[INCLUDE: common/materials_interior.ini] 
[INCLUDE: common/navigators.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: android_auto/config.ini]
[INCLUDE: pbr_int.ini]
[INCLUDE: pbr_ext.ini]
[INCLUDE: navigators_maps.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: navigators_maps.ini]
[INCLUDE: navigators_layouts.ini]
[INCLUDE: navigators_themes.ini]

[SCRIPTABLE_DISPLAY_...]
MESHES = chassis_SUB2
SCRIPT = screendata.lua



ligma
──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
OPEN_WHEELER = 0           
RALLY_CAR = 0
DIESEL_ENGINE = 0
HEADLIGHTS_ARE_HEADLIGHTS=1

[BOUNCED_INTERIOR_LIGHT]
MULT=1, 1, 1, 1
OFFSET=0, 0, 0
RANGE=3.2
RANGE_GRADIENT_OFFSET=0.9
SPOT=20
SPOT_SHARPNESS=0.

[LIGHTING]
EMISSIVE_MULT=1


[CustomEmissiveMulti]
Meshes =GT7_INT26.001      ; target mesh
Resolution = 812, 812      ; texture resolution for coordinates to work
UseEmissive0AsFallback =0 ; use ksEmissive (aka emissive channel #0) for glow everywhere untouched by other areas
@ = DashHighlight           ; bind dashboard highlight to emissive channel #0
@ = MultiItem, Role = TURNSIGNAL_LEFT, Center = "106, 479", Size = 80
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Center = "205, 480", Size = 80
@ = MultiItem, Role = LIGHT, Center = "714, 384", Size = 150
@ = MultiItem, Role = HIGHBEAM, Center = "112, 295", Size = 70
@ = MultiItem, Role = HANDBRAKE, Center = "1002, 313", Size = 30
@ = MultiItem, Role = ABS_INACTION, Center = "364, 466", Size = 70
@ = MultiItem, Role = STALLED, Center = "582, 97", Size = 30
@ = MultiItem, Role = DashWarningABS, Center = "983, 377", Size = 30
@ = MultiItem, Role = DashWarningSeatbelt, Center = "559, 120", Size = 30
@ = MultiItem, Role = DashWarningTemperature, Center = "997, 208", Size = 30
@ = MultiItem, Role = DashWarningEngine, Center = "970, 150", Size = 32
@ = MultiItem, Role = DashWarningCollision, Center = "524, 178", Size = 32
@ = MultiItem, Role = TRACTIONCONTROL,InputInverse , Center = "541, 469", Size = 70
@ = MultiItem, Role = TRACTIONCONTROL_INACTION,Center = "453, 464", Size = 70
@ = MultiItem, Role = LIGHT, Center = "715, 118",Color=3,OffColor=3,Size = 190
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

[BRAKEDISC_FX]
ACTIVE = 1
DISC_RADIUS = 0.3          ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.05  ; radius of an inside part of a brake disc
────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MESHES = EXT_PAINT_10
CULL_MODE = DOUBLESIDED

[SHADER_REPLACEMENT_...] 
MATERIALS = boostbar
PROP_... = ksEmissive, 2
PROP_... = ksDiffuse, 0.0
PROP_... = ksAmbient, 0.05


[SHADER_REPLACEMENT_...] 
MATERIALS = INT_CLUSTER,bmw_m2_17_gauges_diff,INT_CLUSTER_BLACK
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.1
PROP_... = fresnelEXP, 50
PROP_... = fresnelMaxLevel, 0.01
PROP_... = fresnelC, 0.05
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.03


[SHADER_REPLACEMENT_...] 
MATERIALS = Tyre
PROP_... = ksAmbient, 0.15
PROP_... = ksDiffuse, 0.15
PROP_... = fresnelEXP, 50
PROP_... = fresnelMaxLevel, 0.00
PROP_... = fresnelC, 0.00
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.03
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...] ; Sets Mesh Transparent, Has to be Alpha-Blend,
MATERIALS = m_007_symbol
IS_TRANSPARENT = 0
BLEND_MODE = ALPHA_TEST
[SHADER_REPLACEMENT_...]
SHADER=
MATERIALS = INT_69
IS_TRANSPARENT = 1
CAST_SHADOWS = 0 
BLEND_MODE = ALPHA_TEST


