = extBounceBack, 0
PROP_2 = ksSpecular, 0.1
PROP_3 = ksSpecularEXP,120 
PROP_... = ksDiffuse, 0.05
PROP_... = ksAmbient, 0.05

[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS =3erg20_white205
PROP_0 = ksSpecular, 0.1
PROP_1 = ksSpecularEXP,120 

[SHADER_REPLACEMENT_...]
MATERIALS = 
IS_TRANSPARENT = 1
CAST_SHADOWS = 0 
BLEND_MODE = ALPHA_TEST

[SHADER_REPLACEMENT_...]
MATERIALS = 
IS_TRANSPARENT = 1
BLEND_MODE = ALPHA_BLEND

──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,material:EXT_GLASS_SMOKED_TAILLIGHTS,material:EXT_DRL,material:EXT_GLASS_ORANGE_NM
SKIP_GBUFFER = 
GLASS_FILTER = 
────────────────────── Lights Cast────────────────────────
[LIGHT_HEADLIGHT_0]
MIRROR=0.729
POSITION=, 0.644, 2.07
COLOR=1,1.1,1.15,15
AFFECTS_TRACK=1
AMBIENT_INFLUENCE = 0.85
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.0, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.9
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR_DIRECTION=1
RANGE=100
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.03, 0.03, 0.03
SPOT_EDGE_SHARPNESS=20
SPOT_SHARPNESS=0.1

[LIGHT_BRAKES]
COLOR=2, 0, 0, 2	

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 2
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.360
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0.0, 0.816, -2.13
RANGE=3
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=135
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.40

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]
[Material_CarPaint_Metallic]
Materials=ext_Wheel_brake_caliper
AmbientSpecular = 0
FresnelC = 0.04
BrightnessAdjustment=0.5
[Material_CarPaint_Metallic]
Materials =ext_Wheel_paint1,ext_Wheel_paint2
AmbientSpecular=0
SpecularBase = 0.01,70
[Material_CarPaint_Metallic]
Materials=ext_Body_Paint
ColoredSpecular =1
ClearCoatThickness = 0.15
SpecularBase = 0.1, 70
────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMeshes=
ExteriorGlassFilmedMaterials=

;Clear Glass
[Material_Glass],
Materials =EXT_GLASS
IOR = 2.0

[Material_PhotoelasticGlass]
Meshes = EXT_GLASS_HDL
PhotoelasticityBaseScale = 1.5; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.004; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.07 ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.03 ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 50 ; how many stripes are there
IOR = 2.5 ; looks better like this
FilmIOR = $IOR ; redefine IOR for external film layer to increase reflections
ThicknessMult = 1 ; thicker glass passes less light through
ProfileFix = 0.04 ; adds thickness to glass for glazing angles
MaskPass = + ; mask pass opacity

[Material_Glass],
Materials =EXT_GLASS_SMOKED_TAILLIGHTS
ThicknessMult = 1.5
ExtraLightsAdjustment = 0
PROP_1... = ksAmbient, 0.01


[Material_Glass]
Materials=EXT_GLASS_ORANGE_NM
UseNormalMapWithAlpha=1
Refraction=1
RefractionMatte=1
RefractionBias=0.5
[Material_Glass]
Materials=EXT_GLASS_RED_NM
UseNormalMapWithAlpha=1
MaskPass=2
PROP_...= extColoredReflection,1




[Material_Glass]
Materials=ExtWindows
MaskPass=0.35
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=1.5
IOR = 2



────────────────────── MATERIALS (EXTERIOR) ────────────────────────


[Material_Metal_v2]
Materials =
DetailScale=0
Metalness = 0.99

BrightnessAdjustment =0
[Material_Metal_v2]
Materials = EXT_CHROME_LIGHTS
Metalness = 0.99
BrightnessAdjustment = 1
LocalReflectionsSharpness = 1



[Material_Aluminium_v2]
Materials = EXT_EXHAUST
DetailScale=10
;Ext Coloured Light
[Material_InteriorPBRDetail]
Materials = EXT_LIGHTS_RED
Smoothness = 1
Metalness = 0.9
Reflectance = 0.2
Brightness = 1
HasDetailNormals=1
DetailScale=800


[Material_InteriorPBRDetail]
Materials = EXT_TL_LED
DetailScale=1000
Brightness=1
Metalness=0.9
HasDetailNormals=1
;Ext Alu Old
[Material_AluminiumOld_v2]
Materials = 
Metalness = 0.2
Reflectance = 0.2
Brightness = 0.5

