[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini
──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
HEADLIGHTS_ARE_HEADLIGHTS=1
ENGINE_STALLED_RPM_THRESHOLD=200



[ANIMATED_WIPER_0]
DEBUG = 0
MESHES = lodA_Exterior_a_Coloured_1_Hard_Textured_NoiseA_NoSkin_Geo.002, lodA_Exterior_a_Coloured_1_Hard_Textured_NoiseA_NoSkin_Geo.001
UNDERLYING_SURFACE = lodA_Exterior_a_Window_1_Hard_NonTextured_NoSkin_Geo, lodA_Exterior_a_WindowFrame_1_Hard_NonTextured_NoSkin_Geo
GROUP_0 = 'lodA_Exterior_a_Coloured_1_Hard_Textured_NoiseA_NoSkin_Geo.002@A=*'
GROUP_0_ANGLE_TO = 81.9
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = -0.1922943, 1.0642686, 1.0947385
GROUP_0_PIVOT = 0.6798088, 0.9872839, 1.0930016
GROUP_0_RUBBER_FROM = 0.4115761, 1.0470145, 1.0474976
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.012499999
GROUP_0_RUBBER_OFFSET_POS = 0.24228378
GROUP_0_RUBBER_TO = -0.1913425, 1.0485868, 1.0898507
GROUP_1 = 'lodA_Exterior_a_Coloured_1_Hard_Textured_NoiseA_NoSkin_Geo.001@A=*'
GROUP_1_ANGLE_TO = 71.7
GROUP_1_AXIS = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_1_END = -0.7456422, 1.0567044, 0.9212408
GROUP_1_PIVOT = 0.1510759, 1.0086591, 1.2140687
GROUP_1_RUBBER_FROM = -0.2155823, 1.048325, 1.0860096
GROUP_1_RUBBER_OFFSET_AMOUNT = 0.0054
GROUP_1_RUBBER_OFFSET_POS = 0.23983978
GROUP_1_RUBBER_TO = -0.7413225, 1.0414197, 0.9133175


[MESH_ADJUSTMENT_...]
MESHES = lodA_Exterior_a_Coloured_1_Hard_Textured_NoiseA_NoSkin_Geo.002,lodA_Exterior_a_Coloured_1_Hard_Textured_NoiseA_NoSkin_Geo.001
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1
──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1
──────────────────────────────────────────────
[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7
──────────────────────────────────────────────
[LIGHTING]
EMISSIVE_MULT=1
──────────────────────────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1
──────────────────────────────────────────────
[BRAKEDISC_FX]
ACTIVE = 1
DISC_RADIUS = 0.3          ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.05  ; radius of an inside part of a brake disc
────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = 
MESHES = 
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW_BIASED = 1
IS_TRANSPARENT = 1
BLEND_MODE =ALPHA_TEST  ; OPAQUE, ALPHA_TEST, ALPHA_BLEND

[SHADER_REPLACEMENT_...]
MATERIALS =EXT_BADGES_2
BLEND_MODE =ALPHA_TEST
IS_TRANSPARENT = 0
[SHADER_REPLACEMENT_...]
MATERIALS = INT_CLUSTER_ARROW_SMALL
BLEND_MODE =ALPHA_BLEND
IS_TRANSPARENT = 1

[SHADER_REPLACEMENT_...]
MATERIALS = Bentley_ContinentalGTSpeed_2021Interior_a_LabelsEmissiv_d883815
BLEND_MODE =ALPHA_TEST

[SHADER_REPLACEMENT_...] 
MATERIALS = Material #25
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.2
PROP_... = fresnelEXP, 50
PROP_... = fresnelMaxLevel, 0.00
PROP_... = fresnelC, 0.00
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.03
DOUBLE_FACE_SHADOW_BIASED = 1

──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,material:EXT_GLASS_RED
SKIP_GBUFFER = 
GLASS_FILTER = 