[SHADER_REPLACEMENT_...]
MATERIALS =INT_69
IS_TRANSPARENT = 1


[SHADER_REPLACEMENT_...]
MATERIALS = Material #409
IS_TRANSPARENT = 1
BLEND_MODE = ALPHA_TEST
PROP_... = fresnelC, 0.3
PROP_... = fresnelMaxLevel, 0.80
PROP_... = ksAmbient, 0.05
PROP_... = ksDiffuse, 0.05
──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =1.010,material:EXT_GLASS,CSR2_TL05
SKIP_GBUFFER GT7_INT12,GT7_INT30
GLASS_FILTER = 
────────────────────── Lights Cast────────────────────────

[LIGHT_HEADLIGHT_...]
BOUND_TO =
AMBIENT_INFLUENCE = 0.9
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2
COLOR=52,52,42,1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.4, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
MIRROR=0.552
MIRROR_DIRECTION=1
POPUP_ENABLED=0
POSITION=0, 0.783, 1.96
RANGE=100
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=50
SECOND_SPOT_INTENSITY=0.5
SECOND_SPOT_RANGE=30
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=0.5
SPOT=60
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=210.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[LIGHT_BRAKES]
COLOR=2, 0, 0, 3
POSITION=0, 0.4, -2.5 	
MIRROR=0.7		
DIRECTION=-0, -1,-1	

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.620
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0.0, 0.696, -1.99
RANGE=4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metallic]


[Material_InteriorPBR]
Materials = EXT_TAILLIGHT_RIDGES
BrightnessAdjustment = 1
Metalness = 0.8
Reflectance = 0.0
DetailScale =150
CubemapReflectionBlur = 0
Smoothness =0.3
HasDetailNormals=1

────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMeshes=
ExteriorGlassFilmedMaterials=

;Clear Glass
[Material_Glass]
Materials =EXT_GLASS
ThicknessMult = 1
ExtraLightsAdjustment = 0
PROP_1... = ksAmbient, 0.01
IOR = 2

[Material_Glass]
Materials = EXT_GLASS_RED
FilmIOR = 2
ExtraLightsAdjustment = 0.0
Refraction = 0
ThicknessMult = .5
EXTRA_MASK_PASS = 6
EXTRA_MASK_PASS_OPACITY = 6
MaskPassColor=10,1,1


; Window Glass
[Material_Glass]
Materials=INT_GAUGE_GLASS
MaskPass=0.0
ThicknessMult=1
Desaturate=0
FilmIOR=1.3

[Material_Glass]
Materials = ext_windows
FilmIOR = 2.5
ExtraLightsAdjustment = 0.0
Refraction = 0
ThicknessMult = 0.6
EXTRA_MASK_PASS = 6
EXTRA_MASK_PASS_OPACITY = 6
MaskPassColor=5.5,6,6

[Material_Glass]
Meshes = windscreen_r_SUB1,window_lr_SUB1,window_rr_SUB1
FilmIOR = 2.5
ExtraLightsAdjustment = 0.0
Refraction = 0
ThicknessMult = 5.6
EXTRA_MASK_PASS = 6
EXTRA_MASK_PASS_OPACITY = 6
MaskPassColor=5.5,6,6

;Interior Glass
[Material_Glass]
Materials = 
FilmIOR = 1.25 
ThicknessMult = 1
ProfileFix = 0


;Glass Nm
[Material_Glass]
Materials= 
IOR = 2             ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ProfileFix = 0.0   ; adds thickness to glass for glazing angles
UseNormalMapWithAlpha = 1
BrightnessAdjustment = 0.5
ThicknessMult = 1
Refraction = 1

;Photoelastic Glass
[Material_PhotoelasticGlass]
Meshes = 
PhotoelasticityMult = 0.1