;Ext Alu
[Material_Aluminium_v2]
Materials = 
Metalness = 0.4
Reflectance = 1
BrightnessAdjustment = 0.5
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 30
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 2

;Ext Metal Old
[Material_MetalOld_v2]
Meshes = 
Metalness = 0.8
Reflectance = 0.0
Brightness = 0.3
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0

;Ext Rubber
[Material_Plastic_v2]
Materials = EXT_LIGHTS_BLACK
BrightnessAdjustment = 0.1

[Material_Plastic]
Materials = EXT_GLOSS_PLASTIC,EXT_GRILL,EXT_CHROME_BLACK
Brightness = 0
Smoothness =0.9
Reflectance = 0.1
DetailScale = 0

[Material_Plastic_v2]
Materials = EXT_PLASTIC_BEHIND_GRILL
Brightness = .3
Smoothness = 0.2
Reflectance = 0.01
DetailScale = 190

;Ext Carbon
[Material_Carbon]
Materials =EXT_CARBON
DetailScale = 400
Brightness = 0.2
ClearCoatF0 = 0.2
CubemapReflectionBlur = 0,0

;Ext Carbon
[Material_Carbon]
Materials =chris_frame
DetailScale = 10
Brightness = 0.2


[Material_Carbon]
Materials =INT_CENTER_CONSOLE_CARBON
DetailScale = 80
Brightness = 0.5
ClearCoatF0 = 0.1
CubemapReflectionBlur =0.3
DetailNormalBlend = .31
;Ext Carbon
[Material_Carbon]
Materials =G20M_tex.002
DetailScale = 100
Brightness = 0.5
ClearCoatF0 = 0.1
CubemapReflectionBlur =0.3
DetailNormalBlend = .31
;Ext Carbon 2
[Material_Carbon]
Materials =
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 420

────────────────────── MATERIALS (INTERIOR) ────────────────────────
;assets
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 
UseClearCoat=1
BrightnessAdjustment = 1
Metalness = 0
Reflectance = 0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=0

[Material_InteriorPBR]
Materials = 
ColorSource = DIFFUSE
BrightnessAdjustment = .4
Metalness = 2


[Material_InteriorPBR]
Materials =
BrightnessAdjustment =1






[Material_InteriorPBR]
Materials = Brake_Caliper
ColorSource = DIFFUSE
BrightnessAdjustment = 1
Metalness = 0.35

[INCLUDE: common/materials_interior.ini]

;Int Digital Screen
[Material_DigitalScreen]
Meshes = INTM_DIGITAL, INTM_SPEEDO
MatrixType = IPS          ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 480       ; amount of pixels horizontally
ScreenAspectRatio = 1   ; aspect ratio, height/width
Emissive = 1.2             ; screen brightness
FlipXY = 0                 ; rotate display 90°

;Int Plastic
[Material_Plastic]
Materials = plastic_int

[Material_Plastic]
Materials = INT_CENTER_CONSOLE_PLASTIC
BrightnessAdjustment = 0.1

[Material_Plastic]
Materials =Ext_Plastic
[Material_Plastic]
Materials =INT_CENTER_CONSOLE_GLOSS_BLACK
BrightnessAdjustment = 0.1
Reflectance = 0.1
Metalness=0.1
DetailScale=0
Smoothness = 1

;Int Carpet
[Material_Carpet_v2]
Materials = carpet
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1
Brightness=1
OcclusionMult =1.0


[Material_Leather]
Materials=int_leather_paint1
Brightness=1
DetailNormalBlend = 0.5
Reflectance = 0.05
Smoothness = 0.5
DetailScale =70

[Material_Leather]
Materials=dash_leather
Brightness=.3
DetailNormalBlend = .5
Reflectance = 0.05
Smoothness = 0.5


[Material_Leather]
Materials= Interior
Brightness=.5
Reflectance = 0.1
Smoothness = 0.5
DetailScale = 75

[Material_Leather]
Materials= int_leather_paint2
Brightness=.5
Reflectance = 0.1
Smoothness = 0.5
DetailScale = 75



[Material_Metal_v2]
Materials =int_chrome
DetailScale =0
DetailNormalPBRSmoothness = 1
Brightness=0.3