[REFLECTIONS_FX]
MASK_GBUFFER =
────────────────────── Lights Cast────────────────────────
[LIGHT_HEADLIGHT_0]
MIRROR=0.665
POSITION=, 0.78, 2.14
COLOR=1,1,1.1,10
AFFECTS_TRACK=1
AMBIENT_INFLUENCE = 0.85
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.9
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.5
OFF_MULT=0
OFF_POSITION=0, 0.52, 2
OFF_RANGE_MULT=0.3
POPUP_ENABLED=1
RANGE=100
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.03, 0.03, 0.03
SPOT_EDGE_SHARPNESS=20
SPOT_SHARPNESS=0.1
SPOT_UP=0.02, 1, 0

[LIGHT_BRAKES]
COLOR=2, 0, 0, 3
DIRECTION=-0, 0,-1	

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.620
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0.0, 0.696, -1.99
RANGE=4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]
[Material_CarPaint_Metallic]
Materials=ext_Body_Paint
FresnelMax = 0.8
FresnelC = 0.08
FlakesK = 0
BrightnessAdjustment = 1.0
SpecularBase = 0.05, 130
SpecularSun = 25, 200000
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.01
AmbientSpecular = 0.2

[Material_CarPaint_Metallic]
Materials=
FresnelMax = 1
SpecularBase = 1.0, 600
ColoredSpecular = 0.9
AmbientSpecular = 0.1
AmbientSpecularEXP = 2.0
[Material_CarPaint_Metallic]
Materials=ext_Wheel_brake_caliper


[Material_CarPaint_Metal]
Materials=int_Body_Paint
AmbientSpecular = 0
FresnelC = 0.05
BrightnessAdjustment=0.5

; Rim Chrome Look
[Material_CarPaint_Chrome]
Materials = ext_Wheel_paint1
UseMetallicReflections = 1
BrightnessAdjustment = 0.5 ; compensates for ambient specular
ClearCoatThickness = 0.2
PROP_0_... = isAdditive,0
FresnelC = 0.15

────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials =EXT_GLASS
ThicknessMult = 1
ExtraLightsAdjustment = 0
PROP_1... = ksAmbient, 0.01
IOR = 2

[Material_Glass]
Materials =EXT_GLASS_RED
IOR = 1.8          ; looks better like this
ThicknessMult = 1 ; thicker glass passes less light through
ProfileFix = 0    ; adds thickness to glass for glazing angles
MaskPass = 1.0      ; mask pass opacity
MaskPassColor = 255, 5, 0  ; mask pass color adjustment
BrightnessAdjustment = 0



[Material_Glass]
Materials=EXT_WINDOW
FilmIOR=2.0
MaskPass=0.1
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=3


────────────────────── MATERIALS (EXTERIOR) ────────────────────────
;Ext Metal
[Material_Metal_v2]
Materials = 
Metalness = 0.8
Brightness= 0.8




;Ext Alu
[Material_Aluminium_v2]
Materials = 
Metalness = 0.4
Reflectance = 1
Brightness= 0.5
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 30
DetailNormalBlend = 1


;Ext Metal Old
[Material_MetalOld_v2]
Meshes = 
Metalness = 0.8
Reflectance = 0.0
Brightness = 0.3
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0

[Material_Plastic_v2]
Materials = EXT_PLASTIC
Reflectance = 0.08
Smoothness = 0.95
DetailNormalBlend = 0
BrightnessAdjustment = 0.04


;Ext Carbon 2
[Material_Carbon]
Materials =EXT_PLATE__CARBON_HUGO
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 60

[Material_Carbon]
Materials =EXT_CARBON
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 350
────────────────────── MATERIALS (INTERIOR) ────────────────────────
[Material_InteriorPBR]
Materials = 
Meshes =
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 
UseClearCoat=1
BrightnessAdjustment = 1
Metalness = 0
Reflectance = 0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=0

[Material_InteriorPBR]
Materials = TAILLIGHT
Brightness =1
Metalness = 1


[Material_InteriorPBR]
Materials = INT_PATTERN_A
Brightness =.5
Metalness = .3
[Material_Plastic]
Materials = INT_GLOSS_PLASTIC
Smoothness =.9
Reflectance = 0.1
DetailScale=0