────────────────────── MATERIALS (EXTERIOR) ────────────────────────
[Material_Aluminium_v2]
Materials= EXT_RIM_CHROME
Smoothness = 0.0
Metalness = 0.3
Reflectance = 0.0
BrightnessAdjustment = 0.2
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.4
DetailScale = 60
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0.05
ApplyTilingFix = 0

[Material_Metal_v2]
Meshes == Object004
[Material_Metal_v2]
Meshes =
Metalness = .3
Reflectance =0


[Material_Metal_v2]
Meshes=5,kek00
Metalness = .8
Reflectance =0
BrightnessAdjustment = 0.35


;Ext Coloured Light
[Material_Aluminium_v2]
Materials = (shiny coloured textured of the tails housing (orange turn signals, red shiny textures) go here)
Smoothness = 0.05
Metalness = 1
Reflectance = 2
BrightnessAdjustment = 0.35
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1

;Ext Alu Old
[Material_AluminiumOld_v2]
Meshes = 
Metalness = 0.2
Reflectance = 0.2
Brightness = 0.5

;Ext Alu
[Material_Aluminium_v2]
Meshes =  152
Metalness = 0.4
Reflectance = 1
BrightnessAdjustment = 0.0
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 30
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 2


;Ext Metal Old
[Material_MetalOld_v2]
Materials = EXT_EXHAUST
Metalness = 0.8
Reflectance = 0.0
Brightness = 0.5
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0

;Ext Smooth Plastic
[Material_Plastic_v2]
Materials =EXT_PLASTIC
Metalness = 0.0
Reflectance = 0.15
Smoothness = 0.9
BrightnessAdjustment = 0.06
ApplyTilingFix = 0
DetailScale = 0


;Ext Smooth Plastic
[Material_Plastic_v2]
Materials =HDL_PLATIC
Metalness = 0.0
Reflectance = 0.15
Smoothness = .1
BrightnessAdjustment = 0.4
ApplyTilingFix = 0
DetailScale = 0


;Ext Carbon
[Material_Carbon]
Materials =EXT_CARBON
DetailScale = 400
RESOURCE_2 = txNormalDetail
RESOURCE_FILE_2 = PBR_CARBON_NM.dds
RESOURCE_3 = txDetail
RESOURCE_FILE_3 = PBR_CARBON_D.dds
Brightness = 0.2
ClearCoatF0 = 0.2
CubemapReflectionBlur = 0,0

;Ext Carbon
[Material_Carbon]
Materials =EXT_CARBON_SPOILER
DetailScale = 200
RESOURCE_2 = txNormalDetail
RESOURCE_FILE_2 = PBR_CARBON_NM.dds
RESOURCE_3 = txDetail
RESOURCE_FILE_3 = PBR_CARBON_D.dds
Brightness = 0.4
ClearCoatF0 = 0.2
CubemapReflectionBlur = 0,0


;Ext Carbon
[Material_Carbon]
Materials =INT_CARBON_PLASTIC_AO
DetailScale = 600
RESOURCE_2 = txNormalDetail
RESOURCE_FILE_2 = PBR_CARBON_NM.dds
RESOURCE_3 = txDetail
RESOURCE_FILE_3 = PBR_CARBON_D.dds
Brightness = 0.3
ClearCoatF0 = 0.0
CubemapReflectionBlur = 0,0
Reflectance = 0.0



[Material_Carbon]
Materials =EXT_EXHUAST_CARBON
BrightnessAdjustment = .5
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 2
DetailScale = 150
ClearCoatF0 = 0.3



────────────────────── MATERIALS (INTERIOR) ────────────────────────
;assets
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0

[Material_InteriorPBR]
Materials = EXT_143,m2_001_diff
BrightnessAdjustment = .5
ColorSource = DIFFUSE
Metalness = 0.9

[Material_InteriorPBR]
Materials = EXT_RIM_BLACK
BrightnessAdjustment = .07
Metalness = 0.0
Smoothness = 0.99
Reflectance = .06
1.044