;Int Metal Old
[Material_Aluminium_v2]
Materials = INT_CENTER_CONSOLE_SILVER
BrightnessAdjustment = 1
DetailNormalPBRSmoothness = 0.9
Metalness = 0.8
Smoothness = 0.9
Reflectance = 0.2
DetailScale = 0

[Material_Aluminium_v2]
Materials = ExtChrome
DetailScale = 0
BrightnessAdjustment = 0.15

────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=HL_LWh.002
COLOR=255, 255, 285, 0.08
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8

[LIGHT_LICENSEPLATE]
MESHES=Cube.004
OFFSET= 0.08 ,0,-0.02
RANGE=0.25
SPOT=170
SPOT_SHARPNESS=0.5
COLOR=10,10.5,11,2


────────────────────── EXT LIGHTS ────────────────────────

[EMISSIVE_CORNERINGLAMP_LEFT_0]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=TURN_LF001
TOGGLE_VISIBILITY = 0
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
COLOR=100,120,130
LAG=0.5
LOCATION=FRONT
CAST_LIGHT=0


[EMISSIVE_CORNERINGLAMP_RIGHT_0]
BIND_TO_HEADLIGHTS=0
NAME=TURN_RF001
TOGGLE_VISIBILITY = 0
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
COLOR=100,120,130
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0



[LIGHT_CORNERINGLAMP_RIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1,1.1,1.15,10
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0.7, -0, 0.9
POSITION=-0.453, 0.626, 2.2
RANGE=10
SPOT=90
EXTERIOR_ONLY=0
FADE_AT=90
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR=0
BOUND_TO=TURN_RF001

[LIGHT_CORNERINGLAMP_LEFT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1,1.1,1.15,10
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0.7, 0, 0.9
POSITION=0.453, 0.626, 2.2
RANGE=10
SPOT=90
EXTERIOR_ONLY=0
FADE_AT=90
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR=0
BOUND_TO=TURN_LF001

; Lowbeam 
[EMISSIVE_LIGHT_...] 
NAME=LOWBEAM
COLOR=100,120,130,1.5
LAG=0
LOCATION=FRONT
CAST_LIGHT=1



[EMISSIVE_HIGHBEAM_...] 
NAME=HIGHBEAM001
COLOR=100,120,130,2
FALLBACK_HEADLIGHTS_COLOR=100,120,130,1.5
LAG=0
SIMULATE_HEATING=0
LOCATION=FRONT
ACT_AS_HEADLIGHTS=0

;; glass turn
[EMISSIVE_TURNSIGNAL_RIGHT_...]  
NAME=TURN_RF,RF3
COLOR=100,20,0,8
FALLBACK_BASE_COLOR=120,130,150,5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5
NO_FALLBACK_WHILE_BLINKING=1
[EMISSIVE_TURNSIGNAL_RIGHT_...]  
NAME=EXT_HL_DRL_RF
COLOR=100,20,0,2
FALLBACK_BASE_COLOR=120,130,150,0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
NO_FALLBACK_WHILE_BLINKING=1
;; glass turn
[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=LF_2,TURN_LF
COLOR=100,20,0,8
FALLBACK_BASE_COLOR=120,130,150,5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
NO_FALLBACK_WHILE_BLINKING=1
CLUSTER_THRESHOLD=0.5





[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=EXT_HL_DRL_LF
COLOR=100,20,0,2
FALLBACK_BASE_COLOR=120,130,150,0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
NO_FALLBACK_WHILE_BLINKING=1


[EMISSIVE_LIGHT_...]  
NAME=DRL2,DRL3
COLOR=120,130,150,5
FALLBACK_BASE_COLOR=120,130,150,5
LOCATION=NONE


[EMISSIVE_LIGHT_...]  
NAME=EXT_DRL2.001
COLOR=120,130,150,.1
FALLBACK_BASE_COLOR=120,130,150,.1
LOCATION=NONE

[EMISSIVE_LIGHT_...]  
NAME=Plane.047
COLOR=120,20,0,.4
OFF_COLOR=120,20,0,.4
LOCATION=NONE

[EMISSIVE_LIGHT_...]  
NAME=EXT_SIDEMARKER
COLOR=120,20,0,.4
OFF_COLOR=120,20,0,.4
LOCATION=NONE


────────────────────── TAIL LIGHTS ────────────────────────

;DRL 
[EMISSIVE_LIGHT_...] 
NAME=Tailights02
COLOR=50, 12, 0, 2.5
LAG=0.5
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