[Material_InteriorPBR]
Meshes = lodA_Exterior_a_Labels_1_Hard_NonTextured_Skinned_Geo,lodA_Hood_a_Labels_1_Hard_NonTextured_Skinned_Geo
Smoothness =1
Reflectance = 0.05



[INCLUDE: common/materials_interior.ini]

;Int Digital Screen
[Material_DigitalScreen]
Meshes = 
MatrixType = IPS          ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 480       ; amount of pixels horizontally
ScreenAspectRatio = 1   ; aspect ratio, height/width
Emissive = 1.2             ; screen brightness
FlipXY = 0                 ; rotate display 90°

;Int Plastic
[Material_Plastic]
Materials = INT_PLASTIC
Reflectance = 0.1
DetailScale=0



[Material_Fabric_v2]
Materials = INT_FABRIC
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.3
UseClothShading = 1
Reflectance = 0.04
ClothSheenColor = 1, 1, 1
Brightness=1
;Int Carpet
[Material_Carpet_v2]
Materials = 
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1


[Material_Leather]
Materials=INT_LEATHER,INT_LEATHER.001
Brightness=0.5
Smoothness = 0.45
[Material_Leather]
Materials=INT_LEATHER_DETAIL
Brightness=0.5
Reflectance = 0.01
Smoothness = 0.75
DetailScale = 230


[Material_Leather]
Materials=int_leather_paint2,int_leather_paint1


;Int Metal
[Material_Aluminium_v2]
Materials = INT_CHROME
DetailScale = 0


;Int Carbon
[Material_Carbon]
Materials =
Brightness=
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 420
────────────────────── LICENSE PLATE LIGHTS ────────────────────────


[EMISSIVE_LIGHT_...]
NAME=lodA_LightRear_a_Light_1_Hard_NonTextured_Skinned_Geo.001
COLOR=200, 225, 255, 0.05
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8

[LIGHT_LICENSEPLATE]
MESHES=licenseplate_US
OFFSET= 0.045 ,0.015, -0.0
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.4
SPOT=170
SPOT_SHARPNESS=0.5
COLOR=10,10,13,1.2
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9


────────────────────── EXT LIGHTS ────────────────────────

[EMISSIVE_LIGHT_...] 
NAME=lodA_LightFront_a_Light_1_Hard_NonTextured_Skinned_Geo.004
COLOR=100,120,170   
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; High Beam
[EMISSIVE_HIGHBEAM_...] 
NAME=
COLOR=120,120,120
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;Low Beam + Highbeam
[EMISSIVE_HIGHBEAM_...] 
NAME=lodA_LightFront_a_Light_1_Hard_NonTextured_Skinned_Geo.008
COLOR=100,120,170, 2
FALLBACK_HEADLIGHTS_COLOR=100,120,170   
LAG=0
SIMULATE_HEATING=0
LOCATION=FRONT


; DRL
[EMISSIVE_LIGHT_...]  
NAME=lodA_LightFront_a_Light_1_Hard_NonTextured_Skinned_Geo.005,
COLOR=100,120,170
OFF_COLOR=100,120,170
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

────────────────────── TAIL LIGHTS ────────────────────────

;DRL 
[EMISSIVE_LIGHT_...] 
NAME=
COLOR=50, 5, 0, 2
LAG=0.5
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

[EMISSIVE_BRAKE_...]
NAME=lodA_LightRear_a_Coloured_1_Hard_NonTextured_NoSkin_Geo
COLOR=50, 5, 0,.6
FALLBACK_HEADLIGHTS_COLOR = 50, 5, 0,.1
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5



[EMISSIVE_BRAKE_...]
NAME=lodA_LightRear_a_Coloured_1_Hard_NonTextured_NoSkin_Geo.002
COLOR=50, 5, 0,5
FALLBACK_HEADLIGHTS_COLOR = 50, 5, 0,2
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;EMERGENCY BRAKE
[EMISSIVE_BRAKE_...] 
NAME=lodA_LightRear_a_Coloured_1_Hard_NonTextured_NoSkin_Geo.001
COLOR=50, 3, 0, 2
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR=50, 3, 0, 2
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking

────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME = lodA_LightRear_a_Light_1_Hard_NonTextured_Skinned_Geo
COLOR = 10,10,10
LAG = 0.2                
SIMULATE_HEATING = 1        
LOCATION = REAR            
ACT_AS_HEADLIGHTS = 1      
────────────────────── INDICATORS ────────────────────────

; Front Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=lodA_LightFront_a_Light_1_Hard_NonTextured_Skinned_Geo.007
COLOR=100,20,0,3
OFF_COLOR=100,120,170
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE

; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=lodA_LightFront_a_Light_1_Hard_NonTextured_Skinned_Geo.003
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE

; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=lodA_LightRear_a_PatternReflectorA_1_Hard_NonTextured_N_d87
COLOR=100,30,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR

; Front Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=lodA_LightFront_a_Light_1_Hard_NonTextured_Skinned_Geo.006
COLOR=100,20,0
OFF_COLOR=100,120,170
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1

; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=lodA_LightFront_a_Light_1_Hard_NonTextured_Skinned_Geo.002
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=lodA_LightRear_a_PatternReflectorA_1_Hard_NonTextured_N_d87f54b
COLOR=100,30,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
────────────────────── OUTSIDE EMISSIVE FX ────────────────────────
[EXTRA_FX_EMISSIVE_...]
MESHES =lodA_LightFront_a_Light_1_Hard_NonTextured_Skinned_Geo.006,lodA_LightFront_a_Light_1_Hard_NonTextured_Skinned_Geo.007
RANGE = 0.015
COLOR = 0.01
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0

[EXTRA_FX_EMISSIVE_...]
MESHES = lodA_LightFront_a_Light_1_Hard_NonTextured_Skinned_Geo.005,
RANGE = 0.035
COLOR = 0.02
DIRECTED = 0.
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 3
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0





[INCLUDE: common/selflighting.ini]


────────────────────── REFRACTION ────────────────────────
[REFRACTING_HEADLIGHT_0]
SURFACE =
INSIDE = 
INSIDE_BULBS=
OVERLAY = 
SYNC_EMISSIVE_AUTO=1
────────────────────── INT LIGHTS ────────────────────────


[EMISSIVE_LIGHT_...] 
NAME=INT_CLUSTER
COLOR=2
OFF_COLOR=2
LAG=0.9
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...] 
NAME=ARROW_RPM,ARROW_TEMP,ARROW_FUEL,ARROW_RPM.002,ARROW_RPM.001,material:INT_CLUSTER_ARROW_SMALL
COLOR=2
OFF_COLOR=2
LAG=0.9
LOCATION=INTERIOR


[SHADER_REPLACEMENT_...]
MATERIALS = INT_GPS,INT_CLUSTER
ADAPTIVE_EMISSIVE = 1

[EMISSIVE_LIGHT_...] 
NAME=lodA_Interior_a_Screens_1_Hard_NonTextured_Skinned_Geo
COLOR=2
OFF_COLOR=2
LAG=0.9
LOCATION=INTERIOR




[EMISSIVE_LIGHT_...] 
NAME=lodA_Interior_a_LabelsEmissive_1_Hard_NonTextured_Skinned_G,lodA_Interior_a_LabelsEmissive_1_Hard_NonTextured_Skinned_Geo
COLOR=4,4,6
LAG=0.2
LOCATION=INTERIOR
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] 
NAME=lodA_Interior_a_Coloured_1_Hard_NonTextured_Skinned_Geo_0c2158e
COLOR=5
OFF_COLOR=5
LAG=0.9
LOCATION=INTERIOR
[EMISSIVE_LIGHT_...] 
NAME=INT_STARLIGHT
COLOR=15
LAG=0.2
LOCATION=INTERIOR


;RPM
[EMISSIVE_...]
NAME = 
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 7500
COLOR = 10
BLINKING_PATTERN=(|0=3||1=0|)
BLINKING_DURATION=0.15