[Material_InteriorPBR]
Meshes = polymsh_SUB2
BrightnessAdjustment = .9
ColorSource = DIFFUSE
Metalness = 0.2
Smoothness = 0.99
Reflectance = .3
[Material_InteriorPBR]
Materials =INT_METAL
BrightnessAdjustment =1
Metalness = .3
Reflectance = .5

[Material_InteriorPBR]
Meshes =1.044
BrightnessAdjustment = 1
Metalness = 0.6
HasDetailNormals=1

[Material_InteriorPBR]
Meshes =1.038
BrightnessAdjustment = .5
Metalness = 0.5
HasDetailNormals=1
DetailNormalBlend =1
DetailScale=1
Smoothness = 0.99


[Material_InteriorPBR]
Meshes =1.038
BrightnessAdjustment = .5
Metalness = 0.5
HasDetailNormals=1
DetailNormalBlend =0
DetailScale=0
Smoothness = 0.99

[Material_InteriorPBR]
Materials = EXT_EXHUAST_INSIDE
BrightnessAdjustment = .3
Metalness = 0.8
HasDetailNormals=1
DetailScale=5


[Material_InteriorPBR]
Materials = EXT_EXHAUST_22
BrightnessAdjustment = .2
Metalness = 0.7
HasDetailNormals=0
DetailScale=0

[Material_InteriorPBR]
Materials = INT_PLASTIC_NULL
BrightnessAdjustment = .2
Metalness = 0.2
ColorSource = DIFFUSE

[Material_InteriorPBR]
Materials = EXT_TAILLIGHT_TEXTURE
BrightnessAdjustment = .9
Metalness = 0.9
ColorSource = DIFFUSE


[Material_InteriorPBR]
Meshes =GT7_INT02
BrightnessAdjustment = .5
ColorSource = DIFFUSE
Metalness = 0.1
Smoothness = 0.99


[Material_InteriorPBR]
Meshes =INTMETALNOAO
BrightnessAdjustment = .2
ColorSource = DIFFUSE
Metalness = 0.9
Smoothness = 0.7


[Material_InteriorPBR]
Materials =bmwblackbadges
BrightnessAdjustment = .5
ColorSource = DIFFUSE
Metalness = .1

[Material_InteriorPBR]
Meshes =GT7_INT29
BrightnessAdjustment = .12
Metalness = 0.1
Smoothness = 0.99
ColorSource = DIFFUSE

[Material_InteriorPBR]
Materials = braketail
BrightnessAdjustment = .8
Metalness = 0.9
Reflectance = 1
DetailScale =155
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=1

[INCLUDE: common/materials_interior.ini]
[Material_DigitalScreen]
Meshes =
MatrixType = IPS         ; valid values: IPS, TN
UseTextureCoordinates = 0  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 1920          ; amount of pixels horizontally
ScreenAspectRatio = 7   ; aspect ratio, height/width
Emissive = 0.5          ; screen brightness
FlipXY = 0                 ; rotate display 90°

;Int Plastic
[Material_Plastic_v2]
Materials = INT_PLASTIC
BrightnessAdjustment = 0.2
DetailScale = 50
DetailTextureBlur = 1
DetailNormalBlend = 0.5
Reflectance = 0.1
Smoothness = 0.1

;Int Alcantara
[Material_Velvet_v2]
Materials = 
DetailScale=30
DetailNormalBlend = 1
BrightnessAdjustment=1

;Int Carpet
[Material_Carpet_v2]
Materials = INT_CARPET
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 1, 1, 1, .5
DetailScale=111
;Int Leather 2
[Material_Leather_v2]
Materials =
Reflectance = 0.04
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08
DetailNormalBlend = -1

;Int Leather 1
[Material_Leather]
Materials=INT_LEATHER_LESS_GLOSSY
Brightness=1
Reflectance = 0.07
Smoothness = 0.5

[Material_Leather]
Materials=INT_LEATHER
Brightness=1
Reflectance = 0.09
Smoothness = 0.75
DetailScale = 80