; Brakelights 
[EMISSIVE_BRAKE_...] 
NAME=
COLOR=50,3, 0,5
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

;DRL + BRAKE 
[EMISSIVE_BRAKE_...]
NAME=
COLOR=50, 5, -10,5
FALLBACK_HEADLIGHTS_COLOR = 50, 5, -10
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5



[EMISSIVE_...] 
NAME=EXT_TL_BRAKE
COLOR = 50,5, 0,13
FALLBACK_BRAKES_COLOR = 50,3, 0,13
INPUT = G_FORCE
;INPUT_DEBUG=0
INPUT_SELECTOR = Z
INPUT_MULT=-1
INPUT_THRESHOLD =1.1
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking

[EMISSIVE_...] 
NAME=EXT_LIGHT_STRIP_EMISSIVE_0
COLOR = 50,5, 0,13
FALLBACK_BRAKES_COLOR = 50,3, 0,13
INPUT = G_FORCE
;INPUT_DEBUG=0
INPUT_SELECTOR = Z
INPUT_MULT=-1
INPUT_THRESHOLD =1.1
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking




────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME =TLC ; name (one or more) of a mesh to glow
COLOR = 10,12,13,3   ; glowing color if condition is met
LAG = 0                  ; with zero, turns on and off immediately
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
────────────────────── INDICATORS ────────────────────────
[LIGHT_EXTRA_...]
BOUND_TO=turn_rr_19
AFFECTS_TRACK=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
COLOR=100,25,0,0.1
RANGE=2
DIRECTION=-.3,-.3,-1
RANGE_GRADIENT_OFFSET=0
SPOT=130
POSITION=-0.584, 0.8, -2.09
FADE_AT=50


[LIGHT_EXTRA_...]
BOUND_TO=turn_lr_19
AFFECTS_TRACK=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
COLOR=100,25,0,0.1
RANGE=2
DIRECTION=.3,-.3,-1
RANGE_GRADIENT_OFFSET=0
SPOT=130
POSITION=0.584, 0.8, -2.09
FADE_AT=50


; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=DPP_lak.005
COLOR=100,20,0,5
LAG=0
REPEAT_FREQENCY_HZ=2.6
LOCATION=REAR
CAST_LIGHT=1

; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=DPP_lak.004
COLOR=100,20,0,5
LAG=0
REPEAT_FREQENCY_HZ=2.6
LOCATION=REAR
CAST_LIGHT=1

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
RANGE_START_INDEX =0
RANGE_END_INDEX = 34
RANGE_PREFIX = turn_rr_
COLOR=500,80,0,1
SIMULATE_HEATING=0
LOCATION=REAR
RANGE_DELAY = 0.005

[EMISSIVE_TURNSIGNAL_LEFT_...] 
RANGE_START_INDEX =0
RANGE_END_INDEX = 34
RANGE_PREFIX = turn_lr_
COLOR=500,80,0,1
SIMULATE_HEATING=0
LOCATION=REAR
RANGE_DELAY = 0.005



[EMISSIVE_...]
INPUT = LIGHT
NAME = TL_0
INPUT_LAG_UP = 0.0
INPUT_LAG_DOWN = 0.99
COLOR=50,3,0,3
LAG = 0.9
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME =TL_1
INPUT_LAG_UP = 0.6
INPUT_LAG_DOWN = 0.9898
COLOR=50,3,0,3
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = TL_2
INPUT_LAG_UP = 0.9
INPUT_LAG_DOWN = 0.9895
COLOR=50,3,0,3
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME =TL_3
INPUT_LAG_UP = 0.9317
INPUT_LAG_DOWN = 0.989
COLOR=50,3,0,3
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = TL_4
INPUT_LAG_UP = 0.950
INPUT_LAG_DOWN = 0.9885
COLOR=50,3,0,3
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = TL_5
INPUT_LAG_UP = 0.970
INPUT_LAG_DOWN = 0.9875
COLOR=50,3,0,3
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = TL_6
INPUT_LAG_UP = 0.978
INPUT_LAG_DOWN = 0.985
COLOR=50,3,0,3
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = TL_7
INPUT_LAG_UP = 0.983
INPUT_LAG_DOWN = 0.983
COLOR=50,3,0,3
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = TL_8
INPUT_LAG_UP = 0.985
INPUT_LAG_DOWN = 0.978
COLOR=50,3,0,3
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME =TL_9
INPUT_LAG_UP = 0.9875
INPUT_LAG_DOWN = 0.970
COLOR=50,3,0,3
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = TL_10
INPUT_LAG_UP = 0.9885
INPUT_LAG_DOWN = 0.950
COLOR=50,3,0,3
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = TL_11
INPUT_LAG_UP = 0.989
INPUT_LAG_DOWN = 0.9317
COLOR=50,3,0,3
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = TL_12
INPUT_LAG_UP = 0.9895
INPUT_LAG_DOWN = 0.9
COLOR=50,3,0,3
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = TL_13
INPUT_LAG_UP = 0.9898
INPUT_LAG_DOWN = 0.6
COLOR=50,3,0,3
LAG = 0.7
SIMULATE_HEATING = 0.5