;Custom Emissive
[CustomEmissiveMulti]
Meshes = lodA_Interior_a_LabelsEmissive_1_Hard_NonTextured_Skinned_G.001
Resolution = 812, 812
UseEmissive0AsFallback = 1
PROP_... = emAlphaFromDiffuse, 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "62, 434", Size = "84, 104" , Color = "0, 10,0 " ,
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "163, 433", Size = "71, 100" , Color = "0, 10,0 " ,
@ = MultiItem, Role = ABS_INACTION, Start = "326, 438", Size = "77, 49", Color = "60,30,0",
@ = MultiItem, Role = DashWarningABS, Start = "326, 355", Size = "79, 60", Color = "60,30,0",
@ = MultiItem, Role = DashWarningEngine, Start = "585, 265", Size = "86, 72" , Color = "60,30,0",
@ = MultiItem, Role = HANDBRAKE, Start = "501, 349", Size = "82, 71", Color = "80, 0, 0",
@ = MultiItem, Role = HIGHBEAM, Start = "67, 259", Size = "80, 58", Color = "0, 0, 80",
@ = MultiItem, Role = LIGHT, Start = "414, 349", Size = "81, 71", Color = "0, 80, 0",
@ = MultiItem, Role = DashWarningSuspDamage, Start = "591, 425", Size = "77, 73" , Color = "60,0,0",
@ = MultiItem, Role = TC_INACTION , Start = "418, 429", Size = "72, 75", Color = "60, 30, 0",
@ = MultiItem, Role = DashWarningTC, Start = "502, 428", Size = "74, 83", Color = "60, 30, 0",
@ = MultiItem, Role = TYRE_PRESSURE, Start = "680, 438", Size = "66, 63", Color = "60, 30, 0", InputThreshold = 40, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = DashWarningSeatbelt, Start = "161, 346", Size = "65, 76" , Color = "80, 0, 0",
@ = MultiItem, Role = DashWarningAirbag, Start = "240, 346", Size = "81, 80" , Color = "80, 0, 0",
@ = MultiItem, Role = GEAR_N , Start = "181, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_R , Start = "50, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = GEAR_D , Start = "314, 46", Size = "117, 117" , Color = "80,80, 80", Lag = 0.9
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=13 ,InputInverse=1 , Lag=0.2, Color = "70,5,0", 
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=75 ,InputInverse=1 , Lag=0.2, Color = "10,10,10", 
@ = MultiItem, Role = WATER_TEMP , Start = "677, 360", Size = "85, 45" ,Color = "0,80,0" , InputThreshold=10,

────────────────────── INTERIOR EMISSIVE FX ────────────────────────

[EXTRA_FX_EMISSIVE_...]
MESHES =  lodA_Interior_a_Coloured_1_Hard_NonTextured_Skinned_Geo_0c2158e
RANGE = 0.052   
COLOR = .02          
DIRECTED = 0          
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 8        
SAMPLES_LIMIT =800     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0.002



[EXTRA_FX_EMISSIVE_...]
MESHES =  INT_CLUSTER
RANGE = 0.14    
COLOR = 1      
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE = 3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS = 0
NORMAL_SHIFT = 0    

────────────────────── STERO/GPS ────────────────────────


;other navigators
[Navigator_StyleRacing]
[Navigator_StyleSimpleDark]
[Navigator_StyleAndroidAuto]
[Navigator_StyleModernDark]


[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = lodA_Interior_a_Screens_1_Hard_NonTextured_Skinned_Geo
Resolution = 640,640
Size = 640, 640
Offset = 0, 0
Scale = 1.5,0.75
RearCameraPosition = 0.0056, 0.914, -1.95
aftermarketComponent=1