[Material_Leather]
Materials=INT_SKIN
Brightness=1
Reflectance = 0.05
Smoothness = 0.75
DetailScale = 80

[Material_Leather]
Meshes = polymsh_SUB0
Brightness=1
Reflectance = 0.15
Smoothness = 0.85
DetailScale = 30



;Int Alu 1 
[Material_MetalOld_v2]
Materials = 
BrightnessAdjustment = 11
DetailNormalPBRSmoothness = 0.9
Metalness = .3
Smoothness = 0.9
Reflectance = 0.2
DetailScale = 0

;Int brushed
[Material_Metal_v2]
Materials = 
RESOURCE_2 = txNormalDetail
RESOURCE_FILE_2 = PBR_brushed.dds
RESOURCE_3 = txDetail
RESOURCE_FILE_3 = PBR_brushed_detail.dds
DetailNormalBlend = 1
DetailScale = 5
Metalness = 0.9
BrightnessAdjustment = 0.2
Smoothness = 0.9
Reflectance = 0.5
DetailNormalPBRSmoothness = 1.75

[Material_DigitalScreen]
Meshes = INTM_DIGITAL, INTM_SPEEDO
MatrixType = IPS          ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 480       ; amount of pixels horizontally
ScreenAspectRatio = 1   ; aspect ratio, height/width
Emissive = 1.2             ; screen brightness
FlipXY = 0                 ; rotate display 90°
────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=
COLOR=255, 255, 255, 0.05
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8
CHANNEL = 0

[LIGHT_LICENSEPLATE]
MESHES=Plate_LODA
OFFSET= -0.01 ,0.035, 0
RANGE=0.2
RANGE_GRADIENT_OFFSET=0.2
SPOT=170
SPOT_SHARPNESS=0.5
COLOR=16,16,16,1
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9


────────────────────── LIGHTS ────────────────────────
; Lowbeam 
[EMISSIVE_LIGHT_...] 
NAME=1.030
COLOR=120,120,130,.33      
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=highbeamzzz
COLOR=120,120,150,1  
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


; DRL
[EMISSIVE_LIGHT_...]  
NAME=1.017
COLOR=120,120,150,.4
OFF_COLOR=120,120,150,.4
LAG=0.1
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]  
NAME=1.045
COLOR=120,120,150,.035
OFF_COLOR=120,120,150,.035
LAG=0.1
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

────────────────────── TAIL LIGHTS ────────────────────────

;DRL 
[EMISSIVE_LIGHT_...] 
NAME=CSR2_TL06
COLOR=55,50,0,1.5
LAG=0.1
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

;EMERGENCY BRAKE
[EMISSIVE_BRAKE_...] 
NAME=brakelight_m,CSR2_TL04
COLOR=50,2, 0, 2
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR = 50, 2, 0, 2
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking


────────────────────── REVERSE LIGHT ────────────────────────

; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME =Object008 ; name (one or more) of a mesh to glow
COLOR = 10,10,11,.5    ; glowing color if condition is met
LAG = 0                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 1        ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights
CHANNEL=0
────────────────────── INDICATORS ────────────────────────

; Front Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=1.0235555
COLOR=100,20,0,11
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=meepmeep01
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=CSR2_TL02
COLOR=100,40,0,1
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Front Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=1.0246666
COLOR=100,20,0,11
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=meepmeep00
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=CSR2_TL03
COLOR=100,40,0,1
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
────────────────────── OUTSIDE EMISSIVE FX ────────────────────────


[EXTRA_FX_EMISSIVE_...]
MESHES = 1.045
RANGE = 0.01
COLOR = 0.001
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES =CSR2_TL06
RANGE = 0.027
COLOR = 0.01,0,0
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 3
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = -0.005

[EXTRA_FX_EMISSIVE_...]
MESHES = 1.030
RANGE = 0.045
COLOR = 1.05
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 3
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = highbeamzzz
RANGE = 0.05
COLOR = 0.01
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 11
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 