[EMISSIVE_...]
INPUT = LIGHT
NAME = TL_14
INPUT_LAG_UP = 0.99
INPUT_LAG_DOWN = 0.6
COLOR=50,3,0,3
LAG = 0.7
SIMULATE_HEATING = 0.5

────────────────────── OUTSIDE EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MESHES = 
RANGE = 0.05
COLOR = 1
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT =0

[EXTRA_FX_EMISSIVE_...]
MESHES = LOWBEAM,HIGHBEAM001
RANGE = 0.12
COLOR = 0.15
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
IGNORE_TEXTURE_COLOR = 0
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = TURN_LF001
RANGE = 0.05
COLOR = 0.1
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
IGNORE_TEXTURE_COLOR = 0
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = TURN_RF001
RANGE = 0.05
COLOR = 0.1
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
IGNORE_TEXTURE_COLOR = 0
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0



[EXTRA_FX_EMISSIVE_...]
ACTIVE=1
MESHES = TL_?
RANGE = 0.025
COLOR = 0.1
DIRECTED =0.5
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
SPLIT_ELEMENTS =0

[EXTRA_FX_EMISSIVE_...]
MESHES = EXT_TL_BRAKE
RANGE = 0.05
COLOR = 0.1
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
SPLIT_ELEMENTS =1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = TLC
RANGE = 0.05
COLOR = .5
DIRECTED =1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0


[INCLUDE: common/selflighting.ini]



[LIGHT_EXTRA_...]
BOUND_TO=EXT_LIGHT_STRIP_EMISSIVE_0
COLOR = 100,2,0,1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
MIRROR = 
POSITION =-0.00, 1.28, -1.17
DIRECTION=0,0, -1
RANGE=1
RANGE_GRADIENT_OFFSET=0.2
SPECULAR_MULT = 1
SPOT = 120
AMBIENT_INFLUENCE= 0
FADE_AT=0






────────────────────── REFRACTION ────────────────────────


────────────────────── INT LIGHTS ────────────────────────

[SHADER_REPLACEMENT_...]
MATERIALS =cluster,android,android,int_light_paint1
ADAPTIVE_EMISSIVE = 1

[EMISSIVE_LIGHT_...] 
NAME=Int_tex.014,Int_tex.013,Int_tex.012
COLOR=2
OFF_COLOR=2
LOCATION=NONE

; Interior Decal Lights
[EMISSIVE_LIGHT_...] 
NAME=Int_tex.011,material:3erg20_white205,material:buttons_doors,misc_a_SUB11
COLOR=2,.2,0,2
LAG=0
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0


[EMISSIVE_LIGHT_...] 
NAME=material:int_light_paint1
COLOR=10
OFF_COLOR=10

; Interior Hazard
[EMISSIVE_HAZARD_0]
COLOR=40,4,4,1.5
NAME=Int_tex.015
FALLBACK_HEADLIGHTS_COLOR=2,.2,0,2

; Arrows Light
[EMISSIVE_LIGHT_...] 
NAME=material:ambilight
COLOR=2,0.1,0,25
OFF_COLOR=2,0.1,0,25
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0


────────────────────── INTERIOR EMISSIVE FX ────────────────────────


;CLUSTER EMISSIVE
[EXTRA_FX_EMISSIVE_...]
MESHES =Int_tex.012,Int_tex.014,Int_tex.014
RANGE = 0.5
COLOR = 10
DIRECTED =1 
INTERIOR_ONLY = 1     
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0  
SPLIT_ELEMENTS =1
[EXTRA_FX_EMISSIVE_...]
MESHES =intambi1
RANGE = 0.5
COLOR = 10
DIRECTED =.9999 
INTERIOR_ONLY = 1       
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0  
SPLIT_ELEMENTS =1