[CAR_STEREO_...]
MESHES = 
RESOLUTION = 512, 128
DISPLAY_POS = 0, 0
DISPLAY_SIZE = 512, 128
BACKGROUND = 0, 0, 0, 1
FONT = digital_big
TEXT_0 = "{Artist} - {Track}"
TEXT_0_NOALBUM = "{Artist} - {Track}"
TEXT_0_NOARTIST = "{Track}"
TEXT_0_FALLBACK = "FM{Random:1,4} {Random:80,120}.{Random}"
TEXT_0_ALIGN = CENTER
TEXT_0_START = 26, 16
TEXT_0_LETTER = 24, 64
TEXT_0_LETTERS_LIMIT = $" floor((512 - 26 * 2) / 24) "
TEXT_1 = "{Time:%p %I:%M}"
TEXT_1_ALIGN = CENTER
TEXT_1_START = 26, 84
TEXT_1_LETTER = 12, 28
TEXT_1_LETTERS_LIMIT = 8
ICON_0 = @SOURCE
ICON_0_FALLBACK = FM
ICON_0_START = 174, 84
ICON_0_SIZE = 17, 24
ANIMATION_0 = 10, 4
ANIMATION_0_START = 204, 80
ANIMATION_0_BLOCK = 24, 4
ANIMATION_0_MARGIN = 4, 4
ANIMATION_0_BASE_ROW = BOTTOM

────────────────────── EXHAUST ────────────────────────
[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0

[!PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT = 1,1,1
TEMPERATURE_MULT =1
SIZE_MULT =  1.0
INTENSITY_MULT =1.00



[PARTICLES_FX_EXHAUST]
COLOR=0.7, 0.75, 0.9, 0.5
GROW=0.1, 0.1

[EXHAUST_FLAMES]
ANTILAG=0  
ANTILAG_DELAY=0.0
ANTILAG_INTENSITY= 0.05
ANTILAG_INTERVAL_MAX=0.3
ANTILAG_INTERVAL_MIN=0.08
ANTILAG_TURBO_THRESHOLD=1
DISCHARGE=1 
DISCHARGE_CHARGE_TIME=1 
DISCHARGE_DELAY=1
DISCHARGE_DURATION=1
DISCHARGE_PROBABILITY=0.5
DISCHARGE_INTENSITY=1
DISCHARGE_RPM_THRESHOLD_MAX=8800 
DISCHARGE_RPM_THRESHOLD_MIN=2000 
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1
FLAT_SHIFT_COOLDOWN=0.03 
FLAT_SHIFT_DURATION=0.002 
FLAT_SHIFT_GAS_THRESHOLD=70 
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=1.0
FLAT_SHIFT_RPM_THRESHOLD=5000
LIMITER=0
LIMITER_DELAY=0.0 
LIMITER_INTENSITY=0.1
LIMITER_RPM_THRESHOLD=0 


────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=3
ENGINE_INT=1
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1

[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 7000=7000|)
ENGINE_INT_RPMS = (| 0=0 | 7000=7000|)

────────────────────── might be useful ────────────────────────
[ANIMATION_...]
INPUT = 
FILE = 
TIME = 1.0
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_x_0] 
BIND_TO_EXTRA_x=1
BIND_TO_HEADLIGHTS=0
NAME = 
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

────────────────────── FOG LIGHTS ────────────────────────


────────────────────── ANALOG ARROWS ────────────────────────
;LUT
LUT = (| 0 = 0 | 20 = 17| 40 = 33  | 100 = 81  |  160 = 140 | 320 = 270 |)

[ANALOG_INDICATOR_...]
INPUT = SPEED
NAME = ARROW_SPEED
ZERO=0
MIN_VALUE=0
STEP=0.80156883798
MAX_INPUT=354.05568
LUT = (| 0 = 0 |125.30816 =98 |165.30816 =132 |225.30816 = 174 | 354.05568= 263 |)

[ANALOG_INDICATOR_...]
INPUT = RPM
NAME = ARROW_RPM
ZERO=0
MIN_VALUE=0
STEP=0.0325
[ANALOG_INDICATOR_...]
INPUT = FUEL
NAME = ARROW_FUEL
ZERO=0
MIN_VALUE=0
STEP=3.6



[SCRIPTABLE_DISPLAY_...]
MESHES = INT_CLUSTER
SCRIPT = screendata.lua

[INSTRUMENTS]
RPM_VINTAGE =0 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.11 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.80 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some
──────────────────────────────────────────────
[!EXTRA_SWITCHES]
SWITCH_A = Foglight
SWITCH_B = Rear foglight
SWITCH_C = Interior dome light
SWITCH_D = Bat wing air intake