[EXTRA_FX_EMISSIVE_...]
MESHES =1.025,1.026
RANGE = 0.02
COLOR = 0.02
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 0
NORMAL_SHIFT=-0


[EXTRA_FX_EMISSIVE_...]
MESHES =1.0246666,1.0235555
RANGE = 0.05
COLOR = 0.1
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 0
NORMAL_SHIFT=-0
[INCLUDE: common/selflighting.ini]
[INCLUDE : common/selflighting.ini]

[LIGHT_EXTRA_...]
BOUND_TO =brakelight_m
COLOR = 55
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0
POSITION = 0.0102, 1.24, -1.31
DIRECTION=0,0, -1
RANGE=1
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 1
SPOT = 140
AMBIENT_INFLUENCE= 0
FADE_AT=0

[LIGHT_EXTRA_...]
COLOR = 255
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0.601
POSITION =, 0.606, 1.86
DIRECTION=0,-.6, 1
RANGE=.25
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 0
SPOT =170
AMBIENT_INFLUENCE= 0
FADE_AT=0

────────────────────── REFRACTION ────────────────────────
[REFRACTING_HEADLIGHT_...] 
SURFACE=Object008
INSIDE=CSR2_TL01
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.21
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0.028,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = -0.316,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.2
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.74
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.63
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -2.8014183e-06,0.71594316,-2.0434806
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.72
ORIGIN = 0.57483613,0.71594316,-2.057
RADIUS = 0.0996
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0



────────────────────── INTERIOR LIGHTS ────────────────────────

; Cluster Light
[EMISSIVE_LIGHT_...] 
NAME=GT7_INT10
COLOR=3
OFF_COLOR=1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
DISABLE_WITH_EMISSIVE_LIGHT = 1


[EMISSIVE_LIGHT_...] 
NAME=INTM2LOGO
COLOR=1,1,2.5
OFF_COLOR=1,1,2.5
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
DISABLE_WITH_EMISSIVE_LIGHT = 1



[EMISSIVE_LIGHT_...] 
NAME=GT7_INT06
COLOR=1.5
OFF_COLOR=3
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
DISABLE_WITH_EMISSIVE_LIGHT = 1

[EMISSIVE_LIGHT_...] 
NAME=chassis_SUB2
COLOR=2
OFF_COLOR=1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0
DISABLE_WITH_EMISSIVE_LIGHT = 1

; Interior Decal Lights
[EMISSIVE_LIGHT_...] 
NAME=GT7_INT05
COLOR=2,0.2,0,2
OFF_COLOR=1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0


[EMISSIVE_LIGHT_...] 
NAME=69
COLOR=1,.1,0,3
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

; Interior Decal Lights
[EMISSIVE_LIGHT_...] 
NAME=door_pside_f_SUB1,chassis_SUB4,door_dside_f_SUB1
COLOR=2,.2,0,2
OFF_COLOR=2
LAG=0.95
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] 
NAME=t23dfdd
COLOR=2,.2,0,8
OFF_COLOR=2
LAG=0.55
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

; Arrows Light
[EMISSIVE_LIGHT_...] 
NAME=GT7_INT21,GT7_INT23,GT7_INT25
COLOR=5,0.2,0.2,3
OFF_COLOR=5,0.2,0.2,1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

;RPM
[EMISSIVE_...]
NAME = 
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 7500
COLOR = 10
BLINKING_PATTERN=(|0=3||1=0|)
BLINKING_DURATION=0.15
────────────────────── INTERIOR EMISSIVE FX ────────────────────────


[EXTRA_FX_EMISSIVE_...]
MESHES = GT7_INT10
RANGE = 0.15
COLOR = .5
DIRECTED = 1
INTERIOR_ONLY = 1

[EXTRA_FX_EMISSIVE_...]
MATERIALS =INT_GPS
RANGE = 0.1           ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR =.3             ; optional brightness multiplier (could be an RGBA value)
DIRECTED = 1
INTERIOR_ONLY = 1