[EXTRA_FX_EMISSIVE_...]
MESHES =int_light_paint1_0
RANGE = 0.75
COLOR = 10
DIRECTED =.9998
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0  
SPLIT_ELEMENTS =1


X


────────────────────── STERO/GPS ────────────────────────


[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = Int_tex.013
Resolution = 640, 640 ; texture resolution
Size = 640, 255           ; size of the screen area
Offset = 0, 0     ; left top corner of screen area
Scale = 2            ; might need adjusting to get the scale right
RearCameraPosition = 0.000, 0.913, -2.2  ; position of rear view camera
aftermarketComponent = 1


────────────────────── WARNING LIGHTS ────────────────────────
; Interior Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=
COLOR=0,0,10,3
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Low Beam
[EMISSIVE_LIGHT_...] ; 
NAME=
COLOR=0,10,0,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Warning ABS Inaction
[EMISSIVE_ABS_INACTION_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
LAG=0.2

; Warning ABS Off
[EMISSIVE_ABS_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=0,0,0
OFF_COLOR=10,5.6,-4
LAG=0.2

; Warning Traction Off 1
[EMISSIVE_TRACTIONCONTROL_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=0
OFF_COLOR=20,6,0.1,3.5
LAG=0.2

;Warning Traction In Action
[EMISSIVE_TRACTIONCONTROL_INACTION_0] 
COLOR=20,4,0.1,3.5
NAME=Warning_Light08
TOGGLE_VISIBILITY = 0
LAG=0.2

; Warning Handbrake
[EMISSIVE_HANDBRAKE_0]
NAME=
TOGGLE_VISIBILITY = 0
COLOR=45,0.7,0, 1.8
LAG=0.25

[EMISSIVE_...] ; Warning Suspension
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2
 
; Warning Engine
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

; Warning Tyre Pressure
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 38
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

; Warning Fuel
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,3.5,0.1,35
INPUT=FUEL
INPUT_THRESHOLD = 12
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

; Stalled Manual Only
[EMISSIVE_...] 
NAME=
BIND_TO=STALLED 
TOGGLE_VISIBILITY = 0
COLOR=5,0 ,0 , 3.5
LAG=0.3

────────────────────── EXHAUST ────────────────────────


[!PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT = 1,1,1
TEMPERATURE_MULT =1
SIZE_MULT =  1.0
INTENSITY_MULT =1.00

[EXHAUST_FLAMES]
ANTILAG=0  
DISCHARGE=1
DISCHARGE_CHARGE_TIME=1.5
DISCHARGE_DELAY=1
DISCHARGE_DURATION=1
DISCHARGE_INTENSITY=0.2
DISCHARGE_PROBABILITY=0.75
DISCHARGE_RPM_THRESHOLD_MAX=7500
DISCHARGE_RPM_THRESHOLD_MIN=0
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=78
FLAT_SHIFT=0
FLAT_SHIFT_COOLDOWN=0.03 
FLAT_SHIFT_DURATION=0.002 
FLAT_SHIFT_GAS_THRESHOLD=.9
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=0.6
FLAT_SHIFT_RPM_THRESHOLD=6000
LIMITER=0.0 
LIMITER_DELAY=0.0 
LIMITER_INTENSITY=0.1
LIMITER_RPM_THRESHOLD=0 

[PARTICLES_FX_EXHAUST]



────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1

[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 600=800 | 7500=7000|)
ENGINE_INT_RPMS = (| 600=800 | 7500=7000|)


────────────────────── FOG LIGHTS ────────────────────────

[EMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=IHL.002
COLOR=12,10,8
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.7
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
[SelfLight]
POSITION=, 1.28, 0.277
MIRROR=0.0549
DIRECTION = 0.1,-1,-0.1
SPOT=140
RANGE=1.0
COLOR=255, 240, 230,0.1
SPECULAR_MULT=1
BOUND_TO =IHL.002
EXTERIOR_ONLY=0

────────────────────── ANALOG ARROWS ────────────────────────

──────────────────────────────────────────────
[EXTRA_SWITCHES]
SWITCH_A = Interior dome light

──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1