[EXTRA_FX_EMISSIVE_...]
MATERIALS =INT_GPS
RANGE = 0.08             ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.4                ; optional brightness multiplier (could be an RGBA value)
DIRECTED = 1
INTERIOR_ONLY = 1

────────────────────── STERO/GPS ────────────────────────
[Navigator_StyleModernDark]
Meshes = 
@ = Navigator_Size, Resolution = "512, 512", Size = "512, 272", Offset = "0, 120", Scale = 1.5
Brightness = 0.5
UPCOMING_TURN_DISTANCE_ROUND_TO = 100

;other navigators
[Navigator_StyleRacing]
[Navigator_StyleSimpleDark]
[Navigator_StyleAndroidAuto]
[Navigator_StyleModernDark]

[Display_AndroidAuto]
Meshes = GT7_INT06
Resolution = 840,670
Size = 860, 640
Offset = 0, 10
Scale = 1,0.75
RearCameraPosition = 0, 0.9, -2.2
aftermarketComponent=1

[CAR_STEREO_...]
MESHES = 
RESOLUTION = 512, 128
DISPLAY_POS = 0, 0
DISPLAY_SIZE = 512, 128
BACKGROUND = 0, 0, 0, 1
FONT = digital_big
TEXT_0 = "{Artist} - {Track}"
TEXT_0_NOALBUM = "{Artist} - {Track}"
TEXT_0_NOARTIST = "{Track}"
TEXT_0_FALLBACK = "FM{Random:1,4} {Random:80,120}.{Random}"
TEXT_0_ALIGN = CENTER
TEXT_0_START = 26, 16
TEXT_0_LETTER = 24, 64
TEXT_0_LETTERS_LIMIT = $" floor((512 - 26 * 2) / 24) "
TEXT_1 = "{Time:%p %I:%M}"
TEXT_1_ALIGN = CENTER
TEXT_1_START = 26, 84
TEXT_1_LETTER = 12, 28
TEXT_1_LETTERS_LIMIT = 8
ICON_0 = @SOURCE
ICON_0_FALLBACK = FM
ICON_0_START = 174, 84
ICON_0_SIZE = 17, 24
ANIMATION_0 = 10, 4
ANIMATION_0_START = 204, 80
ANIMATION_0_BLOCK = 24, 4
ANIMATION_0_MARGIN = 4, 4
ANIMATION_0_BASE_ROW = BOTTOM

────────────────────── WARNING LIGHTS ────────────────────────
; Interior Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=
COLOR=0,10,0,3
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=
COLOR=0,0,10,3
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Low Beam
[EMISSIVE_LIGHT_...] ; 
NAME=
COLOR=0,10,0,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Interior Hazard
[EMISSIVE_HAZARD_0]
COLOR=40,4,4,1.5
NAME=INT_HAZARD
REPEAT_FREQENCY_HZ=2.6
FALLBACK_HEADLIGHTS_COLOR=40,4,4,0.2
LAG=0.1

; Warning ABS Inaction
[EMISSIVE_ABS_INACTION_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
LAG=0.2

; Warning ABS Off
[EMISSIVE_ABS_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=0,0,0
OFF_COLOR=10,5.6,-4
LAG=0.2

; Warning Traction Off 1
[EMISSIVE_TRACTIONCONTROL_0] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=0
OFF_COLOR=20,6,0.1,3.5
LAG=0.2

;Warning Traction In Action
[EMISSIVE_TRACTIONCONTROL_INACTION_0] 
COLOR=20,4,0.1,3.5
NAME=Warning_Light08
TOGGLE_VISIBILITY = 0
LAG=0.2

; Warning Handbrake
[EMISSIVE_HANDBRAKE_0]
NAME=
TOGGLE_VISIBILITY = 0
COLOR=45,0.7,0, 1.8
LAG=0.25

[EMISSIVE_...] ; Warning Suspension
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2
 
; Warning Engine
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

; Warning Tyre Pressure
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,4,0.1,3.5
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 38
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

; Warning Fuel
[EMISSIVE_...] 
NAME=
TOGGLE_VISIBILITY = 0
COLOR=20,3.5,0.1,35
INPUT=FUEL
INPUT_THRESHOLD = 12
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

; Stalled Manual Only
[EMISSIVE_...] 
NAME=
BIND_TO=STALLED 
TOGGLE_VISIBILITY = 0
COLOR=5,0 ,0 , 3.5
LAG=0.3

────────────────────── EXHAUST ────────────────────────
[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0

[!PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT = 1,1,1
TEMPERATURE_MULT =1
SIZE_MULT =  1.0
INTENSITY_MULT =1.00

[EXHAUST_FLAMES]
ANTILAG=0  
ANTILAG_DELAY=0.0
ANTILAG_INTENSITY= 0.05
ANTILAG_INTERVAL_MAX=0.3
ANTILAG_INTERVAL_MIN=0.08
ANTILAG_TURBO_THRESHOLD=0.01
DISCHARGE=1.0
DISCHARGE_CHARGE_TIME=5
DISCHARGE_DELAY=0.0 
DISCHARGE_DURATION=0.7 
DISCHARGE_PROBABILITY=0.4;
DISCHARGE_INTENSITY=0.02
DISCHARGE_RPM_THRESHOLD_MAX=8500 
DISCHARGE_RPM_THRESHOLD_MIN=1500
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=85
FLAT_SHIFT=0
FLAT_SHIFT_COOLDOWN=0.03 
FLAT_SHIFT_DURATION=0.002 
FLAT_SHIFT_GAS_THRESHOLD=40 
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=1.0
FLAT_SHIFT_RPM_THRESHOLD=4000
LIMITER=0.0 
LIMITER_DELAY=0.0 
LIMITER_INTENSITY=0.1
LIMITER_RPM_THRESHOLD=0 






────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.0
ENGINE_INT=2.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=3
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 0.8
ENGINE_INT = 0.8
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1

[1AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 7000=7350 |)
ENGINE_INT_RPMS = (| 0=0 | 7000=7350|)

────────────────────── might be useful ────────────────────────
[ANIMATION_...]
INPUT = 
FILE = 
TIME = 1.0
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_x_0] 
BIND_TO_EXTRA_x=1
BIND_TO_HEADLIGHTS=0
NAME = 
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

────────────────────── FOG LIGHTS ────────────────────────

[XEMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=
COLOR=12,10,8
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

────────────────────── ANALOG ARROWS ────────────────────────

[ANALOG_INDICATOR_...]
INPUT=WATER_TEMPERATURE
NAME=
ZERO=-0.0
STEP=-1.195

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMPERATURE
NAME=
ZERO=5.0
STEP=-0.195

[ANALOG_INDICATOR_...]
INPUT = RPM
NAME = ARROW_RPM
MIN_VALUE=0
LUT=(0=0|1000=44|2000=70|3000=96|4000=122|5000=148|6000=174|7000=200|8000=226|8500=240)
SPEED_LAG = 0.1
INPUT_LAG_UP=0.8
INPUT_LAG_DOWN=0.8

[ANALOG_INDICATOR_...]
BIND_TO=SPEED
NAME=ARROW_SPEED
MIN_VALUE=0
LUT=(0=0|20=22|40=42|60=62|80=82|100=102|120=122|150=142|180=162|210=182|240=202|270=222|300=242)
SPEED_LAG = 0.1
INPUT_LAG_UP=0.8
INPUT_LAG_DOWN=0.8

[ANALOG_INDICATOR_...]
BIND_TO=FUEL
NAME=ARROW_FUEL
MIN_VALUE=0
LUT=(0=0|30=-60|60=-120)




[INSTRUMENTS]
RPM_VINTAGE =0 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.11 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.80 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some
──────────────────────────────────────────────
[!EXTRA_SWITCHES]
SWITCH_A = Foglight
SWITCH_B = Rear foglight
SWITCH_C = Interior dome light
SWITCH_D = Bat wing air intake

──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1